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                     R A G N A R O K   O N L I N E    
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Ragnarok Online Pre 2-2 Non-Melee Job Guide    
For PC (DOS/Windows)    
FAQs/Guide created by ReiCA Zinra    
(calxzinra21@yahoo.com)    
Copyright 2003 by ReiCA Zinra    
Created: November 17, 2003 (11.17.03) 
I dedicate this frickin' great guide to Jezarene.   
Ito nalamang ang mabibigay ko sa iyo, this is the last thing    
I will do for you. 
This Guide is also dedicated to all my other friends and classmates   
both players and non-players of RO.    
(III-St. Dominic S.Y. 2003-2004) 
                        GUIDE CURRENTLY FOR:   
                              MAGE    
                             ARCHER 
Please join our yahoo groups! It's open to everybodY!   
http://groups.yahoo.com/group/ro-zoe/
[I.INTRODUCTION]__________________________________________________________   
Version: 1.7--------------------------------------------------------------    
__________________________________________________________________________    
*-The following information found in this guide is mostly based on my    
pRO (Philippines) version of Ragnarok Online and reading other FAQs/guides    
on gamefaqs and some of my theories & observations.    
This guide is not 100% effective due to the character changes that    
the patches will bring to the World of Middle Earth. 
Disclaimer: (Copied with permission from Mad Monarch Gyl)   
   This FAQ/Walkthrough is created for personal use only, meaning it    
should not be used for anything that gains any money.    
Magazines, Game Guides, Websites in particular should not have this    
guide with out my permission. Ripping off part(s) of this    
FAQ/Walkthrough and putting it as your own results you to be guilty    
of the crime "Plagiarism". 
   Plagiarism is an act of stealing, ripping off, copying ideas or words   
of another person and taking it as your own without    
crediting the real source the just way that he/she should have been    
thanked. To simply put it,    
Plagiarism is bad. 
   Also, you could never ever use this FAQ/Walkthrough to make your own   
FAQ/Walkthrough, you must do everything yourself or if you do somehow    
use this or any other guide you should give proper credit to the author.    
Also, you could have this FAQ/Walkthrough on your website provided that    
You will first ask my permission before you do something with this guide.    
If you didn't have my permission then you have    
crossed the lines of the copyrights law. By the way, you could print    
the whole thing/parts of the FAQ/Walkthrough though. 
__________________________________________________________________________   
------- [CONTENTS:] ------------------------------------------------------    
__________________________________________________________________________ 
I. Introduction
II. Version History
III. Contacts Policy
IV.   Pre Alt 2nd job Skill & Stats Build   
       (The Guide Proper)    
    4.1     Stats Introduction 
    4.2     Mage Introduction   
    4.2.1   Mage-Sage Stats & Skill Build    
    4.2.1.1 Updated Mage Skills    
    4.2.1.2 Leveling Guide    
    4.2.2   Sage Introduction    
    4.2.3    Sage Skill Builds    
    4.2.4   Sage Skill List 
    4.3    Archer Introduction   
    4.3.1    Archer-Bard Stats & Skill Builds    
    4.3.1.1 Updated Archer Skills    
    4.3.1.2 Leveling Guide    
    4.3.2    Bard Introduction    
    4.3.3    Bard Skill Builds    
    4.3.4    Bard Skill List 
    4.4    Archer Introduction   
    4.4.1    Archer-Dancer Stats & Skill Builds    
    4.4.1.1 Updated Archer Skills    
    4.4.1.2 Leveling Guide    
    4.4.2    Dancer Introduction    
    4.4.3    Dancer Skill Builds    
    4.4.4    Dancer Skill List 
    5    Ensemble Skills/Combo Skills   
        (Bard & Dancer) 
VI. Credits
VII. Legal Stuff
__________________________________________________________________________   
-------[ II.VERSION HISTORY ]---------------------------------------------    
__________________________________________________________________________ 
Ver. 1.0- November 17, 2003 (11.17.03)   
Created the guide. (the basic parts of the guide) 
Ver. 1.1- November 30, 2003 (11.30.03)   
Done with the Sage part...    
Watch out for the Bard section...(under construction)    
I'll add the section as soon as I can. 
Ver. 1.2- December 7, 2003 (12.07.03)   
December... Added some of the Archer-Bard Section.    
Finished the whole guide. 
Ver. 1.3- December 14, 2003 (12.14.03)   
It's been 4 days since Comodo patch was launched in the Philippines.    
Corrected errors on the quest skills. 
Ver. 1.4- December 19, 2003 (12.19.03)   
Minor Update 
Ver. 1.5- January 18, 2004 (01.18.04)   
Added "How to be..." parts of the guide. 
Ver. 1.6- February 20, 2004 (02.20.04)   
Re-formatted the section breakers.    
No Questions e-mailed to me... I wonder why... 
Ver. 1.7- March 30, 2004 (03.29.04)   
Minor changes. 
__________________________________________________________________________   
-------[ III.CONTACT POLICY ]---------------------------------------------    
__________________________________________________________________________ 
I Accept emails especially if you want to contribute to this guide.
             *-*-*-*-*-*-*-*-*-*-*-*-*-   
                         * E-Mail/Contacts Policy -    
                         *-*-*-*-*-*-*-*-*-*-*-*-*-    
   Why'd I suddenly summon a E-Mail/Contacts Policy section? Simply to    
categorize every mail that I've been receiving from those that are possibly    
either a Virus or something bad. I would suggest you follow the following    
things below so as to quickly get a reply off the day or two after you    
mailed me. Yes! I'm that quick on replying mails as I don't want my Inbox    
to be so filled and to make my browser go faster when checking things out.    
Anyway here are the list of Do's and Don'ts doing something that is on    
either the Do's/Don'ts list will seriously affect the odds of you getting    
a reply so I suggest you follow them as simple rules are applied. 
*- E-Mails -*
Do’s and Don’ts   
---------------    
1.  Only send me questions that can't be found on my guide. I will be more    
    happy to help you in this case. 
2.  Try to be specific in defining something or when stating what had   
    happened.    
    So I won't be e-mailing you back for some questions that'll simply consume    
    our precious time. 
3. I won't be accepting or be opening any mails that has attachments.
4.  Check the latest version of the guide before sending in any questions,   
    chances are that your question might be answered in the newest version of    
    the guide. 
5.  If I happen to not reply after three or so days than e-mail me again   
    nicely and I'll reply ASAP. 
6.  You must label your mail with the game title whether a submission or a   
    question (E.I. pRO melee <insert any topic for your contribution> or just pRO    
    for questions or inquiries). 
7.  Don't be persistent, don't e-mail me the very same question that I've   
    already answered. 
8.  Don't send me nonsense e-mails like "How much is..." "Can you buy me   
    this?" 
9. Be nice! Don't use bad words in your mail.
10. No Chain Mails!   
    Doing anything that isn't allowed will automatically make your address be    
    blocked from any future mail you might possibly send. 
__________________________________________________________________________   
------- [IV. Pre Alt 2nd job Skill & Stats Build] ------------------------    
__________________________________________________________________________ 
4.1/\[Introduction to the stats system]/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
[Stat Information]========================================================
   You can view your stat window my clicking on the button, or pressing ALT+A.   
The number next to the stat is your current amount,    
and the number to the right of the arrow is how many status points    
needed to raise it by 1. 
The stats are the following...
STR (Strength)   
   This stat determines how hard you hit.    
Each point will give you 1 extra ATK.    
The bonuses are as follows: 
STR          Min/Max Damage   
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    
10           +1    
20           +4    
30           +5    
40           +8    
50           +10    
60           +12    
70           +13    
80           +15    
90           +17    
100          +19 
AGI (Agility)   
   This stat increases how often you will dodge an enemy attack, by increasing    
Flee by 1.  It will also increase your attack speed.    
There are no bonuses for this stat. 
VIT (Vitality)   
   Each point in this stat increases your Defense by 1, which means you take 1    
point less damage from every attack (RDM-Reduce Damage).    
It will also increase your maximum HP,and your HP recovery speed.    
There are no bonuses for this stat. 
INT (Intelligence) (From PSO Raven's Guide)   
   This is the most important stat for any mage, as it detemines how much damage    
your spells will do, and as your spells are your main form of attack, this is    
very important. 
Int effects the stat Matk, which is a measure of how much damage your spells   
do, below is a table compairing Int to Matk. You will notice that Matk has 2    
values, a minimum, and a maximum, your spell damage will always fall between    
these two numbers (that is before it is modified by the monster's resistance or    
weakness to the particular spell). 
--------------------   
Min/Max Matk Table    
-------------------- 
Int -  Min - Max   
  1 -    1 -   1    
  2 -    2 -   2    
  3 -    3 -   3    
  4 -    4 -   4    
  5 -    5 -   6    
  6 -    6 -   7    
  7 -    8 -   8    
  8 -    9 -   9    
  9 -   10 -  10    
 10 -   11 -  14    
 11 -   12 -  15    
 12 -   13 -  16    
 13 -   14 -  17    
 14 -   18 -  18    
 15 -   19 -  24    
 16 -   20 -  25    
 17 -   21 -  26    
 18 -   22 -  27    
 19 -   23 -  28    
 20 -   24 -  36    
 21 -   30 -  37    
 22 -   31 -  38    
 23 -   32 -  39    
 24 -   33 -  40    
 25 -   34 -  50    
 26 -   35 -  51    
 27 -   36 -  52    
 28 -   44 -  53    
 29 -   45 -  54    
 30 -   46 -  66    
 31 -   47 -  67    
 32 -   48 -  68    
 33 -   49 -  69    
 34 -   50 -  70    
 35 -   60 -  84    
 36 -   61 -  85    
 37 -   62 -  86    
 38 -   63 -  87    
 39 -   64 -  88    
 40 -   65 - 104    
 41 -   66 - 105    
 42 -   78 - 106    
 43 -   79 - 107    
 44 -   80 - 108    
 45 -   81 - 126    
 46 -   82 - 127    
 47 -   83 - 128    
 48 -   84 - 129    
 49 -   98 - 130    
 50 -   99 - 150    
 51 -  100 - 151    
 52 -  101 - 152    
 53 -  102 - 153    
 54 -  103 - 154    
 55 -  104 - 176    
 56 -  120 - 177    
 57 -  121 - 178    
 58 -  122 - 179    
 59 -  123 - 180    
 60 -  124 - 204    
 61 -  125 - 205    
 62 -  126 - 206    
 63 -  144 - 207    
 64 -  145 - 208    
 65 -  146 - 234    
 66 -  147 - 235    
 67 -  148 - 236    
 68 -  149 - 237    
 69 -  150 - 238    
 70 -  170 - 266    
 71 -  171 - 267    
 72 -  172 - 268    
 73 -  173 - 269    
 74 -  174 - 270    
 75 -  175 - 300    
 76 -  176 - 301    
 77 -  198 - 302    
 78 -  199 - 303    
 79 -  200 - 304    
 80 -  201 - 336    
 81 -  202 - 337    
 82 -  203 - 338    
 83 -  204 - 339    
 84 -  228 - 340    
 85 -  229 - 374    
 86 -  230 - 375    
 87 -  231 - 376    
 88 -  232 - 377    
 89 -  233 - 378    
 90 -  234 - 414    
 91 -  260 - 415    
 92 -  261 - 416    
 93 -  262 - 417    
 94 -  263 - 418    
 95 -  264 - 456    
 96 -  265 - 457    
 97 -  266 - 458    
 98 -  294 - 459    
 99 -  295 - 460    
100 -  296 - 500    
101 -  297 - 501    
102 -  298 - 502    
103 -  299 - 503    
104 -  300 - 504    
105 -  330 - 546    
106 -  331 - 547    
107 -  332 - 548    
108 -  333 - 549    
109 -  334 - 550    
110 -  335 - 594    
111 -  336 - 595    
112 -  368 - 596    
113 -  369 - 597    
114 -  370 - 598    
115 -  371 - 644    
116 -  372 - 645    
117 -  373 - 646    
118 -  374 - 647    
119 -  408 - 648    
120 -  409 - 696    
121 -  410 - 697    
122 -  411 - 698    
123 -  412 - 699    
124 -  413 - 700    
125 -  414 - 750    
126 -  450 - 751    
127 -  451 - 752    
128 -  452 - 753    
129 -  453 - 754    
130 -  454 - 806    
131 -  455 - 807    
132 -  456 - 808    
133 -  494 - 809    
134 -  495 - 810    
135 -  496 - 864    
136 -  497 - 865    
137 -  498 - 866    
138 -  499 - 867    
139 -  500 - 868    
140 -  540 - 924 
DEX (Dexterity)   
   Each point in this stat will increase your hit by 1, which is how often you    
do not miss an enemy.  For Archers, this stat determines their damage, like STR    
for a melee fighter.  For Mages, it determines your casting rate.  It will also    
increase minimum damage.  The bonuses are as follows: 
DEX          Min/Max Damage   
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    
20           +3    
30           +4    
40           +5    
50           +6    
60           +8    
70           +10    
80           +12    
90           +13    
100          +14    
a 
The following table shows   
how Dex changes your cast time.    
(From PSO Raven's Guide) 
DEX Cast time
  0     1.0   
 20     0.87    
 40     0.73    
 60     0.6    
 75     0.5    
 80     0.47    
100     0.33    
120     0.2 
LUK (Luck)   
   LUK has become a bit more useful now.  In Beta 1, 100 LUK would give you a 10%    
chance to critical, however, now you get 3 criticals per 10 LUK - hence, a 30%    
chance to critical.  It's really only good for an Assassin or somebody with a    
lot of Soldier Skeleton/Caramel Cards to really get high percentages. 
All the following stats are those you cannot increase directly.
ATK (Attack)   
   This is your physical attack with a weapon.  The first number is the attack of    
your weapon, plus your STR.  The second number is how much ATK your upgraded    
weapon adds, which ignores DEF. 
