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Ragnarok Online Battle Acolyte FAQs/Guide    
for PC (DOS/Windows)    
FAQs/Guide created by Mad Monarch Gyl    
Mad Monarch Gyl (evil_tyrant_gyl@hotmail.com)    
Copyright 2003 by Mad Monarch Gyl    
Created: August 27, 2003 (08.27.03)    
MSN Contact: evil_tyrant_gyl@hotmail.com    
Update: September 29, 2003 (09.29.03)    
Version: 3.5    
*-The following information found in this guide is mostly based on my pRO    
(Philippines) version of Ragnarok Online. Though most are still appropriate    
to most server. So with that in mind let's continue! 
Disclaimer:   
This FAQ/Walkthrough is created for personal use only, meaning it should not    
be used for anything that gains any money. Magazines, Game Guides, Websites    
in particular should not have this guide with out my permission. Ripping off    
part(s) of this FAQ/Walkthrough and putting it as your own results you to be    
guilty of the crime "Plagiarism". 
Plagiarism is an act of stealing, ripping off, copying ideas or words of   
another person and taking it as your own without a crediting the real source    
the just way that he/she should have been thanked. To simply put it,    
Plagiarism is bad. 
Also, you could never ever use this FAQ/Walkthrough to make your own    
FAQ/Walkthrough, you must do everything yourself or if you do somehow use    
this or any other guide you should give proper credit to the author. Also,    
you could have this FAQ/Walkthrough on your website provided that not a    
single character has been altered and you must have my permission before    
you could do so. If you didn't have my permission then you have crossed the    
lines of the copyrights law. By the way, you could print the whole    
thing/parts of the FAQ/Walkthrough though. 
"Walang nakawan pare..." (Please don't steal =P)
The guide could only be seen at:   
www.gamefaqs.com 
Contents:   
I.    Introduction    
II.   Revisions    
III.  E-Mail/Contacts Policy    
IV.   Game Basics    
      A. Introduction to Battle Acolytes    
      B. Acolyte Basics    
      C. Why follow be a Battle Acolyte?    
      D. Basic Stat Points    
V.    Stats/Skill Builds    
VI.   Where to Level    
VII.  The Ways of a Battle Acolyte    
      A. Earning Money    
      B. Party to choose    
      C. PvP hints/tips    
      D. Monster Flee Chart    
VIII. Card Hunting Leveling Guide    
IX.   Credits 
                            *-*-*-*-*-*-*-*-   
                            * Introduction -    
                            *-*-*-*-*-*-*-*-    
Hey! Gyl here! You guys might know me but anyway that doesn't matter. I've    
been an average FAQ writer(I think) and am actually be writing one for a    
long time already so it won't be a matter if you're hoping to find the guide    
as useful as it would be. I've been trying to bring out the best in every    
guide I create and I'm hoping that you not only find the guide comprehensive    
but at the same time entertaining. Entertaining to a point that you won't    
feel tired of reading them and just keep reading at the same time. The guide    
is created for you to freely move around yourself. I won't be ordering you    
to do this or do that but merely suggestions as to at least beat a    
level/boss/stage/something. BTW, if you've seen my other guides this one    
would be fairly different as I'll be using a new way like adding quotes    
appropriate to the theme of the part you're reading. 
I must warn you before playing, Ragnarok Online is a very addiciting game   
though at first you might notice that it's a sensless-hack-and-slash type of    
game with no real story line or quests to be taken to be as its backbone.    
I must also warn you that if you're not that good with scheduling or managing    
your time then you should leave as the game will suck a portion of your    
social life if you let it consume you. The game is fairly fun perhaps the    
interaction with other people is its charm. Anyway, this guide is designed    
not to tackle the whole game itself but would basically be dealing with the    
Battle Acolyte build. Why you ask? Basically, people are fond of acolytes as    
their walking red potions and they're better of behind the party sitting or    
waiting for his/her turn to cast healing/supportive spells. What I'm trying    
to do is to create a guide that'll give players an idea to how they should    
be raising their acolytes if they wishes to follow this build. Anyway, this    
stuff should be on another topic... 
ByTheWay: Until the 2-2 alternate job class are implemented I'll only be    
focusing onto a battle priest. 
Let's roll...
                             *-*-*-*-*-*-*   
                             * Revisions *    
                             *-*-*-*-*-*-* 
August 27, 2003 (08.27.03) Version 1   
------------------------------------    
- It's basically what the FAQs is composed of. 
September 4, 2003 (09.04.03) Version 1.4   
----------------------------------------    
The following sections contains an updated:    
- Stat/Skill Builds    
- Party to choose    
- Advantages/Disadvantages    
- PvP hints/tips    
- Monster Flee Chart 
September 8, 2003 (09.08.03) Version 2   
--------------------------------------    
I was about to come up with a list of skills for certain builds but I    
somehow messed up with the planning and all. Anyway a couple of    
updates here: I removed the Advantages/Disadvantages section since I    
found it worthless as I've already stated them in either on intros or    
on some comments the whole lenght of the guide. 
September 10, 2003 (09.10.03) Version 2.1   
-----------------------------------------    
Added a couple more informations or revised comments on certain parts.    
Also check out a couple more updates here like corrected a build and    
I'm already starting on a Luck based Battle Acolyte that'll master the    
art of critical/perfect dodge and deal off with the Undead with the    
"Turn Undead" Spell. Overall, simply a few added stuffs and am already    
aiming for more updates. 
September 13, 2003 (09.13.03) Version 3   
---------------------------------------    
Another update! I've finally completed the stat builds and added a Luck Type    
build as requested. I'm not sure with the build to work 100% correct but    
I think it's currently one of the best Luck based BA build. Anyway, I've also    
added the skill build/list categorized under different builds as well. I'm    
still currently accepting any forms of submissions that has something to do    
with the Battle Acolyte job-style. I also stripped the shout-out at the last    
part. I also added the end stats. Check out the credit section for the    
Stats calculator I've used. BIG UPDATE! I also corrected some uncalculated    
builds ^_^ 
September 17, 2003 (09.17.03) Version 3.2   
-----------------------------------------    
I just added another new way to level up it's the Card Hunting Leveling Guide    
which aims to acquire/try to acquire certain cards while at the same time    
leveling up. The section is outlined to focus on what card you should be    
aiming for and at the same time leveling/earn experience from that excercise.    
Other than that there are no other updates. 
September 29, 2003 (09.29.03) Version 3.5   
-----------------------------------------    
Another little update. Just added a contributed Skill Build. I tweaked a    
couple. BTW, I'm aiming for the Monk skill list at the same time get my    
self ready for a long day of work for a correct Monk Skill Tree. 
                         *-*-*-*-*-*-*-*-*-*-*-*-*-   
                         * E-Mail/Contacts Policy -    
                         *-*-*-*-*-*-*-*-*-*-*-*-*-    
Why'd I suddenly summon a E-Mail/Contacts Policy section? Simply to    
categorize every mail that I've been recieving from those that are possibly    
either a Virus or something bad. I would suggest you follow the following     
things below so as to quickly get a reply off the day or two after you     
mailed me. Yes! I'm that quick on replying mails as I don't want my Inbox    
to be so filled and to make my browser go faster when checking things out.    
Anyway here are the list of Do's and Don'ts doing something that is on    
either the Do's/Don'ts list will seriously affect the odds of you getting    
a reply so I suggest you follow them as simple rules are applied. 
*- E-Mails -*
Do’s and Dont's   
---------------    
1. Only send me questions that can't be found on my guide. I will be more    
happy to help you in this case.    
2. Try to be specific in defining something or when stating what had    
happened.    
So I won't be e-mailing you back for some questions that'll simply consume    
our precious time.    
3. I won't be accepting or be opening any mails that has attachments.    
4. Check the latest version of the guide before sending in any questions,    
chances are that your question might be answered in the newest version of    
the guide.    
5. If I happen to not reply after three or so days than e-mail me again     
nicely and I'll reply ASAP.    
6. You must label your mail with the game title whether a submission or a     
question (E.I. FFX-2 <insert any topic for your contribution> or just FFX-2    
for questions or inquiries).    
7. Don't be persistent, don't e-mail me the very same question that I've    
already answered.    
8. Don't send me nonsense e-mails like "How much is..." "Can you buy me     
this?"    
9. Be nice! Don't use bad words in your mail.    
10. No Chain Mails!    
Doing anything that isn't allowed will automatically make your address be    
blocked from any future mail you might possibly send. 
*- MSN CONTACT -*
Do’s and Dont's   
---------------    
1. You're freely able to add me into your contact list.    
2. You should take the initiative to introduce yourself if you've managed to    
catch me online. This is done by simply stating which game guide you've got    
my contact (e.i. FFX-2, Harvest Moon Advance 2 etc...)    
3. Ask questions ASAP!    
4. No Spamming!    
5. Please don't use bad words!    
6. Don't send me any files over MSN.    
MSN contacts that are inactive after 2 weeks will be removed from my list.    
