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Tuesday, December 22, 2009

Ragnarok Mage Guide/ Magician Guide

<><><>WRITTEN BY TARSIER<><><>
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Table Of Contents
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I. Introduction

II. Why choose a Mage?

III. Stat point allocation

IV. How to become a mage

V. Skills

VI. Mage Combinations/Skill point Allocation

VII. Recommended Equipment

VIII. Where to level up chart

IX. Version History/My To-Do List

X. Credits

XI. Contact

XII. Legal Mumbo Jumbo

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I. Introduction
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    I am tarsier from the Ragnarok Online . Im writing this faq
because the Mage is one of the most diverse class and has many disputes. There
are many kinds of Magicians and many different spells. This faq should help you
choose what kind of mage is good for you and how to make it correctly. Ragnarok
Online is a new MMORPG that is the best game in the net . ^_^ Unfortunately there
are many errors and hacks that exist in it. This game will you cost any $ but its
worth it.

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II. Why choose a Mage?
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    IMHO(In my humble opinion)the Magician is the funnest and best class to play.
They're spells at later levels are devastating and fun to use. They level quite
quickly at high levels and they are very diverse. There are many kinds of
Magicians whether its frost driver or firewall , all mages have there ups and
downs. Choose the mage if you like casting spells and using stratedgy to defeat
your enemies.

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III. Stat point allocation
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    Here are the stats you wanna start off with and will help you later on.
1 - VIT
9 - INT
1 - STR
9 - DEX
9 - AGI
1 - LUK
    It may be painful leveling up as a lowly novice and a newborn mage but it will
help a lot later. What you want to do is raise INT to 70-80. At 70 you get a big
MATCK bonus of max and min. Once you get INT to 70 you'll want to raise AGI to
65. After that raise INT to 99 and if you can raise DEX to 40.

*NOTE*
The most important stats of a mage is the INT,AGI, and DEX.INT raises your MATK and your
sp recovery rate. AGI increases your flee. When you are hit while casting the spell is
aborted so it is important to dogde those monsters. The DEX reduces your casting time.

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IV.How to become a mage
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First you have to become at job level 10.Go to the mage academy.(north east
of geffen)Then talk to the lady infront of the blackboard. She will tell you
to collect 1 solution out of the 4 solution.When she told you the solution no.
go to the bookshelf and find the needed ingredients and the serial no.(It is
very important to remember or write down the serial no.)

SOLUTIONS:
1-2 Jellopy, 3 Fluff, 1 Milk, Payon Solution ~ (8472)
2-3 Jellopy, 1 Fluff, 1 Milk ~ (3735)
3-6 Jellopy, 1 Fluff, Payon Solution ~ (2750)
4-2 Jellopy, 3 Fluff, Morroc Solution ~ (5429)

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IV. Skills
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An asterick(*) marks important skills you'll probably invest in.

*SP Recovery*

Pre-requisites: None

Active or Passive?: Passive

Level 1: 3 SP every 10 seconds

Level 2: 6 SP every 10 seconds

Level 3: 9 SP every 10 seconds

Level 4: 12 SP every 10 seconds

Level 5: 15 SP every 10 seconds

Level 6: 18 SP every 10 seconds

Level 7: 21 SP every 10 seconds

Level 8: 24 SP every 10 seconds

Level 9: 27 SP every 10 seconds

Level 10: 30 SP every 10 seconds

Weggy's Comment: Probably one of the most useful skills. Every magician will
need this skill.

My Comment:MAX IT! It will save your butt many times in aggressive areas(where
monsters attack without being provoked)and will greatly cut down time spent to
sit down.

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Sight
Pre-requisites: None

Active or Passive?:  Active

Active SP Use: 10 SP

I don't know if there is any advantages to putting more skill points into it

Weggy's Comments: Pretty much a useless spell. All it can do at this point is
allow you to see hidden Thieves.
My Comments: You need this skill in order to have some skills when you become
a wizard.