MATK (Magic Attack)   
   This is the attack of your magic.  This will only be useful to Acolytes and    
Mages.  The 2 numbers are the range of your Magic Damage.  This is effected    
by INT and Wands, as they increase the attack by 15%.  This stat is    
counteracted by MDEF. 
Hit   
   This number is a representation of how often you hit an enemy.  It increases 1    
point every level, and each point in DEX increases it by 1 point as well.  This    
is counteracted by Flee. 
Critical   
   This number increases by 1 for every 3 LUK you have.  Think of this number    
as the percentage of a chance of a critical hit or Lucky dodge. 
DEF (Defense)   
   This is your physical defense against enemies.  The damage you take is the    
enemies ATK minus your total defense.  There are a few things to consider    
though - armor works on percentages, so 10 armor will reduce all attacks in the    
game by 10%.  VIT works on points, so 10 VIT will reduce all damage done to you    
by 10.  Confused?  Well, it doesn't matter, DEF is a good thing to have. 
MDEF (Magic Defense)   
   This is your defense against magical attacks.    
magical defense of all your armor, while the second is your INT. 
Flee   
   This number is a representation of how often you dodge an enemy.  It increases 1    
point every level, and each point in AGI increases it by 1 point as well.  Your    
flee drops greatly between enemies as they attack you, as it is split amongst    
them.  This is counteracted by Hit. 
ASPD (Attack Speed)   
   This is your attack speed, which has finally been enabled.  200 is the fastest    
attack speed, 100 the slowest. 
4.2/\[MAGE]/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Introduction:
   Mage is the most flexible character in the game, due to their vast   
skill types. Their skill is also elemental, this makes them more powerful    
to some types or certain types of monsters or element types. The Mage job    
has the most widest variety of skill builds. If you want more detailed    
mage guide you better check no.. I RECOMMEND  that you take a look    
at or much better if you download PSO Raven's Mage-Wizard guide.    
He's got all the answer for your Mage questions.    
He's guide also have the most reliable skill builds for mages. 
4.2.1=-[STATS & SKILL BUILD UP]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~NOTE~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   
    I DO NOT REQUIRE/RECOMMEND YOU TO FOLLOW THE STATS DISTRIBUTION.    
EVEN FOR ME, I FIND FOLLOWING THOSE STATS DISTRIBUTION VERY HARD    
DUE TO THE DIFFRENT FIGHTING STYLES OF EACH AND EVERY INDIVIDUAL.    
I HAVE PROVIDED THIS PART AS AN OPTION. YOU CAN DISTRIBUTE THE STATS    
IN ANY WAY YOU LIKE JUST TO REACH THE REQUIREMENTS OF    
THE STATS BUILD YOU REALLY WANTED.    
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
This is the recommended starting stats for a Mage.   
STR 1    
AGI 9    
VIT 1    
INT 9    
DEX 9    
Luck 1 
(Exception for Vitality Build)
[PSO Raven's Build]-------------------------------------------------------   
   All you want to increase is INT, increase INT all the time until you get it to    
around 80. After this you want to raise AGI and DEX until you have about 30 agi    
and 40 dex, after this raise INT to 99, and finally finish off by getting AGI    
to 61 and DEX to 69. 
[Final Stats]   
(No Pluses or bonuses from job/equips)    
Str 1    
Agi 61    
Vit 1    
Int 99    
Dex 69    
Luk 1 
   This is also the most widely used build of all. Most wizards I see uses   
this kind of build. 
[Vitality Mage Build]------------------------------------------------------   
   This one's kinda unusual for a Mage-Sage/Wizard, but I don't know    
If there someone out there that follow this kind of Stats Build.    
It's kind of crazy... 
Starting Stats:   
STR 1    
AGI 9    
VIT 9    
INT 9    
DEX 1    
LUK 1 
Distribution:   
   Same as PSO Raven's, start pumping your INT until it reaches about 80.    
And then start pumping your VIT and DEx until you have about 30 VIT and    
40 DEX and then max your INT to 99. And finish off with a 70 DEX and    
75 VIT. 
[Final Stats]   
(No Pluses or bonuses from job/equips)    
STR 1    
AGI 1    
VIT 60    
INT 99    
DEX 70    
LUK 1 
[Skill Build]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   There are two choices here for you to choose.   
A) Counter Force Elem Weakness    
B) Your Own Way 
Pro's and Con's
A) Pro's   
    This Build allows you counter act the Sage's greatest weakness    
    and that is Fire type elemental. Why? because Sage's    
     Primary magic element is Earth (Earth Spike and Heaven's Drive)    
    this build recommends you to follow a ice/wind type Mage. 
   Con's   
    Stick to Ice type spells. (Soul Strike included as always) 
B) Pro's   
    You can whatever build you want to follow.    
    I recommend that you choose a build that has Frost Driver. 
   Con's   
    You may not be able to neutralize the Earth element's    
    greatest weakness. 
   The choice is up to you. It's all about how you use your powers man...   
have some confidence in your character! 
   I'll only put some build here because of PSO Raven's guide   
has all the great mage skill build of all time! You better check his guide out! 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~NOTE~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BEFORE YOU CHOOSE YOUR PATH I RECOMMEND THAT SEE THE SAGE PART FIRST FOR   
        YOU TO KNOW WHAT BUILD SUITS YOUR TASTE OR NEEDS.    
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
[The Common Build]--------------------------------------------------------
Thunderstorm/Soulstrike/Frostdriver
Lightning Bolt    Lv.4   
Napalm        Lv.4    
Soul Strike    Lv.10    
Sp Regen    Lv.10    
Thunderstorm    Lv.5    
Cold Bolt    Lv.5    
Frost Diver    Lv.10 
Comment:   
   This Is the most common build due to its balanced ands useful skills.    
This build also contains the 2nd most important offensive skill of a mage and that    
is Frost Driver.(It also serve as a defensive skill, it freezes your opponent) 
[The Fire Build]----------------------------------------------------------
Soul Strike/Fire Bolt/Fire Wall
Fire Bolt     Lv.4   
Napalm        Lv.4    
Sp Regen    Lv.10    
Fire Ball    Lv.5    
Soul Strike    Lv.10    
Fire Wall    Lv.10 
*MAx you Fire Bolt if you want.
Comment:   
   This build is the one that I use myself. Quite effective because of the    
aid of Fire Wall to stop agressive opponents and Soul Strike like a mad    
Mage possessed or just rain them with your 10-Hit Firebolt. 
4.2.1.1=-[Updated Mage Skills]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   ~~~~~~~~~~~~~~~~~~~~~~~~~~~NOTE~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   
   ~                                                            ~    
   ~  ALL THE QUEST SKILLS WILL NOT REQUIRE A SKILL POINT IN    ~    
   ~  ORDER TO USE OR GAIN THAT SKILL. ONCE YOU FINISHED THE    ~    
   ~  QUEST YOU WILL BE AUTOMATICALLY GRANTED THAT SKILL AND    ~    
   ~                IT WILL BE READY FOR USE.                   ~    
   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
[SP Recovery]=============================================================
Passive
[LV]  [Skill Level Effect]  [SP]   
 1  +3 SP every 10 seconds  None    
 2  +6 SP every 10 seconds  None    
 3  +9 SP every 10 seconds  None    
 4  +12 SP every 10 seconds None    
 5  +15 SP every 10 seconds None    
 6  +18 SP every 10 seconds None    
 7  +21 SP every 10 seconds None    
 8  +24 SP every 10 seconds None    
 9  +27 SP every 10 seconds None    
10  +30 SP every 10 seconds None 
Comment:   
   This is the skill that makes the Mage type so limitless.(In SP)    
Get this skill! make sure you'll max this one out! 
[Napalm Beat]=============================================================
Ghost
[LV]  [Skill Level Effect] [SP]   
 1      MATK 80%        9    
 2      MATK 90%         9    
 3      MATK 100%         9    
 4      MATK 110%         9    
 5      MATK 120%         9    
 6      MATK 130%         9    
 7      MATK 140%         9    
 8      MATK 150%         9    
 9      MATK 160%         9    
10      MATK 170%         9 
Comment:   
   Take this skill only as a pre-requisite and as a emergency weapon    
due to its fastest casting time. Take only four of this to get a more    
powerful and useful skill... Soul Strike 
[Soul Strike]=============================================================
Ghost
Requires: Level 4 Napalm Beat
[LV]  [Skill Level Effect] [SP]   
 1        1 Hit         15    
 2        1 Hit         18    
 3        2 Hits        21    
 4        2 Hits         24    
 5        3 Hits         27    
 6        3 Hits         30    
 7        4 Hits         33    
 8        4 Hits         36    
 9        5 Hits         39    
10        5 Hits         42 
Comment:   
   This skill is the neutralizer of the slow-casting spells of a Mage.    
the casting time is fast and the damage inflicted is so high due to    
it's Elem. Its your MATK X (X=Hit). A must have for every build. 
[Safety Wall]=============================================================
Ghost
Requires: Level 7 Napalm Beat, Level 5 Soul Strike and a Blue Gemstone
[LV]    [Skill Level Effect]   [HP-SP]   
 1  Avoid 2 attacks 5 seconds   20 30    
 2  Avoid 3 attacks 10 seconds  20 30    
 3  Avoid 4 attacks 15 seconds  19 30    
 4  Avoid 5 attacks 20 seconds     19 35    
 5  Avoid 6 attacks 25 seconds     18 35    
 6  Avoid 7 attacks 30 seconds     18 35    
 7  Avoid 8 attacks 35 seconds     17 40    
 8  Avoid 9 attacks 40 seconds     17 40    
 9  Avoid 10 attacks 45 seconds 16 40    
10  Avoid 11 attacks 50 seconds 16 40 
Comment:   
   Safety wall is the only pure defensive skill of the Mage class.    
Very helpful in avoiding attacks. but it is limited to only a number of attacks. 
[Cold Bolt]===============================================================   
Summons a number of Icicle from the sky to attack your target. 
Water
[LV]  [Skill Level Effect] [SP]   
 1        1 Hit         12    
 2        2 Hits           14    
 3        3 Hits           16    
 4        4 Hits           18    
 5        5 Hits           20    
 6        6 Hits           22    
 7        7 Hits           24    
 8        8 Hits           26    
 9        9 Hits           28    
10       10 Hits           30 
Comment:   
   The starting skill of the Water/Ice Elem tree.    
Slow casting time, Cheap SP but high in Damage. 
[Frost Diver]=============================================================   
A crawling ice/water based attack to damage your target.    
Can cause freeze. 
Water
Requires: Level 5 Cold Bolt
[LV]              [Skill Level Effect]                [SP]   
 1  110% MATK and +38% chance to Freeze for 3 seconds  25    
 2  120% MATK and +41% chance to Freeze for 6 seconds  24    
 3  130% MATK and +44% chance to Freeze for 9 seconds  23    
 4  140% MATK and +47% chance to Freeze for 12 seconds 22    
 5  150% MATK and +50% chance to Freeze for 15 seconds 21    
 6  160% MATK and +53% chance to Freeze for 18 seconds 20    
 7  170% MATK and +56% chance to Freeze for 21 seconds 19    
 8  180% MATK and +59% chance to Freeze for 24 seconds 18    
 9  190% MATK and +62% chance to Freeze for 27 seconds 17    
10  200% MATK and +65% chance to Freeze for 30 seconds 16 
Comment:   
   The feared Frost Diver... This skill is very important and very    
reliable. use this to stop your opponent closing in to you.    
Or freeze your opponent and cast a High-damaging Attack on him/her. 
[Lightning Bolt]==========================================================   
Summons a number of lightning bolt from the sky. 
Wind
[LV]  [Skill Level Effect] [SP]   
 1        1 Hits         12    
 2        2 Hits         14    
 3        3 Hits         16    
 4        4 Hits         18    
 5         5 Hits         20    
 6        6 Hits          22    
 7        7 Hits         24    
 8        8 Hits          26    
 9        9 Hits         28    
10        10 Hits         30 
Comment:   
   This one is a bit similar to the Cold bolt, but more powerful with    
Frost Diver.Freezing the enemy with Frost Driver first will increase the damage 
[Thunder Storm]===========================================================   
A small time Lord of Vermillion. 
Wind
Requires: Level 4 Lightning Bolt
[LV] [Skill Level Effect] [SP]   
 1       1 HIT ALL        29    
 2       2 HIT ALL        32    
 3       3 HIT ALL        35    
 4       4 HIT ALL        38    
 5       5 HIT ALL        41    
 6       6 HIT ALL        44    
 7       7 HIT ALL        47    
 8       8 HIT ALL        50    
 9       9 HIT ALL         53    
10       10 HIT ALL        56 
Comment:   
   A small time Lord of Vermillion. Offset by its slow casting time.    
Useful to clear out a number of opponent in one casting.    
Make sure that they won't touch until you can cast the spell. 
[Fire Bolt]===============================================================
Fire
[LV]  [Skill Level Effect] [SP]   
 1        1 Hit         12    
 2        2 Hits          14    
 3        3 Hits         16    
 4        4 Hits         18    
 5        5 Hits         20    
 6        6 Hits         22    
 7        7 Hits         24    
 8        8 Hits         26    
 9        9 Hits          28    
10        10 Hits         30 
Comment:   
   This Skill starts the Fire Elem Skill tree.    
Low casting cost, long casting time but does heavy damage. 
[Fire Ball]===============================================================
Fire
Requires: Level 4 Fire Bolt
[LV] [Skill Level Effect] [SP]   
 1    MATK 100%        30    
 2     MATK 105%        29    
 3     MATK 110%        28    
 4     MATK 115%        27    
 5     MATK 120%        26    
 6     MATK 125%        25    
 7     MATK 130%        24    
 8     MATK 135%        23    
 9     MATK 140%        22    
10     MATK 145%        21 
Comment:   
   Be wary of using this skill, because this skill does splash damage    
an as we all know splash damages can cause mobs. 
[Sight]===================================================================   
Reveals invisible monster and players 
Fire
[LV] [Skill Level Effect] [SP]   
  1      10 seconds        10 
Comment:   
   Allows you to see hidden enemies.    