You can just add me again or e-mail me if you've got any other inquiries. 
                           *-*-*-*-*-*-*-*   
                           * Game Basics *    
                           *-*-*-*-*-*-*-* 
      "If the student does not wish to gain strength,   
       he cannot become truly strong."    
                      -- Hiko Seijuro, Rurouni Kenshin 
*-                                 -*   
*- Introduction to Battle Acolytes -*    
*-                                 -*    
Battle Acolyte - A term used to refer on people who had take up to be    
the divine protector of god but at the same time be on the front line along    
side swordsman and thieves a like. They are well versed with melee combat    
and is top-notch when facing the undead. They are those who wouldn't be    
needing any help from others as they could take care of the problem if not    
they always have an option to warp out of it. Though their weapons and    
armors might not be good enough compared to other melee fighters, they     
compensate this weakness with the variety of supportive spells they could    
cast upon them not to mention their ability to heal themselves. Battle    
Acolytes are starting to be more popular around the world of midgard as the    
aticipation of the Monk Class arises though being a Battle Priest still has    
it's edge against all. 
Battle Acolytes are designed for killing. They could bash their way against   
monsters and still maintain a full bar of HP afterwards. Though the idea of    
being a battle acolyte isn't worth it as you can always be a support     
acolyte and heal bomb your way till level 99, being one is fairly fun. As I    
agree to my fellow players who are more inclined with thieves/swordies with    
their melee skills I've tested other jobs and ended up with Acolytes as 3rd    
of the best melee fighters in Midgard. 
*-                -*   
*- Acolyte Basics -*    
*-                -* 
Acolytes, god's divine knights.
Acolytes are one of the most sought for job in RO. As one party with an   
acolyte in it would find themselves non-stop hack and slashing through    
mobs or enemies for hours. We are the core of every good party. Anyway,    
Acolytes favors fighting the undead as they're well equiped with skills    
to fend them off. Though they may look to be shabby they could really be    
one of the best melee fighter in Rune-Midgard. They could compensate for    
their lack of Battle Skills with their Supportive Spells making them ride    
the wind with thieves and swordsmen. The only draw back on choosing to be    
an acolyte is the weapon selection. Acolytes could only use clubs and their    
fists to deal damage. Until then we'll be only as powerful as a 5 or 10    
levels less swordsman or thief. 
Acolytes has an option to turn into a Priest or a Monk.
Priests are a higher version of Acolytes as they'll be having more spells   
at their disposal and a great SP recovery rate that'll make them go nuts    
with their spells. Monks on the other hand are the exact opposite of priests.    
They are great melee fighters trained to be the protector of the Church.    
Using only their fists, they could dish out damages as much as a swordsman    
can do. Though there are 2 options after reaching job level 40. Taking one    
over another 
So you finally wanted to become an acolyte?
To become an Acolyte you simply visit the Prontera Church and talk to the   
Clergy there. He will give you a task. This will be your pilgrimage to    
becoming an acolyte. He'll give you one of three pilgrimage and you must    
succeed and be back with out dying. After that, you'll be an acolyte. I must    
warn you again, the reason why some would fear being an acolyte is the reason    
that the pilgrimage itself is tough. As you'll be going through high-leveled    
maps simply to see a monk/priest/nun. After completing all that congratulate    
yourself then as you've just completed one of the toughest job assignment    
there is. 
Priest only requires you to be job level 40 or higher to change into one.   
Simply return to the Prontera Church and they'll appoint you as one. Easy? 
Also keep in mind that we are only able to equip clubs in our job so   
affording blades or anything other than clubs/rods will simply fall in vain. 
*-                                 -*   
*- Why follow be a Battle Acolyte? -*    
*-                                 -* 
    "To be human is to know the fear of death, yet keep on fighting."   
                       -- Gau Ban, Shadow Skill. 
Simply to put it: "It's fun", "You'll be original", and "You'll prove people   
that acolytes aren't just designed to be on the backline watching". 
Battle Acolytes aren't boring characters. Unlike being a supportive acolyte   
you simply have to wait for a party or form one of your own to level up.    
B.Acos don't have to wait or organize one as they are better of leveling    
solo not to mention the fact that they coul actually be successful doing so.    
Isn't a swordsman in an acolyte body cool ^_^. Leave them mezmerize with how    
you deal with those monsters. 
Seriously, being a B.A. will make you utilize your support spells for your   
own slowly using your own spell to be your advantage over others. Battle    
Acolytes, unlike melee jobs are free of the cost of redz or carrots since    
they'll just have to sit for a couple of while for their SP to be relieved.    
Spells like Blessing, Agility Up, etc... are fearsome support spell. They    
could really turn tides for you and think about leveling solo on tough areas.    
With a high leveled spells like that you'll be powerleveling your way    
through areas other melee characters can't. The stats bonuses would also    
make you look like 5 to 10 levels tougher. 
*-                    -*   
*- Basic Stats Points -*    
*-                    -* 
    "I have found her weakness! She is still unused to the lovely   
     eye-patch, which obstructs her view from the left!"    
                              -- Koinosuke, Jubei-chan 
STR - Strenght   
AGI - Agility    
VIT - Vitality    
DEX - Dexterity    
INT - Intelligence    
LUK - Luck 
STR - affects on character's physical attack strength. Also it enlarges   
      character's weight limit so the character can carry more items. 
AGI - is deeply involved with the nibleness of character. AGI increases   
      flee rate of character and attack speed of weapons. 
VIT - affects on the defence/health of character. VIT increases the defence   
      of character so it enables the character to deal with less damage    
      taken from enemies.And it increases the maximum amount of HP and the     
      speed of HP recovery. 
DEX - affects on character's accuracy rate when attack or the use of weapon.   
      It increases average attack strength of weapons, especially the attack    
      strength of bows get more affected by DEX.Besides it reduces miss when    
      attack,also does the magical skill casting time. 
INT - is deeply involved with the magical ability of character. INT   
      increases Magical attack strength/defence and regist against magics. 
LUK - It means the fortune of character, affects on various situations.    
      Besides, the rate of critical attack and perfect dodge are both     
      affected by LUK. 
                         *-*-*-*-*-*-*-*-*-*-*-   
                         * Stats/Skill Builds -    
                         *-*-*-*-*-*-*-*-*-*-*- 
* NOTE * The Final Result is calculated with the Acolyte Class only.   
e.i. the MaxHP shown below differs/is pumped up once you change job class    
a based level 99 Acolyte should only have 4994HP compared to the Priest's    
8k. So there, basically the HP/SP doubles once you've changed class. 
* NOTE 2 * Until the Monk job isn't out (in pRO) I'll simply be putting up   
skill build for Acolyte only. Priests' skill build wouldn't be found here    
but I'll try to create one. 
* NOTE 3 * Also, you may found the 2nd part of the Final Stats to be   
inaccurate as I've only calculated the base level. Though the effect would    
only be on the recovery part by 30-50%. 
      "If you want to defeat me, you must practice with your life!"   
                          -- Akira Sendo, Slam Dunk 
Tough Guy Build   
--------------- 
               "Defense is the best offense!"   
               -- some guy in a hockey movie. 
Starting stats: 9 Str, 1 Agi, 5 Vit, 1 Int, 5 Dex, 9 Luk
10 STR   
15 VIT     
10 LUK    
10 DEX    
30 VIT    
20 DEX    
20 STR    
20 INT    
60 VIT    
30 STR    
70 VIT    
30 DEX    
40 STR    
80 VIT    
41 DEX    
50 STR    
90 VIT    
81 STR    
99 VIT 
Final Stats: (No Pluses or bonuses from job/equips)   
STR: 81    
AGI: 1    
VIT: 99    
INT: 20    
DEX: 41    
LUK: 10 
MaxHP: 4994   
SP: 594    
Hit: 140    
Flee: 100+1    
Weight: 4830    
SP recovery standing:0.15 SP/sec    
SP recovery sitting: 0.3 SP/sec    
Time to full SP recovery 1980 sec    
HP healed per red pot 59~147 
Comments: This build is designed to take the beating. A fairly tough build   
with a decent healing ability. Though the Vit/Str combination may not be    
good enough for certain monsters as you'll still recieve big damage but with    
the INT on you can heal it back anyway. You'll love this build if you like    
showing off to people that you can easily fend off mobs or like shock people    
how little damage you take. Though this sometimes isn't good as that of    
swordies as acolytes could only equip limited equipments. 
Gambler's Build   
---------------    
Starting stats: 9 STR, 1 AGI, 9 VIT, 1 INT, 9 DEX, and 9 LUK. 
