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Tuesday, December 22, 2009

Ragnarok Class Guide/ Job Guide

Weggy's Guide to the various classes in Ragnarok Online
Version 1.3

===============================================================================
Table Of Contents
===============================================================================

I.    Version History
II.   Introduction
III.  About Ragnarok Online
IV.   Game Conduct
V.    Novice
VI.   Swordsman
VII.  Thief
VIII. Archer
IX.   Magician
X.    Acolyte
XI.   Merchant
XII.  Prime hunting spots
XIII. Contact
XIV.  Thanks
XV.   Un-legal

===============================================================================
Version History
===============================================================================

Version 1.0 - Initial Release - 4/27/02

Initial Release.  FAQ is mostly done.

Version 1.1 - 1st Revision - 4/30/02

I accidently forgot the Acolytes 2 warping spells ^_^.  I also re-did the
leveling spots section, describing every map in-depth.  The dungeons will be
coming in the next update.  I also fixed a few typos and minor formating
issues.

Version 1.2 - 2nd Revision - 5/11/02

Whew, been a while since I've updated!  I changed the Swordsman and Archer
areas a little bit, and added some dungeons.  Thanks to Joe the Dude's Site,
I know what monsters are in each dungeon, but not which ones are on what
floor.  So if anyone could give me a breakdown of the monsters in the Hidden
Temple, Pyramid, or Payon I'd appreciate it.  I've also made some minor changes
here and there.

Version 1.3 - 3rd Revision - 5/15/02

I made some minor changes, added more dungeon info.  I'm also looking for a
party among other things, check my characters section for more info.

===============================================================================
Introduction
===============================================================================

If you've been browsing GameFAQs lately, you may have said to yourself, "Hey!
What happened to Weggy's FAQs?!"  Well, most likely you didn't say that.  But
in case you are wondering, I have combined all my class FAQs into one uber FAQ.
One day, I may go on to write a complete FAQ, but thats a bit down the road for
now.

===============================================================================
About Ragnarok Online
===============================================================================

Ragnarok Online is a MMORPG (Massively Multiplayer RPG) made by Korean company
Gravity based on the Ragnarok Manga by Lee-Myon Jin.  It is a rather lengthy
download for dial-up users, but should not be too long for Broadband users. 
Theres also a LOT of patches that have been released.  At the time of writing
the game has had 100 patches.  No, I didn't type that wrong.  100.  They are all
relatively small, and install very quickly (just overwrite the files) so it's
not a big deal.  After downloading the client from
http://www.ragnarokonline.com, go get the patches.  I find the best 2 sites are
http://www.ro.pak0.com/ and http://www.gamingfrontier.com.  Also, if your on
dial-up, this game can be a painful experience.  If your on a 56k modem, you
should be able to handle it.  If your on anything less, you might as well not
bother.  This game is a bandwidth hog. 

===============================================================================
The 10 Commandments of RO
===============================================================================

*******************************************************************************
*                                                                             *
*                                  WARNING                                    *
*                                                                             *
*    YOU WILL READ THIS SECTION IN IT'S ENTIRETY, AND ABIDE BY WHAT IS SAID   *
*      HERE.  THERE ARE MANY JERKS IN RO, I DO NOT WANT TO SEE ANY MORE       *
*                                                                             *
*                                                                             *
*******************************************************************************

It shames me that I need to make a section like this.  In fact, I'm sure most
of you could skip right over it and be fine.  I still hope everyone will read
this section though, if anything else.

1) Remember that behind that graphic, there is a living and breathing person.
Like you, he/she has feelings, and deserves proper respect.

2) Not everyone on the English server speaks English, oddly enough.  So if your
having trouble communicating, that's probably why.

3) Do NOT kill steal.  Kill stealing is attacking a monster another has already
begun to attack.  Please find your own monster, as the attacker only gets 1/2
of the normal experience.

4) Do NOT loot.  Looting is taking the items from a monster that you did not
kill.  Luckily a system to prevent looting was implimented in a recent patch,
but it still can be a problem.

5) Do NOT bot.  There is a program, somewhere out there on the net, that will
level your character automatically for you.  All it does is loot and kill
steal from honest players, and take up bandwidth for real users.  You are also
violating Gravity's TOS by using one. 

6) Do NOT hack.  This includes doing crazy stuff like duplicating items or zeny.
All you are doing is hurting the economy, so in the end you are hurting yourself.

7) Before speaking with a discount merchant, please check to make sure you have
enough zeny for the item you intend to purchase.  Most offer 20 or 15 percent
off, so the math is not difficult.  You can also just guess as well.  Also, if
you don't have the money, don't ask the merchant to sell you the item at a
considerably lower price.  Discount merchants dont make that much of a profit,
and none of them are willing to pay for some of your item out of their own
pocket.

8) After you have agreed to purchase the item, you are bound by a verbal
contract to buy it.  Don't try to worm your way out.

9) Please don't beg for money.  We all know novices are poor, and you will be
until around level 15.  We all had to go through exactly what you did.  So just
be patient.

10) Don't scam, and don't fall for scams.  The less people that fall for them,
the less scammers will do them!  Popular scams are offering weapon upgrades,
which are not in the game yet, and offering potions for 161z instead of 16,
hoping nobody would notice.  Caveat emptor, and if something sounds way too
good to be true, it probably is.

                    *   * ***** *     * * ***** *****
                    **  * *   *  *   *  * *     *
                    * * * *   *  *   *  * *     ***
                    *  ** *   *   * *   * *     *
                    *   * *****    *    * ***** *****

Ahhh, the Novice Class.  I'm first going to assume you have downloaded the game
from the official website, have applied all the patches, and are waiting to
just dive into RO.  Before you do though, you have to start as a Novice.  When
you do create your character in one of the slots, you should consider what
class you should be.  That way, you can adjust your starting stats accordingly.
Read up on each of the final class sections to determine what one suits you
best.  Though I highly recommend you do not pick an Archer or Merchant as your
first class.  After you've picked a name, hair color, and skill points, it's
time to dive in.

You'll start in the Novice training ground.  You can bypass this if you want,
but I highly recommend you complete it.  You'll get some zeny (the currency in
RO), some basic healing items, experience, and some advice on your class.  The
training grounds are very self explanatory, so I won't go into specifics here.
Just enter the castle and talk to the man behind the counter to start.  If you
do choose to bypass them though, there are 3 portals outside which take you to
various cities.  From left to right, they take you to Moroc, Payon, Prontera.
You should choose the portal depending on your future class.

Moroc - Thief
Payon - Archer, Merchant
Prontera - Magician, Acolyte, Swordsman

So now your in the town closest to your class changing spot, either by going
through the training grounds and arriving EXACTLY where you should be, or close
to it.  If you went through the training grounds, you also have 100z.  You'll
be spending that soon.

For now, exit town.  Fighting enemies is very simple, you just left-click on
them until they die.  An easier way though, is CTRL+Click.  This will auto-
attack the enemy until he dies.  Then, pick up what he drops.  Start with the
pink blobs, Porings.  After fighting 2 of those, you level up.  Click on the
arrow that appears in the corner and assign stats depending on what your job
will be.  You will also soon get a job level, designated by an arrow in the
other corner.  Novices only have 1 skill, so guess where your points go? ^_^
Anyway, you want to keep fighting monsters and picking up what they drop. 
After Porings, move on to Fabres and Pickys.  After them, ChonChons and
Lunatics.  Finally, Willows if they are in your area.  When you have collected
quite a bit of loot, go back into town and sell it at a shop.  Most players
will point Novices in the direction of the shop, but please ask nicely.  Your
first piece of equipment should be a Guard, unless your going to become an
Archer.  After a Guard, it would be wise to buy a cutter.  Bypass the guard
and go straight for a Cutter if you are planning to be an Archer.  After those
two, buy a Leather Jacket.  Finally, some cheap headgear.  That would be a
Bireta or Bandana.  If you still have money before changing class, buy Sandals.

After a seemingly endless period of hack and slash, you will have reached job
level 10, and have 9 points in your basic skill.  Its time to head for the
appropriate town to change class.  Read up on each class individually for
more information.  Congratulations - you are no longer a newbie.

         ***** *   * ***** ***** ****  ***** *   * ***** *   *
         *     *   * *   * *   * *   * *     ** ** *   * **  *
         ***** * * * *   * ***** *   * ***** * * * ***** * * *
             * ** ** *   * *  *  *   *     * *   * *   * *  **  
         ***** *   * ***** *   * ****  ***** *   * *   * *   *

The Swordsman is the bread-and-butter, hit-anything-that-moves with a big ass
sword kinda class.  You'll be spending all your time in melee combat, taking
little damage but dishing quite a bit out.

===============================================================================
Getting Started
===============================================================================

Swordsman are one of the easiest class to work with as a Novice, since you are
both Melee fighters.  So follow the standard Guard-Cutter-Jacket-Helm-Shoes
combo I stated.  Once you have reached Job Level 10, you need to go to the
Swordsman guild in Izlude.  Assuming you started in Prontera, just go South,
and then East from the Town.  Cross the bridge, and head north into the town
square.  Make a left, and across that bridge as well.  Enter the building with
the Sword and Shield on it.  Talk to the man behind the counter, and change
jobs.  You will then notice your appearance change, and your equipment removed.
Step outside, and re-equip it.  Congrats, your now a Swordsman-or Swordswoman.

===============================================================================
Stat Point Distribution
===============================================================================

Like Merchants, there are two types of Swordsman.  The STR/VIT type, and the
AGI/VIT type.

The STR/VIT is designed to take 50 damage every 10 seconds from enemies, while
dealing the maximum damage possible.  The 50 damage per 10 seconds is balanced
by maxed HP recovery.  This is the most common build.  Your beginning stats
should be 9 STR, 1 AGI, 7 VIT, 1 INT, 3 DEX, and 9 LUK.  Begin building your
DEX, then VIT all the way to 40.  Then work on STR to 20 or so.  Then build VIT
back up to about 70.  Build up STR until about 70 as well, then work on AGI and
LUK.  Also, put 1 point in LUK ASAP to bring your criticals to 2.

