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Thursday, December 24, 2009

Ragnarok Gunslinger Guide

 

New Character Classes: Gunslinger

The Gunslinger is a new expanded class available for players to chose from beginning with episode 10.4: Hugel. Gunslingers, as the name suggest, specialize in wielding a wide variety of guns and weapons, masters of ranged combat.

Gunslingers change class directly from Novice once you hit Job 10. Unlike most classes in RO, they do not have an advanced form. To make up for this, Gunslingers have a different job experience requirement, and reach max job level at Job 70. While this one class role may seem restrictive, the different types of skills and weapons you can specialize in will make you different from those gunslingers around you.

Gunslinger Details

Gunslingers have two different kinds of skills, 'Coin' skills and 'Gun' skills. Coin skills are usable with any weapon (even unarmed), and all require a certain number of gold coins to activate and use. Gold coins can be collected by using the skill 'Flip the Coin'. Gun skills are different as they are either passive or active skills that affect performance with only one or a specific group of weapons.

The following is information about specific weapons that gunslingers have at thier disposal.

  • Handgun: One of the main firearms available to Gunslingers. Handguns are dual wielded (like all gunslinger weapons), and have the largest variety of specific skills available to them. All rifle skills are also usable with handguns, though handguns suffer lower damage and hit rate than rifles. Handgun specific skills are Chain Action, Rapid Shower, and Desperado. Handguns have a base attack speed of 130 (1.4s between attacks).
  • Rifles: Similar to handguns, rifles are more accurate, longer range, and usually have a higher chance to critical attack, but are slower firing. Rifle specific skills are Tracking, Disarm, and Piercing Attack. Rifles have a base attack speed of 125 (1.5s between attacks).
  • Shotguns: Shotguns are very slow compared to Handguns and Rifles, but all shotguns pack a heavy punch, and deal 3x3 splash damage. While slow, Shotguns have some of the highest damaging skills. Shotguns specific skills are Dust, Spread Attack, and Full Buster. Shotguns have a base attack speed of 50 (3s between attacks).
  • Grenade Launcher: Grenade launchers are also very slow, but they pack a much higher attack than any other weapon in game. Also, unlike the other guns that use regular bullets which are restricted to only neutral and holy elements, grenade launchers are powered by spheres, which while a little bit more costly to create, come in all kinds of different elements. Grenade Launchers have one skill, Ground Drift. They have a base attack speed of 50 (3s between attacks).
  • Gatling Gun: Gatling Gun on its own is pretty slow and packs about the same punch as handguns do. However, with the right combination of skills, you can crank them up to beastly speeds. With a proper Agi / Dex build, its possible to reach the maximum attack speed of 190. Gatling Guns have only one specific skill, Gatling Fever. Thier base attack speed is 130 (1.4s between attacks).
All types of guns deal full damage against all three sizes of targets.

While Gunslingers share the same faults as other ranged attack classes as they are vulnerable to damage, thier HP mod is not so bad. Thier HP and SP modifiers grow unusually, starting off slowly but increasing with higher levels. At level 99 with no stats Gunslingers will have about 4510 HP (just under rogue/hunter), and 456 SP (just under that of Monk). Thier base weight limit is 2800, and increased by 30 times thier base strength.

Like hunters with bow attacks, gunslingers do not have thier attack boosted by skills that boost attack speed, such as advanced andrenaline rush. Because of thier coins, gunslingers cannot gain or recieve spirit spheres from any skill or item. Gunslingers can use all 3 types of attack speed potion, given they hit the required level to use them.

Gunslingers, like all other expanded jobs, cannot be adopted or rebirth. There is no restrictions on marrage though.

Equipment Restrictions

Gunslingers like other classes are restricted in the type of gears which they can equip. The following is a comprehensive list of different gears that you can use. Of course, be careful that you meet the minimum level requirements as well of equipment you wish to use.
  • Headgear:Believed to be able to use any headgear usable by archer type characters, with the exception of cap and goggles.
  • Armor: Gunslingers are restricted to armors that can be worn by all classes and all except novice.
  • Shield: Gunslingers can't make much use of shields because all thier weapons are two handed, but they can equip Guards if required.
  • Shoes: Can use any shoes wearable by archer type characters.
  • Garment: Can use any garment wearable by archer type characters.
Gunslinger Job Change Quest

In order to become a Gunslinger, you must be a novice at job level 10. A short quest is required before you will be able to change jobs.
  1. Make your way to the Gunslinger guild in the city of Einbroch. The guild is located under the Einbroch Tower in the middle of the city with the entrance on the left side (location is 134, 199).
  2. Fill out the application to become a gunslinger. He will ask you to go to Payon.
  3. In Payon, in the 5 o' clock direction, you'll find Fansole.
  4. Fansole will ask you for some random items. Depending on your base level the items he asks you to bring may be different. He may ask you to bring some or all of the following: 10 Scell, 3 Fluff, 1 Trunk, 3 Zargon, 3 Green Herbs, 3 Rainbow Shells.
  5. Give the items he requested, and you'll also need to give him 1 milk.
  6. Return to the Einbroch Gunslinger Guild. Talk to the guild master, and he will change you into a gunslinger.
Gunslinger Ammunition

When attacking with a firearm, the attack power and element of the bullet you're firing are added to the base attack of the weapon. This element can be overwritten by elemental endows however. In addition to this, many types of ammunition have additional effects that can be caused against the target.