10 STR   
10 VIT    
10 DEX    
30 INT    
30 VIT    
20 STR    
20 DEX    
60 VIT    
55 LUK    
30 DEX    
99 VIT    
50 STR    
40 INT 
Final Stats: (No Pluses or bonuses from job/equips)   
STR: 50    
AGI: 1    
VIT: 99    
INT: 40    
DEX: 30    
LUK: 55 
MaxHP: 4994   
SP: 693    
Hit:129   Flee:100+5    
Weight:3900    
SP recovery standing:0.19 SP/sec    
SP recovery sitting: 0.38 SP/sec    
Time to full SP recovery 1823 sec    
HP healed per red pot 59~147 
Comments: The Gambler's Build is fairly a nice way to be a really-really bad   
assed Turn Unead Specialist as well as dodging and dealing off critical    
blows. I'm not sure how famous a Lucked BA is but I've already recieved like    
5 or so mails for one. Anyway, if you'll be following this build you should    
expect to be leveling up on the undead even more. Atleast this' makes a good    
build to be leveling or go soloing on Ghast Heim's Graveyard. Though you    
should really be patient with things. The High Vit is to make you tough    
enough to stand in mobs but then again hasn't AGI affects spell casting time?    
You could choose from pumping VIT or AGI though. 
Speed Based Build   
----------------- 
    "In the words of my idol Bruce Lee, to win, you must be fast."   
                -- That guy on the Discovery Channel 
Starting stats: 9 STR, 9 AGI, 1 VIT, 1 INT, 9 DEX, and 1 LUK.
10 STR   
10 DEX    
10 INT    
30 AGI    
20 DEX    
45 AGI    
25 INT    
20 STR    
50 AGI    
30 STR    
70 AGI    
30 DEX    
40 STR    
99 AGI    
79 STR    
40 DEX    
30 INT 
Final Stats: (No Pluses or bonuses from job/equips)   
STR: 79    
AGI: 99    
VIT: 1    
INT: 30    
DEX: 40    
LUK: 1 
MaxHP: 2535   
SP: 643    
Hit:139   Flee:198+0    
Weight:4770    
SP recovery standing:0.17 SP/sec    
SP recovery sitting: 0.34 SP/sec    
Time to full SP recovery 1891 sec    
HP healed per red pot 30~74 
Comments: I myself ain't fond of Agility Builds. Leveling this build up   
to acolyte job is really tough though I assure you that at the later part    
you'll be dodging and bashing your enemies all at the same time. This build    
are really so-so at the beginning but is really rewarding, trust me. 
Excorcist Build   
--------------- 
    "Our fighting style has never lost a battle. Because we always run   
      away, we never have the chance to lose."    
          -- Grand Master of the Wind Style, Lunar 2: Eternal Blue 
Starting stats: 5 STR, 9 AGI, 1 VIT, 5 INT, 9 DEX, and 1 LUK.
50 INT   
10 VIT    
10 AGI    
10 DEX    
30 STR    
30 VIT    
30 DEX    
99 VIT    
40 STR    
70 INT    
50 STR 
Final Stats: (No Pluses or bonuses from job/equips)   
STR: 50    
AGI: 10    
VIT: 99    
INT: 70    
DEX: 30    
LUK: 1 
MaxHP: 4994   
SP: 841    
Hit:129   Flee:109+0    
Weight:3900    
SP recovery standing:0.28 SP/sec    
SP recovery sitting: 0.57 SP/sec    
Time to full SP recovery 1450 sec    
HP healed per red pot 59~147 
Comments: The Excorcist Build is well of fending the undead and at the same   
time dealing with pesky monsters. Though the build is completely contrasting    
the idea of a battle acolyte, this build start of only as a support but    
later on grow to be a battle-type. The Excorcist build gives you a better    
and a wider variety of leveling places and perhaps even Ghast Heim as your    
Heal Bomb would be strong enough to kill a Ghoul after another or Munaks,    
Sohees, Bonguns in the Payon Cave. Later you can be well off without a meat    
shield, that's the use of the high Vitality. 
Hardcore Battle Acolyte   
----------------------- 
    "I am invincible! No one can defeat my shadow skill!   
     My one single blow is... Invincible!"    
     -- Kuruda Style Annihalation Technique: Martial Language 
Starting stats: 9 STR, 9 AGI, 5 VIT, 1 INT, 5 DEX, 1 LUK
10 STR   
10 VIT    
10 DEX    
10 INT    
25 VIT    
25 AGI    
20 DEX    
30 VIT    
30 AGI    
20 STR    
50 VIT    
50 AGI    
35 INT    
30 DEX    
60 VIT    
60 AGI    
80 VIT    
80 AGI    
40 STR    
40 INT    
40 DEX 
Final Stats: (No Pluses or bonuses from job/equips)   
*-6 extra points    
STR: 40    
AGI: 80    
VIT: 80    
INT: 40    
DEX: 40    
LUK: 1 
MaxHP: 4518   
SP: 693    
Hit:139   Flee:179+0    
Weight:3600    
SP recovery standing:0.19 SP/sec    
SP recovery sitting: 0.38 SP/sec    
Time to full SP recovery 1823 sec    
HP healed per red pot 54~133 
Comments: I believe this is by far the best build I've used and this is   
actually one of my favorite. This build will make you as tough as a     
swordsman, gaining good amount of HP per potz/healing items and decent stats    
bonuses from spells at the same time healing yourself! The Cons are very    
minimal as this build could make you power level-up. 
Undead Killer   
------------- 
                  "Demons! Go to hell!"   
               -- Genjo Sanzo Gensomaden Saiyuki 
Starting stats: 5 STR, 9 AGI, 5 VIT, 5 INT, 5 DEX, 1 LUK
10 STR   
10 DEX    
21 VIT    
30 AGI    
20 DEX    
10 INT     
30 STR    
50 AGI    
40 STR    
80 AGI    
90 STR    
99 AGI 
Final Stats: (No Pluses or bonuses from job/equips)   
*-4 extra points    
STR: 90    
AGI: 99    
VIT: 21    
INT: 10    
DEX: 20    
LUK: 1 
MaxHP: 3037   
SP: 544    
Hit:119   Flee:198+0    
Weight:5100    
SP recovery standing:0.14 SP/sec    
SP recovery sitting: 0.28 SP/sec    
Time to full SP recovery 1942 sec    
HP healed per red pot 36~89 
Comments: Hybrids are nice Battle Acolyte builds ^_^. This is great build as   
well. Matching this build with the right skill you'll be invincible to the    
undead. This build makes you tough even against other enemies. Even go    
bare hand if you please. 
Monk Wanna-bee build   
-------------------- 
     "Wait for my Acolyte to be a monk. Then I could take   
      the head of that swordie character you're using!"    
      -- ME, Talking to an arrogant swordsman 
Starting stats: 9 STR, 9 AGI, 5 VIT, 1 INT, 5 DEX, 1 LUK
10 STR   
10 AGI    
10 VIT    
10 DEX    
10 INT    
20 VIT    
30 AGI    
20 DEX    
20 STR    
30 VIT    
40 AGI    
40 INT    
49 VIT    
30 DEX    
80 AGI    
80 STR 
Final Stats: (No Pluses or bonuses from job/equips)   
STR: 80    
AGI: 80    
VIT: 49    
INT: 40    
DEX: 30    
LUK: 1 
MaxHP: 3739   
SP: 693    
Hit:129   Flee:179+0    
Weight:4800    
SP recovery standing:0.19 SP/sec    
SP recovery sitting: 0.38 SP/sec    
Time to full SP recovery 1823 sec    
HP healed per red pot 44~110 
Comments: A fairly nice build with a good mix of AGI, INT and STR. This is   
perhaps a good way to start off with a monk if you're planning to get one.     
This isn't proven to be the best build for monks yet but they're fairly     
decent at a high level. I can't say that this is the build to follow if you    
want to be a monk merely a wanna-be build. 