The AGI/VIT does not deal a lot of damage to enemies, but attacks quicker due
to the AGI.  If they get hit, they also can defend themselves well due to a bit
of VIT.  This build hasn't been tested as much as the previous one, but also
works well.  Your beginning stats should be 9 STR, 9 AGI, 7 VIT, 3 DEX, and 1
LUK.  Put a few points in DEX initially, then build AGI and VIT equally.

===============================================================================
Skill Point Distribution
===============================================================================

Swordsman have a fair amount of skills.  3 are essential, 3 are quite good, and
2 are so so.

One-Handed Sword Mastery_______________________________________________________

Pre-requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : ATK +3
Level 2 : ATK +6
Level 3 : ATK +9
Level 4 : ATK +12
Level 5 : ATK +15
Level 6 : ATK +18
Level 7 : ATK +21
Level 8 : ATK +24
Level 9 : ATK +27
Level 10: ATK +30

Comments: Essential for any Swordsman, to level 5 at least to get Two-Handed
Sword Mastery.  Note that this attack bonus ONLY works with One-Handed Swords.

Two-Handed Sword Mastery_______________________________________________________

Pre-requisites: Level 5 One-Handed Sword Mastery
Active or Passive?: Passive
SP Use: None

Level 1 : ATK +3
Level 2 : ATK +6
Level 3 : ATK +9
Level 4 : ATK +12
Level 5 : ATK +15
Level 6 : ATK +18
Level 7 : ATK +21
Level 8 : ATK +24
Level 9 : ATK +27
Level 10: ATK +30

Comments: If your going to use a Two-Handed Sword, you'll want to invest in
this.  If you'd rather stick with the Tsurugi-Shield combo, don't bother with
this skill.

Fast HP Recovery_______________________________________________________________

Pre-requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : Additional 5 HP per every 10 seconds
Level 2 : Additional 10 HP per every 10 seconds
Level 3 : Additional 15 HP per every 10 seconds
Level 4 : Additional 20 HP per every 10 seconds
Level 5 : Additional 25 HP per every 10 seconds
Level 6 : Additional 30 HP per every 10 seconds
Level 7 : Additional 35 HP per every 10 seconds
Level 8 : Additional 40 HP per every 10 seconds
Level 9 : Additional 45 HP per every 10 seconds
Level 10: Additional 50 HP per every 10 seconds

Comments: This is a fantastic skill, since it really reduces your reliance on
potions.  Also note, you get the HP bonus only while standing still or sitting.

Bash___________________________________________________________________________

Pre-requisites: None
Active or Passive?: Active
SP Use: 8 SP up until level 5, 15 SP from 6 up

Level 1 : 133% Damage
Level 2 : 166% Damage
Level 3 : 199% Damage
Level 4 : 232% Damage
Level 5 : 265% Damage
Level 6 : 298% Damage
Level 7 : 331% Damage
Level 8 : 364% Damage
Level 9 : 397% Damage
Level 10: 430% Damage

Comments: A very very good skill, you should lead off every attack with this
skill if you have the SP.  Leave it at level 5 though, until you get a higher
max SP.

Magnum Break___________________________________________________________________

Pre-requisites: Level 5 Bash
Active or Passive?: Active
SP Use: 15 SP - Also uses 20 HP!

Unknown Damage Boost

Comments: Magnum Break has the fire attribute, so against some enemies it will
hurt more, while others less.  It also uses a bit of HP per use.  It does hurt
more than Bash though.  It also has the ability to push enemies back, so is
handy when you are getting mobbed.

Provoke________________________________________________________________________

Pre-requisites: None
Active or Passive?: Active
SP Use: 10 SP

Level 1 : ATK +2%, DEF -6%
Level 2 : ATK +4%, DEF -12%
Level 3 : ATK +6%, DEF -18%
Level 4 : ATK +8%, DEF -24%
Level 5 : ATK +10%, DEF -30%
Level 6 : ATK +12%, DEF -36%
Level 7 : ATK +14%, DEF -42%
Level 8 : ATK +16%, DEF -48%
Level 9 : ATK +18%, DEF -54%
Level 10: ATK +20%, DEF -60%

Comments: Not very useful.  Though it does reduce the defense of an enemy a
good amount at higher levels, and works on percentages, it also increases
attack.  This SP is better used in Bash or Magnum Break.

Endure_________________________________________________________________________

Pre-requisites: Level 5 Provoke
Active or Passive?: Active
SP Use: 10 SP

Level 1 : 10 Seconds
Level 2 : 10 Seconds
Level 3 : 15 Seconds
Level 4 : 15 Seconds
Level 5 : 20 Seconds
Level 6 : 20 Seconds
Level 7 : 25 Seconds
Level 8 : 25 Seconds
Level 9 : 30 Seconds
Level 10: 30 Seconds

Comments: A midly useful skill, it prevents you from flinching when hit.  It
can be nice for fast hitting enemies, but it's high pre-requisite and much
better make it skills make it worth waiting for.

Recommended Skill Point Guide___________________________________________________

5 Bash
10 Fast HP Recovery

If using one-handed sword...

10 One-Handed Sword Mastery
1 Magnum Break
5 Bash
5 Provoke
10 Endure
4 Magnum Break

If using two-handed sword...

5 One-handed Sword Mastery
5 Two-handed Sword Mastery
5 Bash
5 Two-handed Sword Mastery
1 Magnum Break
5 Provoke
9 Endure

===============================================================================
Equipment Guide
===============================================================================

Weapon: Cutter - Rapier - Tsurugi
        Cutter - Blade - Scimiter - Two Handed Sword - Broad Sword
Shield: Guard - Shield
Armor : Leather Jacket - Wood Armor - Plate Mail
Helmet: Birreta/Bandana/Eye Patch - Hat - Helm
Robe  : Hood - Manteau
Shoes : Sandals - Boots

Accessories: 2 Necklaces (Avg 200k zeny on the street)

                           ***** *   * * ***** *****
                             *   *   * * *     *
                             *   ***** * ***** ***
                             *   *   * * *     *
                             *   *   * * ***** *

The Thief is a class designed to hit fast, and not be hit.  Though his max
damage may not be that high, and low defense REALLY hurts when you get hit,
his high agility is designed to make up for it. 

===============================================================================
Getting Started
===============================================================================

Hopefully as a Thief, you began in Moroc.  You have a bit of an advantage over
other classes here.  The Pickys in the desert have good drops, and can even
drop Yellow Gemstones worth 500z each!  When you finally get to Job
level 10, you'll need to go to the Thieves guild.  It won't be a walk in the
park like the Swordsman's though.  You'll need to go into the Pyramid.  From
the town of Moroc, take the upper-left hand exit.  Head to the upper-left of
that map, and enter the Pyramid.  Your goal is to get into the center of it,
where you will see some stairs.  Instead of navigating this maze blindly, I
recommend you check out the map at http://eroite.cjb.net.  Watch out for the
bats - they are strong, and will attack you unprovoked!  If one is chasing
you, the easiest way to escape is to quickly log off.  Log back on a minute
or so later, and he should be gone.  Once you find the stairs, enter them.
Take the right hand exit where the path forks, and talk to the man to become
a Thief.

===============================================================================
Stat Point Distribution
===============================================================================

A Thief's primary stat is AGI.  You should not even put a single point into
VIT, INT, or LUK.  So your starting stats should be 9 STR, 9 DEX, and 9 AGI.
The method I recommend is:

25 AGI
15 DEX
30 AGI
20 STR
45 AGI
25 STR
20 DEX
50 AGI
30 STR
25 DEX
60 AGI
99 STR

My Thief is my highest level character, so this is the only class I can offer
such an exact strategy.

This should take you to a VERY high level.  You may want to invest in some LUK
after this, for the critical hits.  But if you get to 99 STR, your pretty much
going to 0wn anything you come across in RO ^_^.

===============================================================================
Skill Point Distribution
===============================================================================

The Thief has 2 essential skills.  Then, like the Swordsman, there are 2 paths
to take.  The Steal/Hide Route, or the Envenom route.  I prefer the Envenom
route myself, but it's up to you ^_^.

Double Attack__________________________________________________________________

Pre-requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : 5% to double attack
Level 2 : 10% to double attack
Level 3 : 15% to double attack
Level 4 : 20% to double attack
Level 5 : 25% to double attack
Level 6 : 30% to double attack
Level 7 : 35% to double attack
Level 8 : 40% to double attack
Level 9 : 45% to double attack
Level 10: 50% to double attack

Comments: This skill only works with a Knife weapon.  It is a fantastic skill,
as you do double damage as well as stunning the enemy longer - which means
less time for them to attack you!  Maxing this should be the first skill on
your list.

Increase Dodge________________________________________________________________

Pre-requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : Flee increased by 3%
Level 2 : Flee increased by 6%
Level 3 : Flee increased by 9%
Level 4 : Flee increased by 12%
Level 5 : Flee increased by 15%
Level 6 : Flee increased by 18%
Level 7 : Flee increased by 21%
Level 8 : Flee increased by 24%
Level 9 : Flee increased by 27%
Level 10: Flee increased by 30%

Comments: A very useful skill, since your flee is how often you dodge.  You
should get the skill after double attack though, since it works on
percentages.

Envenom________________________________________________________________________

Pre-requisites: None
Active or Passive?: Active
SP Use: 15 SP

Exact Damage % Increase Unknown

Comments: This skill is basically the Thief's bash.  It seems a bit weaker,
but has more range than Bash.  It also uses the poison attribute, so it may
be more effective or less effective against certain enemies.

Steal__________________________________________________________________________

Pre-requisites: None
Active or Passive?: Active
SP Use: 20 SP

Each level increases your chance to steal, but the exact amount is unknown

Comments: If you don't go with Envenom, you can use your SP to get some extra
items by stealing them.  Steal also works better if the enemy is standing
still.  finally, Steal does not effect the monster's drops.  It is just a
randomly selected item the enemy could drop that you get.  Enemies also do not
get angry when you steal from them.

Hide___________________________________________________________________________

Pre-requisites: None
Active or Passive?: Active
SP Use: ??

Each additional level increases your time you are able to hide, but also uses
more SP.