There are two types of ammunition. The main type, bullets, are used by the main guns Handgun, Rifle, Shotgun and Gatling Gun. Bullets can be purchased from an NPC in the gunslinger guild, and can be discounted. The other kind, spheres, are used to power the shots of Grenade Launchers. To get spheres you will have to manufacture them by gathering certain items.

An NPC in the gunslinger can make bullet cases for you. Bullet cases are similar to arrow quivers. They contain 500 bullets or spheres, and weigh 25 for regular bullet cases and 35 for sphere cases. You can make any number of cases you want by bringing the bullets you want to box up to a gunslinger guild NPC, for a handling fee of 500z per case.

The following is a list of different types of bullets and spheres.

Bullets
  •  Bullet: 10 Attack, Neutral element, 0.2 weight. Costs 1z.
  •  Silver Bullet: 15 Attack, Holy element, 0.2 weight. Costs 15z.
  •  Blood Bullet: 30 Attack, Neutral element, 0.2 weight. Small chance to cause bleeding when attacking. Costs 30z.
Spheres
  •  Fire Sphere: 50 Attack, Fire element, 0.5 weight. You can make 30 spheres with 1 Phracon, 1 Emveretarcon, and 2 burning hearts.
  •  Wind Sphere: 50 Attack, Wind element, 0.5 weight. You can make 30 spheres with 1 Phracon, 1 Emveretarcon, and 3 cyfar.
  •  Ice Sphere: 50 Attack, Water element, 0.5 weight. You can make 30 spheres with 1 Phracon, 1 Emveretarcon, and 2 brigan.
  •  Poison Sphere: 50 Attack, Poison element, 0.5 weight. Chance to cause poison when attacking. You can make 30 spheres with 1 Phracon, 1 Emveretarcon, and 10 venom canine.
  •  Blinding Sphere: 50 Attack, Dark element, 0.5 weight. Chance to blind target when attacking. You can make 30 spheres with 1 Phracon, 1 Emveretarcon, and 5 squid ink.
Gunslinger Weapons

The following is a comprehensive list of all the gunslinger weapons, thier stats, and how they are obtained.

Six Shooter[1]
A six shot rotating magazine pistol for firing in rapid succession. The most basic firearm for any Gunner.
Hit-10.

Type: Handgun
Attack: 30
Weight: 40
Weapon Level: 1
Required Level: 10
Usable Class: Gunslinger

Obtained when you job change to gunsligner. Six Shooter[1] or Branch[3] is given to you when you change.


Six Shooter[2]
A six shot rotating magazine pistol for firing in rapid succession. The most basic firearm for any Gunner.
Hit-10.

Type: Handgun
Attack: 30
Weight: 40
Weapon Level: 1
Required Level: 10
Usable Class: Gunslinger

Dropped by monster Holden at 0.05% chance.


Crimson Bolt[1]
A dark red colored revolver which looks like the color of blood. It is rumored to be cursed.
Hit-10.

Type: Handgun
Attack: 45
Weight: 45
Weapon Level: 2
Required Level: 35
Usable Class: Gunslinger

Purchased from gunslinger guild for 20,000z.


Crimson Bolt[2]
A dark red colored revolver which looks like the color of blood. It is rumored to be cursed.
Hit-10.

Type: Handgun
Attack: 45
Weight: 45
Weapon Level: 2
Required Level: 35
Usable Class: Gunslinger

Dropped by Metaling at 0.05% chance.


Garrison[1]
A rarity which was manufactured custom made. This rare revolver has its maker's name etched into it. 
Hit-10.

Type: Handgun
Attack: 70
Weight: 50
Weapon Level: 2
Required Level: 55
Usable Class: Gunslinger

Dropped by Goblin Steamrider at 0.05% chance.
Crafted in the gunslinger guild (182,85). To create it you will need to gather 50 steel, 3 elunium, 1 oridicon, 50 coal, 20 rusty screw, and 30,000 zeny.


Garrison[2]
A rarity which was manufactured custom made. This rare revolver has its maker's name etched into it. 
Hit-10.

Type: Handgun
Attack: 70
Weight: 50
Weapon Level: 2
Required Level: 55
Usable Class: Gunslinger

Crafted in the gunslinger guild (182,85). A small quest is required before you can craft this item.

Talk to Garrison in the gunslinger guild. You will have to have a garrison[1] weapon on hand when you talk to him. He will ask you to gather the following items: 10 steel, 1 elunium, 10 emverticon, 30 coal, and 10 rusty screw. You'll have to talk to Rave in the Lighthalzen slums (322,247). Go back to Garrison, and he'll get angry and drop you to 10% max hp. Come back to him, and he'll take your garrison[1] and make it into a garrison[2]. 

Once this is complete, you can make garrison[2]'s with just the items.


Gold Lux
A dazzling, golden colored revolver that clearly values style and flashiness over functionality. One would get alot of attention holding this. 
Hit-10.
Chance to autocast 'Flip The Coin' of a level equal to what you have currently learned when attacking.

Type: Handgun
Attack: 20
Weight: 50
Weapon Level: 3
Required Level: 12
Usable Class: Gunslinger

Dropped by Teddy Bear at 0.05% chance.


Branch[3]
A small firearm with a lengthened barrel to improve accuracy at a long range. Despite its appearance, it's easier to wield than a pistol. 

Type: Rifle
Attack: 50
Weight: 50
Weapon Level: 1
Required Level: N/A
Usable Class: Gunslinger

Dropped by Cruiser at 0.05% chance.
Purchased from an NPC in the gunslinger guild for 3,000z.
Obtained when you job change to gunsligner. Six Shooter[1] or Branch[3] is given to you when you change.