*-             -*   
*- Skill build -*    
*-             -* 
*- Simply choose one from below. Each differs from one another. I'll just -*   
*- post my commentary about each skill builds on the next update          -* 
*Most builds*   
5 Heal    
5 Divine Protection    
10 Blessing    
10 Angelus/Speed Up (Depends on your build)    
10 Heal    
5 Angelus/Speed Up (Depends on your build) 
10 Angelus/Speed Up (Which ever you didn't maxed)   
7 Divine Protection     
1 Ruwach (For teleport)    
1 Teleport (To escape dangerous situations)    
1 Aqua Benedicta (If you'll be persuing Priesthood ^_-) 
*Undead Killer*   
3 Heal    
5 Divine Protection    
5 Demon Bane    
5 Heal    
10 Divine Protection    
10 Demon Bane    
10 Signum Crucis    
10 Heal 
10 Blessing (Big Plus on STR/INT/DEX)
*Excorcists*   
10 Heal    
1 Speed Up    
5 Divine Protection    
10 Blessing    
1 Ruwach    
2 Teleport    
1 Pneuma    
10 Speed Up    
1 Aqua Benedicta 
10 SP Regen   
1 Status Recovery    
2 Resurrection    
5 Magnificat    
2 Bless    
5 Lex Divina    
1 Lex Aeterna    
2 Angelus    
4 Kyrie Eleison    
5 Gloria    
6 Kyrie Eleison    
5 Asperio 
*Gambler* - From Weggy again ^_^ I guess it suits the Gambler build   
2 Heal    
5 Divine Protection    
4 Heal    
10 Divine Protection    
1 Speed Up    
10 DemonsBane    
5 Heal    
10 Angelus    
1 Ruwach    
1 Speed Down    
10 Heal    
5 Blessing    
1 Aqua Benedicta 
10 SP Recovery   
1 Ressurection    
10 Mace Mastery    
3 Lex Divina    
3 Asperio    
10 Turn Undead    
5 Imposito Manus    
5 Magnificat    
2 Gloria 
Submitted by Calx Zinre (i'll post his email add later)   
I't supposedly a Monk Build he said and an Anti-Assasin/etc.. build    
Ruwach Lv1    
Heal Lv5    
Divine Protection Lv5    
Demonsbane lv9    
Angelus lv9    
Blessing Lv10    
Agility Up Lv10    
Pneuma Lv1    
All Skills total: 50 
Comment: If you'll be using or be going for a monk build I say you   
max out the Demonsbane and Divine Protection instead of maxing either    
Angelus or Agility Up first. They're essential for the Monk Build,    
other than that I find this build to be just fine that is if you could    
persevere that long. 
<Copies Weggy's hand-writing ^_^>   
NOTE: Some of the original comments stays though I changed some to suit the    
battle acolyte taste ^_^. The following are from his hard work so be sure to    
thank him if you'll be using this list as I just copied it from him. 
----------------------------------------------------------------------------   
Fixed (Job Bonus) Stats    
---------------------------------------------------------------------------- 
Acolyte_____________________________________________________________________
At Job Level 50: +3 STR, +2 AGI, +3 VIT, +3 INT, +3 DEX, +4 LUK
Job Level 2 : +1 LUK   
Job Level 6 : +1 VIT    
Job Level 10: +1 INT    
Job Level 14: +1 DEX    
Job Level 18: +1 LUK    
Job Level 22: +1 AGI    
Job Level 26: +1 STR    
Job Level 30: +1 VIT    
Job Level 33: +1 INT    
Job Level 36: +1 DEX    
Job Level 38: +1 LUK    
Job Level 40: +1 AGI    
Job Level 42: +1 STR    
Job Level 44: +1 VIT    
Job Level 46: +1 INT    
Job Level 47: +1 DEX    
Job Level 49: +1 STR    
Job Level 50: +1 LUK 
Priest______________________________________________________________________
At Job Level 50: +5 STR, +4 AGI, +5 VIT, +5 INT, +4 DEX, +7 LUK
Job Level 1 : +1 LUK   
Job Level 3 : +1 LUK    
Job Level 4 : +1 STR    
Job Level 6 : +1 AGI    
Job Level 7 : +1 VIT    
Job Level 8 : +1 INT    
Job Level 9 : +1 INT    
Job Level 10: +1 LUK    
Job Level 11: +1 STR    
Job Level 14: +1 VIT    
Job Level 16: +1 DEX    
Job Level 17: +1 STR    
Job Level 20: +1 DEX    
Job Level 21: +1 LUK    
Job Level 22: +1 INT    
Job Level 25: +1 DEX    
Job Level 27: +1 STR    
Job Level 29: +1 AGI    
Job Level 31: +1 LUK    
Job Level 33: +1 DEX    
Job Level 34: +1 VIT    
Job Level 35: +1 STR    
Job Level 36: +1 VIT    
Job Level 37: +1 AGI    
Job Level 39: +1 LUK    
Job Level 42: +1 INT    
Job Level 43: +1 INT    
Job Level 46: +1 VIT    
Job Level 48: +1 AGI    
Job Level 50: +1 LUK 
----------------------------------------------------------------------------   
Acolyte Skills    
----------------------------------------------------------------------------    
Okay, I've explained where our strenght lies so by now you should now what    
spells to take or what kind of battle acolyte you're aiming for. Most of our    
skills will surely not go to waste if you use them well. Also, aiming for    
Job level 50 is up to you though you could acquire the most necessary spells    
with just Job level 40 but if you wishes to persue the other skills so as not    
to wast skill points later on. Also, the difference of level 1 and 3 skills    
let say the Agi Up spell differs on how you'll be using them as I myself    
would only prefer it's added walking speed but if the Agi boost suits your    
style then go ahead. You can also sacrifice points for Warp Portal if you    
like but to maximize them all I suggest you not take one but if you don't    
have another Money(Zenny) making character then you should at get one for    
money. 
Heal________________________________________________________________________
Pre-Requisites: None   
Active or Passive?: Active    
SP Use: Varying SP Use 
Level 1 : 13 SP   
Level 2 : 16 SP    
Level 3 : 19 SP    
Level 4 : 22 SP    
Level 5 : 25 SP    
Level 6 : 28 SP    
Level 7 : 31 SP    
Level 8 : 34 SP    
Level 9 : 37 SP    
Level 10: 40 SP 
* Healing varies depending on your Job Level, total INT and skill level.
Comments: The most useful spell in the game. You should atleast make it   
step on level 5 before persuing other spells. You can also use this spell    
to damage the undead though I wouldn't suggest you to go heal bombing unless    
you're an Excorcist Build as you'll barely damage them with your weak    
healing. Remember this Heal spell serves as a replacement for pots. 
Divine Protection___________________________________________________________
Pre-Requisites: None   
Active or Passive?: Passive    
SP Use: None 
Level 1 : DEF +3   
Level 2 : DEF +6    
Level 3 : DEF +9    
Level 4 : DEF +12    
Level 5 : DEF +15    
Level 6 : DEF +18    
Level 7 : DEF +21    
Level 8 : DEF +24    
Level 9 : DEF +28    
Level 10: DEF +30 
Comments: The skill gives you great defensive bonus against the undead. At   
a lower level this skill is nice but bring it up to 10 and you'll be pumping    
your dsefense up even with a crappy armor. You'll notice the use of this    
skill with a good Vit. 
DemonsBane__________________________________________________________________
Pre-Requisites: Level 3 Divine Protection   
Active or Passive?: Passive    
SP Use: None 
Level 1 : ATK +3   
Level 2 : ATK +6    
Level 3 : ATK +9    
Level 4 : ATK +12    
Level 5 : ATK +15    
Level 6 : ATK +18    
Level 7 : ATK +21    
Level 8 : ATK +24    
Level 9 : ATK +28    
Level 10: ATK +30 
Comments: If you'll be an undead fighter this is a must as well as monk   
wanna be as I hear you'll need level 10 of this and it's brother Divine    
Protection if you're aiming for a monk job. Even though you won't be a    
Monk the plus 30 ATK versus the undead is big. Pair it up with a nice weapon    
and good STR and this is as good as Divine Protection. 
Ruwach______________________________________________________________________
Pre-Requisites: None   
Active or Passive?: Active    
SP Use: 10 SP 
Level 1 : Lets you use Ruwach
Comments: Skip this if you're not planning to be a semi-warpolyte. This only   
allows you to see invisible thieves. 
Signum Crucis_______________________________________________________________
Pre-Requisites: Level 3 Demon Bane   
Active or Passive?: Active    
SP Use: 35 
Level 1 : -3 DEF to every undead enemy you see   
Level 2 : -6 DEF to every undead enemy you see    
Level 3 : -9 DEF to every undead enemy you see    
Level 4 : -12 DEF to every undead enemy you see    
Level 5 : -15 DEF to every undead enemy you see    
Level 6 : -18 DEF to every undead enemy you see    
Level 7 : -21 DEF to every undead enemy you see    
Level 8 : -24 DEF to every undead enemy you see    
Level 9 : -27 DEF to every undead enemy you see    
Level 10: -30 DEF to every undead enemy you see 
Note: The defense readings are purely guesses by me.  I just would assume   
they are mutliples of 3, since all but 1 Acolyte spell follows that pattern.    
Also, its pretty much the exact opposite of Angelus, which adds +3 to DEF. 
Comments: A good thing for undead acolytes otherwise skip this. You should   
be putting points on things on Blessings or Agi Up. 
Angelus_____________________________________________________________________
Pre-Requisites: Level 3 Divine Protection   
Active or Passive?: Active    
SP Use: 40 SP 
Level 1 : 115% VIT to you and your party, 20 Second Duration   
Level 2 : 120% VIT to you and your party, 30 Second Duration    
Level 3 : 125% VIT to you and your party, 40 Second Duration    
Level 4 : 130% VIT to you and your party, 50 Second Duration    
Level 5 : 135% VIT to you and your party, 60 Second Duration    
Level 6 : 140% VIT to you and your party, 70 Second Duration    
Level 7 : 145% VIT to you and your party, 80 Second Duration    
Level 8 : 150% VIT to you and your party, 90 Second Duration    
Level 9 : 155% VIT to you and your party, 100 Second Duration    
Level 10: 160% VIT to you and your party, 110 Second Duration 
Comments: A pretty handy spell specially if you're partying with thieves.   