If your going to be a Sage... Don't bother to get this skill. 
[Fire Wall]===============================================================
Fire
Requires: Level 5 Fire Ball and Level 1 Sight
LV] [Skill Level Effect] [SP]   
 1     MATK 100%          40    
 2     MATK 105%          40    
 3     MATK 110%          40    
 4     MATK 115%          40    
 5     MATK 120%          40    
 6     MATK 125%          40    
 7     MATK 130%          40    
 8     MATK 135%          40    
 9     MATK 140%          40    
10     MATK 145%          40 
Comment:   
   Creates a wall made of fire for a limited time.    
Damage causes Knockback. Useful for both Def. & Off. purposes. 
[Stone Curse Earth]=======================================================   
Requires: Red Gemstone    
LV] [Skill Level Effect] [SP]    
 1         -       25    
 2         -       24    
 3         -       23    
 4         -       22    
 5         -       21    
 6         -       20    
 7         -       19    
 8         -       18    
 9         -       17    
10         -       16 
Comment:   
    Not very useful skill due to chance. You can Stone/Freeze an enemy    
only by chance. Take this skill as a pre-requisite. 
[Energy Coat]=============================================================   
Creates a magic barrier to decrease damage you take from enemy attacks    
Last for 5 minutes, but will disappear as soon as you get to 0 SP    
Only affects physical attacks 
Can be acquired after job 35
Quest: In the place you change to a mage (Mage Guild).   
There will be a NPC named "Powerful/Great Wizard",    
talk to him and give him all the items and then he will gteach you how to use magic coat. 
Quest Items:   
    1 Crystal Jewel/1 Carat Diamond (Can be bought form the jewel store in morroc)    
    5 Shells    
    1 Solid Shell    
    3 Glass Beads (Sold in Prontera for 1,500z) 
[LV]         [Skill Level Effect]         [SP]   
 1  SP% 1-20: Damage decreased by 6%       (Uses 1% SP)    
    SP% 21-40: Damage decreased by 12%     (Uses 1.5% SP)    
    SP% 41-60: Damage decreased by 18%     (Uses 2% SP)    
    SP% 61-80: Damage decreased by 24%     (Uses 2.5% SP)    
    SP% 81-100: Damage decreased by 30%    (Uses 3% SP) 
Comment:   
   This is quite useful, because Mages usually have Low VIT and RDM (Reduce Damage)    
This helps a lot on areas with aggressive monsters. 
4.2.1.2=-[Leveling Guide]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
        ~~~~~~~~UNDER CONSTRUCTION~~~~~~~~   
    sAME AS OTHER MAGES. SEE PSO RAVEN'S GUIDE FOR MORE INFO. 
4.2.2=-[Sage Introduction]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   Do you notice something? That all the 2-2 Jobs are almost the exact   
opposite of that character's fighting style? (Fighting - Support). 
Example:   
   Wizard is a full offense type of character and it's alternative job is    
a Sage which is a somewhat a support type.    
If you'll observe Sage's skill you can see that its kida too much    
supportive. (Enchanting and etc..) Some people just want to be a Sage because of    
their ability "Free Cast" which allows you to cast magic while walking.    
But the only offensive skill of Sage is the Earth types of the Wizard's.    
You'll depend much on your Mage skills. So be sure to choose wisely.    
Since the Sage's skills only need Lv1 Cold, Lightning, Fire Bolt and Stone curse    
to start each Elem's skill tree. 
[HOW TO BE A SAGE]--------------------------------------------------------
You can change to Sage in Juno. To access Juno, you need to go North, North, and West.   
At the far left of this map, there are 3 warps you can take. Take either the left or    
right one to arrive to the map right before Juno. Go north from this map to reach Juno... 
If you're curious where center warp leads you to, it leads you to Nog Road dungeon entrance,   
where very powerful monsters live... so do not go there alone if you value your EXP. 
When you're in Juno, go to a northwest buliding, and talk to the Academy Administrator   
(or something similar to that) to sign up and to take test to become a Sage. 
Sadly, I cannot tell you answers to the test questions they will give,   
because most likely, iRO will have different questions from that of kRO.    
If iRO has same questions as kRO, I will post up answers here. 
If you are successful in answering the questions, you become a Sage.
4.2.3=-[Sage Skill Builds]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Full Support]------------------------------------------------------------   
   This three builds focuses on only one kind of element, but of course you    
can make hybrids of these skill builds and it will be far more effective. 
(Fire Enchanter)   
Needs Lv.1 firebolt 
Adv. Book    Lv.5   
Cast Cancel    Lv.1    
Free Cast    Lv.10    
Magic Rod    Lv.1    
Spell Breaker    Lv.3    
Dispel        Lv.5    
Flame Launcher  Lv.5    
Volcano        Lv.5 
* 14 free skills (put them to any skill that you want)
(Water/Ice Enchanter)   
Needs Lv.1 Cold Bolt 
Adv. Book    Lv.5   
Cast Cancel    Lv.1    
Free Cast    Lv.10    
Magic Rod    Lv.1    
Spell Breaker    Lv.3    
Dispel        Lv.5    
Frost Weapon    Lv.5    
Deluge        Lv.5 
* 14 free skills (put them to any skill that you want)
(Wind/Lightning)   
Needs Lv.1 Lightning Bolt 
Adv. Book     Lv.5   
Cast Cancel     Lv.1    
Free Cast     Lv.10    
Magic Rod     Lv.1    
Spell Breaker     Lv.3    
Dispel         Lv.5    
Lightning Loader Lv.5    
Violent Gale     Lv.5 
* 14 free skills (put them to any skill that you want)
[Elemental Support Master]------------------------------------------------   
   This build is the one with all the support spells, but there is one major    
draw back... your free cast skill level will be much lower compared to    
the other skill builds. 
Needs Lv.1 Fire, Ice and Lightning Bolt
Adv. Book     Lv.5   
Cast Cancel     Lv.1    
Free Cast     Lv.8    
Lightning Loader Lv.5    
Violent Gale     Lv.5    
Frost Weapon     Lv.5    
Deluge         Lv.5    
Flame Launcher     Lv.5    
Volcano         Lv.5    
Land Protector     Lv.5 
[Semi-Wizard]-------------------------------------------------------------   
   This build focuses on the offensive part of Sages. With this    
you can have a character somewhat similar to Wizards but the diffrence is    
that you only have one type of element and that is Earth. 
Needs Lv.1 Stone Curse
Adv. Book     Lv.5   
Cast Cancel     Lv.1    
Free Cast     Lv.10    
Magic Rod     Lv.1    
Spell Breaker     Lv.3    
Dispel         Lv.5    
Seismic Weapon   Lv.5    
Earth Spike     Lv.5    
Heaven's Drive   Lv.5 
4.2.4=-[Sage Skill List]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Advanced Book]=============================================================   
Increase Book class weapon damage 
Passive
[LV]  [Skill Level Effect] [SP]   
 1         ATK +3        -    
 2         ATK +6        -    
 3         ATK +9          -    
 4         ATK +12         -    
 5         ATK +15        -    
 6         ATK +18         -    
 7         ATK +21         -    
 8         ATK +24        -    
 9        ATK +27        -    
10         ATK +30         - 
Comment:   
   Same as the other mastery skills. We'll use this as a    
pre-requisite to the other skills. 
[Dragonology]==============================================================   
Increases attack and resistance to Dragons 
Passive
Requires: Level 9 Advanced Book
[LV]   [Skill Level Effect]   [SP]   
 1  +4 Resistance and +4 ATK   -    
 2  +8 Resistance and +8 ATK   -    
 3  +12 Resistance and +12 ATK -    
 4  +16 Resistance and +16 ATK -    
 5  +20 Resistance and +20 ATK - 
Comment:   
   Same as the other masteries... Don't bother on getting    
this skill since there are only a few dragon type monsters. 
[Free Cast]===============================================================   
Enables the caster to move and attack while casting spells    
Moving speed and attack speed are affected by skill level 
Passive
Requires: Level 1 Cast Cancel
[LV]      [Skill Level Effect]     [SP]   
 1  30% Walking Speed and 55% ASPD  -    
 2  35% Walking Speed and 60% ASPD  -    
 3  40% Walking Speed and 65% ASPD  -    
 4  45% Walking Speed and 70% ASPD  -    
 5  50% Walking Speed and 75% ASPD  -    
 6  55% Walking Speed and 80% ASPD  -    
 7  60% Walking Speed and 85% ASPD  -    
 8  65% Walking Speed and 90% ASPD  -    
 9  70% Walking Speed and 95% ASPD  -    
10  75% Walking Speed and 100% ASPD - 
Comment:   
   This is the trademark skill of the Sages.    
A very useful skill that also enables you to escape from    
approaching opponents that will attemp to stop you from casting    
your spell. 
[Auto Spell]==============================================================   
Caster can use the skill without casting while physically attacking enemies    
Consumes 2/3 SP of normal casting consumption 
Requires: Level 4 Free Cast
[LV]  [Skill Level Effect]  [SP]   
 1 7% Chance    
   (Casting time 3 seconds)    
   Duration: 120 seonds      35    
 2 9% Chance    
   (Casting time 3 seconds)    
   Duration: 150 seonds      35    
 3 11% Chance    
   (Casting time 3 seconds)    
   Duration: 180 seonds      35    
 4 13% Chance    
   (Casting time 3 seconds)    
   Duration: 210 seonds      35    
 5 15% Chance    
   (Casting time 3 seconds)    
   Duration: 240 seonds      35    
 6 17% Chance    
   (Casting time 3 seconds)    
   Duration: 270 seonds      35    
 7 19% Chance    
   (Casting time 3 seconds)    
   Duration: 300 seonds      35    
 8 21% Chance    
   (Casting time 3 seconds)    
   Duration: 330 seonds      35    
 9 23% Chance    
   (Casting time 3 seconds)    
   Duration: 360 seonds      35    
10 25% Chance    
   (Casting time 3 seconds)    
   Duration: 390 seonds      35 
Comment:   
   Very helpful at skill level 10 but pretty much useless at lv1-lv7    
This skill is somewhat like the Auto-Blitz of the Hunter's. 
[Cast Cancel]=============================================================   
Immediately cancel a skill while in the middle of casting it    
A cancelled skill still uses SP normally, but the amount that    
it uses is reduced based on skill level 
Requires: Level 2 Advanced Book
[LV]  [Skill Level Effect]  [SP]   
 1 90% of skill's SP is used 2    
 2 70% of skill's SP is used 2    
 3 50% of skill's SP is used 2    
 4 30% of skill's SP is used 2    
 5 10% of skill's SP is used 2 
Comment:   
   Cast Cancel can stop those skill with a casting time. 
[Magic Rod]===============================================================   
Perfect Dodge a spell cast on you and absorb the SP of the skill cast on you    
The amount of SP you restored is based on skill level    
Area of Effect skills such as Lord of Vermillion    
are not applicable to Magic Rod's effects 
Requires: Level 4 Advanced Book
[LV]  [Skill Level Effect]  [SP]   
 1 Absorb 20% SP 0.4 seconds 2    
 2 Absorb 40% SP 0.6 seconds 2    
 3 Absorb 60% SP 0.8 seconds 2    
 4 Absorb 80% SP 1.0 seconds 2    
 5 Absorb 100% SP 1.2 seconds 2 
Comment:   
   This is useful in those 1on1 Casting battles against Wizards.    
Drain their SP in spells like Jupiter Thunder. 
[Spell Breaker]===========================================================   
Cancel a target from casting a spell    
Spell Breaker restores SP the same way Magic Rod does based on skill level    
Spell Breaker ignores the effects of Phen Cards 
Requires: Level 1 Magic Rod
[LV]  [Skill Level Effect]  [SP]   
 1 Aborb 0% SP    
   (Casting time 0.7 seconds) -    
 2 Absorb 25% SP    
   (Casting time 0.7 seconds) -    
 3 Absorb 50% SP    
   (Casting time 0.7 seconds) -    
 4 Absorb 75% SP    
   (Casting time 0.7 seconds) -    
 5 Absorb 100% SP    
   (Casting time 0.7 seconds) - 
Comment:   
   This is the other version of Cast Cancel and somewhat the same with    
the Monk's Absorb Spirits. Use this skill to counter those    
Wizards, Priest and  Bard/Dancer from casting those Support and Offensive    
spells. 
[Dispell]=================================================================   
Cancel all magic buffs on a target by chance    
Target's MDEF can lower the chance 
Requires: Level 3 Spell Breaker and a Yellow Gemstone
[LV]  [Skill Level Effect]  [SP]   
 1   60% Chance to Dispell   -    
 2   70% Chance to Dispell   -    
 3   80% Chance to Dispell   -    
 4   90% Chance to Dispell   -    
 5   100% Chance to Dispell  - 
Comment:   
   This will make you unable to be targeted by spells but the information here    
is insufficient. This is only my observation. I think there's a Duration in this.    
Very useful in Juno patch. 
[Land Protector]==========================================================   
Enchant an area of land that will block all magic spells    
This skill will remove any other ground based skills when cast on top of them 
Requires: Level 3 Volcano, Level 3 Deluge, Level 3 Violent Gale,   
     a Blue Gemstone and a Yellow Gemstone 
[LV]                  [Skill Level Effect]                        [SP]   
 1 7x7 cell radius (Casting time 5 seconds) Duration: 15 seconds   74    
 2 7x7 cell radius (Casting time 5 seconds) Duration: 30 seconds   78    
 3 9x9 cell radius (Casting time 5 seconds) Duration: 45 seconds   82    
 4 9x9 cell radius (Casting time 5 seconds) Duration: 60 seconds   86    
 5 11x11 cell radius (Casting time 5 seconds) Duration: 75 seconds 90 
Comment:   
   This is the Big time version of safety wall. Very useful in guild wars    
and soon in MVP hunting (As a Party/Guild). But be careful in casting this    
because it can cancel skills like mentioned above. Sanctuary will be blocked. 
