Ragnarok Online Job Faqs Guide
For PC (DOS/Windows)
FAQs/Guide created by gilbert
(arebib at yahoo dot com)
Copyright 2004 by gilbert
Created: April 19, 2004
Best viewed with a fixed width font such as Courier New or else the
FAQ would look horrible. . .
Space Check: (if the below characters aren't aligned, better switch to the
aforementioned font)
+----------+
|0987654321|
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|qwertyuiop|
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Note: This Guide was created and is based on the Philippine Server
www.ragnarok.com.ph
This Guide is also dedicated to all my friends and classmates
both players and non-players of Ragnarok.
This guide can be found in these sites:
www.gamefaqs.com
www.neoseekers.com
Legal Stuff
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
This is my third FAQ, so I'm sure there are a lot of mistakes and Gramatical
error. If you happen to find one, please inform me.
____________________________
/ TABLE OF CONTENTS \
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[a] Version History
[b] Jobs
[Nov] Novice
[Swr] Swordsman
[Knt] Knight
[Lkt] Lord Knight
[Cru] Crusader
[Pal] Paladin
[aco] Acolyte
[Pst] Priest
[Hpt] High Priest
[Mnk] Monk
[Cmp] Champion
[Tif] Thief
[Ass] Assassin
[Acs] Assassin Cross
[Rgu] Rogue
[Stk] Stalker
[Mer] Merchant
[Blk] Blacksmith
[Wti] Whitesmith
[Alc] Alchemist
[Cre] Creator
[Arc] Archer
[Hun] Hunter
[sni] Sniper
[Brd] Bard
[Clw] Clown
[Dnc] Dancer
[Gyp] Gypsy
[Mge] Mage
[Wiz] Wizard
[Hwz] High Wizard
[Sge] Sage
[Pro] Professor
[Sno] Super Novice
[c] The Five secrets of the Super Novice
[d] How to change into Transcendent Jobs
[e] Credits
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/ [a] Version History \
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Version 1.0 4/19/05 .........................................................
My first FAQ !!(HOPE YOU'LL LIKE IT)
Version 1.2 8/07/05 .........................................................
Updated and added new information
Version 1.3 8/20/05 .........................................................
Added the skills for the Monk
Version 1.4 10/9/05 .........................................................
Just added the Wizard skill tree and fix the guide
Version 1.5 10/10/05 ........................................................
Added the Transcendent Jobs skill descriptions
Version 1.6 10/11/05 ........................................................
Just made the skill trees for the Transcendent Jobs and made a new look!!
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/ [b] Jobs \
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_______________
:: [Nov] Novice
Wandering, jobless, he/she sees an official notice for recruiting adventurers,
posted by King Tristan III. The notice says, 'You can have different types of
jobs depending on your effort'. He/She picks his/her body up, the body that
usually doesn't move, and steps into the world of adventure.
Without money, and just the Knife and Cotton Shirt given by the King, he/she
sets out to the tough battle against monsters. They have no special skills,
but there is the determination to achieve something with every movement of
the knife.
Novice Skills
Novice Skills are the most Basic skills you must learn all of them before
becoming another class. (Spend Skill Points into the Basic Skills)
Level 1 : Enable to trade. Right click of a mouse will lead the Menu including
`Deal' Command.
Level 2 : Enable to Express Emotions using the alt-(numberkey) i.e alt-2
Level 3 : Enable to Sit or Stand using the insert key.
(HP/SP regenerates 2 times faster while sitting.)
Level 4 : Enable to create own Chatroom with Alt-C.
Level 5 : Enable to join a Party.
Level 6 : Enable to use an Extra Inventory.(Accessible from Kapra's Staff)
Level 7 : Enable to Organise own Party.
Level 8 : Enable to Judge others with the Alignment System.
Level 9 : Enable to Select a 1st Class.
...............................................................................
__________________
:: [Swr] Swordsman
The Midgard swordsman is a close-combat specialist. Being the steadfast
frontline of armies and adventuring parties, only the bravest dare to enter
their ranks.
The Swordsman Job Class has a good choice of Attack Skills and is one of the
Job Classes, which receives a very generous amount of HP. This means that a
Swordsman is usually the last man standing in a head-to-head fight with
monsters. The Swordsman Job also has the widest selection of weapons and
armor he can choose from, although he is prohibited from using Bow and
Wand Class weapons.
How to become a Swordsman
To become a Swordsman you must visit the Swordsman Association located in
the Satellite City of Izlude. Once there take the Swordsman Initiation test
and once you pass return to the Association to be recognized as a Swordsman.
[Tree Skill]
One-Handed Sword Mastery(10)----Lv1---->Two-Handed Sword Mastery(10)
Increase HP Recovery(10)
Bash(10)---Lv5--->Magnum Break(10)
Provoke(10)---Lv5--->Endure(10)
(Quest Skill)
Auto Berserk
Fatal Blow
Walking HP Recovery
Swordsman Skills
The Swordsman is best suited for the "Hack n Slash" Approach of playing,
the old saying the "The best defense is a good offense" holds true for a
swordsman.
Total Bonus Stat at Job Level 50 : STR + 7, VIT + 4, DEX + 3, LUK + 2, AGI + 2
Sword Mastery(10)- Passive Skill
Effect: Increase One-Handed Sword Damage
-----------------------------
Level 1 : Sword Damage + 04
Level 2 : Sword Damage + 08
Level 3 : Sword Damage + 12
Level 4 : Sword Damage + 16
Level 5 : Sword Damage + 20
Level 6 : Sword Damage + 24
Level 7 : Sword Damage + 28
Level 8 : Sword Damage + 32
Level 9 : Sword Damage + 36
Level 10: Sword Damage + 40
-----------------------------
Two-Handed Sword Mastery(10)- Passive Skill
Requires: Sword Mastery lvl 1
Effect: Increase Two-Handed Sword Damage.
-----------------------------
Level 1 : Sword Damage + 04
Level 2 : Sword Damage + 08
Level 3 : Sword Damage + 12
Level 4 : Sword Damage + 16
Level 5 : Sword Damage + 20
Level 6 : Sword Damage + 24
Level 7 : Sword Damage + 28
Level 8 : Sword Damage + 32
Level 9 : Sword Damage + 36
Level 10: Sword Damage + 40
-----------------------------
Increase HP Recovery(10)- Passive Skill
Effect: Restores lost HP while sitting down or standing still.
---------------------------------
Level 1 : Every 10 secs/HP + 05
Level 2 : Every 10 secs/HP + 10
Level 3 : Every 10 secs/HP + 15
Level 4 : Every 10 secs/HP + 20
Level 5 : Every 10 secs/HP + 25
Level 6 : Every 10 secs/HP + 30
Level 7 : Every 10 secs/HP + 35
Level 8 : Every 10 secs/HP + 40
Level 9 : Every 10 secs/HP + 45
Level 10: Every 10 secs/HP + 50
---------------------------------
Bash(10)- Active Skill
SP Use: 8 SP up until level 5, 15 SP from 6 up
Effect: Bash enables you to do a large amount of damage in a single attack
against an enemy. The amount of SP used in this skill also increases
as the Skill level increases.
---------------------------------
Level 1 : 130% Damage, + 05 HIT
Level 2 : 160% Damage, + 10 HIT
Level 3 : 190% Damage, + 15 HIT
Level 4 : 220% Damage, + 20 HIT
Level 5 : 250% Damage, + 25 HIT
Level 6 : 280% Damage, + 30 HIT
Level 7 : 310% Damage, + 35 HIT
Level 8 : 340% Damage, + 40 HIT
Level 9 : 370% Damage, + 45 HIT
Level 10: 400% Damage, + 50 HIT
---------------------------------
Provoke(10)- Active Skill
Sp Use: Varying SP Use
Effect: Provoke taunts the enemy, luring him towards you. This skill also
lowers the enemy's defense at the cost of inciting his rage allowing
him to deal more damage.
-------------------------------------------------------------
Level 1 : Enemy's Attack STR : + 02 % Enemy's DEF : - 10 %
Level 2 : Enemy's Attack STR : + 04 % Enemy's DEF : - 15 %
Level 3 : Enemy's Attack STR : + 06 % Enemy's DEF : - 20 %
Level 4 : Enemy's Attack STR : + 08 % Enemy's DEF : - 25 %
Level 5 : Enemy's Attack STR : + 10 % Enemy's DEF : - 30 %
Level 6 : Enemy's Attack STR : + 12 % Enemy's DEF : - 35 %
Level 7 : Enemy's Attack STR : + 14 % Enemy's DEF : - 40 %
Level 8 : Enemy's Attack STR : + 16 % Enemy's DEF : - 45 %
Level 9 : Enemy's Attack STR : + 18 % Enemy's DEF : - 50 %
Level 10: Enemy's Attack STR : + 20 % Enemy's DEF : - 55 %
-------------------------------------------------------------
Magnum Break(10)- Active Skill
Requires: Bash lvl 5
SP Use: 15 SP
Effect: Deals fire elemental damage in a wide area of attack.
---------------------------------------
Level 1 : 120% Target / 70% Splash
Level 2 : 125% Target / 75% Splash
Level 3 : 130% Target / 80% Splash
Level 4 : 135% Target / 85% Splash
Level 5 : 140% Target / 90% Splash
Level 6 : 145% Target / 95% Splash
Level 7 : 150% Target / 100% Splash
Level 8 : 155% Target / 105% Splash
Level 9 : 160% Target / 110% Splash
Level 10: 165% Target / 115% Splash
---------------------------------------
Endure(10)- Active Skill
Requires: Provoke lvl 5
SP Use: 10 SP
Effect: User will not flinch from enemy attacks.
------------------------------
Level 1 : 10 Second Duration
Level 2 : 13 Second Duration
Level 3 : 16 Second Duration
Level 4 : 19 Second Duration
Level 5 : 22 Second Duration
Level 6 : 25 Second Duration
Level 7 : 28 Second Duration
Level 8 : 31 Second Duration
Level 9 : 34 Second Duration
Level 10: 37 Second Duration
------------------------------
...............................................................................
_______________
:: [Knt] Knight
The Knight Job Class represents the next level of progression for the
Swordsman. Although the majority of the Knight's skills are geared in the
improvement of Spear-class weapons there are also several skills, which add
to the combat effectiveness of Knights who chose to specialize in the other
classes of weapons
The Shock Troopers of Rune Midgard, a Knight specializes in dealing lots of
damage and taking lots of damage. Armed with deadly spears they can take down
monsters with quick, powerful strikes and at the same time take a lot of
punishment from the monster due to their high defense and hit points. The
Knight is one of the two classes in the game that can ride a Peco Peco.
How to become a Knight
To become a Knight, you must be at least Job Level 40. Next, visit
`The Prontera Chivalry', located in the Capital City of Prontera.
When speak to the Knight he grants you as a Knight. However it is
impossible as long as you reach at Job Level 40 or above as a Swordsman.
If you don't, he will keep saying you are not qualified. Knight is the
Advanced job of Swordsman, which is Charged with Physical Attack ability
and Defense. Also it specializes in Various Skills concerning Spear and
Two-Handed Sword Class, with high Attack Speed. Nobody can deny to call
it as `the Leader of party' due to its Excellence. Furthermore if it has
a chance to equip the Sword of property made by Blacksmith Class, Knight
can be Even Peerless against the Physical-Immune Groups.
[Tree Skill]
Spear Mastery(10)-----Lv1--->Pierce(10)----Lv5---->Spear Stab(10)------
| |
| |
-----Lv3---->Spear Boomerang(5) |
|
Lv3
|
|
(EndureLv1)---->PecoPeco Ride(1)---Lv1--->Cavalier Mastery(5) |
| |
| |
----------Lv1----->Bramdish Spear(10)<-------------
(Two-Handed MasteryLv1)------->Counter-Attack(5)-------Lv5-----
| |
| |
-----Lv1----->TwoHand Quicken(10)----Lv10---->Bowling Bash(10)
|
|
--------------------------------------
(Two-Handed MasteryLv5)--|
|
(BashLv10)----------|
|
(Magnum BreakLv3)------
Knight Skills
Total Bonus Stat at Job Level 50 : STR + 8, AGI + 2, VIT + 10, INT + 0,
DEX + 6, LUK + 4
Spear Mastery(10)- Passive Skill
Effect: Spear Mastery increases damage done by Spear Class weapons.
-----------------------------------------------
Level 1 : ATK + 04 ( +5 When Riding PecoPeco)
Level 2 : ATK + 08 (+10 When Riding PecoPeco)
Level 3 : ATK + 12 (+15 When Riding PecoPeco)
Level 4 : ATK + 16 (+20 When Riding PecoPeco)
Level 5 : ATK + 20 (+25 When Riding PecoPeco)
Level 6 : ATK + 24 (+30 When Riding PecoPeco)
Level 7 : ATK + 28 (+35 When Riding PecoPeco)
Level 8 : ATK + 32 (+40 When Riding PecoPeco)
Level 9 : ATK + 36 (+45 When Riding PecoPeco)
Level 10: ATK + 40 (+50 When Riding PecoPeco)
-----------------------------------------------
Pierce(10)- Active Skill
Requires: Spear Mastery lvl 1
SP Use: 7 SP
Effect: Pierce strikes your enemy multiple times with your spear; the number
of blows dealt depends on the size of the enemy.
Note: This skill can only be used with Spear Class Weapons.
---------------------------------
Level 1 : 110% Damage, + 05 HIT
Level 2 : 120% Damage, + 10 HIT
Level 3 : 130% Damage, + 15 HIT
Level 4 : 140% Damage, + 20 HIT
Level 5 : 150% Damage, + 25 HIT
Level 6 : 160% Damage, + 30 HIT
Level 7 : 170% Damage, + 35 HIT
Level 8 : 180% Damage, + 40 HIT
Level 9 : 190% Damage, + 45 HIT
Level 10: 200% Damage, + 50 HIT
---------------------------------
Spear Stab(10)- Active Skill
Requires: Pierce lvl 5
SP Use: 9 SP
Effect: Spear Stab knocks one enemy back while simultaneously damaging it
and other nearby enemies.
Note: This skill can only be used with Spear Class Weapons.
---------------------------------------------
Level 1 : 115% Damage Shoved Range 6 cells
Level 2 : 130% Damage Shoved Range 6 cells
Level 3 : 145% Damage Shoved Range 6 cells
Level 4 : 160% Damage Shoved Range 6 cells
Level 5 : 175% Damage Shoved Range 6 cells
Level 6 : 190% Damage Shoved Range 6 cells
Level 7 : 205% Damage Shoved Range 6 cells
Level 8 : 220% Damage Shoved Range 6 cells
Level 9 : 235% Damage Shoved Range 6 cells
Level 10: 250% Damage Shoved Range 6 cells
--------------------------------------------
Spear Boomerang(5)- Active Skill
Requires: Pierce lvl 3
SP Use: 8 SP
Effect: Spear boomerang allows you to use your spear to attack an enemy from
a distance.
Note: This skill can only be used with Spear Class Weapons.
----------------------------------------
Level 1 : Range: 03 cells Damage 150%
Level 2 : Range: 05 cells Damage 200%
Level 3 : Range: 07 cells Damage 250%
Level 4 : Range: 09 cells Damage 300%
Level 5 : Range: 11 cells Damage 350%
----------------------------------------
Brandish Spear(10)- Active Skill
Requires: Spear Stab lvl 3 and Peco-Peco Ride lvl 1
SP Use: 12 SP
Effect: Brandish Spear is a powerful mounted attack with your spear.
Note: This skill can only be used with Spear Class Weapons and when mounted
on a Peco-Peco.
--------------------------------------
Level 1 : 120% Damage, Range 1
Level 2 : 140% Damage, Range 1
Level 3 : 160% Damage, Range 1
Level 4 : 180% Damage, Range 1+2
Level 5 : 200% Damage, Range 1+2
Level 6 : 220% Damage, Range 1+2
Level 7 : 240% Damage, Range 1+2+3
Level 8 : 260% Damage, Range 1+2+3
Level 9 : 280% Damage, Range 1+2+3
Level 10: 300% Damage, Range 1+2+3+4
--------------------------------------
Two-Hand Quicken(10)- Active Skill
Requires: Two-handed Sword Mastery lvl 1
SP Use: Varying SP Use
Effect: Improve Attack Speed of Two-Handed Sword Double for a Skill Duration.
But it is no use for other Weaponry, furthermore when change Weapon
into another after casting, it won't work at all.
Note: This skill can only be used with Two-handed Sword Class.
-------------------------------------------
Level 1 : 30 Second Duration, 14 SP used
Level 2 : 60 Second Duration, 18 SP used
Level 3 : 90 Second Duration, 26 SP used
Level 4 : 120 Second Duration, 28 SP used
Level 5 : 150 Second Duration, 30 SP used
Level 6 : 180 Second Duration, 34 SP used
Level 7 : 210 Second Duration, 38 SP used
Level 8 : 240 Second Duration, 42 SP used
Level 9 : 270 Second Duration, 46 SP used
Level 10: 300 Second Duration, 50 SP used
-------------------------------------------
Counter Attack(5)- Active Skill
Requires: Two handed Sword Mastery lvl 5
SP Use: 2 SP
Effect: Counter Attack allows you to dodge an enemy attack while at the same
time deliver a devastating counter attack.
---------------------------
Level 1 : Standby 0.4 Sec
Level 2 : Standby 0.8 Sec
Level 3 : Standby 1.2 Sec
Level 4 : Standby 1.6 Sec
Level 5 : Standby 2.0 Sec
---------------------------
Bowling Bash(10)- Active Skill
Requires: Bash lvl 10, Two-handed Sword mastery lvl 5 and Magnum Break lvl 3
SP Use: 15 SP
Effect: Bowling Bash bashes an enemy towards other nearby enemies damaging
them all.
Note: This skill can only be used with Two-handed Sword Class.
-----------------------
Level 1 : Damage 150%
Level 2 : Damage 200%
Level 3 : Damage 250%
Level 4 : Damage 300%
Level 5 : Damage 350%
Level 6 : Damage 400%
Level 7 : Damage 450%
Level 8 : Damage 500%
Level 9 : Damage 550%
Level 10: Damage 600%
-----------------------
Peco-Peco Ride(1)- Passive Skill
Requires: Endure lvl 1
Effect: Peco-Peco Ride enables you to rent and ride a Peco-Peco from the
Prontera Chivalry.
-----------------------------------------
Level 1 : Allows you to ride a PecoPeco
-----------------------------------------
Cavalier Mastery(5)- Passive Skill
Requires: Peco-Peco Ride lvl 1
Effect: Cavalier Mastery increases your Attack speed while mounted.
------------------------------
Level 1 : 60% Attack Speed
Level 2 : 70% Attack Speed
Level 3 : 80% Attack Speed
Level 4 : 90% Attack Speed
Level 5 : 100% Attack Speed
------------------------------
...............................................................................
____________________
:: [Lkt] Lord Knight
The Lord Knight is the final evolution of the Swordsman. The Lord Knight is
now a master of weapons with a special affinity for Two-handed Swords and
Spears. A Lord Knight has formidable attack strength and can crush an
opponent's defense with ease.
The Lord Knight's skills are a good balance of offense and defense. Their
ability to go Berserk unleashes massive damage while in a state of frenzy.
A number of defensive skills complement the Lord Knight's combat mastery.
Skills
Parry(10)- Passive Skill
Requires: Level 10 Two-hand Sword Mastery, Level 5 Provoke, and
Level 3 Two-hand Quicken
Effect: Blocks an enemy attack using a Two-handed Sword.
Vital Strike(10)- Active Skill
Requires: Level 9 Spear Mastery, Level 1 Pecopeco Riding, Level 3 Cavalier
Mastery, and Level 3 Traumatic Blow
Effect: This attack has a great chance of inflicting random status effects
on its target. Skill level affects the attack strength and the rate
of success.
Note: Requires a Spear weapon.
Berserk(1)- Active Skill
Requires: Job Level 50 Lord Knight
Effect: Berserk greatly increases the Lord Knight’s maximum HP, moving speed,
ASPD (attack speed) and attack strength for skill's duration.
However, this skill decreases the flee rate (FLEE) and defense (DEF)
of the caster at the same time. Also, while in a state of frenzy, the
Knight Lord's actions are limited to attacking and moving—he will be
unable to use any items and can neither be healed nor buffed by other
characters. This skill consumes a certain amount of HP per second.
Note: Berserk can be used in guild war areas.
Tension Relax(1)- Active Skill
Requires: Level 5 Provoke, Level 10 Improved HP Recovery, and Level 3 Endure
Effect: Increases the speed of HP recovery while sitting.
Note: Tension Relax is immediately cancelled when the Lord Knight stands
or moves.
Aura Blade(5)- Active Skill
Requires: Level 5 Bash, Level 5 Magnum Break, and Level 5
Two-hand Sword Mastery
Effect: Enchants the Lord Knight’s weapon with a magical aura that increases
weapon damage. This damage is not affected by the accuracy rate of
the Lord Knight or the defense of the target.
Spiral Pierce(5)- Active Skill
Requires: Level 10 Spear Mastery, Level 5 Pierce, Level 1 Pecopeco Riding,
and Level 5 Spear Stab
Effect: Deliver multiple spiral-like attacks to an enemy. When hit, the enemy
is frozen for a second. Skill level affects casting time and damage.
However, the skill’s damage is factored upon the spear’s weight more
than anything else.
Note: Requires a Spear weapon.
Traumatic Blow(5)- Active Skill
Requires: Level 9 Spear Mastery, Level 1 Pecopeco Riding
Effect: A powerful strike that has a chance of causing the Bleeding status to
a target. Bleeding is similar to Poison however no item or magic
(Royal Jelly, Cure, Slow Poison, Status Recovery, etc.) will cure it.
The victim’s HP will drain until the "bleeding" ends. VIT and LUK
reduce the chance and duration of Bleeding.
Concentration(5)- Active Skill
Requires: Level 5 Spear Mastery, Level 1 Pecopeco Riding, and
Level 1 Improved HP Recovery
Effect: This skill greatly increases the Lord Knight’s accuracy and damage.
Note: It reduces the character’s defense for the duration of the spell.
...............................................................................
_________________
:: [Cru] Crusader
Fulfilled swordsmen, Crusaders are heralds of faith sworn to protect the
church.
Trained as warriors, they have exceptional skill in battle, using both sword
and shield as weapons mainly for defense rather than offense. Through their
mastery in shields and strong faith, they have adapted the unique ability of
supporting their comrades by taking the full damage received by each member
of the party during combat.
Following their destiny, Crusaders have pledged to join his majesty King
Tristan III and the Holy Church of Rune-Midgard on an adventure, with the
hope of spreading the faith..
You can change to a Crusader in the Capital City of Prontera. Apply with the
Crusader Leader inside the Central Palace. When applying, you need several
specific items, so don't forget to bring those. The test goes through the
Prontera Prison, Prontera Sanctuary then finally the second floor of Prontera
Castle. Once you are done with the physical and written tests, you will be
able to change jobs. The test assesses devotion and perseverance.
[Tree Skill]
Faith(10)----Lv5---->Cure(1)---Lv1--->Divine Protection(10)---Lv5--->Resistant
Souls(5)
| | | | |
| | | Lv3 Lv5
| | | | |
| | | Demon
Bane(10)-------Lv5------>Heal(10)
| | | |
| | --------------------------------------------------------------------
| |
| -----Lv7--->Holy Cross(10)----Lv6----->Grand
Cross(10)-----Lv4---->Sacrifice(5)
| | |
--------------Lv10---------------------------- Lv5
|
Guard(10)---Lv5--->Smite(5)----Lv3---->Shield Boomerang(5)-----Lv3---->Shield
Reflect(10)
|
|
---------Lv1--------Defending
Aura(5)
Spear Mastery(10)-----Lv10------>Spear Quicken(10)
(EndureLv1)---->Pecopeco Ride(1)-----Lv1------>Cavalier Mastery(5)
Skills
Total Bonus Stat at Job Level 50 : STR +7, AGI +2, VIT +7, INT +5, DEX +3,
LUK +5
Faith(10)- Passive Skill
Effect: A Basic Crusader skill it increases the maximum HP and holy resistance
of the caster.
----------------------------------------------
Level 1 : + 200 HP, +05% Resistance to Holy
Level 2 : + 400 HP, +10% Resistance to Holy
Level 3 : + 600 HP, +15% Resistance to Holy
Level 4 : + 800 HP, +20% Resistance to Holy
Level 5 : + 1000 HP, +25% Resistance to Holy
Level 6 : + 1200 HP, +30% Resistance to Holy
Level 7 : + 1400 HP, +35% Resistance to Holy
Level 8 : + 1600 HP, +40% Resistance to Holy
Level 9 : + 1800 HP, +45% Resistance to Holy
Level 10: + 2000 HP, +50% Resistance to Holy
----------------------------------------------
Cure(1)- Active Skill
Requires: Faith lvl 5
SP Use: 15 SP
Effect: Same as the Acolyte's Cure skill. Cures Silence, Chaos and Blind.
---------------------------------------
Level 1 : Cures Silence, Chaos, Blind
---------------------------------------
Divine Protection(10)- Passive Skill
Requires: Cure lvl
Effect: Same as the Acolyte's skill Divine Protection, decreases the damage
from undead and demon monsters
----------------------------------------
Level 1 : - 03 Damage from Undead/Demon
Level 2 : - 06 Damage from Undead/Demon
Level 3 : - 09 Damage from Undead/Demon
Level 4 : - 12 Damage from Undead/Demon
Level 5 : - 15 Damage from Undead/Demon
Level 6 : - 18 Damage from Undead/Demon
Level 7 : - 21 Damage from Undead/Demon
Level 8 : - 24 Damage from Undead/Demon
Level 9 : - 27 Damage from Undead/Demon
Level 10: - 30 Damage from Undead/Demon
----------------------------------------
Demon Bane(10)- Passive Skill
Requires: Divine Protection lvl 3
Effect: Same as the Acolyte's Demon Bane, increases the attack strength
against undead and demon monsters.
--------------------------------------
Level 1 : + 03 Damage to Undead/Demon
Level 2 : + 06 Damage to Undead/Demon
Level 3 : + 09 Damage to Undead/Demon
Level 4 : + 12 Damage to Undead/Demon
Level 5 : + 15 Damage to Undead/Demon
Level 6 : + 18 Damage to Undead/Demon
Level 7 : + 21 Damage to Undead/Demon
Level 8 : + 24 Damage to Undead/Demon
Level 9 : + 27 Damage to Undead/Demon
Level 10: + 30 Damage to Undead/Demon
--------------------------------------
Heal(10)- Active Skill
Requires: Faith lvl 10, Demon Bane lvl 5
SP Use: Varying SP Use
Effect: Same as the Acolyte's Heal skill, restores HP of a target or the
caster. Using the skill while pressing Shift key does damage to
undead monsters, however it will heal monsters that are not undead.
---------------------
Level 1 : Uses 13 SP
Level 2 : Uses 16 SP
Level 3 : Uses 19 SP
Level 4 : Uses 22 SP
Level 5 : Uses 25 SP
Level 6 : Uses 28 SP
Level 7 : Uses 31 SP
Level 8 : Uses 34 SP
Level 9 : Uses 37 SP
Level 10: Uses 40 SP
---------------------
Holy Cross(10)- Active Skill
Requires: Faith lvl 7
SP Use: Varying SP Use
Effect: Delivers 2 blows to a target. The attack property is holy, can blind
the target by low chance.
-----------------------------------------------------
Level 1 : 135% ATK, 3% Chance to Blind, 11 SP used
Level 2 : 170% ATK, 6% Chance to Blind, 12 SP used
Level 3 : 205% ATK, 9% Chance to Blind, 13 SP used
Level 4 : 240% ATK, 12% Chance to Blind, 14 SP used
Level 5 : 275% ATK, 15% Chance to Blind, 15 SP used
Level 6 : 310% ATK, 18% Chance to Blind, 16 SP used
Level 7 : 345% ATK, 21% Chance to Blind, 17 SP used
Level 8 : 380% ATK, 24% Chance to Blind, 18 SP used
Level 9 : 415% ATK, 27% Chance to Blind, 19 SP used
Level 10: 450% ATK, 30% Chance to Blind, 20 SP used
-----------------------------------------------------
Grand Cross(10)- Active Skill
Requires: Faith lvl 10, Holy Cross lvl 6
SP Use: Varying SP Use
Effect: Summons a grand cross around the caster for a 0.9 second skill
duration, enemies within the cross are damaged 3 times by holy attack.
Has a 3 second casting delay, during the casting duration, the armor
defense decreases by 2/3. This skill cannot be interrupted. Causes
Blind effect on undead and demon monsters. One thing the caster
should know is that this skill damages not only enemies but the
caster at the same time, the damage amount the caster takes is half
the amount the enemy takes.
------------------------------------
Level 1 : 140% ATK, 37 SP used
Level 2 : 180% ATK, 44 SP used
Level 3 : 220% ATK, 51 SP used
Level 4 : 260% ATK, 58 SP used
Level 5 : 300% ATK, 65 SP used
Level 6 : 340% ATK, 72 SP used
Level 7 : 380% ATK, 79 SP used
Level 8 : 420% ATK, 86 SP used
Level 9 : 460% ATK, 93 SP used
Level 10: 500% ATK, 100 SP used
------------------------------------
PecoPeco Ride(1)- Passive Skill
Requires: Endure lvl 1
Effect: Same as the Knight's Peco Peco Ride skill, allows its user to mount a
Peco Peco. While riding a Peco Peco, Spear weapon damage increases
from 75% to 100% on medium size monsters.
Cavalier Mastery(5)- Passive Skill
Requires: Peco Peco Ride lvl 1
Effect: Same as the Knight's Cavalier Mastery, recover the attack speed that
becomes lowered when riding a Peco Peco.
----------------------------------------------------------
Level 1 : 60% ATK Speed Recovery when Riding a Pecopeco
Level 2 : 70% ATK Speed Recovery when Riding a Pecopeco
Level 3 : 80% ATK Speed Recovery when Riding a Pecopeco
Level 4 : 90% ATK Speed Recovery when Riding a Pecopeco
Level 5 : 100% ATK Speed Recovery when Riding a Pecopeco
----------------------------------------------------------
Resistant Souls(5)- Active Skill
Requires: Divine Protection lvl 5, Heal lvl 5
SP Use: 30 SP
Effect: Increase the resistance against demon and holy property attacks.
This skill can be cast on party members only. Lasts 180 seconds and
a 3 second casting delay.
------------------------------------------------------------------------
Level 1 : + 05% Resistance against Demon, + 05% Resistance against Holy
Level 2 : + 10% Resistance against Demon, + 10% Resistance against Holy
Level 3 : + 15% Resistance against Demon, + 15% Resistance against Holy
Level 4 : + 20% Resistance against Demon, + 20% Resistance against Holy
Level 5 : + 25% Resistance against Demon, + 25% Resistance against Holy
------------------------------------------------------------------------
Guard(10)- Active Skill
SP Use: Varying SP Use
Effect: Guard physical attacks for the skills duration. When used, the caster
cannot move for 0.3 seconds. Using this skill in rapid succession
cancels the skill. Lasts 300 seconds.
Note: This skill requires a shield.
--------------------------------------------
Level 1 : 5% Chance to Guard, 12 SP Use
Level 2 : 10% Chance to Guard, 14 SP Use
Level 3 : 14% Chance to Guard, 16 SP Use
Level 4 : 18% Chance to Guard, 18 SP Use
Level 5 : 21% Chance to Guard, 20 SP Use
Level 6 : 24% Chance to Guard, 22 SP Use
Level 7 : 26% Chance to Guard, 24 SP Use
Level 8 : 28% Chance to Guard, 26 SP Use
Level 9 : 29% Chance to Guard, 28 SP Use
Level 10: 30% Chance to Guard, 30 SP Use
--------------------------------------------
Shield Boomerang(5)- Active Skill
Requires: Smite lvl 3
SP Use: 12 SP
Effect: Damages a target by throwing a shield. Shields that are heavy or
upgraded result in more damage dealt. Skill level affects the skill
range.
Note: This skill requires a shield.
-----------------------------------
Level 1 : 130% ATK, 3 Cell Range
Level 2 : 160% ATK, 5 Cell Range
Level 3 : 190% ATK, 7 Cell Range
Level 4 : 220% ATK, 9 Cell Range
Level 5 : 250% ATK, 11 Cell Range
-----------------------------------
Defending Aura(5)- Active Skill
Requires:Shield Boomerang lvl 1
SP Use: 30 SP
Effect: Reduces the damage of long range physical attacks. Causes movement
and attack speed to be slower for the skills duration. Can be shared
with a party member who has the `Sacrifice` skill casted on them.
Using this skill in rapid succession cancels the skill.
Lasts 180 seconds
Note: This skill requires a shield.
--------------------------------------------
Level 1 : + 20% DEF against ranged attacks
Level 2 : + 35% DEF against ranged attacks
Level 3 : + 50% DEF against ranged attacks
Level 4 : + 65% DEF against ranged attacks
Level 5 : + 80% DEF against ranged attacks
--------------------------------------------
Shield Reflect(10)- Active Skill
Requires: Shield Boomerang lvl 3
SP Use: Varying SP Use
Effect: Reflect an amount of the full damage taken from an enemy back to the
enemy for the skills duration. Lasts 300 seconds.
Note: This skill requires a shield.
-------------------------------------------------------
Level 1 : 13% Damage returned to enemy, 35 SP used
Level 2 : 16% Damage returned to enemy, 40 SP used
Level 3 : 19% Damage returned to enemy, 45 SP used
Level 4 : 22% Damage returned to enemy, 50 SP used
Level 5 : 25% Damage returned to enemy, 55 SP used
Level 6 : 28% Damage returned to enemy, 60 SP used
Level 7 : 31% Damage returned to enemy, 65 SP used
Level 8 : 34% Damage returned to enemy, 70 SP used
Level 9 : 37% Damage returned to enemy, 75 SP used
Level 10: 40% Damage returned to enemy, 80 SP used
-------------------------------------------------------
Smite(5)- Active Skill
Requires: Guard lvl 5
SP Use: 10 SP
Effect: Strike a target with a shield. This skill knocks the target back,
also has a low chance to stun the target. Range is 3 cells within range.
Note: This skill requires a shield.
-----------------------------------------------------------
Level 1 : 120% ATK, 20% chance to stun, 5 cell knockback
Level 2 : 140% ATK, 25% chance to stun, 6 cell knockback
Level 3 : 160% ATK, 30% chance to stun, 7 cell knockback
Level 4 : 180% ATK, 35% chance to stun, 8 cell knockback
Level 5 : 200% ATK, 40% chance to stun, 9 cell knockback
-----------------------------------------------------------
Sacrifice(5)- Active Skill
Requires: Grand Cross lvl 4, Shield Reflect lvl 5
SP Use: 25 SP
Effect: Protect a party member by taking the full damage he is receiving.