Comments: This can be used for 2 reasons: Escape from a mob of angry
aggressives.  This is great for a Thief since AGI does NOT do well against
many enemies at once.  It also has a nasty secondary use - if a under-leveled
character is trying to kill steal from you, hide.  All of a sudden, they're
the tank for the enemy they have no business in hitting.  Do it, come back,
and laugh at them.  Serves the jerks right...

There is also a skill called Detoxify, which will cure poision.  Since status
changes are not implimented yet, don't bother.  Even after it is, don't bother,
since Green Herbs are a fairly common drop.

Recommended Skill Point Guide__________________________________________________

10 Double Attack
10 Increase Dodge

If going with Envenom...

10 Envenom
10 Steal
9 Hide

With Steal/Hide...

10 Steal
10 Hide
9 Envenom

===============================================================================
Equipment Guide
===============================================================================

Weapon: Cutter - Dirk - Gladius - Damascus
Shield: Guard - Buckler
Armor : Leather Jacket - Wood Armor - Tights - Ninja Suit
Helmet: Birreta/Bandana/Eye Patch - Hat - Helm
Robe  : Hood - Manteau
Shoes : Sandals - Boots

Accessories: 2 Brooch (Avg 1.7 million zeny on the street!)

                   ***** ***** ***** *   * ***** *****
                   *   * *   * *     *   * *     *   *
                   ***** ***** *     ***** ***   *****
                   *   * *  *  *     *   * *     *  *
                   *   * *   * ***** *   * ***** *   *

The Archer is a class designed to deliver high damage at long range.  The idea
is to kill the enemy before they even get near you to attack.  Because of this,
your defense is very very low.  With little AGI and no VIT to support you,
you'll be in trouble if an enemy gets in melee range.  The Archer however, is
designed to kick ass with the correct gear.  But using up arrows greatly
hinders the money making process, so you definently want to make this a second
character.

===============================================================================
Getting Started
===============================================================================

Your quest as a Novice Archer will not be very easy.  You are not designed to
be a melee fighter, though the Novice forces you to be.  You probably want to
stick to Porings exclusively.  Which isn't a bad thing, since they give 2 Job
Points.  There is one thing you should pass on as a Novice that you would get
otherwise - a Guard.  Though it has a nice +3 DEF for only 250z, you will not
be able to use it as an Archer.  In fact, you may not want to buy a single
thing until you become an Archer, for reasons I will explain in a minute.  Once
you do get to job level 10 though, head to Payon if you're not already there. 
Take the upper-right hand exit in town.  Follow the path and take the second
fork to the right.  Your goal is the upper-right hand house.  Talk to the man
there, and change class.  Now, if you have another character, you really need
to buy your Archer an Arbalest.  If not, you need to make some money, and
quick.  If you use the basic bow, it will take you about 2 shots to kill a
Poring.  Assuming he DOES drop a jellopy, you still only make 1z profit.  So
the better your bow is, the more money you make.  Take your knife, or a cutter
if you bought it, and head to the desert if you don't have the finacial
support.  You'll be killing lots and lots of Pickys.  They have very good
drops, and sometimes give you Yellow Gemstones.  As painful as it is, you need
to buy a Great Bow, which is 12500z BEFORE discount, so youll need about 10k.
Like I said, Archers aren't good for first characters ^^.

===============================================================================
Stat Point Distribution
===============================================================================

For starting stats, 9 DEX is a MUST for a fledgling archer.  You have a
choice between AGI over LUK, and STR over INT though.

If you go with AGI over LUK, you will have an easier time dodging enemies at
the beginning of the game.  AGI is a stat you will have to raise later, when
DEX gets very expensive. 

If you go with LUK, your goal for the game is to get it to 10.  I suppose when
your REALLY high leveled, around level 50 or so, you can mess with it some
more, but thats out of the question right now.  LUK early on will allow you to
deal out critical hits early on, but you won't dodge as much.  If you really
can't decide, leave them both at 5 ^_^

For STR over INT, you get increased carrying capacity.  STR does not effect
your attack, unless your using a knife (I do recommend you carry one, but you
won't use it often).  Thats really the only upside.

For INT over STR, you will have more SP and slightly, slightly faster SP regen.
Archers should not invest in INT, so the few points difference between 1 and 9
will make virtually no difference in terms of SP regen.  The main thing here
is the max SP.  I went with 1 INT, because I didn't think I needed the SP.  My
reasoning was that I use the 15 SP for double strafing as soon as I get it, so
the max SP will only benefit me when I'm first entering a dungeon.  Anyway, I
hoped you could follow my twisted logic ^_^.

When you get into the game, put 1 point into LUK if you began with 9.  If your
close to it, around 7, that should be your first priority.  After that though,
its DEX DEX DEX DEX!  You need to get this high, and ASAP.  No other stats
matter right now.  30 is a good goal for this stat.  After you get DEX to 30,
get LUK to 10 if it isn't already.  If it is, work on AGI.  15 is a good goal
for that, for the time being.  Then go back to DEX.  I'd say for every 2.5 or 3
points in DEX, put 1 in AGI.

===============================================================================
Skill Point Distribution
===============================================================================

Archers really don't have a lot of skills.  That makes for an easy decision in
terms of point distribution ^_^.  2 are absolutely essential, you'd be nuts
to be without them.  1 is definetly a good investment, and the other 2 are so
so.

Owl's Eye______________________________________________________________________

Pre-requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : DEX +1
Level 2 : DEX +2
Level 3 : DEX +3
Level 4 : DEX +4
Level 5 : DEX +5
Level 6 : DEX +6
Level 7 : DEX +7
Level 8 : DEX +8
Level 9 : DEX +9
Level 10: DEX +10

Comments: The only skill in RO that actually improves a STAT.  It definently
should be on your list to get, but it can wait until after much better skills.

Vulture's Eye__________________________________________________________________

Pre-requisites: Level 3 Owl's Eye
Active of Passive? Passive
SP Use: None
Level 1 : HIT +1
Level 2 : HIT +2
Level 3 : HIT +3
Level 4 : HIT +4
Level 5 : HIT +5
Level 6 : HIT +6
Level 7 : HIT +7
Level 8 : HIT +8
Level 9 : HIT +9
Level 10: HIT +10

Comments: This skill increases your range.  More range = more time to fire
arrows = the less damage to you!  This is your first skill to invest majorly
in.  The ammount of points you put into this depends on the resolution you play
RO in.  I play on 800x600, windowed, and I could hit pretty much everything at
level 7.  I raised it to 8 though, as occasionally I had to walk.  If your
playing at 1024x768, you probably want to max it.  Just use your own judgement.
If you have to walk to attack an enemy, raise it more.  Absolutely essential.

Double Strafing________________________________________________________________

Pre-requisites: None
Active or Passive?: Active,
SP Use: 15 SP

Each level increases the damage or the skill, but the exact amount in unknown.

Comments: This skill allows you to fire 2 arrows at once.  It is NOT effected
by Vulture's Eye, but at higher levels it begins to deal outstanding damage.
I recommend your first skill point be in double strafing, for when enemies are
close and you have Vulture's Eye up to a respectable level.  You do not use up
arrows with the skill.

Arrow Shower___________________________________________________________________

Pre-requisites: Double Strafing Level 5
Active or Passive?: Active
SP Use: 15 SP

Just like Double Strafing, Each level increases the damage or the skill, but
the exact amount in unknown.

Comments: Not a very useful skill.  It fires multiple arrows in front of the
archer at various enemies.  The more enemies you attack though, the more
enemies that will attack you.  And archers are not made to take hits.  This
would be great for weak enemies, but if your seriously leveling, you probably
should not use it.  Like Double Strafing, it also does not use up arrows.

Attention Concentrate__________________________________________________________

Pre-Requisites: Level 1 Vulture's Eye
Active or Passive?: Active
SP Use: Varying SP use

Level 1 : DEX and AGI up 12%, lasts 40 sec.  25 SP per use.
Level 2 : DEX and AGI up 14%, lasts 45 sec.  30 SP per use.
Level 3 : DEX and AGI up 16%, lasts 50 sec.  35 SP per use.
Level 4 : DEX and AGI up 18%, lasts 55 sec.  40 SP per use.
Level 5 : DEX and AGI up 20%, lasts 60 sec.  45 SP per use.
Level 6 : DEX and AGI up 22%, lasts 65 sec.  50 SP per use.
Level 7 : DEX and AGI up 24%, lasts 70 sec.  55 SP per use.
Level 8 : DEX and AGI up 26%, lasts 75 sec.  60 SP per use.
Level 9 : DEX and AGI up 28%, lasts 80 sec.  65 SP per use.
Level 10: DEX and AGI up 30%, lasts 85 sec.  70 SP per use.

Comments: Some claim this skill works, others do not.  It works on percentages,
which is nice, since it never becomes outdated.  The extremely high SP cost
prevents this from being a very useful skill though.  That SP is best used in
Double Strafing.

Skill Point Guide______________________________________________________________

1    Points Double Strafing
3    Points Owl's Eye
6-10 Points Vulture's Eye
9    Points Double Strafing
7    Points Owl's Eye
10   Points Arrow Shower
9-10 Points Attention Concentrate

===============================================================================
Equipment Guide
===============================================================================

Weapon: Great Bow - Arbalest
Shield: None
Armor : Leather Jacket - Wooden Armor - Tights
Helmet: Birreta/Bandana/Eye Patch - Cap - Bunny Hairband
Robe  : Hood - Muffler
Shoes : Sandals - Boots

Accessories: 2 Gloves (Avg 90k zeny on the street)

                  *   * ***** ***** * ***** * ***** *   *
                  ** ** *   * *     * *     * *   * **  *
                  * * * ***** * *** * *     * ***** * * *
                  *   * *   * *   * * *     * *   * *  **
                  *   * *   * ***** * ***** * *   * *   *

The Magician of course, uses magic to attack enemies.  Their magic is very
strong, and will usually kill an enemy with one spell.  However, the spell can
take a bit of time to cast, and a bit of time to recover the SP.  So if you
want a class with a lot of action, it probably isn't for you.