[Flame Launcher]==========================================================   
Enchants a weapon with Fire property    
If the skill fails the weapon is destroyed 
Requires: Level 1 Fire Bolt , Level 5 Advanced Book and a Red Blood
[LV]            [Skill Level Effect]              [SP]   
 1 80% Chance of success (Casting time 3 seconds)  40    
 2 85% Chance of success (Casting time 3 seconds)  40    
 3 90% Chance of success (Casting time 3 seconds)  40    
 4 95% Chance of success (Casting time 3 seconds)  40    
 5 100% Chance of success (Casting time 3 seconds) 40 
Comment:   
   Sounds Risky... very risky.. Useful on those places where there a certain    
element is dominant. Mistress card is your bestfriend here. 
[Frost Weapon]============================================================   
Enchants a weapon with Water property    
If the skill fails the weapon is destroyed 
Requires: Level 1 Cold Bolt, Level 5 Advanced Book and a Crystal Blue
[LV]            [Skill Level Effect]              [SP]   
 1 80% Chance of success (Casting time 3 seconds)  40    
 2 85% Chance of success (Casting time 3 seconds)  40    
 3 90% Chance of success (Casting time 3 seconds)  40    
 4 95% Chance of success (Casting time 3 seconds)  40    
 5 100% Chance of success (Casting time 3 seconds) 40 
Comment:   
   Sounds Risky... very risky.. Useful on those places where there a certain    
element is dominant. Mistress card is your bestfriend here. 
[Lightning Loader]========================================================   
Enchants a weapon with Wind property    
If the skill fails the weapon is destroyed 
Requires: Level 1 Lightning Bolt, Level 5 Advanced Book and a Wind of Verdure
[LV]            [Skill Level Effect]              [SP]   
 1 80% Chance of success (Casting time 3 seconds)  40    
 2 85% Chance of success (Casting time 3 seconds)  40    
 3 90% Chance of success (Casting time 3 seconds)  40    
 4 95% Chance of success (Casting time 3 seconds)  40    
 5 100% Chance of success (Casting time 3 seconds) 40 
Comment:   
   Sounds Risky... very risky.. Useful on those places where there a certain    
element is dominant. Mistress card is your bestfriend here. 
[Seismic Weapon]==========================================================   
Enchants a weapon with Earth property    
If the skill fails the weapon is destroyed 
Requires: Level 1 Stone Curse, Level 5 Advanced Book and a Green Live
[LV]            [Skill Level Effect]              [SP]   
 1 80% Chance of success (Casting time 3 seconds)  40    
 2 85% Chance of success (Casting time 3 seconds)  40    
 3 90% Chance of success (Casting time 3 seconds)  40    
 4 95% Chance of success (Casting time 3 seconds)  40    
 5 100% Chance of success (Casting time 3 seconds) 40 
Comment:   
   Sounds Risky... very risky.. Useful on those places where there a certain    
element is dominant. Mistress card is your bestfriend here. 
[Volcano]=================================================================   
Enchant an area of land that increases the attack of Fire property weapons    
Within the area of effect, all characters of the Fire property will have increased ATK power    
Skill cannot be stacked on or combined with other ground based skills 
Requires: Level 2 Flame Launcher and a Yellow Gemstone
[LV]          [Skill Level Effect]           [SP]   
 1   +10% ATK to Fire property weapons and    
     +10 ATK to Fire property characters    
     5x5 cell radius (Casting time 5 seconds) 52 
 2   +14% ATK to Fire property weapons and   
     +20 ATK to Fire property characters    
     5x5 cell radius (Casting time 5 seconds) 54 
 3   +17% ATK to Fire property weapons and   
     +30 ATK to Fire property characters    
     7x7 cell radius (Casting time 5 seconds) 56 
 4   +19% ATK to Fire property weapons and   
     +40 ATK to Fire property characters    
     7x7 cell radius (Casting time 5 seconds) 58 
 5   +20% ATK to Fire property weapons and   
     +50 ATK to Fire property characters    
     9x9 cell radius (Casting time 5 seconds) 60 
Comment:   
    What do you mean by _____ property characters?    
Its your armor's affinity and weapon's affinity.    
The skill desc. speaks for itself... 
[Deluge]==================================================================   
Enchant an area of land that increases the attack of water property weapons    
Within the area of effect, all characters of the water property will have increased Max HP    
Skill cannot be stacked on or combined with other ground based skills 
Requires: Level 2 Frost Weapon and a Yellow Gemstone
[LV]          [Skill Level Effect]           [SP]   
 1   +10% ATK to Water property weapons and    
     +5% Max HP to Water property characters    
     5x5 cell radius(Casting time 5 seconds)  52 
 2   +14% ATK to Water property weapons and   
     +9% Max HP to Water property characters    
     5x5 cell radius (Casting time 5 seconds) 54 
 3   +17% ATK to Water property weapons and   
     +12% Max HP to Water property characters    
     7x7 cell radius (Casting time 5 seconds) 56 
 4   +19% ATK to Water property weapons and   
     +14% Max HP to Water property characters    
     7x7 cell radius (Casting time 5 seconds) 58 
 5   +20% ATK to Water property weapons and   
     +15% Max HP to Water property characters    
     9x9 cell radius(Casting time 5 seconds)  60 
Comment:   
    What do you mean by _____ property characters?    
Its your armor's affinity and weapon's affinity.    
The skill desc. speaks for itself... 
[Violent Gale]============================================================   
Enchant an area of land that increases the attack of Wind property weapons    
Within the area of effect, all characters of the Wind property will have    
an increased Flee Rating    
Skill cannot be stacked on or combined with other ground based skills 
Requires: Level 2 Lightning Loader and a Yellow Gemstone
[LV]          [Skill Level Effect]           [SP]   
 1  +10% ATK to Wind property weapons and    
    +3 Flee to Wind property characters    
    5x5 cell radius (Casting time 5 seconds)  52 
 2  +14% ATK to Wind property weapons and   
    +6 Flee to Wind property characters    
    5x5 cell radius (Casting time 5 seconds)  54 
 3  +17% ATK to Wind property weapons and   
    +9 Flee to Wind property characters    
    7x7 cell radius (Casting time 5 seconds)  56 
 4  +19% ATK to Wind property weapons and   
    +12 Flee to Wind property characters    
    7x7 cell radius (Casting time 5 seconds)  58 
 5  +20% ATK to Wind property weapons and   
    +15 Flee to Wind property characters    
    9x9 cell radius (Casting time 5 seconds)  60 
Comment:   
    What do you mean by _____ property characters?    
Its your armor's affinity and weapon's affinity.    
The skill desc. speaks for itself... 
[Abracadabra]=============================================================   
Requires: Level Auto Spell, Level 1 Dispell, Level 1 Land Protector and a 2 Yellow Gemstones    
Level 1:    
Activates a random skill of the caster    
Skill level of the activated skill is effected by how many skills the caster has to cast 50 
[Earth Spike]=============================================================   
Earth 
Requires: Level 1 Seismic Weapon
[LV]       [Skill Level Effect]      [SP]   
 1  1 Hit(Casting time 1.0 seconds)   12    
 2  2 Hits (Casting time 2.0 seconds) 14    
 3  3 Hits (Casting time 3.0 seconds) 16    
 4  4 Hits (Casting time 4.0 seconds) 18    
 5  5 Hits (Casting time 5.0 seconds) 20 
[Heaven's Drive]==========================================================   
Earth 
Requires: Level 1 Earth Spike
[LV]      [Skill Level Effect]      [SP]   
 1  1 Hit (Casting time 1.0 seconds) 24    
 2 2 Hits (Casting time 2.0 seconds) 28    
 3 3 Hits (Casting time 3.0 seconds) 32    
 4 4 Hits (Casting time 4.0 seconds) 36    
 5 5 Hits (Casting time 5.0 seconds) 40 
[Sense]===================================================================
[LV]       [Skill Level Effect]      [SP]   
 1        See a monster's stats        ? 
4.3/\[Archer]/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
   Archers are known for their full offense skills and so the Hunter is also.   
Archers depends on their long range attacks (Bow & Arrow). Some people say    
that Archers are the easiest character to build because the basic build    
of an archer is usually Dex & Luk/Agi. But since the Bard & Dancer doesn't    
have any Skills that depends on Luk like the Hunter's Auto-Blitz, therefore    
Their build will be Dex & Agi.(w/ a little INT)    
   For now let's focus on the bard part. There are some restrictions for    
the archer skills when you change into a bard. These are: 
Again Thanks to Ragnafilia for these Information. You guys ROCK!!!
[Equipment]---------------------------------------------------------------
* The Bard's attack power is based upon DEX, just like Archers and Hunters.
 * You can still use Double Strafing with your Whip/Musical Instrument,   
   but there is a penalty to the range. 
* You cannot use Arrow Shower unless you equip a Bow.
[Single Skill]------------------------------------------------------------
There are 2 types of skills ~ Musical Skills (Bards) or Dancing Skills (Dancers).
 * Skills of same type (Musical, or Dancing skill) cannot be used in   
   conjunction of each other. This means, if a Bard is playing something    
   and another Bard comes up and does his own thing nearby,    
   then in those areas where skills of the two are combined will do same effect    
   as Dissonance (Ugly Dance for the Dancers).    
   However, you can have a Musical and a Dancing skill near each other without any penalty. 
 * During the period where you are using a skill, you cannot use any other skills   
   except skills such as Adaptation and Musical Strike. 
* While using a skill alone, you can move at a 1/4th of speed you normally move at.
 * 5 seconds right after skill's start and right before skill's end,   
   you can't stop it via Adaptation. 
 * Even if you take damage while using a skill, the skill will not cancel out.   
   But, if you receive a single blow that's greater than 1/4 of your MaxHP,    
   then the skill will stop. 
 * You can only use skills while equipping a Musical Instrument/Whips,   
   and cannot equip any other weapons while using a skill. 
 * If you get status ailment (such as Frozen, Stoned, Stunned)   
   while using a skill, the skill will cancel. 
   Now we know how their skill will work.   
See the Combination/Ensemble skills part for the rules in using Ensemble skills. 
4.3.1=-[STATS & SKILL BUILD UP]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~NOTE~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   
    I DO NOT REQUIRE/RECOMMEND YOU TO FOLLOW THE STATS DISTRIBUTION.    
EVEN FOR ME, I FIND FOLLOWING THOSE STATS DISTRIBUTION VERY HARD    
DUE TO THE DIFFRENT FIGHTING STYLES OF EACH AND EVERY INDIVIDUAL.    
I HAVE PROVIDED THIS PART AS AN OPTION. YOU CAN DISTRIBUTE THE STATS    
IN ANY WAY YOU LIKE JUST TO REACH THE REQUIREMENTS OF    
THE STATS BUILD YOU REALLY WANTED.    
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
This is the recommended starting stats for a Archer.   
STR 1    
AGI 9    
VIT 1    
INT 9    
DEX 9    
Luck 1 
(Sometimes Luk is maxed out as 9)
[Basic Build]-------------------------------------------------------------
   The most basic build for Archer-Bard/Dancer is the DEX-AGI Build.   
DEX is where the damage of bows are based on and AGi for increased Dodging rate. 
Stats Distribution:   
DEX to 39    
AGI to 20    
DEX to 48    
AGI to 30    
DEX to 58    
AGI to 40    
DEX to 80    
AGI to 70    
DEX to 98    
AGI to 99 
[Basic Build Final Stats]   
(Bonus based on Lv50 Job Bard)    
STR    1  +2    
AGI    99 +7    
VIT    1  +3    
INT    9  +5    
DEX    99 +8    
LUK    1  +4 
[Support Build]-----------------------------------------------------------
This build is the basic build for Bard/Dancer goers.
Stats Distribution:   
DEX to 39    
AGI to 20    
DEX to 48    
AGI to 30    
DEX to 58    
AGI to 40    
INT to ??    
DEX to 80    
AGI to 70    
INT to ??    
DEX to 90    
AGI to 90 
[Basic Build Final Stats]   
(Bonus based on Lv50 Job Bard)    
STR    1  +2    
AGI    90 +7    
VIT    1  +3    
INT    52 +5    
DEX    90 +8    
LUK    1  +4 
4.3.3=-[Archer Skill Builds]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Since there is only one build for Archers, let's follow that one.
Owl's Eye    Lv.10   
Vulture's Eye    Lv.10    
Double Strafing Lv.10    
Attention Con.  Lv.10    
------------------------Job Lv.41 
*Arrow Shower Lv.9
*Optional Skill.
4.3.1.1=-[Updated Archer Skills]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   ~~~~~~~~~~~~~~~~~~~~~~~~~~~NOTE~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   
   ~                                                            ~    
   ~  ALL THE QUEST SKILLS WILL NOT REQUIRE A SKILL POINT IN    ~    
   ~  ORDER TO USE OR GAIN THAT SKILL. ONCE YOU FINISHED THE    ~    
   ~  QUEST YOU WILL BE AUTOMATICALLY GRANTED THAT SKILL AND    ~    
   ~                IT WILL BE READY FOR USE.                   ~    
   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
[Owl's Eye]----------------------------------------------------------------   
Increase dexterity 
Passive
[LV]  [Skill Level Effect]  [SP]   
 1        DEX +1            -    
 2        DEX +2            -    
 3        DEX +3            -    
 4        DEX +4            -    
 5        DEX +5            -    
 6        DEX +6            -    
 7        DEX +7            -    
 8        DEX +8            -    
 9        DEX +9            -    
10        DEX +10           - 
Comment:   
   This is one of the most useful skills in the game because DEX serves    
two purpose for archers.One for their accuracy and two for Bow damage.    
Be sure to max this skill before any skills. 
[Vulture's Eye]-----------------------------------------------------------   
Increases Range and Hit 
Passive
Requires: Level 3 Owl's Eye
[LV]   [Skill Level Effect]   [SP]   
 1       Range and HIT +1     -    
 2       Range and HIT +2     -    
 3      Range and HIT +3     -    
 4      Range and HIT +4     -    
 5      Range and HIT +5     -    
 6      Range and HIT +6     -    
 7      Range and HIT +7     -    
 8      Range and HIT +8     -    
 9      Range and HIT +9     -    
10       Range and HIT +10     - 
Comment:   
   This is the skill that makes Archers so deadly in long range battles.    