However the party member and the caster should be within the skills
range, level difference should be less than 10.If the party member
goes out of the skills range, the skill is canceled. The amount of
damage that the caster receives for a party member is affected by the
defence of the party member, the defence of the caster does not affect
on the amount of damage received.If the caster is in 'Guard' or
'Defending Aura' status, the party member will be protected by the
same status. This skill cannot be used for other Crusaders.
Has a 3 second casting delay.
-----------------------------------------------------------------
Level 1 : Used on 1 person, 30 second duration, 7 cell range
Level 2 : Used on 2 persons, 45 second duration, 8 cell range
Level 3 : Used on 3 persons, 60 second duration, 9 cell range
Level 4 : Used on 4 persons, 75 second duration, 10 cell range
Level 5 : Used on 5 persons, 90 second duration, 11 cell range
-----------------------------------------------------------------
Spear Mastery(10)- Passive Skill
Effect: Same as the Knight's Spear Mastery skill, increases spear weapon
damage. Riding a PecoPeco also affects on the damage increment.
-----------------------------------------------
Level 1 : ATK + 04 (+ 05 When Riding PecoPeco)
Level 2 : ATK + 08 (+ 10 When Riding PecoPeco)
Level 3 : ATK + 12 (+ 15 When Riding PecoPeco)
Level 4 : ATK + 16 (+ 20 When Riding PecoPeco)
Level 5 : ATK + 20 (+ 25 When Riding PecoPeco)
Level 6 : ATK + 24 (+ 30 When Riding PecoPeco)
Level 7 : ATK + 28 (+ 35 When Riding PecoPeco)
Level 8 : ATK + 32 (+ 40 When Riding PecoPeco)
Level 9 : ATK + 36 (+ 45 When Riding PecoPeco)
Level 10: ATK + 40 (+ 50 When Riding PecoPeco)
-----------------------------------------------
Spear Quicken(10)- Active Skill
Requires: Spear Mastery lvl 10
SP Use: Varying SP Use
Effect: Increases the attack speed of two-handed spears when equipped.
Note: This only works with 2handed Spears
---------------------------------------------------------------
Level 1 : + 21% Attack Speed, 30 Second Duration, 24 SP used
Level 2 : + 22% Attack Speed, 60 Second Duration, 28 SP used
Level 3 : + 23% Attack Speed, 90 Second Duration, 32 SP used
Level 4 : + 24% Attack Speed, 120 Second Duration, 36 SP used
Level 5 : + 25% Attack Speed, 150 Second Duration, 40 SP used
Level 6 : + 26% Attack Speed, 180 Second Duration, 44 SP used
Level 7 : + 27% Attack Speed, 210 Second Duration, 48 SP used
Level 8 : + 28% Attack Speed, 240 Second Duration, 52 SP used
Level 9 : + 29% Attack Speed, 270 Second Duration, 56 SP used
Level 10: + 30% Attack Speed, 300 Second Duration, 60 SP used
---------------------------------------------------------------
...............................................................................
________________
:: [Pal] Paladin
Do you believe in the gods? Witness the Paladin's might and see the power of
he divine for yourself! Non-believers are sure to convert and sinners will
repent! The Paladin is a shining symbol of piety and devotion who uses his
fighting ability in the service of the gods and his fellow man. His skills
can punish the wicked or inspire the faithful.
Skills
Battle Hymn(10)- Active Skill
Requires: Level 8 Faith, Level 3 Divine Protection, and Level 6 Demonbane
Effect: The Paladin sings a song praising God which boosts the morale of
comrades and causes defects in enemies within a 7x7 cell area around
Paladin. All opposing characters and monsters in the area will be
affected by this skill, but only the Paladin’s party mates will
receive the benefits. HP and SP of the Paladin will decrease gradually
during the skill’s duration. This skill cannot be stacked with other
buff skills.
Pressure(5)- Active Skill
Requires: Level 5 Endure, Level 5 Faith, and Level 2 Shield Charge
Effect: The Paladin calls down a huge cross from the heavens that deals a
large amount of damage. This damage cannot be cancelled, interrupted,
prevented or reduced. This skill does not affect Boss class monsters
but works in guild war areas.
Sacrifice(5)- Active Skill
Requires: Level 1 Endure, Level 10 Faith, and Level 3 Devotion
SP Use: 32 SP
Effect: Sacrificing his own health (9% of max HP) the Paladin’s next 5 attacks
will deal damage equal to the Paladin’s max HP. This skill does not
work on Boss class monsters.
...............................................................................
________________
:: [aco] Acolyte
The Acolyte Job Class features powerful healing and helpful support Skills.
The Acolyte also excels in fighting the undead and have several skills geared
for these types of foes. Due to their pledge to non-violence, Acolytes are
limited to Mace and Rod class weapons.
A spellcaster who calls upon the powers of the divine through their piety and
faith, Acolytes strive to aid others and attempt to foster hope among the
people, whose faith has waned in the face of Ragnarok.
An Acolyte’s divine magic provides healing and strong support to an
adventuring party. Among all the citizens that roam Midgard, none draws
their ire more than the undead.
How to become an Acolyte
To be an Acolyte, one must go to the Sanctuary located in Prontera, the
Capital City of Rune Midgard. Talk to the Cleric in the right side of the
Sanctuary to begin the Acolyte Quest. The goal of the quest is to talk to
one of three Ascetics, once you talked to him return back to the Sanctuary
and you will be granted permission to become an Acolyte.
[Tree Skill]
---------Lv3-->Demon Bane(10)-----Lv3---->Signum Crucis(10)
|
|
Divine Protection(10)---Lv3--->Angelus(10)
|
|
------------Lv5--->Blessing(10)
Heal(10)-----------Lv2--->Cure(1)
|
|
-----------------Lv3--->Increase Agility(1)---Lv1--->Decrease Agility(10)
Aqua Benedicta(1)
Ruwach(1)------------Lv1--->Teleport(2)-------Lv2--->Warp Portal(4)
|
Lv4
|
|
Pneuma(1)
(Quest Skill)
Holy Light
Acolyte Skills
Total Bonus Stat at Job Level 50 : + 3 STR, + 2 AGI, + 3 VIT, + 3 INT, + 3 DEX,
+ 4 LUK
Divine Protection(10)- Passive Skill
Effect: Raises defense against Demon and Undead type monsters
--------------------
Level 1 : DEF + 03
Level 2 : DEF + 06
Level 3 : DEF + 09
Level 4 : DEF + 12
Level 5 : DEF + 15
Level 6 : DEF + 18
Level 7 : DEF + 21
Level 8 : DEF + 24
Level 9 : DEF + 28
Level 10: DEF + 30
--------------------
Demon Bane(10)- Passive Skill
Effect: Raises attack against Demon and Undead type monsters
--------------------
Level 1 : ATK + 03
Level 2 : ATK + 06
Level 3 : ATK + 09
Level 4 : ATK + 12
Level 5 : ATK + 15
Level 6 : ATK + 18
Level 7 : ATK + 21
Level 8 : ATK + 24
Level 9 : ATK + 28
Level 10: ATK + 30
--------------------
Signum Crucis(10)- Active Skill
Requires: Demon Bane lvl 3
SP Use: 35 SP
Effect: Lowers the defense of Demon and Undead type monsters in your screen
in time of casting.
----------------------------------------------------------------------
Level 1 : - 12 DEF to every Undead/Dark on screen, 27% success chance
Level 2 : - 14 DEF to every Undead/Dark on screen, 29% success chance
Level 3 : - 16 DEF to every Undead/Dark on screen, 31% success chance
Level 4 : - 18 DEF to every Undead/Dark on screen, 33% success chance
Level 5 : - 20 DEF to every Undead/Dark on screen, 35% success chance
Level 6 : - 22 DEF to every Undead/Dark on screen, 37% success chance
Level 7 : - 24 DEF to every Undead/Dark on screen, 39% success chance
Level 8 : - 26 DEF to every Undead/Dark on screen, 41% success chance
Level 9 : - 28 DEF to every Undead/Dark on screen, 43% success chance
Level 10: - 30 DEF to every Undead/Dark on screen, 45% success chance
----------------------------------------------------------------------
Angelus(10)- Active Skill
Requires: Divine Protection lvl 3
SP Use: 40 SP
Effect: Raises defense of your whole party based on their VIT
----------------------------------------------------------------------
Level 1 : 15% VIT defense to you and your party, 30 Second Duration
Level 2 : 20% VIT defense to you and your party, 60 Second Duration
Level 3 : 25% VIT defense to you and your party, 90 Second Duration
Level 4 : 30% VIT defense to you and your party, 120 Second Duration
Level 5 : 35% VIT defense to you and your party, 150 Second Duration
Level 6 : 40% VIT defense to you and your party, 180 Second Duration
Level 7 : 45% VIT defense to you and your party, 210 Second Duration
Level 8 : 50% VIT defense to you and your party, 240 Second Duration
Level 9 : 55% VIT defense to you and your party, 270 Second Duration
Level 10: 60% VIT defense to you and your party, 300 Second Duration
----------------------------------------------------------------------
Blessing(10)- Active Skill
Requires: Divine Protection lvl 5
SP Use: Varying SP use
Effect: Raises strength, dexterity, intelligence of a player
Recovers status ailment CURSE of a player
Curses Demon and Undead type monsters(Halves their DEX, INT and STR)
-----------------------------------------------------------------------
Level 1 : + 01 STR, INT, and DEX, 28 SP per use, 60 Second Duration
Level 2 : + 02 STR, INT, and DEX, 32 SP per use, 80 Second Duration
Level 3 : + 03 STR, INT, and DEX, 36 SP per use, 100 Second Duration
Level 4 : + 04 STR, INT, and DEX, 40 SP per use, 120 Second Duration
Level 5 : + 05 STR, INT, and DEX, 44 SP per use, 140 Second Duration
Level 6 : + 06 STR, INT, and DEX, 48 SP per use, 160 Second Duration
Level 7 : + 07 STR, INT, and DEX, 52 SP per use, 180 Second Duration
Level 8 : + 08 STR, INT, and DEX, 56 SP per use, 200 Second Duration
Level 9 : + 09 STR, INT, and DEX, 60 SP per use, 220 Second Duration
Level 10: + 10 STR, INT, and DEX, 64 SP per use, 240 Second Duration
-----------------------------------------------------------------------
Heal(10)- Active Skill
SP Use: Varying SP Use
Effect: Restores HP of a target or the caster. Using the skill while pressing
Shift key does damage to undead monsters, however it will heal
monsters that are not undead.
------------------------
Level 1 : Uses 13 SP
Level 2 : Uses 16 SP
Level 3 : Uses 19 SP
Level 4 : Uses 22 SP
Level 5 : Uses 25 SP
Level 6 : Uses 28 SP
Level 7 : Uses 31 SP
Level 8 : Uses 34 SP
Level 9 : Uses 37 SP
Level 10: Uses 40 SP
------------------------
Cure(1)- Active Skill
SP Use: 15 SP
Effect: Removes status ailments of target player.
---------------------------------------
Level 1 : Cures Silence, Chaos, Blind
---------------------------------------
Ruwach(1)- Active Skill
SP Use: 10 SP
Effect: Allows you to see hiding opponents and deals holy damage to them.
--------------------------------
Level 1 : Lets you use Ruwach
--------------------------------
Teleportation(2)- Active Skill
Requires: Ruwach lvl 1
SP Use: 10 SP
Effect: See skill level effect.
-------------------------------------------
Level 1 : Warps to random position on map
Level 2 : Warps to Save Point
-------------------------------------------
Warp Portal(4)- Active Skill
Requires: Teleportation lvl 2
SP Use: Varying SP Use
Effect: See skill level effect.
Note: This skill requires a Blue Gemstone
----------------------------------------------------------------------
Level 1 : Creates Warp Portal w/c warps to Save Point,35 SP per use
Level 2 : Creates Warp Portal, 1 memo point allowed, 32 SP per use
Level 3 : Creates Warp Portal, 2 memo points allowed, 29 SP per use
Level 4 : Creates Warp Portal, 3 memo points allowed, 26 SP per use
----------------------------------------------------------------------
Pneuma(1)- Active Skill
Requires: Warp Portal lvl 4
SP Use: 10 SP
Effect: Renders all projectiles in the chosen cell useless. Useful for
avoiding
Archer Skeletons, Hydras, kicking the crap out of Archers PvP, etc.
----------------------------
Level 1 : Activates Pneuma
----------------------------
Increase Agility(10)- Active Skill
Requires: Heal lvl 3
SP Use: Varying SP Use
Effect: Raises agility
Note: This skill also increases walking speed.
--------------------------------------------------------
Level 1 : AGI + 03, 18 SP per use, 60 Second Duration
Level 2 : AGI + 04, 21 SP per use, 80 Second Duration
Level 3 : AGI + 05, 24 SP per use, 100 Second Duration
Level 4 : AGI + 06, 27 SP per use, 120 Second Duration
Level 5 : AGI + 07, 30 SP per use, 140 Second Duration
Level 6 : AGI + 08, 33 SP per use, 160 Second Duration
Level 7 : AGI + 09, 36 SP per use, 180 Second Duration
Level 8 : AGI + 10, 39 SP per use, 200 Second Duration
Level 9 : AGI + 11, 42 SP per use, 220 Second Duration
Level 10: AGI + 12, 45 SP per use, 240 Second Duration
--------------------------------------------------------
Decrease Agility(10)- Active Skill
Requires: Increase Agility lvl 1
SP Use: Varying SP Use
Effect: Lowers agility
Note: This skill also decreases walking speed.
---------------------------------------------------------------------------
Level 1 : AGI -3, 15 SP per use, 53% Success Chance, 40 Second Duration
Level 2 : AGI -4, 17 SP per use, 56% Success Chance, 50 Second Duration
Level 3 : AGI -5, 19 SP per use, 59% Success Chance, 60 Second Duration
Level 4 : AGI -6, 21 SP per use, 62% Success Chance, 70 Second Duration
Level 5 : AGI -7, 23 SP per use, 65% Success Chance, 80 Second Duration
Level 6 : AGI -8, 25 SP per use, 68% Success Chance, 90 Second Duration
Level 7 : AGI -9, 27 SP per use, 71% Success Chance, 100 Second Duration
Level 8 : AGI -10, 29 SP per use, 74% Success Chance, 110 Second Duration
Level 9 : AGI -11, 31 SP per use, 77% Success Chance, 120 Second Duration
Level 10: AGI -12, 33 SP per use, 80% Success Chance, 130 Second Duration
---------------------------------------------------------------------------
Aqua Benedicta(1)- Active Skill
SP Use: 10
Effect: Creates Holy Bottle, must be near water or
submerged in water.
Note: This skill requires you to stand in water and an Empty Bottle
---------------------------------
Level 1 : Can create Holy Water
---------------------------------
Holy Light(1)- Active Skill
Requires: Job Level 30
SP Use: 15 SP
Effect: Attack an enemy with a holy light
Note: This is a Quest Skill.
Quest: 1 Rosary, 1 Crystal Blue, 1 Opal
Talk to the head Priest in Prontera Church
-----------------------------------
Level 1 : 125% MATK, Holy Element
-----------------------------------
...............................................................................
_______________
:: [Pst] Priest
The Priest, the advance job for Acolytes, represents the ultimate in party
support abilities. With the majority of the Skills dealing in the enhancement
of a party's effectiveness in battle, he is needed by other classes both when
leveling up and when hunting. In addition to the support skills, the Priest
also has enhanced abilities not only against Undead, but also with Demons.
Blessed with the power of the Divine, the priest is the ultimate support
character, able to temporarily boost the stats of his or her partymates,
enhance their effectiveness and even raise them from fainting. In addition
to these support skills they have other skills that make them potent
destroyers of demons and undead.
How to become a Priest
Once you reached Job level 40, return to the Sanctuary and this time visit
the Cleric located in the left side of the temple to become a Priest.
[Skill Tree]
Mace Mastery(10) Increase SP
Recovery(10)
|
Status Recovery(1)---Lv1--->Slow Poison(4) |
| |
----------Lv1------- |
| |
Resurrection(5)<-----Lv4--------
|
Lv1
|
(RuwachLv1)----->Lex Divina(5)----Lv3---->Turn Undead(10)-------------
| |
-----Lv5------ Lv3
| |
(AngelusLv2)--->Kyrie Eleison(10) ---->Lex Aeterna(1)----Lv1---->Magnus
| Exorcismus(10)
-------Lv4--------- |
| |
Magnificat(5)---Lv3--->Gloria(5)---------- |
| |
| Lv1
Impositio Manus(5)---Lv3--->Suffragium(3) | |
| Lv3 |
------Lv3----- | |
| | |
(Aqua BebedictaLv1)---------->Aspersio(5)---Lv5-->B.S. Sacramenti(5) |
| |
---------Lv4------- |
| |
(HealLv1)-------->Santuary(10)------Lv3----->Safety Wall(10)------
Priest Skills
Meanwhile Priest possesses a lot of Complicated Skills comparing others,
and you have to decide which Skill Tree is the Best considering combination
with Acolyte Skills you've learnt.
Total Bonus Stat at Job Level 50 :
+ 5 STR, + 4 AGI, + 5 VIT, + 5 INT, + 4 DEX, + 7 LUK
Increase SP Recovery(10)- Passive Skill
Effect: SP recovery skill restores Additional SP every 10 seconds while
sitting or standing still
--------------------------------
Level 1 : Every 10 secs/SP + 03
Level 2 : Every 10 secs/SP + 06
Level 3 : Every 10 secs/SP + 09
Level 4 : Every 10 secs/SP + 12
Level 5 : Every 10 secs/SP + 15
Level 6 : Every 10 secs/SP + 18
Level 7 : Every 10 secs/SP + 21
Level 8 : Every 10 secs/SP + 24
Level 9 : Every 10 secs/SP + 27
Level 10: Every 10 secs/SP + 30
--------------------------------
Mace Mastery(10)- Passive Skill
Effect: Increases mace weapon damage
-------------------
Level 1 : ATK + 03
Level 2 : ATK + 06
Level 3 : ATK + 09
Level 4 : ATK + 12
Level 5 : ATK + 15
Level 6 : ATK + 18
Level 7 : ATK + 21
Level 8 : ATK + 24
Level 9 : ATK + 27
Level 10: ATK + 30
-------------------
Impositio Manus(5)- Active Skill
SP Use: Varying SP Use
Effect: Through laying of the hands, the priest boosts the damage that the
recipient can deal in battle.
---------------------------------------------------
Level 1 : ATK + 05, 13 SP Used, 60 second duration
Level 2 : ATK + 10, 16 SP Used, 60 second duration
Level 3 : ATK + 15, 19 SP Used, 60 second duration
Level 4 : ATK + 20, 22 SP Used, 60 second duration
Level 5 : ATK + 25, 25 SP Used, 60 second duration
---------------------------------------------------
Suffragium(3)- Active Skill
Requires: Impositio Manus lvl 2
SP Use: 15 SP
Effect: Suffragium speeds the casting time for a target other then the casting
priest.
--------------------------------------------------------
Level 1 : 15% Reduced Casting time, 30 Second Duration
Level 2 : 30% Reduced Casting time, 20 Second Duration
Level 3 : 45% Reduced Casting time, 10 Second Duration
--------------------------------------------------------
Aspersio(5)- Active Skill
Requires: Aqua Benedicta lvl 1, Impositio Manus lvl 3
SP Use: Varying SP Use
Effect: Asperio imbues a target's weapons with Holy Attribute Damage.
Note: This Skill requires a Holy Water.
----------------------------------------------
Level 1 : 14 SP per use, 30 second duration
Level 2 : 18 SP per use, 60 second duration
Level 3 : 22 SP per use, 90 second duration
Level 4 : 26 SP per use, 120 second duration
Level 5 : 30 SP per use, 150 second duration
----------------------------------------------
B.S. Sacramenti(5)- Active Skill
Requires: Gloria lvl 3, Aspersio lvl 5
SP Use: 20 SP
Effect: This skill gives a blessing to it's target from the holy sacrament,
bestowing it with Holy 1 property. This skill requires two Acolytes
or Priests to be beside you.
-------------------------------
Level 1 : 40 Second Duration
Level 2 : 80 Second Duration
Level 3 : 120 Second Duration
Level 4 : 160 Second Duration
Level 5 : 200 Second Duration
-------------------------------
Sanctuary(10)- Active Skill
Requires: Heal lvl 1
SP Use: Varying SP Use
Effect: A veil of holy energies erupt in an area healing all within it
including the Guild Emperium and damaging undead and demons.
Note: This Skill requires a Blue Gemstone.
--------------------------------------------------------------------
Level 1 : Heals 100 HP 4 times, 3 Second Duration, 15 SP per use
Level 2 : Heals 200 HP 5 times, 6 Second Duration, 18 SP per use
Level 3 : Heals 300 HP 6 times, 9 Second Duration, 21 SP per use
Level 4 : Heals 400 HP 7 times, 12 Second Duration, 24 SP per use
Level 5 : Heals 500 HP 8 times, 15 Second Duration, 27 SP per use
Level 6 : Heals 600 HP 9 times, 18 Second Duration, 30 SP per use
Level 7 : Heals 777 HP 10 times, 21 Second Duration, 33 SP per use
Level 8 : Heals 777 HP 11 times, 24 Second Duration, 36 SP per use
Level 9 : Heals 777 HP 12 times, 27 Second Duration, 39 SP per use
Level 10: Heals 777 HP 13 times, 30 Second Duration, 42 SP per use
--------------------------------------------------------------------
Status Recovery(1)- Active Skill
SP Use: 5 SP
Effect: Status Recovery allows the target to recover from "Frozen", "Stun",
"Stone" & "Berserk" status effects or blind undead.
------------------------
Level 1 : Heals status
------------------------
Slow Poison(4)- Active Skill
Requires: Status Recovery lvl 1
SP Use: Varying SP Use
Effect: Slow poison halts the damage from poison temporarily.
---------------------------------------------
Level 1 : 10 Second Duration, 6 SP per use
Level 2 : 20 Second Duration, 8 SP per use
Level 3 : 30 Second Duration, 10 SP per use
Level 4 : 40 Second Duration, 12 SP per use
---------------------------------------------
Ressurection(4)- Active Skill
Requires: SP Recovery lvl 4, Status Recovery lvl 1
SP Use: 60 SP
Effect: Brings back to life a character that has fallen or gives a chance to
kill an undead creature outright.
Note: This Skill requires a Blue Gemstone.
----------------------------------------------------
Level 1 : Ressurect with 10% HP, 6 Second Cast Time
Level 2 : Ressurect with 30% HP, 4 Second Cast Time
Level 3 : Ressurect with 50% HP, 2 Second Cast Time
Level 4 : Ressurect with 80% HP, 0 Second Cast Time
----------------------------------------------------
Safety Wall(10)- Active Skill
Requires: Sanctuary lvl 3, Aspersio lvl 4
SP Use: Varying SP Use
Effect: Forms a protective barrier around an area that protects the person
within it against a fixed number of hits.
Note: This Skill requires a Blue Gemstone.
-----------------------------------------
Level 1 : Blocks 2 Hits, 30 SP per use
Level 2 : Blocks 3 Hits, 30 SP per use
Level 3 : Blocks 4 Hits, 30 SP per use
Level 4 : Blocks 5 Hits, 35 SP per use
Level 5 : Blocks 6 Hits, 35 SP per use
Level 6 : Blocks 7 Hits, 40 SP per use
Level 7 : Blocks 8 Hits, 40 SP per use
Level 8 : Blocks 9 Hits, 40 SP per use
Level 9 : Blocks 10 Hits, 40 SP per use
Level 10: Blocks 11 Hits, 40 SP per use
-----------------------------------------
Kyrie Eleison(10)- Active Skill
Requires: Angelus lvl 2
SP Use: Varying SP Use
Effect: Creates a barrier around the target that blocks either a specific
number of hits or damage exceeding a fraction of the target's HP. It
can be dispelled by a holy attack.
--------------------------------------------------------------------------------
----
Level 1 : 12% HP Shield or Blocks 5 hits maximum, 20 SP Used, 120 Second
Duration
Level 2 : 14% HP Shield or Blocks 6 hits maximum, 20 SP Used, 120 Second
Duration
Level 3 : 16% HP Shield or Blocks 6 hits maximum, 20 SP Used, 120 Second
Duration
Level 4 : 18% HP Shield or Blocks 7 hits maximum, 25 SP Used, 120 Second
Duration
Level 5 : 20% HP Shield or Blocks 7 hits maximum, 25 SP Used, 120 Second
Duration
Level 6 : 22% HP Shield or Blocks 8 hits maximum, 25 SP Used, 120 Second
Duration
Level 7 : 24% HP Shield or Blocks 8 hits maximum, 30 SP Used, 120 Second
Duration
Level 8 : 26% HP Shield or Blocks 9 hits maximum, 30 SP Used, 120 Second
Duration
Level 9 : 28% HP Shield or Blocks 9 hits maximum, 30 SP Used, 120 Second
Duration
Level 10: 30% HP Shield or Blocks 10 hits maximum, 35 SP Used, 120 Second
Duration
--------------------------------------------------------------------------------
----
Magnificat(5)- Active Skill
SP Use: 40 SP
Effect: Increases SP and HP recovery for everyone in the party for a limited
duration.
-------------------------------
Level 1 : 20 Second Duration
Level 2 : 40 Second Duration
Level 3 : 60 Second Duration
Level 4 : 80 Second Duration
Level 5 : 100 Second Duration
-------------------------------
Gloria(5)- Active Skill
Requires: Kyrie Eleison lvl 4, Magnificat lvl 3
SP Use: 20 SP
Effect: Everyone in the party gets +30 LUK for a limited duration.
------------------------------
Level 1 : 10 Second Duration
Level 2 : 15 Second Duration
Level 3 : 20 Second Duration
Level 4 : 25 Second Duration
Level 5 : 30 Second Duration
------------------------------
Lex Divina(10)- Active Skill
Requires: Ruwach lvl 1
SP Use: Varying SP Use
Effect: This skill silences a target, preventing it from using it's skills for
a limited duration.
---------------------------------------------
Level 1 : 30 Second Duration, 20 SP per use
Level 2 : 35 Second Duration, 20 SP per use
Level 3 : 40 Second Duration, 20 SP per use
Level 4 : 45 Second Duration, 20 SP per use
Level 5 : 50 Second Duration, 20 SP per use
Level 6 : 55 Second Duration, 18 SP per use
Level 7 : 60 Second Duration, 16 SP per use
Level 8 : 65 Second Duration, 14 SP per use
Level 9 : 70 Second Duration, 12 SP per use
Level 10: 75 Second Duration, 10 SP per use
---------------------------------------------
Turn Undead(10)- Active Skill
Requires: Resurrection lvl 1, Lex Divina lvl 3
SP Use: 20 SP
Effect: A powerful undead affecting magical attack that has a chance to kill
undead outright derived from LUK and INT. If it doesn't it damages
them.
Note: Skill Level, LUK, INT, and Base Level increase instant kill chance
--------------------------------------------------------------------------------
------
Level 1-10: Each level increases chance to instantly kill undead and improves
damage
--------------------------------------------------------------------------------
------
Lex Aeterna(1)- Active Skill
Requires: Lex Divina lvl 5
SP Use: 10 SP
Effect: Doubles the damage of the next attack.
------------------------------------------------------------
Level 1 : Causes target to receive double damage for 1 hit
------------------------------------------------------------
Magnus Exorcismus(1)- Active Skill
Requires: Turn Undead lvl 3, Lex Aeterna lvl 1, Safety Wall lvl 1
SP Use: Varying SP Use
Effect: Creates a powerful area of divine energy that deals massive damage to
any undead, demon creature that enters it or is caught in it's effect.
Note: This Skill requires a Blue Gemstone.
------------------------------------------------------
Level 1 : 1 Hit, 10 Second Duration, 40 SP per use
Level 2 : 2 Hits, 11 Second Duration, 42 SP per use
Level 3 : 3 Hits, 12 Second Duration, 44 SP per use
Level 4 : 4 Hits, 13 Second Duration, 46 SP per use
Level 5 : 5 Hits, 14 Second Duration, 48 SP per use
Level 6 : 6 Hits, 15 Second Duration, 50 SP per use
Level 7 : 7 Hits, 16 Second Duration, 52 SP per use
Level 8 : 8 Hits, 17 Second Duration, 54 SP per use
Level 9 : 9 Hits, 18 Second Duration, 56 SP per use
Level 10: 10 Hits, 20 Second Duration, 58 SP per use
------------------------------------------------------
...............................................................................
____________________
:: [Hpt] High Priest
The High Priest is the epitome of spiritual calm. A bulwark in the storm of
chaos, he is more than capable of protecting his comrades when faced with even
the most ferocious enemy.
Skills
Assumption(5)- Active Skill
Requires: Level 1 Angelus, Level 3 Increase SP Recovery, and
Level 3 Imposito Manus
Effect: Assumption reduces the damage from enemies by 50% for the duration of
the spell. The amount of damage reduction becomes 2/3 in guild war
areas and PVP zones.
Note: Assumption cannot be used with Kyrie Eleison simultaneously. Assumption
cannot be cast once inside an Agit.
Basilica(5)- Active Skill
Requires: Level 2 Gloria, Level 1 Increase SP Recovery, and
Level 3 Kyrie Eleison
Effect: The High Priest calls forth a sanctified area where no one can attack
nor deal damage. The High Priest must remain stationary for the
duration of the spell and cannot cast any other spells.
Note: Basilica does not affect Boss class monsters nor does it work in guild
war areas. Consumes 1 Blue Gemstone, 1 Red Gemstone, and 1 Holy Water.
Meditation(10)- Passive Skill
Requires: Level 5 Increase SP Recovery, Level 5 Lex Divina, and Level 3 Asperio
Effect: This skill increases the amount of SP recovery rate and Max SP through
meditation. The amount of HP recovered from the Heal spell will
increase as well.
...............................................................................
_____________
:: [Mnk] Monk
Having perfected their spiritual powers as Acolytes, Monks are set on honing
their physical strength.
After training both their minds and bodies, Monks are now able to defend
their party with tough physical blows empowered by inner strength.
Devout keepers of the faith, Monks joined King Tristan III’s adventurers to
wage war against all evil.
To change your job to the Monk class, go to the Prontera fields past Father
Rubalkabura. Ask the old man there. He will tell you what to do next. The
monk job change test consists of a memory and physical test. Once the testing
is finished, you will be able to change jobs.
[Tree Skill]
Divine Protection Lv10
|Demon Bane Lv10
| |
| | Vigor
Iron Hand(10)-Lv2->Vigor Condensation(5)-Lv5->Absorption(1)---Lv1--->Vigor
Explosion(5)
| | | |
| Lv5 | | |
| -------------------Lv5 Lv3
Lv5 | | |
| | | |
| | Infiltration(5)--Lv3-->Finger Offensive(5) |
| | | |
| | ---Lv3------ |
| | | |
Dodge(10)---Lv5--->Stop Blade(5)--Lv2-->Vigor Recovery(5) Extremity
Fist(5)
| | |
| | Lv3
| | |
| ----------Lv2-------Body(1)
Triple Attack(10)---Lv5--->Chain Combo(5) Relocation
| |
Lv3 Lv3
| |
Combo Finish(5)---------Lv3---------Steel Body(5)
Monk Skills
Total Bonus Stat at Job Level 50 :
+ 8 STR, + 6 AGI, + 6 VIT, + 2 INT, + 4 DEX, + 3 LUK
Iron Hand(10)- Passive Skill
Requires: Divine Protection lvl 10 and Demon Bane lvl 10
Effect: Increases the damage done by Knuckle class weapons and Bare Fists.
-------------------------------
Level 1 : Knuckle Damage + 03
Level 2 : Knuckle Damage + 06
Level 3 : Knuckle Damage + 09
Level 4 : Knuckle Damage + 12
Level 5 : Knuckle Damage + 15
Level 6 : Knuckle Damage + 18
Level 7 : Knuckle Damage + 21
Level 8 : Knuckle Damage + 24
Level 9 : Knuckle Damage + 27
Level 10: Knuckle Damage + 30
-------------------------------
Vigor Recovery(5)- Passive Skill
Requires: Stop Blade lvl 1
Effect: Recover a small amount of your HP and SP every 10 sec. If your weight
is over 50% then it will restore every 20 sec.
Note: Only active while you are sitting.
-------------------------------------------
Level 1 : Every 10 secs/HP + 20 , SP + 10
Level 2 : Every 10 secs/HP + 20 , SP + 10
Level 3 : Every 10 secs/HP + 20 , SP + 10
Level 4 : Every 10 secs/HP + 20 , SP + 10
Level 5 : Every 10 secs/HP + 20 , SP + 10
-------------------------------------------
Dodge(10)- Passive Skill
Requires: Iron Hand lvl 5 and Vigor Condensation lvl 5
Effect: Increases flee rate, skill level affects on the flee rate percentage.
---------------------
Level 1 : + 01 Flee
Level 2 : + 02 Flee
Level 3 : + 03 Flee
Level 4 : + 04 Flee
Level 5 : + 05 Flee
Level 6 : + 06 Flee
Level 7 : + 07 Flee
Level 8 : + 08 Flee
Level 9 : + 09 Flee
Level 10: + 10 Flee
---------------------
Triple Attack(10)- Passive Skill
Requires: Dodge lvl 5
Effect: Deliver 3 blows by a low chance. After use, the caster cannot move
for a short period.
---------------------------------------------------
Level 1 : 29% Chance to Triple strike 120% Damage
Level 2 : 28% Chance to Triple strike 140% Damage
Level 3 : 27% Chance to Triple strike 160% Damage
Level 4 : 26% Chance to Triple strike 180% Damage
Level 5 : 25% Chance to Triple strike 200% Damage
Level 6 : 24% Chance to Triple strike 220% Damage
Level 7 : 23% Chance to Triple strike 240% Damage
Level 8 : 22% Chance to Triple strike 260% Damage
Level 9 : 21% Chance to Triple strike 280% Damage
Level 10: 20% Chance to Triple strike 300% Damage
---------------------------------------------------
Vigor Condensation(5)- Active Skill
Requires: Iron Hand lvl 2
SP Use: 8 SP
Effect: Summon spirit spheres. One spirit sphere lasts 10 minutes.
-----------------------------------------
Level 1 : Summon up to 1 Spirit sphere
Level 2 : Summon up to 2 Spirit spheres
Level 3 : Summon up to 3 Spirit spheres
Level 4 : Summon up to 4 Spirit spheres
Level 5 : Summon up to 5 Spirit spheres
-----------------------------------------
Vigor Absorption(1)- Active Skill
Requires: Vigor Condensation lvl 5
SP Use: 5 SP
Effect: Restores 10 SP by absorbing one spirit sphere.