Thieves loves to have extra Vitality otherwise just add 1 or put one on    
another skill. This is a nice spell if you're buffed with vitality otherwise    
a level 1 would be enough since it has a hefty SP cost you might as well    
just put points on other spells. 
Blessing____________________________________________________________________
Pre-Requisites: Level 5 Divine Protection   
Active or Passive?: Active    
SP Use: Varying SP use 
Level 1 : STR, INT, and DEX +1, 28 SP per use, 60 Second Duration   
Level 2 : STR, INT, and DEX +2, 31 SP per use, 60 Second Duration    
Level 3 : STR, INT, and DEX +3, 34 SP per use, 60 Second Duration    
Level 4 : STR, INT, and DEX +4, 37 SP per use, 60 Second Duration    
Level 5 : STR, INT, and DEX +5, 40 SP per use, 60 Second Duration    
Level 6 : STR, INT, and DEX +6, 43 SP per use, 90 Second Duration    
Level 7 : STR, INT, and DEX +7, 46 SP per use, 90 Second Duration    
Level 8 : STR, INT, and DEX +8, 49 SP per use, 90 Second Duration    
Level 9 : STR, INT, and DEX +9, 52 SP per use, 90 Second Duration    
Level 10: STR, INT, and DEX +10, 55 SP per use, 120 Second Duration 
Comments: This spell is surely a blessing. A decent level of blessing will   
own other jobs. Think of a level 10 blessing buffing up a battle acolyte    
that has a nice STR and DEX not to mention this'll power your healing up    
a bit. The spell would actually make you feel 3 to 5 levels higher ^_^.    
Though with a hefty SP cost the price to pay is sure worth it. 
Speed Up____________________________________________________________________
Pre-Requisites: Level 1 Heal   
Active or Passive?: Active    
SP Use: Varying SP Use 
Level 1 : AGI +3, 18 SP per use, 65 Second Duration   
Level 2 : AGI +4, 21 SP per use, 80 Second Duration    
Level 3 : AGI +5, 24 SP per use, 95 Second Duration    
Level 4 : AGI +6, 27 SP per use, 110 Second Duration    
Level 5 : AGI +7, 30 SP per use, 125 Second Duration    
Level 6 : AGI +8, 33 SP per use, 140 Second Duration    
Level 7 : AGI +9, 36 SP per use, 155 Second Duration    
Level 8 : AGI +10, 39 SP per use, 170 Second Duration    
Level 9 : AGI +11, 42 SP per use, 185 Second Duration    
Level 10: AGI +12, 45 SP per use, 200 Second Duration 
Note: Each additional level increases walking speed slightly.
Comments: Thieves loves the additional AGI bonus other wise stick with   
blessing. Put a point here if you really feel like walking fast or a nice    
trick to run away from someone or a mob. If you'll be more inclined to the    
AGI stat then this shouldn't be too big to purchase as a huge +12 AGI sure    
is something. 
Speed Down__________________________________________________________________
Pre-Requisites: Level 1 Speed Up   
Active or Passive?: Active    
SP Use: Varying SP Use 
Level 1 : AGI -3, 18 SP per use, 65 Second Duration   
Level 2 : AGI -4, 21 SP per use, 80 Second Duration    
Level 3 : AGI -5, 24 SP per use, 95 Second Duration    
Level 4 : AGI -6, 27 SP per use, 110 Second Duration    
Level 5 : AGI -7, 30 SP per use, 125 Second Duration    
Level 6 : AGI -8, 33 SP per use, 140 Second Duration    
Level 7 : AGI -9, 36 SP per use, 155 Second Duration    
Level 8 : AGI -10, 39 SP per use, 170 Second Duration    
Level 9 : AGI -11, 42 SP per use, 185 Second Duration    
Level 10: AGI -12, 45 SP per use, 200 Second Duration 
Comments: Skip this spell. It's not worth it since most enemies aren't   
really AGI based. Just put the point to Blessing or AGI up and you'll see    
your skill point worth there. 
Aqua Benedicta______________________________________________________________
Pre-Requisites: Level 1 Heal, Level 3 Divine Protection   
Active or Passive?: Active    
SP Use: ??? 
Level 1 : Can create Holy Water
Note: This skill requires you to stand in water
Comments: This skill lets you create Holy Water out of an Empty Bottle,    
which can heal all status abnormalities. This skill is worthless until the    
Status Ailment system is implemented. BTW, this is required for some    
priestly skills. Put one if you're aiming to be a priest. 
Pneuma______________________________________________________________________
Pre-Requisites: Ruwach Level 1   
Active or Passive?: Active    
SP Use: ??? 
Level 1 : Activates Pneuma
Comments: Renders all projectiles in the area useless.  Useful for avoiding   
Archer Skeletons, Hydras, etc, and kicking the crap out of Archers in the    
arena, whenever that rolls around. Amen. 
Cure________________________________________________________________________
Pre-Requisites: Level 2 Heal   
Active or Passive?: Active    
SP Use: ??? 
Level 1 :    
Level 2 :     
Level 3 :     
Level 4 :     
Level 5 :     
Level 6 :     
Level 7 :     
Level 8 :     
Level 9 :     
Level 10: 
Comments: 10 levels. Since the status ailment system isn't implemented this   
spell is worthless. 
Teleportation_______________________________________________________________
Pre-Requisites: Level 1 Ruwach   
Active or Passive?: Active    
SP Use: 9 SP 
Level 1 : Warps to random position on map   
Level 2 : Warps to Save Point 
Comments: Not very useful, since you could easily just use a Wing of Fly or   
Butterfly.  Required for Warp Portal though. 
Warp Portal_________________________________________________________________
Pre-Requisites: Level 2 Teleportation   
Active or Passive?: Active    
SP Use: Varying SP Use 
Level 1 : Creates Warp Portal to Save Point, 30 SP per use   
Level 2 : Creates Warp Portal, 1 memo point allowed, 28 SP per use    
Level 3 : Creates Warp Portal, 2 memo points allowed, 26 SP per use    
Level 4 : Creates Warp Portal, 3 memo points allowed, 24 SP per use 
Comments: Let me explain the memo thing... when your at a place you want   
to save, use the /memo command, and it will save it.  You can warp there     
later. I don't really recommend this skill though, since you need to get it     
to level 8 to actually do something.  Not only that, it costs 1 blue gem     
per cast, which you can buy in Geffen for 600z.  Since the NPC    
teleportation system got nerfed, you can make some decent money this way    
now. 
----------------------------------------------------------------------------   
Priest Skills    
---------------------------------------------------------------------------- 
SP Recovery_________________________________________________________________
Pre-requisites: None   
Active or Passive?: Passive    
SP Use: None 
Level 1 : Additional 3 SP per every 10 seconds    
Level 2 : Additional 6 SP per every 10 seconds     
Level 3 : Additional 9 SP per every 10 seconds     
Level 4 : Additional 12 SP per every 10 seconds     
Level 5 : Additional 15 SP per every 10 seconds     
Level 6 : Additional 18 SP per every 10 seconds     
Level 7 : Additional 21 SP per every 10 seconds     
Level 8 : Additional 24 SP per every 10 seconds     
Level 9 : Additional 27 SP per every 10 seconds     
Level 10: Additional 30 SP per every 10 seconds 
Comments: Finally Priests get this skill!  A great one to have, you should   
probably max it. Even if you're full battle acolyte a decent SP regeneration    
rate could really help a lot specially when you'll be leveling in dungeons    
that are full of aggressiveness. 
Ressurection________________________________________________________________
Pre-Requisites: None   
Active or Passive?: Active    
SP Use: 60 SP, 1 Blue Gem 
Level 1 : Revive with 1 HP   
Level 2 : Revive with 15% HP    
Level 3 : Revive with 30% HP    
Level 4 : Revive with 50% HP 
Comments: You can't revive yourself though. The skill is nice if you'll be   
partying ang do MVPing otherwise skip it for something else. Battle Acolytes    
mostly travel alone and would only join a party if he/she really needs it. 
Asperio_____________________________________________________________________
Pre-Requisites: Level 3 Impositio Manus and Level 1 Aqua Benedicta   
Active or Passive?: Active    
SP Use: Varying SP Use, 1 Holy Water 
Level 1 : 12 SP per use, 5 second duration   
Level 2 : 14 SP per use, 8 second duration    
Level 3 : 16 SP per use, 11 second duration    
Level 4 : 18 SP per use, 14 second duration    
Level 5 : 20 SP per use, 17 second duration 
Comments: Forget about the elemental weapons sold. This is perhaps a very   
promising spell though with the short duration (17 seconds is as short as    
5 to 8 hits with 40AGI) using them against those who are weak against the    
holy element really is a big help. Max this for the Benediction spell if    
you'll be partying and for a longer Holy Elemental Weapon effect. 
