Weggy's Guide to the various classes in Ragnarok Online   
Version 1.3 
===============================================================================   
Table Of Contents    
=============================================================================== 
I.    Version History   
II.   Introduction    
III.  About Ragnarok Online    
IV.   Game Conduct    
V.    Novice    
VI.   Swordsman    
VII.  Thief    
VIII. Archer    
IX.   Magician    
X.    Acolyte    
XI.   Merchant    
XII.  Prime hunting spots    
XIII. Contact    
XIV.  Thanks    
XV.   Un-legal 
===============================================================================   
Version History    
=============================================================================== 
Version 1.0 - Initial Release - 4/27/02
Initial Release. FAQ is mostly done.
Version 1.1 - 1st Revision - 4/30/02
I accidently forgot the Acolytes 2 warping spells ^_^.  I also re-did the    
leveling spots section, describing every map in-depth.  The dungeons will be    
coming in the next update.  I also fixed a few typos and minor formating     
issues. 
Version 1.2 - 2nd Revision - 5/11/02
Whew, been a while since I've updated!  I changed the Swordsman and Archer   
areas a little bit, and added some dungeons.  Thanks to Joe the Dude's Site,    
I know what monsters are in each dungeon, but not which ones are on what    
floor.  So if anyone could give me a breakdown of the monsters in the Hidden    
Temple, Pyramid, or Payon I'd appreciate it.  I've also made some minor changes    
here and there. 
Version 1.3 - 3rd Revision - 5/15/02
I made some minor changes, added more dungeon info.  I'm also looking for a   
party among other things, check my characters section for more info. 
===============================================================================   
Introduction    
=============================================================================== 
If you've been browsing GameFAQs lately, you may have said to yourself, "Hey!   
What happened to Weggy's FAQs?!"  Well, most likely you didn't say that.  But    
in case you are wondering, I have combined all my class FAQs into one uber FAQ.    
One day, I may go on to write a complete FAQ, but thats a bit down the road for    
now. 
===============================================================================   
About Ragnarok Online    
=============================================================================== 
Ragnarok Online is a MMORPG (Massively Multiplayer RPG) made by Korean company   
Gravity based on the Ragnarok Manga by Lee-Myon Jin.  It is a rather lengthy     
download for dial-up users, but should not be too long for Broadband users.  
Theres also a LOT of patches that have been released.  At the time of writing    
the game has had 100 patches.  No, I didn't type that wrong.  100.  They are all    
relatively small, and install very quickly (just overwrite the files) so it's     
not a big deal.  After downloading the client from     
http://www.ragnarokonline.com, go get the patches.  I find the best 2 sites are    
http://www.ro.pak0.com/ and http://www.gamingfrontier.com.  Also, if your on    
dial-up, this game can be a painful experience.  If your on a 56k modem, you    
should be able to handle it.  If your on anything less, you might as well not    
bother.  This game is a bandwidth hog.  
===============================================================================   
The 10 Commandments of RO    
=============================================================================== 
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*                                                                             *    
*                                  WARNING                                    *    
*                                                                             *    
*    YOU WILL READ THIS SECTION IN IT'S ENTIRETY, AND ABIDE BY WHAT IS SAID   *    
*      HERE.  THERE ARE MANY JERKS IN RO, I DO NOT WANT TO SEE ANY MORE       *    
*                                                                             *    
*                                                                             *    
******************************************************************************* 
It shames me that I need to make a section like this.  In fact, I'm sure most   
of you could skip right over it and be fine.  I still hope everyone will read    
this section though, if anything else. 
1) Remember that behind that graphic, there is a living and breathing person.   
Like you, he/she has feelings, and deserves proper respect. 
2) Not everyone on the English server speaks English, oddly enough.  So if your   
having trouble communicating, that's probably why. 
3) Do NOT kill steal.  Kill stealing is attacking a monster another has already   
begun to attack.  Please find your own monster, as the attacker only gets 1/2    
of the normal experience. 
4) Do NOT loot.  Looting is taking the items from a monster that you did not    
kill.  Luckily a system to prevent looting was implimented in a recent patch,    
but it still can be a problem. 
5) Do NOT bot.  There is a program, somewhere out there on the net, that will   
level your character automatically for you.  All it does is loot and kill    
steal from honest players, and take up bandwidth for real users.  You are also    
violating Gravity's TOS by using one.  
6) Do NOT hack.  This includes doing crazy stuff like duplicating items or zeny.   
All you are doing is hurting the economy, so in the end you are hurting yourself. 
7) Before speaking with a discount merchant, please check to make sure you have   
enough zeny for the item you intend to purchase.  Most offer 20 or 15 percent    
off, so the math is not difficult.  You can also just guess as well.  Also, if     
you don't have the money, don't ask the merchant to sell you the item at a     
considerably lower price.  Discount merchants dont make that much of a profit,     
and none of them are willing to pay for some of your item out of their own     
pocket. 
8) After you have agreed to purchase the item, you are bound by a verbal   
contract to buy it.  Don't try to worm your way out. 
9) Please don't beg for money.  We all know novices are poor, and you will be   
until around level 15.  We all had to go through exactly what you did.  So just    
be patient. 
10) Don't scam, and don't fall for scams.  The less people that fall for them,   
the less scammers will do them!  Popular scams are offering weapon upgrades,    
which are not in the game yet, and offering potions for 161z instead of 16,    
hoping nobody would notice.  Caveat emptor, and if something sounds way too    
good to be true, it probably is. 
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Ahhh, the Novice Class.  I'm first going to assume you have downloaded the game   
from the official website, have applied all the patches, and are waiting to     
just dive into RO.  Before you do though, you have to start as a Novice.  When    
you do create your character in one of the slots, you should consider what     
class you should be.  That way, you can adjust your starting stats accordingly.    
Read up on each of the final class sections to determine what one suits you    
best.  Though I highly recommend you do not pick an Archer or Merchant as your     
first class.  After you've picked a name, hair color, and skill points, it's     
time to dive in. 
You'll start in the Novice training ground.  You can bypass this if you want,   
but I highly recommend you complete it.  You'll get some zeny (the currency in    
RO), some basic healing items, experience, and some advice on your class.  The    
training grounds are very self explanatory, so I won't go into specifics here.    
Just enter the castle and talk to the man behind the counter to start.  If you    
do choose to bypass them though, there are 3 portals outside which take you to    
various cities.  From left to right, they take you to Moroc, Payon, Prontera.    
You should choose the portal depending on your future class. 
Moroc - Thief   
Payon - Archer, Merchant    
Prontera - Magician, Acolyte, Swordsman 
So now your in the town closest to your class changing spot, either by going   
through the training grounds and arriving EXACTLY where you should be, or close    
to it.  If you went through the training grounds, you also have 100z.  You'll    
be spending that soon. 
For now, exit town.  Fighting enemies is very simple, you just left-click on   
them until they die.  An easier way though, is CTRL+Click.  This will auto-    
attack the enemy until he dies.  Then, pick up what he drops.  Start with the    
pink blobs, Porings.  After fighting 2 of those, you level up.  Click on the    
arrow that appears in the corner and assign stats depending on what your job    
will be.  You will also soon get a job level, designated by an arrow in the    
other corner.  Novices only have 1 skill, so guess where your points go? ^_^    
Anyway, you want to keep fighting monsters and picking up what they drop.  
After Porings, move on to Fabres and Pickys.  After them, ChonChons and    
Lunatics.  Finally, Willows if they are in your area.  When you have collected    
quite a bit of loot, go back into town and sell it at a shop.  Most players    
will point Novices in the direction of the shop, but please ask nicely.  Your    
first piece of equipment should be a Guard, unless your going to become an    
Archer.  After a Guard, it would be wise to buy a cutter.  Bypass the guard    
and go straight for a Cutter if you are planning to be an Archer.  After those    
two, buy a Leather Jacket.  Finally, some cheap headgear.  That would be a    
Bireta or Bandana.  If you still have money before changing class, buy Sandals. 
After a seemingly endless period of hack and slash, you will have reached job   
level 10, and have 9 points in your basic skill.  Its time to head for the    
appropriate town to change class.  Read up on each class individually for    
more information.  Congratulations - you are no longer a newbie. 
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         *     *   * *   * *   * *   * *     ** ** *   * **  *    
         ***** * * * *   * ***** *   * ***** * * * ***** * * *    
             * ** ** *   * *  *  *   *     * *   * *   * *  **   
         ***** *   * ***** *   * ****  ***** *   * *   * *   * 
The Swordsman is the bread-and-butter, hit-anything-that-moves with a big ass   
sword kinda class.  You'll be spending all your time in melee combat, taking    
little damage but dishing quite a bit out. 
===============================================================================   
Getting Started    
=============================================================================== 
Swordsman are one of the easiest class to work with as a Novice, since you are   
both Melee fighters.  So follow the standard Guard-Cutter-Jacket-Helm-Shoes     
combo I stated.  Once you have reached Job Level 10, you need to go to the    
Swordsman guild in Izlude.  Assuming you started in Prontera, just go South,    
and then East from the Town.  Cross the bridge, and head north into the town    
square.  Make a left, and across that bridge as well.  Enter the building with    
the Sword and Shield on it.  Talk to the man behind the counter, and change    
jobs.  You will then notice your appearance change, and your equipment removed.    
Step outside, and re-equip it.  Congrats, your now a Swordsman-or Swordswoman. 
===============================================================================   
Stat Point Distribution    
=============================================================================== 
Like Merchants, there are two types of Swordsman.  The STR/VIT type, and the   
AGI/VIT type. 
The STR/VIT is designed to take 50 damage every 10 seconds from enemies, while   
dealing the maximum damage possible.  The 50 damage per 10 seconds is balanced    
by maxed HP recovery.  This is the most common build.  Your beginning stats    
should be 9 STR, 1 AGI, 7 VIT, 1 INT, 3 DEX, and 9 LUK.  Begin building your    
DEX, then VIT all the way to 40.  Then work on STR to 20 or so.  Then build VIT    
back up to about 70.  Build up STR until about 70 as well, then work on AGI and    
LUK.  Also, put 1 point in LUK ASAP to bring your criticals to 2. 
The AGI/VIT does not deal a lot of damage to enemies, but attacks quicker due   
to the AGI.  If they get hit, they also can defend themselves well due to a bit    
of VIT.  This build hasn't been tested as much as the previous one, but also    
works well.  Your beginning stats should be 9 STR, 9 AGI, 7 VIT, 3 DEX, and 1    
LUK.  Put a few points in DEX initially, then build AGI and VIT equally. 
===============================================================================   
Skill Point Distribution    
=============================================================================== 
Swordsman have a fair amount of skills.  3 are essential, 3 are quite good, and   
2 are so so. 
