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                     R A G N A R O K   O N L I N E     
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Ragnarok Online Lance FAQs/Guide    
for PC (DOS/Windows)    
FAQs/Guide created by Mad Monarch Gyl    
Mad Monarch Gyl (evil_tyrant_gyl@hotmail.com)    
Copyright 2003 by Mad Monarch Gyl    
Created: September 29, 2003 (09.29.03)    
MSN Contact: evil_tyrant_gyl@hotmail.com    
Update: October 2, 2003 (10.01.03)    
Version: 2.6 
*-The following information found in this guide is mostly based on my pRO   
(Philippines) version of Ragnarok Online. Though most are still appropriate    
to most server. So with that in mind let's continue! 
*-I strictly advise you to read the E-Mail Policy before emailing me or   
adding me to your MSN contacts! 
Disclaimer:   
This FAQ/Walkthrough is created for personal use only, meaning it should not    
be used for anything that gains any money. Magazines, Game Guides, Websites    
in particular should not have this guide with out my permission. Ripping off    
part(s) of this FAQ/Walkthrough and putting it as your own results you to be    
guilty of the crime "Plagiarism". 
Plagiarism is an act of stealing, ripping off, copying ideas or words of   
another person and taking it as your own without a crediting the real source    
the just way that he/she should have been thanked. To simply put it,    
Plagiarism is bad. 
Also, you could never ever use this FAQ/Walkthrough to make your own    
FAQ/Walkthrough, you must do everything yourself or if you do somehow use    
this or any other guide you should give proper credit to the author. Also,    
you could have this FAQ/Walkthrough on your website provided that not a    
single character has been altered and you must have my permission before    
you could do so. If you didn't have my permission then you have crossed the    
lines of the copyrights law. By the way, you could print the whole    
thing/parts of the FAQ/Walkthrough though. 
"Walang nakawan pare..." (Please don't steal =P)
The guide could only be seen at:   
www.gamefaqs.com 
Contents:   
I.    Introduction    
II.   Revisions    
III.  E-Mail/Contacts Policy    
IV.   Game Basics    
      A. Introduction to Lancer    
      B. Lancer Basics    
      C. Why follow be a Lancer?    
      D. Basic Stat Points    
V.    Stats/Skill Builds    
VI.   Where to Level    
VII.  The Ways of a Lancer    
      A. Earning Money    
      B. Party to choose    
      C. PvP hints/tips    
      D. Monster Flee Chart    
VIII. Card Hunting Leveling Guide    
IX.   Credits 
                            *-*-*-*-*-*-*-*-   
                            * Introduction -    
                            *-*-*-*-*-*-*-*-    
Hey! Gyl here! You guys might know me but anyway that doesn't matter. I've    
been an average FAQ writer(I think) and am actually be writing one for a    
long time already so it won't be a matter if you're hoping to find the guide    
as useful as it would be. I've been trying to bring out the best in every    
guide I create and I'm hoping that you not only find the guide comprehensive    
but at the same time entertaining. Entertaining to a point that you won't    
feel tired of reading them and just keep reading at the same time. The guide    
is created for you to freely move around yourself. I won't be ordering you    
to do this or do that but merely suggestions as to at least beat a    
level/boss/stage/something. BTW, if you've seen my other guides this one    
would be fairly different as I'll be using a new way like adding quotes    
appropriate to the theme of the part you're reading. 
I must warn you before playing, Ragnarok Online is a very addiciting game   
though at first you might notice that it's a sensless-hack-and-slash type of    
game with no real story line or quests to be taken to be as its backbone.    
I must also warn you that if you're not that good with scheduling or managing    
your time then you should leave as the game will suck a portion of your    
social life if you let it consume you. The game is fairly fun perhaps the    
interaction with other people is its charm. Anyway, this guide is designed    
not to tackle the whole game itself but would basically be dealing with the    
SpearKnights/Lancer builds. Why you ask? Basically, I find people more fond    
of the 2 handed Knight Build/Agi Build and they think of Vit type swordies    
which are easily inclined to using spears are a bunch of weaklings. What    
I'm trying to do here is to create a guide that'll give players an idea to    
how they should be raising their Swordies to be the toughest knight(Spear    
Knight to be exact) there is. Anyway, this stuff should be on another    
topic... 
Let's roll...
                             *-*-*-*-*-*-*   
                             * Revisions *    
                             *-*-*-*-*-*-* 
September 29, 2003 (09.29.03) Version 1   
---------------------------------------    
- It's basically what the FAQs is composed of. 
September 30, 2003 (09.30.03) Version: 2   
----------------------------------------    
A lot of updated here. Those that has a COMING SOON!! note is almost filled    
now so you'll be getting a lot of informations from this guide right now.    
Other than that there are no new sections or subsections just updates.    
BTW, I've missed changing the comments on the Skill List I copied from    
Weggy's guide. I've done that as well. Also, check out the skill builds    
as it is now revised into a much detailed category. 
October 1, 2003 (10.01.03) Version: 2.3   
---------------------------------------    
Now, I really blew it! I've missed changing some Battle Acolyte labeled    
stuffs here but as promised to some mailers I've changed them A.S.A.P.    
Also, thanks to Cuirassier for pointing out that skills only reach 49    
points in total. I probably missed that due to trying to exert to much    
to post this guide. I've continued on my quest to fill every unfilled    
sections here. I'll raise the guide's bytes like crazy! 
October 2, 2003 (10.01.03) Version: 2.6   
---------------------------------------    
A very nice update with the Ways of a Lancer section. Check it out. Also,    
I really need you guys to help out ^_^. You can submit them to me anytime    
just check my guide and look for those what you feel needed an additional    
information or a taste of your own way ^_^. Thanks in Advance! I'll get    
back to work again! 
                         *-*-*-*-*-*-*-*-*-*-*-*-*-   
                         * E-Mail/Contacts Policy -    
                         *-*-*-*-*-*-*-*-*-*-*-*-*-    
Why'd I suddenly summon a E-Mail/Contacts Policy section? Simply to    
categorize every mail that I've been recieving from those that are possibly    
either a Virus or something bad. I would suggest you follow the following     
things below so as to quickly get a reply off the day or two after you     
mailed me. Yes! I'm that quick on replying mails as I don't want my Inbox    
to be so filled and to make my browser go faster when checking things out.    
Anyway here are the list of Do's and Don'ts doing something that is on    
either the Do's/Don'ts list will seriously affect the odds of you getting    
a reply so I suggest you follow them as simple rules are applied. 
*- E-Mails -*
Do’s and Dont's   
---------------    
1. Only send me questions that can't be found on my guide. I will be more    
happy to help you in this case.    
2. Try to be specific in defining something or when stating what had    
happened.    
So I won't be e-mailing you back for some questions that'll simply consume    
our precious time.    
3. I won't be accepting or be opening any mails that has attachments.    
4. Check the latest version of the guide before sending in any questions,    
chances are that your question might be answered in the newest version of    
the guide.    
5. If I happen to not reply after three or so days than e-mail me again     
nicely and I'll reply ASAP.    
6. You must label your mail with the game title whether a submission or a     
question (E.I. FFX-2 <insert any topic for your contribution> or just FFX-2    
for questions or inquiries).    
7. Don't be persistent, don't e-mail me the very same question that I've    
already answered.    
8. Don't send me nonsense e-mails like "How much is..." "Can you buy me     
this?"    
9. Be nice! Don't use bad words in your mail.    
10. No Chain Mails!    
Doing anything that isn't allowed will automatically make your address be    
blocked from any future mail you might possibly send. 