Cyclonic[1]
Appropriately named after the power of a storm, this rifle delivers a strong explosive round at a target from far away. 

Hit + 10.
Critical Rate + 10.

Type: Rifle
Attack: 120
Weight: 70
Weapon Level: 2
Required Level: 24
Usable Class: Gunslinger

Purchased from an NPC in the gunslinger guild for 17,500z.

Cyclonic[2]
Appropriately named after the power of a storm, this rifle delivers a strong explosive round at a target from far away. 

Hit + 10.
Critical Rate + 10.

Type: Rifle
Attack: 120
Weight: 70
Weapon Level: 2
Required Level: 24
Usable Class: Gunslinger

Dropped by Antique Firelock at 0.05% chance.

Dusk[1]
This model has a great improvement in attack power over existing rifles. The rifle's name means to "Bring the gift of darkness" to your enemies. 

Hit + 10.
Critical Rate + 10.

Type: Rifle
Attack: 150
Weight: 75
Weapon Level: 2
Required Level: 56
Usable Class: Gunslinger

Dropped by Dimik (Green/Formless) at 0.05% chance.

Rolling Stone[1]
The sound of firing this gun is said to sound like the great roar of tumbling stones, and hence it was named the Rolling Stone. This weapon is crude, so take care when firing it. 

Splash Damage.

Type: Shotgun
Attack: 135
Weight: 90
Weapon Level: 1
Required Level: 14
Usable Class: Gunslinger

Purchased at the Gunslinger guild for 12,000z.

Black Rose[1]
A fast action, pitch black remodelled shotgun, which has improved power with two separate barrels. 

Splash Damage.

Type: Shotgun
Attack: 180
Weight: 90
Weapon Level: 2
Required Level: 35
Usable Class: Gunslinger

Purchased at the Gunslinger guild for 32,000z.

Gate Keeper
The true name is said to mean the "Defender of the Impregnable fortress". This is the most powerful shotgun currently available. 

Splash Damage.
Autocasts Spread Attack Lv6 when attacking (aprox 3%~5%).

Type: Shotgun
Attack: 210
Weight: 100
Weapon Level: 3
Required Level: 55
Usable Class: Gunslinger

Dropped by Archdam at 0.05% chance.

Drifter[1]
Named after a vagrant, who wanders from place to place. This gun fires in rapid succession with an electronically controlled rotating barrel. 

Type: Gatling Gun
Attack: 50
Weight: 230
Weapon Level: 2
Required Level: 55
Usable Class: Gunslinger

Dropped by Venatu (Gray/Formless) at 0.05% chance.
Obtainable from an item quest. Bring to an NPC in the gunslinger guild 70 steel, 5 elunium, 3 oridicon, 70 coal, 50 rusty screw, and 50,000z, and he will give you a Drifter[1]. You must be level 56 or higher to make this weapon.

Butcher[0]
This gun fires in rapid succession with an electronically controlled rotating barrel. This gun is aptly named for the terrifying power it gives its wielder. 

Increases critical rate against brute type monsters by 10%.

Type: Gatling Gun
Attack: 75
Weight: 250
Weapon Level: 2
Required Level: 68
Usable Class: Gunslinger

Dropped by Panzer Goblin at 0.05% chance.
Obtained from an item quest. Bring to an NPC in the gunslinger guild 1000 orc claw and 1000 skel-bone, and he will give you a Butcher[1].

Butcher[1]
This gun fires in rapid succession with an electronically controlled rotating barrel. This gun is aptly named for the terrifying power it gives its wielder. 

Increases critical rate against brute type monsters by 10%.

Type: Gatling Gun
Attack: 75
Weight: 250
Weapon Level: 2
Required Level: 68
Usable Class: Gunslinger

Dropped by Gemini-S58 at 0.05% chance.
This weapon can be obtained from a short quest.

Talk to the NPC that you obtained the Butcher[1] from (you must have made one to continue). He will let you know that he can't make the slotted version. Then go to Herison near the north-east entrance of lighthalzen. Herison will break the butcher, and to appologize he will lend you his crimson bolt[1]. Go back to the gunslinger guild, and bring the NPC 30 of any kind of grenade sphere. Go back to Herison, and he will ask that you bring him 2 elunium, 1 oridecon, 20 coal, and 10 steel. Hand him his crimson bolt back, and he will give you the Butcher[2].

Destroyer[0]
This grenade launcher boasts a high power explosive attack. 

Has a small chance to break the targets armor when fired at short range.

Type: Grenade Launcher
Attack: 220
Weight: 120
Weapon Level: 2
Required Level: 52
Usable Class: Gunslinger

Dropped by Photon Canon at 0.05% chance.
Obtained from an item quest. Bring to an NPC in the gunslinger guild 50 iron plates, 5 oridicon, 70 rusty screw, and 100,000z, and he will give you a Destroyer[0].

Destroyer[1]
This grenade launcher boasts a high power explosive attack. 

Has a small chance to break the targets armor when fired at short range.

Type: Grenade Launcher
Attack: 220
Weight: 120
Weapon Level: 2
Required Level: 52
Usable Class: Gunslinger

Dropped by Apocalypse at 0.01% chance.
Obtained from an item quest. Bring to an NPC in the gunslinger guild a Finger[1], 5 oridecon, and your Destroyer[0], and he will give you a Destroyer[1].

Inferno[1]
This high power grenade launcher is said to shoot the very fires of hell. 