At max levels they can hit opponents as far as the edge of the screen.    
Also raises your accuracy. 
[Improve Concentration]---------------------------------------------------   
Raisess agility and dexterity 
Requires: Level 1 Vulture's Eye
[LV]       [Skill Level Effect]      [SP]   
 1  +3% AGI and DEX for 40 seconds    25    
 2  +4% AGI and DEX for 50 seconds    30    
 3  +5% AGI and DEX for 60 seconds    35    
 4  +6% AGI and DEX for 70 seconds    40    
 5  +7% AGI and DEX for 80 seconds    45    
 6  +8% AGI and DEX for 90 seconds    50    
 7  +9% AGI and DEX for 100 seconds   55    
 8  +10% AGI and DEX for 110 seconds  60    
 9  +11% AGI and DEX for 120 seconds  65    
10  +12% AGI and DEX for 130 seconds  70 
Comment:   
   This is the only support skill of archers, but still it's a    
offensive type of support skill due it raises Agi & Dex.    
Max this out after maxing Owl, Vulture and Double Strafing. 
[Double Strafing]---------------------------------------------------------
 [LV]    [Skill Level Effect]     [SP]   
 1-10  Double Attack and Damage x2 15 
Comment:   
  Very useful skill, doubles your damage but only using one arrow at a time. 
[Arrow Shower]------------------------------------------------------------   
Requires: Level 5 Double Strafing 
[LV]   [Skill Level Effect]   [SP]   
1-10     Shoots 9 arrows       15 
Comment:   
   A ranged Magnum Break, be careful in using this because it can cause mobs.    
This is an optional skill, if you're in a hurry don't bother on getting this skill. 
[Charge Arrow]------------------------------------------------------------   
Non attribute attack that pushes an enemy back 4 cells 
Can be acquired after job 35
Quest:   
Acquire these items :    
    1 Cross Bow (You'll get it back after you have done the quest)    
    10 Tentacles    
    3 Yoyo Tails    
    2 Emeralds    
    36 Banana Juices    
Talk with the NPC named "Gaeho", in the South West area of Payon and    
he will give you the skill. 
[LV]        [Skill Level Effect]        [SP]   
 1   Attack power 150% of normal attack    
     (Casting time 1.5 seconds)          15 
Comment:   
   See above description. 
[Arrow Creation]----------------------------------------------------------
Can be acquired after job 35
Quest: Go talk to the NPC named "Kyulnari", in morroc,   
       near the water and he will give you the skill. 
Quest Items: 41 Tough Scale-like Stem, 1 Red Potion, 13 Trunk, 7 Mushroom Spore, 20 Resin
[LV]          [Skill Level Effect]        [SP]   
 1   Use items you have to create arrows   10 
The items you use determine what arrows you make
Arrows you can made out of:
Amulet =40 Curse Arrows   
Ball 'n' Chain =700 Iron Arrows & 50 Steel Arrows    
Barren Trunk =20 Arrows    
Bee Sting = 1 Rusty Arrow    
Blade Lost in Darkness - 600 Sharp Arrows & 200 Arrows of Shadow    
Blue Gemstone = 10 Crystal Arrows & 1 Freezing Arrow    
Cactus Needle = 50 Arrows    
Claw of Rat = 50 Iron Arrows & 2 Stone Arrows    
Coal = 8 Arrow of Shadow    
Cracked Diamond = 50 Sharp Arrows    
Crystal Blue = 50 Crystal Arrows    
Cursed Ruby = 50 Cursed Arrows & 10 Sleep Arrows    
Dead Branch = 40 Mute Arrows    
Decayed Nail = 1 Rusty Arrow & 1 Arrow of Shadow    
Dragon Fang = 1 Oridecon Arrow & 50 Iron Arrows    
Elunium = 1000 Steel Arrows & 50 Stun Arrows    
Emperium = 600 Oridecon Arrow & 600 Immaterial Arrows & 600 Mute Arrow    
Empty Bottle = 2 Iron Arrows    
Emvertacon = 200 Iron Arrows & 40 Silver Arrows    
Evil Horn = 20 Arrows of Shadow & 10 Flash Arrows & 5 Stun Arrows    
Fang of Garm = 100 Crystal Arrows    
Fin = 2 Sharp Arrows & 40 Silver Arrows    
Fin Helm = 200 Crystal Arrows & 200 Steel Arrows    
Fine-grained Trunk = 20 Arrows    
Flame Heart = 600 Fire Arrows & 5 Mute Arrows    
Foolishness of the Blind = 200 Flash Arrows    
Garlet = 12 Iron Arrows    
Gold = 50 Flash Arrows & 50 Oridecon Arrows    
Great Nature = 150 Stone Arrows & 5 Flash    
Green Live = 50 Stone Arrows    
Heroic Emblem = 1 Oridecon Arrow & 5 Stun Arrows    
Horn = 35 Iron Arrows    
Horrendous Mouth = 5 Arrows of Shadow    
Iron = 100 Iron Arrows    
Iron Ore = 50 Iron Arrows    
Jellopy = 3 Arrows    
Key of Clock Tower = 100 Arrow of Shadow    
Key of Underground = 50 Arrow of Shadow    
Lantern = 80 Iron Arrows    
Little Evil Horn = 2 Curse Arrows & 50 Iron Arrows    
Manacles = 50 Steel Arrows    
Mantis Scythe = 1 Sharp Arrow    
Matchstick = 1000 Fire Arrows    
Matyr's Leash = 100 Steel Arrows & 50 Arrow of Wind & 10 Sharp Arrows    
Mr. Scream = 300 Steel Arrows & 200 Sharp Arrows    
Mystic Frozen = 150 Crystal Arrows & 5 Freezing Arrows    
Needle of Alarm = 100 Arrows & 5 Sleep Arrows    
Old Blue Box = 50 Sharp Arrows & 50 Sleep Arrows    
Old Portrait = 1000 Arrow of Shadow    
Opera Masque = 200 Steel Arrows & 40 Silence Arrows    
Orc Claw = 10 Steel Arrows    
Orcish Voucher = 1 Oridecon Arrow & 5 Stun Arrows    
Oridecon = 250 Oridecon Arrows    
Phracon = 50 Iron Arrows    
Pointed Scale = 50 Iron Arrows & 5 Crystal Arrows    
Porcupine Quill = 70 Arrows & 1 Stone Arrow    
Red Blood = 50 Fire Arrows    
Red Gemstone = 10 Rusty Arrows & 1 Poison Arrow & 1 Cursed Arrow    
Reins = 50 Steel Arrows & 100 Iron Arrows    
Rough Elunium = 200 Steel Arrows & 5 Stun Arrows    
Rough Oridecon = 50 Oridecon Arrows    
Rough Wind = 150 Arrow of Winds & 5 Sleep Arrows    
Scale of Snakes = 1 Poison Arrow    
Scell = 8 Steel Arrows    
Scorpion Tail = 3 Rusty Arrows    
Sharp Scale = 20 Rusty Arrows & 10 Crystal Arrows    
Silver Robe = 600 Silver Arrows    
Silver Robe(1 Slot) = 1000 Silver Arrows & 10 Immaterial Arrows    
Snow Horn = 1000 Silver Arrows    
Solid Trunk = 20 Arrows    
Star Crumb = 30 Flash Arrows    
Star Dust = 10 Flash Arrows    
Steel = 100 Steel Arrows    
Tooth of Bat = 1 Arrow of Shadow    
Tree Root = 7 Arrows    
Trunk = 40 Arrows    
Venom Canine = 1 Poison Arrow    
Welding Mask = 200 Steel Arrows & 40 Stun Arrows    
Wind of Verdure = 50 Arrow of Wind    
Wolf Claw = 15 Iron Arrows    
Wooden Mail = 700 Arrows & 500 Iron Arrows    
Wooden Mail(1 Slot) = 1000 Arrows & 700 Iron Arrows    
Yellow Gemstone = 10 Stone Arrows & 1 Sleep Arrow    
Zargon = 50 Silver Arrows    
Zenorc's Fang = 5 Rusty Arrows 
Comment:   
   With this skill you can save a lot of Money! one of the vital skills    
of an Archer. Now you don't need to buy those expensive Arrow of Wind    
with a price of 30K ea! (Based on the overpriced economy of pRO) 
4.3.1.2=-[Leveling Guide]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
        ~~~~~~~~UNDER CONSTRUCTION~~~~~~~~   
    sAME AS OTHER ARCHERS. SEE GIGA BAHAMUT'S GUIDE FOR MORE INFO. 
4.3.2=-[Bard Introduction]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   When the Bard Job is released maybe the Priest demand will be affected greatly.   
Because there is now a more Support type of character And that is Bard and Dancer.    
Enough talk let's proceed to the most difficult part of the guide and that    
is formulating the right skill build. 
[HOW TO BE A BARD]--------------------------------------------------------
First, you need to talk to 'Wandering Bard' in Comodo to apply for Bard test.   
This guy stands a little to the right of Comodo Kafra (which we all find really hot) 
You will need to collect a flower-type item (no normal flowers such as Hinalle or Aloe),   
Chinese Ink, and Sticky Mucus. You can also collect 60 Trunks and receive a    
complimentary weapon when you become a Bard, but Trunks are not necessary to change first. 
Now, go to 'Snownow' in Lutie (it's that talking snowman). T   
alk to him, then go to Christmas Girl (in a building one o'clock),    
then talk to Poze (Christmas Guy?... he's located around 11 o'clock).    
Return to Snownow and talk to him again. 
Go to an old man located in two o'clock (you need the Chinese Ink and Sticky Mucus here)   
and talk to him, then talk to the rich woman (located in the building left of the    
 central Christmas tree) and she will give you an item. 
Take the item and talk to Snownow again, then talk again to the rich woman.   
Proceed to talk to the Clown (that ball juggle guy in front of the central Chrismas Tree),    
and finally talk to the 2 little kids located in 3 o'clock to receive an item. 
Return to Comodo, and talk to the Wandering Bard. He'll then tell you to sing after him.
Now you're done! You're now a Bard. If you have brought the Trunks I have mentioned earlier,   
then he will make you a musical instrument (Bard's weapon). 
4.3.3=-[BARD Skill Builds]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Solo Support]------------------------------------------------------------
This build focuses only on a Solo Bard support.
Lv.3  Musical Lesson   
Lv.5  Musical Strike     
Lv.1  Adaptation    
Lv.3  Dissonance    
Lv.9  Assassin Cross of Sunset    
Lv.10 Apple of Idun    
Lv.9  Whistle        
Lv.9  Poem of Bragi    
[Ensemble Support]--------------------------------------------------------
   This build is mainly for Ensemble/Combination with a Dancer.   
This Buildonly focuses on The offensive part of the comb/Ensemble skills.    
It's purpose is to power lvl, reduce casting time and casting cost,    
Cast silence and take the upper hand by the use of Eter. Chaos    
in a martyr's way.(Cast in the middle of enemy Mob to reduce their def.    
an then cast the sound of battle drum.) 
Lv.1  Musical Lesson    
Lv.1  Adaptation    
Lv.1  Encore    
Lv.3  Dissonance    
Lv.10 Apple of Idun    
Lv.5  The Sound of a Drum on the Battlefield    
Lv.10 Assassin Cross of Sunset    
Lv.1  Loki's Wail/ Cry of Loki    
Lv.1  Eternal Chaos    
Lv.10 Whistle    
Lv.1  Lullably    
Lv.1  Into The Abyss 
4.3.4=-[Bard Skill List]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<SOLO BARD SKILL LIST ONLY>
[Musical Lesson]----------------------------------------------------------   
Increases physical damage of Musical Instrument class weapons    
and the value of Playing skills 
Passive
[LV]   [Skill Level Effect]   [SP]   
 1         ATK +3         -    
 2         ATK +6         -    
 3           ATK +9         -    
 4         ATK +12        -    
 5         ATK +15         -    
 6         ATK +18         -    
 7         ATK +21         -    
 8         ATK +24         -    
 9         ATK +27         -    
10         ATK +30         - 
Comment:   
   if you're going to be a full support Bard, don't bother on getting    
this skill. Unless if you're a  Solo Bard. 
[Musical Strike]----------------------------------------------------------   
Use a Musical Instrument to shoot arrows with might    
Attack property is affected by the type of arrows used    
Works only with Musical Instrument class weapons 
Requires: Level 3 Musical Lesson
[LV]         [Skill Level Effect]        [SP]   
 1 150% Attack (Casting time 1.5 seconds) 8    
 2 175% Attack (Casting time 1.5 seconds) 8    
 3 200% Attack (Casting time 1.5 seconds) 8    
 4 225% Attack (Casting time 1.5 seconds) 8    
 5 250% Attack (Casting time 1.5 seconds) 8 
Comment:   
   Quite handy skill as you can sort of defend yourself while doing a musical skill    
because Double Strafing won't work with musical skills.    
It is up to you if you wish to master it or not. 
[Dissonance]----------------------------------------------------------------   
Causes certain set amount of damage after certain amount of time has    
passed to all enemies within area.    
The skill will cause damage 11 times    
(3 seconds will pass between each damage) in all.    
Lasting time : 30 seconds, use 1 SP per 3 seconds.    
Pierces defense 
Playing
Requires: Level 1 Musical Lesson and Level 1 Adaptation to Circumstances
[LV]      [Skill Level Effect]     [SP]   
 1   40 Damage Duration: 30 seconds 18    
 2   50 Damage Duration: 30 seconds 21    
 3   60 Damage Duration: 30 seconds 24    
 4   70 Damage Duration: 30 seconds 27    
 5   80 Damage Duration: 30 seconds 30 
Comment:   
   For the Dissonance that happens due to a Bard overlapping another    
Bard's musical skill area, it does not disappear until one of them    
finishes skill he was using. In this case, skill level of Dissonance will be LV 1,    
and cause only 40 damage. For Dissonance skill itself, damage will depend    
on the skill level and Musical Lesson level.    