*- MSN CONTACT -*
Do’s and Dont's   
---------------    
1. You're freely able to add me into your contact list.    
2. You should take the initiative to introduce yourself if you've managed to    
catch me online. This is done by simply stating which game guide you've got    
my contact (e.i. FFX-2, Harvest Moon Advance 2 etc...)    
3. Ask questions ASAP!    
4. No Spamming!    
5. Please don't use bad words!    
6. Don't send me any files over MSN.    
MSN contacts that are inactive after 2 weeks will be removed from my list.    
You can just add me again or e-mail me if you've got any other inquiries. 
                           *-*-*-*-*-*-*-*   
                           * Game Basics *    
                           *-*-*-*-*-*-*-* 
      "If the student does not wish to gain strength,   
       he cannot become truly strong."    
                      -- Hiko Seijuro, Rurouni Kenshin 
*-                         -*   
*- Introduction to Lancers -*    
*-                         -*    
Lancer/SpearKnight - A term most commonly used to people who wished to be    
different to other knights and took up their spears and wield it better then    
swords. They are either on-foot or aboard a PecoPeco. A Lancer/SK is commonly    
placed in the frontline and is mostly used to utilize their overpowered    
offensive attacks. Some would wish to be as fast as thieves but most of the    
time those that followed the way of a real Lancer are tough and can withstand    
any kinds of beating. Though they're not that famous compared to Agility    
Knights most underestimate their power and would simply look down before them    
but the truth is that only those who persevere would only see the true light    
and power of a real Lancer. Equipped with their powerful spear they can wield    
it and dish off damage better than any knights who might come up in their way    
and at the same time with their keen sight most of them rarely miss their    
target. Swordsman are still as famous as ever and with the anticipation of    
the Crusader class many might still change their mind and perhaps turn sides    
and be one of us SpearKnights. 
Lancers are basically designed to take minimum hits and dish back twice as   
much damage. They could easily bash their way through mobs and even perform    
better against bigger enemies. With the HP recovery skill they won't have    
to worry about healing and with the High Vitality they have they're designed    
to be earning as much HP recovery every turn. Lancers are fun and a very     
effective way of being a knight since it complements the use of PecoPeco. 
*-               -*   
*- Lancer Basics -*    
*-               -* 
Lancers, Midgard's Pillar.
Lancers are one of the most underrated job in RO. As most of the time you'll   
see a swordsman/knight there are only a little as 20% chance of them being    
a SpearKnight/Lancer. They are very tough fighters that has an amazing    
healing recovery rate and has a fearsome way of dishing damage. With my    
experience using them I can safely say that they are in fact one of the most    
amazing jobs in terms of mob-controlling(if they can handle that well then    
think of just one vs one battle) and in PvP. Lancer's starts very well and    
can early on handle monsters like rockers or thief bugs in their mid-novice    
career but later on look frail and shabby without the proper equipments which    
at most is not cheap as a few would only be seen vending one. But with the    
right equipments you can easily compare your level 25 aspiring Lancer to    
a level 30 1 handed/2 handed swordsman (I notice this since leveling on the    
Elder Willow map). 
Swordsman an option to turn into a Knight or a Crusader.
Knights are simply a higher version of Swordsman as the real skills for a   
Lancer/SpearKnight is only available one you've turned into one. Crusaders    
on the other hand will be perhaps a slight variation of knights, but since    
I haven't been a crusader or am planning in the future I couldn't talk    
about them yet. Though there are 2 options after reaching job level 40.     
Taking one over another 
So you finally wanted to become an Lancer/SpearKnight?
To become a Lancer you first have to be a Swordsman, to do so reach the   
necessary requirements and visit the Swordsmans Guild in Izlude. You simply    
have to walk on sa series of obstacles and easily become a swordsman. 
Knights only requires you to be job level 40 or higher and visit where you   
signed up for the Culvert Volunteer just on the top left part of the Prontera    
City. 
*-                         -*   
*- Why follow be a Lancer? -*    
*-                         -* 
    "To be human is to know the fear of death, yet keep on fighting."   
                       -- Gau Ban, Shadow Skill. 
Simply to put it: "It's fun", "You'll be original", and "You'll prove people   
that lancers aren't just a nice title to hear". 
Lancers aren't boring. Unlike the most Generic/commonly used 2 handed AGI   
swordsman you'll simply be benefiting from your Two-Hand Quicken a lot sure,    
a +10 ASP but I believe using that SP cost for like a Brandish Spear would be    
more practical and you'll be waiting a bit more levels before you can go on    
tougher enemies yourself compared to that of Lancer. And the fact that there    
aren't much of a Spear Knight you should be unique compared to other knights    
you're walking along with. Seriously, being a Spear Knight or a Lancer will    
make you utilize a lot of your offensive power and toughness to withstand    
the pain as well as using the PecoPeco's additional attack bonus on spears    
(when you're a knight).  Also, Healing yourself isn't that hard as you'll    
benefit a lot from your high vit. 
*-                    -*   
*- Basic Stats Points -*    
*-                    -* 
    "I have found her weakness! She is still unused to the lovely   
     eye-patch, which obstructs her view from the left!"    
                              -- Koinosuke, Jubei-chan 
STR - Strenght   
AGI - Agility    
VIT - Vitality    
DEX - Dexterity    
INT - Intelligence    
LUK - Luck 
STR - affects on character's physical attack strength. Also it enlarges   
      character's weight limit so the character can carry more items.    
In the words of a Lancer: Strenght, yes you'll need a lot of brute force    
unlike those weaklings you'll be able to force yourself into anything. 
AGI - is deeply involved with the nibleness of character. AGI increases   
      flee rate of character and attack speed of weapons.    
In the words of a Lancer: Blech! The **** with this thing, you should've    
been a thief instead, those sly creature. 
VIT - affects on the defence/health of character. VIT increases the defence   
      of character so it enables the character to deal with less damage    
      taken from enemies.And it increases the maximum amount of HP and the     
      speed of HP recovery.    
In the words of a Lancer: Vitality! Who won't want this? We'll be tougher    
than rocks and some monsters would barely scratch us. 
DEX - affects on character's accuracy rate when attack or the use of weapon.   
      It increases average attack strength of weapons, especially the attack    
      strength of bows get more affected by DEX.Besides it reduces miss when    
      attack,also does the magical skill casting time.    
In the words of a Lancer: I like my blows to connect and so will yours. You    
should want them like your strenght. 
INT - is deeply involved with the magical ability of character. INT   
      increases Magical attack strength/defence and regist against magics.    
In the words of a Lancer: I think they should be very minimal though I would    
want some for a better SP regeneration rate but if you follow me I suggest    
you leave them. Brute Strenght is the way to go. 
LUK - It means the fortune of character, affects on various situations.    
      Besides, the rate of critical attack and perfect dodge are both     
      affected by LUK.    
In the words of a Lancer: Luck?! Blech! Who needs luck if you can constantly    
dish a certain amount of damage. 
                         *-*-*-*-*-*-*-*-*-*-*-   
                         * Stats/Skill Builds -    
                         *-*-*-*-*-*-*-*-*-*-*- 
      "If you want to defeat me, you must practice with your life!"   
                          -- Akira Sendo, Slam Dunk 
Vit Build #1   
------------ 
Starting stats: 9 STR, 9 AGI, 9 VIT, 1 INT, 1 DEX, 1 LUK
10 STR   
20 VIT    
10 DEX    
30 VIT    
20 DEX    
20 STR    
50 VIT    
30 STR    
30 DEX    
70 VIT    
40 STR    
80 VIT    
50 STR    
90 VIT    
99 STR    
99 VIT 
Comments: A very tough build and perhaps the best way to go. You'll be    
close to invincible with the proper armorings or equipments. Slow, yes but    
you'll be very durable ^_^. 
