<><><>WRITTEN BY TARSIER<><><>   
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Table Of Contents    
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I. Introduction
II. Why choose a Mage?
III. Stat point allocation
IV. How to become a mage
V. Skills
VI. Mage Combinations/Skill point Allocation
VII. Recommended Equipment
VIII. Where to level up chart
IX. Version History/My To-Do List
X. Credits
XI. Contact
XII. Legal Mumbo Jumbo
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I. Introduction    
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    I am tarsier from the Ragnarok Online . Im writing this faq   
because the Mage is one of the most diverse class and has many disputes. There    
are many kinds of Magicians and many different spells. This faq should help you    
choose what kind of mage is good for you and how to make it correctly. Ragnarok    
Online is a new MMORPG that is the best game in the net . ^_^ Unfortunately there    
are many errors and hacks that exist in it. This game will you cost any $ but its    
worth it. 
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II. Why choose a Mage?    
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    IMHO(In my humble opinion)the Magician is the funnest and best class to play.   
They're spells at later levels are devastating and fun to use. They level quite    
quickly at high levels and they are very diverse. There are many kinds of    
Magicians whether its frost driver or firewall , all mages have there ups and    
downs. Choose the mage if you like casting spells and using stratedgy to defeat    
your enemies. 
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III. Stat point allocation    
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    Here are the stats you wanna start off with and will help you later on.   
1 - VIT    
9 - INT    
1 - STR    
9 - DEX    
9 - AGI    
1 - LUK    
    It may be painful leveling up as a lowly novice and a newborn mage but it will    
help a lot later. What you want to do is raise INT to 70-80. At 70 you get a big    
MATCK bonus of max and min. Once you get INT to 70 you'll want to raise AGI to    
65. After that raise INT to 99 and if you can raise DEX to 40. 
*NOTE*   
The most important stats of a mage is the INT,AGI, and DEX.INT raises your MATK and your     
sp recovery rate. AGI increases your flee. When you are hit while casting the spell is    
aborted so it is important to dogde those monsters. The DEX reduces your casting time. 
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IV.How to become a mage    
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First you have to become at job level 10.Go to the mage academy.(north east   
of geffen)Then talk to the lady infront of the blackboard. She will tell you    
to collect 1 solution out of the 4 solution.When she told you the solution no.    
go to the bookshelf and find the needed ingredients and the serial no.(It is    
very important to remember or write down the serial no.) 
SOLUTIONS:   
1-2 Jellopy, 3 Fluff, 1 Milk, Payon Solution ~ (8472)    
2-3 Jellopy, 1 Fluff, 1 Milk ~ (3735)    
3-6 Jellopy, 1 Fluff, Payon Solution ~ (2750)    
4-2 Jellopy, 3 Fluff, Morroc Solution ~ (5429) 
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IV. Skills    
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An asterick(*) marks important skills you'll probably invest in.
*SP Recovery*
Pre-requisites: None
Active or Passive?: Passive
Level 1: 3 SP every 10 seconds
Level 2: 6 SP every 10 seconds
Level 3: 9 SP every 10 seconds
Level 4: 12 SP every 10 seconds
Level 5: 15 SP every 10 seconds
Level 6: 18 SP every 10 seconds
Level 7: 21 SP every 10 seconds
Level 8: 24 SP every 10 seconds
Level 9: 27 SP every 10 seconds
Level 10: 30 SP every 10 seconds
Weggy's Comment: Probably one of the most useful skills. Every magician will   
need this skill. 
My Comment:MAX IT! It will save your butt many times in aggressive areas(where   
monsters attack without being provoked)and will greatly cut down time spent to    
sit down. 
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Sight   
Pre-requisites: None 
Active or Passive?: Active
Active SP Use: 10 SP
I don't know if there is any advantages to putting more skill points into it
Weggy's Comments: Pretty much a useless spell. All it can do at this point is   
allow you to see hidden Thieves.    
My Comments: You need this skill in order to have some skills when you become    
a wizard. 
