======================================================================   
                   Two hand Agi knight/lord knight guide    
                         And supernovice guide    
                         By nike(matrix dragon)    
                           For ragnarok online    
====================================================================== 
=================   
Table of contents    
=================    
I: Guide history    
II: Introduction    
III: The advantage/disadvantage on AGI knights/lord knights    
IV: Status and where to lvl up/skills    
V: Weapons(two hand sword only)    
VI: The equipments and skills needed    
VII: Tips    
VIII:How to become knight and reborn to lord knight    
X: Introduction to supernovice    
XI: Pros and cons    
XII: Where to lvl    
XIII: Weapons(weapons that novice can use)    
XIV: Secret of supernovice    
XV: How to change    
XVI: The skills of supernovice    
XVII: Equipments and skills needed    
XVIII: Creadits 
===============   
I:Guide history    
===============    
Ver 0.1: This is my second faq or guide, more things will be added in    
ver 0.2. 
Ver 0.2: Add new section, Knights/lord knights in pivrate servers(top   
sercret)final version. 
ver 0.3: This is a special edition, in crash of the supernovice guide   
and the supernovice FAQ my brother write, I decided to combine the    
two guides together. 
ver 0.4: Added the new builts of the lord knight and of cause the whole guide   
is changed. The pivrate server section of both faqs and guides are deleted.    
Some sections are replaced by new sections. 
===============   
II:Introduction    
===============    
Opps I haven intro myself yet, you can call me Nike or matrix dragon(thats how    
people call me in the game)or if you read my other faq on AGI spear    
crusader/paladin you may know me well. But this    
time I am going to talk about knights and lord knights. Knights have been one    
of my favroute charecters in RO as knights and crusaders skills are almost the    
same. Besides, I have include the supernovice guide inside here because of my    
brother's FAQ have replace my guide so I decided to combine the two together. 
==========================================================   
III:The advantage/disadvantage on agi knights/lord knights    
==========================================================    
Why AGI you may ask again, this may answer your questions. 
=============   
The advantage    
=============    
Agi knights have higher free than normal VIT/STR knights. 
Can atk fast.
Two hand swords do more damage than one hand swords.
Have two hand quicken to bost atk speed just like spear quicken.
The new bersek skill enable the speed to reach a maximum speed of 190.
================   
The disadvantage    
================    
Attack may not be high as much of the states goes to AGI and DEX but atk may be    
about 400-500 the max. 
Attack may not be as high as spears.
May get over weight easy.
I hope this may answer your questions I will continute on the states and where   
to lvl up and the skills. 
====================================   
IV:Status and where to lvl up/skills    
====================================    
Where to lvl up you may ask well I will tell you, AGI knights are hard to lvl    
up at first but you may get easy to lvl up at the later stage due to the high    
DEX and high AGI you have 
I will start from lvl 12 as this is the lvl where you change job to swordman.
Note: for more imfomanation on status, pls refer to my other guide on   
agi spear crusader and paladin guide. 
12-20: You could stay with Rockers or move on to Peco-Pecos. Stay on with pecos   
to lvl 30 also can. A tank is possible for faster rate. 
21-30: You can choose to lvl in Culvert until you get better or go to Smokie   
Forest or Byalan or stay on pecos till lv 30. 
31-40: Fight goblins if you have a good party. Or for a cheaper choice go to   
Byalan instead. It is best to solo on poporings until you can solo orc village    
on the orcs. 
41-50: You'll feel the slowing of your progress since you don't get much exp   
anymore. You can try Draniliars in Coal Mines or in orc dungen till you change    
job if you're really patient. 
51-60: The Boring Years as I would like to call it .Continute lvl in orc dungen   
till change job. After that proceed to lvl 2 for more exp. 
61-70: Spnix lvl2 or maybe on pryamid on the minorous if you have enough AGI   
and flee rate. 
71-80: Try on coal mine lvl 3 till a certain lvl and proceed to turtle dungen   
lvl 1. Your AGI must reach 99 in order to train on turtle island. 
81+: Anywhere as long as you can handle, turtle island is one of the place or   
GH or magma. 
======   
Status    
======    
I am not so sure but try this. 
Knight stage:
STR 60+   
AGI 99    
INT 1    
VIT 1    
DEX 50    
LUK 1 
Coments: The amount of your STR is depend on the left over points after your   
DEX and AGI is complete 
Lord knight stage:
STR 70-80+   
AGI 99    
INT 1    
VIT 1    
DEX 60    
LUK 1 
Coments: This built has no VIT but still it is very fast and the speed reach to   
187 with no AGI and bless with muramasa if I am right. 
===================================   
Other types of lord knights    
=================================== 
====================   
SVD emperium breaker    
====================    
STR 95    
AGI 1    
INT 10    
VIT 92    
DEX 46    
LUK 1 
Coments: Bersek increase its HP and the speed to 190 and makes it possible for   
breaking emperium. 
===   
AVD    
===    
STR 50    
AGI 90    
INT 1    
VIT 82    
DEX 41    
LUK 1 
Coments: This STR is too low and not enough speed, what you grain is the   
defense increase. 
==================================   
Muramasa/emperium breaker LUK type    
==================================    
STR 30    
AGI 85    
INT 1    
VIT 1    
DEX 41    
LUK 1 
Coments: Ctrical ignore damage and muramasa is the sword that gives ctrical   
damage, so bersek can increase the speed and make it possible for emperium    
breaking. 
======   
Skills    
======    
================    
Swordsman Skills    
================    
One-Handed Sword Mastery 
Pre-requisites: None   
Active or Passive?: Passive    
SP Use: None 
Level 1 : ATK +4   
Level 2 : ATK +8    
Level 3 : ATK +12    
Level 4 : ATK +16    
Level 5 : ATK +20    
Level 6 : ATK +24    
Level 7 : ATK +28    
Level 8 : ATK +32    
Level 9 : ATK +36    
Level 10: ATK +40 
Comments: Essential for any 1-handed Swordsman.Useless to you as you only need   
two hand sword mastery max to lvl one to get two hand sword mastery. 
Two-Handed Sword Mastery
Pre-requisites: Level 1 One-Handed Sword Mastery   
Active or Passive?: Passive    
SP Use: None 
Level 1 : ATK +4   
Level 2 : ATK +8    
Level 3 : ATK +12    
Level 4 : ATK +16    
Level 5 : ATK +20    
Level 6 : ATK +24    
Level 7 : ATK +28    
Level 8 : ATK +32    
Level 9 : ATK +36    
Level 10: ATK +40 
Comments: You will need it, so max it.
Fast HP Recovery
Pre-requisites: None   
Active or Passive?: Passive    
SP Use: None 
Level 1 : 5 + (Max HP*0.2%) HP every 10 seconds, extra 10% from healing items   
Level 2 : 10 + (Max HP*0.4%) HP every 10 seconds, extra 20% from healing items    
Level 3 : 15 + (Max HP*0.6%) HP every 10 seconds, extra 30% from healing items    
Level 4 : 20 + (Max HP*0.8%) HP every 10 seconds, extra 40% from healing items    
Level 5 : 25 + (Max HP*0.10%) HP every 10 seconds, extra 50% from healing items    
Level 6 : 30 + (Max HP*0.12%) HP every 10 seconds, extra 60% from healing items    
Level 7 : 35 + (Max HP*0.14%) HP every 10 seconds, extra 70% from healing items    
Level 8 : 40 + (Max HP*0.16%) HP every 10 seconds, extra 80% from healing items    
Level 9 : 45 + (Max HP*0.18%) HP every 10 seconds, extra 90% from healing items    
Level 10: 50 + (Max HP*0.20%) HP every 10 seconds, extra 100% from healing items 
Comments: This is a fantastic skill, since it really reduces your reliance on   
pots. Also note, you get the HP bonus only while standing still or sitting. 
Bash
Pre-requisites: None   
Active or Passive?: Active    
SP Use: 8 SP up until level 5, 15 SP from 6 up 
Level 1 : 130% Damage, +5 HIT   
Level 2 : 160% Damage, +10 HIT    
Level 3 : 190% Damage, +15 HIT    
Level 4 : 220% Damage, +20 HIT    
Level 5 : 250% Damage, +25 HIT    
Level 6 : 280% Damage, +30 HIT    
Level 7 : 310% Damage, +35 HIT    
Level 8 : 340% Damage, +40 HIT    
Level 9 : 370% Damage, +45 HIT    
Level 10: 400% Damage, +50 HIT 
Comments: A very very good skill, with no bash, you cannot kill enermies.
Magnum Break
Pre-requisites: Level 5 Bash   
Active or Passive?: Active    
SP Use: 15 SP 
Level 1 : 20 Hp used, 115% Damage   
Level 2 : 20 Hp used, 130% Damage    
Level 3 : 19 Hp used, 145% Damage    
Level 4 : 19 Hp used, 160% Damage    
Level 5 : 18 Hp used, 175% Damage    
Level 6 : 18 Hp used, 190% Damage    
Level 7 : 17 Hp used, 205% Damage    
Level 8 : 17 Hp used, 220% Damage    
Level 9 : 16 Hp used, 235% Damage    
Level 10: 16 Hp used, 250% Damage 
Comments: Magnum Break has the fire attribute, so against some enemies it will   
hurt more, while others less. It also has the ability to push enemies back, so    
is handy when you are getting mobbed. Can use it to kill wisper. 
Provoke
Pre-requisites: None   
Active or Passive?: Active    
SP Use: Varying SP Use 
Level 1 : ATK +2%, DEF -6%, 4 SP used, 53% chance of success   
Level 2 : ATK +4%, DEF -12%, 5 SP used, 56% chance of success    
Level 3 : ATK +6%, DEF -18%, 6 SP used, 59% chance of success    
Level 4 : ATK +8%, DEF -24%, 7 SP used, 62% chance of success    
Level 5 : ATK +10%, DEF -30%, 8 SP used, 65% chance of success    
Level 6 : ATK +12%, DEF -36%, 9 SP used, 68% chance of success    
Level 7 : ATK +14%, DEF -42%, 10 SP used, 71% chance of success    
Level 8 : ATK +16%, DEF -48%, 11 SP used, 74% chance of success    
Level 9 : ATK +18%, DEF -54%, 12 SP used, 77% chance of success    
Level 10: ATK +20%, DEF -60%, 13 SP used, 80% chance of success 
Comments: Not very useful. Though it does reduce the defense of an enemy a good   
amount at higher levels, and works on percentages, it also increases attack.    
Get it for other skills will do. 
Endure
Pre-requisites: Level 5 Provoke   
Active or Passive?: Active    
SP Use: 15 SP 
Level 1 : 10 Seconds   
Level 2 : 13 Seconds    
Level 3 : 16 Seconds    
Level 4 : 19 Seconds    
Level 5 : 22 Seconds    
Level 6 : 25 Seconds    
Level 7 : 28 Seconds    
Level 8 : 31 Seconds    
Level 9 : 34 Seconds    
Level 10: 37 Seconds 
Comments: A somewhat useful skill, it prevents you from flinching when hit. It   
can be nice for fast hitting enemies, but it's high pre-requisite and much    
better make it skills make it worth waiting for. Good for VIT types only. 