Vit Build #2   
------------ 
Starting stats: 9 STR, 9 AGI, 9 VIT, 1 INT, 1 DEX, 1 LUK
20 VIT   
10 DEX    
30 VIT    
20 DEX    
50 VIT    
20 STR    
30 DEX    
70 VIT    
40 STR    
80 VIT    
50 STR    
90 VIT    
99 STR    
99 VIT 
Comments: A very good variation that only differs on the way you distribute   
points. 
Vit Build #3   
------------ 
Starting stats: 9 STR, 9 AGI, 9 VIT, 1 INT, 1 DEX, 1 LUK
10 DEX   
30 VIT    
20 DEX    
50 VIT    
20 STR    
30 DEX    
70 VIT    
30 STR    
80 VIT    
50 DEX    
90 VIT    
99 DEX    
99 VIT 
Comments: A dexterous build that values one's ability to aim and hit the   
target. It's a nice path for those who's sole purpose to play is to PvP. 
Weggy's VIT/STR Build   
--------------------- 
Starting stats: 9 STR, 1 AGI, 5 VIT, 1 INT, 5 DEX, 9 LUK
10 STR   
10 LUK    
15 VIT    
10 DEX    
30 VIT    
20 DEX    
20 STR    
60 VIT    
30 STR    
70 VIT    
30 DEX    
40 STR    
80 VIT    
50 STR    
90 VIT    
90 STR    
92 VIT 
Comments: This Swordsman is designed mostly to fight in aggressive areas.    
They have very high HP, and can regenerate it quick.  However, they are     
very boring, as you'll hack, slash, rest, rinse, repeat, for the rest of     
your RO career.  The preffered build if you like dungeons. 
*-             -*   
*- Skill build -*    
*-             -* 
You are free to mix any skill builds you like and send them over if you   
want to share them. They're merely suggestions and the most oftenly use    
stat builds for spearknights. 
1 Handed Swordie Path - Lancer/SpearKnight   
------------------------------------------    
10 HP Recovery    
10 1 Handed Sword Mastery    
10 Bash    
5 Provoke    
1 Endure    
4 Magnum Break    
---JOB 40---    
5 Magnum Break    
9 Provoke    
9 Magnum Break    
---JOB 50--- 
---KNIGHT---   
1 Riding    
5 Cavalier Mastery    
10 Spear Mastery    
5 Pierce    
3 Spear Stab    
5 Spear Boomerang    
10 Brandish Spear    
---Max anything you like afterwards--- 
Comments: Either you pick this or the it's counter-part you'll still end   
with the same result though you'll be able to spend more points on anything    
with this build. The 1 Handed path is designed for those who might want to    
go for 1 handed spears as well as you'll be using your shield for its added    
defensive rating. 
2 Handed Swordie Path - Lancer/SpearKnight   
------------------------------------------    
10 HP Recovery    
1  1 Handed Sword Mastery    
10 2 Handed Sword Mastery    
10 Bash    
5 Provoke    
1 Endure    
3 Magnum Break    
---JOB 40---    
9 Magnum Break    
9 Provoke    
---JOB 50--- 
---KNIGHT---   
1 Riding    
5 Cavalier Mastery    
10 Spear Mastery    
5 Pierce    
3 Spear Stab    
5 Spear Boomerang    
5 Auto Counter Attack    
10 Brandish Spear    
---Max anything you like afterwards--- 
Comments: Either you pick this or the it's counter-part you'll still end   
with the same result though you'll be able to spend more points on anything    
with this build. The 2 Handed path is designed for those who might want to    
get the Auto Counter skill which is mostly used for PvP purposes. 
1 Handed - Auto Counter Path   
-----------------    
10 HP Recovery    
10  1 Handed Sword Mastery    
9 Bash    
5 Provoke    
1 Endure    
5 2 Handed Sword Mastery    
---JOB 40---    
10 Bash    
8 Provoke/Magnum Break    
---JOB 50--- 
---KNIGHT---   
1 Riding    
5 Cavalier Mastery    
10 Spear Mastery    
5 Pierce    
3 Spear Stab    
5 Spear Boomerang    
5 Auto Counter Attack    
10 Brandish Spear    
---Max anything you like afterwards--- 
Comments: Either you pick this or the it's counter-part you'll still end   
with the same result though you'll be able to spend more points on anything    
with this build. The 1 Handed path is designed for those who might want to    
go for 1 handed spears as well as you'll be using your shield for its added    
defensive rating and at the same time this'll give you the Auto Counter    
Ability. 
Bowling/Brandish SpearKnight   
----------------------------    
Level 5 2-handed Sword Mastery, Level 10 2-hand Quicken, Level    
                5 Auto-counter, Level 10 Bash, Level 3 Magnum Break    
10 HP Recovery    
1  1 Handed Sword Mastery    
5  2 Handed Sword Mastery    
10 Bash    
3  Magnum Break    
5 Provoke    
1 Endure    
---Put point to any skills--- 
---KNIGHT---   
1 Riding    
5 Cavalier Mastery    
10 Spear Mastery    
5 Pierce    
3 Spear Stab    
5 Auto Counter    
10 2-hand Quicken    
---11 more points left distribute it yourself---    
---You can get the Brandish Spear early if you want---    
Brandish Spear    
Bowling Bash 
Comments: I'm not sure why I designed one? Believe it or not the only reason   
I put this up is for coolness purposes ^_^. I've seen one Knight PvP against    
a group of Knights and Battle Acolytes our model dude simply wiped them out    
in a very cool fashion. He switched from Bowling then to Brandish. I think    
you won't get any cooler than this though the only downside of this    
oh-so-cool build is that you're forced to exert that extra mile to earn    
them, so surely you'll be as cool as that Knight Dude but you'll be like    
around 80+ by then. 
Weggy's Way   
-----------    
5 Bash    
10 HP Regen    
10 Magnum Break    
5 Provoke    
3 Endure    
1 1-handed Sword Mastery    
5 2-handed Sword Mastery    
1 Point in... something 
1 Riding   
5 Cavalier Mastery    
10 Spear Mastery    
8 Pierce    
5 Spear Boomerang    
5 Counter Attack    
5 Spear Stab    
10 Brandish Spear 
<Copies Weggy's hand-writing ^_^>   
NOTE: Some of the original comments stays though I changed some to suit the    
Lancer/SpearKnight taste ^_^. The following are from his hard work so be    
sure to thank him if you'll be using this list as I just copied it from him. 