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*Napalm Beat*

Pre-requisites: None

Active or Passive?: Active

Active SP Use: 9 SP

Each additional skill level raises its damage. At level 10 it's MATCK gets
doubled. A nice replacement for SS.

Weggy's Comments: This is a pretty handy spell. It has a near instantaneous
cast time, which is always good. Also, at higher levels, you will be doing
insane damage for a measly 9 SP. It also can hit other enemies if they are
nearby. Definently worth getting later, even if you specialize in bolts.

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*Soul Strike*

Pre-requisites: Level 4 Napalm Beat

Active or Passive?: Active

Active SP Use: Varying SP Use

Level 1 : 1 Spirits, 15 SP, 1 Second Cast Time

Level 2 : 1 Spirits, 18 SP, 1/2 Second Cast Time

Level 3 : 2 Spirits, 21 SP, 1 Second Cast Time

Level 4 : 2 Spirits, 24 SP, 1/2 Second Cast Time

Level 5 : 3 Spirits, 27 SP, 1 Second Cast Time

Level 6 : 3 Spirits, 30 SP, 1/2 Second Cast Time

Level 7 : 4 Spirits, 33 SP, 1 Second Cast Time

Level 8 : 4 Spirits, 36 SP, 1/2 Second Cast Time

Level 9 : 5 Spirits, 39 SP, 1 Second Cast Time

Level 10: 5 Spirits, 42 SP, 1/2 Second Cast Time

Weggy's Comments: The only advantage to this spell over bolts is its very fast
casting time. It has a very high SP consumption though, so if you go with Soul
Strike, be ready for some downtime.

My Comments: Most players will get this skill to level 9 because level 10 only
reduces the cast time by .5 seconds which is hardly noticeable. Even with the
high SP consumption this skill is still useful and almost a necessity in
agressive areas.

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Safety Wall

Pre-requisites: Level 7 Napalm Beat, Level 5 Soul Strike

Active or Passive?: Active

Active SP Use: Varying SP Use

Level 1 : Protection for 5 seconds, or 2 attacks - 30 SP

Level 2 : Protection for 10 seconds, or 3 attacks - 30 SP

Level 3 : Protection for 15 seconds, or 4 attacks - 30 SP

Level 4 : Protection for 20 seconds, or 5 attacks - 35 SP

Level 5 : Protection for 25 seconds, or 6 attacks - 35 SP

Level 6 : Protection for 30 seconds, or 7 attacks - 35 SP

Level 7 : Protection for 35 seconds, or 8 attacks - 40 SP

Level 8 : Protection for 40 seconds, or 9 attacks - 40 SP

Level 9 : Protection for 45 seconds, or 10 attacks - 40 SP

Level 10: Protection for 50 seconds, or 11 attacks - 40 SP

Weggy's Comments: I don't recommend you get this spell. Although it can make
you invulnerable, it requires a Blue Gemstone each cast. They sell for 1000z in
Geffen! Also, your only invulnerable in the area you create, so if you step out
of it, you'll be in danger. IMHO not very useful and not worth even 1 skill.

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Cold Bolt

Pre-requisites: None

Active or Passive?: Active

Active SP Use: Varying SP Use

Level 1 : 1 Bolts, 12 SP

Level 2 : 2 Bolts, 14 SP

Level 3 : 3 Bolts, 16 SP

Level 4 : 4 Bolts, 18 SP

Level 5 : 5 Bolts, 20 SP

Level 6 : 6 Bolts, 22 SP

Level 7 : 7 Bolts, 24 SP

Level 8 : 8 Bolts, 26 SP

Level 9 : 9 Bolts, 28 SP

Level 10: 10 Bolts, 30 SP

Weggy's Comments:  Not the best bolt, as few enemies are
against it. Each additional bolt adds to the spell's cast time. Damage per bolt
depends on INT. Only get this spell if your going for frost driver / lightning
combination.
My Comment: A good bolt depends on how you use it. But I would not reccomend
having it as a primary bolt.
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*Frost Diver*