===============================================================================
Getting Started
===============================================================================

You will, without a doubt, have one of the most miserable Novice experiences.
Your DEX should be very low, preferably 1.  Your STR should also be 1.  Your
only salvation is your 9 AGI and 9 VIT.  But without DEX, you'll be missing a
lot.  This is another class where you'll probably want to stick with Porings
only, even for a bit after you become a Mage.  After you do hit level 10 job
though, you'll want to head north to Geffen.  If you started in Prontera,
Geffen is a decent walk to the north.  I recommend looking at a map from
http://eroite.cjb.net.  When you do get to Geffen, head into the upper-left
building and talk to the Sorcoress there.  Now, go out and fight more Porings.
You want to get some spells.

===============================================================================
Stat Point Distribution
===============================================================================

9 INT is of course, a must for a Mage.  9 VIT and 9 AGI would be another good
choice.  Putting a few points in DEX will definently help when leveling as a
Novice, but you should avoid it.  As you level, you will use your melee weapon
less and less, until you never use it.

As you do level, your points will go into INT almost exclusively.  A few points
in AGI are helpful, since they decrease your spell casting time.  But your goal
is to hit once, and hit HARD.  So don't neglect INT!

===============================================================================
Skill Point Distribution
===============================================================================

Magicians live on Skills.  Without their spells, they are nothing.  Also,
choosing skills is now a complicated process.  An elemental system can limit
and enhance your elementals against certain enemies.  Before starting a Mage,
you should decide where you will level.  Then I highly recommend heading to
http://eroite.cjb.net and checking out the monsters you will be facing.  Joe
the Dude has thier strengths and weaknesses listed there.  Currently though,
more enemies are weak or neutral against Fire than the other 2 elements.
Lightning (Wind) is close behind, and is nice if you intend to level in
Bibalan.  Ice isn't all that great currently.

SP Recovery____________________________________________________________________

Pre-requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : Additional 3 SP per every 10 seconds
Level 2 : Additional 6 SP per every 10 seconds
Level 3 : Additional 9 SP per every 10 seconds
Level 4 : Additional 12 SP per every 10 seconds
Level 5 : Additional 15 SP per every 10 seconds
Level 6 : Additional 18 SP per every 10 seconds
Level 7 : Additional 21 SP per every 10 seconds
Level 8 : Additional 24 SP per every 10 seconds
Level 9 : Additional 27 SP per every 10 seconds
Level 10: Additional 30 SP per every 10 seconds

Comments: An essential spell for any Mage.  Without it, you'll be waiting a
LOOOONG time inbetween casts to regain SP.

Sight__________________________________________________________________________

Pre-requisites: None
Active or Passive?: Active
SP Use: 10 SP

I don't know if there is any advantages to putting more skill points into it

Comments: Pretty much a useless spell.  All it can do at this point is allow
you to see hidden Thieves.  Yippee...

Napalm Beat____________________________________________________________________

Pre-requisites: None
Active or Passive?: Active
SP Use: 9 SP

Each additional skill point increases the spell's damage

Comments: This is a pretty handy spell.  It has a near instantaneous cast time,
which is always good.  Also, at higher levels, you will be doing insane damage
for a measly 9 SP.  It also can hit other enemies if they are nearby. 
Definently worth getting later, even if you specialize in bolts.

Soul Strike____________________________________________________________________

Pre-requisites: Level 4 Napalm Beat
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 1 Spirits, 15 SP, 1 Second Cast Time
Level 2 : 1 Spirits, 18 SP, 1/2 Second Cast Time
Level 3 : 2 Spirits, 21 SP, 1 Second Cast Time
Level 4 : 2 Spirits, 24 SP, 1/2 Second Cast Time
Level 5 : 3 Spirits, 27 SP, 1 Second Cast Time
Level 6 : 3 Spirits, 30 SP, 1/2 Second Cast Time
Level 7 : 4 Spirits, 33 SP, 1 Second Cast Time
Level 8 : 4 Spirits, 36 SP, 1/2 Second Cast Time
Level 9 : 5 Spirits, 39 SP, 1 Second Cast Time
Level 10: 5 Spirits, 42 SP, 1/2 Second Cast Time

Comments: The only advantage to this spell over bolts is its very fast casting
time.  It has a very high SP consumption though, so if you go with Soul Strike,
be ready for some downtime.

Safety Wall____________________________________________________________________

Pre-requisites: Level 7 Napalm Beat, Level 5 Soul Strike
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : Protection for 5 seconds, or 2 attacks - 30 SP
Level 2 : Protection for 10 seconds, or 3 attacks - 30 SP
Level 3 : Protection for 15 seconds, or 4 attacks - 30 SP
Level 4 : Protection for 20 seconds, or 5 attacks - 35 SP
Level 5 : Protection for 25 seconds, or 6 attacks - 35 SP
Level 6 : Protection for 30 seconds, or 7 attacks - 35 SP
Level 7 : Protection for 35 seconds, or 8 attacks - 40 SP
Level 8 : Protection for 40 seconds, or 9 attacks - 40 SP
Level 9 : Protection for 45 seconds, or 10 attacks - 40 SP
Level 10: Protection for 50 seconds, or 11 attacks - 40 SP

Comments: I don't recommend you get this spell.  Although it can make you
invulnerable, it requires a Blue Gemstone each cast.  They sell for 1000z
in Geffen!  Also, your only invulnerable in the area you create, so if you
step out of it, you'll be in danger.

Cold Bolt______________________________________________________________________

Pre-requisites: None
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 1 Bolts, 12 SP
Level 2 : 2 Bolts, 14 SP
Level 3 : 3 Bolts, 16 SP
Level 4 : 4 Bolts, 18 SP
Level 5 : 5 Bolts, 20 SP
Level 6 : 6 Bolts, 22 SP
Level 7 : 7 Bolts, 24 SP
Level 8 : 8 Bolts, 26 SP
Level 9 : 9 Bolts, 28 SP
Level 10: 10 Bolts, 30 SP

Comments: I don't recommend Ice currently, as few enemies are few against it.
Each additional bolt adds to the spell's cast time.  Damage per bolt depends
on INT. 

Frost Diver____________________________________________________________________

Pre-requisites: Level 5 Cold Bolt
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 3 Second Duration, 30 SP
Level 2 : 6 Second Duration, 29 SP
Level 3 : 9 Second Duration, 28 SP
Level 4 : 12 Second Duration, 27 SP
Level 5 : 15 Second Duration, 26 SP
Level 6 : 18 Second Duration, 25 SP
Level 7 : 21 Second Duration, 24 SP
Level 8 : 24 Second Duration, 23 SP
Level 9 : 27 Second Duration, 22 SP
Level 10: 30 Second Duration, 21 SP

Comments: This damages the enemy, as well as freezing them.  While frozen, they
become weak against Wind.  They also do not move, obviously.  After freezing
them, you can cast a Lightning spell for some pretty amazing damage.

Lightning Bolt_________________________________________________________________

Pre-requisites: None
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 1 Bolts, 12 SP
Level 2 : 2 Bolts, 14 SP
Level 3 : 3 Bolts, 16 SP
Level 4 : 4 Bolts, 18 SP
Level 5 : 5 Bolts, 20 SP
Level 6 : 6 Bolts, 22 SP
Level 7 : 7 Bolts, 24 SP
Level 8 : 8 Bolts, 26 SP
Level 9 : 9 Bolts, 28 SP
Level 10: 10 Bolts, 30 SP

Comments: If you're going to level in Bibalan, get this spell.  Each additional
bolt adds to the spell's cast time.  Damage per bolt depends on INT. 

Thunder Storm__________________________________________________________________

Pre-requisites: Level 4 Lightning Bolt
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 1 Bolts, Effects ?? Tiles.  Takes 1 Seconds to cast, 29 SP
Level 2 : 2 Bolts, Effects 1 Tiles.  Takes 2 Seconds to cast, 32 SP
Level 3 : 3 Bolts, Effects 2 Tiles.  Takes 3 Seconds to cast, 35 SP
Level 4 : 4 Bolts, Effects 3 Tiles.  Takes 4 Seconds to cast, 38 SP
Level 5 : 5 Bolts, Effects 4 Tiles.  Takes 5 Seconds to cast, 41 SP
Level 6 : 6 Bolts, Effects 5 Tiles.  Takes 6 Seconds to cast, 44 SP
Level 7 : 7 Bolts, Effects 6 Tiles.  Takes 7 Seconds to cast, 47 SP
Level 8 : 8 Bolts, Effects 7 Tiles.  Takes 8 Seconds to cast, 50 SP
Level 9 : 9 Bolts, Effects 8 Tiles.  Takes 9 Seconds to cast, 53 SP
Level 10: 10 Bolts, Effects 9 Tiles.  Takes 10 Seconds to cast, 56 SP

Comments: A pretty good spell.  It can effect many enemies at once, since it
targets multiple tiles.  Once an enemy enters the sphere of influence, they
cannot leave until all the bolts are done.  Then again, if they are able to
leave, it will be after you.  Also, you can cast this spell anytime you want,
so it creates quite a light show in towns. 

Fire Bolt_______________________________________________________________________

Pre-requisites: None
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 1 Bolts, 12 SP
Level 2 : 2 Bolts, 14 SP
Level 3 : 3 Bolts, 16 SP
Level 4 : 4 Bolts, 18 SP
Level 5 : 5 Bolts, 20 SP
Level 6 : 6 Bolts, 22 SP
Level 7 : 7 Bolts, 24 SP
Level 8 : 8 Bolts, 26 SP
Level 9 : 9 Bolts, 28 SP
Level 10: 10 Bolts, 30 SP

Comments: Probably the best bolt, since more enemies are weak against fire than
the other elements.  Each additional bolt adds to the spell's cast time. 
Damage per bolt depends on INT. 

Fire Ball______________________________________________________________________

Pre-requisites: Level 4 Fire Bolt
Active or Passive?: Active
SP Use: 25 SP

Each additional skill point increases the spell's damage

Comments: This spell is much like Napalm Beat.  It also can hit more than one
enemy with it's splash damage, and the damage increases with each skill point.