Auto Berserk
Pre-requisites: Job Level 30   
Active or Passive?: Passive    
SP Use: None 
Level 1 : Uses Level 10 Provoke on self when HP is 25% or less
Instructions: Acquire 35 Powder of Butterfly, 10 Honey, 10 Horrendous Mouths,   
and 10 Decayed Nails 
Comments: Lowers your defense, which is something that can be very fatal when   
your HP is so low. It does raise your ATK a teeny bit, but overall, I don't    
like it. I say skip it, as its more of a burden than a blessing. 
Fatal Blow
Pre-requisites: Job Level 30   
Active or Passive?: Passive    
SP Use: None 
Level 1 : Adds Stun Effect to Bash.  Level 6 has a 6% to stun, Level 7 12%,   
          Level 8 18%, Level 9 24%, and Level 10 30% 
Instructions: First get 10 Fire Arrows, 10 Silver Arrows, 10 Banana Juice, 30   
Tentacles, and 5 Royal Jelly. Then go into one of the side rooms at the    
Prontera Upgrade NPC and talk to the NPC there. 
Comments: A nice skill to have, as pretty much any Swordie or higher class uses   
Bash, and Bash 10. A 30% chance to stun is pretty nice.  Royal Jellies can be    
hard to get though. 
Walking HP Recovery
Pre-requisites: Job Level 35   
Active or Passive?: Passive    
SP Use: None 
Level 1 : Recover HP while moving, though only at 25% of your standing rate
Instructions: This one is a pain. You need a whopping 500 Empty Bottles, 1   
Padded Armor, and a Rocker Doll. Go to Izlude, and enter a building in the    
northeast. Talk to the NPC there to get it. (The items had change dule to    
update) 
Comments: It is a pretty nifty skill, as it will reduce your reliance on   
potions and what not by a small amount. Its a real pain in the ass to get    
though, so you may wanna get it much later. 
=============   
Knight Skills    
============= 
Spear Mastery   
Pre-requisites: None    
Active of Passive?: Passive    
SP Use: None 
Level 1 : ATK +4 (+5 When Riding PecoPeco)   
Level 2 : ATK +8 (+10 When Riding PecoPeco)    
Level 3 : ATK +12 (+15 When Riding PecoPeco)    
Level 4 : ATK +16 (+20 When Riding PecoPeco)    
Level 5 : ATK +20 (+25 When Riding PecoPeco)    
Level 6 : ATK +24 (+30 When Riding PecoPeco)    
Level 7 : ATK +28 (+35 When Riding PecoPeco)    
Level 8 : ATK +32 (+40 When Riding PecoPeco)    
Level 9 : ATK +36 (+45 When Riding PecoPeco)    
Level 10: ATK +40 (+50 When Riding PecoPeco) 
Note: Only works with Spears
Comments: Well... if you wanna use a Spear, this is a good skill to get.   
Otherwise, skip it. But it is useless since you are using two hand swords. 
Pierce   
Pre-requisites: Level 1 Spear Mastery    
Active of Passive?: Active    
SP Use: 7 
Level 1 : 110% Damage, +5 HIT   
Level 2 : 120% Damage, +10 HIT    
Level 3 : 130% Damage, +15 HIT    
Level 4 : 140% Damage, +20 HIT    
Level 5 : 150% Damage, +25 HIT    
Level 6 : 160% Damage, +30 HIT    
Level 7 : 170% Damage, +35 HIT    
Level 8 : 180% Damage, +40 HIT    
Level 9 : 190% Damage, +45 HIT    
Level 10: 200% Damage, +50 HIT 
Note: This will hit Small monsters once, Medium twice, and Large 3 times.
Note: Only works with Spears
Comments: Skip it, useless since you are using two hand swords.
Spear Stab   
Pre-requisites: Level 5 Pierce    
Active of Passive?: Active    
SP Use: 9 
Level 1 : 120% Damage   
Level 2 : 140% Damage    
Level 3 : 160% Damage    
Level 4 : 180% Damage    
Level 5 : 200% Damage    
Level 6 : 220% Damage    
Level 7 : 240% Damage    
Level 8 : 260% Damage    
Level 9 : 280% Damage    
Level 10: 300% Damage 
Note: Only works with Spears
Comments: Skip it, useless since you are using two hand swords.
Brandish Spear   
Pre-requisites: Level 3 Spear Stab, Level 1 Riding    
Active of Passive?: Active    
SP Use: 12 
Level 1 : 120% Damage, 1 Spread Range   
Level 2 : 140% Damage, 1 Spread Range    
Level 3 : 160% Damage, 1 Spread Range    
Level 4 : 180% Damage, 2 Spread Range    
Level 5 : 200% Damage, 2 Spread Range    
Level 6 : 220% Damage, 2 Spread Range    
Level 7 : 240% Damage, 3 Spread Range    
Level 8 : 260% Damage, 3 Spread Range    
Level 9 : 280% Damage, 3 Spread Range    
Level 10: 300% Damage, 4 Spread Range 
Note: Only works with Spears
Comments: Skip it, useless since you are using two hand swords.
Spear Boomerang   
Pre-requisites: Level 3 Pierce    
Active of Passive?: Active    
SP Use: 8 
Level 1 : 150% Damage, 3 square range   
Level 2 : 200% Damage, 5 square range    
Level 3 : 250% Damage, 7 square range    
Level 4 : 300% Damage, 9 square range    
Level 5 : 350% Damage, 11 Square range 
Note: Only works with Spears
Comments: Skip it, useless since you are using two hand swords.
Two-Hand Quicken   
Pre-requisites: Level 1 2-handed Sword Mastery    
Active of Passive?: Active    
SP Use: Varying SP Use 
Level 1 : 30 Second Duration, 14 SP used   
Level 2 : 60 Second Duration, 18 SP used    
Level 3 : 90 Second Duration, 26 SP used    
Level 4 : 120 Second Duration, 28 SP used    
Level 5 : 150 Second Duration, 30 SP used    
Level 6 : 180 Second Duration, 34 SP used    
Level 7 : 210 Second Duration, 38 SP used    
Level 8 : 240 Second Duration, 42 SP used    
Level 9 : 270 Second Duration, 46 SP used    
Level 10: 300 Second Duration, 50 SP used 
Note: Only works with 2-handed Swords
Comments: Pretty much exactly like the Blacksmith's Adrenaline Rush and   
Crusader's spear quicken. The compusary skill for you. 
Auto-Counter   
Pre-requisites: Level 5 2-handed Sword Mastery    
Active of Passive?: Active    
SP Use: 2 SP per counter 
Level 1 : 0.4 Second Duration   
Level 2 : 0.8 Second Duration    
Level 3 : 1.2 Second Duration    
Level 4 : 1.6 Second Duration    
Level 5 : 2.0 Second Duration 
Comments: Only having 5 levels is a big plus. When used, any enemy that hits   
you during its duration will immediatly be countered by a hit, and you will    
take no damage. With a low SP cost, I don recomand this realy. 
Bowling Bash   
Pre-requisites: Level 5 2-handed Sword Mastery, Level 10 2-hand Quicken, Leve 5    
Auto-counter, Level 10 Bash, Level 3 Magnum Break    
Active of Passive?: Active    
SP Use: 15 
Level 1 : 150% Damage   
Level 2 : 200% Damage    
Level 3 : 250% Damage    
Level 4 : 300% Damage    
Level 5 : 350% Damage    
Level 6 : 400% Damage    
Level 7 : 450% Damage    
Level 8 : 500% Damage    
Level 9 : 550% Damage    
Level 10: 600% Damage 
Comments: The way this thing works is by first hitting an enemy with a Bash-   
like attack, which knocks away the enemy, followed up by a Magnum Break-like    
one to throw away all the other enemies. Since you have insuffident points, I    
don't recomand this. 
Riding   
Pre-requisites: Level 1 Endure    
Active of Passive?: Passive    
SP Use: None 
Level 1 : Allows you to ride a PecoPeco
Comments: Having a PecoPeco is kind of nice for getting you somewhere fast, but   
unless you also increase Cavalier mastery it actually makes you weaker. Rent a    
PecoPeco from a NPC right outside of the Culvert Registration building, where    
you became a Knight. A compusary skill for a knight, a knight without peco is    
not call a knight aready. 
Note: Contrary to popular belief, this does NOT let you do 100% damage to   
mediums with 2 handed swords.  That works ONLY for spears, yet another reason    
to leave the birds to the lancers. But better get one for moving fast. 
Cavalier Mastery   
Pre-requisites: Level 1 Riding    
Active of Passive?: Passive    
SP Use: None 
Level 1 : 60% Attack Speed   
Level 2 : 70% Attack Speed    
Level 3 : 80% Attack Speed    
Level 4 : 90% Attack Speed    
Level 5 : 100% Attack Speed 
Comments: Second compusary, so that your attack will restore to normal.
==================   
Lord knight skills    
==================    
- Aura Blade (Active Skill), LV 5    
Requirement: Bash LV 5, Magnum Break LV 5, Two-Hand Sword Mastery LV 5 
* Add a special aura to your weapon, and add special damage that ignores   
enemy defense (like Sword Masteries do). 
LV | ATK Bonus | Last Time | SP Used   
1       10          40s        22    
2       20          60s        24    
3       30          80s        26    
4       40          100s       28    
5       50          120s       30 
Coments: The new skill aura blade is very usefull as it covers the low STR and   
increase the attack of your damage.    
====================================================================== 
- Parrying (Active Skill), LV 10   
Requirement: Two-Hand Sword Mastery LV 10, Provoke LV 5, Two-Hand    
             Quicken LV 3 
* If you have a two-handed sword, you automatically block some of the   
attacks randomly. This allows you to auto-guard attacks with your two handed    
sword. It will now block both ranged and physical attacks. SP used is fixed at    
50. 
LV | Block Rate | Last Time   
1       23%          15s    
2       26%          20s    
3       29%          25s    
4       32%          30s    
5       35%          35s    
6       38%          40s    
7       41%          45s    
8       44%          50s    
9       47%          55s    
10      50%          60s 
Coments: I will say skip it as blocking damage is not usefull.   
====================================================================== 
- Concentration (Active Skill), LV 5   
Requirement: Spear Mastery LV 5, Riding LV 1, HP Recovery LV 5 
* Only works for spear-type weapons. If you use it, your HIT rate and   
damage will receive a huge increase, but all your defense based upon    
equipment and stats will decrease a bit. While this skill is on, you will    
also have free Endure-effect until the skill goes out. 