One-Handed Sword Mastery_______________________________________________________
Pre-requisites: None   
Active or Passive?: Passive    
SP Use: None 
Level 1 : ATK +3   
Level 2 : ATK +6    
Level 3 : ATK +9    
Level 4 : ATK +12    
Level 5 : ATK +15    
Level 6 : ATK +18    
Level 7 : ATK +21    
Level 8 : ATK +24    
Level 9 : ATK +27    
Level 10: ATK +30 
Comments: Essential for any Swordsman, to level 5 at least to get Two-Handed   
Sword Mastery.  Note that this attack bonus ONLY works with One-Handed Swords. 
Two-Handed Sword Mastery_______________________________________________________
Pre-requisites: Level 5 One-Handed Sword Mastery   
Active or Passive?: Passive    
SP Use: None 
Level 1 : ATK +3   
Level 2 : ATK +6    
Level 3 : ATK +9    
Level 4 : ATK +12    
Level 5 : ATK +15    
Level 6 : ATK +18    
Level 7 : ATK +21    
Level 8 : ATK +24    
Level 9 : ATK +27    
Level 10: ATK +30 
Comments: If your going to use a Two-Handed Sword, you'll want to invest in   
this.  If you'd rather stick with the Tsurugi-Shield combo, don't bother with    
this skill. 
Fast HP Recovery_______________________________________________________________
Pre-requisites: None   
Active or Passive?: Passive    
SP Use: None 
Level 1 : Additional 5 HP per every 10 seconds    
Level 2 : Additional 10 HP per every 10 seconds    
Level 3 : Additional 15 HP per every 10 seconds    
Level 4 : Additional 20 HP per every 10 seconds    
Level 5 : Additional 25 HP per every 10 seconds    
Level 6 : Additional 30 HP per every 10 seconds    
Level 7 : Additional 35 HP per every 10 seconds    
Level 8 : Additional 40 HP per every 10 seconds    
Level 9 : Additional 45 HP per every 10 seconds    
Level 10: Additional 50 HP per every 10 seconds 
Comments: This is a fantastic skill, since it really reduces your reliance on   
potions.  Also note, you get the HP bonus only while standing still or sitting. 
Bash___________________________________________________________________________
Pre-requisites: None   
Active or Passive?: Active    
SP Use: 8 SP up until level 5, 15 SP from 6 up 
Level 1 : 133% Damage   
Level 2 : 166% Damage    
Level 3 : 199% Damage    
Level 4 : 232% Damage    
Level 5 : 265% Damage    
Level 6 : 298% Damage    
Level 7 : 331% Damage    
Level 8 : 364% Damage    
Level 9 : 397% Damage    
Level 10: 430% Damage 
Comments: A very very good skill, you should lead off every attack with this   
skill if you have the SP.  Leave it at level 5 though, until you get a higher    
max SP. 
Magnum Break___________________________________________________________________
Pre-requisites: Level 5 Bash   
Active or Passive?: Active    
SP Use: 15 SP - Also uses 20 HP! 
Unknown Damage Boost
Comments: Magnum Break has the fire attribute, so against some enemies it will   
hurt more, while others less.  It also uses a bit of HP per use.  It does hurt    
more than Bash though.  It also has the ability to push enemies back, so is    
handy when you are getting mobbed. 
Provoke________________________________________________________________________
Pre-requisites: None   
Active or Passive?: Active    
SP Use: 10 SP 
Level 1 : ATK +2%, DEF -6%   
Level 2 : ATK +4%, DEF -12%    
Level 3 : ATK +6%, DEF -18%    
Level 4 : ATK +8%, DEF -24%    
Level 5 : ATK +10%, DEF -30%    
Level 6 : ATK +12%, DEF -36%    
Level 7 : ATK +14%, DEF -42%    
Level 8 : ATK +16%, DEF -48%    
Level 9 : ATK +18%, DEF -54%    
Level 10: ATK +20%, DEF -60% 
Comments: Not very useful.  Though it does reduce the defense of an enemy a    
good amount at higher levels, and works on percentages, it also increases     
attack.  This SP is better used in Bash or Magnum Break. 
Endure_________________________________________________________________________
Pre-requisites: Level 5 Provoke   
Active or Passive?: Active    
SP Use: 10 SP 
Level 1 : 10 Seconds   
Level 2 : 10 Seconds    
Level 3 : 15 Seconds    
Level 4 : 15 Seconds    
Level 5 : 20 Seconds    
Level 6 : 20 Seconds    
Level 7 : 25 Seconds    
Level 8 : 25 Seconds    
Level 9 : 30 Seconds    
Level 10: 30 Seconds 
Comments: A midly useful skill, it prevents you from flinching when hit.  It    
can be nice for fast hitting enemies, but it's high pre-requisite and much    
better make it skills make it worth waiting for. 
Recommended Skill Point Guide___________________________________________________
5 Bash   
10 Fast HP Recovery 
If using one-handed sword...
10 One-Handed Sword Mastery   
1 Magnum Break    
5 Bash    
5 Provoke    
10 Endure    
4 Magnum Break 
If using two-handed sword...
5 One-handed Sword Mastery   
5 Two-handed Sword Mastery    
5 Bash    
5 Two-handed Sword Mastery    
1 Magnum Break    
5 Provoke    
9 Endure 
===============================================================================   
Equipment Guide    
=============================================================================== 
Weapon: Cutter - Rapier - Tsurugi   
        Cutter - Blade - Scimiter - Two Handed Sword - Broad Sword    
Shield: Guard - Shield    
Armor : Leather Jacket - Wood Armor - Plate Mail    
Helmet: Birreta/Bandana/Eye Patch - Hat - Helm    
Robe  : Hood - Manteau    
Shoes : Sandals - Boots 
Accessories: 2 Necklaces (Avg 200k zeny on the street)
                           ***** *   * * ***** *****   
                             *   *   * * *     *    
                             *   ***** * ***** ***    
                             *   *   * * *     *    
                             *   *   * * ***** * 
The Thief is a class designed to hit fast, and not be hit.  Though his max   
damage may not be that high, and low defense REALLY hurts when you get hit,    
his high agility is designed to make up for it.  
===============================================================================   
Getting Started    
=============================================================================== 
Hopefully as a Thief, you began in Moroc.  You have a bit of an advantage over   
other classes here.  The Pickys in the desert have good drops, and can even    
drop Yellow Gemstones worth 500z each!  When you finally get to Job    
level 10, you'll need to go to the Thieves guild.  It won't be a walk in the    
park like the Swordsman's though.  You'll need to go into the Pyramid.  From     
the town of Moroc, take the upper-left hand exit.  Head to the upper-left of     
that map, and enter the Pyramid.  Your goal is to get into the center of it,    
where you will see some stairs.  Instead of navigating this maze blindly, I    
recommend you check out the map at http://eroite.cjb.net.  Watch out for the    
bats - they are strong, and will attack you unprovoked!  If one is chasing    
you, the easiest way to escape is to quickly log off.  Log back on a minute    
or so later, and he should be gone.  Once you find the stairs, enter them.    
Take the right hand exit where the path forks, and talk to the man to become    
a Thief. 
===============================================================================   
Stat Point Distribution    
=============================================================================== 
A Thief's primary stat is AGI.  You should not even put a single point into    
VIT, INT, or LUK.  So your starting stats should be 9 STR, 9 DEX, and 9 AGI.    
The method I recommend is: 
25 AGI   
15 DEX    
30 AGI    
20 STR    
45 AGI    
25 STR    
20 DEX    
50 AGI    
30 STR    
25 DEX    
60 AGI    
99 STR 
My Thief is my highest level character, so this is the only class I can offer   
such an exact strategy. 
This should take you to a VERY high level.  You may want to invest in some LUK   
after this, for the critical hits.  But if you get to 99 STR, your pretty much    
going to 0wn anything you come across in RO ^_^. 
===============================================================================   
Skill Point Distribution    
=============================================================================== 
The Thief has 2 essential skills.  Then, like the Swordsman, there are 2 paths   
to take.  The Steal/Hide Route, or the Envenom route.  I prefer the Envenom    
route myself, but it's up to you ^_^. 
Double Attack__________________________________________________________________
Pre-requisites: None   
Active or Passive?: Passive    
SP Use: None 
Level 1 : 5% to double attack   
Level 2 : 10% to double attack    
Level 3 : 15% to double attack    
Level 4 : 20% to double attack    
Level 5 : 25% to double attack    
Level 6 : 30% to double attack    
Level 7 : 35% to double attack    
Level 8 : 40% to double attack    
Level 9 : 45% to double attack    
Level 10: 50% to double attack 
Comments: This skill only works with a Knife weapon.  It is a fantastic skill,   
as you do double damage as well as stunning the enemy longer - which means    
less time for them to attack you!  Maxing this should be the first skill on    
your list. 
Increase Dodge________________________________________________________________
Pre-requisites: None   
Active or Passive?: Passive    
SP Use: None 
Level 1 : Flee increased by 3%   
Level 2 : Flee increased by 6%    
Level 3 : Flee increased by 9%    
Level 4 : Flee increased by 12%    
Level 5 : Flee increased by 15%    
Level 6 : Flee increased by 18%    
Level 7 : Flee increased by 21%    
Level 8 : Flee increased by 24%    
Level 9 : Flee increased by 27%    
Level 10: Flee increased by 30% 
Comments: A very useful skill, since your flee is how often you dodge.  You    
should get the skill after double attack though, since it works on     
percentages. 
Envenom________________________________________________________________________
Pre-requisites: None   
Active or Passive?: Active    
SP Use: 15 SP 
Exact Damage % Increase Unknown
Comments: This skill is basically the Thief's bash.  It seems a bit weaker,    
but has more range than Bash.  It also uses the poison attribute, so it may    
be more effective or less effective against certain enemies. 
Steal__________________________________________________________________________
Pre-requisites: None   
Active or Passive?: Active    
SP Use: 20 SP 
Each level increases your chance to steal, but the exact amount is unknown
Comments: If you don't go with Envenom, you can use your SP to get some extra   
items by stealing them.  Steal also works better if the enemy is standing    
still.  finally, Steal does not effect the monster's drops.  It is just a    
randomly selected item the enemy could drop that you get.  Enemies also do not    
get angry when you steal from them. 
Hide___________________________________________________________________________
Pre-requisites: None   
Active or Passive?: Active    
SP Use: ?? 
Each additional level increases your time you are able to hide, but also uses   
more SP. 
Comments: This can be used for 2 reasons: Escape from a mob of angry    
aggressives.  This is great for a Thief since AGI does NOT do well against    
many enemies at once.  It also has a nasty secondary use - if a under-leveled    
character is trying to kill steal from you, hide.  All of a sudden, they're    
the tank for the enemy they have no business in hitting.  Do it, come back,    
and laugh at them.  Serves the jerks right... 