Fire Wall______________________________________________________________________

Pre-requisites: Level 5 Fire Ball, Level 5 Sight
Active or Passive?: Active
SP Use: 50 SP

Level 1 : Lasts 5 Seconds
Level 2 : Lasts 6 Seconds
Level 3 : Lasts 7 Seconds
Level 4 : Lasts 8 Seconds
Level 5 : Lasts 9 Seconds
Level 6 : Lasts 10 Seconds
Level 7 : Lasts 11 Seconds
Level 8 : Lasts 12 Seconds
Level 9 : Lasts 13 Seconds
Level 10: Lasts 14 Seconds

Comments: A very high damage fire spell.  Since you really do create a wall of
fire, you can damage multiple enemies.  However, its high pre-requisities (14
skill points) prevents this from being very useful.  It also can be cast in
town for a nice light show.

Stone Curse____________________________________________________________________

Pre-requisites: None
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 25 SP per cast
Level 2 : 24 SP per cast
Level 3 : 23 SP per cast
Level 4 : 22 SP per cast
Level 5 : 21 SP per cast
Level 6 : 20 SP per cast
Level 7 : 19 SP per cast
Level 8 : 18 SP per cast
Level 9 : 17 SP per cast
Level 10: 16 SP per cast

Comments: All this does is turn your enemy to stone.  When you do uncuse them
by casting the spell again, they're supposed to have only 1 HP, but Mages
report this is not the case.  It also requires 1 Red Gemstone per cast, which
cannot be bought in any store.  So its high cost makes it pretty useless.

Skill Point Guide______________________________________________________________

They are many, many options here.  So much so, that I'm not even going to
attempt to write up a guide.  Just pick a good primary spell, max it, max SP
recovery, and a fast casting spell like Napalm Beat.

===============================================================================
Equipment Guide
===============================================================================

Weapon: Cutter - Wand - Arc Wand
Shield: Guard
Armor : Leather Jacket - Wood Armor - Mink Coat
Helmet: Birreta/Bandana/Eye Patch - Cap - Tiara/Crown (Around 20 million zeny
for these!)
Robe  : Hood - Muffler
Shoes : Sandals - Shoes

Accessory: 2 Earrings (About 210k on the street for these)

                   ***** ***** ***** *    *   * ***** *****
                   *   * *     *   * *     * *    *   *
                   ***** *     *   * *      *     *   ***
                   *   * *     *   * *      *     *   *
                   *   * ***** ***** *****  *     *   *****

The Acolyte is a warrior of the Church.  His main strengths are fighting
against undead.  And quite frankly, he kicks ass against them.  However,
against normal enemies, Acolytes are so so.  They are also severly limited in
thier Weapon selection.

===============================================================================
Getting Started
===============================================================================

The Acolyte's quest is one of the harder ones, but by no means extremely
difficult.  As a Novice, you'll want to build yourself a little differently.
Stick with your newbie knife until you have a Guard and 500z.  Then, assuming
you are in Prontera, go in the church and talk to the Nun there.  She sells
Acolyte equipment.  Buy a Mace.  Acolytes can only use Maces and Wands, so no
need to let that Cutter you would buy go to waste.  After this, follow the
pattern of a Leather Jacket, then Shoes if you have the money.  After you
finally do get to job level 10, go into the church again, and talk to the man
in the second room.  He will say you need to go talk to the pastor before
becoming an Acolyte.  Luckily, the pastor isn't on the other side of the
earth.  But he is a good walk away.  Head out of Prontera via the east exit.
From there, take the north exit.  Then the north-east.  You'll be in Yoyoland,
which until Gravity gets their act together, is infested with bots.  If you do
see a bot, feel free, in fact I encourage you, to kill steal and loot from
them.  ONLY if it is a bot though.  Anyway, here in Yoyoland you need to make
your way to the upper-right hand corner.  Yoyoland isn't that much of a maze,
so you should be there in no time.  Talk to the man there, and walk back to
Prontera church.  Congrats, your now an Acolyte.  You can also look at a map
at http://eroite.cjb.net for more help.

An interesting little tidbit I should point out, is when you talk to the
pastor, he saves your game.  He's the only way you can save in an enemy area
that doesn't have something cheap like Porings.  After becoming an Acolyte,
die, and you'll be warped back to him.  In Yoyoland, beat up on the enemies
that wander right next to him.  You'll die quickly of course, since they are
WAAAY out of your league.  But you'll respawn immediatly, so whack em some more! 
Eventually they will die, and you'll get mass EXP.  Granted, it's kind of
sneaky, but it works.  And if someone accuses you of being a hacker, please
explain to them what you are doing.

===============================================================================
Stat Point Distribution
===============================================================================

Theres currently 3 types of Acolyte out there, and they all vary in terms of
stats.  The undead killers are the most common, but probably not as fun.  Read
up, and choose the one you would like to be.

Undead Killer__________________________________________________________________

This Acolyte is designed to whack the living (or dead) crap out of the undead,
and take little damage doing it.  An undead killing Acolyte should focus
primarily on VIT and STR.  In fact, you may want to keep these stats equal,
since Divine Protection will give you tons of Defense.  A little bit of DEX,
as with any fighter, certainly can't hurt.  You should also put a few points
in INT to enhance your heal spell.

Support Acolyte________________________________________________________________

If you have an active party, this is the way to go.  Turn on EXP sharing, and
go tackle some really high level enemies.  Use heal to keep the tanker alive,
and some stat boosting spells to help out your allies.  You can also join in
and whack the enemy a bit.  Support Acos should focus on VIT and STR as well,
but with many more points in INT.  Try to balance all 3.  You won't do well at
all solo though, so be sure if you do go this route, your party will help you.

Puncholyte_____________________________________________________________________

This build is under testing by Acos.  It may turn out to be the best Aco build,
or the worst.  I don't recommend picking this one, unless your a trailblazer or
looking for something new.  A puncholyte uses high AGI and no weapon.  The main
reason for this is that the Mighty Staff, the Acolytes best friend, now causes
5SP drain per swing.  With no SP regen, this makes it very hard on Acos.  And
their second best weapon, the Swordmace, kind of sucks.  So hence, the
puncholyte.  You should focus on high AGI and high STR, so you punch fast.  And
boy, do you punch fast.  You'll hurt like crap, but you'll be dealing out the
fists of doom.  This build probably will REALLY suck early on, but later in the
game, all acos will probably want to ditch their weapon for fists.

Warp Acolyte___________________________________________________________________

A type of Acolyte that tries to get Warp Portal so he and his buddies can warp
all over RO.  These Acolytes are built like an undead acolyte stat wise, but
with no points in INT.  They then work on the skills needed for Warp Portal.

===============================================================================
Skill Point Distribution
===============================================================================

Acos skills vary widely depending on what build they are, but Heal is always a
fantastic spell.  Divine Protection is very good as well.  Also, most of their
active skills like Blessing has a duration attached to them.  It is usually 1
minute, making the high SP ones less than useful.

Heal___________________________________________________________________________

Pre-Requisites: None
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 13 SP
Level 2 : 16 SP
Level 3 : 19 SP
Level 4 : 22 SP
Level 5 : 25 SP
Level 6 : 28 SP
Level 7 : 31 SP
Level 8 : 34 SP
Level 9 : 37 SP
Level 10: 40 SP

The higher the skill level, the more powerful the heal is.

Comments: A fantastic spell, as this pretty much eliminates your need for
potions.  All Aco's should have this.  People know this, an Aco's tend to be
pestered for heals from other players.  If your nice, go ahead and give them
one.  If the other players are rude, be a jerk to them and don't.  Heal can
also damage undead, though your better off using it on yourself.  If your
feeling REALLY nasty, you can also heal the monster that the guy that just
looted from you is fighting.  That tends to get people angry, but it serves
'em right...

Divine Protection_______________________________________________________________

Pre-Requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : DEF +3
Level 2 : DEF +6
Level 3 : DEF +9
Level 4 : DEF +12
Level 5 : DEF +15
Level 6 : DEF +18
Level 7 : DEF +21
Level 8 : DEF +24
Level 9 : DEF +28
Level 10: DEF +30

Comments: This skill gives you a defensive bonus against the undead only.  It
is really a fantastic skill, since at level 10, thats like 30 VIT added on to
your stats!  A must have for any undead killing Aco, and a good investment for
all the others too.

DemonsBane_____________________________________________________________________

Pre-Requisites: Level 3 Divine Protection
Active or Passive?: Passive
SP Use: None

Level 1 : ATK +3
Level 2 : ATK +6
Level 3 : ATK +9
Level 4 : ATK +12
Level 5 : ATK +15
Level 6 : ATK +18
Level 7 : ATK +21
Level 8 : ATK +24
Level 9 : ATK +28
Level 10: ATK +30

Comments: Like it's brother Divine Protection, this skill only works against
the undead.  ATK generally isn't as useful in RO as DEF, since armors tend to
have DEF ratings of 0-9, while weapons for 17-155.  This is a nice skill to get
later if you are an undead killing Acolyte, but if your not, pass it.

Ruwach_________________________________________________________________________

Pre-Requisites: None
Active or Passive?: Active
SP Use: 10 SP

I don't know if there is any advantages to putting more skill points into it

Comments: This is exactly like the Mage's Sight.  The only useful thing it does
is allow you to see hidden Thieves.  Skip it.

Signum Crucis__________________________________________________________________

Pre-Requisites: Level 3 Demon Bane
Active or Passive?: Active
SP Use: ???

Level 1 : -3 DEF to every undead enemy you see
Level 2 : -6 DEF to every undead enemy you see
Level 3 : -9 DEF to every undead enemy you see
Level 4 : -12 DEF to every undead enemy you see
Level 5 : -15 DEF to every undead enemy you see
Level 6 : -18 DEF to every undead enemy you see
Level 7 : -21 DEF to every undead enemy you see
Level 8 : -24 DEF to every undead enemy you see
Level 9 : -27 DEF to every undead enemy you see
Level 10: -30 DEF to every undead enemy you see

Note: The defense readings are purely guesses by me.  I just would assume they
are mutliples of 3, since all but 1 Acolyte spell follows that pattern.  Also,
its pretty much the exact opposite of Angelus, which adds +3 to DEF.