Pre-requisites: Level 4 Cold Bolt

Active or Passive?: Active

Active SP Use: Varying SP Use

Level 1: 110% MATK and +38% chance to Freeze for 3 seconds, 25 SP
Level 2: 120% MATK and +41% chance to Freeze for 6 seconds, 24 SP
Level 3: 130% MATK and +44% chance to Freeze for 9 seconds, 23 SP
Level 4: 140% MATK and +47% chance to Freeze for 12 seconds, 22 SP
Level 5: 150% MATK and +50% chance to Freeze for 15 seconds, 21 SP
Level 6: 160% MATK and +53% chance to Freeze for 18 seconds, 20 SP
Level 7: 170% MATK and +56% chance to Freeze for 21 seconds, 19 SP
Level 8: 180% MATK and +59% chance to Freeze for 24 seconds, 18 SP

Level 9: 190% MATK and +62% chance to Freeze for 27 seconds, 17 SP

Level 10: 200% MATK and +65% chance to Freeze for 30 seconds, 16 SP

Weggy's Comments: This damages the enemy, as well as freezing them. While
frozen, they become weak against Wind. They also do not move, obviously. After
freezing them, you can cast a Lightning spell for some pretty amazing damage.
Pretty good and fun spells IMHO. Works well with lightning spells.

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Lightning Bolt

Pre-requisites: None

Active or Passive?: Active

Active SP Use: Varying SP Use

Level 1 : 1 Bolts, 12 SP

Level 2 : 2 Bolts, 14 SP

Level 3 : 3 Bolts, 16 SP

Level 4 : 4 Bolts, 18 SP

Level 5 : 5 Bolts, 20 SP

Level 6 : 6 Bolts, 22 SP

Level 7 : 7 Bolts, 24 SP

Level 8 : 8 Bolts, 26 SP

Level 9 : 9 Bolts, 28 SP

Level 10: 10 Bolts, 30 SP

Weggy's Comments: If you're going to level in Bibalan, get this spell. Each
additional bolt adds to the spell's cast time. Damage per bolt depends on INT.

My Comments: A good bolt. Allows you to level in Bibilan rather than the
desert. Best Bolt ^_^! Less monsters are weak to lightning than fire though.

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*Thunder Storm*

Pre-requisites: Level 4 Lightning Bolt

Active or Passive?: Active

Active SP Use: Varying SP Use

Level 1 : 1 Bolts, Effects ?? Tiles. Takes 1 Seconds to cast, 29 SP

Level 2 : 2 Bolts, Effects 1 Tiles. Takes 2 Seconds to cast, 32 SP

Level 3 : 3 Bolts, Effects 2 Tiles. Takes 3 Seconds to cast, 35 SP

Level 4 : 4 Bolts, Effects 3 Tiles. Takes 4 Seconds to cast, 38 SP

Level 5 : 5 Bolts, Effects 4 Tiles. Takes 5 Seconds to cast, 41 SP

Level 6 : 6 Bolts, Effects 5 Tiles. Takes 6 Seconds to cast, 44 SP

Level 7 : 7 Bolts, Effects 6 Tiles. Takes 7 Seconds to cast, 47 SP

Level 8 : 8 Bolts, Effects 7 Tiles. Takes 8 Seconds to cast, 50 SP

Level 9 : 9 Bolts, Effects 8 Tiles. Takes 9 Seconds to cast, 53 SP

Level 10: 10 Bolts, Effects 9 Tiles. Takes 10 Seconds to cast, 56 SP

Comments: A pretty good spell. It can effect many enemies at once, since it
targets multiple tiles. Once an enemy enters the sphere of influence, they
cannot leave until all the bolts are done. Then again, if they are able to
leave, it will be after you. Also, you can cast this spell anytime you want, so
it creates quite a light show in towns.