There is also a skill called Detoxify, which will cure poision.  Since status   
changes are not implimented yet, don't bother.  Even after it is, don't bother,    
since Green Herbs are a fairly common drop. 
Recommended Skill Point Guide__________________________________________________
10 Double Attack   
10 Increase Dodge 
If going with Envenom...
10 Envenom   
10 Steal    
9 Hide 
With Steal/Hide...
10 Steal   
10 Hide    
9 Envenom 
===============================================================================   
Equipment Guide    
=============================================================================== 
Weapon: Cutter - Dirk - Gladius - Damascus   
Shield: Guard - Buckler    
Armor : Leather Jacket - Wood Armor - Tights - Ninja Suit    
Helmet: Birreta/Bandana/Eye Patch - Hat - Helm    
Robe  : Hood - Manteau    
Shoes : Sandals - Boots 
Accessories: 2 Brooch (Avg 1.7 million zeny on the street!)
                   ***** ***** ***** *   * ***** *****   
                   *   * *   * *     *   * *     *   *    
                   ***** ***** *     ***** ***   *****    
                   *   * *  *  *     *   * *     *  *    
                   *   * *   * ***** *   * ***** *   * 
The Archer is a class designed to deliver high damage at long range.  The idea   
is to kill the enemy before they even get near you to attack.  Because of this,    
your defense is very very low.  With little AGI and no VIT to support you,     
you'll be in trouble if an enemy gets in melee range.  The Archer however, is    
designed to kick ass with the correct gear.  But using up arrows greatly    
hinders the money making process, so you definently want to make this a second    
character. 
===============================================================================   
Getting Started    
=============================================================================== 
Your quest as a Novice Archer will not be very easy.  You are not designed to   
be a melee fighter, though the Novice forces you to be.  You probably want to     
stick to Porings exclusively.  Which isn't a bad thing, since they give 2 Job    
Points.  There is one thing you should pass on as a Novice that you would get    
otherwise - a Guard.  Though it has a nice +3 DEF for only 250z, you will not    
be able to use it as an Archer.  In fact, you may not want to buy a single     
thing until you become an Archer, for reasons I will explain in a minute.  Once     
you do get to job level 10 though, head to Payon if you're not already there.  
Take the upper-right hand exit in town.  Follow the path and take the second     
fork to the right.  Your goal is the upper-right hand house.  Talk to the man     
there, and change class.  Now, if you have another character, you really need    
to buy your Archer an Arbalest.  If not, you need to make some money, and    
quick.  If you use the basic bow, it will take you about 2 shots to kill a     
Poring.  Assuming he DOES drop a jellopy, you still only make 1z profit.  So    
the better your bow is, the more money you make.  Take your knife, or a cutter    
if you bought it, and head to the desert if you don't have the finacial     
support.  You'll be killing lots and lots of Pickys.  They have very good    
drops, and sometimes give you Yellow Gemstones.  As painful as it is, you need    
to buy a Great Bow, which is 12500z BEFORE discount, so youll need about 10k.    
Like I said, Archers aren't good for first characters ^^. 
===============================================================================   
Stat Point Distribution    
=============================================================================== 
For starting stats, 9 DEX is a MUST for a fledgling archer.  You have a    
choice between AGI over LUK, and STR over INT though. 
If you go with AGI over LUK, you will have an easier time dodging enemies at   
the beginning of the game.  AGI is a stat you will have to raise later, when    
DEX gets very expensive.  
If you go with LUK, your goal for the game is to get it to 10.  I suppose when   
your REALLY high leveled, around level 50 or so, you can mess with it some     
more, but thats out of the question right now.  LUK early on will allow you to    
deal out critical hits early on, but you won't dodge as much.  If you really    
can't decide, leave them both at 5 ^_^ 
For STR over INT, you get increased carrying capacity.  STR does not effect   
your attack, unless your using a knife (I do recommend you carry one, but you    
won't use it often).  Thats really the only upside. 
For INT over STR, you will have more SP and slightly, slightly faster SP regen.   
Archers should not invest in INT, so the few points difference between 1 and 9    
will make virtually no difference in terms of SP regen.  The main thing here    
is the max SP.  I went with 1 INT, because I didn't think I needed the SP.  My    
reasoning was that I use the 15 SP for double strafing as soon as I get it, so    
the max SP will only benefit me when I'm first entering a dungeon.  Anyway, I    
hoped you could follow my twisted logic ^_^. 
When you get into the game, put 1 point into LUK if you began with 9.  If your   
close to it, around 7, that should be your first priority.  After that though,    
its DEX DEX DEX DEX!  You need to get this high, and ASAP.  No other stats    
matter right now.  30 is a good goal for this stat.  After you get DEX to 30,    
get LUK to 10 if it isn't already.  If it is, work on AGI.  15 is a good goal    
for that, for the time being.  Then go back to DEX.  I'd say for every 2.5 or 3    
points in DEX, put 1 in AGI. 
===============================================================================   
Skill Point Distribution    
=============================================================================== 
Archers really don't have a lot of skills.  That makes for an easy decision in   
terms of point distribution ^_^.  2 are absolutely essential, you'd be nuts    
to be without them.  1 is definetly a good investment, and the other 2 are so    
so. 
Owl's Eye______________________________________________________________________
Pre-requisites: None   
Active or Passive?: Passive    
SP Use: None 
Level 1 : DEX +1    
Level 2 : DEX +2    
Level 3 : DEX +3    
Level 4 : DEX +4    
Level 5 : DEX +5    
Level 6 : DEX +6    
Level 7 : DEX +7    
Level 8 : DEX +8    
Level 9 : DEX +9    
Level 10: DEX +10 
Comments: The only skill in RO that actually improves a STAT.  It definently   
should be on your list to get, but it can wait until after much better skills. 
Vulture's Eye__________________________________________________________________
Pre-requisites: Level 3 Owl's Eye   
Active of Passive? Passive    
SP Use: None    
Level 1 : HIT +1     
Level 2 : HIT +2    
Level 3 : HIT +3    
Level 4 : HIT +4    
Level 5 : HIT +5    
Level 6 : HIT +6    
Level 7 : HIT +7    
Level 8 : HIT +8    
Level 9 : HIT +9    
Level 10: HIT +10 
Comments: This skill increases your range.  More range = more time to fire   
arrows = the less damage to you!  This is your first skill to invest majorly    
in.  The ammount of points you put into this depends on the resolution you play    
RO in.  I play on 800x600, windowed, and I could hit pretty much everything at    
level 7.  I raised it to 8 though, as occasionally I had to walk.  If your    
playing at 1024x768, you probably want to max it.  Just use your own judgement.    
If you have to walk to attack an enemy, raise it more.  Absolutely essential. 
Double Strafing________________________________________________________________
Pre-requisites: None   
Active or Passive?: Active,     
SP Use: 15 SP 
Each level increases the damage or the skill, but the exact amount in unknown.
Comments: This skill allows you to fire 2 arrows at once.  It is NOT effected   
by Vulture's Eye, but at higher levels it begins to deal outstanding damage.    
I recommend your first skill point be in double strafing, for when enemies are    
close and you have Vulture's Eye up to a respectable level.  You do not use up    
arrows with the skill. 
Arrow Shower___________________________________________________________________
Pre-requisites: Double Strafing Level 5   
Active or Passive?: Active    
SP Use: 15 SP 
Just like Double Strafing, Each level increases the damage or the skill, but    
the exact amount in unknown. 
Comments: Not a very useful skill.  It fires multiple arrows in front of the    
archer at various enemies.  The more enemies you attack though, the more    
enemies that will attack you.  And archers are not made to take hits.  This     
would be great for weak enemies, but if your seriously leveling, you probably    
should not use it.  Like Double Strafing, it also does not use up arrows. 
Attention Concentrate__________________________________________________________
Pre-Requisites: Level 1 Vulture's Eye   
Active or Passive?: Active    
SP Use: Varying SP use 
Level 1 : DEX and AGI up 12%, lasts 40 sec.  25 SP per use.    
Level 2 : DEX and AGI up 14%, lasts 45 sec.  30 SP per use.    
Level 3 : DEX and AGI up 16%, lasts 50 sec.  35 SP per use.    
Level 4 : DEX and AGI up 18%, lasts 55 sec.  40 SP per use.    
Level 5 : DEX and AGI up 20%, lasts 60 sec.  45 SP per use.    
Level 6 : DEX and AGI up 22%, lasts 65 sec.  50 SP per use.    
Level 7 : DEX and AGI up 24%, lasts 70 sec.  55 SP per use.    
Level 8 : DEX and AGI up 26%, lasts 75 sec.  60 SP per use.    
Level 9 : DEX and AGI up 28%, lasts 80 sec.  65 SP per use.    
Level 10: DEX and AGI up 30%, lasts 85 sec.  70 SP per use. 
Comments: Some claim this skill works, others do not.  It works on percentages,   
which is nice, since it never becomes outdated.  The extremely high SP cost    
prevents this from being a very useful skill though.  That SP is best used in    
Double Strafing. 
Skill Point Guide______________________________________________________________
1    Points Double Strafing   
3    Points Owl's Eye    
6-10 Points Vulture's Eye    
9    Points Double Strafing    
7    Points Owl's Eye    
10   Points Arrow Shower    
9-10 Points Attention Concentrate 
===============================================================================   
Equipment Guide    
=============================================================================== 
Weapon: Great Bow - Arbalest   
Shield: None    
Armor : Leather Jacket - Wooden Armor - Tights    
Helmet: Birreta/Bandana/Eye Patch - Cap - Bunny Hairband    
Robe  : Hood - Muffler    
Shoes : Sandals - Boots 
Accessories: 2 Gloves (Avg 90k zeny on the street)
                  *   * ***** ***** * ***** * ***** *   *   
                  ** ** *   * *     * *     * *   * **  *    
                  * * * ***** * *** * *     * ***** * * *    
                  *   * *   * *   * * *     * *   * *  **    
                  *   * *   * ***** * ***** * *   * *   * 
The Magician of course, uses magic to attack enemies.  Their magic is very   
strong, and will usually kill an enemy with one spell.  However, the spell can    
take a bit of time to cast, and a bit of time to recover the SP.  So if you    
want a class with a lot of action, it probably isn't for you. 
===============================================================================   
Getting Started    
=============================================================================== 
You will, without a doubt, have one of the most miserable Novice experiences.   
Your DEX should be very low, preferably 1.  Your STR should also be 1.  Your    
only salvation is your 9 AGI and 9 VIT.  But without DEX, you'll be missing a     
lot.  This is another class where you'll probably want to stick with Porings    
only, even for a bit after you become a Mage.  After you do hit level 10 job    
though, you'll want to head north to Geffen.  If you started in Prontera,    
Geffen is a decent walk to the north.  I recommend looking at a map from    
http://eroite.cjb.net.  When you do get to Geffen, head into the upper-left    
building and talk to the Sorcoress there.  Now, go out and fight more Porings.    