LV | HIT + / DAMAGE + / DEF - | Last Time | SP Used   
1        10% / 5% / -5%            25s        50    
2        20% / 10% / -10%          30s        52    
3        30% / 15% / -15%          35s        54    
4        40% / 20% / -20%          40s        56    
5        50% / 25% / -25%          45s        58 
Coments: If using a spear, it will be usefull.   
====================================================================== 
- Tension Relax (Active Skill), LV 1   
Requirement: Provoke LV 5, HP Recovery LV 10, Endure LV 3 
* Just like the skill's name says, relaxes your muscles and temporarily   
increase your HP recovery speed. You have to be sitting to use this skill    
(even just standing won't work). When this skill is in use, you will see the    
icon that shows that you are using this skill. It will automatically cancel    
when you get attacked, if you stand to attack, or use an item. Every 10    
seconds, it'll take 15 SP and gives you up to x2 HP regeneration speed. 
Coments: Skip it, waste of your SP.   
====================================================================== 
- Berserk (Active Skill), LV 1   
Requirement: Lord Knight on JLV 50+ 
* Truly scary skill, rendering the user bloodthirsty... Upon usage, you   
can't use any items and can't even receive Heal! However, your HP will jump    
by large as well as receiving very nice attack / ASPD upgrade. 
Exactly, you will receive the following when you use the skill.   
- maxHP x3, and HP is fully recovered, but SP is all gone    
- You cannot regain HP/SP via natural means for 5 minutes afterwards of the    
skill (Same aftereffects to Monk's Asura Strike)    
- ATK + 150%    
- ASPD + 10%    
- Pernament move speed bonus during skill    
- ALL DEF (equip def/mdef, stat def/mdef) set to 0    
- Halves FLEE rate    
- Receives Endure effect    
- 1% HP reduced every 15 seconds    
- Cannot chat, cannot use items, cannot receive Heals (when you do, the Heal    
amount youu receive, you will see 0... yes, 0)    
- Cannot change equipments    
- Skill will automatically cancel when HP below 100    
- Cannot use in siege mode (WoE in iRO) 
4/21/2004 Update: This skill now works with both two-handed sword and spear   
weapons. 
Coments: This is very important to all lord knights no matter what the types   
are, this is the only skill to boast the attack speed to 190 with no bless and    
AGI up.    
====================================================================== 
- Fury (Active Skill), LV 1   
Deleted as of 4/21/2004. Berserk covers for this one. 
======================================================================
- Spiral Pierce (Active Skill), LV 5   
Requirement: Spear Mastery LV 10, Pierce LV 5, Riding LV 1, Spear Stab LV 5 
* Extend your spear, and spin it in a spiral fashion to increase overall   
damage and ability to pierce. It attacks 5 times regardless of target size.    
Heavier your weapon is, the better your damage will be, and will leave target    
stunned for 3 seconds - however, they CAN attack if you are in range of their    
melee/range attack, or if they use ranged skills. Although damage will    
increase with better skill level, so will the skill delay / after skill use    
delay. 
Note: Currently in kRO, this skill ignores enemy Equip DEF/VIT DEF.
LV | ATK Bonus % | Cast Time / Cast Delay | SP Used   
1       150%          0.3s   /     1.2s       13    
2       200%          0.5s   /     1.4s       15    
3       250%          0.7s   /     1.6s       17    
4       300%          0.9s   /     1.8s       19    
5       350%           1s    /       2s       20 
Coments: Skip it since you are using two handed swords.   
====================================================================== 
- Head Crusher (Active Skill), LV 5   
Requirement: Spear Mastery LV 9, Riding LV 1 
* Cause a strong hit against a single enemy, and cause external bleeding   
randomly. For enemies that suffers from external bleeding, they will lose    
HP periodically. There's an after-cast delay of 0.5 seconds for all skills,    
and takes 23 SP regardless of skill level. 
LV | ATK Bonus %   
1       120%    
2       140%    
3       160%    
4       180%    
5       200% 
Coments: Same as above.   
====================================================================== 
- Joint Beat (Active Skill), LV 10   
Requirements: Spear Mastery LV 9, Riding LV 1, Cavalier Mastery LV 3,    
              Head Crusher LV 3 
* You can only use this skill with a Spear-type weapon. You will strike at   
joints of the enemy's body, causing various status ailments as well as    
damage. Higher level increases the damage and chance to cause status ailment    
to the enemy. You cannot choose where to strike however - If you have    
attacked the joint of the legs, enemy's movement speed would drop. If you    
have attacked the joint of the arms, enemy's attack speed would drop, and    
more... 
LV | Damage | Ailment Chance | After-Cast Delay | SP Used   
1      60%          10%               0.8s          12    
2      70%          15%               0.8s          12    
3      80%          20%               0.8s          14    
4      90%          25%               0.8s          14    
5      100%         30%               0.8s          16    
6      110%         35%                1s           16    
7      120%         40%                1s           18    
8      130%         45%                1s           18    
9      140%         50%                1s           20    
10     150%         55%                1s           20 
Coments: Same as above.   
====================================================================== 
================================   
V: Weapons(two hand swords only)    
================================    
Two hand swords, being the most important weapons for AGI knights as two hand    
quicken is for two hand swords only. Start with a normal sword or dagger at    
first, once you change to swordman and you have enough money, get a katana    
right away. 
Katana   
A sword which does 60 ATK but you will need to use this when you change to    
swordman, the brother sword of tsrugi. Used by sumurals of japan. 
Slayer   
A sword that does 90 ATK. Get it if you want but I don recomend it. 
Bastard sword   
A sword that does 115 damage get it once you have the money until you change    
job to knight. 
Broad sword   
A two hand sword that gives defence but i don recomand you to use this, too    
expensive some more it does only 140 ATK. A two hand sword is better. 
Two hand sword   
The most strongest two hand sword you can get from normal shops some, more if    
you can get a two sloted one, good for you put andre cards to bost its ATK    
power if you want. 
Claymore   
A very strong sword but hard to get, it does 180 atk but no slots, if you know    
where to get it buy it, it do good use too. 
===========   
Rare swords    
===========    
Rare two hand swords are hard to get but a muramasa is easy here are a list of    
them I know. 
Dragon Slayer   
Does 150 atk power but good for slaying dragons only. Think how many dragon    
type monsters are there in RO but don't know where to get it. 
Executioner   
The brother sword of mysteltainn as their attribute is darkness but you have to    
do a quest to get it, does 155 ATK. 
Muramasa   
The most recomanded sword you must use it, increase ATK speed, combline with    
two hand quicken to do a better performace, does 155 atk and can be odtain from    
wonderman increase critical ATK too but the problem is... 
Schweizersabel   
A sword that can gives you the power to cast lighting blot so useless because    
you have no INT. Don't know where to get it. 
Katzbalger   
A sword that gives VIT and def and does 175 damage, can be obtain from    
bloody knight. 
Zweihander   
Drop by dopelganger, does higher damage than claymore use it if you want. 
Masamune   
A japanese sword droped by sumural the mvp, it gives dodge rate +30% good for    
you if you get it, does 200 ATK too. 
Balmung   
Haven seen it before but it gives 20 INT and LUK useless for you but it is the    
strongest two hand sword ever as it does 250 ATK power. 
===================================   
VI:The equipments and skills needed    
===================================    
The skills needed for a AGI lord knight includes the spear skills inside for    
more damage on monsters but attack speed will reduce because you cannot    
increase the speed with it unless bersek. 
Swordman stage:
One hand sword master lvl 1   
Two hand sword master lvl 10    
Bash lvl 10    
Magnum break lvl 10    
Provoke lvl 5    
Endure lvl 1    
Fast recover lvl 1 
Coments: Complete the left over skill points in other skills you want.
Knight stage:
Riding lvl 1   
Cavilar lvl 5    
Two hand quicken lvl 10    
Auto counter lvl 5    
Bowing bash lvl 10 
Coments: There are alot of skills left over, so put it in other skills you like.
Swordman high stage:
One hand sword master lvl 1   
Two hand sword master lvl 10    
Bash lvl 10    
Magnum break lvl 10    
Provoke lvl 5    
Endure lvl 1    
Fast recover lvl 1 
Coments: You must change to job 50, try to complete other skills in your choice.
Lord knight stage:
Riding lvl 1   
Cavilar lvl 5    
Two hand quicken lvl 10    
Spear master lvl 10    
Piece lvl 10    
Bersek lvl 1    
Sprital piece lcl 5    
Aura blade lvl 5    
Concentration lvl 5    
Spear stab lvl 3    
Banish spear lvl 5    
Praying lvl 10    
Spear boomberang lvl 2 
Coments: The AGI lord knight must have this skills as the spear skills help in   
dealing more damage. 
Equipments needed:
Head(upper): +4 ghost bandana   
Head(middle): Any headgear    
Head(lower): Any headgear 
Amour: +4 plate amour(1) with their bug card
Robes: +4 mataeu(1) with wisper card
Boots: +4 boots(1) with theif bug male
Acessary: Borch(1) with kurle card X2
Weapons:   
Since you will need alot of surport in training, you will need alot of weapons    
but carry only a few will do. 
Main weapon: +4 muramasa
Secondary main: +5 two hand sword(2) with desert wolf(small)   
                +5 two hand sword(2) with skel worker(medium)    
                +5 two hand sword(2) with minorous card(big)    
+7 or 10 katana(4) with mummy(for high flee monsters and    
charecters)    
                +5 full set elemental claymore 
Spear class:
One handed: Pole axe(PVP and WOE)
Two handed: +5 trident(3) with desert wolf(small)   
            +5 trident(3) with skel worker(medium)    
            +5 trident(3) with minirous(large)    
            +5 trident(3) with mummy(for high flee monsters and some    
            charecters)    
            +5 full set element lance 
Others: +5 trident(3) with hydra(PVP and WOE)
========   
VII:Tips    
========    
Well this is the last section of the guide, well this section gives you tips    
about the lord knight. 
1: Always use muramasa unless you want to deal more damage to the monsters by   
using the size two handed swords. 
2: Aura blade and two hand quicken must be on at all times, prayying can be on   
if possible,  when using spear, concentration must be on. 
3: Always use the size two hand swords or elemental claymores when fighting   
MVPs. 
4: Use bersek when danger comes, but you have to recieve alot of damage since   
the skill makes your flee rate half. 
5: Use spear anytime you like, you can use spear to take over two hand swords.
6: Try to use bersek for MVP and WOE.
I have come to the end of the guide, now lets look at the other one.   
===================================================    
VIII:How to become knight and reborn to lord knight    
===================================================    
well well, I have come to a part where you must know,how to change job and    
reborn. If you want to know how to reborn, you can check the offcial website    
now I will begin this section. 
=================   
Becoming a Knight    
================= 
Becoming a Knight is just about as easy as becoming a Swordsman.  You'll first   
need to be Job Level 40 or 50. This is the case with every second class. Go to    
Prontera, then head to the Culvert Registration building in the Northwest part    
of town. Talk to the Knight there, and he will let you become a Knight for 2500    
zeny. You can also rent PecoPecos here for a small fee - talk to the man    
outside for those. 