---------------------------------
Level 1 : Absorb 1 Spirit sphere
---------------------------------
Chain Combo(5)- Active Skill
Requires: Triple Attack lvl 5
Effect: Do more damage using 4 hits Blow. After that, Chain Combo have delay.
Note: You can use Combo Finish to combine the attack and get the combo.
---------------------------
Level 1 : 200% ATK SP 17
Level 2 : 250% ATK SP 19
Level 3 : 300% ATK SP 21
Level 4 : 350% ATK SP 23
Level 5 : 400% ATK SP 25
---------------------------
Combo Finish(5)- Active Skill
Requires: Chain Combo lvl 3
Effect: Only usable during the delay after Raging Quadruple Blow.
The target will take damage and be pushed 5 cells back at the same time
Note: Consumes 1 spirit sphere, the caster cannot mover after skill use.
---------------------------
Level 1 : 300% ATK SP 23
Level 2 : 360% ATK SP 26
Level 3 : 420% ATK SP 29
Level 4 : 480% ATK SP 34
Level 5 : 540% ATK SP 35
---------------------------
Body Relocation(1)- Active Skill
Requires: Vigor Recovery lvl 2, Infiltration lvl 2,Vigor Explosion lvl 3,and
Steel Body lvl 3
SP Used: 10 SP
Effect: Teleport to a chosen cell.
Note: You can't telport through a wall or to a cell with different height.
-------------------------------------
Level 1 : Teleport to a chosen cell
-------------------------------------
Finger Offensive(5)- Active Skill
Requires: Infiltration lvl 3
SP Used : 10 SP
Effect: Throw spirit sphere(s) to a target distance.The damage depend on your
STR and the number of spirit(s) that circle you.
Note: Casting cannot be interrupted.
------------------------------------------------
Level 1 : 150% ATK 1 Spirit Sphere for 1 Hit
Level 2 : 175% ATK 2 Spirit Spheres for 2 Hits
Level 3 : 200% ATK 3 Spirit Spheres for 3 Hits
Level 4 : 225% ATK 4 Spirit Spheres for 4 Hits
Level 5 : 250% ATK 5 Spirit Spheres for 5 Hits
------------------------------------------------
Infiltration(5)-Active Skill
Requires: Vigor Condensation lvl 5
Effect: Launch a Spirit into your opponent. Have a casting time, DEX will
reduce your casting time. The more Defense the target, the more
Damage the skill will deliver.
---------------------------
Level 1 : 175% ATK SP 10
Level 2 : 250% ATK SP 14
Level 3 : 325% ATK SP 17
Level 4 : 400% ATK SP 19
Level 5 : 475% ATK SP 20
---------------------------
Stop Blade(5)-Active Skill
Requires: Dodge lvl 5
SP Used: 10 SP
Effect: Can be used when the enemy attacking you using melee attack.
The player and the enemy can't move for the skill duration.
The opponent can't use any skill nor any attack.
Note: Player can't do any attack but can use skill.
--------------------------------------------------------------------------------
---------
Level 1 : Delay 0.5 sec can't use any skill
Level 2 : Delay 0.7 sec Finger Offensive
Level 3 : Delay 0.9 sec Infiltration
Level 4 : Delay 1.1 sec Combo Finish
Level 5 : Delay 1.3 sec Extrimity Fist (Must be in critical state & at least 4
Spirit)
--------------------------------------------------------------------------------
---------
Vigor Explosion(5)-Active Skill
Requires: Vigor Absorption lvl 1
SP Used: 15 SP
Effect: Increase a critical rating of Monk depend on the skill lvl.
Note: While in Critical Explosion condition, Monk can't regenerate SP
naturally (items can still be used).
----------------------------------
Level 1 : +10% Critical Rating
Level 2 : +12.5% Critical Rating
Level 3 : +15% Critical Rating
Level 4 : +17.5% Critical Rating
Level 5 : +20% Critical Rating
----------------------------------
Steel Body(5)-Active Skill
Requires: Combo Finish lvl 3
SP Used: 200 SP
Effect: Turn your armor DEF and MDEF into fixed number at 90. But reduce
aspd by 25%.
Note: While in this state, you can't use any active skill. In this state,
enemy won't recognize you which means that you will not be attacked by
any monster even if the monster is aggresive. Cannot effect Boss MVP
monsters.
----------------------------
Level 1 : 30 sec duration
Level 2 : 60 sec duration
Level 3 : 90 sec duration
Level 4 : 120 sec duration
Level 5 : 150 sec duration
----------------------------
Extremity Fist(5)-Active Skill
Requires: Vigor Explosion lvl 3 and Finger Offensive lvl 3
SP Used: all your remaining SP
Effect: The caster can deals huge damages with a target by consuming 5 spirit
spheres and the remaining SP amount of the caster.
Note: You must be in Critical Sate and have 5 spirit Spheres around you to
use this skill
-----------------------------------------------------------
Level 1 : 400% ATK Casting Time: 4s Delay Time: 3s
Level 2 : 550% ATK Casting Time: 3.5s Delay Time: 2.5s
Level 3 : 700% ATK Casting Time: 3s Delay Time: 2s
Level 4 : 850% ATK Casting Time: 2.5s Delay Time: 1.5s
Level 5 : 1000% ATK Casting Time: 2s Delay Time: 1s
-----------------------------------------------------------
...............................................................................
_________________
:: [Cmp] Champion
Though the force of his punches are feared far and wide, the Monk realizes
that he has neglected something very important—his spirit remains unsatisfied.
Thus his body and spirit are not yet in harmony. Through rigorous training
and intense dedication, the Monk will finally tap into the strength of his
entire being and become a Champion!
Skills
Chain Crush Combo(10)-Active Skill
Requires: Level 2 Tiger Fist
Effect: A powerful multi-hit strike that the Champion can chain into a combo,
after either Tiger Fist or Combo Finish. After using Chain Crush Combo,
the Champion can chain Extremity Fist provided he is in the Vigor
Explosion Status.
Note: Consumes 1 Spirit Sphere.
Raging Palm Strike(5)-Active Skill
Requires: Level 7 Iron Palm Level 7, and Level 5 Vigor Condensation
Effect: The Champion strikes an enemy with his palm, dealing damage 1 second
after the impact and knocking the target back 3 cells.
Note: This skill can only be used when in the Vigor Explosion status.
Tiger Fist(5)-Active Skill
Requires: Level 3 Combo Finish
Effect: A strong attack that the Champion can chain into a combo, after Combo
Finish.
Note: Consumes 1 Spirit Sphere.
Zen(5)-Active Skill
Requires: Level 5 Vigor Explosion
SP Use: 20 SP
Effect: Summons 5 Spirit Spheres at the same time.
Note: Unlike Vigor Condensation this skill is interruptible.
...............................................................................
______________
:: [Tif] Thief
The Thief Job class emphasizes on Speed and Stealth. Many of the Skills
featured in the Thief class involve stealth, speed and larceny. Although it
lacks the wide selection of weapons and Armor found in the Swordsman and
Merchant classes, the Thief can still deal a respectable amount of damage to
an opponent. The Thief has access to Dagger-class and Bow-class weapons.
With sleight of hand and fleet of foot, the thieves of Midgard fancy
themselves as hopeless romantics who don’t mind if a quick zeny or two is
made at the expense of others.
Thieves specialize in pinpoint attacks and stealth. Their unique ability to
steal items from unwary victims without having to fight has annoyed more than
its share of porings in the wilderness.
How to become a Thief
The Thieves guild is not located inside the Pyramids northwest of the
Desert City of Morroc. You don't have to take the Thieves test to become a
thief and you definitely don't have to retrieve 25 points worth of orange
mushrooms to pass the Thieves test.
[Tree Skill]
Double Attack(10)
Improve Dodge(10)
Steal(10)-------Lv5---->Hiding(10)
Envenom(10)-----Lv3---->Detoxify(1)
(Quest Skill)
Stone Fling
Pick Stone
Sand Attack
Back Slide
Thief Skills
Thief Overrides Enemies with the indigenous fast movement, Steal and Hide.
Total Bonus Stat at Job Lv 50 :
STR + 4, VIT + 2, DEX + 4, INT + 1, LUK + 3, AGI + 4
Double Attack(10)- Passive Skill
Effect: A thief makes two quick attacks with a right hand dagger. It will help
increase the damage done by the off-hand of the Assassin when using a
Katar-type weapon.
--------------------------------------------------------------------
Level 1 : 05% Chance to double attack / + 02% Off-hand Katar Dmg
Level 2 : 10% Chance to double attack / + 04% Off-hand Katar Dmg
Level 3 : 15% Chance to double attack / + 06% Off-hand Katar Dmg
Level 4 : 20% Chance to double attack / + 08% Off-hand Katar Dmg
Level 5 : 25% Chance to double attack / + 10% Off-hand Katar Dmg
Level 6 : 30% Chance to double attack / + 12% Off-hand Katar Dmg
Level 7 : 35% Chance to double attack / + 14% Off-hand Katar Dmg
Level 8 : 40% Chance to double attack / + 16% Off-hand Katar Dmg
Level 9 : 45% Chance to double attack / + 18% Off-hand Katar Dmg
Level 10: 50% Chance to double attack / + 20% Off-hand Katar Dmg
--------------------------------------------------------------------
Increase Dodge(10)- Passive Skill
Effect: Increased flee rate
---------------------
Level 1 : + 03 Flee
Level 2 : + 06 Flee
Level 3 : + 09 Flee
Level 4 : + 12 Flee
Level 5 : + 15 Flee
Level 6 : + 18 Flee
Level 7 : + 21 Flee
Level 8 : + 24 Flee
Level 9 : + 27 Flee
Level 10: + 30 Flee
---------------------
Steal(10)- Active Skill
SP Use: 10 SP
Effect: Steal will allow a Thief to grab one item from a non-MVP monster if he
is successful. You can only steal from each monster once.
------------------------
Level 1 : 13% Success
Level 2 : 16% Success
Level 3 : 19% Success
Level 4 : 22% Success
Level 5 : 25% Success
Level 6 : 28% Success
Level 7 : 31% Success
Level 8 : 34% Success
Level 9 : 37% Success
Level 10: 40% Success
------------------------
Hide(10)- Active Skill
Requires: Steal lvl 5
SP Use: 10 SP, then drains additional SP while being used
Effect: This skill allows the Thief to vanish from sight.
-------------------------------------------------------------------------
Level 1 : 30 second duration, 1 SP per 5 seconds addition SP consumed
Level 2 : 60 second duration, 1 SP per 6 seconds addition SP consumed
Level 3 : 90 second duration, 1 SP per 7 seconds addition SP consumed
Level 4 : 120 second duration, 1 SP per 8 seconds addition SP consumed
Level 5 : 150 second duration, 1 SP per 9 seconds addition SP consumed
Level 6 : 180 second duration, 1 SP per 10 seconds addition SP consumed
Level 7 : 210 second duration, 1 SP per 11 seconds addition SP consumed
Level 8 : 240 second duration, 1 SP per 12 seconds addition SP consumed
Level 9 : 270 second duration, 1 SP per 13 seconds addition SP consumed
Level 10: 300 second duration, 1 SP per 14 seconds addition SP consumed
-------------------------------------------------------------------------
Envenom(10)- Active Skill
SP Use: 12 SP
Effect: This skill allows the Thief to use a Poison Element attack against
his enemies. It will enhance his damage and it has a chance to poison
his target as well.
--------------------------------------------------
Level 1 : 115% Poison Dmg, 14% Chance to Poison
Level 2 : 130% Poison Dmg, 18% Chance to Poison
Level 3 : 145% Poison Dmg, 22% Chance to Poison
Level 4 : 160% Poison Dmg, 26% Chance to Poison
Level 5 : 175% Poison Dmg, 30% Chance to Poison
Level 6 : 190% Poison Dmg, 34% Chance to Poison
Level 7 : 205% Poison Dmg, 38% Chance to Poison
Level 8 : 220% Poison Dmg, 42% Chance to Poison
Level 9 : 235% Poison Dmg, 46% Chance to Poison
Level 10: 250% Poison Dmg, 50% Chance to Poison
--------------------------------------------------
Detoxify(1)- Active Skill
Requires: Envenom lvl 3
SP Use: 10 SP
Effect: Detoxify removes poisoned status effect.
------------------------
Level 1 : Cures poison
------------------------
Back Slide(1)- Active Skill
Requires: Job Level 35
SP Use: 7 SP
Effect: See Skill effect
Note: This is a Quest Skill.
Quest: First get 20 Grasshopper Legs. Then go to the Thieves Guild in
the Pyramids. Enter the room on the right and talk to the NPC.
-----------------------------------------------------------------------
Level 1 : Slide back 5 cells opposite of the direction you are facing
-----------------------------------------------------------------------
Find Stone(1)- Active Skill
Requires: Job Level 20
SP Use: 2 SP
Effect: See Skill effect
Note: This is a Quest Skill.
Quest: Acquire 1 Bear's Footskin, 1 Zargon, and 5 Spawn. Go to the same
location as the previous NPC to get the skill.
------------------------------------------
Level 1 : Picks up a rock on the ground
------------------------------------------
Stone Fling(1)- Active Skill
Requires: Job Level 20
SP Use: 2 SP
Effect: See Skill effect
Note: This is a Quest Skill.
Quest: 2 Garlet and 2 Scell are all that are needed. Go to the same
place as the other NPCs to get the skill.
---------------------------------------------------------------------------
Level 1 : Throws a rock at an enemy. Causes 30 Damage, 5% chance to stun
---------------------------------------------------------------------------
Sand Attack(1)- Active Skill
Requires: Job Level 35
SP Use: 9 SP
Effect: See Skill effect
Note: This is a Quest Skill.
Quest: Get 5 Fine Grits, 1 Cobweb, 1 Snail's Shell, 1 Cactus Needle, 1
Earthworm Peeling. Go to the same place as the other quests. Talk to the NPC.
He will take your 5 Fine Grits and tell you to go to Payon. Go to the west
side of town and find the NPC. Give him the other items, then go back to the
NPC in the Pyramids to get the skill.
-------------------------------------------------------------------------------
Level 1 : Throws sand at an enemy. Does 125% damage with earth element. 15%
chance to blind target
-------------------------------------------------------------------------------
...............................................................................
_________________
:: [Ass] Assassin
The Assassin Job Class is the next logical leap in the progression once you
reach the limit of the Thief Job class. The Assassin focuses on the swift
silent kill, striking quickly from the shadows and retreating even before the
enemy has a chance to react. Many of the Assassin's skills deal with stealth
and poison dealing abilities, but the most prominent of the Assassin Job
Class is the ability to wield two weapons, giving the assassin far greater
potential attacking power than that of the Thief. The Assassin is also able
to wield Katar-class weapons and has many skills that increase this deadly
weapon's efficiency.
Feared because of their quick and deadly attacks, Assassins specialize in
dealing massive amounts of damage to one target very quickly. With either
Jur or two weapons in their hands they become a lethal whirlwhind of blades.
Assassins are the only class that can wield two weapons at the same time.
How to become an Assassin
Once you achieve Job Level 40 go on a journey to hind the hidden temple of
the Assassins located somewhere near the City of Morroc.
[Tree Skill]
Right Hand Mastery(5)----Lv2---->Left Hand Mastery(5)
Katar Mastery(10)----Lv4----->Sonic Blow(10)---Lv5--->Grimtooth(5)
|
|
|
(HidingLv2)------->Cloaking(10)---------------Lv2-------------------
(EnvenumLv1)------->Enchant Poison(10)---Lv3--->Poison React(10)----Venom
Spasher(10)
| |
| |
-----Lv5----->Venom Dust(10)-----Lv5-----------
Assassin Skills
Total Bonus Stat at Job Level 50 :
+ 6 STR, + 10 AGI, + 2 VIT, + 4 INT, + 8 DEX, + 0 LUK
Assassin is a Pretty Singular Character. This is a Very typical Assassin
people used to think of, so it could be either of a most powerful character
or a Weakest one by the way it grows. To be a Best Assassin, you must decide
what kind of Assassin you will make and then join a party or guild.
That is a Common way of Assassins goes.
Let's get Started to know What Merits of being an Assassin.
Assassin can select a Main Weapons among Dagger / One-Handed Sword / Axe /
Katar. (Every Weapon except Katar can be equipped double.)
-`Double Attack' the skill from Thief, still works on Assassin as well, so
when equip even a Single Dagger, it will be activated automatically.
But Katar Class, the Newest Weapon doesn't go well with Double Attack,
but it attacks double in the other way.
-`Ideal Combination of Weapons'
- A Hand : Dagger, One-Handed Sword, Axe
- Both Hands : , One-Handed Sword, Axe, Dagger + One-Handed Sword,
Dagger + Axe, One-Handed Sword + Axe (Only the Combination in Blue Color
works with `Double Attack'.)
- Two-Handed : Katar (Basic Dual Weapon)
-Basic Damage of Both Hands : Right Handed 50% Left Handed 30%
- Speed : (Right Handed Speed + Left Handed Speed) / 2 ?? 1.5
- Eventually To equip double is Slower than to equip One.
However when master Both of Hands Mastery, it increases Damage into 180% of
the initiate Stat.
.-------.-------.-------.-------.-------.-------.
|Combi 1|Combi 2|Combi 3|Combi 4|Combi 5|Combi 6|
.--------|-------|-------|-------|-------|-------|-------|
| Class |Dagger+|Sword+ | Axe+ |Dagger+|Dagger+|Sword+ |
| |Dagger |Sword | Axe |Sword | Axe | Axe |
|--------|-------|-------|-------|-------|-------|-------|
| Basic | 0.5 / | 0.55/ | 0.625/| 0.5 / | 0.5 / | 0.55/ |
| Speed | 0.5 | 0.55 | 0.625 | 0.55/ | 0.625/| 0.625/|
|--------|-------|-------|-------|-------|-------|-------|
| Combi | 0.75 | 0.825 |0.9375 |0.7875 |0.84375|0.88125|
| Speed | | | | | | |
'--------'-------'-------'-------'-------'-------'-------'
Katar Mastery(10)- Passive Skill
Effect: Assassins gain mastery over the deadly Katar-type weapon. This skill
will enhance the damage they deal out using Katars.
-------------------
Level 1 : ATK + 03
Level 2 : ATK + 06
Level 3 : ATK + 09
Level 4 : ATK + 12
Level 5 : ATK + 15
Level 6 : ATK + 18
Level 7 : ATK + 21
Level 8 : ATK + 24
Level 9 : ATK + 27
Level 10: ATK + 30
-------------------
Left Hand Mastery(5)- Passive Skill
Effect: This skill will enhance the damage that Assassins deal with their
left-hand weapon.
----------------------
Level 1 : 40% Damage
Level 2 : 50% Damage
Level 3 : 60% Damage
Level 4 : 70% Damage
Level 5 : 80% Damage
----------------------
Right Hand Mastery(5)- Passive Skill
Effect: Assassins can specialize in the art of Dual Weapons. This skill will
allow Assassins to deal out damage properly with weapons held in their
right hand if they chose to wield two weapons at once.
-----------------------
Level 1 : 60% Damage
Level 2 : 70% Damage
Level 3 : 80% Damage
Level 4 : 90% Damage
Level 5 : 100% Damage
-----------------------
Sonic Blow(10)- Active Skill
Requires: Katar Mastery lvl 4
SP Use: Varying SP Use
Effect: Sonic Blow is a skill that delivers a furry of attacks at an opponent
and can leave him stunned.
Note: This only works with Katar Classes.
-------------------------------------------------------
Level 1 : 350% Damage, 12% Chance to Stun, 16 SP Used
Level 2 : 400% Damage, 14% Chance to Stun, 18 SP Used
Level 3 : 450% Damage, 16% Chance to Stun, 20 SP Used
Level 4 : 500% Damage, 18% Chance to Stun, 22 SP Used
Level 5 : 550% Damage, 20% Chance to Stun, 24 SP Used
Level 6 : 600% Damage, 22% Chance to Stun, 26 SP Used
Level 7 : 650% Damage, 24% Chance to Stun, 28 SP Used
Level 8 : 700% Damage, 26% Chance to Stun, 30 SP Used
Level 9 : 750% Damage, 28% Chance to Stun, 32 SP Used
Level 10: 800% Damage, 30% Chance to Stun, 34 SP Used
-------------------------------------------------------
Cloaking(10)- Active Skill
Requires: Hide lvl 2
SP Use: 15 SP
Effect: Assassins can gain the skill to do more than just hiding in place.
With the Cloaking skill, they can move unseen along walls to sneak
past monsters and their opponents. They cannot attack or use skills
while using Cloaking and they will be revealed if they try to use
such an attack.
------------------------------------------------------------------------
Level 1 : 4 second duration, 1 SP per 5 seconds addition SP consumed
Level 2 : 5 second duration, 1 SP per 6 seconds addition SP consumed
Level 3 : 6 second duration, 1 SP per 7 seconds addition SP consumed
Level 4 : 7 second duration, 1 SP per 8 seconds addition SP consumed
Level 5 : 8 second duration, 1 SP per 9 seconds addition SP consumed
Level 6 : 9 second duration, 1 SP per 10 seconds addition SP consumed
Level 7 : 10 second duration, 1 SP per 11 seconds addition SP consumed
Level 8 : 11 second duration, 1 SP per 12 seconds addition SP consumed
Level 9 : 12 second duration, 1 SP per 13 seconds addition SP consumed
Level 10: 13 second duration, 1 SP per 14 seconds addition SP consumed
------------------------------------------------------------------------
Grim Tooth(5)- Active Skill
Requires: Cloaking lvl 2, Sonic Blow lvl 5
SP Use: 2 SP
Effect: Striking from the shadows, Assassins can use the Grimtooth skill to
slay their enemies without giving them a chance to fight back. That
is assuming those enemies have no way of detecting where the Assassin
is.
-------------------
Level 1 : 3 Tiles
Level 2 : 4 Tiles
Level 3 : 5 Tiles
Level 4 : 6 Tiles
Level 5 : 7 Tiles
-------------------
Enchant Poison(10)- Active Skill
Requires: Envenom lvl 1
SP Use: 20 SP
Effect: Enchant Poison lets them lace their weapon or a weapon of their ally
so that it gains the Poison Element as well as gaining a chance to
poison all those who are hit by that weapon.
--------------------------------------------------------------
Level 1 : 30 Second Duration, 3% Chance to Poison the enemy
Level 2 : 45 Second Duration, 3% Chance to Poison the enemy
Level 3 : 60 Second Duration, 4% Chance to Poison the enemy
Level 4 : 75 Second Duration, 4% Chance to Poison the enemy
Level 5 : 90 Second Duration, 5% Chance to Poison the enemy
Level 6 : 105 Second Duration, 5% Chance to Poison the enemy
Level 7 : 120 Second Duration, 6% Chance to Poison the enemy
Level 8 : 135 Second Duration, 6% Chance to Poison the enemy
Level 9 : 150 Second Duration, 7% Chance to Poison the enemy
Level 10: 165 Second Duration, 7% Chance to Poison the enemy
--------------------------------------------------------------
Poison React(10)- Active Skill
Requires: Enchant Poison lvl 3
SP Use: Varying SP Use
Effect: Aside from Detoxify, Assassins also gain another skill to defend
themselves from Poison Element attacks as well as creatures that are
of the Poison Element. Poison React will deal out damage if such an
attack is attempted against the Assassin and it also has a chance of
poisoning the attacker.
--------------------------------------------------------------
Level 1 : 30 Second Duration, 3% Chance to Poison the enemy
Level 2 : 45 Second Duration, 3% Chance to Poison the enemy
Level 3 : 60 Second Duration, 4% Chance to Poison the enemy
Level 4 : 75 Second Duration, 4% Chance to Poison the enemy
Level 5 : 90 Second Duration, 5% Chance to Poison the enemy
Level 6 : 105 Second Duration, 5% Chance to Poison the enemy
Level 7 : 120 Second Duration, 6% Chance to Poison the enemy
Level 8 : 135 Second Duration, 6% Chance to Poison the enemy
Level 9 : 150 Second Duration, 7% Chance to Poison the enemy
Level 10: 165 Second Duration, 7% Chance to Poison the enemy
--------------------------------------------------------------
Venom Dust(10)- Active Skill
Requires: Enchant Poison lvl 5
SP Use: 20 SP
Effect: The Assassin can cast a cloud of poisonous dust into an area and any
creature that enters it will automatically be poisoned. The higher
level the skill, the longer Venom Dust will last.
Note: This Skill requires a Red Gemstone.
------------------------------
Level 1 : 5 Second Duration
Level 2 : 10 Second Duration
Level 3 : 15 Second Duration
Level 4 : 20 Second Duration
Level 5 : 25 Second Duration
Level 6 : 30 Second Duration
Level 7 : 35 Second Duration
Level 8 : 40 Second Duration
Level 9 : 45 Second Duration
Level 10: 50 Second Duration
------------------------------
Venom Splasher(10)- Active Skill
Requires: Poison React lvl 5, Venom Dust lvl 5
SP Use: Varying SP Use
Effect: When an opponent is injured below 2/3 its maximum hp and is poisoned,
the Assassin can use the Venom Splasher skill to plant a deadly poison
inside it. After a given amount of time, the poison will explode,
injuring the target and all those around it.
-----------------------------------
Level 1 : 220% Damage, 33 SP Used
Level 2 : 240% Damage, 36 SP Used
Level 3 : 260% Damage, 39 SP Used
Level 4 : 280% Damage, 42 SP Used
Level 5 : 300% Damage, 45 SP Used
Level 6 : 320% Damage, 48 SP Used
Level 7 : 340% Damage, 51 SP Used
Level 8 : 360% Damage, 54 SP Used
Level 9 : 380% Damage, 57 SP Used
Level 10: 400% Damage, 60 SP Used
-----------------------------------
...............................................................................
_______________________
:: [Acs] Assassin Cross
The Assassin Cross utilizes stealth and confusion in order to land the perfect
killing blow. The Assassin Cross has a huge repertoire of lethal arts
including ultimate mastery of poison-use, better than the original Assassin.
With these new skills, the Assassin Cross now has a wide choice of brutal
methods to overcome opponents. All without ever leaving the shadows...
Skills
Soul Destroyer(10)- Active Skill
Requires: Level 5 Double Attack, Level 5 Envenom, Level 3 Cloaking, and
Level 6 Enchant Poison
Effect: This skill deals a large amount of damage that is both physical and
magical in nature. The physical aspect can be dodged but it is
impossible to dodge the magical aspect of Soul Destroyer.
Note: Soul Destroyer damage is dependent on the skill level, weapon attack,
and the Assassin Cross’ INT.
Enchant Deadly Poison(5)- Active Skill
Requires: Level 1 Create Deadly Poison
Effect: The Assassin Cross laces his weapon with the Deadly Poison he created.
For the next 30 seconds the laced weapon will deal lethal amounts of
damage to any target. The damage dealt by the weapon is non-elemental
and is affected by cards. When an Assassin Cross enchants the weapon
with the venom, the character continually loses HP for the duration
of the skill.
Advanced Katar Research(5)- Passive Skill
Requires: Level 5 Double Attack, and Level 5 Katar Mastery
Effect: Increases Katar weapon damage
Meteor Assault(10)- Active Skill
Requires: Level 5 Katar Mastery, Level 3 Right Hand Mastery,
Level 5 Sonic Blow, and Level 1 Soul Destroyer
Effect: Meteor Assault allows the Assassin Cross to pummel all enemies within
a 5x5 cell area around him.
Note: The skill also has a chance of inflicting Blind, Stun, or Bleeding
status effects.
Create Deadly Poison(1)- Active Skill
Requires: Level 10 Envenom, Level 1 Detoxify, and Level 5 Enchant Poison
Effect: The Assassin Cross creates a bottle of Deadly Poison.
Note: Success chance of creating the Deadly Poison is based on the Assassin
Cross’ DEX and LUK. Failure will result in a 25% HP loss for the
Assassin Cross. Drinking the brew has a small chance of poisoning the
Assassin Cross but will also increase his ASPD (does not stack with
Awakes). If a non-Assassin Cross character drinks the brew, the result
is instant death
Recipe:
1 Bee Sting
1 Berserk Potion
1 Cactus Needle
1 Empty Bottle
1 Karvodailnirol
1 Venom Canine
...............................................................................
______________
:: [Rgu] Rogue
Thieves taking their ruffian skills to the next level, Rogues take pride in
their intimidation and plagiarism proficiency.
Like all natural crooks, they can stealthily strip their opponents’ armors in
a blink of an eye then attack them from behind to deal great damage.
Challenged to use their cunning on monsters, Rogues decided to join the
adventurers of King Tristan III.
Others cannot understand and some watch with fright, but in reality, if he/she
gets mad, nothing in sight can be considered safe.
You can change to a Rogue at the Rogue Guild located in the basement of the
Pharos Island Lighthouse. You can get to Pharos Island by talking to the
Kafra girl in Comodo. Apply with the Guildsman inside and take the written
test. If you pass, start the quest as the NPC instructs you to.
The job change test focuses on contact, flee, and evasion.
After the final screening, you will be able to change jobs.
[Tree Skill]
Sword Mastery(10)
(Steal Lv1) (Hide Lv1) Plagiarism(10)
| | |
| Lv1 |
| | |
Lv1 Tunnel Drive(5)-------Lv2--->Raid(5)--Lv5----|Lv5
| | |
| | |
| | |
Snatcher(10)-----Lv4----Steal Coin(10)---Lv4---Back Stab(10)--LV4--Snatch(5)
|
|
---------Lv4-------
|
|
Strip Helm(5)--Lv5--Strip Shield(5)--Lv5--Strip Armor(5)--LV5--Strip Weapon(5)
|
Lv4
|
Gangster Paradise(1)---Lv1---Cleaner(1)---Lv1---Piece(5)
| |
Lv1 Lv5
| |
Compulsion Discount(5) Graffiti(1)
Vulture's Eye(10)---Lv10--->Double Strafe(10)---Lv5--->Remove Trap(1)
Rogue Skills
Total Bonus Stat at Job Level 50 :
+ 6 STR, + 7 AGI, + 5 VIT, + 4 INT, + 7 DEX, + 0 LUK
Double Strafe(10)- Active Skill
Requires: Vulture's Eye lvl 10
SP Use: 12 SP
Effect: Forced to learn ranged attacks to survive, Rogues are capable of
firing off two shots in quick succession.
Note: This skill can only be used with Bow Class Weapons.
-----------------------
Level 1 : 200% Damage
Level 2 : 220% Damage
Level 3 : 240% Damage
Level 4 : 260% Damage
Level 5 : 280% Damage
Level 6 : 300% Damage
Level 7 : 320% Damage
Level 8 : 340% Damage
Level 9 : 360% Damage
Level 10: 380% Damage
-----------------------
Sword Mastery(10)- Passive Skill
Effect: Increase One-Handed Sword Damage.
-----------------------------
Level 1 : Sword Damage + 04
Level 2 : Sword Damage + 08
Level 3 : Sword Damage + 12
Level 4 : Sword Damage + 16
Level 5 : Sword Damage + 20
Level 6 : Sword Damage + 24
Level 7 : Sword Damage + 28
Level 8 : Sword Damage + 32
Level 9 : Sword Damage + 36
Level 10: Sword Damage + 40
-----------------------------
BackStab(10)- Active Skill
Requires: Snatcher lvl 4, Steal Coin lvl 4
SP Use: 16 SP
Effect: Attacks a target from behind. The Target cannot avoid this attack
since it's a surpise attack. This skill can be used while hiding.
-----------------------
Level 1 : 340% Damage
Level 2 : 380% Damage
Level 3 : 420% Damage
Level 4 : 460% Damage
Level 5 : 500% Damage
Level 6 : 540% Damage
Level 7 : 580% Damage
Level 8 : 620% Damage
Level 9 : 660% Damage
Level 10: 700% Damage
-----------------------
Vulture's Eye(10)- Passive Skill
Effect: Vulture's Eye increases a Bow's effective attack range and also boosts
your accuracy rate.
------------------------------------
Level 1 : + 01 Bow Range, + 01 HIT
Level 2 : + 02 Bow Range, + 02 HIT
Level 3 : + 03 Bow Range, + 03 HIT
Level 4 : + 04 Bow Range, + 04 HIT
Level 5 : + 05 Bow Range, + 05 HIT
Level 6 : + 06 Bow Range, + 06 HIT
Level 7 : + 07 Bow Range, + 07 HIT
Level 8 : + 08 Bow Range, + 08 HIT
Level 9 : + 09 Bow Range, + 09 HIT
Level 10: + 10 Bow Range, + 10 HIT
-----------------------------------
Snacher(10)- Passive Skill
Requires: Steal lvl 1
Effect: Gives a chance to automatically cast the steal skill while fighting.
Skill level of Steal and Snatcher affect on the chance of stealing
items from monsters.
---------------------------------
Level 1 : Chance to Snatch: 7%
Level 2 : Chance to Snatch: 8%
Level 3 : Chance to Snatch: 10%
Level 4 : Chance to Snatch: 11%
Level 5 : Chance to Snatch: 13%
Level 6 : Chance to Snatch: 14%
Level 7 : Chance to Snatch: 16%
Level 8 : Chance to Snatch: 17%
Level 9 : Chance to Snatch: 19%
Level 10: Chance to Snatch: 20%
---------------------------------
Strip Helm(5)- Active Skill
Requires: Snatcher lvl 4, Steal Coin lvl 4
SP Use: Varying SP Use
Effect: Forcibly strip the helmet off a target. While used in PvP, the target
cannot re-equip the helmet for period of time. For monsters, this
skill decreases DEF of a monster by 10% for a short amount of time.
DEX difference between the caster and the target affects on the
success chance.
--------------------------------------------
Level 1 : Base chance: 7% SP Required: 17
Level 2 : Base chance: 9% SP Required: 19
Level 3 : Base chance: 11% SP Required: 21
Level 4 : Base chance: 13% SP Required: 23
Level 5 : Base chance: 15% SP Required: 25
--------------------------------------------
Strip Shield(5)- Active Skill
Requires: Snatcher lvl 4, Steal Coin lvl 4, Strip Helm lvl 5
SP Use: Varying SP Use
Effect: Forcibly strip the weapon off a target. While used in PvP, the target
cannot re-equip the shield for period of time. For monsters, this
skill decreases DEF of a monster by 10% for a short amount of time.
DEX difference between the caster and the target affects on the
success chance.