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*Napalm Beat*
Pre-requisites: None
Active or Passive?: Active
Active SP Use: 9 SP
Each additional skill level raises its damage. At level 10 it's MATCK gets   
doubled. A nice replacement for SS. 
Weggy's Comments: This is a pretty handy spell. It has a near instantaneous   
cast time, which is always good. Also, at higher levels, you will be doing    
insane damage for a measly 9 SP. It also can hit other enemies if they are    
nearby. Definently worth getting later, even if you specialize in bolts. 
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*Soul Strike*
Pre-requisites: Level 4 Napalm Beat
Active or Passive?: Active
Active SP Use: Varying SP Use
Level 1 : 1 Spirits, 15 SP, 1 Second Cast Time
Level 2 : 1 Spirits, 18 SP, 1/2 Second Cast Time
Level 3 : 2 Spirits, 21 SP, 1 Second Cast Time
Level 4 : 2 Spirits, 24 SP, 1/2 Second Cast Time
Level 5 : 3 Spirits, 27 SP, 1 Second Cast Time
Level 6 : 3 Spirits, 30 SP, 1/2 Second Cast Time
Level 7 : 4 Spirits, 33 SP, 1 Second Cast Time
Level 8 : 4 Spirits, 36 SP, 1/2 Second Cast Time
Level 9 : 5 Spirits, 39 SP, 1 Second Cast Time
Level 10: 5 Spirits, 42 SP, 1/2 Second Cast Time
Weggy's Comments: The only advantage to this spell over bolts is its very fast   
casting time. It has a very high SP consumption though, so if you go with Soul    
Strike, be ready for some downtime. 
My Comments: Most players will get this skill to level 9 because level 10 only   
reduces the cast time by .5 seconds which is hardly noticeable. Even with the    
high SP consumption this skill is still useful and almost a necessity in    
agressive areas. 
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Safety Wall
Pre-requisites: Level 7 Napalm Beat, Level 5 Soul Strike
Active or Passive?: Active
Active SP Use: Varying SP Use
Level 1 : Protection for 5 seconds, or 2 attacks - 30 SP
Level 2 : Protection for 10 seconds, or 3 attacks - 30 SP
Level 3 : Protection for 15 seconds, or 4 attacks - 30 SP
Level 4 : Protection for 20 seconds, or 5 attacks - 35 SP
Level 5 : Protection for 25 seconds, or 6 attacks - 35 SP
Level 6 : Protection for 30 seconds, or 7 attacks - 35 SP
Level 7 : Protection for 35 seconds, or 8 attacks - 40 SP
Level 8 : Protection for 40 seconds, or 9 attacks - 40 SP
Level 9 : Protection for 45 seconds, or 10 attacks - 40 SP
Level 10: Protection for 50 seconds, or 11 attacks - 40 SP
Weggy's Comments: I don't recommend you get this spell. Although it can make   
you invulnerable, it requires a Blue Gemstone each cast. They sell for 1000z in    
Geffen! Also, your only invulnerable in the area you create, so if you step out    
of it, you'll be in danger. IMHO not very useful and not worth even 1 skill. 
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Cold Bolt
Pre-requisites: None
Active or Passive?: Active
Active SP Use: Varying SP Use
Level 1 : 1 Bolts, 12 SP
Level 2 : 2 Bolts, 14 SP
Level 3 : 3 Bolts, 16 SP
Level 4 : 4 Bolts, 18 SP
Level 5 : 5 Bolts, 20 SP
Level 6 : 6 Bolts, 22 SP
Level 7 : 7 Bolts, 24 SP
Level 8 : 8 Bolts, 26 SP
Level 9 : 9 Bolts, 28 SP
Level 10: 10 Bolts, 30 SP
Weggy's Comments:  Not the best bolt, as few enemies are   
against it. Each additional bolt adds to the spell's cast time. Damage per bolt    
depends on INT. Only get this spell if your going for frost driver / lightning    
combination.    
My Comment: A good bolt depends on how you use it. But I would not reccomend    
having it as a primary bolt.    