Note : This skill is non elemental and pierces enemies' defense. 
[Frost Joke]--------------------------------------------------------------   
All monsters and players within certain area may get frozen randomly.    
In normal maps, only monsters are affected but in PvP zones,    
players could also get frozen.    
There is no damage done, and the freezing will kick in after 3 seconds since skill starts. 
Requires: Level 1 Encore
[LV]   [Skill Level Effect]   [SP]   
 1    20% Chance to freeze     12    
 2    25% Chance to freeze     14    
 3    30% Chance to freeze     16    
 4    35% Chance to freeze     18    
 5    40% Chance to freeze     20 
Comment:   
   Whether this skill is effective or not I'll leave it up to you.    
This skill does not cause any damage; it just attempts to freeze all enemies    
within the range of this skill. Pretty much useless, except if you want    
to prevent anyone from closing up on you before you cast spells. 
[A Whistle]---------------------------------------------------------------   
Increases all players who are within your range's FLEE and Lucky Dodge.    
Total FLEE bonus given will depend on Musical Lesson and your AGI,    
and total Lucky Dodge bonus given will depend on Musical Lesson and your LUK. 
Playing
Requires: Level 3 Dissonance   
All Level Skill Duration: 60 Seconds 
[LV]     [Skill Level Effect]    [SP]   
 1  1% Flee and 1% Perfect Dodge  24    
 2  2% Flee and 1% Perfect Dodge  28    
 3  3% Flee and 2% Perfect Dodge  32    
 4  4% Flee and 2% Perfect Dodge  36    
 5  5% Flee and 3% Perfect Dodge  40    
 6  6% Flee and 3% Perfect Dodge  44    
 7  7% Flee and 4% Perfect Dodge  48    
 8  8% Flee and 4% Perfect Dodge  52    
 9  9% Flee and 5% Perfect Dodge  56    
10  10% Flee and 5% Perfect Dodge 60 
Comment:   
   Very excellent skill! Can be abused even further with AGI Up/Down and Quagmire.    
It is strongly recommended to master this skill. Since its in % form    
it's bonus depends on your based stat 
[Assassin Cross of Sunset]------------------------------------------------   
Increases attack speed of players in a range    
Cannot be used on players who are already using Two-hand Quicken or Adrenaline Rush 
Playing
Requires: Level 3 Dissonance
[LV]      [Skill Level Effect]     [SP]   
 1  11% ASPD Duration: 120 seconds  38    
 2  12% ASPD Duration: 120 second   41    
 3  13% ASPD Duration: 120 second   44    
 4  14% ASPD Duration: 120 second   47    
 5  15% ASPD Duration: 120 second   50    
 6  16% ASPD Duration: 120 second   53    
 7  17% ASPD Duration: 120 second   56    
 8  18% ASPD Duration: 120 second   59    
 9  19% ASPD Duration: 120 second   62    
10  20% ASPD Duration: 120 second   65 
Comment:   
   Very useful because some of the other jobs doesn't have a skill    
which improves their attack speed like assassins, Hunters and the likes. 
[A Poem of Bragi]---------------------------------------------------------   
Reduces casting time and the delay of those skills    
It also adds casting time reduction to Suffragium    
Area: 9x9. 
Playing
Requires: Level 3 Dissonance
[LV]                       [Skill Level Effect]                 [SP]   
 1  Casting time -3% and Delay time -3% Duration: 180 seconds    40    
 2  Casting time -6% and Delay time -6% Duration: 180 seconds    45    
 3  Casting time -9% and Delay time -9% Duration: 180 seconds    50    
 4  Casting time -12% and Delay time -12% Duration: 180 seconds  55    
 5  Casting time -15% and Delay time -15% Duration: 180 seconds  60    
 6  Casting time -18% and Delay time -18% Duration: 180 seconds  65    
 7  Casting time -21% and Delay time -21% Duration: 180 seconds  70    
 8  Casting time -24% and Delay time -24% Duration: 180 seconds  75    
 9  Casting time -27% and Delay time -27% Duration: 180 seconds  80    
10  Casting time -30% and Delay time -50% Duration: 180 seconds  85 
Comment:   
   For players who received Suffragium from Priests will have their    
casting time further cut. Kickass support skill you must get if you hang    
around Priests/Sages/and Wizards a lot. But if you hang around mostly    
 melee classes, this skill will then help absolutely nothing. Uses 1 SP every 5 seconds. 
[The Apple of Idun]-------------------------------------------------------   
Increases max HP of all party/guildsman in a range    
Also restores a certain amount of HP per 6 seconds Playing    
Area: 9x9 square. Uses 1 SP every 6 seconds. 
Requires: Level 3 Dissonance
[LV]                     [Skill Level Effect]                   [SP]   
 1 +7% Max HP and +20 HP every 6 seconds Duration: 180 seconds   40    
 2 +9% Max HP and +40 HP every 6 seconds Duration: 180 seconds   45    
 3 +11% Max HP and +60 HP every 6 seconds Duration: 180 seconds  50    
 4 +13% Max HP and +80 HP every 6 seconds Duration: 180 seconds  55    
 5 +15% Max HP and +100 HP every 6 seconds Duration: 180 seconds 60    
 6 +17% Max HP and +120 HP every 6 seconds Duration: 180 seconds 65    
 7 +19% Max HP and +140 HP every 6 seconds Duration: 180 seconds 70    
 8 +21% Max HP and +160 HP every 6 seconds Duration: 180 seconds 75    
 9 +23% Max HP and +180 HP every 6 seconds Duration: 180 seconds 80    
10 +25% Max HP and +200 HP every 6 seconds Duration: 180 seconds 85 
Comment:   
   Another very useful skill of a Bard. This grants every character the    
swordsman skill HP Regen. Useful for those characters w/o HP regen skills    
like Assassins, Rogues, Hunters and Bards. 
4.4/\[Archer]/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
   Archers are known for their full offense skills and so the Hunter is also.   
Archers depends on their long range attacks (Bow & Arrow). Some people say    
that Archers are the most easiest character to build because the basic build    
of an archer is usually Dex & Luk/Agi. But since the Bard & Dancer doesn't    
have any Skills that depends on Luk like the Hunter's Auto-Blitz, therefore    
Their build will be Dex & Agi.    
   Now let's focus on the Dancer part. There are some restrictions for    
the archer skills when you change into a Dancer. These are: 
Again Thanks to Ragnafilia for these Information. You guys ROCKS!!!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~NOTE~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
            ONLY FEMALE CHARACTERS ARE ALLOWED TO BE DANCERS   
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
[Equipment]----------------------------------------------------------------
* The Dancer's attack power is based upon DEX, just like Archers and Hunters.
 * You can still use Double Strafing with your Whip/Musical Instrument,   
   but there is a penalty to the range. 
* You cannot use Arrow Shower unless you equip a Bow.
[Single Skill]------------------------------------------------------------
There are 2 types of skills ~ Musical Skills (Bards) or Dancing Skills (Dancers).
 * Skills of same type (Musical, or Dancing skill) cannot be used in   
   conjunction of each other. This means, if a Bard is playing something    
   and another Bard comes up and does his own thing nearby,    
   then in those areas where skills of the two are combined will do same effect    
   as Dissonance (Ugly Dance for the Dancers).    
   However, you can have a Musical and a Dancing skill near each other without any penalty. 
 * During the period where you are using a skill, you cannot use any other skills   
   except skills such as Adaptation and Musical Strike. 
* While using a skill alone, you can move at a 1/4th of speed you normally move at.
 * 5 seconds right after skill's start and right before skill's end,   
   you can't stop it via Adaptation. 
 * Even if you take damage while using a skill, the skill will not cancel out.   
   But, if you receive a single blow that's greater than 1/4 of your MaxHP,    
   then the skill will stop. 
 * You can only use skills while equipping a Musical Instrument/Whips,   
   and cannot equip any other weapons while using a skill. 
 * If you get status ailment (such as Frozen, Stoned, Stunned)   
   while using a skill, the skill will cancel. 
   Now we know how their skill will work.   
See the Combination/Ensamble skills part for the rules in using Ensemble skills. 
4.4.1=-[STATS & SKILL BUILD UP]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~NOTE~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   
    I DO NOT REQUIRE/RECOMMEND YOU TO FOLLOW THE STATS DISTRIBUTION.    
EVEN FOR ME, I FIND FOLLOWING THOSE STATS DISTRIBUTION VERY HARD    
DUE TO THE DIFFRENT FIGHTING STYLES OF EACH AND EVERY INDIVIDUAL.    
I HAVE PROVIDED THIS PART AS AN OPTION. YOU CAN DISTRIBUTE THE STATS    
IN ANY WAY YOU LIKE JUST TO REACH THE REQUIREMENTS OF    
THE STATS BUILD YOU REALLY WANTED.    
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
This is the recommended starting stats for a Archer.   
STR 1    
AGI 9    
VIT 1    
INT 9    
DEX 9    
Luck 1 
(Sometimes Luk is maxed out as 9)
[Basic Build]-------------------------------------------------------------
   The most basic build for Archer-Bard/Dancer is the DEX-AGI Build.   
DEX is where the damage of bows are based on and AGi for increased Dodging rate. 
Stats Distribution:   
DEX to 39    
AGI to 20    
DEX to 48    
AGI to 30    
DEX to 58    
AGI to 40    
DEX to 80    
AGI to 70    
DEX to 98    
AGI to 99 
[Basic Build Final Stats]   
(Bonus based on Lv50 Job Dancer)    
STR    1  +2    
AGI    99 +7    
VIT    1  +3    
INT    9  +5    
DEX    99 +4    
LUK    1  +8 
[Support Build]-----------------------------------------------------------
This build is the basic build for Bard/Dancer goers.
Stats Distribution:   
DEX to 39    
AGI to 20    
DEX to 48    
AGI to 30    
DEX to 58    
AGI to 40    
INT to ??    
DEX to 80    
AGI to 70    
INT to ??    
DEX to 90    
AGI to 90 
[Basic Build Final Stats]   
(Bonus based on Lv50 Job Bard)    
STR    1  +2    
AGI    90 +7    
VIT    1  +3    
INT    52 +5    
DEX    90 +8    
LUK    1  +4 
4.4.3=-[Archer Skill Builds]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Since there is only one build for Archers, let's follow that one.
Owl's Eye    Lv.10   
Vulture's Eye    Lv.10    
Double Strafing Lv.10    
Attention Con.  Lv.10    
------------------------Job Lv.41 
*Arrow Shower Lv.9
*Optional Skill.
4.4.1.1=-[Updated Archer Skills]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   ~~~~~~~~~~~~~~~~~~~~~~~~~~~NOTE~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   
   ~                                                            ~    
   ~  ALL THE QUEST SKILLS WILL NOT REQUIRE A SKILL POINT IN    ~    
   ~  ORDER TO USE OR GAIN THAT SKILL. ONCE YOU FINISHED THE    ~    
   ~  QUEST YOU WILL BE AUTOMATICALLY GRANTED THAT SKILL AND    ~    
   ~                IT WILL BE READY FOR USE.                   ~    
   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
[Owl's Eye]---------------------------------------------------------------   
Increase dexterity 
Passive
[LV]  [Skill Level Effect]  [SP]   
 1        DEX +1            -    
 2        DEX +2            -    
 3        DEX +3            -    
 4        DEX +4            -    
 5        DEX +5            -    
 6        DEX +6            -    
 7        DEX +7            -    
 8        DEX +8            -    
 9        DEX +9            -    
10        DEX +10           - 
Comment:   
   This is one of the most useful skills in the game because DEX serves    
two purpose for archers.One for their accuracy and two for Bow damage.    
Be sure to max this skill before any skills. 
[Vulture's Eye]-----------------------------------------------------------   
Increases Range and Hit 
Passive
Requires: Level 3 Owl's Eye
[LV]   [Skill Level Effect]   [SP]   
 1       Range and HIT +1     -    
 2       Range and HIT +2     -    
 3      Range and HIT +3     -    
 4      Range and HIT +4     -    
 5      Range and HIT +5     -    
 6      Range and HIT +6     -    
 7      Range and HIT +7     -    
 8      Range and HIT +8     -    
 9      Range and HIT +9     -    
10       Range and HIT +10     - 
Comment:   
   This is the skill that makes Archers so deadly in long range battles.    
At max levels they can hit opponents as far as the edge of the screen.    
Also raises your accuracy. 
[Improve Concentration]---------------------------------------------------   
Raisess agility and dexterity 
Requires: Level 1 Vulture's Eye
[LV]       [Skill Level Effect]      [SP]   
 1  +3% AGI and DEX for 40 seconds    25    
 2  +4% AGI and DEX for 50 seconds    30    
 3  +5% AGI and DEX for 60 seconds    35    
 4  +6% AGI and DEX for 70 seconds    40    
 5  +7% AGI and DEX for 80 seconds    45    
 6  +8% AGI and DEX for 90 seconds    50    
 7  +9% AGI and DEX for 100 seconds   55    
 8  +10% AGI and DEX for 110 seconds  60    
 9  +11% AGI and DEX for 120 seconds  65    
10  +12% AGI and DEX for 130 seconds  70 
Comment:   
   This is the only support skill of archers, but still it's a    
offensive type of support skill due it raises Agi & Dex.    
Max this out after maxing Owl, Vulture and Double Strafing. 
[Double Strafing]---------------------------------------------------------
 [LV]    [Skill Level Effect]     [SP]   
 1-10  Double Attack and Damage x2 15 
Comment:   
  Very useful skill, doubles your damage but only using one arrow at a time. 
[Arrow Shower]------------------------------------------------------------   
Requires: Level 5 Double Strafing 
[LV]   [Skill Level Effect]   [SP]   
1-10     Shoots 9 arrows       15 
Comment:   
   A ranged Magnum Break, be careful in using this because it can cause mobs.    