Comments: The skill drops the defense of all undead enemies on your screen.
This is a very good skill for an undead killing Acolyte.  Also, this skill
looks really cool when it is used.  It's probably the coolest looking one in
the game.

Angelus________________________________________________________________________

Pre-Requisites: Level 3 Divine Protection
Active or Passive?: Active
SP Use: 40 SP

Level 1 : +3 DEF to your party
Level 2 : +6 DEF to your party
Level 3 : +9 DEF to your party
Level 4 : +12 DEF to your party
Level 5 : +15 DEF to your party
Level 6 : +18 DEF to your party
Level 7 : +21 DEF to your party
Level 8 : +24 DEF to your party
Level 9 : +27 DEF to your party
Level 10: +30 DEF to your party

Comments: If your going to be a support Acolyte, this is THE spell to get.
Your party will love you for it.  Also, the DEF bonus is not limited against
the undead, as far as I know.  It's also not a bad skill to use on your own.
The exact range of the spell is unknown, but it should work if your all on
the same screen.

Blessing______________________________________________________________________

Pre-Requisites: Level 5 Divine Protection
Active or Passive?: Active
SP Use: Varying SP use

Level 1 : STR, INT, and DEX +1, 34 SP per use
Level 2 : STR, INT, and DEX +2, 38 SP per use
Level 3 : STR, INT, and DEX +3, 42 SP per use
Level 4 : STR, INT, and DEX +4, 46 SP per use
Level 5 : STR, INT, and DEX +5, 50 SP per use
Level 6 : STR, INT, and DEX +6, 54 SP per use
Level 7 : STR, INT, and DEX +7, 58 SP per use
Level 8 : STR, INT, and DEX +8, 62 SP per use
Level 9 : STR, INT, and DEX +9, 66 SP per use
Level 10: STR, INT, and DEX +10, 70 SP per use

Comments: A pretty good support Acolyte spell, though not everyone needs all 3
of these stats.  A Magician would only find INT useful, for example.  It can
also curse undead, people say.  I guess it subtracts stats instead of adding
them.  Its high SP cost though doesn't make it very useful outside of a party
situation.

Speed Up_______________________________________________________________________

Pre-Requisites: Level 1 Heal
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : AGI +3, 23 SP per use
Level 2 : AGI +4, 26 SP per use
Level 3 : AGI +5, 29 SP per use
Level 4 : AGI +6, 32 SP per use
Level 5 : AGI +7, 35 SP per use
Level 6 : AGI +8, 38 SP per use
Level 7 : AGI +9, 41 SP per use
Level 8 : AGI +10, 44 SP per use
Level 9 : AGI +11, 47 SP per use
Level 10: AGI +12, 50 SP per use

Comments: If your party consists mostly of Thieves, this would be a decent
skill to get.  Your better off with Blessing though if you party with any other
classes.

Speed Down_____________________________________________________________________

Pre-Requisites: Level 1 Speed Up
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : AGI -3, 23 SP per use
Level 2 : AGI -4, 26 SP per use
Level 3 : AGI -5, 29 SP per use
Level 4 : AGI -6, 32 SP per use
Level 5 : AGI -7, 35 SP per use
Level 6 : AGI -8, 38 SP per use
Level 7 : AGI -9, 41 SP per use
Level 8 : AGI -10, 44 SP per use
Level 9 : AGI -11, 47 SP per use
Level 10: AGI -12, 50 SP per use

Comments: A worthless skill for anything except bosses.  Do you really want to
bother to reduce the AGI of an enemy your going to kill in 10 seconds?  Most
enemies aren't very Agile in the first place either.

Teleportation__________________________________________________________________

Pre-Requisites: Level 3 Ruwach
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : Warps to random position on map, 10 SP per use
Level 2 : Warps to random position on map, 8 SP per use
Level 3 : Warps to random position on map, 6 SP per use
Level 4 : Warps to random position on map, 4 SP per use
Level 5 : Warps to Save Point, 15 SP per use
Level 6 : Warps to Save Point, 13 SP per use
Level 7 : Warps to Save Point, 11 SP per use
Level 8 : Warps to Save Point, 9 SP per use
Level 9 : Warps to Save Point, 7 SP per use
Level 10: Warps to Save Point, 5 SP per use

Comments: Not very useful, since its quite easy to just die to get back to your
save point.  8 Points are needed for the much more useful warp portal though...

Warp Portal____________________________________________________________________

Pre-Requisites: Level 8 Teleportation
Active or Passive?: Active
SP Use: 30 SP

Level 1 : No portal can be created
Level 2 : No portal can be created
Level 3 : No portal can be created
Level 4 : No portal can be created
Level 5 : No portal can be created
Level 6 : No portal can be created
Level 7 : No portal can be created
Level 8 : Can have 1 memo slot
Level 9 : Can have 2 memo slots
Level 10: Can have 3 memo slots

Comments: Let me explain the memo thing... when your at a place you want to
save, use the /memo command, and it will save it.  You can warp there later.
I don't really recommend this skill though, since you need to get it to level
8 to actually do something.  Not only that, it costs 1 blue gem per cast,
which you can buy in Geffen for 1000z.  Pass unless your lazy and rich, or
both.

Cure is useless since status changes are not enabled yet.  Aqua Bendedicta and
Pneuma aren't even enabled yet, so don't waste a single point in them.

Skill Point Guide______________________________________________________________

Undead Killing/Puncholyte:

2 Heal
5 Divine Protection
2 Heal
5 Divine Protection
10 DemonsBane
1 Heal
10 Angelus
5 Heal
9 Signum Crucis

Support:

5-10 Heal (Depends on how much HP your party members have)
10 Angelus
10 Divine Protection
10 Blessing
9-10 Signum Crucis
4 Speed Up (If available)

Warp:

1 Heal (To save money on Reds)
3 Ruwach
8 Teleportation
10 Warp Portal

===============================================================================
Equipment Guide
===============================================================================

Weapon: Mace - Flail - Sword Mace - Fists
Shield: Guard - Buckler
Armor : Leather Jacket - Wooden Armor - Saint Robe
Helmet: Birreta/Bandana/Eye Patch - Cap - Tiara/Crown (20 million zeny + for these!)
Robe  : Hood - Muffler
Shoes : Sandals - Shoes

Accessories: 2 Necklaces for Undead Killing Aco, or Support Aco
             2 Earrings (Alternative to Necklaces for Support Aco)
             2 Brooch for Puncholyte (1.7 Million zeny each for these!)

                *   * ***** ***** ***** *   * ***** *   * *****
                ** ** *     *   * *     *   * *   * **  *   *
                * * * ***   ***** *     ***** ***** * * *   *
                *   * *     *  *  *     *   * *   * *  **   *
                *   * ***** *   * ***** *   * *   * *   *   *

Merchants are not good warriors.  But they have skills that allow them to buy
stuff from NPCs cheaper, and sell it for more.  They also can set up REAL
shops.

===============================================================================
Getting Started
===============================================================================

You'll have a bit of an easier time as a Novice Merchant than other class.  In
fact, you should design him much like a Swordsman.  Go for the standard Guard,
Cutter, Leather Jacket, Sandals combo.  You have quite a task ahead of you
though to change classes.  You'll need a whopping 3000z.  This pretty much
makes the Merchant off limits as your first class.  when you do reach job level
10, and get the 3000z from another character or via divine intervention, go to
the lower-left building of Alberta.  Ask to change classes, and he will offer
to take 3000z or 1500z.  Might as well get it over with and pay the 3000z now.
You then have to walk to Moroc, unfortunantly.  I recommend getting a map from
http://eroite.cjb.net.  When you do get to Moroc, which is no short walk, head
to the lower left corner of town.  The building you want to go into has a sun
over the door, and is in the lower-left corner of the square road.  Talk to the
man there, and he will give you the OK and 5 Red Potions.  Now you have to walk
AAAALLLLL the way back to Alberta.  Upon arriving, the man will ask for the
remaining 1500z if you didn't pay it all up front.  After that though, you'll
be a Merchant!

===============================================================================
What kind of Merchant are you?
===============================================================================

There are essentially 3 kinds of Merchants - Vending, Overcharge, and Discount.
They all have thier advantages and disadvantages.  If you intend to spend a LOT
of time on your Merchant, you can do all 3, but it's easier to make just 1 or
2.

Vending - This Merchant uses the Vending skill to sell stuff to players out and
about.  I recommend everyone has one of these to sell the various rare items
you pick up in the game.  Access to a discount Merchant is nice as well so you
can sell Red Potions for 16 or 17z.  Everyone eats these up.  The money for
vending merchants can be slow at times, but you don't need to do much work to
get it.

Overcharge - Good with math?  Than go with an overcharge Merchant.  They pay
for people's items and sell them back to NPCs for more.  They make pretty good
money due to the fact very few Merchants overcharge than 10%.  Which means you
get 14% of the pie.  However, you need to be fast to add up ALL those items
people give you as well as figuring out the return rate for each item. 
Calculator required.

Discount - The most popular Merchant, and for good reason.  You sit in weapon
shops selling armor/weapons to people at around 15 to 20%.  Basically, if
everyone in the shop is giving a 15% discount, give yours for 15% as well.  If
everyone is giving 20%, you give 20%.  You can make some good money this way,
but it can be dull so have a TV next to your PC so you can kill time waiting
for customers ^_^.  You also have to deal with a lot of jerks, just like any
other retail store.  Combine both Discount with overcharge to be the uber
merchant. ^_^

So pick what one you want to be, the earlier the better.

===============================================================================
Stat Point Distribution
===============================================================================

There are basically 2 kinds of Merchants.  The STR/VIT Merchants, and the VIT/
AGI Merchants.

STR/VIT Merchants are made to just take the damage, but reduce it as much as
possible.  This is the bread and butter build, but expect long rests or burning
lots of Red Potions.  So your starting stats should probably be 9 STR, 1 AGI, 7
VIT, 1 INT 3 DEX, and 9 LUK.   Put 1 point into LUK to get it to 10, which is 2
criticals, ASAP.