Has a small chance to break the targets armor when fired at short range.

Type: Grenade Launcher
Attack: 280
Weight: 125
Weapon Level: 2
Required Level: 65
Usable Class: Gunslinger

Obtained from an item quest. Bring to an NPC in the gunslinger guild 100 iron plates, 10 oridicon, 50 rusty screw, 100 burning hearts, and 200,000z, and he will give you an Inferno[1].

Gunslinger Job Experience Chart

Because gunslingers only have a single job, thier job experience chart is different than normal classes. From level 1 to 35, the experience required is half that of second class characters. From 36 to 50, the rate jumps to one half that of second class characters plus that of first class characters. From 51 to 70, the experience required follows a custom formula.

You can reference the following chart for required and total job experience for each level.

Lvl Exp Total   Lvl Exp Total   Lvl Exp Total   Lvl Exp Total   Lvl Exp Total
1 - -   16 6,385 24,767   31 87,100 534,693   46 916,689 5,401,355   61 3,695,474 40,351,137
2 72 72   17 7,172 31,939   32 93,338 628,031   47 1,130,023 7,448,067   62 4,012,251 44,363,388
3 92 164   18 8,002 39,941   33 99,792 727,823   48 1,188,623 8,636,690   63 4,181,112 48,544,500
4 142 306   19 10,321 50,262   34 119,308 847,131   49 1,377,408 10,014,098   64 4,302,211 52,846,711
5 174 480   20 13,717 63,979   35 143,183 990,314   50 1,551,289 11,565,387   65 4,496,584 57,343,295
6 301 781   21 17,554 81,533   36 231,068 1,221,382   51 1,746,582 13,311,969   66 4,578,951 61,922,246
7 443 1,224   22 19,288 100,821   37 257,377 1,478,759   52 1,845,236 15,157,205   67 4,869,523 66,791,769
8 548 1,772   23 21,103 121,924   38 274,363 1,753,122   53 1,954,741 17,111,946   68 5,022,114 71,813,883
9 799 2,571   24 26,354 148,278   39 314,246 2,067,368   54 2,124,555 19,236,501   69 5,123,654 76,937,537
10 1,270 3,841   25 33,485 181,763   40 371,105 2,438,473   55 2,345,698 21,582,199   70 5,395,117 82,332,654
11 1,838 5,679   26 41,344 223,107   41 431,038 2,869,511   56 2,548,763 24,130,962        
12 2,145 7,824   27 44,772 267,879   42 476,309 3,345,820   57 2,759,555 26,890,517        
13 2,473 10,297   28 48,344 316,223   43 588,548 3,934,368   58 3,021,488 29,912,005        
14 3,339 13,636   29 58,910 375,133   44 665,256 4,599,624   59 3,254,111 33,166,116        
15 4,746 18,382   30 72,460 447,593   45 801,731 5,401,355   60 3,489,547 36,655,663        
Gunslinger Job Bonus

1 0 0 0 0 1 0
2 0 0 0 0 1 1
3 0 0 0 0 1 1
4 0 0 0 0 1 2
5 0 0 0 0 1 2
6 0 0 0 0 2 2
7 0 0 0 0 2 2
8 0 0 0 0 2 2
9 0 0 0 0 2 2
10 0 0 0 0 2 2
11 0 0 0 0 3 2
12 0 0 0 0 3 3
13 0 0 0 0 3 3
14 0 0 0 0 3 3
15 0 0 0 0 3 3
16 0 0 0 0 3 3
17 0 0 0 0 4 3
18 0 0 0 0 4 3
19 0 0 0 0 4 3
20 0 0 0 0 4 3
21 0 0 0 0 4 4
22 0 0 0 0 4 4
23 0 0 0 0 4 4
24 0 0 0 0 4 4
25 0 0 0 0 5 4
25 0 0 0 0 5 4
26 0 0 0 0 5 4
27 0 0 0 0 5 4
28 0 0 0 0 5 4
29 0 0 0 0 5 4
30 0 0 0 0 5 4
31 0 0 0 0 5 5
32 1 0 0 0 5 5
33 1 0 0 0 5 5
34 1 0 0 0 5 5
35 1 0 0 0 6 5
36 1 0 0 0 6 5
37 1 0 0 0 6 5
38 1 0 0 0 6 5
39 1 0 0 0 6 5
40 1 0 0 0 6 5
41 2 0 0 0 6 5
42 2 0 0 0 6 5
43 2 0 0 0 6 5
44 2 0 0 0 6 5
45 2 0 0 0 7 5
46 2 0 0 0 7 5
47 2 0 0 0 7 5
48 2 0 0 0 7 5
49 2 0 0 0 7 5
50 3 0 0 0 7 5
51 3 0 0 0 7 6
52 3 0 0 0 7 6
53 3 0 0 1 7 6
54 3 0 0 1 7 6
55 3 0 0 1 8 6
56 3 0 0 1 8 6
57 3 0 0 1 8 6
58 3 0 0 1 8 6
59 3 1 0 1 8 6
60 3 1 1 1 8 6
61 3 1 1 2 8 6
62 3 1 1 2 9 6
63 3 1 1 2 9 7
64 4 1 1 2 9 7
65 4 1 1 2 9 7
66 4 1 1 2 9 7
67 4 1 1 2 9 7
68 4 1 1 2 9 7
69 4 1 1 2 9 7
70 4 1 1 2 9 7

Gunslinger Skill Tree



Gunslinger 'Coin' Skills

Flip The Coin
Skill Type: Active / Support
Weapon Restriction: None
Max Level: 5
Prerequisites: None
Adjustable Level: No
Range: N/A
Description: Flips one zeny coin. If the coin comes up heads, you gain one golden coin. If it comes up tails, you lose one gold coin. Each cast takes 1z, has no cast time and no delay and can be cast as fast as your attack speed. Coins collected show up circling around your character in a way similar to that of a monks spirit spheres, and one can gather up to 10 coins. Each coin gives a mastery style bonus attack of +3 atk per coin. Coins last a total of 10 minutes or until consumed by skills, and cannot be removed via dispell.