This is an optional skill, if you're in a hurry don't bother on getting this skill. 
[Charge Arrow]------------------------------------------------------------   
Non attribute attack that pushes an enemy back 4 cells 
Can be acquired after job 25
Quest: Talk to Jason in Payon, collect the items them take them back to him   
Quest Items: 2 Emerald, 36 Banana Juice, 10 Bill of Birds, 10 Tentacle, 3 Yoyo Tail 
[LV]        [Skill Level Effect]        [SP]   
 1   Attack power 150% of normal attack    
     (Casting time 1.5 seconds)          15 
Comment:   
   See above description. 
[Arrow Creation]----------------------------------------------------------
Can be acquired after job 35
Quest:   
Acquire these items :    
    1 Cross Bow (You'll get it back after you have done the quest)    
    10 Tentacles    
    3 Yoyo Tails    
    2 Emeralds    
    36 Banana Juices    
Talk with the NPC named "Gaeho", in the South West area of Payon and    
 he will give you the skill. 
Quest Items: 41 Tough Scale-like Stem, 1 Red Potion, 13 Trunk, 7 Mushroom Spore, 20 Resin
[LV]          [Skill Level Effect]        [SP]   
 1   Use items you have to create arrows   10 
The items you use determine what arrows you make
Arrows you can made out of:
Amulet =40 Curse Arrows   
Ball 'n' Chain =700 Iron Arrows & 50 Steel Arrows    
Barren Trunk =20 Arrows    
Bee Sting = 1 Rusty Arrow    
Blade Lost in Darkness - 600 Sharp Arrows & 200 Arrows of Shadow    
Blue Gemstone = 10 Crystal Arrows & 1 Freezing Arrow    
Cactus Needle = 50 Arrows    
Claw of Rat = 50 Iron Arrows & 2 Stone Arrows    
Coal = 8 Arrow of Shadow    
Cracked Diamond = 50 Sharp Arrows    
Crystal Blue = 50 Crystal Arrows    
Cursed Ruby = 50 Cursed Arrows & 10 Sleep Arrows    
Dead Branch = 40 Mute Arrows    
Decayed Nail = 1 Rusty Arrow & 1 Arrow of Shadow    
Dragon Fang = 1 Oridecon Arrow & 50 Iron Arrows    
Elunium = 1000 Steel Arrows & 50 Stun Arrows    
Emperium = 600 Oridecon Arrow & 600 Immaterial Arrows & 600 Mute Arrow    
Empty Bottle = 2 Iron Arrows    
Emvertacon = 200 Iron Arrows & 40 Silver Arrows    
Evil Horn = 20 Arrows of Shadow & 10 Flash Arrows & 5 Stun Arrows    
Fang of Garm = 100 Crystal Arrows    
Fin = 2 Sharp Arrows & 40 Silver Arrows    
Fin Helm = 200 Crystal Arrows & 200 Steel Arrows    
Fine-grained Trunk = 20 Arrows    
Flame Heart = 600 Fire Arrows & 5 Mute Arrows    
Foolishness of the Blind = 200 Flash Arrows    
Garlet = 12 Iron Arrows    
Gold = 50 Flash Arrows & 50 Oridecon Arrows    
Great Nature = 150 Stone Arrows & 5 Flash    
Green Live = 50 Stone Arrows    
Heroic Emblem = 1 Oridecon Arrow & 5 Stun Arrows    
Horn = 35 Iron Arrows    
Horrendous Mouth = 5 Arrows of Shadow    
Iron = 100 Iron Arrows    
Iron Ore = 50 Iron Arrows    
Jellopy = 3 Arrows    
Key of Clock Tower = 100 Arrow of Shadow    
Key of Underground = 50 Arrow of Shadow    
Lantern = 80 Iron Arrows    
Little Evil Horn = 2 Curse Arrows & 50 Iron Arrows    
Manacles = 50 Steel Arrows    
Mantis Scythe = 1 Sharp Arrow    
Matchstick = 1000 Fire Arrows    
Matyr's Leash = 100 Steel Arrows & 50 Arrow of Wind & 10 Sharp Arrows    
Mr. Scream = 300 Steel Arrows & 200 Sharp Arrows    
Mystic Frozen = 150 Crystal Arrows & 5 Freezing Arrows    
Needle of Alarm = 100 Arrows & 5 Sleep Arrows    
Old Blue Box = 50 Sharp Arrows & 50 Sleep Arrows    
Old Portrait = 1000 Arrow of Shadow    
Opera Masque = 200 Steel Arrows & 40 Silence Arrows    
Orc Claw = 10 Steel Arrows    
Orcish Voucher = 1 Oridecon Arrow & 5 Stun Arrows    
Oridecon = 250 Oridecon Arrows    
Phracon = 50 Iron Arrows    
Pointed Scale = 50 Iron Arrows & 5 Crystal Arrows    
Porcupine Quill = 70 Arrows & 1 Stone Arrow    
Red Blood = 50 Fire Arrows    
Red Gemstone = 10 Rusty Arrows & 1 Poison Arrow & 1 Cursed Arrow    
Reins = 50 Steel Arrows & 100 Iron Arrows    
Rough Elunium = 200 Steel Arrows & 5 Stun Arrows    
Rough Oridecon = 50 Oridecon Arrows    
Rough Wind = 150 Arrow of Winds & 5 Sleep Arrows    
Scale of Snakes = 1 Poison Arrow    
Scell = 8 Steel Arrows    
Scorpion Tail = 3 Rusty Arrows    
Sharp Scale = 20 Rusty Arrows & 10 Crystal Arrows    
Silver Robe = 600 Silver Arrows    
Silver Robe(1 Slot) = 1000 Silver Arrows & 10 Immaterial Arrows    
Snow Horn = 1000 Silver Arrows    
Solid Trunk = 20 Arrows    
Star Crumb = 30 Flash Arrows    
Star Dust = 10 Flash Arrows    
Steel = 100 Steel Arrows    
Tooth of Bat = 1 Arrow of Shadow    
Tree Root = 7 Arrows    
Trunk = 40 Arrows    
Venom Canine = 1 Poison Arrow    
Welding Mask = 200 Steel Arrows & 40 Stun Arrows    
Wind of Verdure = 50 Arrow of Wind    
Wolf Claw = 15 Iron Arrows    
Wooden Mail = 700 Arrows & 500 Iron Arrows    
Wooden Mail(1 Slot) = 1000 Arrows & 700 Iron Arrows    
Yellow Gemstone = 10 Stone Arrows & 1 Sleep Arrow    
Zargon = 50 Silver Arrows    
Zenorc's Fang = 5 Rusty Arrows 
Comment:   
   With this skill you can save a lot of Money! one of the vital skills    
of an Archer. Now you don't need to buy those expensive Arrow of Wind    
with a price of 30K ea! (Based on the overpriced economy of pRO) 
4.4.1.2=-[Leveling Guide]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
        ~~~~~~~~UNDER CONSTRUCTION~~~~~~~~   
    sAME AS OTHER ARCHERS. SEE GIGA BAHAMUT'S GUIDE FOR MORE INFO. 
4.4.2=-[Dancer Introduction]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   Dancers are some sort of opposite of the Bard in giving support spells.   
Some of their skills are offensive in terms of lowering your opponent's stats    
for instance Don't Forget me is the exact opposite of Assassin Cross of Sunset.    
But this will make you gain the upper hand. THAT'S WHAT I CALL TEAMWORK!    
OH BABY! YEAH! And sometimes it's the variation of their skills, for example    
Frost Joke is somewhat similar to Scream. For now let's see their Skill Builds. 
[HOW TO BE A DANCER]------------------------------------------------------
Go to the Comodo small theather, and talk to Aier (weird name -_-) to get Dancer lessons.
Of course, before changing to a Dancer, you are required to get some items XD;   
The NPC will ask you to bring about 2 to 3 different items and a shoe.    
When you have fulfilled this, Aier will tell you who you now need to talk to. 
Talk to an NPC named Bourwajue, then you will receive a simple 10 question test.   
Even if you are not correct on all of them, you will pass anyway. 
Then you actually take the dance testing hall. This test is very similar to DDR... -_-;   
except you control with a mouse instead of your feet. 
There is a chat room over the NPC, and in order the NPC will send you to the test.   
The test requires you to be on the right step with the arrow (just like DDR).    
You need to move quickly, because there is a small time alloted before you flunk    
the test by not stepping on the right plate in time. 
During the test, it asks you to use Increase Concentration and Double Strafing,   
but you are not required to use these skills. 
When you pass this test, you can talk to the NPC to change job to Dancer.
You will receive 2 different items as gift - You can receive something as normal job change,   
 and probably receive something far better when you job change at 50. 
4.4.3=-[Dancer Skill Builds]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Solo Support]------------------------------------------------------------
This build focuses only on a Solo Dancer support.
Lv.3  Dancing Lesson   
Lv.5  Throw Arrow     
Lv.1  Adaptation    
Lv.3  Ugly Dance    
Lv.9  Please Don't Forget Me    
Lv.10 Service For You    
Lv.9  Humming        
Lv.9  Fortune's Kiss    
[Ensemble Support]--------------------------------------------------------
   This build is mainly for Ensemble/Combination with a Dancer.   
This Buildonly focuses on The offensive part of the comb/Ensemble skills.    
It's purpose is to power lvl, reduce casting time and casting cost,    
Cast silence and take the upper hand by the use of Eter. Chaos    
in a martyr's way.(Cast in the middle of enemy Mob to reduce their def.    
an then cast the sound of battle drum.) 
Lv.1  Dancing Lesson    
Lv.1  Adaptation    
Lv.1  Encore    
Lv.3  Ugly Dance    
Lv.10 Service For You    
Lv.5  The Sound of a Drum on the Battlefield    
Lv.10 Please Don't Forget Me    
Lv.1  Loki's Wail/ Cry of Loki    
Lv.1  Eternal Chaos    
Lv.10 Humming    
Lv.1  Lullably    
Lv.1  Into The Abyss 
4.3.4=-[Bard Skill List]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<SOLO DANCER SKILL LIST ONLY>
[Dancing Lesson]----------------------------------------------------------   
Increases physical damage of Whip class weapons and the value of Dancing skills 
Passive
[LV] [Skill Level Effect] [SP]   
 1          ATK +3        -    
 2        ATK +6       -    
 3        ATK +9        -    
 4        ATK +12        -    
 5        ATK +15        -    
 6        ATK +18        -    
 7        ATK +21        -    
 8        ATK +24        -    
 9        ATK +27        -    
10        ATK +30        - 
Comment:   
   if you're going to be a full support Dancer, don't bother on getting    
this skill. Unless if you're a Solo Dancer. 
[Throw Arrow]-------------------------------------------------------------   
Use a Whip to shoot arrows with might    
Attack property is affected by the type of arrows used    
Works only with Whip class weapons 
Requires: Level 3 Dancing Lesson
[LV]         [Skill Level Effect]        [SP]   
 1 150% Attack (Casting time 1.5 seconds) 8    
 2 175% Attack (Casting time 1.5 seconds) 8    
 3 200% Attack (Casting time 1.5 seconds) 8    
 4 225% Attack (Casting time 1.5 seconds) 8    
 5 250% Attack (Casting time 1.5 seconds) 8 
Comment:   
   Quite handy skill as you can sort of defend yourself while doing a musical skill    
because Double Strafing won't work with musical skills.    
It is up to you if you wish to master it or not. 
[Ugly Dance]--------------------------------------------------------------   
Does regular damage into the SP of targets in a range Dancing    
Duration: 30 Seconds 
Requires: Level 1 Dancing Lesson and Level 1 Adaptation to Circumstances
[LV] [Skill Level Effect] [SP]   
 1   10 SP every 3 seconds 23    
 2   15 SP every 3 seconds 26    
 3   20 SP every 3 seconds 29    
 4   25 SP every 3 seconds 32    
 5   30 SP every 3 seconds 35 
Comment:   
   For the Ugly Dance that happens due to a Dancer overlapping another    
Dancer's dancing skill area, it does not disappear until one of them finishes skill    
she was using. In this case, skill level of Ugly Dance will be LV 1,    
and cause only 10 damage. For Ugly Dance skill itself, damage will depend on the    
skill level and Dancing Lesson level. 
[Scream]------------------------------------------------------------------   
Stuns all characters including players and monsters in a range    
Area: 9x9 cells. 
Requires: Level 1 Encore
[LV] [Skill Level Effect] [SP]   
 1    30% Chance to stun   12    
 2    35% Chance to stun   14    
 3    40% Chance to stun   16    
 4    45% Chance to stun   18    
 5    50% Chance to stun   20 
Comment:   
   All attack/movement speed upgrade skills, will be all canceled out.    
This skill will probably work well with high level monsters that move fast and attack fast. 
[Humming]-----------------------------------------------------------------   
Increases Accuracy of party/guildsman in a range Dancing    
Area: 9x9 square Uses 1 SP every 5 seconds. 
Requires: Level 3 Ugly Dance
[LV]          [Skill Level Effect]        [SP]   
 1   +2% Hit Rating Duration: 60 seconds   22    
 2   +4% Hit Rating Duration: 60 seconds   24    
 3   +6% Hit Rating Duration: 60 seconds   26    
 4   +8% Hit Rating Duration: 60 seconds   28    
 5   +10% Hit Rating Duration: 60 seconds  30    
 6   +12% Hit Rating Duration: 60 seconds  32    
 7   +14% Hit Rating Duration: 60 seconds  34    
 8   +16% Hit Rating Duration: 60 seconds  36    
 9   +18% Hit Rating Duration: 60 seconds  38    
10   +20% Hit Rating Duration: 60 seconds  40 
Comment:   
   Not as useful as Whistling of Bards... it could however, help a low level character    
to hit a high AGI monsters (or high level characters to hit a high AGI monster    
or a Boss-type monsters who usually have ridiculous FLEE =P). 