-------------------------------------------------------------------------------   
Fixed (Job Bonus) Stats    
------------------------------------------------------------------------------- 
Swordsman______________________________________________________________________
At Job Level 50: STR +7, AGI +2, VIT +4, INT +0, DEX +3, LUK +3
Job Level 2 : +1 STR   
Job Level 6 : +1 VIT    
Job Level 10: +1 DEX    
Job Level 14: +1 STR    
Job Level 18: +1 VIT    
Job Level 22: +1 DEX    
Job Level 26: +1 LUK    
Job Level 30: +1 AGI    
Job Level 33: +1 STR    
Job Level 36: +1 DEX    
Job Level 40: +1 STR    
Job Level 42: +1 VIT    
Job Level 44: +1 LUK    
Job Level 46: +1 AGI    
Job Level 47: +1 STR    
Job Level 49: +1 STR    
Job Level 50: +1 STR 
Knight_________________________________________________________________________
At Job Level 50: STR +8, AGI +2, VIT +10, INT +0, DEX +6, LUK +4
Job Level 1 : +1 VIT    
Job Level 3 : +1 VIT    
Job Level 4 : +1 STR    
Job Level 5 : +1 LUK    
Job Level 8 : +1 VIT    
Job Level 10: +1 STR    
Job Level 11: +1 DEX    
Job Level 12: +1 VIT    
Job Level 13: +1 AGI    
Job Level 15: +1 STR    
Job Level 17: +1 VIT    
Job Level 18: +1 VIT    
Job Level 19: +1 DEX    
Job Level 20: +1 LUK    
Job Level 21: +1 STR    
Job Level 23: +1 VIT    
Job Level 27: +1 STR    
Job Level 28: +1 LUK    
Job Level 29: +1 VIT    
Job Level 31: +1 DEX    
Job Level 33: +1 STR    
Job Level 36: +1 VIT    
Job Level 37: +1 LUK    
Job Level 38: +1 AGI    
Job Level 40: +1 DEX    
Job Level 43: +1 VIT    
Job Level 46: +1 STR    
Job Level 47: +1 STR    
Job Level 48: +1 DEX    
Job Level 49: +1 DEX 
-------------------------------------------------------------------------------   
Swordsman Skills    
------------------------------------------------------------------------------- 
Swordsman have a fair amount of skills.  3 are essential, 3 are quite good, and   
2 are so so. It doesn't actually matter if you be a 2 handed swordie or 1 handed    
swordie during your swordsman career as the real essence of being a Lancer/    
Spearknight is when you've reached the 2nd job level so it's your call, the only    
essential thing here is to get at least a level 1 Endure for the Cavalry Skill. 
One-Handed Sword Mastery_______________________________________________________
Pre-requisites: None   
Active or Passive?: Passive    
SP Use: None 
Level 1 : ATK +5   
Level 2 : ATK +10    
Level 3 : ATK +15    
Level 4 : ATK +20    
Level 5 : ATK +25    
Level 6 : ATK +30    
Level 7 : ATK +35    
Level 8 : ATK +40    
Level 9 : ATK +45    
Level 10: ATK +50 
Comments: 1 point is needed here if you're planning on getting the Auto-Counter   
skill which requires 2 handed sword mastery. I suggest you be a 1 handed swordsman    
during your swordie career so you won't be wasting a skill point. 
Two-Handed Sword Mastery_______________________________________________________
Pre-requisites: Level 1 One-Handed Sword Mastery   
Active or Passive?: Passive    
SP Use: None 
Level 1 : ATK +5   
Level 2 : ATK +10    
Level 3 : ATK +15    
Level 4 : ATK +20    
Level 5 : ATK +25    
Level 6 : ATK +30    
Level 7 : ATK +35    
Level 8 : ATK +40    
Level 9 : ATK +45    
Level 10: ATK +50 
Comments: The only reason to invest here is for you to earn the Auto-Counter   
skill and Two-Hand Quicken skill other than that upon reaching level 5 you    
should invest on something else. 
Fast HP Recovery_______________________________________________________________
Pre-requisites: None   
Active or Passive?: Passive    
SP Use: None 
Level 1 : 5 + (Max HP/500) HP every 10 seconds, extra 10% from healing items   
Level 2 : 10 + (Max HP/450) HP every 10 seconds, extra 20% from healing items    
Level 3 : 15 + (Max HP/400) HP every 10 seconds, extra 30% from healing items    
Level 4 : 20 + (Max HP/350) HP every 10 seconds, extra 40% from healing items    
Level 5 : 25 + (Max HP/300) HP every 10 seconds, extra 50% from healing items    
Level 6 : 30 + (Max HP/250) HP every 10 seconds, extra 60% from healing items    
Level 7 : 35 + (Max HP/200) HP every 10 seconds, extra 70% from healing items    
Level 8 : 40 + (Max HP/150) HP every 10 seconds, extra 80% from healing items    
Level 9 : 45 + (Max HP/100) HP every 10 seconds, extra 90% from healing items    
Level 10: 50 + (Max HP/50) HP every 10 seconds, extra 100% from healing items 
Comments: Max this nuff' said.
Bash___________________________________________________________________________
Pre-requisites: None   
Active or Passive?: Active    
SP Use: 8 SP up until level 5, 15 SP from 6 up 
Level 1 : 133% Damage   
Level 2 : 166% Damage    
Level 3 : 199% Damage    
Level 4 : 232% Damage    
Level 5 : 265% Damage    
Level 6 : 298% Damage    
Level 7 : 331% Damage    
Level 8 : 364% Damage    
Level 9 : 397% Damage    
Level 10: 430% Damage 
Comments: At level 5 this skill is as hot as it could get but if you're   
expecting to get the Bowling Bash skill which I don't actually recommend    
as you'll get it's Spear Counter Part Brandish Spear. But if you feel that    
you must get the Bowling Bash as well then Max this skill out. Though you    
could actually get better results 7/10 times with 2 lvl. bash than a level     
10 bash with almost the same casting cost. 
Magnum Break___________________________________________________________________
Pre-requisites: Level 5 Bash   
Active or Passive?: Active    
SP Use: 15 SP 
Level 1 : 20 Hp used, 115% Damage   
Level 2 : 20 Hp used, 130% Damage    
Level 3 : 19 Hp used, 145% Damage    
Level 4 : 19 Hp used, 160% Damage    
Level 5 : 18 Hp used, 175% Damage    
Level 6 : 18 Hp used, 190% Damage    
Level 7 : 17 Hp used, 205% Damage    
Level 8 : 17 Hp used, 220% Damage    
Level 9 : 16 Hp used, 235% Damage    
Level 10: 16 Hp used, 250% Damage 
Note: Thanks to JBKMDX and his Swordsman FAQ for the damage boost on Magnum   
Break 
Comments: Magnum Break has the fire attribute, so against some enemies it will   
hurt more, while others less.  It also has the ability to push enemies back, so     
is handy when you are getting mobbed. Level 3 M.Break would be enough also keep    
in mind that as you use Magnum Break you're damaging yourself as well. This    
isn't as effective as you think it would be other than areas with high-spawn    
mobbers which will really cause havoc. 
Provoke________________________________________________________________________
Pre-requisites: None   
Active or Passive?: Active    
SP Use: 10 SP 
Level 1 : ATK +2%, DEF -6%   
Level 2 : ATK +4%, DEF -12%    
Level 3 : ATK +6%, DEF -18%    
Level 4 : ATK +8%, DEF -24%    
Level 5 : ATK +10%, DEF -30%    
Level 6 : ATK +12%, DEF -36%    
Level 7 : ATK +14%, DEF -42%    
Level 8 : ATK +16%, DEF -48%    
Level 9 : ATK +18%, DEF -54%    
Level 10: ATK +20%, DEF -60% 
Comments: Not very useful.  Though it does reduce the defense of an enemy a    
good amount at higher levels, and works on percentages, it also increases     
attack.  This SP is better used in Bash or Magnum Break. A level 5 Provoke is    
needed for the Endure skill which is need for our Cavalry Mastery. Get 5 here!    
BTW, Provoke's such an underrated PvP skill. I'll explain later ^_^. 
Endure_________________________________________________________________________
Pre-requisites: Level 5 Provoke   
Active or Passive?: Active    
SP Use: 15 SP 
Level 1 : 10 Seconds   
Level 2 : 10 Seconds    
Level 3 : 15 Seconds    
Level 4 : 15 Seconds    
Level 5 : 20 Seconds    
Level 6 : 20 Seconds    
Level 7 : 25 Seconds    
Level 8 : 25 Seconds    
Level 9 : 30 Seconds    
Level 10: 30 Seconds 
Comments: A somewhat useful skill, it prevents you from flinching when hit.  It    
can be nice for fast hitting enemies, but it's high pre-requisite and much    
better make it skills make it worth waiting for. Get 1 here! 