--------------------------------------------
Level 1 : Base chance: 7% SP Required: 17
Level 2 : Base chance: 9% SP Required: 19
Level 3 : Base chance: 11% SP Required: 21
Level 4 : Base chance: 13% SP Required: 23
Level 5 : Base chance: 15% SP Required: 25
--------------------------------------------
Strip Weapon(5)- Active Skill
Requires: Snatcher lvl 4, Steal Coin lvl 4, Strip Helm lvl 5,
Strip Shield lvl 5, Strip Armor lvl 5
SP Use: Varying SP Use
Effect: Forcibly strip the weapon off a target. While used in PvP, the target
cannot re-equip the weapon for period of time. For monsters, this
skill decreases ATK of a monster by 10% for a short amount of time.
DEX difference between the caster and the target affects on the
success chance.
--------------------------------------------
Level 1 : Base chance: 7% SP Required: 17
Level 2 : Base chance: 9% SP Required: 19
Level 3 : Base chance: 11% SP Required: 21
Level 4 : Base chance: 13% SP Required: 23
Level 5 : Base chance: 15% SP Required: 25
--------------------------------------------
Strip Armor(5)- Active Skill
Requires: Snatcher lvl 4, Steal Coin lvl 4, Strip Helm lvl 5,
Strip Shield lvl 5
SP Use: Varying SP Use
Effect: Forcibly strip the armor off a target. While used in PvP, the target
cannot re-equip the armor for period of time. For monsters, this
skill decreases DEF of a monster by 10% for a short amount of time.
DEX difference between the caster and the target affects on the
success chance.
--------------------------------------------
Level 1 : Base chance: 7% SP Required: 17
Level 2 : Base chance: 9% SP Required: 19
Level 3 : Base chance: 11% SP Required: 21
Level 4 : Base chance: 13% SP Required: 23
Level 5 : Base chance: 15% SP Required: 25
--------------------------------------------
Compulsion Discount(5)- Passive Skill
Requires: Gangster Paradise lvl 1
Effect: Buy items from NPC shops at lower price. Allows its user to buy items
at 1 % lower price than Discount, the merchant skill when mastered.
----------------------------------
Level 1 : 9% Discount from NPCs
Level 2 : 13% Discount from NPCs
Level 3 : 17% Discount from NPCs
Level 4 : 21% Discount from NPCs
Level 5 : 25% Discount from NPCs
----------------------------------
Plagiarize(10)- Passive Skill
Requires: Intimidate lvl 5
Effect: Use the last skill that dealt damage to you from an enemy.
Skill level affects the level of skill the caster can remember.
(Only Attack skills can be memorized) This skill only memorizes
skills normally available to players. You cannot memorize monster
only skills.
Example: when a user's hit by Bash lvl 10 and has Plagiarize lvl 5, the user
will be able to use Bash lvl 5.
------------------------------------------
Level 1 : Maximum Skill Level Copied: 1
Level 2 : Maximum Skill Level Copied: 2
Level 3 : Maximum Skill Level Copied: 3
Level 4 : Maximum Skill Level Copied: 4
Level 5 : Maximum Skill Level Copied: 5
Level 6 : Maximum Skill Level Copied: 6
Level 7 : Maximum Skill Level Copied: 7
Level 8 : Maximum Skill Level Copied: 8
Level 9 : Maximum Skill Level Copied: 9
Level 10: Maximum Skill Level Copied: 10
------------------------------------------
Steal Coin(10)- Active Skill
Requires: Snatcher lvl 4
SP Use: 15 SP
Effect: Extorts zeny from monsters. Allows the user to steal zeny only once
from a monster, however it is possible to steal zeny from monsters
that the user stole items from before. DEX, LUK and the level
difference between the caster and the target affects the success chance.
-------------------------------------
Level 1 : Basic Success Chance: 1%
Level 2 : Basic Success Chance: 2%
Level 3 : Basic Success Chance: 3%
Level 4 : Basic Success Chance: 4%
Level 5 : Basic Success Chance: 5%
Level 6 : Basic Success Chance: 6%
Level 7 : Basic Success Chance: 7%
Level 8 : Basic Success Chance: 8%
Level 9 : Basic Success Chance: 9%
Level 10: Basic Success Chance: 10%
-------------------------------------
Remove Trap(1)- Active Skill
Requires: Double Strafe lvl 5
SP Use: 5 SP
Effect: Same as the Hunter's Remove Trap skill.
--------------------------
Level 1 : Removes a trap
--------------------------
Cleaner(1)- Active Skill
Requires: Gangster Paradise lvl 1
SP Use: 5 SP
Effect: See Skill effect.
Note: This Skill requires a Wet Duster.
---------------------------------------------
Level 1 : Remove graffiti from a guild flag
---------------------------------------------
Flag Graffiti(5)- Active Skill
Requires: Cleaner lvl 1
SP Use: 15 SP
Effect: See Skill effect.
Note: This Skill requires a Small Paint Brush (Not Implemented)
--------------------------------------------------------------------------------
---
Level 1 : Scribble a random design on your Guild Flag instead of the Guild
Emblem
--------------------------------------------------------------------------------
---
Graffiti(5)- Active Skill
Requires: Flag Graffiti lvl 5
SP Use: 15 SP
Effect: See Skill effect.
Note: This Skill requires a Red Gemstone
--------------------------------------------------------------------------------
--------
Level 1 : Paint graffiti in a 5 by 5 cell area around a chosen spot within a
limit of 20
characters
--------------------------------------------------------------------------------
--------
Raid(5)- Active Skill
Requires: Tunnel Drive lvl 2, Back Stab lvl 2
SP Use: 20 SP
Effect: Does splash attack within 3*3 cells around the caster. The targets
within this area will have a chance to be stunned or blinded at the
same time. When used, this skill cancels hiding status immediately.
Note: This Skill is only usable while hiding.
-----------------------------------------------
Level 1 : ATK 140% Blind and Stun Chance: 13%
Level 2 : ATK 180% Blind and Stun Chance: 16%
Level 3 : ATK 220% Blind and Stun Chance: 19%
Level 4 : ATK 260% Blind and Stun Chance: 22%
Level 5 : ATK 300% Blind and Stun Chance: 25%
-----------------------------------------------
Tunnel Drive(5)- Passive Skill
Requires: Hide lvl 1
Effect: Allows its user to move slowly while hiding.
------------------------------------
Level 1 : 16% Normal Walking Speed
Level 2 : 32% Normal Walking Speed
Level 3 : 48% Normal Walking Speed
Level 4 : 64% Normal Walking Speed
Level 5 : 80% Normal Walking Speed
------------------------------------
Gangster Paradise(1)- Passive Skill
Requires: Strip Shield lvl 3
Effect: When more than 2 rogues sit beside each other, monsters will not
attack them. Not usable on boss, insect, demon monsters. Usable in
PVP vs physical attacks but not skills.
----------------------
Level 1 : Gain Skill
----------------------
Intimidate(5)- Active Skill
Requires: Raid lvl 5, Back Stab lvl 4
SP Use: Varying SP Use
Effect: Damages the target and warps both the target and caster to a random
location. Not usable on Boss Monsters. Success is directly
proportional to the degree of level difference between the caster and
the target.
---------------------------
Level 1 : ATK 130% SP 13
Level 2 : ATK 160% SP 16
Level 3 : ATK 190% SP 19
Level 4 : ATK 220% SP 21
Level 5 : ATK 250% SP 24
---------------------------
...............................................................................
________________
:: [Stk] Stalker
If you're being pursued by a Stalker, you'd best give up all hope of escape.
They specialize in spying, sabotage and stalking, stalking, stalking! They are
completely undetectable unless they want their prey to know they were after
them—a form of mental torture they relish. The thrill of the chase is
personified in the elusive Stalker. And if you get the ridiculous idea of
capturing a Stalker, save yourself the trouble and simply accept defeat.
Skills
Chase Walk(5)- Passive Skill
Requires: Level 5 Hiding, and Level 3 Tunnel Drive
Effect: An improved version of Tunnel Drive, the Stalker can now move about
undetected even by Ruwach, Sight, Detect, or Improved Concentrate.
Also, a Stalker who uses Chase Walk for at least 10 seconds will
receive a bonus to his STR that lasts 15 seconds.
Note: Chase Walk does not work on Boss, Demon, or Insect class monsters.
Strip All(5)- Active Skill
Requires: Level 5 Strip Helm, Level 5 Strip Shield, Level 5 Strip Armor, and
Level 5 Strip Weapon.
Effect: This skill combines the effects of the 4 Strip skills, giving the
Stalker a chance of removing a target’s Helm, Shield, Armor and
Weapon all at the same time.
Sword Reject(5)- Active Skill
Requires: Level 1 Strip Weapon
Effect: Once activated, this skill will deflect 3 of an enemy’s attacks if
they are using a Sword or Dagger class weapon. Skill level affects
percentage chance to deflect an attack. If an attack is deflected,
the Stalker will receive only ½ damage and deal 1/3 of the damage
back at the enemy. If used against a monster, the Stalker will receive
only ½ damage for the next 3 attacks.
Preserve(1)- Active Skill
Requires: Level 10 Plagiarism
Effect: For the next 10 minutes, the skill copied by Plagiarism will not be
replaced.
...............................................................................
_________________
:: [Mer] Merchant
The Merchant Job Class is a rather unique class by itself. Although it lacks
offensive skills found in other Job Classes, it makes for up with its sheer
money making abilities. Many of the Merchant's Skills are geared for buying
and selling. The Merchant Job class also has a respectable selection of
Weapons and Armor to choose from, although it is prohibited from using Bow,
Wand and Spear-Class Weapons.
Masters at the art of the deal, these independent traders and craftsmen seek
to make a living on trade in the world of Midgard. With the roads infested
with marauding creatures that ambush the wary traveler, the merchants
specialize in skills that allow them to get the most out of their dangerous
travels.
Merchants specialize in getting the best prices for adventurers. Their skills
in haggling and identifying unknown items make them invaluable in the fight
for Midgard’s survival.
How to become a Merchant
To become a merchant visit the Merchant Guild located in the Port City of
Alberta. The merchant quest requires you to pay an initiation fee of 1000z
and then deliver a package to a person located in a random city. Once you
delivered the package, you will be given a receipt, keep it until you return
back to the Merchant Guild. Once you show them the receipt you will be
granted membership as a merchant.
[Tree Skill]
Enlarge Weight Limit(10)---Lv3--->Discount(10)---Lv3--->Overcharge(10)
|
|
--------Lv5----->Push Cart(10)---Lv3--->Vending(10)
Mammonite(10) (Quest Skill)
Cart Revolution
Item Appraisal(1) Change Cart
Crazy Uproar
Merchant Skills
Most of a Merchant's skills are centered around the making of money
Total Bonus Stat at Job Level 50:
STR + 5, VIT + 4, DEX + 5, INT + 1, LUK + 2, AGI + 1
Push Cart(10)- Passive Skill
Requires: Weight Enlarge lvl 5
Effect: This skill will allow the Merchant to bring along a cart. As the cart
slows down walking speed drastically, higher levels will allow the
merchant to increase his walking speed.
-----------------------------
Level 1 : 55% Walking Speed
Level 2 : 60% Walking Speed
Level 3 : 65% Walking Speed
Level 4 : 70% Walking Speed
Level 5 : 75% Walking Speed
Level 6 : 80% Walking Speed
Level 7 : 85% Walking Speed
Level 8 : 90% Walking Speed
Level 9 : 95% Walking Speed
Level 10: normal
-----------------------------
Vending(10)- Acitve Skill
Requires: Push Cart lvl 3
SP Use: 30 SP
Effect: This skill will allow the Merchant to open up his shop if he has his
cart along with him. The Merchant can set his own prices for his
wares so that other players can buy from him.
----------------------------------
Level 1 : 3 Items Can be vended
Level 2 : 4 Items Can be vended
Level 3 : 5 Items Can be vended
Level 4 : 6 Items Can be vended
Level 5 : 7 Items Can be vended
Level 6 : 8 Items Can be vended
Level 7 : 9 Items Can be vended
Level 8 : 10 Items Can be vended
Level 9 : 11 Items Can be vended
Level 10: 12 Items Can be vended
----------------------------------
Mammonite(10)- Active Skill
SP Use: 5 SP
Effect: At the cost of the Merchant's own money, he can unleash a powerful
blow that can stagger opponents.
-------------------------------------------------------
Level 1 : Damage 160% / Money spent 100 Zeny per use
Level 2 : Damage 220% / Money spent 200 Zeny per use
Level 3 : Damage 280% / Money spent 300 Zeny per use
Level 4 : Damage 340% / Money spent 400 Zeny per use
Level 5 : Damage 400% / Money spent 500 Zeny per use
Level 6 : Damage 460% / Money spent 600 Zeny per use
Level 7 : Damage 520% / Money spent 700 Zeny per use
Level 8 : Damage 580% / Money spent 800 Zeny per use
Level 9 : Damage 640% / Money spent 900 Zeny per use
Level 10: Damage 700% / Money spent 1000 Zeny per use
-------------------------------------------------------
Increase Weight Limit(10)- Passive Skill
Effect: A Merchant must be used to carrying many things during his travels, so
his ability to carry large loads is enhanced by this skill.
---------------------------------
Level 1 : Enlarge Weight + 100
Level 2 : Enlarge Weight + 200
Level 3 : Enlarge Weight + 300
Level 4 : Enlarge Weight + 400
Level 5 : Enlarge Weight + 500
Level 6 : Enlarge Weight + 600
Level 7 : Enlarge Weight + 700
Level 8 : Enlarge Weight + 800
Level 9 : Enlarge Weight + 900
Level 10: Enlarge Weight + 1000
---------------------------------
Discount(10)- Passive Skill
Requires: Increase Weight Limit lvl 3
Effect: Get goods for cheaper prices from NPC merchants.
----------------------------
Level 1 : Margin Rate 7%
Level 2 : Margin Rate 9%
Level 3 : Margin Rate 11%
Level 4 : Margin Rate 13%
Level 5 : Margin Rate 15%
Level 6 : Margin Rate 17%
Level 7 : Margin Rate 19%
Level 8 : Margin Rate 21%
Level 9 : Margin Rate 23%
Level 10: Margin Rate 24%
----------------------------
Overcharge(10)- Passive Skill
Requires: Discount lvl 3
Effect: Sell goods to NPC Merchants at higher prices.
--------------------------
Level 1 : Overcharge 7%
Level 2 : Overcharge 9%
Level 3 : Overcharge 11%
Level 4 : Overcharge 13%
Level 5 : Overcharge 15%
Level 6 : Overcharge 17%
Level 7 : Overcharge 19%
Level 8 : Overcharge 21%
Level 9 : Overcharge 23%
Level 10: Overcharge 24%
--------------------------
Item Appraisal(1)- Passive Skill
SP Use: 15 SP
Effect: Identify unknown items.
-----------------------------
Level 1 : Identifies Items
-----------------------------
Crazy Uproar(1)- Active Skill
Requires: Job Level 15
SP Use: 8 SP
Effect: See skill effect.
Note: This is a Quest Skill.
Quest: Obtain 7 Pearl, 50 Mushroom Spore, and 1 Banana Juice. Head to
Alberta, and talk to a NPC a bit east of the Merchant Guild.
--------------------------------
Level 1 : + 4 STR for 5 Minutes
--------------------------------
Change Cart(1)- Active Skill
Requires: Job Level 30
SP Use: 40 SP
Effect: See skill effect.
Note: This is a Quest Skill.
Quest: Obtain 50 Trunk, 10 Iron, and 20 Animal Skin. Talk to a NPC in
the north of Alberta, east from the large house.
-----------------------------------------
Level 1 : Changes the look of your cart
-----------------------------------------
Cart Revolution(1)- Active Skill
Requires: Job Level 35
SP Use: 12 SP
Effect: See skill effect.
Note: This is a Quest Skill.
This skill takes into account the element of your weapon or cards you
have in them.
Quest: Get 30 Iron, 30 Sticky Mucus, 20 Fly Wing, 5 Tentacle, and 2
Grape Juice. Go to the ship in Alberta, and head to the east along the docks.
Talk to the NPC there to get the skill.
----------------------------------------------------------------------------
Level 1 : 150% Damage in a 3x3 Area. Cart Weight further increase damage.
----------------------------------------------------------------------------
...............................................................................
___________________
:: [Blk] Blacksmith
The Blacksmith Job Class is the next step for the Merchant Class. The
Blacksmith is an expert in the refining of rough ores and elemental stones
into their purer forms. They are also the experts in the creation of powerful
elemental.
Forgers of Fine Weapons, A Blacksmith's life revolves around battle, be it
with battle skills that increase the Blacksmith's ability to fight, or with
forging skills that allow a blacksmith to make weapons. They are the only
class that can refine elemental ores into more pure forms, and make weapons
imbued with elemental properties. To be a Blacksmith you must first be a
Merchant with at least Job Level 40 and take the Blacksmith Exam in the
Geffen Forge.
How to become a Blacksmith
One can become a Blacksmith by visiting the one-eyed blacksmith located at
the Forge Shop found in Geffen. You need to be at least Job Level 40 before
you can be accepted into this prestigious class.
[Tree Skill]
Smith Dagger(3)---Lv1--->Smith Sword(3)---Lv1--->Smith Two-Handed Sword(3)
| | |
| | |
| | ---Lv2--->Smith Axe(3)
| |
| ----Lv1---->Smith Knucklebrace(3)---Lv1--->Smith Mace(3)
|
|
-------Lv2---->Smith Spear(3)
Iron Tempering(5)---Lv1--->Enchantedstone Craft(5)---Lv1---->Oridicon
Research(5)
|
|
--Lv1---->Steel Tempering(5)----Lv1
|
|
Hilt Binding(1)--Lv1-->Ore Discovery<---
|
|
----Lv1---->Weaponry Research(10)--------------Lv1-------->Wepon Repair(1)
|
------Lv2------------------
|
Hammer Fall(5)--Lv2-->Adrenaline Rush(5)--Lv2-->Weapon Perfection--Lv3-->Power
Maximize(5)
| |
| |
Skin Tempering(5) -----Lv3---->Power-Trust(5)--------Lv2-----------
Blacksmith Skills
Total Bonus Stat at Job Level 50 :
+ 6 STR, + 2 AGI, + 6 VIT, + 2 INT, + 12 DEX, + 2 LUK
Weaponry Research(10)- Passive Skill
Requires: Hilt Binding lvl 1
Effect: Each level Increases a blacksmith's Hit, Atk and Forging Success Rate.
-----------------------------------------------------
Level 1 : + 02 Atk/Hit & 1 % Forging Success Rate
Level 2 : + 04 Atk/Hit & 2 % Forging Success Rate
Level 3 : + 06 Atk/Hit & 3 % Forging Success Rate
Level 4 : + 08 Atk/Hit & 4 % Forging Success Rate
Level 5 : + 10 Atk/Hit & 5 % Forging Success Rate
Level 6 : + 12 Atk/Hit & 6 % Forging Success Rate
Level 7 : + 14 Atk/Hit & 7 % Forging Success Rate
Level 8 : + 16 Atk/Hit & 8 % Forging Success Rate
Level 9 : + 18 Atk/Hit & 9 % Forging Success Rate
Level 10: + 20 Atk/Hit & 10 % Forging Success Rate
-----------------------------------------------------
Hammerfall(5)- Active Skill
SP Use: 10 SP
Effect: The massive blow from the Hammerfall skill has a chance to stun all
opponents in an area immediately around the blacksmith.
------------------------------
Level 1 : 30% Chance to stun
Level 2 : 40% Chance to stun
Level 3 : 50% Chance to stun
Level 4 : 60% Chance to stun
Level 5 : 70% Chance to stun
------------------------------
Adrenaline Rush(5)- Active Skill
Requires: Hammerfall lvl 2
SP Use: Varying SP Use
Effect: Increases the attack speed of the entire party by 25%, with the
initiator of the skill getting a 30% increase in attack speed.
----------------------------------------------
Level 1 : 30 Second Duration, 20 SP per use
Level 2 : 60 Second Duration, 23 SP per use
Level 3 : 90 Second Duration, 26 SP per use
Level 4 : 120 Second Duration, 29 SP per use
Level 5 : 150 Second Duration, 32 SP per use
----------------------------------------------
Weapon Perfection(5)- Active Skill
Requires: Adrenaline Rush lvl 2, Weaponry Research lvl 2
SP Use: Varying SP Use
Effect: Allows you to deal maximum damage to a creature regardless of it's
size for a limited amount of time.
----------------------------------------------
Level 1 : 10 Second Duration, 22 SP per use
Level 2 : 20 Second Duration, 24 SP per use
Level 3 : 30 Second Duration, 26 SP per use
Level 4 : 40 Second Duration, 28 SP per use
Level 5 : 50 Second Duration, 30 SP per use
----------------------------------------------
Power Thrust(5)- Active Skill
Requires: Adrenaline Rush lvl 3
SP Use: Varying SP Use
Effect: Increases the ATK score of everyone in the party. Effective only if
the party members are not using staves and knives.
--------------------------------------------------------------------------------
Level 1 : ATK 105%, + 0.2% chance to break wpn, 20 Sec Duration, 18 SP per use
Level 2 : ATK 110%, + 0.4% chance to break wpn, 40 Sec Duration, 16 SP per use
Level 3 : ATK 115%, + 0.6% chance to break wpn, 50 Sec Duration, 14 SP per use
Level 4 : ATK 120%, + 0.8% chance to break wpn, 60 Sec Duration, 12 SP per use
Level 5 : ATK 125%, + 1.0% chance to break wpn, 100 Sec Duration, 10 SP per use
--------------------------------------------------------------------------------
Maximize Power(5)- Active Skill
Requires: Weapon Perfection lvl 3, Power Thrust lvl 2
SP Use: Varying SP Use
Effect: Power Maximize guarantees that your weapon will do the maximum amount
of damage it can do for a limited duration
--------------------------------------
Level 1 : Drains 1 SP every 1 Second
Level 2 : Drains 1 SP every 2 Second
Level 3 : Drains 1 SP every 3 Second
Level 4 : Drains 1 SP every 4 Second
Level 5 : Drains 1 SP every 5 Second
--------------------------------------
Repair Weapon(1)- Active Skill
Requires: Weaponry Research lvl 1
SP Use: 5 SP
Effect: Repairs Broken Weapons (NOT IMPLEMENTED YET)
---------------------------
Level 1 : Repairs Weapons
---------------------------
Skin Tempering(5)- Passive Skill
Effect: Reduces damage from Fire element sources by a certain percentage.
Allows a blacksmith to walk through firewalls.
-------------------------------------------
Level 1 : - 05% damage reduction from fire
Level 2 : - 10% damage reduction from fire
Level 3 : - 15% damage reduction from fire
Level 4 : - 20% damage reduction from fire
Level 5 : - 25% damage reduction from fire
-------------------------------------------
Iron Tempering(5)- Passive Skill
Effect: Iron Tempering enables you to refine Iron from Iron Ores.
---------------------------
Level 1 : Base Chance 26%
Level 2 : Base Chance 32%
Level 3 : Base Chance 38%
Level 4 : Base Chance 44%
Level 5 : Base Chance 50%
---------------------------
Steel Tempering(5)- Passive Skill
Requires: Iron Tempering lvl 1
Effect: Steel Tempering enables you to forge Steel. The Base Chance of success
is dependent on your Base Level.
---------------------------
Level 1 : Base Chance 15%
Level 2 : Base Chance 20%
Level 3 : Base Chance 25%
Level 4 : Base Chance 30%
Level 5 : Base Chance 35%
---------------------------
Enchanted Stone Craft(5)- Passive Skill
Requires: Iron Tempering lvl 1
Effect: Enchant Magic Stones enables you to refine Magical stones into their
pure form. The Base Chance of success is dependent on your Base Level
---------------------------
Level 1 : Base Chance 15%
Level 2 : Base Chance 20%
Level 3 : Base Chance 25%
Level 4 : Base Chance 30%
Level 5 : Base Chance 35%
---------------------------
Oridecon Research(5)- Passive Skill
Requires: Enchanted Stone Craft lvl 1
Effect: Oridecon Research increases the Base Chance of forging level 3 weapons.
The bonus is dependent on your Base Level.
--------------------------------
Level 1 : Base Chance Increase
Level 2 : Base Chance Increase
Level 3 : Base Chance Increase
Level 4 : Base Chance Increase
Level 5 : Base Chance Increase
--------------------------------
Smith Dagger(3)- Passive Skill
Effect: Smith Dagger enables you to create Dagger Class Weapons.
The Base Chance of success is dependent on your Base Level.
----------------------------------------------------------------------
Level 1 : Base Chance 10% Forge Level 1 Weapon
Level 2 : Base Chance 20% Forge Level 2 Weapon
Level 3 : Base Chance 30% Forge Level 3 Weapon w/ Oridecon Research
----------------------------------------------------------------------
Smith Sword(3)- Passive Skill
Requires: Smith Dagger lvl 1
Effect: Smith Sword enables you to create One-handed Sword Class Weapons.
The Base Chance of success is dependent on your Base Level.
----------------------------------------------------------------------
Level 1 : Base Chance 10% Forge Level 1 Weapon
Level 2 : Base Chance 20% Forge Level 2 Weapon
Level 3 : Base Chance 30% Forge Level 3 Weapon w/ Oridecon Research
----------------------------------------------------------------------
Smith Brass Knuckle(3)- Passive Skill
Requires: Smith Dagger lvl 1
Effect: Smith Brass Knuckles enables you to create Knuckle Class Weapons.
----------------------------------------------------------------------
Level 1 : Base Chance 10% Forge Level 1 Weapon
Level 2 : Base Chance 20% Forge Level 2 Weapon
Level 3 : Base Chance 30% Forge Level 3 Weapon w/ Oridecon Research
----------------------------------------------------------------------
Smith Spear(3)- Passive Skill
Requires: Smith Dagger lvl 2
Effect: Smith Spear enables you to create Spear Class Weapons.
----------------------------------------------------------------------
Level 1 : Base Chance 10% Forge Level 1 Weapon
Level 2 : Base Chance 20% Forge Level 2 Weapon
Level 3 : Base Chance 30% Forge Level 3 Weapon w/ Oridecon Research
----------------------------------------------------------------------
Smith 2-handed Sword(3)- Passive Skill
Requires: Smith Sword lvl 1
Effect: Smith Two-handed Sword enables you to create Two-handed Sword Class
Weapons.
----------------------------------------------------------------------
Level 1 : Base Chance 10% Forge Level 1 Weapon
Level 2 : Base Chance 20% Forge Level 2 Weapon
Level 3 : Base Chance 30% Forge Level 3 Weapon w/ Oridecon Research
----------------------------------------------------------------------
Smith Axe(3)- Passive Skill
Requires: Smith Sword lvl 2
Effect: Smith Axe enables you to create Axe- Class weapons.
----------------------------------------------------------------------
Level 1 : Base Chance 10% Forge Level 1 Weapon
Level 2 : Base Chance 20% Forge Level 2 Weapon
Level 3 : Base Chance 30% Forge Level 3 Weapon w/ Oridecon Research
----------------------------------------------------------------------
Smith Mace(3)- Passive Skill
Requires: Smith Brass Knuckle lvl 1
Effect: Smith Mace enables you to create Mace Class Weapons.
----------------------------------------------------------------------
Level 1 : Base Chance 10% Forge Level 1 Weapon
Level 2 : Base Chance 20% Forge Level 2 Weapon
Level 3 : Base Chance 30% Forge Level 3 Weapon w/ Oridecon Research
----------------------------------------------------------------------
Hilt Binding(1)- Passive Skill
Effect: Hilt Binding prevents the losing of weapons when knocked out by a
monster.
--------------------------------------------------
Level 1 : Prevents you from dropping your weapon
--------------------------------------------------
Ore Discovery(1)- Passive Skill
Requires: Hilt Binding lvl 1, Steel Tempering lvl 1
Effect: Ore Discovery increases the Base Chance of Recovering ores from
Monsters.
---------------------------------
Level 1 : Enables Ore Discovery
---------------------------------
...............................................................................
___________________
:: [Wti] Whitesmith
The Whitesmith is the pinnacle of the Blacksmith's career. The Whitesmith is
able to create valuable items from any material he can get hold of. Plus, he
has achieved the zenith of craftsmanship and can now upgrade weapons for
himself and his allies. The Whitesmith also specializes in manipulating fire
and using various weapons in battle.
Skills
Cart Boost(1)- Passive Skill
Requires: Level 5 Push Cart, Cart Revolution, Change Cart, and
Level 1 Hilt Binding
Effect: This skill improves movement speed and cancels effects that decrease
movement such as AGI-Down.
Note: This skill can only be activated when a cart is equipped.
Upgrade Weapon(10)- Active Skill
Requires: Level 10 Weaponry Research
Effect: Upgrade Weapon allows the Whitesmith to upgrade like the NPC upgraders.
The weapon to be upgraded must be in your inventory (not equipped)
with the appropriate upgrading metal.
Level 1 weapon = Phracon
Level 2 weapon = Emveratarcon
Level 3 and 4 weapons = Oridecon
Note: Success rate is not affected by DEX and LUK but depends on the
Whitesmith’s Job Level.
Job Level 50 - Same success rate as NPC
Job Level 60 - 5% higher success rate than NPC
Job Level 70 - 10% higher success rate than NPC
---------------------------------------------
Level 1 : Can upgrade any weapon up to + 1
Level 2 : Can upgrade any weapon up to + 2
Level 3 : Can upgrade any weapon up to + 3
Level 4 : Can upgrade any weapon up to + 4
Level 5 : Can upgrade any weapon up to + 5
Level 6 : Can upgrade any weapon up to + 6
Level 7 : Can upgrade any weapon up to + 7
Level 8 : Can upgrade any weapon up to + 8
Level 9 : Can upgrade any weapon up to + 9
Level 10: Can upgrade any weapon up to +10
---------------------------------------------
Melt Down(10)- Active Skill
Requires: Level 3 Skin Tempering, Level 1 Hilt Binding,
Level 5 Weaponry Research, and Level 3 Power Thrust
Effect: While in Melt Down state, each attack by the Whitesmith has a chance
to destroy the weapon or armor of the target character (in PvP and WoE)
or reduces the attack and defense of the target monster (in PvM).
If the target is protected by the Alchemist/Creator skill "Chemical
Protection [Weapon]/[Armor]", then his equipment will not be broken.
...............................................................................
__________________
:: [Alc] Alchemist
The Alternate job for merchants, Alchemists are biotechnologists specializing
in potions and life creation.
Like Sages, they highly value their academic work. With their science they
can make potions that are more effective than the ones sold in stores, as
well as summon monsters that can aid them in their adventures.
Alchemists joined King Tristan III’s explorers to perfect their science.
You can change to an Alchemist in Al De Baran. To apply, talk to the guild
member inside the Alchemist Guild, located south-southwest of the city. As a
requirement for the application, you must submit a certain item along with
some zeny. The Alchemist quest consists of tests on the subject of alchemy.
If you successfully finish each course, talk to the Master Alchemist to
change jobs.
[Skill Tree]
Axe Mastery(10)
Potion Research(10) --Lv2-->Summon Marine Sphere(5)
| |
| |
| |--Lv3-->Aid Potion(5)
Lv5 |
| |
| |
Prepare Potion(10)---|--Lv3-->Bomb(5)
|
|
|
|--Lv5-->Acid Terror(5)
|
| Alchemical
Weapon(5)
| |
|--Lv6-->Summon Flora(5) |
| Lv3
| |
| |
| |
--Lv-->Biochemical---Lv3-->Synthesized---Lv3-->Synthetic
Armor(5)
Helm(5) Shield(5)
Alchemist Skills
Total Bonus Stat at Job Level 50 :
+ 5 STR, + 6 AGI, + 3 VIT, + 7 INT, + 8 DEX, + 0 LUK
Acid Terror(5)- Active Skill
Requires: Prepare Potion lvl 5
Used SP: 15 SP
Effect: Attacks a target by throwing an acid bottle. This skill has a chance
to damage the armor of the target at the same time.If the armor of
the target is being protected by [Synthetic Armor] skill, this skill
cannot damage the armor.
Note: This skill requires an Acid Bottle
---------------------------------------------
Level 1 : 140% ATK, 3% Armor Damage Chance
Level 2 : 180% ATK, 7% Armor Damage Chance
Level 3 : 220% ATK, 10% Armor Damage Chance
Level 4 : 260% ATK, 12% Armor Damage Chance
Level 5 : 300% ATK, 13% Armor Damage Chance
---------------------------------------------
Aid Potion(5)- Active Skill
Requires: Prepare Potion lvl 3
Used SP: 10 SP
Effect: Restores HP by throwing a potion to a party member/guildsman of the
caster. Skill level affects on the kind of potion the caster can use
---------------------------------------------
Level 1 : 110% Potion Value, Red Potion
Level 2 : 120% Potion Value, Orange Potion
Level 3 : 130% Potion Value, Yellow Potion
Level 4 : 140% Potion Value, White Potion
Level 5 : 150% Potion Value, Blue Potion
---------------------------------------------
Alchemical Weapon(5)- Active Skill
Requires: Synthetic Armor lvl 3
Used SP: 30 SP
Effect: Protects the weapon of a target for a skill duration. This skill
counteracts [Divest Weapon], the Rogue skill.
Note: This skill requires a Glistening Coat
----------------------------------
Level 1 : 60 Second Duration
Level 2 : 120 Second Duration
Level 3 : 180 Second Duration
Level 4 : 240 Second Duration
Level 5 : 300 Second Duration
----------------------------------
Axe Mastery(10)- Passive Skill
Effect: A basic Alchemist skill which increases axe weapon damage.
--------------------
Level 1 : ATK + 03
Level 2 : ATK + 06
Level 3 : ATK + 09
Level 4 : ATK + 12
Level 5 : ATK + 15
Level 6 : ATK + 18
Level 7 : ATK + 21
Level 8 : ATK + 24
Level 9 : ATK + 27
Level 10: ATK + 30
--------------------
Biochemical Helm(5)- Active Skill
Requires: Prepare Potion lvl 2
Used SP: 30 SP
Effect: Protects the headgear of a target for a skill duration. This skill
counteracts [Divest Helm], the Rogue skill.
Note: This skill requires a Glistening Coat
-------------------------------
Level 1 : 60 Second Duration
Level 2 : 120 Second Duration
Level 3 : 180 Second Duration
Level 4 : 240 Second Duration
Level 5 : 300 Second Duration
-------------------------------
Bomb(5)- Active Skill
Requires: Prepare Potion lvl 4
Used SP: 10 SP
Effect: Set the ground on fire with a bottle grenade.The fire does damages on
a target every 1 second. However the target is not forced back.
Also this skill has a chance to damage the weapon of target at the
same time when the target's taken damages.
Note: This skill requires a Bomb Bottle
---------------------------------------------
Level 1 : 120% ATK, 1% Weapon Damage Chance
Level 2 : 140% ATK, 2% Weapon Damage Chance
Level 3 : 160% ATK, 3% Weapon Damage Chance
Level 4 : 180% ATK, 4% Weapon Damage Chance
Level 5 : 200% ATK, 5% Weapon Damage Chance
---------------------------------------------
Potion Research(10)- Passive Skill
Effect: Basic Alchemist skill which improves potion value, aid in manufacturing
potions at the same time. The restoration amount of a potion is added
on the total restoration amount increased by VIT stat and HP recovery
skills.