Level
1 2 3 4 5
Success Rate 30% 40% 50% 60% 70%
SP Cost 2
Zeny Cost 1z


Fling
  Skill Type: Active / Ranged Single Target Physical Attack
Weapon Restriction: None
Max Level: 1
Prerequisites: Flip the Coin Lv1
Adjustable Level: No
Range: 10 Cells
Target: One Enemy
Description: Using one or more gold coins, Fling drops the defence of the target. Fling uses as many coins as you have available to a maximum of 5 coins per cast. Fling drops both subtraction defence (vit def) and percent defence (armor def) by a percent based on the number of coins used, and the effect lasts for 30 seconds. When used against another player however it will only reduce the subtraction defence. The effect cannot be stacked by repeated castings, and does not stack with the reduction from the Swordsman skill Provoke. Fling has no cast time and no delay.

Coins Used
1 2 3 4 5
Def Reduction 5% 10% 15% 20% 25%
SP Cost 10


Triple Action
  Skill Type: Active / Ranged Single Target Physical Attack
Weapon Restriction: None
Max Level: 1
Prerequisites: Flip the Coin Lv1, Single Action Lv1, Chain Action Lv10
Adjustable Level: No
Range: 10 Cells
Target: One Enemy
Description: Uses one gold coin to deal 3 hits to a target with a single shot. The enemy takes 3 hits at 150% each for a total of 450% attack, and maintains the element of your weapon/bullet. Triple Action has no cast time, and an after cast delay dependant on your attack speed.

Level
1
Damage 450%
SP Consumption 20
Coin Consumption 1
Bullet Consumption 1


Bull's Eye
Skill Type: Active / Ranged Single Target Physical Attack
Weapon Restriction: None
Max Level: 1
Prerequisites: Flip the Coin Lv5, Single Action Lv5, Tracking Lv10
Adjustable Level: No
Range: 10 Cells
Target: One Enemy
Description: Uses one gold coin to deal a strong hit designed specifically to hunt a humans or animals. When used on a demihuman or brute enemy, Bull's Eye deals 500% damage and has a small chance to cause coma (reduces hp and sp to 1). If used against any other kind of monster they take only 100% atk and no chance to coma. Boss monsters are also immune to the coma chance. Bull's Eye has a small cast time, and a delay dependant on your attack speed.

Level
1
Damage 500%
Coma Chance 0.1%
SP Consumption 30
Coin Consumption 1
Bullet Consumption 1
Cast Time [s] 0.5s


Madness Canceller
  Skill Type: Active / Support
Weapon Restriction: None
Max Level: 1
Prerequisites: Flip the Coin Lv4, Single Action Lv1, Chain Action Lv3, Rapid Shower Lv7, Desperado Lv5, Gatling Fever Lv1
Adjustable Level: No
Range: N/A
Description: One of two augmentation skills, Madness Canceller greatly boosts your attack speed and damage, but makes you unable to move for the full durration of 15 seconds. Madness Canceller cannot be used in conjunction with Adjustment. Madness Canceller has a lengthy cast time and aftercast delay.

Level
1
Attack Increase +100 Atk
Attack Speed Boost +20%
SP Consumption 30
Coin Consumption 4
Durration [s] 15s
Cast Time [s] 3s
Aftercast Delay [s] 4s


Adjustment
  Skill Type: Active / Support
Weapon Restriction: None
Max Level: 1
Prerequisites: Flip the Coin Lv4, Single Action Lv5, Tracking Lv7, Disarm Lv5
Adjustable Level: No
Range: N/A
Description: One of two augmentation skills, Adjustment drops your accuracy for greater ability to dodge and avoid hits. Your Hit rate is dropped by 30, but your flee is boosted by 30, and you recieve 20% less damage from all ranged attacks. The ranged reduction would stack with any existing cards and equipment that you have that drop ranged damage. Adjustment cannot be used in conjunction with Madness Canceller. The skill lasts for only 30 seconds, and has a 1 second cast time and 1 second aftercast delay.

Level
1
Flee Rate +30
Hit Rate -30
Range Damage Reduction +20%
SP Consumption 15
Coin Consumption 2
Durration [s] 30s
Cast Time [s] 1s
Aftercast Delay [s] 1s


Increase Accuracy
  Skill Type: Active / Support
Weapon Restriction: None
Max Level: 1
Prerequisites: Flip the Coin Lv2, Snake Eye Lv10
Adjustable Level: No
Range: N/A
Description: Uses four of your existing coins to adjust your weapon to perform better for one minute. Durring this time you will have increased hit rate, and have a small boost to Agi and Dex. Increasing Accuracy lasts for 60 seconds, has no cast time and a short aftercast delay of 1 second.