Note: If you want to change job at job lvl 40 then be prepare because you will   
need to collect items but at job lvl 50 you don't need to do this. Prepare some    
red pots because you are going to fight monsters too. 
======   
Reborn    
======    
Requirement for character before Reincarnation 
1: Character must be of level 2 Profession (2-1 or 2-2 Job)   
2: Character must reach base level 99.    
3: Character's Job level must reach job level 50. (All skill points must    
already be assigned). Only character who fulfills the 3 requirements above can    
perform reincarnation.    
4: Clear everything in the inventory slot and unequipped everything you have in    
the equipment slot. (Pecopeco, Falcon, Push Cart should be unequipped. Rings    
should be taken off first.) 
Location for Reincarnation:   
Juno Castle Procedure. Find and talk to Metavis Seith (yuno_in02 88 164) and    
pay 1,285,000 zenny to proceed to read the incantation in the Book of Ymir    
(yuno_in02 93 205) 
Follow the instructions carefully, after all the process, you will   
become a high novice. 
Reincarnated Novice will be able to learn skills of Novice no matter player has   
learned it before. Reincarnated 1st level profession will be able to learn    
skills of 1st level profession no matter has learned it before. When player    
reaches the stage for 2 nd level job, proceed to the Reincarnation Site for the    
Book of Ymir in Juno(yuno_in02 93 205)    
and change to lord knight.    
This all I know you can check the webside for more detals 
I have come to the end of the l
===================================   
X: Introduction to supernovice    
===================================    
Supernovice is a special novice with powers, as I say it does have    
special powers and you will know later. Supernovice can rent push    
cart too from the kapra at aldebaran somewhere beside the changing    
area. 
Types of supernovice:
1: INT type   
Coments: Very useless, what novice need is power and speed. 
INT final status:   
STR: 1    
AGI: 9    
INT: 99    
VIT: 1    
DEX: 99    
LUK: 1 
2: AGI type   
Coments: 1 of the best supernovice type ever had because most of the    
skills supernovice have can increase speed and attack but low attack. 
AGI final status:   
STR: 60+    
AGI: 99    
INT: 1    
VIT: 1    
DEX: 50    
LUK: 1 
Note: Not all RO have supernovice as some of them haven update yet.   
Some of the ro that have supernovice are IRO, ERO, KRO, MRO and ORO. 
=================   
XI: Pros and cons    
=================    
Supernovice do have advantages and disadvantages, lets look at them    
now. 
Pros:
1: Have a combination of first class skill, almost all.
2: Have carts to help them once they overweight.
3: Can summon gurdian angel to help them(this is one of the secret   
powers of supernovice) 
4: Super novice can level up their job level to 70
Thats all about the advantages, now lets look at the disadvantages.
Cons:
1: Have the same HP and SP when they change job.
2: They still cannot use bows, spears etc.
3: Has -1% EXP penalty when getting killed during battle.
4: Play dead skill cannot be used by the Super Novice class.
Thats all about it, now lets go to the next section.
=================   
XII: Where to lvl    
=================    
Lvl up for a novice is very hard but you can refer to the perma novice    
faq also can. 
Lv 1 to lv 10   
Just stay at anywhere that is novice friendly, some porings or what    
will do. 
Lv 11 to lv 20   
Emm...lets just say there are a few monsters aready, continute on    
porings and whatever that is novice friendly until lvl 12. After    
that I think you need someone to tank poporing if you can. 
Lv 21 to lv 30   
Quite hard, only pecopecos will give you that much EXP but you need    
tank and a priest to help you if you can. 
Lv 30 to lv 45   
Wa at here don't know what to say, samething you may need tank too.    
You can try going in to easy dungens like payon cave lv 1 then slowly    
to lv 2 if you can. 
Lv 46 to lv 60   
Orc vilage is the best place, but tanks is needed 
Lv 60 to Lv 70   
You will need tanks on allgaters since there is not much place aready. 
Lv 71 to lv 99   
Solo on geografers and coal mine lvl 3 is also the place for training. GH is    
possible too but not too dangerous, turtle island also can but do be very    
careful at there. 
At here I will end this section, lets go on to the next one.
==========================================   
XIII: Weapons(weapons that novice can use)    
==========================================    
This part may go very long, supernovice can use daggers, swords, mace,    
and axe. Now lets begin. 
------   
Dagger    
------    
Note: Daggers are the most important weapons a novice as supernovice    
have double attack skll, now lets look at them. 
Knife   
This is the most lousy weapon in RO, although it can have 4 slots, it    
is still useless, throw it away once and get a novice blade instead. 
Novice blade(special weapon for novice only):   
This knife can be odtain from the npc in the novice grounds. Use this    
knife until you have enough money to buy another weapon or use it until    
change job. 
Cutter:   
Quite a good dagger to use when in novice times, does 30 ATK power    
but may not be as strong as novice blade but you can add cards to    
change the attack power. 
Main Gauche:   
A very good dagger, 4 slots the better. Try to get this dagger if you    
have the money. 
Dirk:   
This dagger is quite good but I prefer a selitto better right? 
Dagger:   
This dagger does good damage, an ATK of 73 is very high aready, try    
to get it. 
Stiletto:   
Sad to tell you, this is the strongest dagger that you can use. Get    
a three slot one the better, does 87 ATK which is aready very high. 
Gladius:   
Emm...but a pity you cannot use it i don't know why 
Damascus:   
Samething, you cannot use it. 
Rare daggers:   
Rare daggers are hard to find what a pity you cannot use it, lets look    
at them. 
Mail Breaker:   
This is use to break people's amour realy, does ATk of 40 so low man.    
This dagger is curenly unavalble in RO I think. 
Sword Breaker:   
Same as mail breaker, same ATK but this dagger can break weapons at    
low rate. Currenly unavalble in RO I think. 
Moonlight Sword:   
This dagger can be obtain from moonlight flower, it adsorbs little    
SP but -DEX 30. Does ATK of 50, quite useless. 
Curse Knife:   
For magician only, also don't know got a not. 
Zeny Knife   
Does an ATK of 64 and allows you to get zeny from monsters when it    
is killed. You can get it from the MVP phreeoni or guild treasure box. 
Poison Knife:   
This dagger does 64 ATK also but can cast evernom skill, can me obtain    
from mobster. 
Bazerald:   
I haven seen it before, also don't know where to get it. Its effect is    
increase MATK by 15, does a total of 70 ATK and fire element. 
Mama Knife:   
Increase citical ATK and you have a 50% chance to get meat. Can be    
obtain from bloodly murderer. An ATK of 70 also. 
Counter Knife:   
For magician only, does an ATK of 75. 
Weeder Knife:   
Don't know where to get it, the effect is ignore plant class monsters    
defence. Does an ATK of 80. 
Combat Knife:   
Don't know where to get it, this dagger ignore human class monsters    
defence, good in PVP too. Does an ATK of 80. 
House Anger:   
Haven soon it before, it has nice effects and does an ATK of 80. 
Princess Knife   
Haven seen before, its effect is all attribute +1, does an ATK of 84. 
Fortune Sword:   
Nice dagger, it can be obtain from the MVP phreeoni and does an ATK    
of 90. Increase dodge 20 and luk 5. 
Exorcise:   
Don't know where to get it, does and ATK of 90 and ignore demon class    
monsters defence. 
Azoth:   
For sage only, does an ATK of 110. 
Assassin Dagger:   
Can only be use by assassins, it does an ATK of 125 and increase MHP    
by 30, drop by oris the MVP. 
Sucsamad:   
Only has high ATK of 140 but cannot be broken, drop by phreeoni. 
Grimtooth:   
Also known as the dagger of darkness, this is the strongest dagger ever    
had. It lets enermy to fall into darkness but you have to do a quest    
to get it or dark lord. 
I will end the dagger section and continute with swords
-----   
sword    
-----    
Note: sword are seldom use by novice. 
Sword:   
Very lousy even with 4 slots and sword mastery. 
Falchion:   
Quite a good sword, 4 slots one also can if you can get it. 
Blade:   
This sword is great as it has a 4 sloted one if you can get it. 
Rapier:   
Quite good, get this also can. 
Scimitar:   
Chose between rapier and scimitar if you want to use this sword. The    
ATK are almost the same. 
Ring Pommel Saber:   
A sword that does 100 atk power, you can use it to replace scimitar notting    
much to say. 
Saber:   
The sword that people use in fights, you can use it too but I prefer a tsurugi. 
HaeDongGum:   
A sword that give +2 INT as well as do damage, good for INT type only. 
Tsurugi:   
A japanese one handed sword shorter than the katana. 
Flamberge   
A pity you cannot use this sword some more no slots. 
Rare swords:   
Quite hard to get also but I will just tell you about them. 
Sashimi:   
A sword that does 70 atk, it do have special effects but I don't know what is    
it. Where to get it I also don't know. 
Solar sword:   
A fire element sword that you can get from pharao. It has special effects but I    
don't know about them. 
Orcish sword:   
A sword that does 90 atk only. But very lousy because of its low atk it has a    
special effect that is unbreaktable. You can get it from orc hero. 
Fireblend:   
Can odtain from eddya, although fire element but good for int type only. If you    
are an assasin you can combine this with ice falcon. It can cast fire bots too. 
Ice Falchion:   
Can obtain from garm, same as the fireblent except that it is water element.    
You can cast ice bots with this. Same thing if you are an assasin, use it to    
combine with fireblend. Because fire and ice combine make the most strongest    
combination. 
Jewel sword:   
You can get from guild treasure box but useless I think. 
Edge:   
I don't know where can I get this sword but I think the effect is can cause    
instant death at low rate. 
Gaia sword:   
Heard of it never seen it, I also don know where to get it, effect also don't    
know. 
Nagan:   
Never seen it nor heard or it, effect also don't know. 
Holy avenger:   
A sword that can only use by crusaders, can be obtain from baphamot    
event which can only be summon be GM. 
Caesar's sword:   
Heard of it never seen it I also don't know where to get it effect also don't    
know. 
Immaterial sword:   
Looks like a light saber I have heard of it but never seen it I also don't know    
its effects. 
Byeollungum:   
Nice sword when killing boss monsters because it does 50% more atk on boss    
monsters. Where to get it I also don't know 
Excalibur:   
Holy element sword good for INT type because it adds 10 int, drop by    
werewolf the MVP(currenly not avalable) 
Cutlus:   
Adds +2 STR good for STR types only you can get it from drake. 
Mysteltain:   
The sword of darkness as it is dark element. It does 15% more damage on glost    
type monsters. You have to do a quest to get it. 
Talefing:   
The most strongest one hand sword ever had does 185 damage but don't know where    
to get it, effects also unknown. This is the sword used by    
the charecter Chaos in the ragnarok comics I think. 