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*Frost Diver*
Pre-requisites: Level 4 Cold Bolt
Active or Passive?: Active
Active SP Use: Varying SP Use
Level 1: 110% MATK and +38% chance to Freeze for 3 seconds, 25 SP   
Level 2: 120% MATK and +41% chance to Freeze for 6 seconds, 24 SP    
Level 3: 130% MATK and +44% chance to Freeze for 9 seconds, 23 SP    
Level 4: 140% MATK and +47% chance to Freeze for 12 seconds, 22 SP    
Level 5: 150% MATK and +50% chance to Freeze for 15 seconds, 21 SP    
Level 6: 160% MATK and +53% chance to Freeze for 18 seconds, 20 SP    
Level 7: 170% MATK and +56% chance to Freeze for 21 seconds, 19 SP    
Level 8: 180% MATK and +59% chance to Freeze for 24 seconds, 18 SP 
Level 9: 190% MATK and +62% chance to Freeze for 27 seconds, 17 SP
Level 10: 200% MATK and +65% chance to Freeze for 30 seconds, 16 SP
Weggy's Comments: This damages the enemy, as well as freezing them. While   
frozen, they become weak against Wind. They also do not move, obviously. After    
freezing them, you can cast a Lightning spell for some pretty amazing damage.    
Pretty good and fun spells IMHO. Works well with lightning spells. 
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Lightning Bolt
Pre-requisites: None
Active or Passive?: Active
Active SP Use: Varying SP Use
Level 1 : 1 Bolts, 12 SP
Level 2 : 2 Bolts, 14 SP
Level 3 : 3 Bolts, 16 SP
Level 4 : 4 Bolts, 18 SP
Level 5 : 5 Bolts, 20 SP
Level 6 : 6 Bolts, 22 SP
Level 7 : 7 Bolts, 24 SP
Level 8 : 8 Bolts, 26 SP
Level 9 : 9 Bolts, 28 SP
Level 10: 10 Bolts, 30 SP
Weggy's Comments: If you're going to level in Bibalan, get this spell. Each   
additional bolt adds to the spell's cast time. Damage per bolt depends on INT. 
My Comments: A good bolt. Allows you to level in Bibilan rather than the   
desert. Best Bolt ^_^! Less monsters are weak to lightning than fire though. 
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*Thunder Storm*
Pre-requisites: Level 4 Lightning Bolt
Active or Passive?: Active
Active SP Use: Varying SP Use
Level 1 : 1 Bolts, Effects ?? Tiles. Takes 1 Seconds to cast, 29 SP
Level 2 : 2 Bolts, Effects 1 Tiles. Takes 2 Seconds to cast, 32 SP
Level 3 : 3 Bolts, Effects 2 Tiles. Takes 3 Seconds to cast, 35 SP
Level 4 : 4 Bolts, Effects 3 Tiles. Takes 4 Seconds to cast, 38 SP
Level 5 : 5 Bolts, Effects 4 Tiles. Takes 5 Seconds to cast, 41 SP
Level 6 : 6 Bolts, Effects 5 Tiles. Takes 6 Seconds to cast, 44 SP
Level 7 : 7 Bolts, Effects 6 Tiles. Takes 7 Seconds to cast, 47 SP
Level 8 : 8 Bolts, Effects 7 Tiles. Takes 8 Seconds to cast, 50 SP
Level 9 : 9 Bolts, Effects 8 Tiles. Takes 9 Seconds to cast, 53 SP
Level 10: 10 Bolts, Effects 9 Tiles. Takes 10 Seconds to cast, 56 SP
Comments: A pretty good spell. It can effect many enemies at once, since it   
targets multiple tiles. Once an enemy enters the sphere of influence, they    
cannot leave until all the bolts are done. Then again, if they are able to    
leave, it will be after you. Also, you can cast this spell anytime you want, so    
it creates quite a light show in towns. 