You want to get some spells. 
===============================================================================   
Stat Point Distribution    
=============================================================================== 
9 INT is of course, a must for a Mage.  9 VIT and 9 AGI would be another good   
choice.  Putting a few points in DEX will definently help when leveling as a     
Novice, but you should avoid it.  As you level, you will use your melee weapon    
less and less, until you never use it. 
As you do level, your points will go into INT almost exclusively.  A few points   
in AGI are helpful, since they decrease your spell casting time.  But your goal    
is to hit once, and hit HARD.  So don't neglect INT! 
===============================================================================   
Skill Point Distribution    
=============================================================================== 
Magicians live on Skills.  Without their spells, they are nothing.  Also,   
choosing skills is now a complicated process.  An elemental system can limit    
and enhance your elementals against certain enemies.  Before starting a Mage,    
you should decide where you will level.  Then I highly recommend heading to    
http://eroite.cjb.net and checking out the monsters you will be facing.  Joe    
the Dude has thier strengths and weaknesses listed there.  Currently though,    
more enemies are weak or neutral against Fire than the other 2 elements.    
Lightning (Wind) is close behind, and is nice if you intend to level in     
Bibalan.  Ice isn't all that great currently. 
SP Recovery____________________________________________________________________
Pre-requisites: None   
Active or Passive?: Passive    
SP Use: None 
Level 1 : Additional 3 SP per every 10 seconds    
Level 2 : Additional 6 SP per every 10 seconds     
Level 3 : Additional 9 SP per every 10 seconds     
Level 4 : Additional 12 SP per every 10 seconds     
Level 5 : Additional 15 SP per every 10 seconds     
Level 6 : Additional 18 SP per every 10 seconds     
Level 7 : Additional 21 SP per every 10 seconds     
Level 8 : Additional 24 SP per every 10 seconds     
Level 9 : Additional 27 SP per every 10 seconds     
Level 10: Additional 30 SP per every 10 seconds 
Comments: An essential spell for any Mage.  Without it, you'll be waiting a    
LOOOONG time inbetween casts to regain SP. 
Sight__________________________________________________________________________
Pre-requisites: None   
Active or Passive?: Active    
SP Use: 10 SP 
I don't know if there is any advantages to putting more skill points into it
Comments: Pretty much a useless spell.  All it can do at this point is allow    
you to see hidden Thieves.  Yippee... 
Napalm Beat____________________________________________________________________
Pre-requisites: None   
Active or Passive?: Active    
SP Use: 9 SP 
Each additional skill point increases the spell's damage
Comments: This is a pretty handy spell.  It has a near instantaneous cast time,   
which is always good.  Also, at higher levels, you will be doing insane damage    
for a measly 9 SP.  It also can hit other enemies if they are nearby.  
Definently worth getting later, even if you specialize in bolts. 
Soul Strike____________________________________________________________________
Pre-requisites: Level 4 Napalm Beat   
Active or Passive?: Active    
SP Use: Varying SP Use 
Level 1 : 1 Spirits, 15 SP, 1 Second Cast Time   
Level 2 : 1 Spirits, 18 SP, 1/2 Second Cast Time    
Level 3 : 2 Spirits, 21 SP, 1 Second Cast Time    
Level 4 : 2 Spirits, 24 SP, 1/2 Second Cast Time    
Level 5 : 3 Spirits, 27 SP, 1 Second Cast Time    
Level 6 : 3 Spirits, 30 SP, 1/2 Second Cast Time    
Level 7 : 4 Spirits, 33 SP, 1 Second Cast Time    
Level 8 : 4 Spirits, 36 SP, 1/2 Second Cast Time    
Level 9 : 5 Spirits, 39 SP, 1 Second Cast Time    
Level 10: 5 Spirits, 42 SP, 1/2 Second Cast Time 
Comments: The only advantage to this spell over bolts is its very fast casting   
time.  It has a very high SP consumption though, so if you go with Soul Strike,    
be ready for some downtime. 
Safety Wall____________________________________________________________________
Pre-requisites: Level 7 Napalm Beat, Level 5 Soul Strike   
Active or Passive?: Active    
SP Use: Varying SP Use 
Level 1 : Protection for 5 seconds, or 2 attacks - 30 SP   
Level 2 : Protection for 10 seconds, or 3 attacks - 30 SP    
Level 3 : Protection for 15 seconds, or 4 attacks - 30 SP    
Level 4 : Protection for 20 seconds, or 5 attacks - 35 SP    
Level 5 : Protection for 25 seconds, or 6 attacks - 35 SP    
Level 6 : Protection for 30 seconds, or 7 attacks - 35 SP    
Level 7 : Protection for 35 seconds, or 8 attacks - 40 SP    
Level 8 : Protection for 40 seconds, or 9 attacks - 40 SP    
Level 9 : Protection for 45 seconds, or 10 attacks - 40 SP    
Level 10: Protection for 50 seconds, or 11 attacks - 40 SP 
Comments: I don't recommend you get this spell.  Although it can make you   
invulnerable, it requires a Blue Gemstone each cast.  They sell for 1000z    
in Geffen!  Also, your only invulnerable in the area you create, so if you     
step out of it, you'll be in danger. 
Cold Bolt______________________________________________________________________
Pre-requisites: None   
Active or Passive?: Active    
SP Use: Varying SP Use 
Level 1 : 1 Bolts, 12 SP   
Level 2 : 2 Bolts, 14 SP    
Level 3 : 3 Bolts, 16 SP    
Level 4 : 4 Bolts, 18 SP    
Level 5 : 5 Bolts, 20 SP    
Level 6 : 6 Bolts, 22 SP    
Level 7 : 7 Bolts, 24 SP    
Level 8 : 8 Bolts, 26 SP    
Level 9 : 9 Bolts, 28 SP    
Level 10: 10 Bolts, 30 SP 
Comments: I don't recommend Ice currently, as few enemies are few against it.   
Each additional bolt adds to the spell's cast time.  Damage per bolt depends    
on INT.  
Frost Diver____________________________________________________________________
Pre-requisites: Level 5 Cold Bolt   
Active or Passive?: Active    
SP Use: Varying SP Use 
Level 1 : 3 Second Duration, 30 SP   
Level 2 : 6 Second Duration, 29 SP    
Level 3 : 9 Second Duration, 28 SP    
Level 4 : 12 Second Duration, 27 SP    
Level 5 : 15 Second Duration, 26 SP    
Level 6 : 18 Second Duration, 25 SP    
Level 7 : 21 Second Duration, 24 SP    
Level 8 : 24 Second Duration, 23 SP    
Level 9 : 27 Second Duration, 22 SP    
Level 10: 30 Second Duration, 21 SP 
Comments: This damages the enemy, as well as freezing them.  While frozen, they   
become weak against Wind.  They also do not move, obviously.  After freezing    
them, you can cast a Lightning spell for some pretty amazing damage. 
Lightning Bolt_________________________________________________________________
Pre-requisites: None   
Active or Passive?: Active    
SP Use: Varying SP Use 
Level 1 : 1 Bolts, 12 SP   
Level 2 : 2 Bolts, 14 SP    
Level 3 : 3 Bolts, 16 SP    
Level 4 : 4 Bolts, 18 SP    
Level 5 : 5 Bolts, 20 SP    
Level 6 : 6 Bolts, 22 SP    
Level 7 : 7 Bolts, 24 SP    
Level 8 : 8 Bolts, 26 SP    
Level 9 : 9 Bolts, 28 SP    
Level 10: 10 Bolts, 30 SP 
Comments: If you're going to level in Bibalan, get this spell.  Each additional    
bolt adds to the spell's cast time.  Damage per bolt depends on INT.  
Thunder Storm__________________________________________________________________
Pre-requisites: Level 4 Lightning Bolt   
Active or Passive?: Active    
SP Use: Varying SP Use 
Level 1 : 1 Bolts, Effects ?? Tiles.  Takes 1 Seconds to cast, 29 SP   
Level 2 : 2 Bolts, Effects 1 Tiles.  Takes 2 Seconds to cast, 32 SP    
Level 3 : 3 Bolts, Effects 2 Tiles.  Takes 3 Seconds to cast, 35 SP    
Level 4 : 4 Bolts, Effects 3 Tiles.  Takes 4 Seconds to cast, 38 SP    
Level 5 : 5 Bolts, Effects 4 Tiles.  Takes 5 Seconds to cast, 41 SP    
Level 6 : 6 Bolts, Effects 5 Tiles.  Takes 6 Seconds to cast, 44 SP    
Level 7 : 7 Bolts, Effects 6 Tiles.  Takes 7 Seconds to cast, 47 SP    
Level 8 : 8 Bolts, Effects 7 Tiles.  Takes 8 Seconds to cast, 50 SP    
Level 9 : 9 Bolts, Effects 8 Tiles.  Takes 9 Seconds to cast, 53 SP    
Level 10: 10 Bolts, Effects 9 Tiles.  Takes 10 Seconds to cast, 56 SP 
Comments: A pretty good spell.  It can effect many enemies at once, since it   
targets multiple tiles.  Once an enemy enters the sphere of influence, they    
cannot leave until all the bolts are done.  Then again, if they are able to    
leave, it will be after you.  Also, you can cast this spell anytime you want,     
so it creates quite a light show in towns.  
Fire Bolt_______________________________________________________________________
Pre-requisites: None   
Active or Passive?: Active    
SP Use: Varying SP Use 
Level 1 : 1 Bolts, 12 SP   
Level 2 : 2 Bolts, 14 SP    
Level 3 : 3 Bolts, 16 SP    
Level 4 : 4 Bolts, 18 SP    
Level 5 : 5 Bolts, 20 SP    
Level 6 : 6 Bolts, 22 SP    
Level 7 : 7 Bolts, 24 SP    
Level 8 : 8 Bolts, 26 SP    
Level 9 : 9 Bolts, 28 SP    
Level 10: 10 Bolts, 30 SP 
Comments: Probably the best bolt, since more enemies are weak against fire than   
the other elements.  Each additional bolt adds to the spell's cast time.  
Damage per bolt depends on INT.  
Fire Ball______________________________________________________________________
Pre-requisites: Level 4 Fire Bolt   
Active or Passive?: Active    
SP Use: 25 SP 
Each additional skill point increases the spell's damage
Comments: This spell is much like Napalm Beat.  It also can hit more than one   
enemy with it's splash damage, and the damage increases with each skill point. 