-----------------------------
Level 1 : Potion Value + 05%
Level 2 : Potion Value + 10%
Level 3 : Potion Value + 15%
Level 4 : Potion Value + 20%
Level 5 : Potion Value + 25%
Level 6 : Potion Value + 30%
Level 7 : Potion Value + 35%
Level 8 : Potion Value + 40%
Level 9 : Potion Value + 45%
Level 10: Potion Value + 50%
-----------------------------
Prepare Potion(10)- Active Skill
Requires: Potion Research lvl 5
Used SP: 5 SP
Effect: Create various potions or chemicals
Note: This skill requires a Medicine Bowl and the Creation Guide
Summon Flora(5)- Active Skill
Requires: Prepare Potion lvl 6
Used SP: 15 SP
Effect: Summons Floras on a chosen spot. The maximum HP of Flora is affected
by the skill level.
Note: This skill requires a Plant Bottle
-----------------
Level 1: 120% HP
Level 2: 140% HP
Level 3: 160% HP
Level 4: 180% HP
Level 5: 200% HP
-----------------
Summon Marine Sphere(5)- Active Skill
Requires: Prepare Potion lvl 2
Used SP: 10 SP
Effect: Summon Marine Spheres on a chosen spot. Marine Sphere randomly moves
and casts self destructive skill when attacked. The Marine Sphere can
move and cast the self destructive skill at the same time, the casting
time for self destructive skill is 5 seconds, as time goes by the
marine sphere can move faster.
Note: This skill requires a Marine Sphere Bottle
-----------------
Level 1: 120% HP
Level 2: 140% HP
Level 3: 160% HP
Level 4: 180% HP
Level 5: 200% HP
-----------------
Synthesized Shield(5)- Active Skill
Requires: Biochemical Helm lvl 3
Used SP: 30 SP
Effect: Protects the shield of a target for a skill duration. This skill
counteracts [Divest Shield], the Rogue skill.
Note: This skill requires a Glistening Coat
-------------------------------
Level 1 : 60 Second Duration
Level 2 : 120 Second Duration
Level 3 : 180 Second Duration
Level 4 : 240 Second Duration
Level 5 : 300 Second Duration
-------------------------------
Synthetic Armor(5)- Active Skill
Requires: Synthesized Shield lvl 3
Used SP: 30 SP
Effect: Protects the armor of a target for a skill duration. This skill
counteracts [Divest Armor], the Rogue skill.
Note: This skill requires a Glistening Coat
-------------------------------
Level 1 : 60 Second Duration
Level 2 : 120 Second Duration
Level 3 : 180 Second Duration
Level 4 : 240 Second Duration
Level 5 : 300 Second Duration
-------------------------------
...............................................................................
________________
:: [Cre] Creator
With knowledge comes understanding, and with understanding comes…mastery. The
Creator's unyielding dedication to research and experimentation have raised
him to the summit of scientific knowledge! Now his proficiency with potions
and chemicals is unmatched and he is on the verge of manipulating the very
laws of nature!
Skills
Slim Pitcher(10)- Active Skill
Requires: Level 5 Potion Pitcher
Effect: The Creator pitches a Slim Potion into a 7x7 cell area. All party
mates and guild mates within that area receive the effects of the
Slim Potion pitched, plus the bonuses from the Creator's Slim Pitcher
and Potion Mastery skills. The targets' VIT and skill bonuses also
affect the potency of this skill. The Slim Potions you can pitch are
determined by the skill level.
Full Chemical Protection(5)- Active Skill
Requires: Level 5 Chemical Protection: Helm, Level 5 Chemical Protection:
Shield, Level 5 Chemical Protection: Armor, and Level 5 Chemical
Protection: Weapon
Effect: This skill combines the effects of the 4 Chemical Protection skills,
preventing the target's Helm, Shield, Armor and Weapon from breaking.
...............................................................................
_______________
:: [Arc] Archer
The Archer Job Class has the most specialized selection of Skills. However,
what an Archer lacks in Skill selection it makes up in its ability to kill
opponents at long distances. Most of the Skills that the Archer has are all
designed to increase his effectiveness with his chosen weapon, the bow. Archers
are limited to the Bow and Dagger-class weapons.
Rugged frontiersmen with a pinpoint aim, the Archers patrol the wilderness
between the towns and cities of Midgard. Though many have a huge
individualistic streak to them, a well placed Archer shot could spell the
difference for an adventuring party surviving a dangerous encounter.
How to become an Archer
The path to Archer requires one to go to the Archer Guild located in the
Oriental Town of Payon. There you will be given the task of gathering three
different kinds of tree trunks. Once you have satisfied the quota given to you,
the path of the Archer will be opened before you.
[Skill Tree]
Owl's Eye(10)----Lv3---->Vulture's Eye(10)----Lv1---->Improve Concentration(10)
Double Strafe(10)-----Lv5----->Arrow Shower(10) (Quest Skill)
Arrow Crafting
Arrow Repel
Archer Skills
Archer possesses Long-range attack Skills that improve the power of the Bow
class weapons.
Total Bonus Stat at Job Level 50:
STR + 3, VIT + 1, DEX + 7, INT + 2, LUK + 2, AGI + 3
Double Strafe(10)- Active Skill
SP Use: 12 SP
Effect: Being the masters of the bow and arrow, Archers are capable of firing
off two shots in quick succession.
-----------------------
Level 1 : 200% Damage
Level 2 : 220% Damage
Level 3 : 240% Damage
Level 4 : 260% Damage
Level 5 : 280% Damage
Level 6 : 300% Damage
Level 7 : 320% Damage
Level 8 : 340% Damage
Level 9 : 360% Damage
Level 10: 380% Damage
-----------------------
Arrow Shower(10)- Active Skill
Requires: Double Strafe lvl 5
SP Use: 15 SP
Effect: Harm all opponents within a 5 x 5 area using Arrow Shower.
-----------------------
Level 1 : 80% Damage
Level 2 : 85% Damage
Level 3 : 90% Damage
Level 4 : 95% Damage
Level 5 : 100% Damage
Level 6 : 105% Damage
Level 7 : 110% Damage
Level 8 : 115% Damage
Level 9 : 120% Damage
Level 10: 125% Damage
-----------------------
Owl's Eye(10)- Passive Skill
Effect: Raise Dex with this skill.
--------------------
Level 1 : DEX + 01
Level 2 : DEX + 02
Level 3 : DEX + 03
Level 4 : DEX + 04
Level 5 : DEX + 05
Level 6 : DEX + 06
Level 7 : DEX + 07
Level 8 : DEX + 08
Level 9 : DEX + 09
Level 10: DEX + 10
--------------------
Vulture's Eye10)- Passive Skill
Requires: Owl's Eye lvl 3
Effect: Vulture's Eye increases a Bow's effective attack range and also boosts
your accuracy rate.
------------------------------------
Level 1 : + 01 Bow Range, + 01 HIT
Level 2 : + 02 Bow Range, + 02 HIT
Level 3 : + 03 Bow Range, + 03 HIT
Level 4 : + 04 Bow Range, + 04 HIT
Level 5 : + 05 Bow Range, + 05 HIT
Level 6 : + 06 Bow Range, + 06 HIT
Level 7 : + 07 Bow Range, + 07 HIT
Level 8 : + 08 Bow Range, + 08 HIT
Level 9 : + 09 Bow Range, + 09 HIT
Level 10: + 10 Bow Range, + 10 HIT
------------------------------------
Improve Concentration(10)- Active Skill
Requires: Vulture's Eye lvl 1
SP Use: Varying SP use
Effect: Temporarily boosts an Archer's AGI and DEX stats for a short duration.
It also allows an Archer to detect hidden enemies within a close
proximity.
-------------------------------------------------------------
Level 1 : DEX and AGI up 03%, lasts 40 sec. 25 SP per use.
Level 2 : DEX and AGI up 04%, lasts 50 sec. 30 SP per use.
Level 3 : DEX and AGI up 05%, lasts 60 sec. 35 SP per use.
Level 4 : DEX and AGI up 06%, lasts 70 sec. 40 SP per use.
Level 5 : DEX and AGI up 07%, lasts 80 sec. 45 SP per use.
Level 6 : DEX and AGI up 08%, lasts 90 sec. 50 SP per use.
Level 7 : DEX and AGI up 09%, lasts 100 sec. 55 SP per use.
Level 8 : DEX and AGI up 10%, lasts 110 sec. 60 SP per use.
Level 9 : DEX and AGI up 11%, lasts 120 sec. 65 SP per use.
Level 10: DEX and AGI up 12%, lasts 130 sec. 70 SP per use.
-------------------------------------------------------------
Arrow Crafting(1)- Active Skill
Requires: Job Level 30
SP Use: 10 SP
Effect: You can make a whole bunch of different arrows out loots.
Note: This is a Quest Skill.
You can not use this skill if your weight is over 50%
Quest: Obtain 1 Red Potion, 20 Resin, 13 Trunk, 41 Tough Scalelike Stem,
and 7 Mushroom Spore. Go to the south square in Morroc, and walk a bit
northwest. Talk to the NPC there to get the skill.
------------------------------------------
Level 1 : Allows the creation of arrows
------------------------------------------
Arrow Repel(1)- Active Skill
Requires: Job Level 35
SP Use: 15 SP
Effect: See Skill effect.
Note: This is a Quest Skill.
Quest: Obtain 1 Crossbow, 10 Tentacles, 10 Bill of Birds, 3 Yoyo Tail,
2 Emerald, 36 Banana Juice. Go to Payon, and go behind a house in the lower
left corner to find the NPC.
------------------------------------------
Level 1 : 150% Damage, 6 cell knockback
------------------------------------------
...............................................................................
_______________
:: [Hun] Hunter
The Hunter Job class is the advanced job for the Archer Class. The Skills of
the hunter are centered on the creation and deployment of traps, giving the
hunter added edge in versatility in dealing with different situations. A major
part of the hunter class is also the ability to use a falcon which increases
the damage abilities of this class.
Masters of the hunt, Hunters launch powerful ranged attacks with their bows,
using a companion falcon to deal damage. When not dealing damage, hunters can
trap their opponents with a variety of devastating traps, ranging from simple
snares that immobilize their foes to explosive mines that deal lots of damage.
To become a Hunter, you must first be an Archer with at least Job level 40 and
take the Hunter Exam in the Hunter Guild.
How to become a Hunter
To become a Hunter, first you must achieve Job level 40. Next, you must look
for a man who represents the Hunter's Guild near the City of Payon. Hunter
should fully understand what Traps do and where to Lay. That is the priority
to be a Hunter. Furthermore Hunters will be the most powerful warriors in the
Big Battles as Guild-to-Guild Pking. Every Trap can be laid from 3 cells
distance.Also to Set a Trap, it needs a `Trap' Item. It is merchandised at
Every Kit Shop or Tool Dealer in Towns.
[Skill Tree]
-------Lv1----->Freezing Trap(5)-----Lv1----
| |
| |
Skid Trap(5)---Lv1--->Flasher(5)---Lv1--->Sand Man(5)---Lv1--->Blast Mine(5)
| | |
Lv1 Lv1 |
| | |
Ankle Snare(5)--Lv1-->Shockwave Trap(5)--Lv1-->Claymore Trap(5)<--- |
| Lv1
Lv1 |
| |
Talkie Box(5)<--Lv1--Remove Trap(1)<--Lv1--Land Mine(5)
|
Lv1
|
Beast Bane(10)--Lv1-->Falcon Mastery(1)--Lv1-->Spring Trap(5)
| |
Lv1 --------Lv1----------
| |
(Improve)------>Detect(4) Blitz Beat(5)--Lv5-->Steel Crow(10)
(ConcentrationLv1)
Hunter Skills
Total Bonus Stat at Job Level 50:
+ 4 STR, + 6 AGI, + 2 VIT, + 4 INT, + 10 DEX, + 4 LUK
Skid Trap(5)- Active Skill
SP Use: 10 SP
Effect: Skid Trap is mostly a fun trap, but it can help to disrupt team
formations during a fight, especially if an opposing party closes in
during PvP or WoE. Anyone who steps on a Skid Trap will be flung away
in a random direction.
Note: This skill requires a Trap Item.
This Trap is Hidden.
-----------------------------------------
Level 1 : Slipping Range 1, 300 Seconds
Level 2 : Slipping Range 2, 240 Seconds
Level 3 : Slipping Range 3, 180 Seconds
Level 4 : Slipping Range 4, 120 Seconds
Level 5 : Slipping Range 5, 60 Seconds
-----------------------------------------
Land Mine(5)- Active Skill
SP Use: 15 SP
Effect: This deadly trap explodes if approached by a monster or player. It
deals Earth Property damage within a small area.
Note: This skill requires a Trap Item.
This Trap is Hidden.
--------------------------------------------
Level 1 : 50% Damage, 200 Second duration
Level 2 : 75% Damage, 160 Second duration
Level 3 : 100% Damage, 120 Second duration
Level 4 : 125% Damage, 80 Second duration
Level 5 : 150% Damage, 40 Second duration
--------------------------------------------
Ankle Snare(5)- Active Skill
Requires: Skid Trap lvl 1
SP Use: 10 SP
Effect: The Ankle Snare is the most basic of traps, preventing anyone caught
in it from moving for a period of time.
Note: This skill requires a Trap Item.
This Trap is Hidden.
--------------------------------
Level 1 : 5 Seconds Trap Time
Level 2 : 10 Seconds Trap Time
Level 3 : 15 Seconds Trap Time
Level 4 : 20 Seconds Trap Time
Level 5 : 25 Seconds Trap Time
--------------------------------
Flasher(5)- Active Skill
Requires: Skid Trap lvl 1
SP Use: 10 SP
Effect: It's hard for an opponent to chase you down if they can't see you, so
the Hunter's Flasher trap can give you that advantage. Any monster that
walks over this trap is blinded and its vision is reduced to 1 tile.
Note: This skill requires a Trap Item.
This Trap is Hidden.
--------------------------------
Level 1 : 150 Second duration
Level 2 : 120 Second duration
Level 3 : 90 Second duration
Level 4 : 60 Second duration
Level 5 : 30 Second duration
--------------------------------
Shockwave Trap(5)- Active Skill
Requires: Ankle Snare lvl 1
SP Use: 45 SP
Effect: When battling others in PvP, many players will rely on their high
damage skills to defeat their enemies. The Shockwave trap will cripple
them in this manner by draining away their precious SP.
Note: This skill requires a Trap Item.
This Trap is Hidden.
-----------------------------------------------
Level 1 : 20% SP Drained, 200 Second duration
Level 2 : 35% SP Drained, 160 Second duration
Level 3 : 50% SP Drained, 120 Second duration
Level 4 : 65% SP Drained, 80 Second duration
Level 5 : 80% SP Drained, 40 Second duration
-----------------------------------------------
Sandman(5)- Active Skill
Requires: Flasher lvl 1
SP Use: 12 SP
Effect: Put enemies into a deep sleep.
Note: This skill requires a Trap Item.
This Trap is Hidden.
--------------------------------
Level 1 : 150 Second duration
Level 2 : 120 Second duration
Level 3 : 90 Second duration
Level 4 : 60 Second duration
Level 5 : 30 Second duration
--------------------------------
Freezing(5)- Active Skill
Requires: Flasher lvl 1
SP Use: 10 SP
Effect: This trap deals out Water Element damage and it has a high chance to
freeze anyone who comes near it.
Note: This skill requires a Trap Item.
This Trap is Hidden.
--------------------------------
Level 1 : 150 Second duration
Level 2 : 120 Second duration
Level 3 : 90 Second duration
Level 4 : 60 Second duration
Level 5 : 30 Second duration
--------------------------------
Blast Mine(5)- Active Skill
Requires: Sandman lvl 1, Freezing lvl 1, Landmine lvl 1
SP Use: 15 SP
Effect: The Blast Mine is a timed trap that will explode after a set time. It
deals Fire Element damage.
Note: This skill requires a Trap Item.
This Trap is Visible.
------------------------------------
Level 1 : 140% Attack & 3% Chance
Level 2 : 180% Attack & 7% Chance
Level 3 : 220% Attack & 10% Chance
Level 4 : 260% Attack & 12% Chance
Level 5 : 300% Attack & 13% Chance
------------------------------------
Claymore Trap(5)- Active Skill
Requires: Shockwave Trap lvl 1, Blast Mine lvl 1
SP Use: 15 SP
Effect: The mighty Claymore trap is a good weapon against large mobs of
monsters. When stepped on, it explodes over a wide area, dealing out
Earth Element damage.
Note: This skill requires a Trap Item.
This Trap is Visible.
------------------------------------
Level 1 : 140% Attack & 3% Chance
Level 2 : 180% Attack & 7% Chance
Level 3 : 220% Attack & 10% Chance
Level 4 : 260% Attack & 12% Chance
Level 5 : 300% Attack & 13% Chance
------------------------------------
Remove Trap(5)- Active Skill
Requires: Land Mine lvl 1
SP Use: 5 SP
Effect: This skill allows a Hunter to disarm a trap so that he can reuse it
later on.
-----------------------
Level 1 : Remove Trap
-----------------------
Beast Bane(10)- Passive Skill
Effect: Hunters are experts when it comes to battling Brute-type and
Insect-type monsters. Beast Bane enhances their damage against these
creature types with any weapon they can wield.
--------------------
Level 1 : +04 ATK
Level 2 : +08 ATK
Level 3 : +12 ATK
Level 4 : +16 ATK
Level 5 : +20 ATK
Level 6 : +24 ATK
Level 7 : +28 ATK
Level 8 : +32 ATK
Level 9 : +36 ATK
Level 10: +40 ATK
--------------------
Falcon Mastery(1)- Passive Skill
Requires: Beast Bane lvl 1
Effect: This skill allows the Hunter to acquire a trained Falcon as his ally
and companion.
---------------------------
Level 1 : Can rent Falcon
---------------------------
Blitz Beat(5)- Active Skill
Requires: Falcon Mastery lvl 1
SP Use: Varying SP Use
Effect: This skill lets the Hunter command his Falcon to attack his enemies.
This attack ignores the Def of the targets and has a moderate area of
attack. This skill will also enable Auto-Blitz wherein the falcon has
a chance to attack on its own whenever the Hunter makes a regular
attack.
Note: This skill requires a Falcon
------------------------------
Level 1 : 1 Falcon Hit 10 SP
Level 2 : 2 Falcon Hit 13 SP
Level 3 : 3 Falcon Hit 16 SP
Level 4 : 4 Falcon Hit 19 SP
Level 5 : 5 Falcon Hit 22 SP
------------------------------
Steel Crow(1)- Passive Skill
Requires: Blitz Beat lvl 5
Effect: This skill will increase the damage dealt by the Falcon when used with
Blitz Beat or Auto-blitz.
-----------------------
Level 1 : + 03 Attack
Level 2 : + 06 Attack
Level 3 : + 09 Attack
Level 4 : + 12 Attack
Level 5 : + 15 Attack
Level 6 : + 18 Attack
Level 7 : + 21 Attack
Level 8 : + 24 Attack
Level 9 : + 27 Attack
Level 10: + 30 Attack
-----------------------
Detect(4)- Active Skill
Requires: Improve Concentration lvl 1, Falcon Mastery lvl 1
SP Use: 8 SP
Effect: The Hunter's Falcon not only attacks, but it can use its keen senses
to detect hidden monsters and players.
Note: This skill requires a Falcon
------------------------
Level 1 : 3 Tile Range
Level 2 : 5 Tile Range
Level 3 : 7 Tile Range
Level 4 : 9 Tile Range
------------------------
Spring Trap(5)- Active Skill
Requires: Remove Trap lvl 1, Falcon Mastery lvl 1
SP Use: 10 SP
Effect: Hunters can train their Falcons to disarm traps from a distance.
Note: This skill requires a Trap Item.
This Trap is Hidden.
------------------------
Level 1 : 4 Tile Range
Level 2 : 5 Tile Range
Level 3 : 6 Tile Range
Level 4 : 7 Tile Range
Level 5 : 8 Tile Range
------------------------
Talkie Box(1)- Active Skill
Requires: Remove Trap lvl 1, Shockwave lvl 1
SP Use: 1 SP
Effect: Talkie Box creates a trap that plays back a recorded message when
stepped on by any character.
Note: This skill requires a Trap Item.
This Trap is Hidden.
---------------------------------
Level 1 : 600 Second Duration
---------------------------------
...............................................................................
_______________
:: [sni] Sniper
One shot, one kill! There is no better way to describe the Sniper.
They specialize in precise and powerful ranged attacks.
The Sniper is the master of the Bow. In a Sniper’s hands, the bow is a deadly
instrument capable of dealing massive damage and carnage.
Skills
True Sight(10)- Active Skill
Requires: Level 10 Improved Concentration, Level 10 Vulture’s Eye,
Level 10 Owl’s Eye and Level 1 Falcon Mastery
Effect: For the next 30 seconds, the Sniper gains a +5 bonus to all stats.
It also increases the Sniper’s damage, crit rate, and accuracy.
Falcon Assault(5)- Active Skill
Requires: Level 5 Vulture’s Eye, Level 1 Falcon Mastery, Level 5 Blitz Beat,
and Level 3 Steel Crow
Effect: Falcon Assault orders the Sniper’s falcon to attack a target and deal
a significant amount of damage. Falcon Assault damage is dependent on
skill level, INT, DEX, and Steel Crow.
Wind Walk(10)- Active Skill
Requires: Level 9 Improved Concentration
Effect: By using Wind Walk, the Sniper increases the moving speed and flee
rate for him and all his party mates. Wind Walk cannot be used with
other skills that have similar effects such as Increase AGI.
Skills which decrease moving speed, such as Quagmire, will cancel
this skill.
...............................................................................
_____________
:: [Brd] Bard
The alternate job for male archers, Bards are gifted with magical singing
voices that can enchant even beasts.
When paired with dancers, they can perform spectacular numbers that can boost
party members’ skills and abilities.
With their high popularity in Rune-Midgard, King Tristan III invited Bards on
the journey to work their magic on the adventurers.
You can change to a Bard in the Christmas town Lutie. Talk to the wandering
minstrel in Comodo to apply, then go to Snowysnow in Lutie. Follow the NPCs'
instructions and finish the quests. Afterwards, go back to Comodo. If you sing
along successfully with the minstrel, you will be able to change jobs and
become a Bard.
[Skill Tree]
Extemporaniousness(1)---Lv1-->Encore(1)---Lv1--->Frost Joke(5)
|
Lv1
|
Dissonance(5)---Lv3--->Whistle(10)---Lv10--->Lullaby(1)---Lv1--->Into The
Abyss(1)
| |
Lv1 |
| |
Musical |-Lv3--->Assasin Cross---Lv10-->Loki's Well(1)--Lv1--->Eternal
Chaos(1)
Lesson(10) | At Sunset(10)
| |
Lv3 |
| |
Dart Arrow(5) |-Lv3--->Poem of Bragi(10)---Lv10--->Invulnerable---Lv3--->Rich
Man
| Sigfried(5) Mr.
Kim(5)
|
-Lv3--->Idun's Apple(10)---Lv10---->Sound of
Drums----Lv3--->Ring of
on the Battle Field(5)
Niebelungen(5)
Bard Skills
Total Bonus Stat at Job Level 50 :
+2 STR, +7 AGI, +3 VIT, +5 INT, +8 DEX, +4 LUK
Extemporaniousness(1)- Active Skill
SP Use: 1 SP
Effect: Quit dancing or singing when casting. You can not use encore with this
skill.
----------------------------------------
Level 1 : Use Skill Extemporaniousness
----------------------------------------
Encore(1)- Active Skill
Requires: Extemporainiousness lvl 1
SP Use: 1 + Half of the previously used skill
Effect: Recast the last skill used at only half the SP requirements.
----------------------------
Level 1 : Use Skill Encore
----------------------------
Assassin Cross At Sunset(10)- Active Skill
Requires: Dissonance lvl 3
SP Use: Varying SP Use
Effect: Increases attack speed of characters within 9 by 9 cell area around
the caster. The attack speed increased by this skill does not stack
with Two-handed Quicken, Adrenaline Rush or any similar skill. AGI and
Musical Lesson skill level of the caster affect the amount of attack
speed increased by this skill.
Note: This Skill lasts 120 seconds, and drains 1 SP of the caster every 3
seconds for the duration of the skill.
--------------------------------------
Level 1 : 11% Additional ASPD 38 SP
Level 2 : 12% Additional ASPD 41 SP
Level 3 : 13% Additional ASPD 44 SP
Level 4 : 14% Additional ASPD 47 SP
Level 5 : 15% Additional ASPD 50 SP
Level 6 : 16% Additional ASPD 53 SP
Level 7 : 17% Additional ASPD 56 SP
Level 8 : 18% Additional ASPD 59 SP
Level 9 : 19% Additional ASPD 62 SP
Level 10: 20% Additional ASPD 65 SP
--------------------------------------
Poem of Bragi(10)- Active Skill
Requires: Dissonance lvl 3
SP Use: Varying SP Use
Effect: Create 9 by 9 area around the caster that reduces casting time and
skill delay for characters within. DEX and Musical Lesson skill level
of the caster affect the amount of casting time reduced by this skill.
INT and Musical Lesson skill level of the caster affect the amount of
delay after skill use. The bonus granted by this skill doesn't stack
with Suffragium.
Note: This Skill lasts 180 seconds, drains 1 SP of the caster every 5 seconds
for the duration of the skill.
---------------------------------------------
Level 1 : 3% casting time reduction 40 SP
Level 2 : 6% casting time reduction 45 SP
Level 3 : 9% casting time reduction 50 SP
Level 4 : 12% casting time reduction 55 SP
Level 5 : 15% casting time reduction 60 SP
Level 6 : 18% casting time reduction 65 SP
Level 7 : 21% casting time reduction 70 SP
Level 8 : 24% casting time reduction 75 SP
Level 9 : 27% casting time reduction 80 SP
Level 10: 30% casting time reduction 85 SP
---------------------------------------------
Dart Arrow(5)- Active Skill
Requires: Musical Lesson lvl 3
SP Use: 8 SP
Effect: Shoots arrows using musical instruments. This skill is also usable
while playing music or ensemble skills.
Note: Property of the attack is affected by the property of arrows the caster
uses and has a 1.5 second casting time.
--------------------------------
Level 1 : Damage Increase 150%
Level 2 : Damage Increase 175%
Level 3 : Damage Increase 200%
Level 4 : Damage Increase 250%
Level 5 : Damage Increase 300%
--------------------------------
Musical Lesson(10)- Passive Skill
Effect: Increase the damage of musical instruments and the quality of musical.
-----------------------
Level 1 : + 03 Attack
Level 2 : + 06 Attack
Level 3 : + 09 Attack
Level 4 : + 12 Attack
Level 5 : + 15 Attack
Level 6 : + 18 Attack
Level 7 : + 21 Attack
Level 8 : + 24 Attack
Level 9 : + 27 Attack
Level 10: + 30 Attack
-----------------------
Whistle(10)- Active Skill
Requires: Dissonance lvl 3
SP Use: 1 SP
Effect: Create an area which increases the flee rate and perfect dodge rate of
characters within it. The flee rate is affected by AGI and Musical
Lesson skill of the caster, the perfect dodge rate is affected by LUK
and the Musical Lesson skill of the caster. Effects are applied in a 9
by 9 cell area around the caster.
Note: This Skill lasts 60 seconds, drains 1 SP of the caster every 5 seconds
for the duration of the skill duration.
-------------------------------
Level 1 : Flee +01% Dodge +1%
Level 2 : Flee +02% Dodge +1%
Level 3 : Flee +03% Dodge +2%
Level 4 : Flee +04% Dodge +2%
Level 5 : Flee +05% Dodge +3%
Level 6 : Flee +06% Dodge +3%
Level 7 : Flee +07% Dodge +4%
Level 8 : Flee +08% Dodge +4%
Level 9 : Flee +09% Dodge +5%
Level 10: Flee +10% Dodge +5%
-------------------------------
Idun's Apple(10)- Active Skill
Requires: Dissonance lvl 3
SP Use: Varying SP Use
Effect: Increases the maximum HP of all party members who are within a 9 by 9
cell area around the caster. Within this range, all characters can
restore their HP continuously. This skill restores HP immediately when
cast, and continues to restore HP every 6 seconds, this skill restores
hit points a total of 31 times while this skill is in operation.
The VIT and the Musical Lesson skill level of the caster affect the
increase of Maximum HP and HP restoration rate.
Note: This Skill lasts 180 seconds, drains 1 SP every 6 seconds for the
duration of the skill.
--------------------------------------------------
Level 1 : Max HP bonus: +07% HPRecov: 35 40 SP
Level 2 : Max HP bonus: +09% HPRecov: 40 45 SP
Level 3 : Max HP bonus: +11% HPRecov: 45 50 SP
Level 4 : Max HP bonus: +13% HPRecov: 50 55 SP
Level 5 : Max HP bonus: +15% HPRecov: 55 60 SP
Level 6 : Max HP bonus: +17% HPRecov: 60 65 SP
Level 7 : Max HP bonus: +19% HPRecov: 65 70 SP
Level 8 : Max HP bonus: +21% HPRecov: 70 75 SP
Level 9 : Max HP bonus: +23% HPRecov: 75 80 SP
Level 10: Max HP bonus: +25% HPRecov: 80 85 SP
--------------------------------------------------
Frost Joke(5)- Active Skill
Requires: Encore lvl 1
SP Use: Varying SP Use
Effect: Tell a really corny joke that has a chance to Freezes characters in an
area around the caster. In normal area, this skill works on only on
monsters, but in PvP or Guild siege area, this skill works on
characters as well and does not distinguish friend or foe. This skill
has a 3-second casting delay.
-----------------------------------------
Level 1 : Chance to Freeze: 20% SP: 12
Level 2 : Chance to Freeze: 25% SP: 14
Level 3 : Chance to Freeze: 30% SP: 16
Level 4 : Chance to Freeze: 35% SP: 18
Level 5 : Chance to Freeze: 45% SP: 20
-----------------------------------------
Dissonance(5)- Active Skill
Requires: Musical Lesson lvl 1, Extemporaniousness lvl 1
SP Use: Varying SP Use
Effect: Cast an area that continually damages enemies within its range. Causes
damage immediately when cast, and continues to damage once every 3
seconds, for a total of 11 damaging attacks for the duration of the
skill. This skill deals neutral property attack that pierces the
defense of its targets. Effects are applied in a 9 by 9 cell area
around the caster.
Note: This Skill lasts 30 seconds and while on, this skill consumes 1 SP per
every 3 seconds from the caster.
------------------------------
Level 1 : Damage: 40 SP: 18
Level 2 : Damage: 50 SP: 21
Level 3 : Damage: 60 SP: 24
Level 4 : Damage: 70 SP: 27
Level 5 : Damage: 80 SP: 30
------------------------------
-----------------
Ensemble Skills
-----------------
Ensemble Skills are skills created when a Bard and a Dancer Combined thief
talents to create a new skill. So, to perform this, you'll need both a Bard
and a Dancer performing next to each other.
The Following Skills are Ensemble Skills:
Invulnerable Sigfried(5)- Active Skill
Requires: Fortune's Kiss lvl 10
SP Use: 10 SP
Effect: Cast an area that gives Fire and Water resistance to party members.
Note: This Skill lasts 60 seconds, drains 1 SP of the caster every 3 seconds
for the duration of the skill.
-----------------------------------
Level 1 : 40% Resistance Increase
Level 2 : 50% Resistance Increase
Level 3 : 60% Resistance Increase
Level 4 : 70% Resistance Increase
Level 5 : 80% Resistance Increase
-----------------------------------
Eternal Chaos(1)- Active Skill
Requires: Loki's Weil lvl 1
SP Use: 30 SP
Effect: Cast an area where the defense of all characters drops to 0. Effects
apply to all characters in a 9 by 9 cell area around the caster.
Note: This Skill lasts 60 seconds, drains 1 SP of the caster every 4 seconds
as long as the skill is active.
-----------------------------------
Level 1 : Use Skill Eternal Chaos
-----------------------------------
The Sound of Drums on the Battlefield(5)- Active Skill
Requires: Service For You lvl 10
SP Use: Varying SP Use
Effect: Creates an area where the attack and defense of all party members are
increased for 60 seconds. Effects apply to all characters in a 9 by 9
cell area around the caster.
Note: This Skill drains 1 SP from the caster while casting.
-----------------------------------
Level 1 : Atk + 50 Def +04 SP:40
Level 2 : Atk + 75 Def +06 SP:45
Level 3 : Atk +100 Def +08 SP:50
Level 4 : Atk +125 Def +10 SP:55
Level 5 : Atk +150 Def +12 SP:60
-----------------------------------
Loki's Weil(1)- Active Skill
Requires: Don't Forget Me lvl 10
SP Use: 15 SP
Effect: Cast an area where all skills and magic are not allowed. Boss Monsters
are not affected by this skill. Effects apply to all characters in a 9
by 9 cell area around the caster.
Note: This Skill lasts 60 seconds, drains 1 SP of the caster every 4 seconds
as long as the skill is active.
---------------------------------
Level 1 : Use Skill Loki's Weil
---------------------------------
Ring of Niebelungen(5)- Active Skill
Requires: Sound of Drums on the Battlefield lvl 3
SP Use: Varying SP Use
Effect: Cast an area that amplifies level 4 weapon damage of party members for
the duration of the skill. Effects are applied in a 9 by 9 cell area
around the caster.
Note: This Skill lasts 60 seconds, drains 1 SP of the caster every 3 seconds.
--------------------
Level 1 : ATK +150
Level 2 : ATK +200
Level 3 : ATK +250
Level 4 : ATK +300
Level 5 : ATK +350
--------------------
Lullaby(1)- Active Skill
Requires: Humming lvl 10
SP Use: 20 SP
Effect: Cast an area which increases the flee rate and perfect dodge rate of
allies within it's range. May put enemies to sleep immediately after
casting and again every 6 seconds for a total of 11 chances that an
enemy will fall asleep. Chance of putting enemies in sleep is affected
by INT of the caster. Effects are applied in a 9 by 9 cell area around
the caster.
Note: This Skill lasts 60 seconds, drains 1 SP of the caster every 4 seconds
for a skill duration
----------------------------
Level 1 : Use Skill Lullaby
----------------------------
Rich Man Mr. Kim(5)- Active Skill
Requires: Invulnerable Sigfried lvl 3
SP Use: 30 SP
Effect: Cast an area that increases the EXP amount the characters receive.