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Fire Bolt
Pre-requisites: None
Active or Passive?: Active
Active SP Use: Varying SP Use
Level 1 : 1 Bolts, 12 SP
Level 2 : 2 Bolts, 14 SP
Level 3 : 3 Bolts, 16 SP
Level 4 : 4 Bolts, 18 SP
Level 5 : 5 Bolts, 20 SP
Level 6 : 6 Bolts, 22 SP
Level 7 : 7 Bolts, 24 SP
Level 8 : 8 Bolts, 26 SP
Level 9 : 9 Bolts, 28 SP
Level 10: 10 Bolts, 30 SP
Comments: IMHO It is the best bolt, since more enemies are weak against fire than   
the other elements. Each additional bolt adds to the spell's cast time. Damage    
per bolt depends on INT. 
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Fire Ball
Pre-requisites: Level 4 Fire Bolt
Active or Passive?: Active
Active SP Use: 25 SP
Each additional skill point increases the spell's damage
Weggy's Comments: This spell is much like Napalm Beat. It also can hit more   
than one enemy with it's splash damage, and the damage increases with each    
skill point. Not worth investing in. Only need it for pre-req for Firewall. 
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*Fire Wall*
Pre-requisites: Level 5 Fire Ball, Level 5 Sight
Active or Passive?: Active
Active SP Use: 50 SP
Level 1 : Lasts 5 Seconds
Level 2 : Lasts 6 Seconds
Level 3 : Lasts 7 Seconds
Level 4 : Lasts 8 Seconds
Level 5 : Lasts 9 Seconds
Level 6 : Lasts 10 Seconds
Level 7 : Lasts 11 Seconds
Level 8 : Lasts 12 Seconds
Level 9 : Lasts 13 Seconds
Level 10: Lasts 14 Seconds
Weggy's Comments: A very high damage fire spell. Since you really do create a   
wall of fire, you can damage multiple enemies. However, its high    
pre-requisities (14 skill points) makes this spell expensive. It also can be    
cast in town for a nice light show. 
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Stone Curse
Pre-requisites: None
Active or Passive?: Active
Active SP Use: Varying SP Use
Level 1 : 25 SP per cast
Level 2 : 24 SP per cast
Level 3 : 23 SP per cast
Level 4 : 22 SP per cast
Level 5 : 21 SP per cast
Level 6 : 20 SP per cast
Level 7 : 19 SP per cast
Level 8 : 18 SP per cast
Level 9 : 17 SP per cast
Level 10: 16 SP per cast
Comments: All this does is turn your enemy to stone. When you do uncuse them by   
casting the spell again, they're supposed to have only 1 HP, but Mages report    
this is not the case. It also requires 1 Red Gemstone per cast, which cannot be    
bought in any store. So its high cost makes it pretty useless.    
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Energy Coat
Pre-requisites: Through a Quest
Active or Passive?: Active
Active SP Use:-
Level 1: SP% 1-20: Damage decreased by 6% (Uses 1% SP)   
     SP% 21-40: Damage decreased by 12% (Uses 1.5% SP)    
     SP% 41-60: Damage decreased by 18% (Uses 2% SP)    
     SP% 61-80: Damage decreased by 24% (Uses 2.5% SP)    
     SP% 81-100: Damage decreased by 30% (Uses 3% SP) 
Description: Creates a magic barrier to decrease damage you take from enemy attacks   
Last for 5 minutes, but will disappear as soon as you get to 0 SP    
Only affects physical attacks    
Can be acquired after job 35. 
Comments: A must have skill, a mage must have this skill because it decreases   
the damage done to you. It is hard to obtain the quest items. 
Quest:   
Talk to Great Wizard in Geffen, collect the items them take them back to him 
Quest items:   
3 Glass Bead, 1 Solid Shell, 5 Shell 
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V. Magician combinations / Skill point allocation    
<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<> 
    The section you all have been waiting for ^_^. All combo's were submitted from   
the message board or made by me. Thanks all for submitting it will help all    
mage! Anyways here we go. 
*=<>Fire Mage<>=*   
Get 4 fire bolt    
Get 10 sp recovery    
Get 5 fire ball    
Get 1 sight    
Get 4 fire wall    
Get 4 napalm beat    
Get 9 soul strike    
Get 6 fire wall 
Comments: One of the best builds for a mage. Because firewall   
blocks the enemy and damages them then use fire bolt on them. 