Level
1
Hit Rate +20
Agi/Dex Increase +4
SP Consumption 30
Coin Consumption 4
Durration [s] 60s
Cast Time [s] 0s
Aftercast Delay [s] 1s


Magical Bullet
Skill Type: Active / Ranged Single Target Physical Attack
Weapon Restriction: None
Max Level: 1
Prerequisites: Flip the Coin Lv1
Adjustable Level: No
Range: 10 Cells
Target: One Enemy
Description: Uses one gold coin to create a magical bullet to strike the target. Magical Bullet does a combination of both physical and magical attack (matk) and deals ghost property damage. You can use Magical Bullet without bullets, or without even a weapon equipped. There is no cast time or aftercast delay, and can be cast up to as fast as your attack speed.

Level
1
Physical Damage 100%
Magical Damage 100%
Element Ghost
SP Consumption 7
Coin Consumption 1
Bullet Consumption 0


Cracker
  Skill Type: Active / Ranged Single Target Physical Attack
Weapon Restriction: None
Max Level: 1
Prerequisites: Flip the Coin Lv1
Adjustable Level: No
Range: 10 Cells
Target: One Enemy
Description: Uses one gold coin to fire a blank shot at the enemy which has a chance to stun the opponent. The chance to stun increases as you are closer to your target. The base stun is aproximately 60% chance at one cell range, with the chance dropping by 5% per additional cell to a minimum of 30% chance at 7 or more cells. The base stun rate is 5 seconds. Both the chance and durration are reducable by vit and luck on the target.

Level
1
Stun Chance 30%-60%
Stun Durration 5s
SP Consumption 10
Coin Consumption 1
Bullet Consumption 1
Cast Time [s] 0s
Aftercast Delay [s] 1s


Gunslinger 'Gun' Skills

Single Action
  Skill Type: Passive / Support
Weapon Restriction: None
Max Level: 10
Prerequisites: None
Description: The most basic of Gunslinger skills, Single Action increases your accuracy and attack speed with all guns. Higher levels will increase your attack speed boost and hit rate.

Level
1 2 3 4 5 6 7 8 9 10
Hit Increase +2 +4 +6 +8 +10 +12 +14 +16 +18 +20
ASPD Increase +1% +2% +3% +4% +5%


Snake Eye
  Skill Type: Passive / Support
Weapon Restriction: None
Max Level: 10
Prerequisites: None
Description: Snake eye boosts your perception, increasing both your range and accuracy. Snake Eye affects the range of the skills Rapid Shower, Piercing Shot, Full Buster, Spread Attack, and Ground Drift. 

Level
1 2 3 4 5 6 7 8 9 10
Hit Increase +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
Range Increase +1 +2 +3 +4 +5 +6 +7 +8 +9 +10


Chain Action
  Skill Type: Passive / Support
Weapon Restriction: Handgun Only
Max Level: 10
Prerequisites: Single Action Lv1
Description: Chain Action gives you the ability for your shots to hit twice. Higher levels of the skill increase the chance of double attacking. Critical hits take priority over this double attack, and successful double attacks do not take additional bullets. Chain action works with Handguns only. Despite the similarities with the Thief skill Double Attack, Sidewinder card will not allow the use of Chain Action with other weapons.

Level
1 2 3 4 5 6 7 8 9 10
Activation Chance 5% 10% 15% 20% 25% 30% 35% 40% 45% 50%
Bullet Consumption 1


Rapid Shower
Skill Type: Active / Ranged Single Target Physical Attack
Weapon Restriction: Handgun Only
Max Level: 10
Prerequisites: Single Action Lv1, Chain Action Lv3
Adjustable Level: Yes
Range: 8 Cells increased by Snake Eye
Target: One Enemy
Description: Rapid Shower shoots 5 bullets in rapid succession, dealing high damage against a single target. Rapid Shower uses 5 bullets regardless of level, and the range can be increased by Snake Eye. Rapid Shower has no cast time and a small aftercast delay.

Level
1 2 3 4 5 6 7 8 9 10
Damage 550% 600% 650% 700% 750% 800% 850% 900% 950% 1000%
SP Cost 22 24 26 28 30 32 34 36 38 40
Bullet Consumption 5


Desperado
Skill Type: Active / Short Range Area-of-Effect Physical Attack
Weapon Restriction: Handgun Only
Max Level: 10
Prerequisites: Single Action Lv1, Chain Action Lv3, Rapid Shower Lv5
Adjustable Level: Yes
Range: N/A
Target: Around Self
Description: When you activate Desperado, you spin around and strike all targets nearby. Desperado fires 10 bullets, and randomly strikes targets. Of course, line of sight is needed for targets to be hit. Higher levels of the skill increases the amount of damage each hit does. Desperado is considered a short range attack, and hence bypasses pneuma, but can be blocked by safety wall. Cards and equipment that boost ranged damage such as Archer Skeleton Card and Bow Thimble to not affect Desperado, though standard cards which boost your base attack and damage by a percent will function properly. Desperado has no cast time, and a 1 second aftercast delay.

Targets closest to you have a higher chance to take more hits, and each target can get hit from anywhere from 0-10 hits. The following chart describes the average number of hits and average damage (presuming level 10) of desperado, based on thier position around you.