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Fire Bolt

Pre-requisites: None

Active or Passive?: Active

Active SP Use: Varying SP Use

Level 1 : 1 Bolts, 12 SP

Level 2 : 2 Bolts, 14 SP

Level 3 : 3 Bolts, 16 SP

Level 4 : 4 Bolts, 18 SP

Level 5 : 5 Bolts, 20 SP

Level 6 : 6 Bolts, 22 SP

Level 7 : 7 Bolts, 24 SP

Level 8 : 8 Bolts, 26 SP

Level 9 : 9 Bolts, 28 SP

Level 10: 10 Bolts, 30 SP

Comments: IMHO It is the best bolt, since more enemies are weak against fire than
the other elements. Each additional bolt adds to the spell's cast time. Damage
per bolt depends on INT.

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Fire Ball

Pre-requisites: Level 4 Fire Bolt

Active or Passive?: Active

Active SP Use: 25 SP

Each additional skill point increases the spell's damage

Weggy's Comments: This spell is much like Napalm Beat. It also can hit more
than one enemy with it's splash damage, and the damage increases with each
skill point. Not worth investing in. Only need it for pre-req for Firewall.

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*Fire Wall*

Pre-requisites: Level 5 Fire Ball, Level 5 Sight

Active or Passive?: Active

Active SP Use: 50 SP

Level 1 : Lasts 5 Seconds

Level 2 : Lasts 6 Seconds

Level 3 : Lasts 7 Seconds

Level 4 : Lasts 8 Seconds

Level 5 : Lasts 9 Seconds

Level 6 : Lasts 10 Seconds

Level 7 : Lasts 11 Seconds

Level 8 : Lasts 12 Seconds

Level 9 : Lasts 13 Seconds

Level 10: Lasts 14 Seconds

Weggy's Comments: A very high damage fire spell. Since you really do create a
wall of fire, you can damage multiple enemies. However, its high
pre-requisities (14 skill points) makes this spell expensive. It also can be
cast in town for a nice light show.

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Stone Curse

Pre-requisites: None

Active or Passive?: Active

Active SP Use: Varying SP Use

Level 1 : 25 SP per cast

Level 2 : 24 SP per cast

Level 3 : 23 SP per cast

Level 4 : 22 SP per cast

Level 5 : 21 SP per cast

Level 6 : 20 SP per cast

Level 7 : 19 SP per cast

Level 8 : 18 SP per cast

Level 9 : 17 SP per cast

Level 10: 16 SP per cast

Comments: All this does is turn your enemy to stone. When you do uncuse them by
casting the spell again, they're supposed to have only 1 HP, but Mages report
this is not the case. It also requires 1 Red Gemstone per cast, which cannot be
bought in any store. So its high cost makes it pretty useless.
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Energy Coat

Pre-requisites: Through a Quest

Active or Passive?: Active

Active SP Use:-

Level 1: SP% 1-20: Damage decreased by 6% (Uses 1% SP)
     SP% 21-40: Damage decreased by 12% (Uses 1.5% SP)
     SP% 41-60: Damage decreased by 18% (Uses 2% SP)
     SP% 61-80: Damage decreased by 24% (Uses 2.5% SP)
     SP% 81-100: Damage decreased by 30% (Uses 3% SP)

Description: Creates a magic barrier to decrease damage you take from enemy attacks
Last for 5 minutes, but will disappear as soon as you get to 0 SP
Only affects physical attacks
Can be acquired after job 35.

Comments: A must have skill, a mage must have this skill because it decreases
the damage done to you. It is hard to obtain the quest items.

Quest:
Talk to Great Wizard in Geffen, collect the items them take them back to him

Quest items:
3 Glass Bead, 1 Solid Shell, 5 Shell

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V. Magician combinations / Skill point allocation
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    The section you all have been waiting for ^_^. All combo's were submitted from
the message board or made by me. Thanks all for submitting it will help all
mage! Anyways here we go.

*=<>Fire Mage<>=*
Get 4 fire bolt
Get 10 sp recovery
Get 5 fire ball
Get 1 sight
Get 4 fire wall
Get 4 napalm beat
Get 9 soul strike
Get 6 fire wall

Comments: One of the best builds for a mage. Because firewall
blocks the enemy and damages them then use fire bolt on them.