*=<>Thunder/Frost Driver Mage<>=*   
Get 4 Lightning Bolt    
Get 10 sp recovery    
Get 4 napalm beat    
Get 9 soul strike    
Get 5 cold bolt    
Get 10 frost driver    
Get 1 thunder storm    
Get 6 lightning bolt    
Get 9 thunderstorm 
Comment: Nice build. One of the new frost driver + lightning combinations   
appearing everywhere. This setup will work and is fun to use. The lightning    
bolt helps leveling by going to Bibilan cave. 
*=<>Bolt Mage<>=*
Get Level 10 Lightning Bolt   
Get Level 10 Sp Recovery    
Get Level 10 Fire bolt    
Get Level 10 Cold Bolt 
Comment: A working build. No weaknesses except slow cast time. No fast spells   
but fun to use. Can be used on all non-agrgressive monsters unless u get SS or    
NAPLAM or FIREBALL. 
*=<>Thunder/Fire Mage<>=*
Get Level 4 Fire bolt   
Get Level 10 Sp Recovery    
Get Level 4 Lightning Bolt    
Get Level 6 Fire bolt    
Get Level 4 Thunder Storm    
Get Level 6 Lightning bolt    
Get Level 5 Fireball    
Get Level 1 Sight    
Get Level 10 Firewall    
Get Level 6 thunder storm 
Comment: A nice build. Firewall is fast cast spell and is nice along with the   
TS for crowd control. 
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VI. Recommended Equipment    
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1. Left hand - Gladius (for novice stage / newly mage) --> Arc Wand
2. Right hand - Guard
3. Armor - Mink Coat
4. Robe - Muffler(with whisper card/Phen card)
5. Accessorys - 2 Earrings
6. Helmet - Cap --> Circlet --> ***TIARA/CROWN***
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VII.Where to level up Chart 
This chart should help you find out what enemies you can kill , therefore   
helping you level. 
If you have a lightning spell go to bibialan and kill hydras until you have   
a level 5 lighning bolt. Then move to kukres. You could kill marinas using    
the hit & run tatic. After having level 10 Lightning Bolt, you could move on    
to thara frogs and cornotus. When you have level 10 thunderstorm go to lv 3    
and fight obeauns and mars. Its boring i know -_- 
If you have a fire spell you could level at the willows and rockers   
but I reccomend sniping on mandragoras, because they wont move and     
cant hit you thus they give a nice EXP. If you have a lv 10 fire bolt    
move on to martins and smokies on payon cave lv.2. If you have a fire    
wall you could now kill some hodes at the moc_fld 18, located at ss of    
morroc. 
If you have cold spells you could level up in the dessert. Kill peco pecos   
using the hit and run tactic. If you have a lv 5 cold bolt go to the elder    
willows. Located at SSEE of Prontera. After having lv 10 cold bolt you could    
level atthe pyramid basement, killing some minorous.(be carefull they are very    
strong, be sure to have someone with you or just kill stealing)Look at the monster    
chart of others more details. 
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VIII. Verson history / To do list    
<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<> 
v 1.0 - Finished Faq. Bound to be many mistakes fixing them in the next version
To do list:   
Add more mage builds. 
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IX. Credits    
<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<> 
Credits to: ::Drum Roll::
-Me   
-Weggy's faq(for helping me)    
-HOBGOBLIN's faq(for helping me too)    
-To you that is reading the faq 
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X. Contact    
<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<> 
Please send me more WORKING mage builds please.
1. AIM: Helping others in their mage
2. EMAIL: nikkz_00@yahoo.com
3. ADDRESS: 666 pacific ocean
In Sarah: my mages name is b(.)(.)bs_almighty   
In Loki: my acolytes name is boobs_almighty    
In Odin: my archers name is sniper_boobs    
(pls don't pm me if you want me to tank you)(*C,*)    
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XI. LEGAL    
<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<> 
As with all my FAQs, I believe it to be public domain.  Please post this on   
your website, edit, alter, or do what you will with it.  Crediting me is    
entirely optional.  Although it isn't neccessary to Email me, I would like to    
check out your site if your going to put it there ^_^ 
THE END!
 
 
 