0.4HIT
(220%)
0.8HIT
(440%)
1.2HIT
(660%)
1.2HIT
(660%)
1.2HIT
(660%)
0.8HIT
(440%)
0.4HIT
(220%)
0.8HIT
(440%)
1.6HIT
(880%)
2.4HIT
(1320%)
2.4HIT
(1320%)
2.4HIT
(1320%)
1.6HIT
(880%)
0.8HIT
(440%)
1.2HIT
(660%)
2.4HIT
(1320%)
3.6HIT
(1980%)
3.6HIT
(1980%)
3.6HIT
(1980%)
2.4HIT
(1320%)
1.2HIT
(660%)
1.2HIT
(660%)
2.4HIT
(1320%)
3.6HIT
(1980%)
3.6HIT
(1980%)
3.6HIT
(1980%)
2.4HIT
(1320%)
1.2HIT
(660%)
1.2HIT
(660%)
2.4HIT
(1320%)
3.6HIT
(1980%)
3.6HIT
(1980%)
3.6HIT
(1980%)
2.4HIT
(1320%)
1.2HIT
(660%)
0.8HIT
(440%)
1.6HIT
(880%)
2.4HIT
(1320%)
2.4HIT
(1320%)
2.4HIT
(1320%)
1.6HIT
(880%)
0.8HIT
(440%)
0.4HIT
(220%)
0.8HIT
(440%)
1.2HIT
(660%)
1.2HIT
(660%)
1.2HIT
(660%)
0.8HIT
(440%)
0.4HIT
(220%)


Level
1 2 3 4 5 6 7 8 9 10
Damage per Hit 100% 150% 200% 250% 300% 350% 400% 450% 500% 550%
SP Cost 32 34 36 38 40 42 44 46 48 50
Bullet Consumption 10


Tracking
Skill Type: Active / Ranged Single Target Physical Attack
Weapon Restriction: Handgun and Rifle Only
Max Level: 10
Prerequisites: Single Action Lv5
Adjustable Level: Yes
Range: 10 Cells
Target: One Enemy
Description: By taking a little extra time to track the target, you can guarentee a very powerful single shot. Tracking has a cast time which is fixed, and cannot be modified by dex, suffragium, magic strings, phen or similar items/skills, and is interuptable. There is no aftercast delay. The range of Tracking is fixed at 10 cells, and is not increased by Snake Eye.

Level
1 2 3 4 5 6 7 8 9 10
Damage 300% 400% 500% 600% 700% 800% 900% 1000% 1100% 1200%
Cast Time[s] 1.2s 1.4s 1.6s 1.8s 2.0s 2.2s 2.4s 2.6s 2.8s 3.0s
SP Cost 15 20 25 30 35 40 45 50 55 60
Bullet Consumption 1


Disarm
  Skill Type: Active / Ranged Single Target Physical Attack
Weapon Restriction: Handgun and Rifle Only
Max Level: 5
Prerequisites: Adjustment Lv5
Adjustable Level: Yes
Range: 7 Cells
Target: One Enemy
Description: Disarm fires a single shot at the weapon or hand of the opponent, causing them to drop thier weapon. Disarm functions similar to that of the Rogue skill Divest Weapon, and when successful Disarm prevents that target from re-equipping thier weapon for a short period of time. Each level of Disarm increases the base success rate of the skill, and the success rate increases when the DEX of the Gunslinger is higher than that of the target. The ranged is fixed at 7 cells and is not increased by Snake Eye.

Disarm is considered a ranged physical attack. The damage and its disabling effects can be blocked with the use of Pneuma. Disarm does a small amount of damage equal to your regular attack. If the damage caused by Disarm is blocked, reflected or otherwise negated, the target will not have a chance to lose thier weapon.

When cast on a monster, that monsters attack power is reduced by 25%. Disarm is ineffective on Boss type monsters. 

Level
1 2 3 4 5
Damage 100%
Base Success Rate 3% 6% 9% 12% 15%
SP Cost 15 20 25 30 35
Bullet Consumption 1


Piercing Shot
  Skill Type: Active / Ranged Single Target Physical Attack
Weapon Restriction: Handgun and Rifle Only
Max Level: 5
Prerequisites: Single Action Lv5, Adjustment Lv5
Adjustable Level: Yes
Range: 10 Cells and increased by Snake Eye
Target: One Enemy
Description: Piercing Shot fires a well placed hit designed to cause as much internal damage as possible. Piercing Shot bypasses the defence of the target, and has a chance to inflict bleeding on the target. Of course, undead monsters and boss monsters are immune to bleeding status. The skill has a cast time of 1.5 seconds for all levels, and no aftercast delay.

Level
1 2 3 4 5
Damage 120% 140% 160% 180% 200%
Base Bleeding Chance 3% 6% 9% 12% 15%
Base Bleeding Durration [s] 120s
SP Cost 11 12 13 14 15
Bullet Consumption 1


Gatling Fever
  Skill Type: Active / Support
Weapon Restriction: Gatling Gun Only
Max Level: 10
Prerequisites: Single Action Lv1, Chain Action Lv3, Rapid Shower Lv7, Desperado Lv5
Adjustable Level: Yes
Range: N/A
Target: N/A
Description: Gatling Fever cranks up your attack speed and damage at the expense of your ability to move and dodge attacks. Gatling Fever is a toggle skill; using the skill in the durration will not cost SP and will cancel out the skill effect. The movement speed reduction of Gatling Fever cannot be negated, any skills or items that normally would boost your movement speed do not apply while the skill is in effect. The attack speed boost of Gatling Fever stacks with the bonus from Madness Canceller. The attack boost of the skill is the same as that of Andre of Zipper Bear Card, and is affected by attack % cards, the sign, and the defence of the target.