Note: Some of the swords here can be used by novice, check the offical   
website for more info at here I will continute to maces 
----   
Mace    
----    
Note: i seldom see novice use mace. 
Club:   
What to say, might as well throw it away. 
Mace:   
This can replace club as its ATK is better. 
Smasher:   
Quite nice too it does 54 ATK power. 
Flail:   
A pity you cannot use it has a quide high ATK too. 
Chain:   
Samething, you cannot use it, popular for battle priest. 
Morning Star:   
You cannot use it, one of the most strongest mace you can buy from shop. 
Sword Mace:   
One of the most strongest mace, I think you cannot get from shop, you    
also cannot use it. 
Stunner:   
This is not a rare mace but you cannot use it, it can stun enermy too. 
Rare mace   
Hard to get, one of them is a god equipment, most of them cannot be    
used by supernovice. 
Spike:   
Can be only used by acolyte, player will fall into darkness and does    
ctrical ATk, can be odtain from tiger guised fiend in louyang dungen. 
Golden Mace:   
A gold mace that does 130 ATK power but can only be used be acolyte    
cls. Drop by golden bug. 
Long Mace:   
Drop by moonlight, this mace increase range by two but can only be use    
by acolyte cls. 
Slash:   
It can cause instant death at low rate. Don't know where to get it,    
but can only be use by acolyte cls. 
Iron Driver:   
A mace that people used to play golf, drop by lord of death and turtle    
general. CAn only be used by monk and priest, adds range by two. 
Quadrille:   
What is this also don't know, all I know is it can be used by acolyte    
cls. 
Wrench:   
Does 115 attack power,it causes random effect of freeze, stun, blind or poison.    
You can get it from tresure box. 
Grand Cross:   
Holy element mace look likt a cross, but don't know where to get it. 
Mjolnir(secret god equipment):   
The strongest weapon ever, does 250 damage and adds STR by 15 and DEX    
by 40. You have to do a quest to get it but the items are hard to get,    
but if you can get it, then you are the luckly one. Can be used by    
supernovice I reapeat, can be used by supernovice. 
I will end the mace part, now lets continute to axe.
---   
axe    
---    
Note: Axe has high ATK but can lower your speed 
Axe:   
The most lousy axe even with 4 slots, throw it away. 
This is the only axe you can use i will continute to rare axe.
Rare axe   
Some rare axe can be used by supernovice, read on to find out. 
Orcish Axe:   
Orc's axe, does 75 ATK only, useless. You should be able to get from    
high orc and orc worrior. Can be used my supernovice. 
Cleaver:   
Don't know where to get it but has a quite high ATK power of 140. 
War Axe:   
This axe adds dex and luk +2 but I forget where to get it, if I am right, drop    
by baphomet event, chimera, incubus, lord of death and    
turtle general. 
==========================   
XIV: Secret of supernovice    
==========================    
Now here we are, the secrets of supernovice. There are all together    
five, now lets look what is it. 
Secret 1. Super Novice has its own level up angel When leveling-up,   
this guardian angel is different from those of the other classes.    
She may cast a random skill including, Kyrie Eleison, Magnificat, Gloria,    
Suffragium or Impositio Manus on the Super Novice. 
Secret 2. [Doridori] commands restore HP/SP two times faster   
A super novice insists that head-shaking supposedly speeds up his SP    
restoration. 
Secret 3. Guardian Angel casts Mental Strength on Super Novices   
According to hearsay, when a Super Novice`s HP reaches 0, their Guardian Angel    
may appear to refill his HP. She may also cast Mental Strength. 
Secret 4. A strange phenomenon when the Super Novice`s EXP reaches increments   
of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%.    
During these times the Super Novice has been rumored to summon his Guardian    
Angel for help, but unfortunately, nobody knows for sure how to summon the    
Guardian Angel. 
Method of doing it: The base experience of character must be either 10.0%,   
20.0%, 30.0%, 40.0%, 50.0%, 60.0%, 70.0%, 80.0% or 90.0%. Then type the    
following sentences in public channel:    
Can you hear my voice, Angel? ^^;    
I am Super Novice PlayerNameYeah~    
Help me please~ 
Notice:   
1.You need to type 4 sentences; You may type any words for last sentence.    
2.All alphabets are case-sensitive and all symbols and spaces must exactly same    
as above.    
3.PlayerName is refer to the character name of the Super Novice in the game.    
4. Please don't type the sentences above too fast in public channel. 
Note: Some servers may have update it, so please refer to the offical webside.
Secret 5. If a Super Novice can manage to avoid even a single death...   
Something special will be given to the Novice. However, nobody has accomplished    
this amazing feat. 
=================   
XV: How to change    
=================    
1: To become a Super Novice, you are required to reach  base level    
45 and have job level 10 as a novice. Meet Tzerero in Al De Baran    
for the job change test once you fulfill the requirements. 
2: Talk to Tzerero for the job change quest.
3: When you bring the required items, you will pass the test.   
Items: stickly mucus X30, Resins X30 
Tips: The collecting item quest can start right away when you are   
training as a novice. 
==============================   
XVI: The skills of supernovice    
==============================    
Supernovice have almost all first class job skills, lets look at them. 
One-Handed Sword Mastery
Pre-requisites: None   
Active or Passive?: Passive    
SP Use: None 
Level 1 : ATK +4   
Level 2 : ATK +8    
Level 3 : ATK +12    
Level 4 : ATK +16    
Level 5 : ATK +20    
Level 6 : ATK +24    
Level 7 : ATK +28    
Level 8 : ATK +32    
Level 9 : ATK +36    
Level 10: ATK +40 
Comments: You may want to up this skill but I prefer to use daggers.
Fast HP Recovery
Pre-requisites: None   
Active or Passive?: Passive    
SP Use: None 
Level 1 : 5 + (Max HP*0.2%) HP every 10 seconds, extra 10% from   
healing items    
Level 2 : 10 + (Max HP*0.4%) HP every 10 seconds, extra 20% from healing items    
Level 3 : 15 + (Max HP*0.6%) HP every 10 seconds, extra 30% from healing items    
Level 4 : 20 + (Max HP*0.8%) HP every 10 seconds, extra 40% from healing items    
Level 5 : 25 + (Max HP*0.10%) HP every 10 seconds, extra 50% from healing items    
Level 6 : 30 + (Max HP*0.12%) HP every 10 seconds, extra 60% from healing items    
Level 7 : 35 + (Max HP*0.14%) HP every 10 seconds, extra 70% from healing items    
Level 8 : 40 + (Max HP*0.16%) HP every 10 seconds, extra 80% from healing items    
Level 9 : 45 + (Max HP*0.18%) HP every 10 seconds, extra 90% from healing items    
Level 10: 50 + (Max HP*0.20%) HP every 10 seconds, extra 100% from healing items 
Comments: This is a fantastic skill, since it really reduces your reliance on   
potions. Also note, you get the HP bonus only while standing still or sitting.    
If you want to up this skill, you must up    
the skill fast SP recovery. 
Bash
Pre-requisites: None   
Active or Passive?: Active    
SP Use: 8 SP up until level 5, 15 SP from 6 up 
Level 1 : 130% Damage, +5 HIT   
Level 2 : 160% Damage, +10 HIT    
Level 3 : 190% Damage, +15 HIT    
Level 4 : 220% Damage, +20 HIT    
Level 5 : 250% Damage, +25 HIT    
Level 6 : 280% Damage, +30 HIT    
Level 7 : 310% Damage, +35 HIT    
Level 8 : 340% Damage, +40 HIT    
Level 9 : 370% Damage, +45 HIT    
Level 10: 400% Damage, +50 HIT 
Comments: A very very good skill, you should lead off every attack with this   
skill if you have the SP. This is a recomended skill. 
Magnum Break
Pre-requisites: Level 5 Bash   
Active or Passive?: Active    
SP Use: 15 SP 
Level 1 : 20 Hp used, 115% Damage   
Level 2 : 20 Hp used, 130% Damage    
Level 3 : 19 Hp used, 145% Damage    
Level 4 : 19 Hp used, 160% Damage    
Level 5 : 18 Hp used, 175% Damage    
Level 6 : 18 Hp used, 190% Damage    
Level 7 : 17 Hp used, 205% Damage    
Level 8 : 17 Hp used, 220% Damage    
Level 9 : 16 Hp used, 235% Damage    
Level 10: 16 Hp used, 250% Damage 
Comments: Magnum Break has the fire attribute, so against some enemies it will   
hurt more, while others less. It also has the ability to push enemies back, so    
is handy when you are getting mobbed. If you want to    
kill wispers, 
Provoke
Pre-requisites: None   
Active or Passive?: Active    
SP Use: Varying SP Use 
Level 1 : ATK +2%, DEF -6%, 4 SP used, 53% chance of success   
Level 2 : ATK +4%, DEF -12%, 5 SP used, 56% chance of success    
Level 3 : ATK +6%, DEF -18%, 6 SP used, 59% chance of success    
Level 4 : ATK +8%, DEF -24%, 7 SP used, 62% chance of success    
Level 5 : ATK +10%, DEF -30%, 8 SP used, 65% chance of success    
Level 6 : ATK +12%, DEF -36%, 9 SP used, 68% chance of success    
Level 7 : ATK +14%, DEF -42%, 10 SP used, 71% chance of success    
Level 8 : ATK +16%, DEF -48%, 11 SP used, 74% chance of success    
Level 9 : ATK +18%, DEF -54%, 12 SP used, 77% chance of success    
Level 10: ATK +20%, DEF -60%, 13 SP used, 80% chance of success 
Comments: Not very useful. Though it does reduce the defense of an enemy a good   
amount at higher levels, and works on percentages, it also increases attack.    
But supernovice need to save for other skills so leave it. 
Endure
Pre-requisites: Level 5 Provoke   
Active or Passive?: Active    
SP Use: 15 SP 
Level 1 : 10 Seconds   
Level 2 : 13 Seconds    
Level 3 : 16 Seconds    
Level 4 : 19 Seconds    
Level 5 : 22 Seconds    
Level 6 : 25 Seconds    
Level 7 : 28 Seconds    
Level 8 : 31 Seconds    
Level 9 : 34 Seconds    
Level 10: 37 Seconds 
Comments: Useless, no VIT somemore, so skip it.
Double Attack
Pre-requisites: None   
Active or Passive?: Passive    
SP Use: None 
Level 1 : 5% to double attack   
Level 2 : 10% to double attack    
Level 3 : 15% to double attack    
Level 4 : 20% to double attack    
Level 5 : 25% to double attack    
Level 6 : 30% to double attack    
Level 7 : 35% to double attack    
Level 8 : 40% to double attack    
Level 9 : 45% to double attack    
Level 10: 50% to double attack 
Comments: Good skill for all types of supernovice, a recomanded skill   
if you are using dagger. 