[Please Don't Forget Me]--------------------------------------------------   
Decreases moving speed and attack speed of enemies in a range    
All blessing skills will be cancelled by this skill Dancing    
Area: 9x9 cells. 
Requires: Level 3 Ugly Dance
[LV]              [Skill Level Effect]                   [SP]   
 1  -3% Moving Speed and -2% ASPD Duration: 180 seconds   28    
 2  -6% Moving Speed and -4% ASPD Duration: 180 seconds   31    
 3  -9% Moving Speed and -6% ASPD Duration: 180 seconds   34    
 4  -12% Moving Speed and -8% ASPD Duration: 180 seconds  37    
 5  -15% Moving Speed and -10% ASPD Duration: 180 seconds 40    
 6  -18% Moving Speed and -12% ASPD Duration: 180 seconds 43    
 7  -21% Moving Speed and -14% ASPD Duration: 180 seconds 46    
 8  -24% Moving Speed and -16% ASPD Duration: 180 seconds 49    
 9  -27% Moving Speed and -18% ASPD Duration: 180 seconds 52    
10  -30% Moving Speed and -20% ASPD Duration: 180 seconds 55 
Comment:   
    Also, if they had any attack/movement speed upgrade skills, they will all cancel out.    
This skill will probably work well with high level monsters that move fast and attack fast. 
[Fortune's Kiss]----------------------------------------------------------   
Increases Critical Rate of party/guildsman in a range Dancing    
Area: 9x9 square 
Requires: Level 10 Ugly Dance
[LV]            [Skill Level Effect]          [SP]   
 1  +1% Critical Rating Duration: 120 seconds  43    
 2  +2% Critical Rating Duration: 120 seconds  46    
 3  +3% Critical Rating Duration: 120 seconds  49    
 4  +4% Critical Rating Duration: 120 seconds  52    
 5  +5% Critical Rating Duration: 120 seconds  55    
 6  +6% Critical Rating Duration: 120 seconds  58    
 7  +7% Critical Rating Duration: 120 seconds  61    
 8  +8% Critical Rating Duration: 120 seconds  64    
 9  +9% Critical Rating Duration: 120 seconds  67    
10  +10% Critical Rating Duration: 120 seconds 70 
Comment:   
   Uses 1 SP every 4 seconds. This skill will work very good with those who    
live and dream CRIT as their life (like CRIT Sin, LUK Hunter (although it got nerfed),    
and crazy AGI-LUK knights). Even so, it may help melee characters without LUK still. 
[Service For You]------------------------------------------------------------   
Increases max amount of SP of party/guildsman in a range for a short time    
Also reduces the amount of SP consumption of skills Dancing    
Area: 9x9 cells. Uses 1 SP every 5 seconds. 
Requires: Level 10 Ugly Dance
[LV]                     [Skill Level Effect]                      [SP]   
 1 +11% Max SP and Reduces 13% SP consumption Duration: 180 seconds 35    
 2 +12% Max SP and Reduces 16% SP consumption Duration: 180 seconds 40    
 3 +13% Max SP and Reduces 19% SP consumption Duration: 180 seconds 45    
 4 +14% Max SP and Reduces 22% SP consumption Duration: 180 seconds 50    
 5 +15% Max SP and Reduces 25% SP consumption Duration: 180 seconds 55    
 6 +16% Max SP and Reduces 28% SP consumption Duration: 180 seconds 60    
 7 +17% Max SP and Reduces 31% SP consumption Duration: 180 seconds 65    
 8 +18% Max SP and Reduces 34% SP consumption Duration: 180 seconds 70    
 9 +19% Max SP and Reduces 37% SP consumption Duration: 180 seconds 75    
10 +20% Max SP and Reduces 40% SP consumption Duration: 180 seconds 80 
Comment:   
    This skill will work like a wonder to Priests/Sages/and Wizards in conjunction    
with A Poem of Bragi. But just like A Poem of Bragi, it has low use for    
melee-based characters, albeit slightly better since this works directly    
with MaxSP and SP usage instead of delay. 
5./\[Ensemble/Combination Skills]/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
<Combination Skill>
*These combination skills require a Bard and a Dancer standing next to each other to work.
*To use those combination skills, both the Bard and Dancer has to know at least level 1   
 of the combination skill you wish to use. 
*Actual combination skill level used will be   
 (Bard's Combination Skill LV + Dancer's Combination Skill LV) / 2. 
*When a Bard and a Dancer is side-by-side and one of them starts the combination skill,   
 both of them will not be able to move around until the end of the combination skill. 
Adaptation to Circumstances   
Level Skill SP    
1 Cancels a Song/Dance skill - 
[Encore]------------------------------------------------------------------
[LV]                [Skill Level Effect]                 [SP]   
 1 Allows you to do the musical/dancing skill you used    1    
     again for only half the normal SP usage. 
Comment:   
   Very useful to those who wants to cut those high cost spells. 
[Lullaby]-----------------------------------------------------------------   
Monsters around you in a 9x9 cell radius are put to sleep    
Boss monsters are not affected 
Requires: Level 10 A Whistle (Bard) and Level 10 Humming (Dancer)
[LV] [Skill Level Effect] [SP]   
 1 (1 SP every 4 seconds)  20    
    Duration: 60 seconds 
Comment:   
   Nice Skill for escaping Mobs and silencing MVP pawns. 
[Mr Kim a Rich Man]-------------------------------------------------------   
Increases the EXP rate for all players within a 9x9 cell radius of the caster 
Requires: Level 3 Invulnerable Siegfried (Bard/Dancer)
[LV] [Skill Level Effect] [SP]   
 1        150% EXP    
   (1 SP every 3 seconds)    
    Duration: 60 seconds   20 
2         175% EXP   
     (1 SP every 3 seconds)    
    Duration: 60 seconds   20 
3        200% EXP   
     (1 SP every 3 seconds)    
     Duration: 60 seconds  20 
4        225% EXP   
     (1 SP every 3 seconds)    
     Duration: 60 seconds  20 
5        250% EXP   
     (1 SP every 3 seconds)    
      Duration: 60 seconds 20 
Comment:   
   This skill helps in tanking a lot and makes leveling much easier. 
[Eternal Chaos]-----------------------------------------------------------   
Reduces all players and monsters (including party/guildsman) defense to 0 in a    
9x9 cell radius around the caster 
Requires: Level 1 Loki's Wail
[LV] [Skill Level Effect] [SP]   
 1 (1 SP every 4 seconds)    
    Duration: 60 seconds   30 
Comment:   
   This can be risky if use this abilility w/o Planning.    
Maybe this can help Monks in their enemies, Cast this skill then let those    
Monks use their Steel Body Skill to pump up their Def. and that is advantage, 
[The Sound of a Drum on the Battlefield]----------------------------------   
Increases ATK and DEF of all players in a 9x9 cell radius around the caster    
Requires: Level 10 Apple of Idun (Bard) and Level 10 Service For You (Dancer) 
[LV] [Skill Level Effect] [SP]   
 1   +50 ATK and +4 DEF    
    (1 SP every 3 seconds)    
     Duration: 60 seconds  40 
 2   +75 ATK and +6 DEF   
    (1 SP every 3 seconds)    
     Duration: 60 seconds  45 
 3   +100 ATK and +8 DEF   
    (1 SP every 3 seconds)    
     Duration: 60 seconds  50 
4    +125 ATK and +10 DEF   
    (1 SP every 3 seconds)    
     Duration: 60 seconds  55 
5    +150 ATK and +12 DEF   
    (1 SP every 3 seconds)    
     Duration: 60 seconds  60 
Comment:   
   This skill helps in MVP battle a lot. But can cause difficulties in PVP.    
because "All Players in 9x9 cell radius" is affected, this means that    
even those players out of your party/Guild is still affected. 
[The Ring of Nibelungen]--------------------------------------------------   
Increases ATK power of Level 4 Weapons of all characters in a 9x9 cell radius of the caster 
Requires: Level 3 The Sound of a Drum on the Battlefield (Bard/Dancer)
[LV] [Skill Level Effect] [SP]   
 1       +150 ATK    
    (1 SP every 3 seconds)    
     Duration: 60 seconds  40 
 2        +200 ATK   
    (1 SP every 3 seconds)    
     Duration: 60 seconds  45 
 3        +250 ATK   
    (1 SP every 3 seconds)    
     Duration: 60 seconds  50 
 4        +300 ATK   
    (1 SP every 3 seconds)    
     Duration: 60 seconds  55 
 5        +350 ATK   
    (1 SP every 3 seconds)    
     Duration: 60 seconds  60 
Comment:   
   This skill is Filthy useful for those players with lv4 Weapons.    
same consequences as [The Sound of a Drum on the Battlefield] Skill 
[Loki's Wai]--------------------------------------------------------------   
Block all skills including magic spells of monsters and players in a 9x9 cell    
radius around the caster    
Boss monsters are not affected 
Requires: Level 10 Assassin Cross of Sunset (Bard) and   
          Level 10 Please Don't Forget Me (Dancer) 
[LV]  [Skill Level Effect] [SP]   
 1  (1 SP every 4 seconds)    
     Duration: 60 seconds   15 
Comment:   
   Great in cancelling those massive damage spells. 
[Into The Abyss]----------------------------------------------------------   
Enables all party/guildsman the use of skills without items they require    
Such as Gemstones, Traps, etc 
Requires: Level 1 Lullaby (Bard/Dancer)
[LV] [Skill Level Effect] [SP]   
 1 (1 SP every 5 seconds)    
    Duration: 60 seconds   10 
Comment:   
   This skill helps priests and sages a lot. Since the two are dependants    
to gemstones. 
[Invulnerable Siegfried]--------------------------------------------------   
Increase resistance to the Fire and Water property for all players in a 9x9 cell    
radius around the caster 
Requires: Level 10 A Poem of Bragi (Bard) and Level 10 Fortune's Kiss (Dancer)
[LV] [Skill Level Effect] [SP]   
 1     + 40 Resistance    
     (1 SP every 5 seconds)    
      Duration: 60 seconds 20 
 2     + 50 Resistance   
     (1 SP every 5 seconds)    
      Duration: 60 seconds 20 
 3     + 60 Resistance   
     (1 SP every 5 seconds)    
      Duration: 60 seconds 20 
 4     + 70 Resistance   
     (1 SP every 5 seconds)    
      Duration: 60 seconds 20 
 5     + 80 Resistance   
     (1 SP every 5 seconds)    
      Duration: 60 seconds 20 
Comment:   
   This skill is useful in some specific place. 
[Ragnarok]----------------------------------------------------------------   
Randomly do some of the most powerful skills in the game.    
All the random skills activated are area-based, and it will damage/heal everything,    
allies or enemies alike. It will do random skills 31 times in total before stopping. 
[LV] [Skill Level Effect] [SP]   
 1         Ragnarok        100 
Duration: 60 seconds. Area: Screen.   
This skill cannot be stopped no matter what, and even if Bard/Dancer    
who used this skill dies in process, the skill goes on until 60 seconds of it is finished. 
Spells that can be randomly cast:   
Lord of Vermilion    
Storm Gust    
Meteor Storm    
Heaven's Drive    
Fire Wall    
Magnus Exorcismus    
Safety Wall    
Pneuma    
Sanctuary    
Poison Dust    
Grand Cross    
Land Protector 
This skill is currently disabled by Gravity, due to its potentiality of being abused.
Comment:   
   Great skill but unfortunately we cannot see the skill work anymore. 
__________________________________________________________________________   
-------[ VI.SPECIAL THANKS & CREDITS  ]-----------------------------------    
__________________________________________________________________________ 
6.1=-[Special Thanks]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Jezarene- I made this guide for you.   
     I don't care what will happen to us in the future.    
     Whatever happens between us, this will remain as it is. 
6.2=-[Credits]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GIGA BAHAMUT-     His Archer Guide is so far the best.   
        Too bad he won't update his guide anymore. 
PSO RAVEN- He's got the most useful Mage-Wizard guide out there.
Weggy   
    -Thank You for helping us (RO Players) by the means of your    
    ever great FAQ/Guide. Maybe I should call you "The Oracle". 
Level Up (http://www.level-up-games.com)    
    -For getting the game into the Philippines. 
Gravity   
    -For developing and making the game. 
Lee Myoung-Jin   
     -Because of his Manga, Ragnarok Online was born.    
    His great manga its very amusing to read and the drawings are sooo    
    great! How I wish I have all the Volumes... 
Gamefaqs (www.gamefaqs.com)   
    -For hosting this guide and all the other guides also.    
    This site is my primary source of gaming knowledge. 
CJayC   
    -For Running that AWESOME site the world calls "Gamefaqs". 
http://www.merchantguild.net/~ragnamart/    
    -For all the Alt. 2nd Job skill list    
    -Thanks for all the wonderful things we can see in your    
     wonderful site!!! 
http://www.ragnafilia.com/    
    -I got the additional Infos for the 2-2 Jobs here.    
    -One of the updated RO fansites in the world. 
__________________________________________________________________________   
-------[ VII.UNLEGAL]-----------------------------------------------------    
__________________________________________________________________________ 
This FAQ was originated on www.gamefaqs.com.  You will always find the most   
up-to-date version there.  As with all my FAQs, I believe it to be public    
domain.  Please post this on your website, edit, alter, or do what you will    
with it.  Crediting me is entirely optional.  Although it isn't neccessary to    
Email me, I would like to check out your site if your going to put it there    
^_^.  I only have 2 conditions: You do not sell this FAQ for personal profit,    
or post it on websites condoning or providing RO hacks, bots, scams, or    
anything else evil in the world. 
Thank you for reading my FAQ/GUIDE.   
This won't be called a guide with out anyone being guided.    
Thank you. 
-Calx Zinra/GlimmerVoid
Online Conrtact:
Battle Maiden Jezarene (Pre-Crusader Swordswoman)   
Battle-Maiden Jezarene (2H Knight)    
Battle-Maiden Reginleif (Forger/Battlesmith) 
ALL IN IRIS SERVER pRO (Philippine Ragnarok Online)
 
 
 