Benediction of the Blessed Sacrament________________________________________
Pre-Requisites: Level 3 Gloria, Level 5 Asperiso   
Active or Passive?: Active    
SP Use: 20 SP 
Level 1 : 40 Second Duration   
Level 2 : 80 Second Duration    
Level 3 : 120 Second Duration    
Level 4 : 160 Second Duration    
Level 5 : 200 Second Duration 
Comments: This skill will allow a Priest to add a Holy Element to all party   
members in the area.  Other Acolytes and Priests can join in, to create a    
larger sphere of influence... somehow.  Too bad its useless since no monsters    
use elements yet. 
Impositio Manus_____________________________________________________________
Pre-Requisites: None   
Active or Passive?: Active    
SP Use: 8 SP 
Level 1 : ATK +2, 40 second duration   
Level 2 : ATK +4, 40 second duration    
Level 3 : ATK +6, 40 second duration    
Level 4 : ATK +8, 40 second duration    
Level 5 : ATK +10, 40 second duration 
Comments: Not sure what to think about this one... 40 seconds is a decent    
duration, but the ATK boost is less than diserable.  It costs very little SP    
though. 
Suffragium__________________________________________________________________
Pre-Requisites: Level 2 Impositio Manus   
Active or Passive?: Active    
SP Use: 
Level 1 : 15% Reduced Casting time, 30 Second Duration   
Level 2 : 30% Reduced Casting time, 20 Second Duration    
Level 3 : 45% Reduced Casting time, 10 Second Duration 
Comments: Pair up with a decent mage and watch him cast spell crazy! 10   
seconds on level 3 but the 45% reduced casting time is a lot. Think of    
Casting a couple of Lord of Vermillion(Don't blame me I'm not a mage)    
a couple of times in under 30 seconds ^_^. 
Mace Mastery________________________________________________________________
Pre-Requisites: None   
Active or Passive?: Passive    
SP Use: None 
Level 1 : ATK +3   
Level 2 : ATK +6    
Level 3 : ATK +9    
Level 4 : ATK +12    
Level 5 : ATK +15    
Level 6 : ATK +18    
Level 7 : ATK +21    
Level 8 : ATK +24    
Level 9 : ATK +27    
Level 10: ATK +30 
Comments: Hey, finally we get a Mace Mastery!  Too bad by the time you    
become a Priest, you'll probably want to use your fists, a bible, or a wand     
if your support. But if you'll be staying with your mace might as well    
get this one other wise you're better of with the DemonBane skill agianst    
the undead ^_^. 
Gloria______________________________________________________________________
Pre-Requisites: Level 3 Magnificat, Level 4 Kyrie Eleison   
Active or Passive?: Active    
SP Use: 20 SP 
Level 1 : 10 Second Duration   
Level 2 : 15 Second Duration    
Level 3 : 20 Second Duration    
Level 4 : 25 Second Duration    
Level 5 : 30 Second Duration 
Comments: Increases a players LUK by 30.  Handy, but there are better skills.   
Luck based characters should get this otherwise skip it. 
Kyrie Eleison_______________________________________________________________
Pre-Requisites: Level 2 Angelus   
Active or Passive?: Active    
SP Use: 
Level 1 : Blocks 1 hit, 10 second duration   
Level 2 : Blocks 1 hit, 20 second duration    
Level 3 : Blocks 1 hit, 30 second duration    
Level 4 : Blocks 1 hit, 40 second duration    
Level 5 : Blocks 1 hit, 50 second duration    
Level 6 : Blocks 2 hit, 60 second duration    
Level 7 : Blocks 2 hit, 70 second duration    
Level 8 : Blocks 2 hit, 80 second duration    
Level 9 : Blocks 2 hit, 90 second duration    
Level 10: Blocks 3 hit, 100 second duration 
Comments: Safety Wall on steroids.  This creates a large barrier to block   
all hits in the area. Also, a great mob controller use it as you fend them    
off. 
Magnificat__________________________________________________________________
Pre-Requisites: None   
Active or Passive?: Active    
SP Use: 40 SP 
Level 1 : 20 Second Duration   
Level 2 : 40 Second Duration     
Level 3 : 60 Second Duration    
Level 4 : 80 Second Duration    
Level 5 : 100 Second Duration 
Comments: This makes the target player recover HP and SP twice as fast as   
normal.  Very much appreciated for Battlesmiths, Hunters, and any other class    
that can whoop ass provided they have SP. This is also a great spell for us    
battle acolytes ^_^ think of a regeneration rate ike Swordies and SP regen    
faster than mages. 
Sanctuary___________________________________________________________________
Pre-Requisites: Level 1 Heal   
Active or Passive?: Active    
SP Use: Varying SP Use, Blue Gem 
Level 1 : Heals 100 HP 4 times, 4 Second Duration, 15 SP per use   
Level 2 : Heals 200 HP 5 times, 7 Second Duration, 18 SP per use    
Level 3 : Heals 300 HP 6 times, 10 Second Duration, 21 SP per use    
Level 4 : Heals 400 HP 7 times, 13 Second Duration, 24 SP per use    
Level 5 : Heals 500 HP 8 times, 16 Second Duration, 27 SP per use    
Level 6 : Heals 600 HP 9 times, 19 Second Duration, 30 SP per use    
Level 7 : Heals 777 HP 10 times, 22 Second Duration, 33 SP per use    
Level 8 : Heals 777 HP 11 times, 25 Second Duration, 36 SP per use    
Level 9 : Heals 777 HP 12 times, 28 Second Duration, 39 SP per use    
Level 10: Heals 777 HP 13 times, 31 Second Duration, 42 SP per use 
Comments: Though healing isn't our best forte skip this one though this   
maybe useful later on you should get at least the 5th level of the spell    
otherwise forget it. 
Slow Poison_________________________________________________________________
Pre-Requisites: Level 1 Status Recovery   
Active or Passive?: Active    
SP Use: Varying SP Use 
Level 1 : 10 Second Duration, 6 SP per use   
Level 2 : 20 Second Duration, 8 SP per use    
Level 3 : 30 Second Duration, 10 SP per use    
Level 4 : 40 Second Duration, 12 SP per use 
Comments: This skill slows the effects of poison for a period of time...    
useless, in my opinion.  You have Cure, Status Recovery, AND Green Herbs to    
completely cure it instead. 
Status Recovery_____________________________________________________________
Pre-Requisites: None   
Active or Passive?: Active    
SP Use: 5 SP 
Level 1 : Heals status
Comments: Completely eliminates status ailments, including the more   
advanced ones Cure can't like Undead, Frozen, Cursed, and Stoned.  Its only    
real use now is that it makes every monster except Undead become passive     
again, if they were passive, or cause aggressive monsters to possibly change    
targets - its resetting them, in a way. 
Turn Undead_________________________________________________________________
Pre-Requisites: Level 1 Ressurection and Level 3 Lex Divina   
Active or Passive?: Active    
SP Use: 20 SP 
Each level increases chance and improves damage
Comment: A pretty strong undead attack, but heal can work just as well.   
You'll be needing a great amount of Luck for instant kills though. The Luck    
build would love this one otherwise skip it again ^_^. 
Lex Aeterna_________________________________________________________________
Pre-Requisites: Level 5 Lex Divina   
Active or Passive?: Active    
SP Use: 10 SP 
Level 1 : Causes target to receive double damage for 1 hit
Comments: Since we won't be making concrete/steady damage this is still as   
good as it gets. The 10 sp cost is just fine compare this to Bash this is    
perhaps a way to compensate for our lack of battling skills. 
Lex Divina__________________________________________________________________
Pre-Requisites: Level 1 Ruwach   
Active or Passive?: Active    
SP Use: Varying SP Use 
Level 1 : 30 Second Duration, 20 SP per use   
Level 2 : 35 Second Duration, 20 SP per use    
Level 3 : 40 Second Duration, 20 SP per use    
Level 4 : 45 Second Duration, 20 SP per use    
Level 5 : 50 Second Duration, 20 SP per use    
Level 6 : 55 Second Duration, 18 SP per use    
Level 7 : 60 Second Duration, 16 SP per use    
Level 8 : 60 Second Duration, 14 SP per use    
Level 9 : 60 Second Duration, 12 SP per use    
Level 10: 60 Second Duration, 10 SP per use 
Comments: Silences the target, but I don't believe that works yet.  May be   
very useful for Mages though. 