Skill level affects the amount of increased EXP received. Effects are
applied in a 9 by 9 cell area around the caster.
Note: This Skill drains 1 SP of the caster every 3 seconds for the duration of
the skill.
------------------------------------
Level 1 : Experience Increase: 136%
Level 2 : Experience Increase: 147%
Level 3 : Experience Increase: 158%
Level 4 : Experience Increase: 169%
Level 5 : Experience Increase: 180%
------------------------------------
Into the Abyss(1)- Active Skill
Requires: Lullaby lvl 1
SP Use: 10 SP
Effect: Cast an area that allows party members of the caster to use any skills
without required items such as gemstones or traps. Effects are applied
in a 9 by 9 cell area around the caster.
Note: This Skill lasts 60 seconds for the duration of the skill, drains 1 SP
of the caster every 5 seconds for the duration of the skill.
-----------------------------------
Level 1 :Use Skill Into the Abyss
-----------------------------------
...............................................................................
______________
:: [Clw] Clown
No matter how desperate a situation may seem, the songs of the Clown will
inspire you to achieve a miraculous victory. Despite the name, the Clown is a
serious factor in any battle—not just because of his ability to keep spirits
high but because of his astounding archery skills as well.
Skills
Marionette Control(1)- Active Skill
Requires: Level 10 Improved Concentration, and Level 5 Musical Lessons or
Dancing Lessons
Effect: This skill can only be used on party members. When this skill is
activated, half of the Clown/Gypsy's stats will be transferred to the
targeted party member's corresponding stats. Stats cannot exceed 99.
Note: The Clown/Gypsy must remain within 7 cells of the targeted party member,
otherwise the skill will be cancelled.
Arrow Vulcan(10)- Active Skill
Requires: Level 5 Double Strafe, Level 5 Arrow Shower, and
Level 1 Musical Strike or Dart Arrow
Effect: The Clown/Gypsy uses their musical instrument/whip to launch a rain of
arrows upon their target, dealing large amounts of damage. The amount
of damage dealt depends on the skill's level.
-----------------
Ensemble Skill
-----------------
Sheltering Bliss(5)- Active Skill
Requires: Level 5 Improved Concentration, and Level 5 Musical Lesson or
Dancing Lessons
Effect: This skill creates a shield around the Clown/Gypsy in a 3x3 cell area.
Nobody may enter the defended area, not even party mates or guild mates.
Note: Ranged attacks and magic spells may pass through the shield normally.
This skill cannot be activated if there is any obstacle in the area of
effect, nor can it be used in guild war areas.
...............................................................................
_______________
:: [Dnc] Dancer
A little sway of hips and wave of hands is all it takes for Dancers to put all
of Rune-Midgard under a spell.
Trained performers, Dancers use their moves to captivate their audience during
shows.
Until one day, wandering bards invited them to perform with them on an
adventure. Now accompanied by the minstrels’ perfect music, dancers use their
hip-shaking skills to dazzle and stun their enemies to defeat.
You can change to a Dancer in Comodo. Talk to Borroven, the NPC next to the
Kafra. From there, you'll be taken to the job change site. Sign-up for the
dance workshop and pass the written test. Then go to the skill test waiting
room for the dance test. If your timing is right you'll successfully perform
the dance. Talk to Borwaju to then you will be able to change jobs.
[Skill Tree]
Extemporaniousness(1)---Lv1-->Encore(1)---Lv1--->Scream(1)
|
Lv1
|
Ugly Dance(5)------Lv3--->Humming(5)---Lv10--->Lullaby(1)---Lv1--->Into The
Abyss(1)
| |
Lv1 |
| |
Dancing Lesson(10) |-Lv3--->Don't----Lv10---->Loki's Well(1)---Lv1--->Eternal
Chaos(1)
| | Foget Me(10)
Lv3 |
| |
Dart Arrow(5) |-Lv3--->Furtune's---Lv10-->Invulnerable---Lv3--->Rich Man
| Kiss(10) Sigfried(5) Mr.
Kim(5)
|
-Lv3--->Service---Lv10---->Sound of Drums----Lv3---->Ring
of
for You(10) on the Battle Field(5)
Niebelungen(5)
Dancer Skills
Total Bonus Stat at Job Level 50 :
+2 STR, +7 AGI, +3 VIT, +5 INT, +4 DEX, +8 LUK
Note: When using Songs/Dances, you are unable to attack and you move at a
greatly reduced speed. Being hit will interrupt the song.
Encore(1)- Active Skill
Requires: Extemporainiousness
SP Use: 1 + Half of the previously used skill
Effect: Recast the last skill used at only half the SP requirements.
----------------------------
Level 1 : Use Skill Encore
----------------------------
Extemporaniousness(1)- Active Skill
SP Use: 1 SP
Effect: Quit dancing or singing when casting. You can not use encore with
this skill.
----------------------------------------
Level 1 : Use Skill Extemporaniousness
----------------------------------------
Humming(10)- Active Skill
Requires: Ugly Dance lvl 3
SP Use: Varying SP Use
Effect: Cast an area that increases accuracy rate for all within it.
Dance Lessons skill level and DEX of the caster affect the accuracy
rate increased by this skill. Effects are applied in a 9 by 9 cell
area around the caster.
Note: This Skill lasts 60 sec, drains 1 SP of the caster every 5 seconds.
----------------------------------
Level 1 : Accuracy: +02% SP: 22
Level 2 : Accuracy: +04% SP: 24
Level 3 : Accuracy: +06% SP: 26
Level 4 : Accuracy: +08% SP: 28
Level 5 : Accuracy: +10% SP: 30
Level 6 : Accuracy: +12% SP: 32
Level 7 : Accuracy: +14% SP: 34
Level 8 : Accuracy: +16% SP: 36
Level 9 : Accuracy: +18% SP: 38
Level 10: Accuracy: +20% SP: 40
----------------------------------
Service For You(10)- Active Skill
Requires: Ugly Dance lvl 3
SP Use: Varying SP Use
Effect: Cast an area that increases maximum SP and reduces the SP used for
skills of party members. Dance Lessons skill and INT of the caster
affect the amount of maximum SP increased by this skill and the amount
of SP consumption reduced by this skill. Effects are applied in a
9 by 9 cell area around the caster.
Note: This Skill lasts 180 seconds, drains 1 SP of the caster every 5 seconds
for the duration of the skill.
--------------------------------------------------
Level 1 : Max SP: +11% SP Reduction: 13% SP:40
Level 2 : Max SP: +12% SP Reduction: 16% SP:45
Level 3 : Max SP: +13% SP Reduction: 19% SP:50
Level 4 : Max SP: +14% SP Reduction: 21% SP:55
Level 5 : Max SP: +15% SP Reduction: 25% SP:60
Level 6 : Max SP: +16% SP Reduction: 28% SP:65
Level 7 : Max SP: +17% SP Reduction: 31% SP:70
Level 8 : Max SP: +18% SP Reduction: 34% SP:75
Level 9 : Max SP: +19% SP Reduction: 37% SP:80
Level 10: Max SP: +20% SP Reduction: 40% SP:85
--------------------------------------------------
Dart Arrow(5)- Active Skill
Requires: Dancing Lesson lvl 3
SP Use: 8 SP
Effect: Shoots arrows using a whip. This skill is also usable while playing
music or Ensemble skills.
Note: The Property of the attack is affected by the property of arrows the
caster uses and has a 1.5 second casting time.
--------------------------------
Level 1 : Damage Increase 150%
Level 2 : Damage Increase 175%
Level 3 : Damage Increase 200%
Level 4 : Damage Increase 225%
Level 5 : Damage Increase 250%
--------------------------------
Dancing Lesson(10)- Passive Skill
Effect: Increase the damage of whips and the quality of musical skills.
-----------------------
Level 1 : + 03 Attack
Level 2 : + 06 Attack
Level 3 : + 09 Attack
Level 4 : + 12 Attack
Level 5 : + 15 Attack
Level 6 : + 18 Attack
Level 7 : + 21 Attack
Level 8 : + 24 Attack
Level 9 : + 27 Attack
Level 10: + 30 Attack
-----------------------
Ugly Dance(5)- Active Skill
Requires: Dance Lessons lvl 1, Extemporaniounsess lvl 1
SP Use: Varying SP Use
Effect: Cast an area that continually damages SP of enemies within its range.
Inflicts SP damage when cast, and inflicts SP damage once every 3
seconds. So this skill damages SP a total of 11 times.
(Form: Neutral, Pierce Magic Defense) Dance Lessons and
Ugly Dance skill level affect total damage amount. Effects are applied
in a 9 by 9 cell area around the caster.
Note: This skill duration is 30 seconds, drains 1 SP of the caster every
3 seconds.
---------------------------------
Level 1 : SP Damage: 10 SP: 23
Level 2 : SP Damage: 20 SP: 26
Level 3 : SP Damage: 30 SP: 29
Level 4 : SP Damage: 40 SP: 32
Level 5 : SP Damage: 50 SP: 35
---------------------------------
Don't Forget Me(10)- Active Skill
Requires: Ugly Dance lvl 3
SP Use: Varying SP Use
Effect: Creates an area that decreases movement and attack speed of enemies
within it. Cancels any skills that increase movement or attack speed.
Dance Lessons skill level and STR of the caster affect the amount of
attack speed decreased by this skill. Dance Lessons skill level and
AGI of the caster affect the amount of moving speed decreased by this
skill. Effects are applied in a 9 by 9 cell area around the caster.
Note: This skill lasts 180 seconds, drains 1 SP of the caster every 10 seconds
for the duration of the skill.
--------------------------------------------------
Level 1 : ASPD Down: 3% Move Down: 2% SP: 28
Level 2 : ASPD Down: 6% Move Down: 4% SP: 31
Level 3 : ASPD Down: 9% Move Down: 6% SP: 34
Level 4 : ASPD Down: 12% Move Down: 8% SP: 37
Level 5 : ASPD Down: 15% Move Down: 10% SP: 40
Level 6 : ASPD Down: 18% Move Down: 12% SP: 43
Level 7 : ASPD Down: 21% Move Down: 14% SP: 46
Level 8 : ASPD Down: 24% Move Down: 16% SP: 49
Level 9 : ASPD Down: 27% Move Down: 18% SP: 52
Level 10: ASPD Down: 30% Move Down: 20% SP: 55
--------------------------------------------------
Scream(5)- Active Skill
Requires: Encore lvl 1
SP Use: Varying SP Use
Effect: Say something shocking that stuns all enemies in view, skill level
affects on the chance of stunning. This skill does not distinguish
between friend of foe. The skill level affects the stun chance.
Note: This skill has a 3-second delay before activating.
---------------------------------------
Level 1 : Chance to Stun: 20% SP: 12
Level 2 : Chance to Stun: 25% SP: 14
Level 3 : Chance to Stun: 30% SP: 16
Level 4 : Chance to Stun: 35% SP: 18
Level 5 : Chance to Stun: 45% SP: 20
---------------------------------------
Fortune's Kiss(10)- Active Skill
Requires: Ugly Dance lvl 3
SP Use: Varying SP Use
Effect: Creates an area that increases the critical attack rate within its
range. Dance Lessons skill level and LUK of the caster affect the
amount of critical rate increased by this skill. Effects are applied
in a 9 by 9 cell area around the caster.
Note: This skill lasts 120 seconds, drains 1 SP of the caster every 4 seconds
for the duration of the skill.
--------------------------------------
Level 1 : Critical Rate + 1% SP: 43
Level 2 : Critical Rate + 2% SP: 46
Level 3 : Critical Rate + 3% SP: 49
Level 4 : Critical Rate + 4% SP: 52
Level 5 : Critical Rate + 5% SP: 55
Level 6 : Critical Rate + 6% SP: 58
Level 7 : Critical Rate + 7% SP: 61
Level 8 : Critical Rate + 8% SP: 64
Level 9 : Critical Rate + 9% SP: 67
Level 10: Critical Rate +10% SP: 70
--------------------------------------
-----------------
Ensemble Skills
-----------------
Ensemble Skills are skills created when a Bard and a Dancer Combined thier
talents to create a new skill. So, to perform this, you'll need both a Bard
and a Dancer performing next to each other.
The Following Skills are Ensemble Skills:
Invulnerable Sigfried(5)- Active Skill
Requires: Fortune's Kiss lvl 10
SP Use: 10 SP
Effect: Cast an area that gives Fire and Water resistance to party members.
Note: This Skill lasts 60 seconds, drains 1 SP of the caster every 3 seconds
for the duration of the skill.
-----------------------------------
Level 1 : 40% Resistance Increase
Level 2 : 50% Resistance Increase
Level 3 : 60% Resistance Increase
Level 4 : 70% Resistance Increase
Level 5 : 80% Resistance Increase
-----------------------------------
Eternal Chaos(1)- Active Skill
Requires: Loki's Weil lvl 1
SP Use: 30 SP
Effect: Cast an area where the defense of all characters drops to 0. Effects
apply to all characters in a 9 by 9 cell area around the caster.
Note: This Skill lasts 60 seconds, drains 1 SP of the caster every 4 seconds
as long as the skill is active.
-----------------------------------
Level 1 : Use Skill Eternal Chaos
-----------------------------------
The Sound of Drums on the Battlefield(5)- Active Skill
Requires: Service For You lvl 10
SP Use: Varying SP Use
Effect: Creates an area where the attack and defense of all party members are
increased for 60 seconds. Effects apply to all characters in a 9 by 9
cell area around the caster.
Note: This Skill drains 1 SP from the caster while casting.
-----------------------------------
Level 1 : Atk + 50 Def +04 SP:40
Level 2 : Atk + 75 Def +06 SP:45
Level 3 : Atk +100 Def +08 SP:50
Level 4 : Atk +125 Def +10 SP:55
Level 5 : Atk +150 Def +12 SP:60
-----------------------------------
Loki's Weil(1)- Active Skill
Requires: Don't Forget Me lvl 10
SP Use: 15 SP
Effect: Cast an area where all skills and magic are not allowed. Boss Monsters
are not affected by this skill. Effects apply to all characters in a 9
by 9 cell area around the caster.
Note: This Skill lasts 60 seconds, drains 1 SP of the caster every 4 seconds
as long as the skill is active.
---------------------------------
Level 1 : Use Skill Loki's Weil
---------------------------------
Ring of Niebelungen(5)- Active Skill
Requires: Sound of Drums on the Battlefield lvl 3
SP Use: Varying SP Use
Effect: Cast an area that amplifies level 4 weapon damage of party members for
the duration of the skill. Effects are applied in a 9 by 9 cell area
around the caster.
Note: This Skill lasts 60 seconds, drains 1 SP of the caster every 3 seconds.
--------------------
Level 1 : ATK +150
Level 2 : ATK +200
Level 3 : ATK +250
Level 4 : ATK +300
Level 5 : ATK +350
--------------------
Lullaby(1)- Active Skill
Requires: Humming lvl 10
SP Use: 20 SP
Effect: Cast an area which increases the flee rate and perfect dodge rate of
allies within it's range. May put enemies to sleep immediately after
casting and again every 6 seconds for a total of 11 chances that an
enemy will fall asleep. Chance of putting enemies in sleep is affected
by INT of the caster. Effects are applied in a 9 by 9 cell area around
the caster.
Note: This Skill lasts 60 seconds, drains 1 SP of the caster every 4 seconds
for a skill duration
----------------------------
Level 1 : Use Skill Lullaby
----------------------------
Rich Man Mr. Kim(5)- Active Skill
Requires: Invulnerable Sigfried lvl 3
SP Use: 30 SP
Effect: Cast an area that increases the EXP amount the characters receive.
Skill level affects the amount of increased EXP received. Effects are
applied in a 9 by 9 cell area around the caster.
Note: This Skill drains 1 SP of the caster every 3 seconds for the duration of
the skill.
------------------------------------
Level 1 : Experience Increase: 136%
Level 2 : Experience Increase: 147%
Level 3 : Experience Increase: 158%
Level 4 : Experience Increase: 169%
Level 5 : Experience Increase: 180%
------------------------------------
Into the Abyss(1)- Active Skill
Requires: Lullaby lvl 1
SP Use: 10 SP
Effect: Cast an area that allows party members of the caster to use any skills
without required items such as gemstones or traps. Effects are applied
in a 9 by 9 cell area around the caster.
Note: This Skill lasts 60 seconds for the duration of the skill, drains 1 SP
of the caster every 5 seconds for the duration of the skill.
-----------------------------------
Level 1 :Use Skill Into the Abyss
-----------------------------------
...............................................................................
______________
:: [Gyp] Gypsy
Everybody loves the Gypsy's dancing, especially her enemies. It's the last
thing they see before they go to their graves with a smile on their lips and
an arrow through their hearts. The Gypsy is so alluring that hundreds of acts
of heroism (and foolishness) have been performed in her name.
Skills
Marionette Control(1)- Active Skill
Requires: Level 10 Improved Concentration, and Level 5 Musical Lessons or
Dancing Lessons
Effect: This skill can only be used on party members. When this skill is
activated, half of the Clown/Gypsy's stats will be transferred to the
targeted party member's corresponding stats. Stats cannot exceed 99.
Note: The Clown/Gypsy must remain within 7 cells of the targeted party member,
otherwise the skill will be cancelled.
Arrow Vulcan(10)- Active Skill
Requires: Level 5 Double Strafe, Level 5 Arrow Shower, and
Level 1 Musical Strike or Dart Arrow
Effect: The Clown/Gypsy uses their musical instrument/whip to launch a rain of
arrows upon their target, dealing large amounts of damage. The amount
of damage dealt depends on the skill's level.
-----------------
Ensemble Skill
-----------------
Sheltering Bliss(5)- Active Skill
Requires: Level 5 Improved Concentration, and Level 5 Musical Lesson or
Dancing Lessons
Effect: This skill creates a shield around the Clown/Gypsy in a 3x3 cell area.
Nobody may enter the defended area, not even party mates or guild mates.
Note: Ranged attacks and magic spells may pass through the shield normally.
This skill cannot be activated if there is any obstacle in the area of
effect, nor can it be used in guild war areas.
...............................................................................
_____________
:: [Mge] Mage
An arcane magic-wielder with the ability to cast a variety of devastating
spells on their enemies, the mages of Midgard unlock the secrets of arcane
lore for their never-ending quest to master the arcane arts.
The Magician Job Class is one of the most popular jobs. Its primary feature
is the ability to cast powerful elemental spells which can kill opponents at
a distance. However the Magician is not an effective fighter in close combat
situations, and can't take physical damage as well as other Job classes' can.
The Mage is limited to the Dagger and Wand Class weapons.
How to become a Mage
To be a Magician, you have to take the Official Magician's Test handed out by
the Magic Academy located in the Mysticall City of Geffen. In order to pass
the test you must mix a magical solution based upon the instructions given by
the instructors from the Academy. Once you succeeded in creating the solution
return to the Academy to be inducted as a Magician.
[Skill Tree]
Stone Curse(10)
Increase SP Recovery(10) Sight(1)
|
Napalm Beat(10)---Lv4--->Soul Strike(10) |
| | |
| Lv5 Lv1
| | |
------Lv7----->Safety Wall(10) |
|
|
Fire Bolt(10)-------Lv4------>Fire Ball(10)------Lv5------>Fire Wall(10)
Cold Bolt(10)-------Lv5------>Frost Diver(10)
Lightning Bolt(10)-----Lv5----->Thunder Storm(10) (Quest Skill)
Energy Coat
Mage Skills
Total Bonus Stat at Job Level 50 :
DEX + 3, INT + 8, LUK + 3, AGI + 4
The Magician has very powerful offensive abilities, but it gains the lowest
amount of HP and has the poorest choices of armor in the game. As a result
these forces the mage to engage enemies at a distance.
Increase SP Recovery(10)- Passive Skill
Effect: SP recovery skill restores Additional SP every 10 seconds while sitting
or standing still
--------------------------------
Level 1 : Every 10 secs/SP +3
Level 2 : Every 10 secs/SP +6
Level 3 : Every 10 secs/SP +9
Level 4 : Every 10 secs/SP +12
Level 5 : Every 10 secs/SP +15
Level 6 : Every 10 secs/SP +18
Level 7 : Every 10 secs/SP +21
Level 8 : Every 10 secs/SP +24
Level 9 : Every 10 secs/SP +27
Level 10: Every 10 secs/SP +30
--------------------------------
Safety Wall(10)- Active Skill
Requires: Napalm Beat lvl 7, Soul Strike 5
SP Use: Varying SP Use
Effect: Safety Wall creates a Magic Shield within 1 Cell from the Caster.
This barrier completely blocks melee attacks within its bounds
Note: This skill requires a Blue Gemstone
---------------------------------------------------
Level 1 : Protection from 2 attacks, 30 SP used
Level 2 : Protection from 3 attacks, 30 SP used
Level 3 : Protection from 4 attacks, 30 SP used
Level 4 : Protection from 5 attacks, 35 SP used
Level 5 : Protection from 6 attacks, 35 SP used
Level 6 : Protection from 7 attacks, 35 SP used
Level 7 : Protection from 8 attacks, 40 SP used
Level 8 : Protection from 9 attacks, 40 SP used
Level 9 : Protection from 10 attacks, 40 SP used
Level 10: Protection from 11 attacks, 40 SP used
---------------------------------------------------
Sight(1)- Active Skill
SP Use: 10 SP
Effect: Sight summons a Magical Fire Ball spinning around the Caster, which can
reveal hidden enemies.
-----------------------------------
Level 1 : Allows you to use Sight
-----------------------------------
Napalm Beat(10)- Active Skill
SP Use: 9 SP
Effect: Napalm Beat is a spell which uses psychic force to attack the enemy.
The damage from this attack also splashes to opponents who are close
to the spell's target.
---------------------
Level 1 : MATK 80%
Level 2 : MATK 90%
Level 3 : MATK 100%
Level 4 : MATK 110%
Level 5 : MATK 120%
Level 6 : MATK 130%
Level 7 : MATK 140%
Level 8 : MATK 150%
Level 9 : MATK 160%
Level 10: MATK 170%
---------------------
Soul Strike(10)- Active Skill
Requires: Napalm Beat lvl 4
SP Use: Varying SP Use
Effect: Soul Strike is a spell which channels the power of Ancient Spirits to
strike at an enemy. The level of the spell determines the number of
times an enemy is struck by this spell.
----------------------------
Level 1 : 1 Spirits, 15 SP
Level 2 : 1 Spirits, 18 SP
Level 3 : 2 Spirits, 21 SP
Level 4 : 2 Spirits, 24 SP
Level 5 : 3 Spirits, 27 SP
Level 6 : 3 Spirits, 30 SP
Level 7 : 4 Spirits, 33 SP
Level 8 : 4 Spirits, 36 SP
Level 9 : 5 Spirits, 39 SP
Level 10: 5 Spirits, 42 SP
----------------------------
Cold Bolt(10)- Active Skill
SP Use: Varying SP Use
Effect: Cold Bolt summons forth icy spears from the sky to rain down upon your
enemies. The number of spears summoned is affected by the spell's level.
----------------------------
Level 1 : 1 Bolts, 12 SP
Level 2 : 2 Bolts, 14 SP
Level 3 : 3 Bolts, 16 SP
Level 4 : 4 Bolts, 18 SP
Level 5 : 5 Bolts, 20 SP
Level 6 : 6 Bolts, 22 SP
Level 7 : 7 Bolts, 24 SP
Level 8 : 8 Bolts, 26 SP
Level 9 : 9 Bolts, 28 SP
Level 10: 10 Bolts, 30 SP
----------------------------
Frost Diver(10)- Active Skill
Requires: Cold Bolt lvl 5
SP Use: Varying SP Use
Effect: Frost Driver can freeze an enemy in its tracks. Furthermore the
elemental property of the frozen monster is temporarily changed to the
water property. The chance of the enemy to be frozen is affected by
its magical defense.
--------------------------------------------------------------------------------
-
Level 1 : 110% MATK, 3 Second Freezing Time, 38% Freeze Chance, 25 SP per use
Level 2 : 120% MATK, 6 Second Freezing Time, 41% Freeze Chance, 24 SP per use
Level 3 : 130% MATK, 9 Second Freezing Time, 44% Freeze Chance, 23 SP per use
Level 4 : 140% MATK, 12 Second Freezing Time, 47% Freeze Chance, 22 SP per use
Level 5 : 150% MATK, 15 Second Freezing Time, 50% Freeze Chance, 21 SP per use
Level 6 : 160% MATK, 18 Second Freezing Time, 53% Freeze Chance, 20 SP per use
Level 7 : 170% MATK, 21 Second Freezing Time, 56% Freeze Chance, 19 SP per use
Level 8 : 180% MATK, 24 Second Freezing Time, 59% Freeze Chance, 18 SP per use
Level 9 : 190% MATK, 27 Second Freezing Time, 62% Freeze Chance, 17 SP per use
Level 10: 200% MATK, 30 Second Freezing Time, 65% Freeze Chance, 16 SP per use
--------------------------------------------------------------------------------
-
Fire Bolt(10)- Active Skill
SP Use: Varying SP Use
Effect: Fire Bolt calls forth fiery bolts from the sky to incinerate the enemy.
The number of bolts summoned is affected by the spell's level
---------------------------
Level 1 : 1 Bolts, 12 SP
Level 2 : 2 Bolts, 14 SP
Level 3 : 3 Bolts, 16 SP
Level 4 : 4 Bolts, 18 SP
Level 5 : 5 Bolts, 20 SP
Level 6 : 6 Bolts, 22 SP
Level 7 : 7 Bolts, 24 SP
Level 8 : 8 Bolts, 26 SP
Level 9 : 9 Bolts, 28 SP
Level 10: 10 Bolts, 30 SP
---------------------------
Fire Ball(10)- Active Skill
Requires: Fire Bolt lvl 4
SP Use: 25 SP
Effect: Fireball allows you to throw a fiery ball, which explodes upon impact
damaging the target and any other enemies near the target.
-----------------------
Level 1 : 95% Damage
Level 2 : 100% Damage
Level 3 : 105% Damage
Level 4 : 110% Damage
Level 5 : 115% Damage
Level 6 : 120% Damage
Level 7 : 125% Damage
Level 8 : 130% Damage
Level 9 : 135% Damage
Level 10: 140% Damage
-----------------------
Fire Wall(10)- Active Skill
Requires: Sight lvl 1 and Fire Ball lvl 5
SP Use: 40 SP
Effect: Fire Wall creates a wall of fire before the caster, which simultaneously
damages and pushes back the enemy. The number of time the enemy will be
damage is dependent on the level of the spell.
------------------------------------------------------------------
Level 1 : 3 Hits, 4 Second duration, 2.00 second casting time
Level 2 : 4 Hits, 8 Second duration, 1.85 second casting time
Level 3 : 5 Hits, 12 Second duration, 1.70 second casting time
Level 4 : 6 Hits, 16 Second duration, 1.55 second casting time
Level 5 : 7 Hits, 20 Second duration, 1.40 second casting time
Level 6 : 8 Hits, 24 Second duration, 1.25 second casting time
Level 7 : 9 Hits, 28 Second duration, 1.10 second casting time
Level 8 : 10 Hits, 32 Second duration, 0.95 second casting time
Level 9 : 11 Hits, 36 Second duration, 0.80 second casting time
Level 10: 12 Hits, 40 Second duration, 0.65 second casting time
------------------------------------------------------------------
Lightning Bolt(10)- Active Skill
SP Use: Varying SP Use
Effect: A spell which calls forth streaks of lightning to strike at an enemy.
The number of lightning strikes is dependent on the level of the spell.
---------------------------
Level 1 : 1 Bolts, 12 SP
Level 2 : 2 Bolts, 14 SP
Level 3 : 3 Bolts, 16 SP
Level 4 : 4 Bolts, 18 SP
Level 5 : 5 Bolts, 20 SP
Level 6 : 6 Bolts, 22 SP
Level 7 : 7 Bolts, 24 SP
Level 8 : 8 Bolts, 26 SP
Level 9 : 9 Bolts, 28 SP
Level 10: 10 Bolts, 30 SP
---------------------------
Thunder Storm(10)- Active Skill
Requires: Lightning Bolt lvl 4
SP Use: Varying SP Use
Effect: Thunder Storm is an area effect spell which strikes at a prearranged
spot hammering any enemy caught within its area with multiple strikes
of lightning. The power and number of strikes is dependent on the
level of the spell.
-----------------------------------
Level 1 : 1 Bolts, 29 SP per use
Level 2 : 2 Bolts, 34 SP per use
Level 3 : 3 Bolts, 39 SP per use
Level 4 : 4 Bolts, 44 SP per use
Level 5 : 5 Bolts, 49 SP per use
Level 6 : 6 Bolts, 54 SP per use
Level 7 : 7 Bolts, 59 SP per use
Level 8 : 8 Bolts, 64 SP per use
Level 9 : 9 Bolts, 69 SP per use
Level 10: 10 Bolts, 74 SP per use
-----------------------------------
Stone Curse(10)- Active Skill
SP Use: Varying SP Use
Effect: Stone curse encases the target in stone and drains its HP down to 1,
although the effects of this spell are not immediately noticeable.
This has no effect on the Undead and Boss class monsters.
Note: This skill requires a Red Gemstone
LUK also enhances Petrification success
-------------------------------------------------
Level 1 : 24% Chance to Petrify, 25 SP per cast
Level 2 : 28% Chance to Petrify, 24 SP per cast
Level 3 : 32% Chance to Petrify, 23 SP per cast
Level 4 : 36% Chance to Petrify, 22 SP per cast
Level 5 : 40% Chance to Petrify, 21 SP per cast
Level 6 : 44% Chance to Petrify, 20 SP per cast
Level 7 : 48% Chance to Petrify, 19 SP per cast
Level 8 : 52% Chance to Petrify, 18 SP per cast
Level 9 : 56% Chance to Petrify, 17 SP per cast
Level 10: 60% Chance to Petrify, 16 SP per cast
-------------------------------------------------
Energy Coat(1)- Active Skill
SP Use: 30 SP
Effect: See skill effect.
Note: This is a Quest Skill.
Lasts for 5 minutes or until your SP hits 0
Quest: Obtain 3 Glass Beads, 1 1Carat Diamond, 5 Shells, 1 Solid Shell.
Go to the NPC in the Geffen Mage Guild to obtain the skill.
--------------------------------------------------------------------------
Level 1 : Creates a shield around you that uses some SP to reduce damage.
1-20% SP Remaining: Damage reduced by 6%, 1% SP used
21-40% SP Remaining: Damage reduced by 12%, 1.5% SP used
41-60% SP Remaining: Damage reduced by 18%, 2% SP used
61-80% SP Remaining: Damage reduced by 24%, 2.5% SP used
81-100% SP Remaining: Damage reduced by 30%, 3% SP used
--------------------------------------------------------------------------
...............................................................................
_______________
:: [Wiz] Wizard
A Wizard represents the next level for the Mages. The Wizard enjoys
considerable Offensive Magical abilities that deal massive amounts of damage
against his opponents. A wizard is literally the heavy artillery that would
pound his opponents to pieces.
Masters of the Elemental forces, Wizards can deal the most amount of damage to
the most amount of creatures in the least amount of time. Their spells rain
down on their opponents, dealing huge amounts of damage to multiple targets.
For all their power, Wizards are still as physically frail as their Magician
predecessors: A strong attack can quickly take down a Wizard. To be a Wizard,
you must be a Magician with at least Job Level 40 and take the Wizard Exam in
Geffen Tower.
How to become a Wizard
Once you reach Job Level 40 visit the Geffen Magic Academy and find the Wizard
located on the 5th floor of the Academy.
[Skill Tree]
Sense(1)
(Thunder StormLv1)-----------------------------------Lord of Vermillion(10)
| |
(SightLv1)------>Sightrasher(10)---Lv2--->Meteor Storm(10) Lv5
| |
(Lightning BoltLv1)-|------------->Jupitel Thunder(10)------
| | |
(Cold BoltLv1)-------->Water Ball(5) | ---Lv3----
| |
(Napalm BeatLv1)----------------------- --------Storm Gust(10)
|
(Frost DiverLv1)----------------------------------
| |
---------Ice Wall(10)------Lv1------->Frost Nova(10)
|
(Stone CurseLv1)-------->Earth Spike(10)----Lv3--->Heaven's
Drive(5)----Lv1--->Quagmire(10)
(Fire WallLv1)--->Fire Pillar(10)
Wizard Skills
At Job Level 50:
+1 STR, +8 AGI, +1 VIT, +12 INT, +6 DEX, +2 LUK
Wizard, the Spellcaster possessing most offensive Skills, takes a place as a
Destructive Compadre for Party. There are some interesting Skills as grip of a
Monster, Building a Wall to block enemy's movement.
Fire Pillar(10)- Active Skill
Requires: Fire Wall lvl 1
SP Use: 30 SP
Effect: Fire Pillar summons a Pillar of Fire to hinder and damage enemies.
Note: This Skill requires a Blue Gemstone.
------------------------------------
Level 1 : Blow 3 Duration 5 Secs
Level 2 : Blow 4 Duration 7 Secs
Level 3 : Blow 5 Duration 9 Secs
Level 4 : Blow 6 Duration 11 Secs
Level 5 : Blow 7 Duration 13 Secs
Level 6 : Blow 8 Duration 15 Secs
Level 7 : Blow 9 Duration 17 Secs
Level 8 : Blow 10 Duration 19 Secs
Level 9 : Blow 11 Duration 21 Secs
Level 10: Blow 12 Duration 23 Secs
------------------------------------
Sense(1)- Active Skill
SP Use: 10 SP
Effect: Show detailed information on a monster.
----------------------------------------
Level 1 : Shows the stats of a monster
----------------------------------------
Sightrasher(10)- Active Skill
Requires: Sight lvl 1 and Lightning Bolt lvl 1
SP Use: Varying SP Use
Effect: Sightrasher summons forth Fireballs that reveal hidden enemies and
also damage multiple enemies at the same time.
----------------------------------------------------
Level 1 : MATK 120% Range 1 Cell 35 SP per use
Level 2 : MATK 140% Range 1 Cell 37 SP per use
Level 3 : MATK 160% Range 2 Cell 39 SP per use
Level 4 : MATK 180% Range 2 Cell 41 SP per use
Level 5 : MATK 200% Range 3 Cell 43 SP per use
Level 6 : MATK 220% Range 3 Cell 45 SP per use
Level 7 : MATK 240% Range 4 Cell 47 SP per use
Level 8 : MATK 260% Range 4 Cell 49 SP per use
Level 9 : MATK 280% Range 5 Cell 51 SP per use
Level 10: MATK 300% Range 5 Cell 53 SP per use
----------------------------------------------------
Meteor Storm(10)- Active Skill
Requires: Thunderstorm lvl 1, Sight Thrasher lvl 2
SP Use: Varying SP Use
Effect: Meteor Storm summons forth multiple fiery meteors to annihilate
enemies in a chosen area.