-------------------------------------------------------------------------------   
Knight Skills    
------------------------------------------------------------------------------- 
Spear Mastery__________________________________________________________________
Pre-requisites: None   
Active of Passive?: Passive    
SP Use: None 
Level 1 : ATK +4 (+5 When Riding PecoPeco)   
Level 2 : ATK +8 (+10 When Riding PecoPeco)    
Level 3 : ATK +12 (+15 When Riding PecoPeco)    
Level 4 : ATK +16 (+20 When Riding PecoPeco)    
Level 5 : ATK +20 (+25 When Riding PecoPeco)    
Level 6 : ATK +24 (+30 When Riding PecoPeco)    
Level 7 : ATK +28 (+35 When Riding PecoPeco)    
Level 8 : ATK +32 (+40 When Riding PecoPeco)    
Level 9 : ATK +36 (+45 When Riding PecoPeco)    
Level 10: ATK +40 (+50 When Riding PecoPeco) 
Note: Only works with Spears
Comments: Get 10 here! We're Lancers so screw those sword users.
Pierce_________________________________________________________________________
Pre-requisites: Level 1 Spear Mastery   
Active of Passive?: Active    
SP Use: 7 
Level 1 : 110% Damage   
Level 2 : 120% Damage    
Level 3 : 130% Damage    
Level 4 : 140% Damage    
Level 5 : 150% Damage    
Level 6 : 160% Damage    
Level 7 : 170% Damage    
Level 8 : 180% Damage    
Level 9 : 190% Damage    
Level 10: 200% Damage 
Note: This will hit Small monsters once, Medium twice, and Large 3 times
Note 2: Only works with Spears
Comments: A nice alternate for Bash though very useful against biogger   
monsters so stick with bash if you're facing normal monsters. 
Spear Stab_____________________________________________________________________
Pre-requisites: Level 5 Pierce   
Active of Passive?: Active    
SP Use: 9 
Level 1 : 115% Damage   
Level 2 : 130% Damage    
Level 3 : 145% Damage    
Level 4 : 160% Damage    
Level 5 : 175% Damage    
Level 6 : 190% Damage    
Level 7 : 205% Damage    
Level 8 : 220% Damage    
Level 9 : 235% Damage    
Level 10: 250% Damage 
Note: Only works with Spears
Comments: Get at least 3 here for the brandish spear. Much like Magnum Break   
Spear Stab pushes the enemy back dealing a bash like damage. Stick with    
Bash though ^_^. 
Brandish Spear_________________________________________________________________
Pre-requisites: Level 3 Spear Stab, Level 1 Riding   
Active of Passive?: Active    
SP Use: 12 
Level 1 : 120% Damage, 1 Spread Range   
Level 2 : 140% Damage, 1 Spread Range    
Level 3 : 160% Damage, 1 Spread Range    
Level 4 : 180% Damage, 2 Spread Range    
Level 5 : 200% Damage, 2 Spread Range    
Level 6 : 220% Damage, 2 Spread Range    
Level 7 : 240% Damage, 3 Spread Range    
Level 8 : 260% Damage, 3 Spread Range    
Level 9 : 280% Damage, 3 Spread Range    
Level 10: 300% Damage, 4 Spread Range 
Note: Only works with Spears
Comments: A very interesting skill, you swing your spear.  It has a very wide   
arc of attack at higher levels, not to mention a decent damage boost.  It might    
not be bad in high spawn rate aggressive areas (like Geffen 1, for example),    
but virtually useless on passive monsters. Get 10 you'll love this. 
Spear Boomerang________________________________________________________________
Pre-requisites: Level 3 Pierce   
Active of Passive?: Active    
SP Use: 8 
Level 1 : 150% Damage, 3 square range   
Level 2 : 200% Damage, 5 square range    
Level 3 : 250% Damage, 7 square range    
Level 4 : 300% Damage, 9 square range    
Level 5 : 350% Damage, 11 Square range 
Note: Only works with Spears
Comments: Only having 5 levels is a big plus.  This skill throws your spear   
straight out, damage the enemy, and then returns to you to hit the enemy again    
on the way back.  Nifty.  We're definitely gonna get this! Give it a 5! 
Two-Hand Quicken_______________________________________________________________
Pre-requisites: Level 1 2-handed Sword Mastery   
Active of Passive?: Active    
SP Use: 20 
Level 1 : 15 Second Duration   
Level 2 : 20 Second Duration    
Level 3 : 25 Second Duration    
Level 4 : 30 Second Duration    
Level 5 : 35 Second Duration    
Level 6 : 40 Second Duration    
Level 7 : 45 Second Duration    
Level 8 : 50 Second Duration    
Level 9 : 55 Second Duration    
Level 10: 60 Second Duration 
Note: Only works with 2-handed Swords
Comments: It doubles your attackspeed for a limited period of time. If you   
have that much point to spare get a few of this. 3-5 is enough since it'll    
only add 10-30 ASPD. I'm not a very big fan of this though since you'll be    
needing them only if you'll be getting the Bowling Bash other than that    
stay out of this skill. 
Auto-Counter___________________________________________________________________
Pre-requisites: Level 5 2-handed Sword Mastery   
Active of Passive?: Active    
SP Use: 2 SP per counter 
Level 1 : 0.3 Second Duration   
Level 2 : 0.6 Second Duration    
Level 3 : 0.9 Second Duration    
Level 4 : 1.2 Second Duration    
Level 5 : 1.5 Second Duration 
Comments: Only having 5 levels is a big plus.  When used, any enemy that hits   
you during its duration will immediatly be countered by a critical hit.  With    
a low SP cost, this is a great skill, and should be maxed like 2-hand quicken.    
This skill is really, really cheap though, and a lot of people don't really    
like how you can MVP so easily with this. Weggy says it all! 
Bowling Bash___________________________________________________________________
Pre-requisites: Level 5 2-handed Sword Mastery, Level 10 2-hand Quicken, Level   
                5 Auto-counter, Level 10 Bash, Level 3 Magnum Break    
Active of Passive?: Active    
SP Use: 15 
Level 1 : 150% Damage   
Level 2 : 200% Damage    
Level 3 : 250% Damage    
Level 4 : 300% Damage    
Level 5 : 350% Damage    
Level 6 : 400% Damage    
Level 7 : 450% Damage    
Level 8 : 500% Damage    
Level 9 : 550% Damage    
Level 10: 600% Damage 
Note: Only works with 2-handed Swords
Comments: Don't get this though if you took the 2-handed path during your   
swordie days get this though you'll be carrying two weapons each time though. 
Riding_________________________________________________________________________
Pre-requisites: Level 1 Endure   
Active of Passive?: Passive    
SP Use: None 
Level 1 : Allows you to ride a PecoPeco
Comments: Having a PecoPeco is kind of nice for getting you somewhere fast,   
but unless you also increase Cavalier mastery it actually makes you weaker.    
Rent a PecoPeco from a NPC right outside of the Culvert Registration building,    
where you became a Knight. 
Note: Contrary to popular belief, this does NOT let you do 100% damage to   
mediums with 2 handed swords.  That works ONLY for spears, yet another reason    
to leave the birds to the lancers. 