Increase Dodge
Pre-requisites: None   
Active or Passive?: Passive    
SP Use: None 
Level 1 : Flee increased by 3   
Level 2 : Flee increased by 6    
Level 3 : Flee increased by 9    
Level 4 : Flee increased by 12    
Level 5 : Flee increased by 15    
Level 6 : Flee increased by 18    
Level 7 : Flee increased by 21    
Level 8 : Flee increased by 24    
Level 9 : Flee increased by 27    
Level 10: Flee increased by 30 
Comments: A very useful skill, since your flee is how often you dodge.  You   
must max this one if you are an AGI type supernovice. 
Envenom
Pre-requisites: None   
Active or Passive?: Active    
SP Use: 12 SP 
Level 1 : +15 ATK, 14% Chance to Poison   
Level 2 : +30 ATK, 18% Chance to Poison    
Level 3 : +45 ATK, 22% Chance to Poison    
Level 4 : +60 ATK, 26% Chance to Poison    
Level 5 : +75 ATK, 30% Chance to Poison    
Level 6 : +90 ATK, 34% Chance to Poison    
Level 7 : +105 ATK, 38% Chance to Poison    
Level 8 : +120 ATK, 42% Chance to Poison    
Level 9 : +135 ATK, 46% Chance to Poison    
Level 10: +150 ATK, 50% Chance to Poison 
Comments: The Thief's bash, sort of. The poison effect is nice, as it really   
weakens the enemy. The extra attack is handy too. There are better skills, but    
it's still not a bad choice. You can chose between bash and envernom. 
Steal
Pre-requisites: None   
Active or Passive?: Active    
SP Use: 10 SP 
Level 1 : 13% Success   
Level 2 : 16% Success    
Level 3 : 19% Success    
Level 4 : 22% Success    
Level 5 : 25% Success    
Level 6 : 28% Success    
Level 7 : 31% Success    
Level 8 : 34% Success    
Level 9 : 37% Success    
Level 10: 40% Success 
Note: Your DEX also effects your success chance
Comments: Do you need this, optional for you.
Hide
Pre-requisites: Level 5 Steal   
Active or Passive?: Active    
SP Use: 10 SP, then drains additional SP while being used 
Level 1 : 30 second duration, 1 SP per 5 seconds addition SP consumed   
Level 2 : 60 second duration, 1 SP per 6 seconds addition SP consumed    
Level 3 : 90 second duration, 1 SP per 7 seconds addition SP consumed    
Level 4 : 120 second duration, 1 SP per 8 seconds addition SP consumed    
Level 5 : 150 second duration, 1 SP per 9 seconds addition SP consumed    
Level 6 : 180 second duration, 1 SP per 10 seconds addition SP consumed    
Level 7 : 210 second duration, 1 SP per 11 seconds addition SP consumed    
Level 8 : 240 second duration, 1 SP per 12 seconds addition SP consumed    
Level 9 : 270 second duration, 1 SP per 13 seconds addition SP consumed    
Level 10: 300 second duration, 1 SP per 14 seconds addition SP consumed 
Comments: This skill have 2 uses, 1 is to escape from monsters(except   
bug type), the other one is to make the person who kill steal your    
monster and make him run away or killed by the monster. It is your    
choice welther you want to up this skill. 
Detoxify
Pre-requisites: Level 3 Envenom   
Active or Passive?: Active    
SP Use: ??? 
Level 1 : Cures poison
Comments: Hey, its only 1 point. Handy, but a handful of green herbs can   
easilly replace it. But it is optional for you anyway. 
Owl's Eye
Pre-requisites: None   
Active or Passive?: Passive    
SP Use: None 
Level 1 : DEX +1   
Level 2 : DEX +2    
Level 3 : DEX +3    
Level 4 : DEX +4    
Level 5 : DEX +5    
Level 6 : DEX +6    
Level 7 : DEX +7    
Level 8 : DEX +8    
Level 9 : DEX +9    
Level 10: DEX +10 
Comments: The only skill in RO that actually improves a stat. This   
skill is recomanded for every supernovice as this skill increase DEX. 
Vulture's Eye
Pre-requisites: Level 3 Owl's Eye   
Active of Passive? Passive    
SP Use: None 
Level 1 : +1 Bow Range, +1 HIT   
Level 2 : +2 Bow Range, +2 HIT    
Level 3 : +3 Bow Range, +3 HIT    
Level 4 : +4 Bow Range, +4 HIT    
Level 5 : +5 Bow Range, +5 HIT    
Level 6 : +6 Bow Range, +6 HIT    
Level 7 : +7 Bow Range, +7 HIT    
Level 8 : +8 Bow Range, +8 HIT    
Level 9 : +9 Bow Range, +9 HIT    
Level 10: +10 Bow Range, +10 HIT 
Comments: Emm...useless, make it lvl 1 to have attention concentrate.
Attention Concentrate
Pre-Requisites: Level 1 Vulture's Eye   
Active or Passive?: Active    
SP Use: Varying SP use 
Level 1 : DEX and AGI up 3%, lasts 60 sec.  25 SP per use.   
Level 2 : DEX and AGI up 4%, lasts 80 sec.  30 SP per use.    
Level 3 : DEX and AGI up 5%, lasts 100 sec.  35 SP per use.    
Level 4 : DEX and AGI up 6%, lasts 120 sec.  40 SP per use.    
Level 5 : DEX and AGI up 7%, lasts 140 sec.  45 SP per use.    
Level 6 : DEX and AGI up 8%, lasts 160 sec.  50 SP per use.    
Level 7 : DEX and AGI up 9%, lasts 180 sec.  55 SP per use.    
Level 8 : DEX and AGI up 10%, lasts 200 sec.  60 SP per use.    
Level 9 : DEX and AGI up 11%, lasts 220 sec.  65 SP per use.    
Level 10: DEX and AGI up 12%, lasts 240 sec.  70 SP per use. 
Comments: This Skill works on percentages, which is nice, since it never   
becomes outdated. This skill becomes the AGI supernovice increase speed skill,    
recomanded for AGI types. 
SP Recovery
Pre-requisites: None   
Active or Passive?: Passive    
SP Use: None 
Level 1 : 3 + (Max SP*0.2%) SP every 10 seconds   
Level 2 : 6 + (Max SP*0.4%) SP every 10 seconds    
Level 3 : 9 + (Max SP*0.6%) SP every 10 seconds    
Level 4 : 12 + (Max SP*0.8%) SP every 10 seconds    
Level 5 : 15 + (Max SP*0.10%) SP every 10 seconds    
Level 6 : 18 + (Max SP*0.12%) SP every 10 seconds    
Level 7 : 21 + (Max SP*0.14%) SP every 10 seconds    
Level 8 : 24 + (Max SP*0.16%) SP every 10 seconds    
Level 9 : 27 + (Max SP*0.18%) SP every 10 seconds    
Level 10: 30 + (Max SP*0.20%) SP every 10 seconds 
Comments: A good skill to get, up this skill when you have increase   
HP recovery. 
Sight
Pre-requisites: None   
Active or Passive?: Active    
SP Use: 10 SP 
Level 1 : Allows you to use Sight
Comments: Chose between runwatch and sight if you need it
Napalm Beat
Pre-requisites: None   
Active or Passive?: Active    
SP Use: 9 SP 
Level 1 : MATK * 0.8 Damage   
Level 2 : MATK * 0.9 Damage    
Level 3 : MATK * 1.0 Damage    
Level 4 : MATK * 1.1 Damage    
Level 5 : MATK * 1.2 Damage    
Level 6 : MATK * 1.3 Damage    
Level 7 : MATK * 1.4 Damage    
Level 8 : MATK * 1.5 Damage    
Level 9 : MATK * 1.6 Damage    
Level 10: MATK * 1.7 Damage 
Comments: This skill does Ghost type damage.  It doesn't cost much SP, has no   
cast time, and splash damage but weak. For INT types only. 
Soul Strike
Pre-requisites: Level 5 Napalm Beat   
Active or Passive?: Active    
SP Use: Varying SP Use 
Level 1 : 1 Spirits, 15 SP, 1/2 Second Cast Time   
Level 2 : 1 Spirits, 18 SP, 1/2 Second Cast Time    
Level 3 : 2 Spirits, 21 SP, 1/2 Second Cast Time    
Level 4 : 2 Spirits, 24 SP, 1/2 Second Cast Time    
Level 5 : 3 Spirits, 27 SP, 1/2 Second Cast Time    
Level 6 : 3 Spirits, 30 SP, 1/2 Second Cast Time    
Level 7 : 4 Spirits, 33 SP, 1/2 Second Cast Time    
Level 8 : 4 Spirits, 36 SP, 1/2 Second Cast Time    
Level 9 : 5 Spirits, 39 SP, 1/2 Second Cast Time    
Level 10: 5 Spirits, 42 SP, 1/2 Second Cast Time 
Comments: The only advantage to this spell over bolts is its very fast casting   
time. It also does Ghost damage, and is fairly weak. I'd recommend skipping it.    
For INT type only if they want to use this    
skill. 
Safety Wall
Pre-requisites: Level 7 Napalm Beat, Level 5 Soul Strike   
Active or Passive?: Active    
SP Use: Varying SP Use, 1 Blue Gemstone 
Level 1 : Protection from 2 attacks, 4 second cast time, 30 SP used   
Level 2 : Protection from 3 attacks, 3.5 second cast time, 30 SP used    
Level 3 : Protection from 4 attacks, 3 second cast time, 30 SP used    
Level 4 : Protection from 5 attacks, 2.5 second cast time, 35 SP used    
Level 5 : Protection from 6 attacks, 2 second cast time, 35 SP used    
Level 6 : Protection from 7 attacks, 1.5 second cast time, 35 SP used    
Level 7 : Protection from 8 attacks, 1 second cast time, 40 SP used    
Level 8 : Protection from 9 attacks, 1 second cast time, 40 SP used    
Level 9 : Protection from 10 attacks, 1 second cast time, 40 SP used    
Level 10: Protection from 11 attacks, 1 second cast time, 40 SP used 
Comments: Basically Kyrie... except in consumes a Blue Gem! For INT type only   
if they want to use this skill. 
Cold Bolt
Pre-requisites: None   
Active or Passive?: Active    
SP Use: Varying SP Use 
Level 1 : 1 Bolts, 12 SP   
Level 2 : 2 Bolts, 14 SP    
Level 3 : 3 Bolts, 16 SP    
Level 4 : 4 Bolts, 18 SP    
Level 5 : 5 Bolts, 20 SP    
Level 6 : 6 Bolts, 22 SP    
Level 7 : 7 Bolts, 24 SP    
Level 8 : 8 Bolts, 26 SP    
Level 9 : 9 Bolts, 28 SP    
Level 10: 10 Bolts, 30 SP 
Comments: Essentail for most, as you'll want Frost Diver. Ice is also a pretty   
versatile element, you can use it on almost anything. Each additional bolt adds    
to the spell's cast time. Damage per bolt depends on MATK. For INT type only if    
they want to use this skill. 