------------------------------------------------------------------------------
Level 1 : 2 Meteors Blows of Each Meteor 1 SP -30 Casting Time 15 Secs
Level 2 : 3 Meteors Blows of Each Meteor 1 SP -34 Casting Time 15 Secs
Level 3 : 3 Meteors Blows of Each Meteor 2 SP -40 Casting Time 15 Secs
Level 4 : 4 Meteors Blows of Each Meteor 2 SP -44 Casting Time 15 Secs
Level 5 : 4 Meteors Blows of Each Meteor 3 SP -50 Casting Time 15 Secs
Level 6 : 5 Meteors Blows of Each Meteor 3 SP -54 Casting Time 15 Secs
Level 7 : 5 Meteors Blows of Each Meteor 4 SP -60 Casting Time 15 Secs
Level 8 : 6 Meteors Blows of Each Meteor 4 SP -64 Casting Time 15 Secs
Level 9 : 6 Meteors Blows of Each Meteor 5 SP -70 Casting Time 15 Secs
Level 10: 7 Meteors Blows of Each Meteor 5 SP -74 Casting Time 15 Secs
------------------------------------------------------------------------------
Jupiter Thunder(10)- Active Skill
Requires: Napalm Beat lvl 1, Lightning Bolt lvl 1
SP Use: Varying SP Use
Effect: Jupiter Thunder hurls balls of lightning that damages and pushes back
an enemy.
---------------------------------------------------------
Level 1 : Blow 3 Casting Time 2.5 Secs 20 SP per use
Level 2 : Blow 4 Casting Time 3.0 Secs 23 SP per use
Level 3 : Blow 5 Casting Time 3.5 Secs 26 SP per use
Level 4 : Blow 6 Casting Time 4.0 Secs 29 SP per use
Level 5 : Blow 7 Casting Time 4.5 Secs 32 SP per use
Level 6 : Blow 8 Casting Time 5.0 Secs 35 SP per use
Level 7 : Blow 9 Casting Time 5.5 Secs 38 SP per use
Level 8 : Blow 10 Casting Time 6.0 Secs 41 SP per use
Level 9 : Blow 11 Casting Time 6.5 Secs 44 SP per use
Level 10: Blow 12 Casting Time 7.0 Secs 47 SP per use
---------------------------------------------------------
Lord of Vermillion (10)- Active Skill
Requires: Thunder Storm Level 1, Jupiter Thunder Level 1
SP Use: Varying SP Use
Effect: Lord of Vermillion summons forth a massive thunderstorm to rain down
dozens of lightning bolts over enemies in a chosen area.
------------------------------------------------------------
Level 1 : 400% MATK, Casting Time 15.0 Sec, 45 SP per use
Level 2 : 480% MATK, Casting Time 14.5 Sec, 45 SP per use
Level 3 : 560% MATK, Casting Time 14.0 Sec, 45 SP per use
Level 4 : 640% MATK, Casting Time 13.5 Sec, 45 SP per use
Level 5 : 720% MATK, Casting Time 13.0 Sec, 45 SP per use
Level 6 : 800% MATK, Casting Time 12.5 Sec, 45 SP per use
Level 7 : 880% MATK, Casting Time 12.0 Sec, 45 SP per use
Level 8 : 960% MATK, Casting Time 11.5 Sec, 45 SP per use
Level 9 : 1040% MATK, Casting Time 11.0 Sec, 45 SP per use
Level 10: 1120% MATK, Casting Time 10.5 Sec, 45 SP per use
------------------------------------------------------------
Water Ball(5)- Active Skill
Requires: Ice bolt lvl 1,Lightning Bolt lvl 1
SP Use: Varying SP Use
Effect: Water Ball attacks an enemy with solid water created from around the
character.
--------------------------------------------------------------------------------
-
Level 1 : Territory : the Cell under a Caster 20 SP per use
Level 2 : Territory : the Cell under a Caster and 8 Cells around 30 SP per use
Level 3 : Territory : the Cell under a Caster and 8 Cells around 30 SP per use
Level 4 : Territory : the Cell under a Caster and 24 Cells around 25 SP per use
Level 5 : Territory : the Cell under a Caster and 24 Cells around 25 SP per use
--------------------------------------------------------------------------------
Ice Wall(10)- Active Skill
Requires: Frost Diver lvl 1, Stone Curse lvl 1
SP Use: 20 SP
Effect: Ice Wall builds a frozen barrier to block the path of enemies.
-----------------------------------------
Level 1 : 400 HP Lasting Time 1 Secs
Level 2 : 600 HP Lasting Time 2 Secs
Level 3 : 800 HP Lasting Time 3 Secs
Level 4 : 1000 HP Lasting Time 4 Secs
Level 5 : 1200 HP Lasting Time 5 Secs
Level 6 : 1400 HP Lasting Time 6 Secs
Level 7 : 1600 HP Lasting Time 7 Secs
Level 8 : 1800 HP Lasting Time 8 Secs
Level 9 : 2000 HP Lasting Time 9 Secs
Level 10: 2200 HP Lasting Time 10 Secs
-----------------------------------------
Frost Nova(10)- Active Skill
Requires: Frost Diver lvl 1, Ice Wall lvl 1
SP Use: Varying SP Use
Effect: Frost Nova creates a freezing aura that freezes and damage enemies
around the caster.
-----------------------------------------------
Level 1 : Casting Time 5.0 Secs, 45 SP per use
Level 2 : Casting Time 4.7 Secs, 43 SP per use
Level 3 : Casting Time 4.4 Secs, 41 SP per use
Level 4 : Casting Time 4.1 Secs, 39 SP per use
Level 5 : Casting Time 3.8 Secs, 37 SP per use
Level 6 : Casting Time 3.5 Secs, 35 SP per use
Level 7 : Casting Time 3.2 Secs, 33 SP per use
Level 8 : Casting Time 2.9 Secs, 31 SP per use
Level 9 : Casting Time 2.7 Secs, 29 SP per use
Level 10: Casting Time 2.5 Secs, 27 SP per use
-----------------------------------------------
Storm Gust(10)- Active Skill
Requires: Frost Driver lvl 1, Jupiter Thunder lvl 3
SP Use: 78 SP
Effect: Storm Gust calls forth a blizzard to freeze and damage enemies in a
chosen area.
-----------------------------------------------
Level 1 : 1400% MATK, Casting Time 15.0 Secs
Level 2 : 1800% MATK, Casting Time 14.5 Secs
Level 3 : 2200% MATK, Casting Time 14.0 Secs
Level 4 : 2600% MATK, Casting Time 13.5 Secs
Level 5 : 3000% MATK, Casting Time 13.0 Secs
Level 6 : 3400% MATK, Casting Time 12.5 Secs
Level 7 : 3800% MATK, Casting Time 12.0 Secs
Level 8 : 4200% MATK, Casting Time 11.5 Secs
Level 9 : 4600% MATK, Casting Time 11.0 Secs
Level 10: 5000% MATK, Casting Time 10.5 Secs
-----------------------------------------------
Earth Spike(5)- Active Skill
Requires: Stone Curse lvl 1
SP Use: Varying SP Use
Effect: Earth Spike creates massive spikes from the earth to pierce your enemy.
-----------------------------------------------------
Level 1 : Blow 1, 1 Second Cast Time, 12 SP per use
Level 2 : Blow 2, 2 Second Cast Time, 14 SP per use
Level 3 : Blow 3, 3 Second Cast Time, 18 SP per use
Level 4 : Blow 4, 4 Second Cast Time, 20 SP per use
Level 5 : Blow 5, 5 Second Cast Time, 22 SP per use
-----------------------------------------------------
Heaven's Drive(5)- Active Skill
Requires: Earth Spike lvl 1
SP Use: Varying SP Use
Effect: Heaven's Drive creates several massive spikes from the earth to destroy
your enemy.
-----------------------------------------------------
Level 1 : Blow 1, 1 Second Cast Time, 28 SP per use
Level 2 : Blow 2, 2 Second Cast Time, 32 SP per use
Level 3 : Blow 3, 3 Second Cast Time, 36 SP per use
Level 4 : Blow 4, 4 Second Cast Time, 40 SP per use
Level 5 : Blow 5, 5 Second Cast Time, 44 SP per use
-----------------------------------------------------
Quagmire(10)- Active Skill
Requires: Heaven's Drive Level 1
SP Use: 15 SP
Effect: Quagmire creates a swampy area on the chosen area that reduces
everyone's AGI, DEX and Moving speed.
---------------------------------
Level 1 : Lasting Time 5 Secs
Level 2 : Lasting Time 10 Secs
Level 3 : Lasting Time 15 Secs
Level 4 : Lasting Time 20 Secs
Level 5 : Lasting Time 25 Secs
Level 6 : Lasting Time 30 Secs
Level 7 : Lasting Time 35 Secs
Level 8 : Lasting Time 40 Secs
Level 9 : Lasting Time 45 Secs
Level 10: Lasting Time 50 Secs
---------------------------------
...............................................................................
____________________
:: [Hwz] High Wizard
The Mage and the Wizard have been able to tap into mystical and elemental magic
but the real power is now fully realized in the spells mastered by the High
Wizard. Only a fool would dare challenge the awesome might of a High Wizard's
power head on!
Skills
Magic Power(10)- Active Skill
Effect: After casting this spell, the MATK for the next spell will be greatly
increased.
Soul Drain(10)- Active Skill
Requires: Level 5 Improved SP Recovery, Level 7 Soul Strike
Effect: The High Wizard can absorb the SP of defeated enemies. The High Wizard
will absorb SP if he or she delivers the killing blow using a physical
attack or a non-area effect spell. SP gained is dependent on the level
of the monster slain.
Napalm Vulcan(5)- Active Skill
Requires: Level 5 Napalm Beat
Effect: When a High Wizard casts Napalm Vulcan, the character uses physic
energy to deal continuous attacks on a single target. In addition,
Napalm Vulcan has a chance to Curse the enemy. As the spell level
increases, so do the numbers of attacks.
Magic Crasher(1)- Active Skill
Requires: Level 1 Improved SP Recovery
SP Use: 12 SP
Effect: Magic Crasher uses the High Wizard’s magic attack (MATK) to deal a
non-elemental physical attack to a single enemy. The damage dealt is
decreased by the DEF of the enemy. Accuracy for Magic Crasher is based
on the DEX of the High Wizard.
Note: Casting time for this spell is 0.2 seconds.
...............................................................................
_____________
:: [Sge] Sage
Realizing that there’s more to magic than blasting monsters with spells and
running away when there’s no SP, Mages went back to the basics and hit the
books to become Sages.
With a combination of enchantments, they can manipulate the elements to cast
and counteract the most damaging spells, making them indispensable support for
every party.
Waiting for some support themselves, Sages joined King Tristan III’s
adventurers, hoping they could somehow use their brilliance in charming the
king on giving them research grants after.
The job change test for Sages is available in Juno, City of Wisdom. Apply with
the administrator inside the Academy, located north-northeast of the town. Go
to each examination site administrator, then take the tests. There are several
memorization tests as well as item-collecting quests. In some cases, the items
may be hard to obtain without help from others. Once you successfully complete
them and finish the required thesis, you will be able to change jobs at the
Sage Castle.
[Skill Tree]
Advanced Books(10)---Lv2--->Cast Cancel(5)---Lv1--->Free Cast(5)---Lv4--->Auto
Spell(10)----Lv5
| |
|
| |
|
| |
|
Lv9 |
|
| |-Lv4-->Magic Rod(5)--Lv1--->Spell
Breaker(5)---Lv3--->Dispell(5)--Lv1---|
| |
|
Dragonology(5) |
|
|
|
|
|
(Fire BoltLv1)------|-Lv5-->Flame Launcher(5)--Lv2-->Volcano(5)--Lv3
Abracadabra(10)<----|
| |
|
| |
|
(Cold BoltLv1)------|-Lv5-->Frost Weapon(5)---Lv2--->Deluge(5)---Lv3-->Land
Protector(5)----Lv1
| |
| Lv3
| |
(Lightning BoltLv1)-|--Lv5--->Lightning Loader(5)----Lv2--->Violent Gale(5)
|
|
(Stone CurseLv1)------Lv5--->Seismic Weapon(5)--Lv1-->Earth
Spike(5)--Lv1-->Heaven's Drive(5)
Sense(1)
Sage Skills
Total Bonus Stat at Job Level 50 :
+5 STR, +5 AGI, +3 VIT, +8 INT, +5 DEX, +3 LUK
Cast Cancel(5)- Active Skill
Requires: Advanced Books lvl 2
SP Use: 2 SP
Effect: Only usable while casting a magic spell. Allows its user to cancel a
magic spell while casting. When cancelled, still the magic spell
consumes the required SP, however skill level reduces the required SP
for canceled magic spell.
------------------------------------
Level 1 : Consumes 90% of spell SP
Level 2 : Consumes 70% of spell SP
Level 3 : Consumes 50% of spell SP
Level 4 : Consumes 30% of spell SP
Level 5 : Consumes 10% of spell SP
------------------------------------
Deluge(5)- Active Skill
Requires: Frost Weapon lvl 2
SP Use: Varying SP Use
Effect: Create an area on the ground which magically amplifies all the water
attacks and increases the maximum HP of water attribute characters.
Allows use of Water Ball and Aqua Benedicta. Other ground skills
effects do not stack with Deluge.
Note: This Skill lasts 3 minutes, requires 1 Yellow Gemstone.
Cannot be double casted, also cannot be stacked with other ground skills
except certain skill(i.e - Volcano, Deluge, Magnetic Earth, Whirlwind)
that is cast right before this skill casted. Ice Wall can not be casted
in this area, ground skills effects do not stack within the area.
-------------------------------------------
Level 1 : +10% atk + 5% hp Range 5 48 SP
Level 2 : +14% atk + 9% hp Range 5 46 SP
Level 3 : +17% atk +12% hp Range 7 44 SP
Level 4 : +19% atk +14% hp Range 7 42 SP
Level 5 : +20% atk +15% hp Range 9 40 SP
-------------------------------------------
Dispell(5)- Active Skill
Requires: Spell Breaker lvl 3
SP Use: Varying SP Use
Effect: Cancels buffs. Removes ALL buffs on a target. Doesn’t consume gems
when failed.
Note: This Skill Requires a yellow and red gemstone. If person is part of a
party effect removes effect of party buff only for that person.
--------------------------------
Level 1 : 60% chance to dispel
Level 2 : 70% chance to dispel
Level 3 : 80% chance to dispel
Level 4 : 90% chance to dispel
Level 5 : Automatically Dispel
--------------------------------
Dragonology(5)- Passive Skill
Requires: Advanced Book lvl 9
Effect: Increase resistance and damage against Dragon class monsters.
---------------------------------------
Level 1 : + 4% Resist, + 4% ATK Bonus
Level 2 : + 8% Resist, + 8% ATK Bonus
Level 3 : +12% Resist, +12% ATK Bonus
Level 4 : +16% Resist, +16% ATK Bonus
Level 5 : +20% Resist, +20% ATK Bonus
---------------------------------------
Flame Launcher(5)- Active Skill
Requires: Firebolt lvl 1, Advanced Book lvl 5
SP Use: 40 SP
Effect: Endows the Fire property on a weapon of a party member. Skill level
affects skill failure chance.
Note: This Skill requires a Red Blood.
--------------------------------------------------------
Level 1 : Chance to Succeed: 80% , 20 Minute Duration
Level 2 : Chance to Succeed: 85% , 20 Minute Duration
Level 3 : Chance to Succeed: 90% , 20 Minute Duration
Level 4 : Chance to Succeed: 95% , 20 Minute Duration
Level 5 : Chance to Succeed: 100% , 20 Minute Duration
--------------------------------------------------------
Seismic Weapon(5)- Active Skill
Requires: Stone Curse lvl 1, Advanced Book lvl 5
SP Use: 40 SP
Effect: Endows the Earth property on a weapon of a party member. Skill level
affects skill failure chance.
Note: This Skill requires a Green Live.
--------------------------------------------------------
Level 1 : Chance to Succeed: 80% , 20 Minute Duration
Level 2 : Chance to Succeed: 85% , 20 Minute Duration
Level 3 : Chance to Succeed: 90% , 20 Minute Duration
Level 4 : Chance to Succeed: 95% , 20 Minute Duration
Level 5 : Chance to Succeed: 100% , 20 Minute Duration
--------------------------------------------------------
Lightning Loader(5)- Active Skill
Requires: Lightning Bolt lvl 1, Advanced Book lvl 5
SP Use: 40 SP
Effect: Endows the Wind property on a weapon of a party member. Skill level
affects skill failure chance.
Note: This Skill requires a Wind of Verdue.
--------------------------------------------------------
Level 1 : Chance to Succeed: 80% , 20 Minute Duration
Level 2 : Chance to Succeed: 85% , 20 Minute Duration
Level 3 : Chance to Succeed: 90% , 20 Minute Duration
Level 4 : Chance to Succeed: 95% , 20 Minute Duration
Level 5 : Chance to Succeed: 100% , 20 Minute Duration
--------------------------------------------------------
Frost Weapon(5)- Active Skill
Requires: Cold Bolt lvl 1, Advanced Book lvl 5
SP Use: 40 SP
Effect: Endows the Water property on a weapon of a party member. Skill level
affects skill failure chance.
Note: This Skill requires a Crystal Blue.
--------------------------------------------------------
Level 1 : Chance to Succeed: 80% , 20 Minute Duration
Level 2 : Chance to Succeed: 85% , 20 Minute Duration
Level 3 : Chance to Succeed: 90% , 20 Minute Duration
Level 4 : Chance to Succeed: 95% , 20 Minute Duration
Level 5 : Chance to Succeed: 100% , 20 Minute Duration
--------------------------------------------------------
Earth Spike(5)- Active Skill
Requires: Stone Curse lvl 1
SP Use: Varying SP Use
Effect: Earth Spike calls out a stone spike to pierce out from the ground to
damage an enemy.
-------------------------------------
Level 1 : 1 Hit, 1 Second Cast Time
Level 2 : 2 Hit, 2 Second Cast Time
Level 3 : 3 Hit, 3 Second Cast Time
Level 4 : 4 Hit, 4 Second Cast Time
Level 5 : 5 Hit, 5 Second Cast Time
-------------------------------------
Heaven's Drive(5)- Active Skill
Requires: Earth Spike lvl 3
SP Use: 35 SP
Effect: Heaven's Drive causes a very small but very intense earthquake that
damages everyone in an a 5 by 5 area.
-------------------------------------
Level 1 : 1 Hit, 1 Second Cast Time
Level 2 : 2 Hit, 2 Second Cast Time
Level 3 : 3 Hit, 3 Second Cast Time
Level 4 : 4 Hit, 4 Second Cast Time
Level 5 : 5 Hit, 5 Second Cast Time
-------------------------------------
Free Cast(10)- Passive Skill
Requires: Cast Cancel lvl 1
Effect: Free Cast allows its user to move and attack while casting magic
spells. Skill level affects move and attack speed.
---------------------------------------
Level 1 : Move Speed: 30% ASPD: 55%
Level 2 : Move Speed: 35% ASPD: 60%
Level 3 : Move Speed: 40% ASPD: 65%
Level 4 : Move Speed: 45% ASPD: 70%
Level 5 : Move Speed: 50% ASPD: 75%
Level 6 : Move Speed: 55% ASPD: 80%
Level 7 : Move Speed: 60% ASPD: 85%
Level 8 : Move Speed: 65% ASPD: 90%
Level 9 : Move Speed: 70% ASPD: 95%
Level 10: Move Speed: 75% ASPD: 100%
---------------------------------------
Auto Spell(10)- Active Skill
Requires: Free Cast lvl 4
SP Use: 35 SP + 2/3rds of Spell Use
Effect: Allows casting of a spell while physically attacking an enemy. However
the caster cannot choose skills that he or she has not learned yet.
If a chosen skill's level is 3, this skill casts the skill within the
level from 1 to 3 randomly. The chances are: 50 % at lvl 1, 35 % at
lvl 2 and 15 % at lvl 3.
------------------------------------------------
Level 1 : Chance: 7% Skill Duration: 120 sec
Level 2 : Chance: 8% Skill Duration: 150 sec
Level 3 : Chance: 9% Skill Duration: 180 sec
Level 4 : Chance: 10% Skill Duration: 210 sec
Level 5 : Chance: 11% Skill Duration: 240 sec
Level 6 : Chance: 12% Skill Duration: 270 sec
Level 7 : Chance: 13% Skill Duration: 300 sec
Level 8 : Chance: 14% Skill Duration: 330 sec
Level 9 : Chance: 15% Skill Duration: 360 sec
Level 10: Chance: 16% Skill Duration: 390 sec
------------------------------------------------
Sense(1)- Active Skill
SP Use: 10 SP
Effect: Gives you game statistics for the targeted monster.
---------------------------------------
Level 1 : Shows the stats of a monster
---------------------------------------
Abracadabra(10)- Active Skill
Requires: Auto Spell lvl 5, Dispel lvl 1, Land Protector lvl 1
SP Use: 50 SP
Effect: Cast a random skill. Skill level affects the number of skills that you
can potentially cast.
Note: This Skill requires 2 Yellow Gemstones Gemstones regardless of the skill
level.
--------------------------------------------------------------------------
Level 1-10: Each level increases the number of skills that can be chosen.
--------------------------------------------------------------------------
Magic Rod(5)- Active Skill
Requires: Advanced Book 4
SP Use: 2 SP
Effect: Allows its caster to absorb the SP amount for a skill use an enemy
uses for magic spells (except area of effect spells) instead of
physical damage. If the enemy uses Spell Breaker and the caster
counters it using Magic Rod, the enemy will lose SP equal to 20% of
the caster. This skill doesn’t work with Waterball.
-----------------------------------------------
Level 1 : Absorb Window: 0.4 sec SP Use: 20%
Level 2 : Absorb Window: 0.6 sec SP Use: 40%
Level 3 : Absorb Window: 0.8 sec SP Use: 60%
Level 4 : Absorb Window: 1.0 sec SP Use: 80%
Level 5 : Absorb Window: 1.2 sec SP Use: 100%
-----------------------------------------------
Land Protector(5)- Active Skill
Requires: Volcano lvl 3, Deluge lvl 3, Violent Gale lvl 3
SP Use: Varying SP Use
Effect: Creates an area on the ground that blocks all magic spells in which
target the ground. Cancels previous ground magic already casted within
the targeted area. Other ground skills can not be cast within the area.
Note: This Skill requires a Blue Gemstone and a Yellow Gemstone. This spell
cannot be double cast, also it cannot be cast with other ground skills
except certain elemental ground skills that are cast right before
casting Land Protector.
--------------------------------------------------------
Level 1 : Range: 7 cells Duration: 2min SP: 66
Level 2 : Range: 7 cells Duration: 2min 45sec SP: 62
Level 3 : Range: 9 cells Duration: 3min 30sec SP: 58
Level 4 : Range: 9 cells Duration: 4min 15sec SP: 54
Level 5 : Range: 11 cells Duration: 5min SP: 50
--------------------------------------------------------
Spell Breaker(5)- Active Skill
Requires: Magic Rod 1
SP Use: 2 SP
Effect: Cancels a magic spell that an enemy's casts, and absorbs the SP amount
required for the spell. This skill pierces the ability of the Phen
card. If the enemy uses Spell Breaker and the caster counters the
Spell Breaker using Magic Rod, the enemy will lose SP equal to 20% of
the caster's SP
-----------------------------
Level 1 : SP absorbed: 0%
Level 2 : SP absorbed: 25%
Level 3 : SP absorbed: 50%
Level 4 : SP absorbed: 75%
Level 5 : SP absorbed: 100%
-----------------------------
Advanced Book(10)- Passive Skill
Effect: Increases book class weapon damage.
-------------------
Level 1 : +03 ATK
Level 2 : +06 ATK
Level 3 : +09 ATK
Level 4 : +12 ATK
Level 5 : +15 ATK
Level 6 : +18 ATK
Level 7 : +21 ATK
Level 8 : +24 ATK
Level 9 : +27 ATK
Level 10: +30 ATK
-------------------
Volcano(5)- Active Skill
Requires: Flame Launcher lvl 2
SP Use: Varying SP Use
Effect: Create an area on the ground which magnetically amplifies all fire
attacks and the attacks of characters wearing Fire Element Armor or
posessing Fire Property. (Does not apply to characters merely wielding
Fire weapons)
Not: This Skill lasts 3 minutes, requires a Yellow Gemstone for a skill use.
Cannot be double casted, also cannot be double casted with other ground
skills except other ground elemental spells that are casted right before
this spell is cast. Ice Wall can not be cast in this area, nor can any
other ground skills.
--------------------------------------------------------------------------------
--
Level 1 : +10% ATK for Fire Attacks, +10 ATK for Fire Types, Range 5 48 SP used
Level 2 : +14% ATK for Fire Attacks, +20 ATK for Fire Types, Range 5 46 SP used
Level 3 : +17% ATK for Fire Attacks, +30 ATK for Fire Types, Range 7 44 SP used
Level 4 : +19% ATK for Fire Attacks, +40 ATK for Fire Types, Range 7 42 SP used
Level 5 : +20% ATK for Fire Attacks, +50 ATK for Fire Types, Range 9 40 SP used
--------------------------------------------------------------------------------
--
Violent Gale(5)- Active Skill
Requires: Lightning Loader lvl 2
SP Use: Varying SP Use
Effect: Create an area on the ground which magnetically amplifies all Wind
attacks and the Flee Rates of characters wearing Wind Element Armor or
posessing Wind Property. (Does not apply to characters merely wielding
Wind weapons)
Not: This Skill lasts 3 minutes, requires a Yellow Gemstone for a skill use.
Cannot be double casted, also cannot be double casted with other ground
skills except other ground elemental spells that are casted right before
this spell is cast. Fire wall lasts 1.5 times longer in this area. Ice
Wall can not be cast in this area, nor can any other ground skills.
--------------------------------------------------------------------------------
--
Level 1 : +10% ATK for Wind Attacks, +03 Flee for Wind Types, Range 5 48 SP
used
Level 2 : +14% ATK for Wind Attacks, +06 Flee for Wind Types, Range 5 46 SP
used
Level 3 : +17% ATK for Wind Attacks, +09 Flee for Wind Types, Range 7 44 SP
used
Level 4 : +19% ATK for Wind Attacks, +12 Flee for Wind Types, Range 7 42 SP
used
Level 5 : +20% ATK for Wind Attacks, +15 Flee for Wind Types, Range 9 40 SP
used
--------------------------------------------------------------------------------
--
...............................................................................
__________________
:: [Pro] Professor
In quenching his lifelong thirst for learning, the Professor has accumulated a
greater body of knowledge than ever before! He now has access to new and
creative uses for his mystical skills to support his allies and frustrate his
enemies. Although the Professor does not boast the sheer power of his
counterpart, the High Wizard, his inventive applications of tired methods are
his keys to victory.
Skills
Life Conversion(5)- Active Skill
Requires: Level 1 Improved SP Recovery, and Level 1 Magic Rod
Effect: Subtracts a percentage of the Professor’s HP and converts it to SP.
Soul Burn(5)- Active Skill
Requires: Level 5 Cast Cancel, Level 3 Magic Rod, and Level 3 Dispel
Effect: This attack has a chance of reducing the target’s SP to 0, and dealing
damage equal to twice the amount of SP lost. If the skill fails, the
Professor suffers the effects.
Note: Currently, this skill can only be used during PvP and WoE.
Fog Wall(1)- Active Skill
Requires: Level 2 Violent Gale, and Level 2 Deluge
Effect: The Professor summons a fog that covers a 5x3 cells area. Any monster
or character who enters that area will immediately suffer from the
Blind status effect until they leave.
Note: Ranged attacks and targeted spells have a great chance of missing within
the area of effect.
Memorize(1)- Active Skill
Requires: Level 5 Advanced Book, Level 5 Free Cast, and Level 1 Auto Spell
Effect: Once this skill is activated, the next 5 spells’ casting times will be
halved. This skill stacks with Suffragium.
Note: The casting time of Memorize is 5 seconds regardless of DEX.
Soul Exchange(1)- Active Skill
Requires: Level 2 Spell Breaker, and Level 3 Magic Rod
Effect: Exchange Professor’s SP with the target’s SP.
Note: The amount exchanged cannot exceed the Professor’s max SP.
Mind Breaker(5)- Active Skill
Requires: Level 3 Increase SP Recovery, and Level 2 Soul Burn
Effect: This attack breaks down the enemy’s mind causing their MDEF to drop.
As the skill level increases, the success rate increases as well.
Spider Web(1)- Active Skill
Requires: Level 4 Dragonology
Effect: The Professor shoots forth a spider web (maximum of 2) to render a
target immobile. The target will not be able to move for the next 8
seconds. Fire-based attacks will immediately release the target,
however the trapped monster or character will suffer 2.5 times more
damage from the fire-based attack.
...............................................................................
_____________________
:: [Sno] Super Novice
Changing job to Super Novice is quite easy. You need to be level 45 and
job level 10. Go to Aldebaran and went into a building where the NPC
Tzerero lived. He will be dressed like a Super Novice. After you went
into the building, went into the room on the left. You will see
Tzerero beside the bed. Talk to him and he will ask you for 30 Sticky
Mucus and 30 Resin. You can collect this when you are still a Novice.
The Sticky Mucus is from Pupu, Poring, Poporing and Hydar etc. Resin
is from Willow and Elder Willow. After you collect the required items,
when back to Tzerero and he will change you into a Super Novice. If
you want to rent the special Super Novice cart, you can go and find a
Kapra behind the Kapra Headquater in Aldebaran.
[Skill Tree]
One-Handed Sword Mastery(10)----Lv1---->Two-Handed Sword Mastery(10)
Increase HP Recovery(10)
Bash(10)---Lv5--->Magnum Break(10)
Provoke(10)---Lv5--->Endure(10)
---------Lv3-->Demon Bane(10)-----Lv3---->Signum Crucis(10)
|
|
Divine Protection(10)---Lv3--->Angelus(10)
|
|
------------Lv5--->Blessing(10)
Heal(10)-----------Lv2--->Cure(1)
|
|
-----------------Lv3--->Increase Agility(1)---Lv1--->Decrease Agility(10)
Double Attack(10)
Improve Dodge(10)
Steal(10)-------Lv5---->Hiding(10)
Envenom(10)-----Lv3---->Detoxify(1)
Enlarge Weight Limit(10)---Lv3--->Discount(10)---Lv3--->Overcharge(10)
|
|
--------Lv5----->Push Cart(10)---Lv3--->Vending(10)
Mammonite(10)
Item Appraisal(1)
Owl's Eye(10)----Lv3---->Vulture's Eye(10)----Lv1---->Improve Concentration(10)
Double Strafe(10)-----Lv5----->Arrow Shower(10)
Increase SP Recovery(10) Sight(1)
|
Napalm Beat(10)---Lv4--->Soul Strike(10) |
| | |
| Lv5 Lv1
| | |
------Lv7----->Safety Wall(10) |
|
|
Fire Bolt(10)-------Lv4------>Fire Ball(10)------Lv5------>Fire Wall(10)
Cold Bolt(10)-------Lv5------>Frost Diver(10)
Lightning Bolt(10)-----Lv5----->Thunder Storm(10)
Super Novice Skills
Sword Mastery(10)- Passive Skill
Effect: Increase One-Handed Sword Damage
----------------------------
Level 1 : Sword Damage +4
Level 2 : Sword Damage +8
Level 3 : Sword Damage +12
Level 4 : Sword Damage +16
Level 5 : Sword Damage +20
Level 6 : Sword Damage +24
Level 7 : Sword Damage +28
Level 8 : Sword Damage +32
Level 9 : Sword Damage +36
Level 10: Sword Damage +40
----------------------------
Two-Handed Sword Mastery(10)- Passive Skill
Requires: Sword Mastery lvl 1
Effect: Increase Two-Handed Sword Damage.
----------------------------
Level 1 : Sword Damage +4
Level 2 : Sword Damage +8
Level 3 : Sword Damage +12
Level 4 : Sword Damage +16
Level 5 : Sword Damage +20
Level 6 : Sword Damage +24
Level 7 : Sword Damage +28
Level 8 : Sword Damage +32
Level 9 : Sword Damage +36
Level 10: Sword Damage +40
----------------------------
Increase HP Recovery(10)- Passive Skill
Effect: Restores lost HP while sitting down or standing still.
---------------------------------
Level 1 : Every 10 secs/HP + 5
Level 2 : Every 10 secs/HP + 10
Level 3 : Every 10 secs/HP + 15
Level 4 : Every 10 secs/HP + 20
Level 5 : Every 10 secs/HP + 25
Level 6 : Every 10 secs/HP + 30
Level 7 : Every 10 secs/HP + 35
Level 8 : Every 10 secs/HP + 40
Level 9 : Every 10 secs/HP + 45
Level 10: Every 10 secs/HP + 50
---------------------------------
Bash(10)- Active Skill
SP Use: 8 SP up until level 5, 15 SP from 6 up
Effect: Bash enables you to do a large amount of damage in a single attack
against an enemy. The amount of SP used in this skill also increases
as the Skill level increases.
---------------------------------
Level 1 : 130% Damage, +5 HIT
Level 2 : 160% Damage, +10 HIT
Level 3 : 190% Damage, +15 HIT
Level 4 : 220% Damage, +20 HIT
Level 5 : 250% Damage, +25 HIT
Level 6 : 280% Damage, +30 HIT
Level 7 : 310% Damage, +35 HIT
Level 8 : 340% Damage, +40 HIT
Level 9 : 370% Damage, +45 HIT
Level 10: 400% Damage, +50 HIT
---------------------------------
Provoke(10)- Active Skill
Sp Use: Varying SP Use
Effect: Provoke taunts the enemy, luring him towards you. This skill also
lowers the enemy's defense at the cost of inciting his rage allowing
him to deal more damage.
-------------------------------------------------------------
Level 1 : Enemy's Attack STR : + 2 % Enemy's DEF : - 10 %
Level 2 : Enemy's Attack STR : + 4 % Enemy's DEF : - 15 %
Level 3 : Enemy's Attack STR : + 6 % Enemy's DEF : - 20 %
Level 4 : Enemy's Attack STR : + 8 % Enemy's DEF : - 25 %
Level 5 : Enemy's Attack STR : + 10 % Enemy's DEF : - 30 %
Level 6 : Enemy's Attack STR : + 12 % Enemy's DEF : - 35 %
Level 7 : Enemy's Attack STR : + 14 % Enemy's DEF : - 40 %
Level 8 : Enemy's Attack STR : + 16 % Enemy's DEF : - 45 %
Level 9 : Enemy's Attack STR : + 18 % Enemy's DEF : - 50 %
Level 10: Enemy's Attack STR : + 20 % Enemy's DEF : - 55 %
-------------------------------------------------------------
Magnum Break(10)- Active Skill
Requires: Bash lvl 5
SP Use: 15 SP
Effect: Deals fire elemental damage in a wide area of attack.