Cavalier Mastery_______________________________________________________________
Pre-requisites: Level 1 Riding   
Active of Passive?: Passive    
SP Use: None 
Level 1 : 60% Attack Speed   
Level 2 : 70% Attack Speed    
Level 3 : 80% Attack Speed    
Level 4 : 90% Attack Speed    
Level 5 : 100% Attack Speed 
Comments: Get 5! nuff' said
</Copies Weggy's hand-writing ^_^>
                            *-*-*-*-*-*-*-*-*-*   
                            * Where to level? *    
                            *-*-*-*-*-*-*-*-*-* 
Levels 1-Job Change: You can level on any area that has porings, fabres,   
lunatics, pickies, drops, or roda frogs. Just be patient, until you change    
job levels then you can level more seriously. Also try leveling up to 4    
to 6(base) on the novice training ground. They'll give decent experience,    
average drops and if you're lucky enough you might find a fabre card or two.    
Upon reaching like around 8 or so you're now able to take on Rockers or a    
Thief bug at a time. 
Levels Job Change-17/20: Level up on rocker's hill, one south and one west   
from prontera city. Rockers gives a nice drop of EXP and decent sellable    
item. Just watchout for the Vocal Rocker. You can also try Condors in the    
desert. Lunatics and Roda Frogs still gives a decent EXP, they're safe    
and still effective. 
Levels 18/21-30: Culvert 1 or try the 2nd and 3rd level with a massive killing   
party for power leveling. Byalan Dungeon 1, just start with planktons and    
kukres. Near level 30 you can try out PecoPecos, Boas and Wolves in the    
desert.    
Levels 31-40: You can now try Payon 1,2. Culvert 1,2 and 3. Smokie forest.    
Byalan 1,2. Horns(Mt.Mjolnir), Orc Village(have a party). Geffen Dungeon 1    
for non-stop action. Yoyo Forest, One east, one north and one east from    
Prontera city. Elder Willow Map, 2 south, 2 west from prontera city.    
PecoPecos are still good to level on.    
Levels 41-50: Geffen Dungeon 1, avergae loots, above average Exp drop rate    
though the place is full of aggresiveness. Byalan 1 or 2, Excellent loots,    
fair EXP. Also you can try Orc Village or stay with Elder Willows until they    
stop giving you a nice EXP. Goblin Village if you're VIT is high enough.    
Payon 1,2,3 are good for you as well. Try Anacondaqs if you're soloing.    
Have a solid party and take on verits in the Pyramid. Drainliars in the    
Coal Mine are still decent EXP source. 
Levels 51-60: Stay where you're leveling during the levels 41-50. You can   
now try several places like Payon 3,4, Byalan 3,4, Hodes, Savages, Sphinx,    
Pyramid 2. Sunken Ship.    
Levels 61-70: I'd recommend Sphinx level 3 your Heal should be pretty decent    
now as well as your stats. Payon 3/4, Coal Mine 4 or Byalan 4 are really     
really good if you're tough enough. 
Levels 70-99: I say level where you think is good. By now you'll stop going   
over this guide as you've absorb as much RO experience you had playing till    
this level. Go MVPing with a massive party or stay where you want to level. 
Abusing your Vit to level   
-------------------------    
Levels 1-Job Change: You can level on any area that has porings, fabres,    
lunatics, pickies, drops, or roda frogs. Just be patient, until you change    
job levels then you can level more seriously. Also try leveling up to 4    
to 6(base) on the novice training ground. They'll give decent experience,    
average drops and if you're lucky enough you might find a fabre card or two.    
Upon reaching like around 8 or so you're now able to take on Rockers or a    
Thief bug at a time. Basics here 
Levels Job Change-15: You'll have a very decent VIT by this tim. Keep on   
killing Rockers till level 15. 
Levels 15-25: Culvert 1 or try the 2nd and 3rd level with a massive killing   
party for power leveling. Byalan Dungeon 1, just start with planktons, kukres    
and Hydras. Take on Vadons when near level 25.    
Levels 25-35: You can now try Payon 1,2. Culvert 1,2 and 3. Smokie forest.    
Byalan 1,2. Horns, Worm Tail, Stainer(Mt.Mjolnir). Elder Willow Map, 2    
south, 2 west from prontera city, Definitely you'll find the Elder Willow    
map a heaven no aggresiveness and you can sit freely and continue killing    
another E.Willow.    
Levels 35-Onwards: Geffen Dungeon 1, avergae loots, above average Exp drop    
rate though the place is full of aggresiveness. Byalan 1 or 2, Excellent    
loots, fair EXP. Also you can try Orc Village or stay with Elder Willows     
until they stop giving you a nice EXP. Goblin Village if you're VIT is high    
enough. Payon 1,2,3 are good for you as well. Try Anacondaqs if you're    
soloing. Have a solid party and take on verits in the Pyramid. Drainliars     
in the Coal Mine are still decent EXP source. Take note having a party would    
spare you a hell lot of load specially with a couple of Acolytes. 
Levels 51-60: Stay where you're leveling during the levels 41-50. You can   
now try several places like Payon 3,4, Byalan 3,4, Hodes, Savages, Sphinx,    
Pyramid 2. Sunken Ship. Equip a Cranial Shield after turning into a Knight    
and like around job level 20 then take on Orc Heroes/Orc Lords.    
Levels 61-70: I'd recommend Sphinx level 3 your Heal should be pretty decent    
now as well as your stats. Payon 3/4, Coal Mine 4 or Byalan 4 are really     
really good if you're tough enough. 
Levels 70-99: I say level where you think is good. By now you'll stop going   
over this guide as you've absorb as much RO experience you had playing till    
this level. Go MVPing with a massive party or stay where you want to level. 
                    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-   
                    * The Ways of a Lancer/SpearKnight -    
                    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- 
*-               -*   
*- Earning Money -*    
*-               -*    
Tanking is easily done as a Favor yet you could always go through cities for    
that service. Tanking usually differs in price depending on the current level    
and the targetted level. You can charge as reasonable as you can but don't go    
way hyped the price as you'll simple get a flame or something. Another is    
through Leeching, most people now a days prefer Leeching than tanking as they    
will ahve to position their characters in a safe place and let you do all the    
killing while the Shared EXP option is on. You could charge a lot from    
leeching than tanking since your customer would be high leveled/early job    
leveled characters so your call with the price. I've once had a Leeching    
customer pay me 200k (he's a level 23 merchant) to leech for him the whole    
day. It's a per hour pay so I think It's a Win situations though some would    
be wise enough to get to a certain level if it did happened ask them to make    
their characters auto-follow you so you can monitor if they leveled up or not    
BTW, position yourself on those maps with no to minimum aggressiveness if    
your leeching customer decided to leave their PC running while you work. 
The only natural way of earning money is by means of killing monsters.   
The choice would be up to you and is depending on your build. I    
suggest you go solo all the way and be sure to pick up every single    
monster drops from your kills. A way to both get a card/equipment you    
desire and at the same time earn money and level up is to plan ahead.    
For example you'll be hunting for Yoyo Card. By the time you reached    
around level 30+ and you're sure enough you can handle them. Feel    
free to head over their forest and start leveling up there. Yoyos    
have a very fair drops (Yoyo Tail) and you should be earning nice    
EXP during those levels. That's hitting 3 birds at once ^_^. The     
General Rule about earning money and/or leveling up I usually would    
give is to level up on a monster that you want to earn something    
from. I mean, if you want to get a Yoyo Card level up there and    
just level up on another place if you've already earned the card.    
It's tiring and all but it's worth it. Trust me :D 
*-                 -*   
*- Party to choose -*    
*-                 -* 
                 "I dodged it...  Ack! Sword and sheath..."   
                   -- Udo Jinee, Rurouni Kenshin 
Swordsman - Another Swordsman wouldn't be that bad unless you find the   
enemies in the area too hard. Sharing XP with another Swordsman would    
defintely depend on where or how powerful the monsters are. If you'll    
be teaming up with a fellow swordsman be sure to take advantage of this    
and level up on tougher monsters. 