Magnus Exorcismus___________________________________________________________
Pre-Requisites: Level 1 Safety Wall, Level 3 Lex Aeterna, Level 3 Turn Undead   
Active or Passive?: Active    
SP Use: Varying SP Use, Blue Gemstone 
Level 1 : 1 Hit, 10 Second Duration, 40 SP per use   
Level 2 : 2 Hits, 11 Second Duration, 42 SP per use    
Level 3 : 3 Hits, 12 Second Duration, 44 SP per use    
Level 4 : 4 Hits, 13 Second Duration, 46 SP per use    
Level 5 : 5 Hits, 14 Second Duration, 48 SP per use    
Level 6 : 6 Hits, 15 Second Duration, 50 SP per use    
Level 7 : 7 Hits, 16 Second Duration, 52 SP per use    
Level 8 : 8 Hits, 17 Second Duration, 54 SP per use    
Level 9 : 9 Hits, 18 Second Duration, 56 SP per use    
Level 10: 10 Hits, 20 Second Duration, 58 SP per use 
Comments: Much like Sancturary, creates glowing tiles.  Their purpose is to   
damage undead though, and it does it very well. Excorcists that turned    
priest should get this that is if they like spending 600z everytime ^_^. 
</Copies Weggy's hand-writing ^_^>
                            *-*-*-*-*-*-*-*-*-*   
                            * Where to level? *    
                            *-*-*-*-*-*-*-*-*-* 
Levels 1-Job Change: You can level on any area that has porings, fabres,   
lunatics, pickies, drops, or roda frogs. Just be patient, until you change    
job levels then you can level more seriously. Also try leveling up to 4    
to 6(base) on the novice training ground. They'll give decent experience,    
average drops and if you're lucky enough you might find a fabre card or two. 
Levels Job Change-20: Level up on rocker's hill, one south and one west   
from prontera city. Rockers gives a nice drop of EXP and decent sellable    
item. Just watchout for the Vocal Rocker. You can also try Condors in the    
desert. Lunatics and Roda Frogs still gives a decent EXP, they're safe    
and still effective. 
Levels 21-30: Culvert 1 or try the 2nd and 3rd level with a massive killing   
party for power leveling. Byalan Dungeon 1, just start with planktons and    
kukres. Near level 30 you can try out PecoPecos, Boas and wolves in the    
desert.    
Levels 31-40: You can now try Payon 1,2. Culvert 1,2 and 3. Smokie forest.    
Byalan 1,2. Horns(Mt.Mjolnir), Orc Village(have a party). Geffen Dungeon 1    
for non-stop action. Yoyo Forest, One east, one north and one east from    
Prontera city. Elder Willow Map, 2 south, 2 west from prontera city.    
PecoPecos are still good to level on.    
Levels 41-50: Geffen Dungeon 1, avergae loots, above average Exp drop rate    
though the place is full of aggresiveness. Byalan 1 or 2, Excellent loots,    
fair EXP. Also you can try Orc Village or stay with Elder Willows until they    
stop giving you a nice EXP. Goblin Village if you're VIT is high enough.    
Payon 1,2,3 are good for you as well. Try Anacondaqs if you're soloing.    
Have a solid party and take on verits in the Pyramid. Drainliars in the    
Coal Mine are still decent EXP source. 
Levels 51-60: Stay where you're leveling during the levels 41-50. You can   
now try several places like Payon 3,4, Byalan 3,4, Hodes, Savages, Sphinx,    
Pyramid 2. Sunken Ship.    
Levels 61-70: I'd recommend Sphinx level 3 your Heal should be pretty decent    
now as well as your stats. Payon 3/4, Coal Mine 4 or Byalan 4 are really     
really good if you're tough enough. 
Levels 70-99: I say level where you think is good. By now you'll stop going   
over this guide as you've absorb as much RO experience you had playing till    
this level. Go MVPing with a massive party or stay where you want to level. 
                      *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-   
                      * The Ways of a Battle Acolyte -    
                      *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- 
*-               -*   
*- Earning Money -*    
*-               -*    
Us Acolytes basically have 2 ways to earn zennies. Mainly, the Healing    
and the Warping Services. I'll explain to you how to earn money as with    
that 2 but basically let's tackle the very basic. Okay, you earn money    
through killing and picking up the monster's drop. Some of which would    
be sold for 200z or as much depending on the item. Though at time we    
might not be able to get loots and kill monster at a fast rate so I     
would always suggest we level up on areas that has a very nice drops    
like Byalan or Payon if you're lucky enough. Anyway, so there now    
about those 2 things. Healing is oftenly sought out especially if you're    
situated in a dungeon or a desolated palce. The rate of healing depends    
on you but iff you'll be reasonable you could offer a 1 zenny per 2 hp    
rate or give a 500z for a full heal rate. You can always adjust the    
rate depending on the competition let say you're in Byalan 4 and you    
open up a room for healing, seeing a couple others already decided to    
do the service whip up something like free level 10 blessing or    
something. Knights, Hunters and Thief loves that or even an Agi Up     
bonus. For the Warp Service, basically the rate would be from 1000z    
to 1200z depending on the competition. Since you'll be spending 600z    
for a blue gem in the shops or if you're lucky find a merchant that    
will sell it for like 500z or 480z you'll profit 500 to 600z per warp    
anyway. The place you should be staying would be Prontera, Archer    
Village or Orc Village as most people would always cramp the place    
and look for warps to other cities like Prontera to Morroc or    
something like that. The main thing here is to keep on adjusting to    
the trend. 
Another natural way of earning money is by means of killing monsters.   
The choice would be up to you and is depending on your build. I    
suggest you go solo all the way and be sure to pick up every single    
monster drops from your kills. A way to both get a card/equipment you    
desire and at the same time earn money and level up is to plan ahead.    
For example you'll be hunting for Yoyo Card. By the time you reached    
around level 30+ and you're sure enough you can handle them. Feel    
free to head over their forest and start leveling up there. Yoyos    
have a very fair drops (Yoyo Tail) and you should be earning nice    
EXP during those levels. That's hitting 3 birds at once ^_^. The     
General Rule about earning money and/or leveling up I usually would    
give is to level up on a monster that you want to earn something    
from. I mean, if you want to get a Yoyo Card level up there and    
just level up on another place if you've already earned the card.    
It's tiring and all but it's worth it. Trust me :D 
*-                 -*   
*- Party to choose -*    
*-                 -* 
                 "I dodged it...  Ack! Sword and sheath..."   
                   -- Udo Jinee, Rurouni Kenshin 
Swordsman - You gotta love them. Swordsmen/women are your main shield early   
on during your acolyte days. They'll serve the purpose of a mercenary until    
you can fend of monsters with your own strenght. They're tough warriors that    
can withstand most pain and at the same time deal painful blows back. Most    
of the swordsman you should be partying with are either Vit/Agi Hybrid based    
or pure VIT one as opposed to some AGI would sound great though AGI are great    
fighters during the later levels VIT type makes a great complement to the    
lack of offense and poor HP us acolytes have early on and besides they    
require less healing time after time as you simply fight alongside them and    
letting them harvest those monster EXP for you. 
Thief - Thieves are perhaps the class you should be spending time. They're   
great fighters with only the problem of crappy defense and HP. With a battle    
acolyte around your little heal would just be enough to fill their life bar    
to the max and at the same time you won't be spending too much SP compared    
to swordsman. BTW, if you're planning to get a leveling partner this nimble    
characters are great. 
Another Acolyte - Preferably a support one. Any party should have at least   
one 'nuff said. 
Mages - I suggest only having one though if you'll be leveling somewhere like   
GH or let say you'll be trying Whispers then you should be getting one they    
are ultimate offensive weapons though they should always have a meat shield    
to protect them. 
Archers - Archers are as good as mages though I constantly find having one   
around isn't that helpful I would always prefer other classes than them    
though they're the best support unit Mages does the job better. 
Merchants - The only reason I party with merchants is to use their Discount   
Skill >.< kiddin' they're just as good as swordies though they don't have    
much battling skills. Though I suggest you simply invite a Mage/Archer or a    
Thief/Swordie other than Merchants. (Peace my merchant brothers! ^_-) 
*-                -*   
*- PvP hints/tips -*    
*-                -* 
           "I'll teach you who you picked a fight with."   
           -- Yamamoto Youko, Soreyuke! Uchuusenkan Yamamoto Youko 
PvP hints/tips section is basically a guide (or at least that's what I think   
of it ^_^) for those PvP enthusiasts ^_^. These are merely tips on either how    
to make PvPs exciting and how will you be facing your opponents. BTW, I'll    
be disregarding the use of any special equipments/cards just to be sure. 
Swordsmen - Fighting a swordsman would be the toughest one to face. They're   
brute warriors that don't have anything good to do other than using their    
swords ^_^. Swordsman are awfully offensive and at the same time be    
recovering their HP per 10 seconds. Though you can clearly fight fairly    
against them. The trick into defeating them relies on how much your SP could    
hold. Start off summoning supportive spells (Blessing etc..) then fight them    
normally though you may want to heal yourself occasionally and heal after    
every bash/magnum breaks/etc.. The only way swordsmen are defeated is by    
means of squaring up on them. 