*=<>Thunder/Frost Driver Mage<>=*
Get 4 Lightning Bolt
Get 10 sp recovery
Get 4 napalm beat
Get 9 soul strike
Get 5 cold bolt
Get 10 frost driver
Get 1 thunder storm
Get 6 lightning bolt
Get 9 thunderstorm

Comment: Nice build. One of the new frost driver + lightning combinations
appearing everywhere. This setup will work and is fun to use. The lightning
bolt helps leveling by going to Bibilan cave.

*=<>Bolt Mage<>=*

Get Level 10 Lightning Bolt
Get Level 10 Sp Recovery
Get Level 10 Fire bolt
Get Level 10 Cold Bolt

Comment: A working build. No weaknesses except slow cast time. No fast spells
but fun to use. Can be used on all non-agrgressive monsters unless u get SS or
NAPLAM or FIREBALL.

*=<>Thunder/Fire Mage<>=*

Get Level 4 Fire bolt
Get Level 10 Sp Recovery
Get Level 4 Lightning Bolt
Get Level 6 Fire bolt
Get Level 4 Thunder Storm
Get Level 6 Lightning bolt
Get Level 5 Fireball
Get Level 1 Sight
Get Level 10 Firewall
Get Level 6 thunder storm

Comment: A nice build. Firewall is fast cast spell and is nice along with the
TS for crowd control.

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VI. Recommended Equipment
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1. Left hand - Gladius (for novice stage / newly mage) --> Arc Wand

2. Right hand - Guard

3. Armor - Mink Coat

4. Robe - Muffler(with whisper card/Phen card)

5. Accessorys - 2 Earrings

6. Helmet - Cap --> Circlet --> ***TIARA/CROWN***

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VII.Where to level up Chart

This chart should help you find out what enemies you can kill , therefore
helping you level.

If you have a lightning spell go to bibialan and kill hydras until you have
a level 5 lighning bolt. Then move to kukres. You could kill marinas using
the hit & run tatic. After having level 10 Lightning Bolt, you could move on
to thara frogs and cornotus. When you have level 10 thunderstorm go to lv 3
and fight obeauns and mars. Its boring i know -_-

If you have a fire spell you could level at the willows and rockers
but I reccomend sniping on mandragoras, because they wont move and
cant hit you thus they give a nice EXP. If you have a lv 10 fire bolt
move on to martins and smokies on payon cave lv.2. If you have a fire
wall you could now kill some hodes at the moc_fld 18, located at ss of
morroc.

If you have cold spells you could level up in the dessert. Kill peco pecos
using the hit and run tactic. If you have a lv 5 cold bolt go to the elder
willows. Located at SSEE of Prontera. After having lv 10 cold bolt you could
level atthe pyramid basement, killing some minorous.(be carefull they are very
strong, be sure to have someone with you or just kill stealing)Look at the monster
chart of others more details.

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VIII. Verson history / To do list
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v 1.0 - Finished Faq. Bound to be many mistakes fixing them in the next version

To do list:
Add more mage builds.

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IX. Credits
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Credits to: ::Drum Roll::

-Me
-Weggy's faq(for helping me)
-HOBGOBLIN's faq(for helping me too)
-To you that is reading the faq

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X. Contact
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Please send me more WORKING mage builds please.

1. AIM: Helping others in their mage

2. EMAIL: nikkz_00@yahoo.com

3. ADDRESS: 666 pacific ocean

In Sarah: my mages name is b(.)(.)bs_almighty
In Loki: my acolytes name is boobs_almighty
In Odin: my archers name is sniper_boobs
(pls don't pm me if you want me to tank you)(*C,*)
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XI. LEGAL
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As with all my FAQs, I believe it to be public domain.  Please post this on
your website, edit, alter, or do what you will with it.  Crediting me is
entirely optional.  Although it isn't neccessary to Email me, I would like to
check out your site if your going to put it there ^_^

            THE END!