Well, the results are in on my VIT/AGI Merchant.  Actually, I think this build
is even better than the VIT type.  You'll save money on potions for sure, I
know  I've used about 1/3rd the amount I have for my first Merchant.  Since
Merchants rarely go in aggressive areas, the AGI helps out a lot.  I highly
recommend this build.  The starting stats would be 9 STR, 9 AGI, 9 VIT, 1 INT,
1 DEX, and 1 LUK.  You'll want to start putting points into DEX ASAP.  You'll
have a very easy time as a Novice though, due to your fantastic Defensive
stats.  13 DEX is a good goal, since few level their Merchant higher than level
30 or so.  Other than that, just put points in VIT/AGI equally.

===============================================================================
Skill Point Distribution
===============================================================================

The skills your Merchant invests in all depends on what type of Merchant you
want to be.

Increase Weight Limit__________________________________________________________

Pre-Requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : +100
Level 2 : +200
Level 3 : +300
Level 4 : +400
Level 5 : +500
Level 6 : +600
Level 7 : +700
Level 8 : +800
Level 9 : +900
Level 10: +1000

Comments: Not a very useful skill, as you rarely go over your weight limit.  If
you do, thats what pushcarts and storage are for.

Pushcart_______________________________________________________________________

Pre-Requisites: Increase Weight Limit Level 5
Active or Passive?: Passive
SP Use: None

There is no advantage to level this up more than 1.  You still get to use a
cart.

Update: node (node@hotmail.com) pointed out to me that increasing the pushcart
skill level will slowly return your walking speed to normal.  I still don't
think it's worth more than 1 point though.

Comments: Essential for vending, as you can't make a shop without it.  It does
lower your walking speed, but greatly increases your weight limit, so keep that
in mind.  Buy a Pushcart from a pushcart merchant for these prices.

Geffen  : 1100z
Moroc   : 900z
Prontera: 800z - Make the trip to Izlude, save 200z.
Izlude  : 600z
Payon   : 500z
Alberta : 300z

Discount_______________________________________________________________________

Pre-Requisites: Increase Weight Limit Level 3
Active or Passive?: Passive
SP Use: None

Level 1 : 7% Discount
Level 2 : 9% Discount
Level 3 : 11% Discount
Level 4 : 13% Discount
Level 5 : 15% Discount
Level 6 : 17% Discount
Level 7 : 19% Discount
Level 8 : 21% Discount
Level 9 : 23% Discount
Level 10: 24% Discount (Why didn't they just make it 25%?)

Comments: Obviously Essential for a Discount Merchant, as it allows you to buy
items cheaper.

When discounting, you can easily look up the prices using a chart at
merchantguild.net.  The exact URL is
http://www.merchantguild.net/html/discount.html

Overcharge_____________________________________________________________________

Pre-Requisites: Discount Level 3
Active or Passive?: Passive
SP Use: None

Level 1 : 7% Overcharge
Level 2 : 9% Overcharge
Level 3 : 11% Overcharge
Level 4 : 13% Overcharge
Level 5 : 15% Overcharge
Level 6 : 17% Overcharge
Level 7 : 19% Overcharge
Level 8 : 21% Overcharge
Level 9 : 23% Overcharge
Level 10: 24% Overcharge

Comments: The same as Discount, but now you can sell items to NPCs for greater
prices.  Obviously essential for an Overcharge Merchant.

When overcharging, you can easily look up the prices using a chart at
merchantguild.net.  The exact URL is
http://www.merchantguild.net/html/overcharge.html

Vending_______________________________________________________________________

Pre-Requisites: Pushcart Level 3
Active or Passive?: Active
SP Use: 30 SP

Level 1 : Can sell 3 items at a time
Level 2 : Can sell 4 items at a time
Level 3 : Can sell 5 items at a time
Level 4 : Can sell 6 items at a time
Level 5 : Can sell 7 items at a time
Level 6 : Can sell 8 items at a time
Level 7 : Can sell 9 items at a time
Level 8 : Can sell 10 items at a time
Level 9 : Can sell 11 items at a time
Level 10: Can sell 12 items at a time

Comments: The Vending Merchant's skill.  Most people will be fine with Level
1.  When it says 3 items at a time, that means 3 different items.  So you
could sell 10 red potions, 10 animal blood, and 10 aloes if you wanted. 
Pushcart is needed to open a store.  -The Game- also pointed out to me that
each piece of equipment is seperate, so you could only sell 3 Hats with level
1 vending.

Mammonite_____________________________________________________________________

Pre-Requisites: None
Active or Passive?: Active
SP Use: 5 SP

Level 1 : 150% Damage, 100z per use
Level 2 : 200% Damage, 200z per use
Level 3 : 250% Damage, 300z per use
Level 4 : 300% Damage, 400z per use
Level 5 : 350% Damage, 500z per use
Level 6 : 400% Damage, 600z per use
Level 7 : 450% Damage, 700z per use
Level 8 : 500% Damage, 800z per use
Level 9 : 550% Damage, 900z per use
Level 10: 600% Damage, 1000z per use

Comments: If your freakin rich, you can use this skill.  It's very cheap SP
wise, and hurts a hell of a lot.  In fact, if you have a ton of money, this
could make you better than a Swordsman.  Most shouldn't bother with it though,
unless you intend to take your Merchant all the way.

There is also supposedly a skill called Identify that allows you to see what
an item does.  It is not implemented in the beta yet.

Skill Point Guide______________________________________________________________

Discount/Vending Merchant:

3 Increase Weight Limit
10 Discount
2 Increase Weight Limit
3 Pushcart
1-10 Vending

Overcharge Merchant:

3 Increase Weight Limit
3 Discount
10 Overcharge

Few raise their Merchant to higher levels than 30 or so.

===============================================================================
Equipment Guide
===============================================================================

Weapon: Cutter - Lapier - Tsurugi (If you have the money, a Gladius can't hurt
for small type monsters)
Shield: Guard - Buckler
Armor : Leather Jacket - Wooden Armor - Chain Mail
Helmet: Birreta/Bandana/Eye Patch - Hat - Helm
Robe  : Hood - Manteau
Shoes : Sandals - Boots

Accessories: 2 Necklaces (Avg 200k on the street)

===============================================================================
Prime Hunting Spots
===============================================================================

Map of RO______________________________________________________________________

Key:

G = Geffen
P = Prontera
I = Izlude
Y = Payon
A = Alberta
M = Moroc
H = Hidden Temple
B = Bibalan
U = Payon Cave
R = Pyramid
C = Culvert

  G - 1 - 2         3H - 4 - 5
          |         |    |
       6 - 7 - 8C - P -- 9
               |    |
         10 -- 11 - 12 - I --- B
                    |
                    13       U
                    | |     /
R  14 - 15 - 16 - 17 18   Y
  \ |                 |    |
    M                 19 - 20
                           |
                           21 - 22 - A

Map 1__________________________________________________________________________

Recommended Level: 1-12
Enemies: Poring, Fabre, Lunatic, ChonChon, Pupa, Willow
Number of Enemies: Very High

This is a great place for low-leveled peeps to level up.  There are tons of
enemies here, and they're all very easy.

Map 2__________________________________________________________________________

Recommended Level: 8-16
Enemies: Poring, Lunatic, ChonChon, Pupa, Hornet
Number of Enemies: Normal

This map is so-so.  There are the occasional Hornet, but there are much better
places to level.

Map 3__________________________________________________________________________

Recommended Level: 1-10
Enemies: Poring, Lunatic, Fabre, Thief Bug, Thief Bug Egg
Number of Enemies: Low

This is a pretty decent place to level as a Novice.  The spawn rate seems a bit
low, but the Thief Bug Eggs give easy EXP.

Map 4__________________________________________________________________________

Recommended Level: 15-25
Enemies: Poring, Fabre, Thief Bug (L), Creamy, Mandragora (In a future update)
Number of Enemies: N/A

This is Mandragora forest, which disappeared a long time ago.  They are finally
being added back soon.  But right now, there are very few enemies here due to
their absense.  This will be a much better place to level once they are added.

Map 5__________________________________________________________________________

Recommended Level: 25-40
Enemies: Poporing, Fabre, Smokie, Yoyo, Elder Willow, Pupa, Creamy
Number of Enemies: High

Yoyoland is a great place to get EXP, but there are so many bots, kill
stealers, looters, and otherwise the scum of RO here.  If you are an Archer,
you can cliff snipe for easy EXP.

Map 6__________________________________________________________________________

Recommended Level: 15-35
Enemies: Hornet, Poporing, Mistress
Number of Enemies: High

This can be a decent place to level, as the Hornets will take you pretty far,
and then you can switch over to Poporings.  This map can be laggy though, as
high level players will hunt the Mistress.  She has some fantastic MVP items.

Map 7__________________________________________________________________________

Recommended Level: 15-25
Enemies: Hornet, Rocker, Pupa, Creamy, Poring
Number of Enemies: Normal

A good alternative to Map 6, since it doesn't have the Mistress.

Map 8__________________________________________________________________________

Recommended Level: 1-10
Enemies: Poring, Fabre, Lunatic, Pupa
Number of Enemies: Low

Probably the worst area to level outside of Prontera.  There are few enemies
here, yet is very crowded due to the people waiting outside of Culvert.

Map 9__________________________________________________________________________

Recommended Level: 1-10
Enemies: Poring, Fabre, Lunatic, Thief Bug, Thief Bug Egg
Number of Enemies: Medium

Pretty much identical to Map 3, but may get some thru traffic because of higher
leveled players heading to Yoyoland.

Map 10_________________________________________________________________________

Recommended Level: 30-45
Enemies: Creamy, Poporing, Elder Willow, Yoyo, Orc Warrior, Orc Hero
Number of Enemies: Medium

Orc's are aggressive, so don't go here until you can handle them.  This is a
decent map, as the Orc Hero's drops aren't that great, so there is less lag.
Just don't get mobbed.

Map 11_________________________________________________________________________

Recommended Level: 15-20
Enemies: Poring, Pupa, Fabre, Rocker, Creamy
Number of Enemies: Below Average

Honestly, I'm not too fond of this map, though many are.  You really don't see
a whole lot of Rockers, which is the main draw here.  I recommend hunting
similiar enemies, such as Spores and Hornets, elsewhere.