---------------------------------------
Level 1 : 120% Target / 70% Splash
Level 2 : 125% Target / 75% Splash
Level 3 : 130% Target / 80% Splash
Level 4 : 135% Target / 85% Splash
Level 5 : 140% Target / 90% Splash
Level 6 : 145% Target / 95% Splash
Level 7 : 150% Target / 100% Splash
Level 8 : 155% Target / 105% Splash
Level 9 : 160% Target / 110% Splash
Level 10: 165% Target / 115% Splash
---------------------------------------
Endure(10)- Active Skill
Requires: Provoke lvl 5
SP Use: 10 SP
Effect: User will not flinch from enemy attacks.
------------------------------
Level 1 : 10 Second Duration
Level 2 : 13 Second Duration
Level 3 : 16 Second Duration
Level 4 : 19 Second Duration
Level 5 : 22 Second Duration
Level 6 : 25 Second Duration
Level 7 : 28 Second Duration
Level 8 : 31 Second Duration
Level 9 : 34 Second Duration
Level 10: 37 Second Duration
------------------------------
Divine Protection(10)- Passive Skill
Effect: Raises defense against Demon and Undead type monsters
---------------------
Level 1 : DEF +3
Level 2 : DEF +6
Level 3 : DEF +9
Level 4 : DEF +12
Level 5 : DEF +15
Level 6 : DEF +18
Level 7 : DEF +21
Level 8 : DEF +24
Level 9 : DEF +28
Level 10: DEF +30
---------------------
Demon Bane(10)- Passive Skill
Effect: Raises attack against Demon and Undead type monsters
---------------------
Level 1 : ATK +3
Level 2 : ATK +6
Level 3 : ATK +9
Level 4 : ATK +12
Level 5 : ATK +15
Level 6 : ATK +18
Level 7 : ATK +21
Level 8 : ATK +24
Level 9 : ATK +28
Level 10: ATK +30
---------------------
Signum Crucis(10)- Active Skill
Requires: Demon Bane lvl 3
SP Use: 35 SP
Effect: Lowers the defense of Demon and Undead type monsters in your screen in
time of casting.
----------------------------------------------------------------------
Level 1 : -12 DEF to every Undead/Dark on screen, 27% success chance
Level 2 : -14 DEF to every Undead/Dark on screen, 29% success chance
Level 3 : -16 DEF to every Undead/Dark on screen, 31% success chance
Level 4 : -18 DEF to every Undead/Dark on screen, 33% success chance
Level 5 : -20 DEF to every Undead/Dark on screen, 35% success chance
Level 6 : -22 DEF to every Undead/Dark on screen, 37% success chance
Level 7 : -24 DEF to every Undead/Dark on screen, 39% success chance
Level 8 : -26 DEF to every Undead/Dark on screen, 41% success chance
Level 9 : -28 DEF to every Undead/Dark on screen, 43% success chance
Level 10: -30 DEF to every Undead/Dark on screen, 45% success chance
----------------------------------------------------------------------
Angelus(10)- Active Skill
Requires: Divine Protection lvl 3
SP Use: 40 SP
Effect: Raises defense of your whole party based on their VIT
----------------------------------------------------------------------
Level 1 : 15% VIT defense to you and your party, 30 Second Duration
Level 2 : 20% VIT defense to you and your party, 60 Second Duration
Level 3 : 25% VIT defense to you and your party, 90 Second Duration
Level 4 : 30% VIT defense to you and your party, 120 Second Duration
Level 5 : 35% VIT defense to you and your party, 150 Second Duration
Level 6 : 40% VIT defense to you and your party, 180 Second Duration
Level 7 : 45% VIT defense to you and your party, 210 Second Duration
Level 8 : 50% VIT defense to you and your party, 240 Second Duration
Level 9 : 55% VIT defense to you and your party, 270 Second Duration
Level 10: 60% VIT defense to you and your party, 300 Second Duration
----------------------------------------------------------------------
Blessing(10)- Active Skill
Requires: Divine Protection lvl 5
SP Use: Varying SP use
Effect: Raises strength, dexterity, intelligence of a player
Recovers status ailment CURSE of a player
Curses Demon and Undead type monsters(Halves their DEX, INT and STR)
----------------------------------------------------------------------
Level 1 : +1 STR, INT, and DEX, 28 SP per use, 60 Second Duration
Level 2 : +2 STR, INT, and DEX, 32 SP per use, 80 Second Duration
Level 3 : +3 STR, INT, and DEX, 36 SP per use, 100 Second Duration
Level 4 : +4 STR, INT, and DEX, 40 SP per use, 120 Second Duration
Level 5 : +5 STR, INT, and DEX, 44 SP per use, 140 Second Duration
Level 6 : +6 STR, INT, and DEX, 48 SP per use, 160 Second Duration
Level 7 : +7 STR, INT, and DEX, 52 SP per use, 180 Second Duration
Level 8 : +8 STR, INT, and DEX, 56 SP per use, 200 Second Duration
Level 9 : +9 STR, INT, and DEX, 60 SP per use, 220 Second Duration
Level 10: +10 STR, INT, and DEX, 64 SP per use, 240 Second Duration
----------------------------------------------------------------------
Heal(10)- Active Skill
SP Use: Varying SP Use
Effect: Restores HP of a target or the caster. Using the skill while pressing
Shift key does damage to undead monsters, however it will heal monsters
that are not undead.
------------------------
Level 1 : Uses 13 SP
Level 2 : Uses 16 SP
Level 3 : Uses 19 SP
Level 4 : Uses 22 SP
Level 5 : Uses 25 SP
Level 6 : Uses 28 SP
Level 7 : Uses 31 SP
Level 8 : Uses 34 SP
Level 9 : Uses 37 SP
Level 10: Uses 40 SP
------------------------
Cure(1)- Active Skill
SP Use: 15 SP
Effect: Removes status ailments of target player.
---------------------------------------
Level 1 : Cures Silence, Chaos, Blind
---------------------------------------
Ruwach(1)- Active Skill
SP Use: 10 SP
Effect: Allows you to see hiding opponents and deals holy damage to them.
--------------------------------
Level 1 : Lets you use Ruwach
--------------------------------
Teleportation(2)- Active Skill
Requires: Ruwach lvl 1
SP Use: 10 SP
Effect: See skill level effect.
-------------------------------------------
Level 1 : Warps to random position on map
Level 2 : Warps to Save Point
-------------------------------------------
Warp Portal(4)- Active Skill
Requires: Teleportation lvl 2
SP Use: Varying SP Use
Effect: See skill level effect.
Note: This skill requires a Blue Gemstone
----------------------------------------------------------------------
Level 1 : Creates Warp Portal w/c warps to Save Point,35 SP per use
Level 2 : Creates Warp Portal, 1 memo point allowed, 32 SP per use
Level 3 : Creates Warp Portal, 2 memo points allowed, 29 SP per use
Level 4 : Creates Warp Portal, 3 memo points allowed, 26 SP per use
----------------------------------------------------------------------
Pneuma(1)- Active Skill
Requires: Warp Portal lvl 4
SP Use: 10 SP
Effect: Renders all projectiles in the chosen cell useless. Useful for avoiding
Archer Skeletons, Hydras, kicking the crap out of Archers PvP, etc.
----------------------------
Level 1 : Activates Pneuma
----------------------------
Increase Agility(10)- Active Skill
Requires: Heal lvl 3
SP Use: Varying SP Use
Effect: Raises agility
Note: This skill also increases walking speed.
--------------------------------------------------------
Level 1 : AGI +3, 18 SP per use, 60 Second Duration
Level 2 : AGI +4, 21 SP per use, 80 Second Duration
Level 3 : AGI +5, 24 SP per use, 100 Second Duration
Level 4 : AGI +6, 27 SP per use, 120 Second Duration
Level 5 : AGI +7, 30 SP per use, 140 Second Duration
Level 6 : AGI +8, 33 SP per use, 160 Second Duration
Level 7 : AGI +9, 36 SP per use, 180 Second Duration
Level 8 : AGI +10, 39 SP per use, 200 Second Duration
Level 9 : AGI +11, 42 SP per use, 220 Second Duration
Level 10: AGI +12, 45 SP per use, 240 Second Duration
--------------------------------------------------------
Decrease Agility(10)- Active Skill
Requires: Increase Agility lvl 1
SP Use: Varying SP Use
Effect: Lowers agility
Note: This skill also decreases walking speed.
---------------------------------------------------------------------------
Level 1 : AGI -3, 15 SP per use, 53% Success Chance, 40 Second Duration
Level 2 : AGI -4, 17 SP per use, 56% Success Chance, 50 Second Duration
Level 3 : AGI -5, 19 SP per use, 59% Success Chance, 60 Second Duration
Level 4 : AGI -6, 21 SP per use, 62% Success Chance, 70 Second Duration
Level 5 : AGI -7, 23 SP per use, 65% Success Chance, 80 Second Duration
Level 6 : AGI -8, 25 SP per use, 68% Success Chance, 90 Second Duration
Level 7 : AGI -9, 27 SP per use, 71% Success Chance, 100 Second Duration
Level 8 : AGI -10, 29 SP per use, 74% Success Chance, 110 Second Duration
Level 9 : AGI -11, 31 SP per use, 77% Success Chance, 120 Second Duration
Level 10: AGI -12, 33 SP per use, 80% Success Chance, 130 Second Duration
---------------------------------------------------------------------------
Aqua Benedicta(1)- Active Skill
SP Use: 10
Effect: Creates Holy Bottle, must be near water or
submerged in water.
Note: This skill requires you to stand in water and an Empty Bottle
---------------------------------
Level 1 : Can create Holy Water
---------------------------------
Push Cart(10)- Passive Skill
Requires: Weight Enlarge lvl 5
Effect: This skill will allow the Merchant to bring along a cart. As the cart
slows down walking speed drastically, higher levels will allow the
merchant to increase his walking speed.
-----------------------------
Level 1 : 55% Walking Speed
Level 2 : 60% Walking Speed
Level 3 : 65% Walking Speed
Level 4 : 70% Walking Speed
Level 5 : 75% Walking Speed
Level 6 : 80% Walking Speed
Level 7 : 85% Walking Speed
Level 8 : 90% Walking Speed
Level 9 : 95% Walking Speed
Level 10: normal
-----------------------------
Vending(10)- Acitve Skill
Requires: Push Cart lvl 3
SP Use: 30 SP
Effect: This skill will allow the Merchant to open up his shop if he has his
cart along with him. The Merchant can set his own prices for his wares
so that other players can buy from him.
----------------------------------
Level 1 : 3 Items Can be vended
Level 2 : 4 Items Can be vended
Level 3 : 5 Items Can be vended
Level 4 : 6 Items Can be vended
Level 5 : 7 Items Can be vended
Level 6 : 8 Items Can be vended
Level 7 : 9 Items Can be vended
Level 8 : 10 Items Can be vended
Level 9 : 11 Items Can be vended
Level 10: 12 Items Can be vended
----------------------------------
Mammonite(10)- Acitve Skill
SP Use: 5 SP
Effect: At the cost of the Merchant's own money, he can unleash a powerful
blow that can stagger opponents.
-------------------------------------------------------
Level 1 : Damage 160% / Money spent 100 Zeny per use
Level 2 : Damage 220% / Money spent 200 Zeny per use
Level 3 : Damage 280% / Money spent 300 Zeny per use
Level 4 : Damage 340% / Money spent 400 Zeny per use
Level 5 : Damage 400% / Money spent 500 Zeny per use
Level 6 : Damage 460% / Money spent 600 Zeny per use
Level 7 : Damage 520% / Money spent 700 Zeny per use
Level 8 : Damage 580% / Money spent 800 Zeny per use
Level 9 : Damage 640% / Money spent 900 Zeny per use
Level 10: Damage 700% / Money spent 1000 Zeny per use
-------------------------------------------------------
Increase Weight Limit(10)- Passive Skill
Effect: A Merchant must be used to carrying many things during his travels, so
his ability to carry large loads is enhanced by this skill.
---------------------------------
Level 1 : Enlarge Weight + 100
Level 2 : Enlarge Weight + 200
Level 3 : Enlarge Weight + 300
Level 4 : Enlarge Weight + 400
Level 5 : Enlarge Weight + 500
Level 6 : Enlarge Weight + 600
Level 7 : Enlarge Weight + 700
Level 8 : Enlarge Weight + 800
Level 9 : Enlarge Weight + 900
Level 10: Enlarge Weight + 1000
---------------------------------
Discount(10)- Passive Skill
Requires: Increase Weight Limit lvl 3
Effect: Get goods for cheaper prices from NPC merchants.
----------------------------
Level 1 : Margin Rate 7%
Level 2 : Margin Rate 9%
Level 3 : Margin Rate 11%
Level 4 : Margin Rate 13%
Level 5 : Margin Rate 15%
Level 6 : Margin Rate 17%
Level 7 : Margin Rate 19%
Level 8 : Margin Rate 21%
Level 9 : Margin Rate 23%
Level 10: Margin Rate 24%
----------------------------
Overcharge(10)- Passive Skill
Requires: Discount lvl 3
Effect: Sell goods to NPC Merchants at higher prices.
--------------------------
Level 1 : Overcharge 7%
Level 2 : Overcharge 9%
Level 3 : Overcharge 11%
Level 4 : Overcharge 13%
Level 5 : Overcharge 15%
Level 6 : Overcharge 17%
Level 7 : Overcharge 19%
Level 8 : Overcharge 21%
Level 9 : Overcharge 23%
Level 10: Overcharge 24%
--------------------------
Item Appraisal(1)- Passive Skill
SP Use: 15 SP
Effect: Identify unknown items.
-----------------------------
Level 1 : Identifies Items
-----------------------------
Double Attack(10)- Passive Skill
Effect: A thief makes two quick attacks with a right hand dagger. It will help
increase the damage done by the off-hand of the Assassin when using a
Katar-type weapon.
--------------------------------------------------------------------
Level 1 : 05% Chance to double attack / + 02% Off-hand Katar Dmg
Level 2 : 10% Chance to double attack / + 04% Off-hand Katar Dmg
Level 3 : 15% Chance to double attack / + 06% Off-hand Katar Dmg
Level 4 : 20% Chance to double attack / + 08% Off-hand Katar Dmg
Level 5 : 25% Chance to double attack / + 10% Off-hand Katar Dmg
Level 6 : 30% Chance to double attack / + 12% Off-hand Katar Dmg
Level 7 : 35% Chance to double attack / + 14% Off-hand Katar Dmg
Level 8 : 40% Chance to double attack / + 16% Off-hand Katar Dmg
Level 9 : 45% Chance to double attack / + 18% Off-hand Katar Dmg
Level 10: 50% Chance to double attack / + 20% Off-hand Katar Dmg
--------------------------------------------------------------------
Increase Dodge(10)- Passive Skill
Effect: Increased flee rate
---------------------
Level 1 : + 03 Flee
Level 2 : + 06 Flee
Level 3 : + 09 Flee
Level 4 : + 12 Flee
Level 5 : + 15 Flee
Level 6 : + 18 Flee
Level 7 : + 21 Flee
Level 8 : + 24 Flee
Level 9 : + 27 Flee
Level 10: + 30 Flee
---------------------
Steal(10)- Active Skill
SP Use: 10 SP
Effect: Steal will allow a Thief to grab one item from a non-MVP monster if he
is successful. You can only steal from each monster once.
------------------------
Level 1 : 13% Success
Level 2 : 16% Success
Level 3 : 19% Success
Level 4 : 22% Success
Level 5 : 25% Success
Level 6 : 28% Success
Level 7 : 31% Success
Level 8 : 34% Success
Level 9 : 37% Success
Level 10: 40% Success
------------------------
Hide(10)- Active Skill
Requires: Steal lvl 5
SP Use: 10 SP, then drains additional SP while being used
Effect: This skill allows the Thief to vanish from sight.
-------------------------------------------------------------------------
Level 1 : 30 second duration, 1 SP per 5 seconds addition SP consumed
Level 2 : 60 second duration, 1 SP per 6 seconds addition SP consumed
Level 3 : 90 second duration, 1 SP per 7 seconds addition SP consumed
Level 4 : 120 second duration, 1 SP per 8 seconds addition SP consumed
Level 5 : 150 second duration, 1 SP per 9 seconds addition SP consumed
Level 6 : 180 second duration, 1 SP per 10 seconds addition SP consumed
Level 7 : 210 second duration, 1 SP per 11 seconds addition SP consumed
Level 8 : 240 second duration, 1 SP per 12 seconds addition SP consumed
Level 9 : 270 second duration, 1 SP per 13 seconds addition SP consumed
Level 10: 300 second duration, 1 SP per 14 seconds addition SP consumed
-------------------------------------------------------------------------
Envenom(10)- Active Skill
SP Use: 12 SP
Effect: This skill allows the Thief to use a Poison Element attack against his
enemies. It will enhance his damage and it has a chance to poison his
target as well.
--------------------------------------------------
Level 1 : 115% Poison Dmg, 14% Chance to Poison
Level 2 : 130% Poison Dmg, 18% Chance to Poison
Level 3 : 145% Poison Dmg, 22% Chance to Poison
Level 4 : 160% Poison Dmg, 26% Chance to Poison
Level 5 : 175% Poison Dmg, 30% Chance to Poison
Level 6 : 190% Poison Dmg, 34% Chance to Poison
Level 7 : 205% Poison Dmg, 38% Chance to Poison
Level 8 : 220% Poison Dmg, 42% Chance to Poison
Level 9 : 235% Poison Dmg, 46% Chance to Poison
Level 10: 250% Poison Dmg, 50% Chance to Poison
--------------------------------------------------
Detoxify(1)- Active Skill
Requires: Envenom lvl 3
SP Use: 10 SP
Effect: Detoxify removes poisoned status effect.
------------------------
Level 1 : Cures poison
------------------------
Double Strafe(10)- Active Skill
SP Use: 12 SP
Effect: Being the masters of the bow and arrow, Archers are capable of firing
off two shots in quick succession.
Note: This Skill cant be used by the super novice.
------------------------
Level 1 : 200% Damage
Level 2 : 220% Damage
Level 3 : 240% Damage
Level 4 : 260% Damage
Level 5 : 280% Damage
Level 6 : 300% Damage
Level 7 : 320% Damage
Level 8 : 340% Damage
Level 9 : 360% Damage
Level 10: 380% Damage
------------------------
Arrow Shower(10)- Active Skill
Requires: Double Strafe lvl 5
SP Use: 15 SP
Effect: Harm all opponents within a 5 x 5 area using Arrow Shower.
Note: This Skill cant be used by the super novice.
------------------------
Level 1 : 80% Damage
Level 2 : 85% Damage
Level 3 : 90% Damage
Level 4 : 95% Damage
Level 5 : 100% Damage
Level 6 : 105% Damage
Level 7 : 110% Damage
Level 8 : 115% Damage
Level 9 : 120% Damage
Level 10: 125% Damage
------------------------
Owl's Eye(10)- Passive Skill
Effect: Raise Dex with this skill.
-------------------
Level 1 : DEX +1
Level 2 : DEX +2
Level 3 : DEX +3
Level 4 : DEX +4
Level 5 : DEX +5
Level 6 : DEX +6
Level 7 : DEX +7
Level 8 : DEX +8
Level 9 : DEX +9
Level 10: DEX +10
-------------------
Vulture's Eye10)- Passive Skill
Requires: Owl's Eye lvl 3
Effect: Vulture's Eye increases a Bow's effective attack range and also boosts
your accuracy rate.
----------------------------------
Level 1 : +1 Bow Range, +1 HIT
Level 2 : +2 Bow Range, +2 HIT
Level 3 : +3 Bow Range, +3 HIT
Level 4 : +4 Bow Range, +4 HIT
Level 5 : +5 Bow Range, +5 HIT
Level 6 : +6 Bow Range, +6 HIT
Level 7 : +7 Bow Range, +7 HIT
Level 8 : +8 Bow Range, +8 HIT
Level 9 : +9 Bow Range, +9 HIT
Level 10: +10 Bow Range, +10 HIT
----------------------------------
Improve Concentration(10)- Active Skill
Requires: Vulture's Eye lvl 1
SP Use: Varying SP use
Effect: Temporarily boosts an Archer's AGI and DEX stats for a short duration.
It also allows an Archer to detect hidden enemies within a close
proximity.
--------------------------------------------------------------
Level 1 : DEX and AGI up 3%, lasts 40 sec. 25 SP per use.
Level 2 : DEX and AGI up 4%, lasts 50 sec. 30 SP per use.
Level 3 : DEX and AGI up 5%, lasts 60 sec. 35 SP per use.
Level 4 : DEX and AGI up 6%, lasts 70 sec. 40 SP per use.
Level 5 : DEX and AGI up 7%, lasts 80 sec. 45 SP per use.
Level 6 : DEX and AGI up 8%, lasts 90 sec. 50 SP per use.
Level 7 : DEX and AGI up 9%, lasts 100 sec. 55 SP per use.
Level 8 : DEX and AGI up 10%, lasts 110 sec. 60 SP per use.
Level 9 : DEX and AGI up 11%, lasts 120 sec. 65 SP per use.
Level 10: DEX and AGI up 12%, lasts 130 sec. 70 SP per use.
--------------------------------------------------------------
Increase SP Recovery(10)- Passive Skill
Effect: SP recovery skill restores Additional SP every 10 seconds while sitting
or standing still
--------------------------------
Level 1 : Every 10 secs/SP +3
Level 2 : Every 10 secs/SP +6
Level 3 : Every 10 secs/SP +9
Level 4 : Every 10 secs/SP +12
Level 5 : Every 10 secs/SP +15
Level 6 : Every 10 secs/SP +18
Level 7 : Every 10 secs/SP +21
Level 8 : Every 10 secs/SP +24
Level 9 : Every 10 secs/SP +27
Level 10: Every 10 secs/SP +30
--------------------------------
Safety Wall(10)- Active Skill
Requires: Napalm Beat lvl 7, Soul Strike 5
SP Use: Varying SP Use
Effect: Safety Wall creates a Magic Shield within 1 Cell from the Caster. This
barrier completely blocks melee attacks within its bounds
Note: This skill requires a Blue Gemstone
---------------------------------------------------
Level 1 : Protection from 2 attacks, 30 SP used
Level 2 : Protection from 3 attacks, 30 SP used
Level 3 : Protection from 4 attacks, 30 SP used
Level 4 : Protection from 5 attacks, 35 SP used
Level 5 : Protection from 6 attacks, 35 SP used
Level 6 : Protection from 7 attacks, 35 SP used
Level 7 : Protection from 8 attacks, 40 SP used
Level 8 : Protection from 9 attacks, 40 SP used
Level 9 : Protection from 10 attacks, 40 SP used
Level 10: Protection from 11 attacks, 40 SP used
---------------------------------------------------
Sight(1)- Active Skill
SP Use: 10 SP
Effect: Sight summons a Magical Fire Ball spinning around the Caster, which
can reveal hidden enemies.
-----------------------------------
Level 1 : Allows you to use Sight
-----------------------------------
Napalm Beat(10)- Active Skill
SP Use: 9 SP
Effect: Napalm Beat is a spell which uses psychic force to attack the enemy.
The damage from this attack also splashes to opponents who are close
to the spell's target.
---------------------
Level 1 : MATK 80%
Level 2 : MATK 90%
Level 3 : MATK 100%
Level 4 : MATK 110%
Level 5 : MATK 120%
Level 6 : MATK 130%
Level 7 : MATK 140%
Level 8 : MATK 150%
Level 9 : MATK 160%
Level 10: MATK 170%
---------------------
Soul Strike(10)- Active Skill
Requires: Napalm Beat lvl 4
SP Use: Varying SP Use
Effect: Soul Strike is a spell which channels the power of Ancient Spirits to
strike at an enemy. The level of the spell determines the number of
times an enemy is struck by this spell.
----------------------------
Level 1 : 1 Spirits, 15 SP
Level 2 : 1 Spirits, 18 SP
Level 3 : 2 Spirits, 21 SP
Level 4 : 2 Spirits, 24 SP
Level 5 : 3 Spirits, 27 SP
Level 6 : 3 Spirits, 30 SP
Level 7 : 4 Spirits, 33 SP
Level 8 : 4 Spirits, 36 SP
Level 9 : 5 Spirits, 39 SP
Level 10: 5 Spirits, 42 SP
----------------------------
Cold Bolt(10)- Active Skill
SP Use: Varying SP Use
Effect: Cold Bolt summons forth icy spears from the sky to rain down upon your
enemies. The number of spears summoned is affected by the spell's level.
----------------------------
Level 1 : 1 Bolts, 12 SP
Level 2 : 2 Bolts, 14 SP
Level 3 : 3 Bolts, 16 SP
Level 4 : 4 Bolts, 18 SP
Level 5 : 5 Bolts, 20 SP
Level 6 : 6 Bolts, 22 SP
Level 7 : 7 Bolts, 24 SP
Level 8 : 8 Bolts, 26 SP
Level 9 : 9 Bolts, 28 SP
Level 10: 10 Bolts, 30 SP
----------------------------
Frost Diver(10)- Active Skill
Requires: Cold Bolt lvl 5
SP Use: Varying SP Use
Effect: Frost Driver can freeze an enemy in its tracks. Furthermore the
elemental property of the frozen monster is temporarily changed to the
water property. The chance of the enemy to be frozen is affected by
its magical defense.
--------------------------------------------------------------------------------
-
Level 1 : 110% MATK, 3 Second Freezing Time, 38% Freeze Chance, 25 SP per use
Level 2 : 120% MATK, 6 Second Freezing Time, 41% Freeze Chance, 24 SP per use
Level 3 : 130% MATK, 9 Second Freezing Time, 44% Freeze Chance, 23 SP per use
Level 4 : 140% MATK, 12 Second Freezing Time, 47% Freeze Chance, 22 SP per use
Level 5 : 150% MATK, 15 Second Freezing Time, 50% Freeze Chance, 21 SP per use
Level 6 : 160% MATK, 18 Second Freezing Time, 53% Freeze Chance, 20 SP per use
Level 7 : 170% MATK, 21 Second Freezing Time, 56% Freeze Chance, 19 SP per use
Level 8 : 180% MATK, 24 Second Freezing Time, 59% Freeze Chance, 18 SP per use
Level 9 : 190% MATK, 27 Second Freezing Time, 62% Freeze Chance, 17 SP per use
Level 10: 200% MATK, 30 Second Freezing Time, 65% Freeze Chance, 16 SP per use
--------------------------------------------------------------------------------
-
Fire Bolt(10)- Active Skill
SP Use: Varying SP Use
Effect: Fire Bolt calls forth fiery bolts from the sky to incinerate the enemy.
The number of bolts summoned is affected by the spell's level
---------------------------
Level 1 : 1 Bolts, 12 SP
Level 2 : 2 Bolts, 14 SP
Level 3 : 3 Bolts, 16 SP
Level 4 : 4 Bolts, 18 SP
Level 5 : 5 Bolts, 20 SP
Level 6 : 6 Bolts, 22 SP
Level 7 : 7 Bolts, 24 SP
Level 8 : 8 Bolts, 26 SP
Level 9 : 9 Bolts, 28 SP
Level 10: 10 Bolts, 30 SP
---------------------------
Fire Ball(10)- Active Skill
Requires: Fire Bolt lvl 4
SP Use: 25 SP
Effect: Fireball allows you to throw a fiery ball, which explodes upon impact
damaging the target and any other enemies near the target.
-----------------------
Level 1 : 95% Damage
Level 2 : 100% Damage
Level 3 : 105% Damage
Level 4 : 110% Damage
Level 5 : 115% Damage
Level 6 : 120% Damage
Level 7 : 125% Damage
Level 8 : 130% Damage
Level 9 : 135% Damage
Level 10: 140% Damage
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Fire Wall(10)- Active Skill
Requires: Sight lvl 1 and Fire Ball lvl 5
SP Use: 40 SP
Effect: Fire Wall creates a wall of fire before the caster, which simultaneously
damages and pushes back the enemy. The number of time the enemy will be
damage is dependent on the level of the spell.
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Level 1 : 3 Hits, 4 Second duration, 2.00 second casting time
Level 2 : 4 Hits, 8 Second duration, 1.85 second casting time
Level 3 : 5 Hits, 12 Second duration, 1.70 second casting time
Level 4 : 6 Hits, 16 Second duration, 1.55 second casting time
Level 5 : 7 Hits, 20 Second duration, 1.40 second casting time
Level 6 : 8 Hits, 24 Second duration, 1.25 second casting time
Level 7 : 9 Hits, 28 Second duration, 1.10 second casting time
Level 8 : 10 Hits, 32 Second duration, 0.95 second casting time
Level 9 : 11 Hits, 36 Second duration, 0.80 second casting time
Level 10: 12 Hits, 40 Second duration, 0.65 second casting time
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Lightning Bolt(10)- Active Skill
SP Use: Varying SP Use
Effect: A spell which calls forth streaks of lightning to strike at an enemy.
The number of lightning strikes is dependent on the level of the spell.
---------------------------
Level 1 : 1 Bolts, 12 SP
Level 2 : 2 Bolts, 14 SP
Level 3 : 3 Bolts, 16 SP
Level 4 : 4 Bolts, 18 SP
Level 5 : 5 Bolts, 20 SP
Level 6 : 6 Bolts, 22 SP
Level 7 : 7 Bolts, 24 SP
Level 8 : 8 Bolts, 26 SP
Level 9 : 9 Bolts, 28 SP
Level 10: 10 Bolts, 30 SP
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Thunder Storm(10)- Active Skill
Requires: Lightning Bolt lvl 4
SP Use: Varying SP Use
Effect: Thunder Storm is an area effect spell which strikes at a prearranged
spot hammering any enemy caught within its area with multiple strikes
of lightning. The power and number of strikes is dependent on the level
of the spell.
-----------------------------------
Level 1 : 1 Bolts, 29 SP per use
Level 2 : 2 Bolts, 34 SP per use
Level 3 : 3 Bolts, 39 SP per use
Level 4 : 4 Bolts, 44 SP per use
Level 5 : 5 Bolts, 49 SP per use
Level 6 : 6 Bolts, 54 SP per use
Level 7 : 7 Bolts, 59 SP per use
Level 8 : 8 Bolts, 64 SP per use
Level 9 : 9 Bolts, 69 SP per use
Level 10: 10 Bolts, 74 SP per use
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Stone Curse(10)- Active Skill
SP Use: Varying SP Use
Effect: Stone curse encases the target in stone and drains its HP down to 1,
although the effects of this spell are not immediately noticeable.
This has no effect on the Undead and Boss class monsters.
Note: This skill requires a Red Gemstone
LUK also enhances Petrification success
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Level 1 : 24% Chance to Petrify, 25 SP per cast
Level 2 : 28% Chance to Petrify, 24 SP per cast
Level 3 : 32% Chance to Petrify, 23 SP per cast
Level 4 : 36% Chance to Petrify, 22 SP per cast
Level 5 : 40% Chance to Petrify, 21 SP per cast
Level 6 : 44% Chance to Petrify, 20 SP per cast
Level 7 : 48% Chance to Petrify, 19 SP per cast
Level 8 : 52% Chance to Petrify, 18 SP per cast
Level 9 : 56% Chance to Petrify, 17 SP per cast
Level 10: 60% Chance to Petrify, 16 SP per cast
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/ [c] The Five secrets of the Super Novice \
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- Secret 1
Super Novice has its own level up Angel. When the Super Novice level
up, this Guardian Angel will appear. This angel is different from
the angel that appers when the other job classes level up. This
Angel will cast some skills to the Super Novice. Some of them are
Kyrie Eleison, Magnificat, Gloria, Suffragium and Impositio Manus.
- Secret 2
The command /doridori can restore HP/SP two times faster. Shaking
the head is said to increase the SP restoration.
- Secret 3
According to hearsay, when a Super Novice`s HP reaches 0, their
Guardian Angel may appear to refill the HP. She may also cast Mental
Strength.
- Secret 4
It is said that when the Super Novice's EXP reaches increments of 10%
such as 10.0%, 20.0% all the way to 90.0%, Super Novice can summon
their own Guardian Angel for help. Follow the steps below and learn
how to summon your own Guardian Angel.
Type the following sentences in public channel:
Can you hear my voice, Angel? ^^;
I am Super Novice (CharacterName)Yeah~
Help me please~
(DARNA)!
Notice:
1. You need to type four sentences. You can type any words for the
last sentence.
2. You cannot MISS any of the characters above.
3. PlayerName is refer to the name of the Super Novice in the game.
4. Please don't type the words above too fast.
- Secret 5
People said that something special will be given to the Super Novice
if the Super Novice is able to avoid a single death.
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/ [d] How to change into Transcendent Jobs \
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Your journey towards Transcendence begins at Juno. Go the building located at
the upper left part of the map [yuno 87, 322]. Go inside and look for Metheus
Slyphe. He will request a donation of 1,285,000z. Pay him the amount then
proceed north to the Book of Ymir.
After reading the Book of Ymir , proceed south and go down a flight of stairs.
You'll be taken inside a labyrinth. Once out, find the Heart of Ymir . Click
it and you'll be transported to the Valkyrie Hall , The Hall of Honor.
Enter the north portal and speak with the Valkyrie . You must have no items
equipped, no items in the inventory and no zenny , or else the Valkyrie will
teleport you back to the Book of Ymir . After you finish talking to the
Valkyrie, she will change you into a High Novice and you will receive a
Cotton Shirt[1] and a Knife[4] (nyahahahaha! At least they're slotted /no1).
Once you get your High Novice to Job Level 10 you can change into your
High 1 st Job Class . Just go back to your respective original 1 st Job NPC.
You don't need to take the job change exam anymore—just talk to him or her and
the NPC will change you into your High 1 st Job. (For example: If you want to
be a High Acolyte, go back to the Prontera Church and just talk to the Acolyte
job change NPC.)
When your High 1 st Job character reaches at least Job Level 40, you can then
change into your Transcendent Job . Go back to the Valkyrie Hall and talk to
the appropriate NPC for your job. Just answer [yes] when asked and he or she
will change you into your Transcendent Job!
___________________
/ [e] Credits \
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Me- for writing this guide
Gravity- for Creating Ragnarok Online
Level Up Games- for hosting Ragnarok Online in the Philippines
www.ragnarokonline.ph- for the skill trees and job descriptions
www.ragnarokonline.com- for for the skill trees and job descriptions
Weggy FAQ- for the 1st job skills
You- for reading this guide
~o- ciao -o~