Thief - Same us the swordie but mostly thieves won't party with   
swordsman. Though in my opinion it's good to have the two jobs than    
2 very same jobs. Thieves could keep monsters/aggressive ones away    
while you recovery then let him rest as you do your job. It's just a    
two way deal. Thieves also could benefit from a tough meat shield as    
they deal strong blows in succession. 
Acolyte - Preferably a support one. Any party should have at least one   
'nuff said. 
Mages - I suggest only having one though if you'll be leveling somewhere   
like GH or let say you'll be trying Whispers then you should be getting    
one they are ultimate offensive weapons though they should always have a     
meat shield to protect them that's why with a swordsman around you should     
power level while you can. 
Archers - Archers are as good as mages though I constantly find having    
one around isn't that helpful I would always prefer other classes than     
them though they're the best support unit if you can't find any mages     
around but considering their elemental arrows you should choose between    
it, mages or both. 
Merchants - Merchants, I only party with those who really work their ass   
off with you. Merchants are nice if they reach the Blacksmith class so    
you better be nice to them as they'll own us when they do reach that    
level. 
*-                -*   
*- PvP hints/tips -*    
*-                -* 
           "I'll teach you who you picked a fight with."   
           -- Yamamoto Youko, Soreyuke! Uchuusenkan Yamamoto Youko 
Swordsman - Battling another swordsman would simply be a question   
of level, build, equipments and skill distribution. Other than    
that you can always escape from loosing with the proper card or    
a nice strategy. But being a spearknight, you won't have a problem    
since you can take and deal damage at them ^_^. 
Thief - These nimble creatures are pretty tough for us though if   
you're dexterous enough they'll be nothing. Thieves/Assasins only    
benefits from their passive skills (Dodge and double attack) alot    
and in order to defeat this weak bodied creatures is to hit them. 
Acolyte - Battle Acolytes won't be a problem, though battle priest   
could be. Just fight head on and use bash as much as you can before    
they could heal or run away. They won't have as much HP as you have    
so let's take that advantage and go on for the kill. 
Mages - Canceling their spells would definitely be the best way   
to win over them. So Spear Boomerang is your friend ^_^. Watch out    
for those "Safety-wall" Mage since they can really pawn us. Other    
than that they're a bunch of weaklings. 
Archers - Archers are something we should reckon. They're dexterous   
and could hit us at a very far distance then run away as they set    
their traps around. Again spear boom is your friend and hit them    
hard. If you're able to get close give him everyhting you've got. 
Merchants - I don't have much experience battling them so I need   
somebody to save me here ^_^. 
*-                    -*   
*- Monster Flee Chart -*    
*-                    -* 
   "The Saotome Ougi is based on three principles: Speed, Seperation,   
     and Strategy. In other words, run away until you think of    
     something better."    
      -- Saotome Genma, Ranma Nibunnoichi 
<Steals another one of Weggy's handwriting>
The number on the left is the number of Flee Rate you need to dodge/flee   
monster with ease. I couldn't find any other flee rate as near/accurate    
as this one. 
87  Poring    
89  Fabre     
91  Lunatic     
93  Picky     
93  Willow     
95  Drops     
95  Roda Frog     
95  Santa Poring     
96  ChonChon     
97  Condor     
97  Eclipse (Miniboss)     
99  Savage Babe     
99  Mastering (Miniboss)     
100 Toada (Miniboss)     
103 Rocker     
103 Spore     
105 Hornet     
105 Plankton     
105 Dragonfly (Miniboss)     
107 Kukre     
110 Desert Wolf Puppy     
110 Zombie     
111 Ambermite     
112 Creamy     
113 Martin     
113 Poporing     
115 Muka     
115 Marin     
115 Tarou     
116 Familiar     
120 Steel Chonchon     
121 Coco     
122 Wolf     
123 Andre     
123 Deniro     
123 Pecopeco     
123 Poison Spore     
124 Smokie     
125 Bigfoot     
125 Golem     
125 Pierre     
126 Stainer     
128 Mandragora     
128 Goblin (Axe)     
128 Orc Zombie     
130 Boa     
130 Megalodon     
130 Pirate Skeleton     
131 Yoyo     
134 Goblin (Mace)     
134 Hydra     
135 Vadon     
136 Eggyra     
136 Thara Frog     
137 Argos     
137 Marina     
138 Elder Willow     
138 Orc Skeleton     
138 Orc Warrior     
139 Anacondaq     
139 Dustiness     
139 Goblin (Hammer)     
140 Vitata     
140 Wormtail     
141 Caramel     
143 Giearth     
143 Goblin (Knife)     
143 Santa Goblin     
143 Savage     
145 Horn     
145 Magnolia     
145 Zerom     
147 Kobold (Hammer)     
148 Kaho     
148 Skeleton Worker     
149 Flora     
149 Soldier Skeleton     
150 Vocal (Miniboss)     
151 Mantis     
151 Metaller     
152 Bongun     
152 Ghoul     
152 Swordfish     
154 Vagabond Wolf (Miniboss)     
155 Hode     
156 Munak     
156 Scorpion     
156 Verit     
160 Cornutus     
160 Cookie     
160 Sasquatch     
161 Sohee     
163 Desert Wolf     
163 Frilldora     
163 Marse     
163 Strouf     
166 Angeling (Miniboss)     
168 Kobold (Axe)     
170 Goblin (Chain)     
170 Myst Case     
170 Ghostring (Miniboss)     
171 Mist     
172 Marc     
173 Horong     
174 Whisper     
175 Matyr     
175 Requiem     
176 Brilight     
177 Argiope     
181 Hunter Fly     
182 Drainliar     
182 Dokkaebi     
185 Obeaune     
185 Golden Thief Bug (MVP)     
188 Choco (Miniboss)     
188 Punk     
189 Deviace     
190 Marionette     
190 Sandman     
192 Mummy     
192 Edgga (MVP)     
193 Jakk     
193 Nightmare     
194 Phen     
194 Skeleton Prisoner     
195 Isis     
195 Zenorc     
196 Reydric     
198 Sky Petit     
198 Marduk     
198 Minorous     
200 Cruiser     
201 Cramp     
203 Earth Petit     
205 Chepet     
205 Zombie Prisoner     
206 Evil Druid     
206 Khalitzburg     
206 Mimic     
206 Moonlight Flower (MVP)     
207 Pasana     
208 Bathory     
208 Iron Fist     
209 Kobold (Mace)     
210 Stemworm     
211 Wraith     
214 Arclouse     
214 High Orc     
215 Maya (MVP)     
220 Ninetails     
221 Dark Priest     
221 Mistress (MVP)     
223 Alarm     
223 Baphomet Jr.     
223 Deviruchi     
225 Orc Hero (MVP)     
230 Anubis     
232 Joker     
234 Sidewinder     
236 Archer Skeleton     
240 Anolian     
250 Executioner     
256 Sting     
263 Baphomet (MVP)     
265 Orc Archer     
270 Drake (MVP)     
270 Osiris (MVP)     
273 Penomena     
283 Wanderman     
284 Rideword     
285 Orc Lord (MVP)     
286 Abyss Knight     
305 Doppleganger (MVP)     
317 Mysteltainn     
322 Phreeoni (MVP) 
                      *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*   
                      * Card Hunting Leveling Guide *    
                      *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*    
Let's begin with the Card List first so you won't have to do the trouble    
using other guides for just the reason to view which card you should try to    
get. The format goes like this Name of Card/Type/Ability. 