Frost Diver
Pre-requisites: Level 5 Cold Bolt   
Active or Passive?: Active    
SP Use: Varying SP Use 
Level 1 : 110% MATK, 3 Second Freezing Time, 38% Freeze Chance, 25 SP per use   
Level 2 : 120% MATK, 6 Second Freezing Time, 41% Freeze Chance, 24 SP per use    
Level 3 : 130% MATK, 9 Second Freezing Time, 44% Freeze Chance, 23 SP per use    
Level 4 : 140% MATK, 12 Second Freezing Time, 47% Freeze Chance, 22 SP per use    
Level 5 : 150% MATK, 15 Second Freezing Time, 50% Freeze Chance, 21 SP per use    
Level 6 : 160% MATK, 18 Second Freezing Time, 53% Freeze Chance, 20 SP per use    
Level 7 : 170% MATK, 21 Second Freezing Time, 56% Freeze Chance, 19 SP per use    
Level 8 : 180% MATK, 24 Second Freezing Time, 59% Freeze Chance, 18 SP per use    
Level 9 : 190% MATK, 27 Second Freezing Time, 62% Freeze Chance, 17 SP per use    
Level 10: 200% MATK, 30 Second Freezing Time, 65% Freeze Chance, 16 SP per use 
Note: Enemy MDEF further reduces the Freezing chance.
Comments: This damages the enemy, as well as freezing them. While frozen, they   
become weak against Wind. They also do not move, obviously. After freezing    
them, you can cast a Lightning spell for some pretty amazing damage.  This is a    
phenomenal spell. For INT type only if they want to use this skill. 
Lightning Bolt
Pre-requisites: None   
Active or Passive?: Active    
SP Use: Varying SP Use 
Level 1 : 1 Bolts, 12 SP   
Level 2 : 2 Bolts, 14 SP    
Level 3 : 3 Bolts, 16 SP    
Level 4 : 4 Bolts, 18 SP    
Level 5 : 5 Bolts, 20 SP    
Level 6 : 6 Bolts, 22 SP    
Level 7 : 7 Bolts, 24 SP    
Level 8 : 8 Bolts, 26 SP    
Level 9 : 9 Bolts, 28 SP    
Level 10: 10 Bolts, 30 SP 
Comments: Combines with frost driver if you like. For INT type only if they   
want to use this skill. 
Thunder Storm
Pre-requisites: Level 4 Lightning Bolt   
Active or Passive?: Active    
SP Use: Varying SP Use 
Level 1 : 1 Bolts, 29 SP per use   
Level 2 : 2 Bolts, 34 SP per use    
Level 3 : 3 Bolts, 39 SP per use    
Level 4 : 4 Bolts, 44 SP per use    
Level 5 : 5 Bolts, 49 SP per use    
Level 6 : 6 Bolts, 54 SP per use    
Level 7 : 7 Bolts, 59 SP per use    
Level 8 : 8 Bolts, 64 SP per use    
Level 9 : 9 Bolts, 69 SP per use    
Level 10: 10 Bolts, 74 SP per use 
Comments: Just like stom just or any wide skill but I don't recomand   
it. For INT type only if they want to use this skill. 
Fire Bolt
Pre-requisites: None   
Active or Passive?: Active    
SP Use: Varying SP Use 
Level 1 : 1 Bolts, 12 SP   
Level 2 : 2 Bolts, 14 SP    
Level 3 : 3 Bolts, 16 SP    
Level 4 : 4 Bolts, 18 SP    
Level 5 : 5 Bolts, 20 SP    
Level 6 : 6 Bolts, 22 SP    
Level 7 : 7 Bolts, 24 SP    
Level 8 : 8 Bolts, 26 SP    
Level 9 : 9 Bolts, 28 SP    
Level 10: 10 Bolts, 30 SP 
Comments: Probably the best bolt, since more enemies are weak against fire than   
the other elements. Each additional bolt adds to the spell's cast time. Damage    
per bolt depends on MATK. For INT type only if they want to use this skill. 
Fire Ball
Pre-requisites: Level 4 Fire Bolt   
Active or Passive?: Active    
SP Use: 25 SP 
Level 1 : 95% Damage   
Level 2 : 100% Damage    
Level 3 : 105% Damage    
Level 4 : 110% Damage    
Level 5 : 115% Damage    
Level 6 : 120% Damage    
Level 7 : 125% Damage    
Level 8 : 130% Damage    
Level 9 : 135% Damage    
Level 10: 140% Damage 
Comments: This spell is much like Napalm Beat.  It also can hit more than one   
enemy with it's splash damage, and the damage increases with each skill point.    
Not a very good skill though, due to its low damage.  Get it to 5 for Fire    
Wall. For INT type only if they want to use this skill. 
Fire Wall
Pre-requisites: Level 5 Fire Ball, Level 1 Sight   
Active or Passive?: Active    
SP Use: 40 SP 
Level 1 : 3 Hits, 4 Second duration, 2 second casting time   
Level 2 : 4 Hits, 8 Second duration, 1.85 second casting time    
Level 3 : 5 Hits, 12 Second duration, 1.7 second casting time    
Level 4 : 6 Hits, 16 Second duration, 1.55 second casting time    
Level 5 : 7 Hits, 20 Second duration, 1.4 second casting time    
Level 6 : 8 Hits, 24 Second duration, 1.25 second casting time    
Level 7 : 9 Hits, 28 Second duration, 1.1 second casting time    
Level 8 : 10 Hits, 32 Second duration, 0.95 second casting time    
Level 9 : 11 Hits, 36 Second duration, 0.8 second casting time    
Level 10: 12 Hits, 40 Second duration, 0.65 second casting time 
Comments: Can block monsters when there are a lot, you can get this   
too if you like. 
Stone Curse
Pre-requisites: None   
Active or Passive?: Active    
SP Use: Varying SP Use, Red Gemstone 
Level 1 : 24% Chance to Petrify, 25 SP per cast   
Level 2 : 28% Chance to Petrify, 24 SP per cast    
Level 3 : 32% Chance to Petrify, 23 SP per cast    
Level 4 : 36% Chance to Petrify, 22 SP per cast    
Level 5 : 40% Chance to Petrify, 21 SP per cast    
Level 6 : 44% Chance to Petrify, 20 SP per cast    
Level 7 : 48% Chance to Petrify, 19 SP per cast    
Level 8 : 52% Chance to Petrify, 18 SP per cast    
Level 9 : 56% Chance to Petrify, 17 SP per cast    
Level 10: 60% Chance to Petrify, 16 SP per cast 
Note: LUK also enhances Petrification success
Comments: Turns the enemy to stone, and drains their HP 1% every 5 seconds   
until they are left with 1 HP. Complete crap. Could be semi-useful in WoE,    
except any guild worth their Emperium is going to have a Priest that will just    
cast Status Recovery. To drain the enemy to 1 HP, you'll have to wait 500    
seconds, or a little over 8 minutes. Don't think thats gonna happen in WoE, and    
its stupid to use it on monsters.    
For INT type only if they want to use this skill. 
Heal
Pre-Requisites: None   
Active or Passive?: Active    
SP Use: Varying SP Use 
Level 1 : 13 SP   
Level 2 : 16 SP    
Level 3 : 19 SP    
Level 4 : 22 SP    
Level 5 : 25 SP    
Level 6 : 28 SP    
Level 7 : 31 SP    
Level 8 : 34 SP    
Level 9 : 37 SP    
Level 10: 40 SP 
Note: The higher the skill level, the more powerful the heal is.
Comments: You may want to get this too but best for INT types.
Divine Protection
Pre-Requisites: None   
Active or Passive?: Passive    
SP Use: None 
Level 1 : DEF +3   
Level 2 : DEF +6    
Level 3 : DEF +9    
Level 4 : DEF +12    
Level 5 : DEF +15    
Level 6 : DEF +18    
Level 7 : DEF +21    
Level 8 : DEF +24    
Level 9 : DEF +28    
Level 10: DEF +30 
Note: This is VIT DEF, not Armor DEF. Thus maxed, damage would be reduced by   
30, not 30%. 
Note 2: This extra defense is only against Undead, obviously.
Comments: Completely waste of skill points, leave it.
DemonsBane
Pre-Requisites: Level 3 Divine Protection   
Active or Passive?: Passive    
SP Use: None 
Level 1 : ATK +3   
Level 2 : ATK +6    
Level 3 : ATK +9    
Level 4 : ATK +12    
Level 5 : ATK +15    
Level 6 : ATK +18    
Level 7 : ATK +21    
Level 8 : ATK +24    
Level 9 : ATK +28    
Level 10: ATK +30 
Note: Only works against the Undead
Comments: Crap. Only get it if you need to for other skills.
Ruwach
Pre-Requisites: None   
Active or Passive?: Active    
SP Use: 10 SP 
Level 1 : Lets you use Ruwach
Comments: As I say, chose between sight and runwatch before you touch   
this. But you will have teleport if you get this. 
Signum Crucis
Pre-Requisites: Level 3 Demon Bane   
Active or Passive?: Active    
SP Use: 35 
Level 1 : -12 DEF to every Undead/Dark enemy you see, 27% success chance   
Level 2 : -14 DEF to every Undead/Dark enemy you see, 29% success chance    
Level 3 : -16 DEF to every Undead/Dark enemy you see, 31% success chance    
Level 4 : -18 DEF to every Undead/Dark enemy you see, 33% success chance    
Level 5 : -20 DEF to every Undead/Dark enemy you see, 35% success chance    
Level 6 : -22 DEF to every Undead/Dark enemy you see, 37% success chance    
Level 7 : -24 DEF to every Undead/Dark enemy you see, 39% success chance    
Level 8 : -26 DEF to every Undead/Dark enemy you see, 41% success chance    
Level 9 : -28 DEF to every Undead/Dark enemy you see, 43% success chance    
Level 10: -30 DEF to every Undead/Dark enemy you see, 45% success chance 
Comments: The skill drops the defense of all undead enemies on your screen.   
Undead already have extremely little defense, its mostly a waste. Might as well    
leave it. 
Angelus
Pre-Requisites: Level 3 Divine Protection   
Active or Passive?: Active    
SP Use: 40 SP 
Level 1 : 105% VIT defense to you and your party, 30 Second Duration   
Level 2 : 110% VIT defense to you and your party, 60 Second Duration    
Level 3 : 115% VIT defense to you and your party, 90 Second Duration    
Level 4 : 120% VIT defense to you and your party, 120 Second Duration    
Level 5 : 125% VIT defense to you and your party, 150 Second Duration    
Level 6 : 130% VIT defense to you and your party, 180 Second Duration    
Level 7 : 135% VIT defense to you and your party, 210 Second Duration    
Level 8 : 140% VIT defense to you and your party, 240 Second Duration    
Level 9 : 145% VIT defense to you and your party, 270 Second Duration    
Level 10: 150% VIT defense to you and your party, 300 Second Duration 
Comments: You may want to get this skill too, but useless since you have no VIT.