Level
1 2 3 4 5 6 7 8 9 10
Attack Increase +30 +40 +50 +60 +70 +80 +90 +100 +110 +120
Attack Speed Increase 2% 4% 6% 8% 10% 12% 14% 16% 18% 20%
Flee Adjustment -5 -10 -15 -20 -25 -30 -35 -40 -45 -50
Durration 30s 45s 60s 75s 90s 105s 120s 135s 150s 165s
SP Cost 30 32 34 36 38 40 42 44 46 48


Dust
  Skill Type: Active / Short Range Physical Attack
Weapon Restriction: Shotgun Only
Max Level: 10
Prerequisites: Single Action Lv5
Adjustable Level: Yes
Range: 3 Cells
Target: Single Target
Description: Firing the shotgun at point blank range, Dust does high short range damage and knocks the opponent back. Dust is considered a short ranged attack, and hence is not blockable by pneuma (but blockable by safety wall), and items and cards such as archer skeleton and bow thimble which boost your ranged damage do not affect the damage of Dust. Other cards which boost your attack by a set amount or by a percent will still function properly with this skill. Opponents hit by Dust are thrown back 5 cells. Dust has a one second cast time and one second aftercast delay for all levels.

Level
1 2 3 4 5 6 7 8 9 10
Damage 150% 200% 250% 300% 350% 400% 450% 500% 550% 600%
SP Cost 3 6 9 12 15 18 21 24 27 30
Bullet Consumption 1


Full Buster
  Skill Type: Active / Ranged Single Target Physical Attack
Weapon Restriction: Shotgun Only
Max Level: 10
Prerequisites: Single Action Lv5, Dust Lv3
Adjustable Level: Yes
Range: 8 Cells and increased by Snake Eye
Target: Single Target
Description: Full Buster uses your shotgun to fire multiple shells at once at one single target to do massive damage. Because of the strain on the gun, there is a heavy cooldown time associated with the skill that prevents you from attacking or using skills (but is reducable through strings). Because of the blast, this skill actually has a chance to blind yourself when casting. Chance to blind is reducable by normal means. Snake Eye boosts the range of this skill. Full Buster's damage is affected as normal by all cards an items which boost your attack power and your ranged damage by a specific amount or percent.

Level
1 2 3 4 5 6 7 8 9 10
Damage 400% 500% 600% 700% 800% 900% 1000% 1100% 1200% 1300%
Cooldown Time [s] 1.2s 1.4s 1.6s 1.8s 2.0s 2.2s 2.4s 2.6s 2.8s 3.0s
Blind Chance 2% 3% 6% 8% 10% 12% 14% 16% 18% 20%
SP Cost 20 25 30 35 40 45 50 55 60 65
Bullet Consumption 2 4 6 8 10


Spread Attack
  Skill Type: Active / Ranged Area of Effect Physical Attack
Weapon Restriction: Shotgun Only
Max Level: 10
Prerequisites: Single Action Lv5, Dust Lv3, Full Buster Lv5
Adjustable Level: Yes
Range: 8 Cells and increased by Snake Eye
Target: Single Target
Description: Spread Attack uses several bullets to strike a large area. While the skill is not quite as powerful as other Shotgun skills, Spread Attack affects a larger area than any other gunslinger skill. Regardless of the range this is cast at, its considered a ranged attack meaning its blockable by pneuma and affected by ranged damage reduction items, but is augmented by items which increase your ranged damage. In order to cast Spread Attack, you must chose an enemy you wish to fire at, as Spread Attack isn't ground targeted.

Level
1 2 3 4 5 6 7 8 9 10
Damage 100% 120% 140% 160% 180% 200% 220% 240% 260% 280%
Area of Effect 3 x 3 5 x 5 7 x 7 9 x 9
SP Cost 15 20 25 30 35 40 45 50 55 60
Bullet Consumption 5


Ground Drift
Skill Type: Active / Ground Targeted Ranged Trap
Weapon Restriction: Grenade Launcher Only
Max Level: 10
Prerequisites: Single Action Lv5, Dust Lv3, Full Buster Lv5, Spread Attack Lv7
Adjustable Level: Yes
Range: 10 Cells and increased by Snake Eye
Target: Ground Targeted
Description: Ground Drift fires a grenade sphere at a particular location as a proximity explosive. Grenades last on the ground for a short period of time. When an enemy comes near one of these grenades, it explodes and deals damage within a 3x3 area. Grenades placed in this way won't be triggered by or hurt friendly players.

Ground Drift can be used on any walkable cell within line of sight of the player. Ground Drift cannot be placed on Magnetic Earth however, and Pneuma will block both the casting and the damage caused by the grenades. Its possible to stack grenades and even shoot them at the feet of enemies to immediately deal damage. Damage caused by Ground Drift is equal to that of a regular hit to a target (100%), plus an additional bonus damage from the skill in the form of defence bypassing neutral element damage. Ground Drift has a two second cast time which is reducable by dex.

In addition to bonus damage, each type of sphere causes additional status effects. With the exception of the Flare Sphere, these status effects are avoidable and can be reduced by normal means.
  • Fire Sphere: 5 Cell Knockback.
  • Wind Sphere: Chance to cause stun.
  • Poison Sphere: Chance to cause poison.
  • Blinding Sphere: Chance to cause blind.
  • Ice Sphere: Chance to cause freezing.
Level
1 2 3 4 5 6 7 8 9 10
Bonus Damage +50 +100 +150 +200 +250 +300 +350 +400 +450 +500
Durration [s] 3s 6s 9s 12s 15s 18s 21s 24s 27s 30s
SP Cost 4 8 12 16 20 24 28 32 36 40
Sphere Consumption 1