Fire Wall______________________________________________________________________
Pre-requisites: Level 5 Fire Ball, Level 5 Sight   
Active or Passive?: Active    
SP Use: 50 SP 
Level 1 : Lasts 5 Seconds   
Level 2 : Lasts 6 Seconds    
Level 3 : Lasts 7 Seconds    
Level 4 : Lasts 8 Seconds    
Level 5 : Lasts 9 Seconds    
Level 6 : Lasts 10 Seconds    
Level 7 : Lasts 11 Seconds    
Level 8 : Lasts 12 Seconds    
Level 9 : Lasts 13 Seconds    
Level 10: Lasts 14 Seconds 
Comments: A very high damage fire spell.  Since you really do create a wall of   
fire, you can damage multiple enemies.  However, its high pre-requisities (14    
skill points) prevents this from being very useful.  It also can be cast in    
town for a nice light show. 
Stone Curse____________________________________________________________________
Pre-requisites: None   
Active or Passive?: Active    
SP Use: Varying SP Use 
Level 1 : 25 SP per cast   
Level 2 : 24 SP per cast    
Level 3 : 23 SP per cast    
Level 4 : 22 SP per cast    
Level 5 : 21 SP per cast    
Level 6 : 20 SP per cast    
Level 7 : 19 SP per cast    
Level 8 : 18 SP per cast    
Level 9 : 17 SP per cast    
Level 10: 16 SP per cast 
Comments: All this does is turn your enemy to stone.  When you do uncuse them   
by casting the spell again, they're supposed to have only 1 HP, but Mages    
report this is not the case.  It also requires 1 Red Gemstone per cast, which    
cannot be bought in any store.  So its high cost makes it pretty useless. 
Skill Point Guide______________________________________________________________
They are many, many options here.  So much so, that I'm not even going to    
attempt to write up a guide.  Just pick a good primary spell, max it, max SP    
recovery, and a fast casting spell like Napalm Beat. 
===============================================================================   
Equipment Guide    
=============================================================================== 
Weapon: Cutter - Wand - Arc Wand   
Shield: Guard    
Armor : Leather Jacket - Wood Armor - Mink Coat    
Helmet: Birreta/Bandana/Eye Patch - Cap - Tiara/Crown (Around 20 million zeny     
for these!)    
Robe  : Hood - Muffler    
Shoes : Sandals - Shoes 
Accessory: 2 Earrings (About 210k on the street for these)
                   ***** ***** ***** *    *   * ***** *****   
                   *   * *     *   * *     * *    *   *    
                   ***** *     *   * *      *     *   ***    
                   *   * *     *   * *      *     *   *    
                   *   * ***** ***** *****  *     *   ***** 
The Acolyte is a warrior of the Church.  His main strengths are fighting    
against undead.  And quite frankly, he kicks ass against them.  However,     
against normal enemies, Acolytes are so so.  They are also severly limited in     
thier Weapon selection. 
===============================================================================   
Getting Started    
=============================================================================== 
The Acolyte's quest is one of the harder ones, but by no means extremely    
difficult.  As a Novice, you'll want to build yourself a little differently.    
Stick with your newbie knife until you have a Guard and 500z.  Then, assuming    
you are in Prontera, go in the church and talk to the Nun there.  She sells    
Acolyte equipment.  Buy a Mace.  Acolytes can only use Maces and Wands, so no    
need to let that Cutter you would buy go to waste.  After this, follow the    
pattern of a Leather Jacket, then Shoes if you have the money.  After you    
finally do get to job level 10, go into the church again, and talk to the man    
in the second room.  He will say you need to go talk to the pastor before     
becoming an Acolyte.  Luckily, the pastor isn't on the other side of the    
earth.  But he is a good walk away.  Head out of Prontera via the east exit.    
From there, take the north exit.  Then the north-east.  You'll be in Yoyoland,    
which until Gravity gets their act together, is infested with bots.  If you do    
see a bot, feel free, in fact I encourage you, to kill steal and loot from    
them.  ONLY if it is a bot though.  Anyway, here in Yoyoland you need to make    
your way to the upper-right hand corner.  Yoyoland isn't that much of a maze,    
so you should be there in no time.  Talk to the man there, and walk back to    
Prontera church.  Congrats, your now an Acolyte.  You can also look at a map    
at http://eroite.cjb.net for more help. 
An interesting little tidbit I should point out, is when you talk to the    
pastor, he saves your game.  He's the only way you can save in an enemy area     
that doesn't have something cheap like Porings.  After becoming an Acolyte,     
die, and you'll be warped back to him.  In Yoyoland, beat up on the enemies     
that wander right next to him.  You'll die quickly of course, since they are     
WAAAY out of your league.  But you'll respawn immediatly, so whack em some more!  
Eventually they will die, and you'll get mass EXP.  Granted, it's kind of     
sneaky, but it works.  And if someone accuses you of being a hacker, please     
explain to them what you are doing. 
===============================================================================   
Stat Point Distribution    
=============================================================================== 
Theres currently 3 types of Acolyte out there, and they all vary in terms of    
stats.  The undead killers are the most common, but probably not as fun.  Read    
up, and choose the one you would like to be. 
Undead Killer__________________________________________________________________
This Acolyte is designed to whack the living (or dead) crap out of the undead,   
and take little damage doing it.  An undead killing Acolyte should focus    
primarily on VIT and STR.  In fact, you may want to keep these stats equal,    
since Divine Protection will give you tons of Defense.  A little bit of DEX,    
as with any fighter, certainly can't hurt.  You should also put a few points    
in INT to enhance your heal spell. 
Support Acolyte________________________________________________________________
If you have an active party, this is the way to go.  Turn on EXP sharing, and   
go tackle some really high level enemies.  Use heal to keep the tanker alive,    
and some stat boosting spells to help out your allies.  You can also join in    
and whack the enemy a bit.  Support Acos should focus on VIT and STR as well,     
but with many more points in INT.  Try to balance all 3.  You won't do well at    
all solo though, so be sure if you do go this route, your party will help you. 
Puncholyte_____________________________________________________________________
This build is under testing by Acos.  It may turn out to be the best Aco build,   
or the worst.  I don't recommend picking this one, unless your a trailblazer or    
looking for something new.  A puncholyte uses high AGI and no weapon.  The main    
reason for this is that the Mighty Staff, the Acolytes best friend, now causes    
5SP drain per swing.  With no SP regen, this makes it very hard on Acos.  And    
their second best weapon, the Swordmace, kind of sucks.  So hence, the     
puncholyte.  You should focus on high AGI and high STR, so you punch fast.  And    
boy, do you punch fast.  You'll hurt like crap, but you'll be dealing out the    
fists of doom.  This build probably will REALLY suck early on, but later in the    
game, all acos will probably want to ditch their weapon for fists. 
Warp Acolyte___________________________________________________________________
A type of Acolyte that tries to get Warp Portal so he and his buddies can warp   
all over RO.  These Acolytes are built like an undead acolyte stat wise, but     
with no points in INT.  They then work on the skills needed for Warp Portal. 
===============================================================================   
Skill Point Distribution    
=============================================================================== 
Acos skills vary widely depending on what build they are, but Heal is always a   
fantastic spell.  Divine Protection is very good as well.  Also, most of their    
active skills like Blessing has a duration attached to them.  It is usually 1    
minute, making the high SP ones less than useful. 
Heal___________________________________________________________________________
Pre-Requisites: None   
Active or Passive?: Active    
SP Use: Varying SP Use 
Level 1 : 13 SP   
Level 2 : 16 SP    
Level 3 : 19 SP    
Level 4 : 22 SP    
Level 5 : 25 SP    
Level 6 : 28 SP    
Level 7 : 31 SP    
Level 8 : 34 SP    
Level 9 : 37 SP    
Level 10: 40 SP 
The higher the skill level, the more powerful the heal is.
Comments: A fantastic spell, as this pretty much eliminates your need for   
potions.  All Aco's should have this.  People know this, an Aco's tend to be    
pestered for heals from other players.  If your nice, go ahead and give them    
one.  If the other players are rude, be a jerk to them and don't.  Heal can    
also damage undead, though your better off using it on yourself.  If your    
feeling REALLY nasty, you can also heal the monster that the guy that just    
looted from you is fighting.  That tends to get people angry, but it serves    
'em right... 
Divine Protection_______________________________________________________________
Pre-Requisites: None   
Active or Passive?: Passive    
SP Use: None 
Level 1 : DEF +3   
Level 2 : DEF +6    
Level 3 : DEF +9    
Level 4 : DEF +12    
Level 5 : DEF +15    
Level 6 : DEF +18    
Level 7 : DEF +21    
Level 8 : DEF +24    
Level 9 : DEF +28    
Level 10: DEF +30 
Comments: This skill gives you a defensive bonus against the undead only.  It   
is really a fantastic skill, since at level 10, thats like 30 VIT added on to    
your stats!  A must have for any undead killing Aco, and a good investment for    
all the others too. 
DemonsBane_____________________________________________________________________
Pre-Requisites: Level 3 Divine Protection   
Active or Passive?: Passive    
SP Use: None 
Level 1 : ATK +3   
Level 2 : ATK +6    
Level 3 : ATK +9    
Level 4 : ATK +12    
Level 5 : ATK +15    
Level 6 : ATK +18    
Level 7 : ATK +21    
Level 8 : ATK +24    
Level 9 : ATK +28    
Level 10: ATK +30 
Comments: Like it's brother Divine Protection, this skill only works against   
the undead.  ATK generally isn't as useful in RO as DEF, since armors tend to    
have DEF ratings of 0-9, while weapons for 17-155.  This is a nice skill to get    
later if you are an undead killing Acolyte, but if your not, pass it. 
Ruwach_________________________________________________________________________
Pre-Requisites: None   
Active or Passive?: Active    
SP Use: 10 SP 
I don't know if there is any advantages to putting more skill points into it
Comments: This is exactly like the Mage's Sight.  The only useful thing it does   
is allow you to see hidden Thieves.  Skip it. 
Signum Crucis__________________________________________________________________
Pre-Requisites: Level 3 Demon Bane   
Active or Passive?: Active    
SP Use: ??? 
Level 1 : -3 DEF to every undead enemy you see   
Level 2 : -6 DEF to every undead enemy you see    
Level 3 : -9 DEF to every undead enemy you see    
Level 4 : -12 DEF to every undead enemy you see    
Level 5 : -15 DEF to every undead enemy you see    
Level 6 : -18 DEF to every undead enemy you see    
Level 7 : -21 DEF to every undead enemy you see    
Level 8 : -24 DEF to every undead enemy you see    
Level 9 : -27 DEF to every undead enemy you see    
Level 10: -30 DEF to every undead enemy you see 
Note: The defense readings are purely guesses by me.  I just would assume they   
are mutliples of 3, since all but 1 Acolyte spell follows that pattern.  Also,    
its pretty much the exact opposite of Angelus, which adds +3 to DEF. 