Map 12_________________________________________________________________________

Recommended Level: 1-10
Enemies: Poring, Pupa, Fabre, ChonChon, Lunatic
Number of Enemies: Normal

A decent map, though being at the center of the world it gets some thru
traffic.  Still, this is one of the better areas to level outside of Prontera.

Map 13_________________________________________________________________________

Recommended Level: 1-12
Enemies: Poring, ChonChon, Picky, Condor, PecoPeco Egg
Number of Enemies: Normal

I prefer leveling here as a Novice, or in the Half/Half desert one screen
south.  The Pickys give good drops, and if you have nice gear, the Condor's can
be a good challenge for mass EXP.  The occasional egg can't hurt either.

Map 14_________________________________________________________________________

Recommended Level: 1-12
Enemies: Poring, ChonChon, Picky, Condor, PecoPeco Egg
Number of Enemies: Normal

Identical in every way, that I can tell, to Map 13.  Nice place to level your
Novice if you start in Moroc.

Map 15_________________________________________________________________________

Recommended Level: 15-25
Enemies: Poring, ChonChon, Picky, Condor, PecoPeco Egg, PecoPeco, Wolf, Snake
Number of Enemies: Normal

Lots of different enemies here.  Not a bad place to level after you become a
Thief, though I think there are better places.

Map 16_________________________________________________________________________

Recommended Level: 20-45
Enemies: Poring, ChonChon, Golem, Anacondaq, Scorpion
Number of Enemies: Normal

Golem Field is a nice place for Mages and Archers, though not very good for
melee classes.  Archers can have a great time here.  Golems are so slow, if you
have a high level Vulture's Eye, you can shoot a Golem, back up, and shoot some
more.  Massive EXP and nice loot for killing them too.

Map 17_________________________________________________________________________

Recommended Level: 30-40
Enemies: Poring, Steel ChonChon, Metaller, Scorpion
Number of Enemies: Below Average

The Steel ChonChons and Metallers can be a good alternative to Yoyoland, but
the lower spawn rate makes it less appealing.

Map 18_________________________________________________________________________

Recommended Level: 1-20
Enemies: Poring, ChonChon, Picky, Wolf, PecoPeco, PecoPeco Egg
Number of Enemies: High

This is one of my favorite places to level up as a Novice.  Lots of enemies
here, though you may want to gain a few levels before taking the ChonChons.
Mass quantities of Pickys make this a pretty nice leveling area though.

Map 19_________________________________________________________________________

Recommended Level: 10-20
Enemies: Poring, Condor, Spore, Wolf, PecoPeco, Wormtail, Snake
Number of Enemies: High

If you've been reading my FAQs or browsing the boards, you know this is one of
my favorite leveling spots.  There are lots of enemies here, and they all give
great EXP and drops.  This is THE forest ^_^.  Once you can handle Condors,
head here.  Then work your way up to Spores, Wolves, PecoPecos, then Wormtails.

Map 20_________________________________________________________________________

Recommended Level: 1-12
Enemies: Poring, Fabre, Lunatic, Pupa, Willow, Creamy
Number of Enemies: Medium

A pretty good place to level a Novice, because of the Willows.  I wouldn't
recommend taking on a Creamy though unless you want a 1-way ticket to town.

Map 21_________________________________________________________________________

Recommended Level: 10-20
Enemies: Poring, Fabre, Spore, Wolf, Wormtail, Snake
Number of Enemies: Medium

Not a bad map, but with a much better one so close by (#19), why not go there?

Map 22_________________________________________________________________________

Recommended Level: 1-12
Enemies: Poring, Fabre, Lunatic, ChonChon, Pupa
Number of Enemies: High

If you start as a Novice in Alberta, might as well level here.  There are a lot
of Fabres and Lunatics here, so you may run into quite a bit of high leveled
Feather hunters.

Hidden Temple__________________________________________________________________

Recommended Level: 50+
Enemies: Zombie, Poporing, Bigfoot, Sidewinder, Ghoul, Hunter Fly, Thera Frog
Number of Enemies: Medium

A very hard dungeon, most enemies in here are aggressive.  Theres also
Baphomet, the toughest boss in the game.  Don't go here unless your uber high
leveled.

Bibalan Level 1________________________________________________________________

Recommended Level: 10-25
Enemies: Spore, Popring, Vadon
Number of Enemies: Medium

A nice place to level a Lightning Mage.  Vadons give good EXP, but there are
better places.

Bibalan Level 2________________________________________________________________

Recommended Level: 30-50
Enemies: Poison Spore, Megalodon, Vadon, Cornutus (disappeared)
Number of Enemies: High

A good place to level for Lightning Mages or VIT Swordies.  Watch out for
Poison Spore mobs.

Bibalan Level 3________________________________________________________________

Recommended Level:
Enemies:
Number of Enemies:

Payon Cave Level 1_____________________________________________________________

Recommended Level: 10-30 (Acolyte)
Enemies: Skeletons, Poporings, Zombies, Farmiliars
Number of Enemies: High

Are you an Acolyte?  No?  Then I strictly forbid you from going here.  Unlike
most classes, lower-leveled Acolytes have only 1 place to level - here.  And it
is EXTREMELY LAGGY down here due to all the characters who can level up much
faster elsewhere.  Other than that, it is a decent place to level, but THE
forest and Culvert are better.

Payon Cave Level 2_____________________________________________________________

Recommended Level: 30-40 (Acolyte), 50+ for others
Enemies: Archer Skeletons, Skeleton Soldiers, Skeletons, Zombies, Poporings
Number of Enemies: Low

Theres not a whole lot of enemies here, which can be a good thing - because
the Archers and Warriors are aggressive.  A nice place to level for a 30+
Acolyte.

Payon Cave Level 3_____________________________________________________________

Recommended Level:
Enemies:
Number of Enemies:

Pyramid Level 1________________________________________________________________

Recommended Level: 15-25
Enemies: Poporing, Thief Bug, Farmiliar, Spore
Number of Enemies: Medium

Not a bad place, but Farmiliars can be a pain, since they are aggressive.

Pyramid Level 2________________________________________________________________

Recommended Level:
Enemies:
Number of Enemies:

Pyramid Level 3________________________________________________________________

Recommended Level:
Enemies:
Number of Enemies:

Pyramid Level 4________________________________________________________________

Recommended Level:
Enemies:
Number of Enemies:

Culvert Level 1________________________________________________________________

Recommended Level: 15-20
Enemies: Thief Bug, Thief Bug Egg, Rodra Frog, Farmiliar
Number of Enemies: Low

I really don't recommend this area.  There are very few enemies, and the
aggressive bats can be annoying.

Culvert Level 2________________________________________________________________

Recommended Level: 15-20
Enemies: Thief Bug, Thief Bug Egg, Rodra Frog, Farmiliar
Number of Enemies: Very High

This area is basically Culvert Level 1, but with a LOT more enemies.  Culvert
3 is much better IMHO, since there are no Farmiliars and some new enemies.  The
respawn rate is not as high as this place though.

Culvert Level 3________________________________________________________________

Recommended Level: 20-30
Enemies: Thief Bug, Thief Bug (Large), Thief Bug Egg, Spores
Number of Enemies: High

A great place to level.  There are no aggressives, and a high spawn rate.  I
recommend staying here to level 27 or so if your a melee class.

Culvert Level 4________________________________________________________________

Recommended Level: 25-30
Enemies: Thief Bug, Thief Bug (Large), Thief Bug (Green), Thief Bug Egg, Golden
Thief Bug
Number of Enemies: High

This is where the Golden Thief Bug is, so it can be a bit crowded due to the
lower-level MVP hunters.  Also, the Green Thief Bugs are aggressive and nearly
identical to the non-aggressive large types.  Your much better one floor down
for leveling unless your a Magnum Break Swordie that can do a lot of damage to
mobs.

More dungeons coming soon...

===============================================================================
Contact
===============================================================================

If you wish to Email me, do so at michael@satcen.com.  Of course, you can also
message me in RO...

Weggy - Swordsman
AllAboutTheZenny - Discount/Vending Merchant
ShowMeTheZenny - Second Discount/Vending Merchant
AllAbootTheZenny - Overcharge Merchant
Shamino - Theif
ShootToKill - Archer
Tataru - Mage
Father Weggy - Acolyte (Current Character)

Update: I recently met AllAboutTheZeny in Prontera the other day, and explained
to him what was up.  He assured me he did not mean to steal my name, and has
not read my FAQ.  He was actually quite cool about the whole thing, and was
wondering why some people called him Weggy ^_^.  Anyway, he is a red haired
merchant, whereas every one of my characters have blue hair.  He seemed like a
nice guy, but thats still not me ^_^.

As I said, I would like a party in good ol' RO.  If your has an open slot, and
a few members already, I'd like to be a part of it.  I'm pretty active in RO,
but I like to hunt alone.  Someone to talk to and shoot the breeze would be
nice, I get lonely ^^.  So, umm, yeah, thats about it.  Shoot me an Email if
your interested.

===============================================================================
Thanks
===============================================================================

-Thanks to myself for writing the guide.  You rock Weggy.  Yes, I know.
-Thanks to CJayC for hosting the best damn site on the net.
-Thanks to Gravity of course, for making this outstanding game.
-Thanks to all the members of the RO message board.  Battosai, Miyuki, Civic2k,
Ryu, ArtemisFur, and all the rest of you peeps ^_^.
-A huge thanks to Joe the Dude, and his absolutely fantastic site, Eroite.
I've mentioned it many times, but one more can't hurt.  http://eroite.cjb.net
Go there!
-A big thanks to www.merchantguild.net as well, they inspired me ^_^
-Thanks to my ISP for not pulling the plug on me during those all-night
Vending sessions.  Thanks Insight. ^_^
-Thanks to all of you who are reading this guide.  I hope you liked it.

===============================================================================
Un-Legal
===============================================================================

As with all my FAQs, I believe it to be public domain.  Please post this on
your website, edit, alter, or do what you will with it.  Crediting me is
entirely optional.  Although it isn't neccessary to Email me, I would like to
check out your site if your going to put it there ^_^

-Fin-