Legends:   
Bonus - Means an additional stat gain/stat bonus    
Enchant - Means to earn a skill/spell from    
Bless - Has something to do with Armor Property    
Resist - Resistance from certain things    
Harm - Deal better damage on certain monsters    
Curse - Influce abnormalities 
Accessory   
---------    
Cobold - Bonus Critical +5%, STR +1     
Creamy - Enchant Teleport Level 1     
Horong - Enchant Sight Level 1     
Kukre - Bonus AGI +2     
Mantis - Bonus STR +3     
Marine Sphere - Enchant Magnum Break Level 1     
Muka - Bonus HP Recovery +10%     
Obeaune - Enchant Cure Level 1     
Phen - Bonus Uninterruptible casting, but increases delay time 10%     
Pirate Skel - Enchant Discount Level 1     
Poison Spore - Enchant Envenom Level 1     
PoPoring - Enchant Detoxify Level 1     
Spore - Bonus VIT +2     
Tarou - Bonus STR +2     
Vitata - Enchant Heal Level 1     
Wormtail - Bonus DEX +2     
Yoyo - Bonus Perfect Dodge +5, AGI +1     
Zerom - Bonus DEX +3 
Armor    
-----    
Angelring - Bless Gives armor Holy Property     
Argiope - Bless Gives armor Poison Property. Poison does 5% less damage.     
Baby DesertWolf - Bonus INT +1     
Bathory - Bless Gives armor Shadow Property     
Cornutus - Bless Makes Armor Indestructible     
Dokkaebi - Bless Gives armor Wind Property     
Evil Druid - Bless Gives Armor Undead Property, INT +1     
Marc - Immune Immune to Freeze affect. Water does 5% less damage.     
PecoPeco - Bonus Maximum HP +150     
Picky - Bonus STR +1     
Picky Egg - Bonus VIT +1     
Poring - Bonus LUK +1     
Pupa - Bonus Maximum HP +50     
Rocker - Bonus DEX +1     
Roda Frog - Bonus Maximum HP +100     
Sandman - Bless Gives Armor Earth Property     
Savage - Bonus VIT +3     
Steel ChonChon - Bonus DEF +2, 5% Resistance to Wind     
Thief Bug - Bonus AGI +1 
Foot Gear   
---------     
ChonChon -  Bonus AGI +1     
Male Thief Bug -  Bonus AGI +2     
Matyr -  Bonus Max HP +12%, AGI +1     
Sohee - Bonus Maximum SP +20%     
Verit - Bonus Maximum HP/SP +8%     
Zombie - Bonus HP Recovery +25% 
Garment   
-------    
Bapho Jr. - Bonus AGI +3, Critical +1%     
Condor - Bonus Flee +5     
Dustiness - Resist 30% Resistance to Wind     
Hode - Resist 30% Resistance to Earth     
Isis - Resist 30% Resistance to Shadow     
Marionette - Resist 30% Resistance to Ghost     
Mars - Resist 30% Resistance to Water     
Mist - Resist 30% Resistance to Poison     
Orc Zombie - Resist 30% Resistance to Undead     
Raydric - Resist 15% Resistance to Neutral     
Whisper - Bonus Flee +20, 5% more damage from Ghost Property attacks.     
Zakk - Resist 30% Resistance to Fire 
Head Gear   
---------     
Coco - Resist Sleep 50%     
Deviruchi - Bonus STR +1     
Elder Willow - Bonus INT +2     
Giearth - Immune Chaos     
Marduk - Bonus Immune to Silence. Reduce casting time by 5%     
Martin - Resist Dark does 20% less damage     
Stainer - Resist Silence 50%     
Willow - Bonus Maximum SP +30 
Shield   
------     
Ambernite - Bonus DEF +2     
Andre Egg - Bonus Maximum HP +5%     
Argos - Resist Stone Curse 20%     
Bigfoot - Resist Insects do 50% less damage     
Horn - Resist Ranged attacks do 20% less damage     
Megalodon - Resist Frozen 20%     
Munak - Resist Stone Curse 15%     
Orc Warrier - Resist Brutes do 50% less damage     
Petite (Sky) - Resist Dragons do 50% less damage     
Thara Frog - Resist Demi-Humans do 50% less damage     
Thief Bug Egg - Bonus Maximum HP +30 
Weapon   
------     
Anacondaq - Harm 20% more damage vs Poison     
Andre - Bonus ATK +10     
Archer Skeleton - Harm 10% more damage vs Flying monsters    
Boa - Curse 1% chance of Toxication each attack     
Caramel - Harm 20% more damage on Insects     
Desert Wolf - Harm 25% more damage vs Small monsters     
Drainliar - Harm 20% more damage vs Water     
Drops - Bonus DEX +1     
Fabre - Bonus VIT +1     
Farmiliar - Curse 1% chance of Darken each attack     
Female Thief Bug - Bonus AGI +1     
Flora - Harm 25% more damage on Amphibians     
Goblin - Harm 20% more damage on Brutes     
Golem - Bless Makes Weapon Indestructible     
Hunter Fly - Bonus 3% chance of Heal 15% of damage done each attack     
Hydra - Harm 25% more damage on Demi-Humans     
Lunatic - Bonus LUK +1     
Magnolia - Curse 5% chance of Curse each attack     
Mandragora - Harm 25% more damage vs Wind     
Marina - Curse 5% chance of 'Frostbite' each attack     
Metaller - Curse Silence     
Mummy - Bonus Hit +20     
Orc Skeleton - Harm 20% more damage vs Holy     
PecoPeco Egg - Harm 25% more damage on Formless     
Petite (Ground) - Harm 25% more damage on Dragon monsters     
Plankton - Curse 5% chance of Sleep each attack     
Requiem - Curse 5% chance of Chaos each attack    
Santa Poring - Harm 20% more damage vs Shadow     
Savage Bebe - Curse 5% chance of Stun each attack     
Scorpion - Harm 20% more damage on Plants     
Sidewinder - Enchant Double Attack Level 1     
Skel Worker - Bonus 15% more damage vs Medium monsters     
Vadon - Harm 25% more damage vs Fire     
Wolf - Bonus ATK +5     
Zenorc - Curse 5% chance of Poison each attack 
Now with that, you should now ask yourself "What Cards I need?". I'll simply   
list down those that are aren't near impossible or too tiresome to acquire. 
COMING SOON!! COMING SOON!! COMING SOON!! COMING SOON!! COMING SOON!!    
COMING SOON!! COMING SOON!! COMING SOON!! COMING SOON!! COMING SOON!!     
COMING SOON!! COMING SOON!! COMING SOON!! COMING SOON!! COMING SOON!! 
                               *-*-*-*-*-*   
                               * Credits *    
                               *-*-*-*-*-* 
I would like to thank the following:   
Weggy - I got the list of Fixed Job Bonuses and the skills from his    
guide. What'll I do without him? Thanks aaaaaaaaaaaaaaa lot! Also, the    
flee chart.    
Gravity - For creating the game.    
http://home.no.net/skywise/statcalc.htm - The Stat Point Calculator I'll    
be using in the future.    
www.rodatazone.com - Where I borrowed the card listings.    
Level-Up - I'm not sure why? but they brought Ragnarok Online to the    
philippines.    
Cuirassier of pRO Loki<p4vxasd2087@yahoo.com> - for pointing out my mistake    
with my skill build as well as supporting the guide itself! Speark ro><!    
GameFaqs - The best FAQ site in the world nuff' said.    
YOU - This won't be called a guide with out anyone being guided. Thank you. 
If I ever missed someone e-mail me. I'm just tired and desperate to finish   
the guide early enough to get it on the site. THANK YOU!!!!
 
 
 