Comments: The skill drops the defense of all undead enemies on your screen.   
This is a very good skill for an undead killing Acolyte.  Also, this skill     
looks really cool when it is used.  It's probably the coolest looking one in    
the game. 
Angelus________________________________________________________________________
Pre-Requisites: Level 3 Divine Protection   
Active or Passive?: Active    
SP Use: 40 SP 
Level 1 : +3 DEF to your party   
Level 2 : +6 DEF to your party    
Level 3 : +9 DEF to your party    
Level 4 : +12 DEF to your party    
Level 5 : +15 DEF to your party    
Level 6 : +18 DEF to your party    
Level 7 : +21 DEF to your party    
Level 8 : +24 DEF to your party    
Level 9 : +27 DEF to your party    
Level 10: +30 DEF to your party 
Comments: If your going to be a support Acolyte, this is THE spell to get.    
Your party will love you for it.  Also, the DEF bonus is not limited against    
the undead, as far as I know.  It's also not a bad skill to use on your own.    
The exact range of the spell is unknown, but it should work if your all on    
the same screen. 
Blessing______________________________________________________________________
Pre-Requisites: Level 5 Divine Protection   
Active or Passive?: Active    
SP Use: Varying SP use 
Level 1 : STR, INT, and DEX +1, 34 SP per use   
Level 2 : STR, INT, and DEX +2, 38 SP per use    
Level 3 : STR, INT, and DEX +3, 42 SP per use    
Level 4 : STR, INT, and DEX +4, 46 SP per use    
Level 5 : STR, INT, and DEX +5, 50 SP per use    
Level 6 : STR, INT, and DEX +6, 54 SP per use    
Level 7 : STR, INT, and DEX +7, 58 SP per use    
Level 8 : STR, INT, and DEX +8, 62 SP per use    
Level 9 : STR, INT, and DEX +9, 66 SP per use    
Level 10: STR, INT, and DEX +10, 70 SP per use 
Comments: A pretty good support Acolyte spell, though not everyone needs all 3    
of these stats.  A Magician would only find INT useful, for example.  It can     
also curse undead, people say.  I guess it subtracts stats instead of adding     
them.  Its high SP cost though doesn't make it very useful outside of a party    
situation. 
Speed Up_______________________________________________________________________
Pre-Requisites: Level 1 Heal   
Active or Passive?: Active    
SP Use: Varying SP Use 
Level 1 : AGI +3, 23 SP per use   
Level 2 : AGI +4, 26 SP per use    
Level 3 : AGI +5, 29 SP per use    
Level 4 : AGI +6, 32 SP per use    
Level 5 : AGI +7, 35 SP per use    
Level 6 : AGI +8, 38 SP per use    
Level 7 : AGI +9, 41 SP per use    
Level 8 : AGI +10, 44 SP per use    
Level 9 : AGI +11, 47 SP per use    
Level 10: AGI +12, 50 SP per use 
Comments: If your party consists mostly of Thieves, this would be a decent   
skill to get.  Your better off with Blessing though if you party with any other    
classes. 
Speed Down_____________________________________________________________________
Pre-Requisites: Level 1 Speed Up   
Active or Passive?: Active    
SP Use: Varying SP Use 
Level 1 : AGI -3, 23 SP per use   
Level 2 : AGI -4, 26 SP per use    
Level 3 : AGI -5, 29 SP per use    
Level 4 : AGI -6, 32 SP per use    
Level 5 : AGI -7, 35 SP per use    
Level 6 : AGI -8, 38 SP per use    
Level 7 : AGI -9, 41 SP per use    
Level 8 : AGI -10, 44 SP per use    
Level 9 : AGI -11, 47 SP per use    
Level 10: AGI -12, 50 SP per use 
Comments: A worthless skill for anything except bosses.  Do you really want to   
bother to reduce the AGI of an enemy your going to kill in 10 seconds?  Most    
enemies aren't very Agile in the first place either. 
Teleportation__________________________________________________________________
Pre-Requisites: Level 3 Ruwach   
Active or Passive?: Active    
SP Use: Varying SP Use 
Level 1 : Warps to random position on map, 10 SP per use   
Level 2 : Warps to random position on map, 8 SP per use    
Level 3 : Warps to random position on map, 6 SP per use    
Level 4 : Warps to random position on map, 4 SP per use    
Level 5 : Warps to Save Point, 15 SP per use    
Level 6 : Warps to Save Point, 13 SP per use    
Level 7 : Warps to Save Point, 11 SP per use    
Level 8 : Warps to Save Point, 9 SP per use    
Level 9 : Warps to Save Point, 7 SP per use    
Level 10: Warps to Save Point, 5 SP per use 
Comments: Not very useful, since its quite easy to just die to get back to your   
save point.  8 Points are needed for the much more useful warp portal though... 
Warp Portal____________________________________________________________________
Pre-Requisites: Level 8 Teleportation   
Active or Passive?: Active    
SP Use: 30 SP 
Level 1 : No portal can be created   
Level 2 : No portal can be created    
Level 3 : No portal can be created    
Level 4 : No portal can be created    
Level 5 : No portal can be created    
Level 6 : No portal can be created    
Level 7 : No portal can be created    
Level 8 : Can have 1 memo slot    
Level 9 : Can have 2 memo slots    
Level 10: Can have 3 memo slots 
Comments: Let me explain the memo thing... when your at a place you want to   
save, use the /memo command, and it will save it.  You can warp there later.    
I don't really recommend this skill though, since you need to get it to level    
8 to actually do something.  Not only that, it costs 1 blue gem per cast,     
which you can buy in Geffen for 1000z.  Pass unless your lazy and rich, or     
both. 
Cure is useless since status changes are not enabled yet.  Aqua Bendedicta and   
Pneuma aren't even enabled yet, so don't waste a single point in them. 
Skill Point Guide______________________________________________________________
Undead Killing/Puncholyte:
2 Heal   
5 Divine Protection    
2 Heal    
5 Divine Protection    
10 DemonsBane    
1 Heal    
10 Angelus    
5 Heal    
9 Signum Crucis 
Support:
5-10 Heal (Depends on how much HP your party members have)   
10 Angelus    
10 Divine Protection    
10 Blessing    
9-10 Signum Crucis    
4 Speed Up (If available) 
Warp:
1 Heal (To save money on Reds)   
3 Ruwach    
8 Teleportation    
10 Warp Portal 
===============================================================================   
Equipment Guide    
=============================================================================== 
Weapon: Mace - Flail - Sword Mace - Fists   
Shield: Guard - Buckler    
Armor : Leather Jacket - Wooden Armor - Saint Robe    
Helmet: Birreta/Bandana/Eye Patch - Cap - Tiara/Crown (20 million zeny + for these!)    
Robe  : Hood - Muffler    
Shoes : Sandals - Shoes 
Accessories: 2 Necklaces for Undead Killing Aco, or Support Aco   
             2 Earrings (Alternative to Necklaces for Support Aco)    
             2 Brooch for Puncholyte (1.7 Million zeny each for these!)
                *   * ***** ***** ***** *   * ***** *   * *****   
                ** ** *     *   * *     *   * *   * **  *   *    
                * * * ***   ***** *     ***** ***** * * *   *    
                *   * *     *  *  *     *   * *   * *  **   *    
                *   * ***** *   * ***** *   * *   * *   *   * 
Merchants are not good warriors.  But they have skills that allow them to buy   
stuff from NPCs cheaper, and sell it for more.  They also can set up REAL     
shops. 
===============================================================================   
Getting Started    
=============================================================================== 
You'll have a bit of an easier time as a Novice Merchant than other class.  In   
fact, you should design him much like a Swordsman.  Go for the standard Guard,    
Cutter, Leather Jacket, Sandals combo.  You have quite a task ahead of you    
though to change classes.  You'll need a whopping 3000z.  This pretty much     
makes the Merchant off limits as your first class.  when you do reach job level    
10, and get the 3000z from another character or via divine intervention, go to    
the lower-left building of Alberta.  Ask to change classes, and he will offer    
to take 3000z or 1500z.  Might as well get it over with and pay the 3000z now.    
You then have to walk to Moroc, unfortunantly.  I recommend getting a map from    
http://eroite.cjb.net.  When you do get to Moroc, which is no short walk, head    
to the lower left corner of town.  The building you want to go into has a sun    
over the door, and is in the lower-left corner of the square road.  Talk to the    
man there, and he will give you the OK and 5 Red Potions.  Now you have to walk    
AAAALLLLL the way back to Alberta.  Upon arriving, the man will ask for the    
remaining 1500z if you didn't pay it all up front.  After that though, you'll    
be a Merchant! 
===============================================================================   
What kind of Merchant are you?    
=============================================================================== 
There are essentially 3 kinds of Merchants - Vending, Overcharge, and Discount.   
They all have thier advantages and disadvantages.  If you intend to spend a LOT    
of time on your Merchant, you can do all 3, but it's easier to make just 1 or    
2. 
Vending - This Merchant uses the Vending skill to sell stuff to players out and   
about.  I recommend everyone has one of these to sell the various rare items    
you pick up in the game.  Access to a discount Merchant is nice as well so you    
can sell Red Potions for 16 or 17z.  Everyone eats these up.  The money for    
vending merchants can be slow at times, but you don't need to do much work to     
get it. 
Overcharge - Good with math?  Than go with an overcharge Merchant.  They pay   
for people's items and sell them back to NPCs for more.  They make pretty good     
money due to the fact very few Merchants overcharge than 10%.  Which means you    
get 14% of the pie.  However, you need to be fast to add up ALL those items     
people give you as well as figuring out the return rate for each item.  
Calculator required. 
Discount - The most popular Merchant, and for good reason.  You sit in weapon   
shops selling armor/weapons to people at around 15 to 20%.  Basically, if     
everyone in the shop is giving a 15% discount, give yours for 15% as well.  If    
everyone is giving 20%, you give 20%.  You can make some good money this way,    
but it can be dull so have a TV next to your PC so you can kill time waiting    
for customers ^_^.  You also have to deal with a lot of jerks, just like any    
other retail store.  Combine both Discount with overcharge to be the uber    
merchant. ^_^ 
So pick what one you want to be, the earlier the better.
===============================================================================   
Stat Point Distribution    
=============================================================================== 
There are basically 2 kinds of Merchants.  The STR/VIT Merchants, and the VIT/   
AGI Merchants. 
STR/VIT Merchants are made to just take the damage, but reduce it as much as   
possible.  This is the bread and butter build, but expect long rests or burning    
lots of Red Potions.  So your starting stats should probably be 9 STR, 1 AGI, 7     
VIT, 1 INT 3 DEX, and 9 LUK.   Put 1 point into LUK to get it to 10, which is 2     
criticals, ASAP. 