Blessing
Pre-Requisites: Level 5 Divine Protection   
Active or Passive?: Active    
SP Use: Varying SP use 
Level 1 : STR, INT, and DEX +1, 28 SP per use, 60 Second Duration   
Level 2 : STR, INT, and DEX +2, 32 SP per use, 80 Second Duration    
Level 3 : STR, INT, and DEX +3, 36 SP per use, 100 Second Duration    
Level 4 : STR, INT, and DEX +4, 40 SP per use, 120 Second Duration    
Level 5 : STR, INT, and DEX +5, 44 SP per use, 140 Second Duration    
Level 6 : STR, INT, and DEX +6, 48 SP per use, 160 Second Duration    
Level 7 : STR, INT, and DEX +7, 52 SP per use, 180 Second Duration    
Level 8 : STR, INT, and DEX +8, 56 SP per use, 200 Second Duration    
Level 9 : STR, INT, and DEX +9, 60 SP per use, 220 Second Duration    
Level 10: STR, INT, and DEX +10, 64 SP per use, 240 Second Duration 
Comments: Great skill, all supernovice must have this.
Increase AGI
Pre-Requisites: Level 1 Heal   
Active or Passive?: Active    
SP Use: Varying SP Use 
Level 1 : AGI +3, 18 SP per use, 60 Second Duration   
Level 2 : AGI +4, 21 SP per use, 80 Second Duration    
Level 3 : AGI +5, 24 SP per use, 100 Second Duration    
Level 4 : AGI +6, 27 SP per use, 120 Second Duration    
Level 5 : AGI +7, 30 SP per use, 140 Second Duration    
Level 6 : AGI +8, 33 SP per use, 160 Second Duration    
Level 7 : AGI +9, 36 SP per use, 180 Second Duration    
Level 8 : AGI +10, 39 SP per use, 200 Second Duration    
Level 9 : AGI +11, 42 SP per use, 220 Second Duration    
Level 10: AGI +12, 45 SP per use, 240 Second Duration 
Note: This skill also increases walking speed.
Comments: Very good skill for AGI type, they can use attention concentrate and   
this skill to make their speed more faster. 
Decrease AGI
Pre-Requisites: Level 1 Increase AGI   
Active or Passive?: Active    
SP Use: Varying SP Use 
Level 1 : AGI -3, 15 SP per use, 53% Success Chance, 40 Second Duration   
Level 2 : AGI -4, 17 SP per use, 56% Success Chance, 50 Second Duration    
Level 3 : AGI -5, 19 SP per use, 59% Success Chance, 60 Second Duration    
Level 4 : AGI -6, 21 SP per use, 62% Success Chance, 70 Second Duration    
Level 5 : AGI -7, 23 SP per use, 65% Success Chance, 80 Second Duration    
Level 6 : AGI -8, 25 SP per use, 68% Success Chance, 90 Second Duration    
Level 7 : AGI -9, 27 SP per use, 71% Success Chance, 100 Second Duration    
Level 8 : AGI -10, 29 SP per use, 74% Success Chance, 110 Second Duration    
Level 9 : AGI -11, 31 SP per use, 77% Success Chance, 120 Second Duration    
Level 10: AGI -12, 33 SP per use, 80% Success Chance, 130 Second Duration 
Note: This skill also decreases walking speed.
Comments: If you're going to get it, only get level 1. Decreasing the   
movement speed of enemies is handy. 
Aqua Benedicta
Pre-Requisites: None   
Active or Passive?: Active    
SP Use: 10 
Level 1 : Can create Holy Water
Note: This skill requires you to stand in water
Comments: Useless, skip it.
Pneuma
Pre-Requisites: Ruwach Level 1   
Active or Passive?: Active    
SP Use: 10 
Level 1 : Activates Pneuma
Comments: Renders all projectiles in the area useless.  Useful for avoiding   
Archer Skeletons, Hydras, kicking the crap out of Archers PvP, etc. A great    
skill that you'll probably want but a waste of skill    
points. Optional for you. 
Cure
Pre-Requisites: Level 2 Heal   
Active or Passive?: Active    
SP Use: 15 
Level 1 : Cures Silence, Chaos, Blind
Comments: Useless, only good for AGI types as they cannot lose any flee rates.
Teleportation
Pre-Requisites: Level 1 Ruwach   
Active or Passive?: Active    
SP Use: 9 SP 
Level 1 : Warps to random position on map   
Level 2 : Warps to Save Point 
Comments: It'll save you some wings, anyway. Get it for Warp Portal.   
It also can let you run away from monsters. 
Warp Porta
Pre-Requisites: Level 2 Teleportation   
Active or Passive?: Active    
SP Use: Varying SP Use, 1 Blue Gem 
Level 1 : Creates Warp Portal to Save Point, 35 SP per use   
Level 2 : Creates Warp Portal, 1 memo point allowed, 32 SP per use    
Level 3 : Creates Warp Portal, 2 memo points allowed, 29 SP per use    
Level 4 : Creates Warp Portal, 3 memo points allowed, 26 SP per use 
Comments: Use the /memo command to save a memo point to warp there later. You   
cannot memo everywhere, get this to lvl 2 can aready,    
max it also can. 
Increase Weight Limit
Pre-Requisites: None   
Active or Passive?: Passive    
SP Use: None 
Level 1 : +100   
Level 2 : +200    
Level 3 : +300    
Level 4 : +400    
Level 5 : +500    
Level 6 : +600    
Level 7 : +700    
Level 8 : +800    
Level 9 : +900    
Level 10: +1000 
Comments: A somewhat useful skill.  Carrying more is always good, quite good   
too. 
Pushcart
Pre-Requisites: Increase Weight Limit Level 5   
Active or Passive?: Passive    
SP Use: None 
Level 1 : 55% Walking Speed   
Level 2 : 60% Walking Speed    
Level 3 : 65% Walking Speed    
Level 4 : 70% Walking Speed    
Level 5 : 75% Walking Speed    
Level 6 : 80% Walking Speed    
Level 7 : 85% Walking Speed    
Level 8 : 90% Walking Speed    
Level 9 : 95% Walking Speed    
Level 10: 100% Walking Speed 
Comments: Essential for vending, as you can't make a shop without it.   
Get this of you want to carry more. The supernovice cart can only be    
rent from the kapra outside the changing place 
Item Appraisal
Pre-Requisites: None   
Active or Passive?: Active    
SP Use: 15 SP 
Level 1 : Identifies Items
Comments: Get it if you want. Magnifying Glasses are pretty cheap though.
Discount
Pre-Requisites: Increase Weight Limit Level 3   
Active or Passive?: Passive    
SP Use: None 
Level 1 : 7% Discount   
Level 2 : 9% Discount    
Level 3 : 11% Discount    
Level 4 : 13% Discount    
Level 5 : 15% Discount    
Level 6 : 17% Discount    
Level 7 : 19% Discount    
Level 8 : 21% Discount    
Level 9 : 23% Discount    
Level 10: 24% Discount 
Comments: Very good skill, an optional skill.
Overcharge
Pre-Requisites: Discount Level 3   
Active or Passive?: Passive    
SP Use: None 
Level 1 : 7% Overcharge   
Level 2 : 9% Overcharge    
Level 3 : 11% Overcharge    
Level 4 : 13% Overcharge    
Level 5 : 15% Overcharge    
Level 6 : 17% Overcharge    
Level 7 : 19% Overcharge    
Level 8 : 21% Overcharge    
Level 9 : 23% Overcharge    
Level 10: 24% Overcharge 
Comments: Quite good too, you may want to get this.
Vending
Pre-Requisites: Pushcart Level 3   
Active or Passive?: Active    
SP Use: 30 SP 
Level 1 : Can sell 3 items at a time   
Level 2 : Can sell 4 items at a time    
Level 3 : Can sell 5 items at a time    
Level 4 : Can sell 6 items at a time    
Level 5 : Can sell 7 items at a time    
Level 6 : Can sell 8 items at a time    
Level 7 : Can sell 9 items at a time    
Level 8 : Can sell 10 items at a time    
Level 9 : Can sell 11 items at a time    
Level 10: Can sell 12 items at a time 
Comments: Most people will be fine with Level 1. But I don't recomand   
it as it waste skill points. 
Mammonite
Pre-Requisites: None   
Active or Passive?: Active    
SP Use: 5 SP 
Level 1 : 150% Damage, 100z per use   
Level 2 : 200% Damage, 200z per use    
Level 3 : 250% Damage, 300z per use    
Level 4 : 300% Damage, 400z per use    
Level 5 : 350% Damage, 500z per use    
Level 6 : 400% Damage, 600z per use    
Level 7 : 450% Damage, 700z per use    
Level 8 : 500% Damage, 800z per use    
Level 9 : 550% Damage, 900z per use    
Level 10: 600% Damage, 1000z per use 
Comments: Waste money, its effect is just like bash but slightly more   
damage tham bash, you may want to get this but I prefer bash. 
==================================   
XVII: Equipments and skills needed    
==================================    
This part will tell you what you need to equip but all will be focus on AGI    
types. 
Head(Upper): +4 sakat or angel chain.   
Head(middle) Angel wings    
Head(lower) Any headgear 
Amour: +4 novice breast(1)(novice plate amour) with theif bug card. For more   
HP, use pupa card. 
Robes: +4 hood(1) with wisper
Boots: +4 sandles(1) with theif bug male
Accessory: Clip(1) with kurle card X2 or clip(1) with lude card and clip(1)   
with quve card 
Sheld: +4 guard(1) with theif bug egg
Weapons: Since there alot of weapons you must carry, it is best put it inside   
your cart. 
Main weapon: +6 stiletto(3) with desert wolf(small)   
             +6 stiletto(3) with skel worker(medium)    
             +6 stiletto(3) with minorous(large)    
             +6 full set element stiletto 
Others: + 6 stiletto(3) with hydra(PVP)
Note: You can carry all of them in your cart.
-------------   
Skills needed    
-------------    
AGI supernovice: 
Double attack lvl 10   
Inprove dodge lvl 10    
Enlarge weight lvl 5    
Pushcart lvl 10    
Owl eye lvl 10    
Vulture eye lvl 1    
Attention concentrate lvl 3    
Increase AGI lvl 10    
Bash lvl 10 
Coments: Since there are not enough points, some of the skills are not   
completed. Blessing is not increasing AGI, so that skill is ignored. 
I have come to the end of the guide, please enjoy.
==============   
XVIII:Creadits    
==============    
Weggy's faq on knight skills and other skills 
Luna_'s faq on lord knight skills
rocards.de on infomanation on weapons
Gravity for creating the game
and gamefaqs for posting this faq
Copyright:2005/03 all rights reserved.
 
 
 