Well, the results are in on my VIT/AGI Merchant.  Actually, I think this build   
is even better than the VIT type.  You'll save money on potions for sure, I     
know  I've used about 1/3rd the amount I have for my first Merchant.  Since    
Merchants rarely go in aggressive areas, the AGI helps out a lot.  I highly     
recommend this build.  The starting stats would be 9 STR, 9 AGI, 9 VIT, 1 INT,     
1 DEX, and 1 LUK.  You'll want to start putting points into DEX ASAP.  You'll     
have a very easy time as a Novice though, due to your fantastic Defensive     
stats.  13 DEX is a good goal, since few level their Merchant higher than level    
30 or so.  Other than that, just put points in VIT/AGI equally. 
===============================================================================   
Skill Point Distribution    
=============================================================================== 
The skills your Merchant invests in all depends on what type of Merchant you   
want to be. 
Increase Weight Limit__________________________________________________________
Pre-Requisites: None   
Active or Passive?: Passive    
SP Use: None 
Level 1 : +100   
Level 2 : +200    
Level 3 : +300    
Level 4 : +400    
Level 5 : +500    
Level 6 : +600    
Level 7 : +700    
Level 8 : +800    
Level 9 : +900    
Level 10: +1000 
Comments: Not a very useful skill, as you rarely go over your weight limit.  If   
you do, thats what pushcarts and storage are for. 
Pushcart_______________________________________________________________________
Pre-Requisites: Increase Weight Limit Level 5   
Active or Passive?: Passive    
SP Use: None 
There is no advantage to level this up more than 1.  You still get to use a    
cart. 
Update: node (node@hotmail.com) pointed out to me that increasing the pushcart   
skill level will slowly return your walking speed to normal.  I still don't    
think it's worth more than 1 point though. 
Comments: Essential for vending, as you can't make a shop without it.  It does   
lower your walking speed, but greatly increases your weight limit, so keep that    
in mind.  Buy a Pushcart from a pushcart merchant for these prices. 
Geffen  : 1100z   
Moroc   : 900z    
Prontera: 800z - Make the trip to Izlude, save 200z.    
Izlude  : 600z    
Payon   : 500z    
Alberta : 300z 
Discount_______________________________________________________________________
Pre-Requisites: Increase Weight Limit Level 3   
Active or Passive?: Passive    
SP Use: None 
Level 1 : 7% Discount    
Level 2 : 9% Discount     
Level 3 : 11% Discount     
Level 4 : 13% Discount     
Level 5 : 15% Discount     
Level 6 : 17% Discount     
Level 7 : 19% Discount     
Level 8 : 21% Discount     
Level 9 : 23% Discount     
Level 10: 24% Discount (Why didn't they just make it 25%?) 
Comments: Obviously Essential for a Discount Merchant, as it allows you to buy   
items cheaper. 
When discounting, you can easily look up the prices using a chart at   
merchantguild.net.  The exact URL is     
http://www.merchantguild.net/html/discount.html
Overcharge_____________________________________________________________________
Pre-Requisites: Discount Level 3   
Active or Passive?: Passive    
SP Use: None 
Level 1 : 7% Overcharge   
Level 2 : 9% Overcharge    
Level 3 : 11% Overcharge    
Level 4 : 13% Overcharge    
Level 5 : 15% Overcharge    
Level 6 : 17% Overcharge    
Level 7 : 19% Overcharge    
Level 8 : 21% Overcharge    
Level 9 : 23% Overcharge    
Level 10: 24% Overcharge 
Comments: The same as Discount, but now you can sell items to NPCs for greater   
prices.  Obviously essential for an Overcharge Merchant. 
When overcharging, you can easily look up the prices using a chart at   
merchantguild.net.  The exact URL is     
http://www.merchantguild.net/html/overcharge.html
Vending_______________________________________________________________________
Pre-Requisites: Pushcart Level 3   
Active or Passive?: Active    
SP Use: 30 SP 
Level 1 : Can sell 3 items at a time   
Level 2 : Can sell 4 items at a time    
Level 3 : Can sell 5 items at a time    
Level 4 : Can sell 6 items at a time    
Level 5 : Can sell 7 items at a time    
Level 6 : Can sell 8 items at a time    
Level 7 : Can sell 9 items at a time    
Level 8 : Can sell 10 items at a time    
Level 9 : Can sell 11 items at a time    
Level 10: Can sell 12 items at a time 
Comments: The Vending Merchant's skill.  Most people will be fine with Level   
1.  When it says 3 items at a time, that means 3 different items.  So you    
could sell 10 red potions, 10 animal blood, and 10 aloes if you wanted.  
Pushcart is needed to open a store.  -The Game- also pointed out to me that    
each piece of equipment is seperate, so you could only sell 3 Hats with level    
1 vending. 
Mammonite_____________________________________________________________________
Pre-Requisites: None   
Active or Passive?: Active    
SP Use: 5 SP 
Level 1 : 150% Damage, 100z per use   
Level 2 : 200% Damage, 200z per use    
Level 3 : 250% Damage, 300z per use    
Level 4 : 300% Damage, 400z per use    
Level 5 : 350% Damage, 500z per use    
Level 6 : 400% Damage, 600z per use    
Level 7 : 450% Damage, 700z per use    
Level 8 : 500% Damage, 800z per use    
Level 9 : 550% Damage, 900z per use    
Level 10: 600% Damage, 1000z per use 
Comments: If your freakin rich, you can use this skill.  It's very cheap SP   
wise, and hurts a hell of a lot.  In fact, if you have a ton of money, this     
could make you better than a Swordsman.  Most shouldn't bother with it though,     
unless you intend to take your Merchant all the way. 
There is also supposedly a skill called Identify that allows you to see what   
an item does.  It is not implemented in the beta yet. 
Skill Point Guide______________________________________________________________
Discount/Vending Merchant:
3 Increase Weight Limit   
10 Discount    
2 Increase Weight Limit    
3 Pushcart    
1-10 Vending 
Overcharge Merchant:
3 Increase Weight Limit   
3 Discount    
10 Overcharge 
Few raise their Merchant to higher levels than 30 or so.
===============================================================================   
Equipment Guide    
=============================================================================== 
Weapon: Cutter - Lapier - Tsurugi (If you have the money, a Gladius can't hurt   
for small type monsters)    
Shield: Guard - Buckler    
Armor : Leather Jacket - Wooden Armor - Chain Mail    
Helmet: Birreta/Bandana/Eye Patch - Hat - Helm    
Robe  : Hood - Manteau    
Shoes : Sandals - Boots 
Accessories: 2 Necklaces (Avg 200k on the street)
===============================================================================   
Prime Hunting Spots    
=============================================================================== 
Map of RO______________________________________________________________________
Key:
G = Geffen   
P = Prontera    
I = Izlude    
Y = Payon    
A = Alberta    
M = Moroc    
H = Hidden Temple    
B = Bibalan    
U = Payon Cave    
R = Pyramid    
C = Culvert 
  G - 1 - 2         3H - 4 - 5   
          |         |    |    
       6 - 7 - 8C - P -- 9    
               |    |     
         10 -- 11 - 12 - I --- B    
                    |    
                    13       U    
                    | |     /    
 R  14 - 15 - 16 - 17 18   Y    
  \ |                 |    |    
    M                 19 - 20    
                           |    
                           21 - 22 - A 
Map 1__________________________________________________________________________
Recommended Level: 1-12   
Enemies: Poring, Fabre, Lunatic, ChonChon, Pupa, Willow    
Number of Enemies: Very High 
This is a great place for low-leveled peeps to level up.  There are tons of    
enemies here, and they're all very easy. 
Map 2__________________________________________________________________________
Recommended Level: 8-16   
Enemies: Poring, Lunatic, ChonChon, Pupa, Hornet    
Number of Enemies: Normal 
This map is so-so.  There are the occasional Hornet, but there are much better   
places to level. 
Map 3__________________________________________________________________________
Recommended Level: 1-10   
Enemies: Poring, Lunatic, Fabre, Thief Bug, Thief Bug Egg    
Number of Enemies: Low 
This is a pretty decent place to level as a Novice.  The spawn rate seems a bit   
low, but the Thief Bug Eggs give easy EXP. 
Map 4__________________________________________________________________________
Recommended Level: 15-25   
Enemies: Poring, Fabre, Thief Bug (L), Creamy, Mandragora (In a future update)    
Number of Enemies: N/A 
This is Mandragora forest, which disappeared a long time ago.  They are finally   
being added back soon.  But right now, there are very few enemies here due to    
their absense.  This will be a much better place to level once they are added. 
Map 5__________________________________________________________________________
Recommended Level: 25-40   
Enemies: Poporing, Fabre, Smokie, Yoyo, Elder Willow, Pupa, Creamy    
Number of Enemies: High 
Yoyoland is a great place to get EXP, but there are so many bots, kill    
stealers, looters, and otherwise the scum of RO here.  If you are an Archer,    
you can cliff snipe for easy EXP. 
Map 6__________________________________________________________________________
Recommended Level: 15-35   
Enemies: Hornet, Poporing, Mistress    
Number of Enemies: High 
This can be a decent place to level, as the Hornets will take you pretty far,    
and then you can switch over to Poporings.  This map can be laggy though, as     
high level players will hunt the Mistress.  She has some fantastic MVP items. 
Map 7__________________________________________________________________________
Recommended Level: 15-25   
Enemies: Hornet, Rocker, Pupa, Creamy, Poring    
Number of Enemies: Normal 
A good alternative to Map 6, since it doesn't have the Mistress.
Map 8__________________________________________________________________________
Recommended Level: 1-10   
Enemies: Poring, Fabre, Lunatic, Pupa    
Number of Enemies: Low 
Probably the worst area to level outside of Prontera.  There are few enemies   
here, yet is very crowded due to the people waiting outside of Culvert. 
Map 9__________________________________________________________________________
Recommended Level: 1-10   
Enemies: Poring, Fabre, Lunatic, Thief Bug, Thief Bug Egg    
Number of Enemies: Medium 
Pretty much identical to Map 3, but may get some thru traffic because of higher   
leveled players heading to Yoyoland. 
Map 10_________________________________________________________________________
Recommended Level: 30-45   
Enemies: Creamy, Poporing, Elder Willow, Yoyo, Orc Warrior, Orc Hero    
Number of Enemies: Medium 
Orc's are aggressive, so don't go here until you can handle them.  This is a   
decent map, as the Orc Hero's drops aren't that great, so there is less lag.    
Just don't get mobbed. 
Map 11_________________________________________________________________________
Recommended Level: 15-20   
Enemies: Poring, Pupa, Fabre, Rocker, Creamy    
Number of Enemies: Below Average 
Honestly, I'm not too fond of this map, though many are.  You really don't see   
a whole lot of Rockers, which is the main draw here.  I recommend hunting    
similiar enemies, such as Spores and Hornets, elsewhere. 
Map 12_________________________________________________________________________
Recommended Level: 1-10   
Enemies: Poring, Pupa, Fabre, ChonChon, Lunatic    
Number of Enemies: Normal 
A decent map, though being at the center of the world it gets some thru    
traffic.  Still, this is one of the better areas to level outside of Prontera. 
Map 13_________________________________________________________________________
Recommended Level: 1-12   
Enemies: Poring, ChonChon, Picky, Condor, PecoPeco Egg    
Number of Enemies: Normal 
I prefer leveling here as a Novice, or in the Half/Half desert one screen    
south.  The Pickys give good drops, and if you have nice gear, the Condor's can    
be a good challenge for mass EXP.  The occasional egg can't hurt either. 
Map 14_________________________________________________________________________
Recommended Level: 1-12   
Enemies: Poring, ChonChon, Picky, Condor, PecoPeco Egg    
Number of Enemies: Normal 
Identical in every way, that I can tell, to Map 13.  Nice place to level your   
Novice if you start in Moroc. 
Map 15_________________________________________________________________________
Recommended Level: 15-25   
Enemies: Poring, ChonChon, Picky, Condor, PecoPeco Egg, PecoPeco, Wolf, Snake    
Number of Enemies: Normal 
Lots of different enemies here.  Not a bad place to level after you become a   
Thief, though I think there are better places. 
Map 16_________________________________________________________________________
Recommended Level: 20-45   
Enemies: Poring, ChonChon, Golem, Anacondaq, Scorpion    
Number of Enemies: Normal 
Golem Field is a nice place for Mages and Archers, though not very good for   
melee classes.  Archers can have a great time here.  Golems are so slow, if you    
have a high level Vulture's Eye, you can shoot a Golem, back up, and shoot some    
more.  Massive EXP and nice loot for killing them too. 
Map 17_________________________________________________________________________
Recommended Level: 30-40   
Enemies: Poring, Steel ChonChon, Metaller, Scorpion    
Number of Enemies: Below Average 
The Steel ChonChons and Metallers can be a good alternative to Yoyoland, but   
the lower spawn rate makes it less appealing. 
Map 18_________________________________________________________________________
Recommended Level: 1-20   
Enemies: Poring, ChonChon, Picky, Wolf, PecoPeco, PecoPeco Egg    
Number of Enemies: High 
This is one of my favorite places to level up as a Novice.  Lots of enemies   
here, though you may want to gain a few levels before taking the ChonChons.    
Mass quantities of Pickys make this a pretty nice leveling area though. 
Map 19_________________________________________________________________________
Recommended Level: 10-20   
Enemies: Poring, Condor, Spore, Wolf, PecoPeco, Wormtail, Snake    
Number of Enemies: High 
If you've been reading my FAQs or browsing the boards, you know this is one of   
my favorite leveling spots.  There are lots of enemies here, and they all give    
great EXP and drops.  This is THE forest ^_^.  Once you can handle Condors,    
head here.  Then work your way up to Spores, Wolves, PecoPecos, then Wormtails. 
Map 20_________________________________________________________________________
Recommended Level: 1-12   
Enemies: Poring, Fabre, Lunatic, Pupa, Willow, Creamy    
Number of Enemies: Medium 
A pretty good place to level a Novice, because of the Willows.  I wouldn't   
recommend taking on a Creamy though unless you want a 1-way ticket to town. 
Map 21_________________________________________________________________________
Recommended Level: 10-20   
Enemies: Poring, Fabre, Spore, Wolf, Wormtail, Snake    
Number of Enemies: Medium 
Not a bad map, but with a much better one so close by (#19), why not go there?
Map 22_________________________________________________________________________
Recommended Level: 1-12   
Enemies: Poring, Fabre, Lunatic, ChonChon, Pupa    
Number of Enemies: High 
If you start as a Novice in Alberta, might as well level here.  There are a lot   
of Fabres and Lunatics here, so you may run into quite a bit of high leveled    
Feather hunters. 
Hidden Temple__________________________________________________________________
Recommended Level: 50+   
Enemies: Zombie, Poporing, Bigfoot, Sidewinder, Ghoul, Hunter Fly, Thera Frog    
Number of Enemies: Medium 
A very hard dungeon, most enemies in here are aggressive.  Theres also    
Baphomet, the toughest boss in the game.  Don't go here unless your uber high     
leveled. 
Bibalan Level 1________________________________________________________________
Recommended Level: 10-25   
Enemies: Spore, Popring, Vadon    
Number of Enemies: Medium 
A nice place to level a Lightning Mage.  Vadons give good EXP, but there are   
better places. 
Bibalan Level 2________________________________________________________________
Recommended Level: 30-50   
Enemies: Poison Spore, Megalodon, Vadon, Cornutus (disappeared)    
Number of Enemies: High 
A good place to level for Lightning Mages or VIT Swordies.  Watch out for    
Poison Spore mobs. 
Bibalan Level 3________________________________________________________________
Recommended Level:    
Enemies:     
Number of Enemies: 
Payon Cave Level 1_____________________________________________________________
Recommended Level: 10-30 (Acolyte)   
Enemies: Skeletons, Poporings, Zombies, Farmiliars    
Number of Enemies: High 
Are you an Acolyte?  No?  Then I strictly forbid you from going here.  Unlike   
most classes, lower-leveled Acolytes have only 1 place to level - here.  And it    
is EXTREMELY LAGGY down here due to all the characters who can level up much    
faster elsewhere.  Other than that, it is a decent place to level, but THE    
forest and Culvert are better. 
Payon Cave Level 2_____________________________________________________________
Recommended Level: 30-40 (Acolyte), 50+ for others   
Enemies: Archer Skeletons, Skeleton Soldiers, Skeletons, Zombies, Poporings    
Number of Enemies: Low 
Theres not a whole lot of enemies here, which can be a good thing - because   
the Archers and Warriors are aggressive.  A nice place to level for a 30+    
Acolyte. 
Payon Cave Level 3_____________________________________________________________
Recommended Level:    
Enemies:     
Number of Enemies: 
Pyramid Level 1________________________________________________________________
Recommended Level: 15-25   
Enemies: Poporing, Thief Bug, Farmiliar, Spore    
Number of Enemies: Medium 
Not a bad place, but Farmiliars can be a pain, since they are aggressive.
Pyramid Level 2________________________________________________________________
Recommended Level:    
Enemies:     
Number of Enemies: 
Pyramid Level 3________________________________________________________________
Recommended Level:    
Enemies:     
Number of Enemies: 
Pyramid Level 4________________________________________________________________
Recommended Level:    
Enemies:     
Number of Enemies: 
Culvert Level 1________________________________________________________________
Recommended Level: 15-20   
Enemies: Thief Bug, Thief Bug Egg, Rodra Frog, Farmiliar    
Number of Enemies: Low 
I really don't recommend this area.  There are very few enemies, and the   
aggressive bats can be annoying. 
Culvert Level 2________________________________________________________________
Recommended Level: 15-20   
Enemies: Thief Bug, Thief Bug Egg, Rodra Frog, Farmiliar    
Number of Enemies: Very High 
This area is basically Culvert Level 1, but with a LOT more enemies.  Culvert   
3 is much better IMHO, since there are no Farmiliars and some new enemies.  The    
respawn rate is not as high as this place though. 
Culvert Level 3________________________________________________________________
Recommended Level: 20-30   
Enemies: Thief Bug, Thief Bug (Large), Thief Bug Egg, Spores    
Number of Enemies: High 
A great place to level.  There are no aggressives, and a high spawn rate.  I    
recommend staying here to level 27 or so if your a melee class. 
Culvert Level 4________________________________________________________________
Recommended Level: 25-30   
Enemies: Thief Bug, Thief Bug (Large), Thief Bug (Green), Thief Bug Egg, Golden    
Thief Bug    
Number of Enemies: High 
This is where the Golden Thief Bug is, so it can be a bit crowded due to the   
lower-level MVP hunters.  Also, the Green Thief Bugs are aggressive and nearly    
identical to the non-aggressive large types.  Your much better one floor down    
for leveling unless your a Magnum Break Swordie that can do a lot of damage to    
mobs. 
More dungeons coming soon...
===============================================================================   
Contact    
=============================================================================== 
If you wish to Email me, do so at michael@satcen.com.  Of course, you can also   
message me in RO... 
Weggy - Swordsman    
AllAboutTheZenny - Discount/Vending Merchant    
ShowMeTheZenny - Second Discount/Vending Merchant    
AllAbootTheZenny - Overcharge Merchant    
Shamino - Theif    
ShootToKill - Archer    
Tataru - Mage    
Father Weggy - Acolyte (Current Character) 
Update: I recently met AllAboutTheZeny in Prontera the other day, and explained   
to him what was up.  He assured me he did not mean to steal my name, and has    
not read my FAQ.  He was actually quite cool about the whole thing, and was    
wondering why some people called him Weggy ^_^.  Anyway, he is a red haired    
merchant, whereas every one of my characters have blue hair.  He seemed like a    
nice guy, but thats still not me ^_^. 
As I said, I would like a party in good ol' RO.  If your has an open slot, and   
a few members already, I'd like to be a part of it.  I'm pretty active in RO,    
but I like to hunt alone.  Someone to talk to and shoot the breeze would be    
nice, I get lonely ^^.  So, umm, yeah, thats about it.  Shoot me an Email if    
your interested. 
===============================================================================   
Thanks    
=============================================================================== 
-Thanks to myself for writing the guide.  You rock Weggy.  Yes, I know.   
-Thanks to CJayC for hosting the best damn site on the net.    
-Thanks to Gravity of course, for making this outstanding game.    
-Thanks to all the members of the RO message board.  Battosai, Miyuki, Civic2k,    
 Ryu, ArtemisFur, and all the rest of you peeps ^_^.    
-A huge thanks to Joe the Dude, and his absolutely fantastic site, Eroite.    
 I've mentioned it many times, but one more can't hurt.  http://eroite.cjb.net    
 Go there!    
-A big thanks to www.merchantguild.net as well, they inspired me ^_^    
-Thanks to my ISP for not pulling the plug on me during those all-night     
 Vending sessions.  Thanks Insight. ^_^    
-Thanks to all of you who are reading this guide.  I hope you liked it. 
===============================================================================   
Un-Legal    
=============================================================================== 
As with all my FAQs, I believe it to be public domain.  Please post this on    
your website, edit, alter, or do what you will with it.  Crediting me is     
entirely optional.  Although it isn't neccessary to Email me, I would like to     
check out your site if your going to put it there ^_^ 
-Fin-
 
 
 