Thieves - Thieves are nimble creature who can evade and deal twice the damage   
in return. Expect much AGI from them and expect a hard time hitting them    
though surely ones you've connected it'll be almost over. I only find the     
Blessing spell to be the most effective as it'll raise your DEX up. A good    
status ailment attack from them is "Envenom" the higher the level of it the    
harder and the bigger problem it'll cause. I simply suggest you carry a    
couple of status restoring items along to counter them. Simply heal yourself    
Whenever necessary. 
Acolytes - Battle Acolytes are taken care of proper healing time and the   
level of support spell. The one that'll prevail is mostly those who have a    
better stats/spell level. Support Acolytes mostly wouldn't want to PvP even    
so they'll be as frail as an old man so no problems there. 
Mages - The only way to defeat this elemental dudes is to move fast. You   
should use "Agi Up" spell to walk faster and be sure to sneak up on them    
first though a surprise attack is almost countered with their Soul Strike    
but if you managed to sneak up on them head on instantaneously beat them up.    
Casting "Agi Down" is necessary if they try running away. You should maintain    
a high HP level as a good blast from this fiends would be as close as death. 
Archers - Same as Mages though you have a slight edge against them "Pnuema".   
"Agi Up" yourself first and try to catch them. A flinch from this long ranged    
antagonists would spell trouble. Though they have a couple of offensive power    
like Blitz Ace, Double Strafe and the likes a good Pnuema would be it. Expect    
a loooooong match. 
Merchants - Same strats with either Battle Acolytes/Swordsmen the only   
difference is if they use a cart. This means that they'll either be having    
500+ healing items up their sleeves so be careful ^_^. 
*-                    -*   
*- Monster Flee Chart -*    
*-                    -* 
   "The Saotome Ougi is based on three principles: Speed, Seperation,   
     and Strategy. In other words, run away until you think of    
     something better."    
      -- Saotome Genma, Ranma Nibunnoichi 
<Steals another one of Weggy's handwriting>
The number on the left is the number of Flee Rate you need to dodge/flee   
monster with ease. I couldn't find any other flee rate as near/accurate    
as this one. 
87  Poring    
89  Fabre     
91  Lunatic     
93  Picky     
93  Willow     
95  Drops     
95  Roda Frog     
95  Santa Poring     
96  ChonChon     
97  Condor     
97  Eclipse (Miniboss)     
99  Savage Babe     
99  Mastering (Miniboss)     
100 Toada (Miniboss)     
103 Rocker     
103 Spore     
105 Hornet     
105 Plankton     
105 Dragonfly (Miniboss)     
107 Kukre     
110 Desert Wolf Puppy     
110 Zombie     
111 Ambermite     
112 Creamy     
113 Martin     
113 Poporing     
115 Muka     
115 Marin     
115 Tarou     
116 Familiar     
120 Steel Chonchon     
121 Coco     
122 Wolf     
123 Andre     
123 Deniro     
123 Pecopeco     
123 Poison Spore     
124 Smokie     
125 Bigfoot     
125 Golem     
125 Pierre     
126 Stainer     
128 Mandragora     
128 Goblin (Axe)     
128 Orc Zombie     
130 Boa     
130 Megalodon     
130 Pirate Skeleton     
131 Yoyo     
134 Goblin (Mace)     
134 Hydra     
135 Vadon     
136 Eggyra     
136 Thara Frog     
137 Argos     
137 Marina     
138 Elder Willow     
138 Orc Skeleton     
138 Orc Warrior     
139 Anacondaq     
139 Dustiness     
139 Goblin (Hammer)     
140 Vitata     
140 Wormtail     
141 Caramel     
143 Giearth     
143 Goblin (Knife)     
143 Santa Goblin     
143 Savage     
145 Horn     
145 Magnolia     
145 Zerom     
147 Kobold (Hammer)     
148 Kaho     
148 Skeleton Worker     
149 Flora     
149 Soldier Skeleton     
150 Vocal (Miniboss)     
151 Mantis     
151 Metaller     
152 Bongun     
152 Ghoul     
152 Swordfish     
154 Vagabond Wolf (Miniboss)     
155 Hode     
156 Munak     
156 Scorpion     
156 Verit     
160 Cornutus     
160 Cookie     
160 Sasquatch     
161 Sohee     
163 Desert Wolf     
163 Frilldora     
163 Marse     
163 Strouf     
166 Angeling (Miniboss)     
168 Kobold (Axe)     
170 Goblin (Chain)     
170 Myst Case     
170 Ghostring (Miniboss)     
171 Mist     
172 Marc     
173 Horong     
174 Whisper     
175 Matyr     
175 Requiem     
176 Brilight     
177 Argiope     
181 Hunter Fly     
182 Drainliar     
182 Dokkaebi     
185 Obeaune     
185 Golden Thief Bug (MVP)     
188 Choco (Miniboss)     
188 Punk     
189 Deviace     
190 Marionette     
190 Sandman     
192 Mummy     
192 Edgga (MVP)     
193 Jakk     
193 Nightmare     
194 Phen     
194 Skeleton Prisoner     
195 Isis     
195 Zenorc     
196 Reydric     
198 Sky Petit     
198 Marduk     
198 Minorous     
200 Cruiser     
201 Cramp     
203 Earth Petit     
205 Chepet     
205 Zombie Prisoner     
206 Evil Druid     
206 Khalitzburg     
206 Mimic     
206 Moonlight Flower (MVP)     
207 Pasana     
208 Bathory     
208 Iron Fist     
209 Kobold (Mace)     
210 Stemworm     
211 Wraith     
214 Arclouse     
214 High Orc     
215 Maya (MVP)     
220 Ninetails     
221 Dark Priest     
221 Mistress (MVP)     
223 Alarm     
223 Baphomet Jr.     
223 Deviruchi     
225 Orc Hero (MVP)     
230 Anubis     
232 Joker     
234 Sidewinder     
236 Archer Skeleton     
240 Anolian     
250 Executioner     
256 Sting     
263 Baphomet (MVP)     
265 Orc Archer     
270 Drake (MVP)     
270 Osiris (MVP)     
273 Penomena     
283 Wanderman     
284 Rideword     
285 Orc Lord (MVP)     
286 Abyss Knight     
305 Doppleganger (MVP)     
317 Mysteltainn     
322 Phreeoni (MVP) 
                      *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*   
                      * Card Hunting Leveling Guide *    
                      *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*    
Let's begin with the Card List first so you won't have to do the trouble    
using other guides for just the reason to view which card you should try to    
get. The format goes like this Name of Card/Type/Ability. 
Legends:   
Bonus - Means an additional stat gain/stat bonus    
Enchant - Means to earn a skill/spell from    
Bless - Has something to do with Armor Property    
Resist - Resistance from certain things    
Harm - Deal better damage on certain monsters    
Curse - Influce abnormalities 
Accessory   
---------    
Cobold - Bonus Critical +5%, STR +1     
Creamy - Enchant Teleport Level 1     
Horong - Enchant Sight Level 1     
Kukre - Bonus AGI +2     
Mantis - Bonus STR +3     
Marine Sphere - Enchant Magnum Break Level 1     
Muka - Bonus HP Recovery +10%     
Obeaune - Enchant Cure Level 1     
Phen - Bonus Uninterruptible casting, but increases delay time 10%     
Pirate Skel - Enchant Discount Level 1     
Poison Spore - Enchant Envenom Level 1     
PoPoring - Enchant Detoxify Level 1     
Spore - Bonus VIT +2     
Tarou - Bonus STR +2     
Vitata - Enchant Heal Level 1     
Wormtail - Bonus DEX +2     
Yoyo - Bonus Perfect Dodge +5, AGI +1     
Zerom - Bonus DEX +3 
Armor    
-----    
Angelring - Bless Gives armor Holy Property     
Argiope - Bless Gives armor Poison Property. Poison does 5% less damage.     
Baby DesertWolf - Bonus INT +1     
Bathory - Bless Gives armor Shadow Property     
Cornutus - Bless Makes Armor Indestructible     
Dokkaebi - Bless Gives armor Wind Property     
Evil Druid - Bless Gives Armor Undead Property, INT +1     
Marc - Immune Immune to Freeze affect. Water does 5% less damage.     
PecoPeco - Bonus Maximum HP +150     
Picky - Bonus STR +1     
Picky Egg - Bonus VIT +1     
Poring - Bonus LUK +1     
Pupa - Bonus Maximum HP +50     
Rocker - Bonus DEX +1     
Roda Frog - Bonus Maximum HP +100     
Sandman - Bless Gives Armor Earth Property     
Savage - Bonus VIT +3     
Steel ChonChon - Bonus DEF +2, 5% Resistance to Wind     
Thief Bug - Bonus AGI +1 
Foot Gear   
---------     
ChonChon -  Bonus AGI +1     
Male Thief Bug -  Bonus AGI +2     
Matyr -  Bonus Max HP +12%, AGI +1     
Sohee - Bonus Maximum SP +20%     
Verit - Bonus Maximum HP/SP +8%     
Zombie - Bonus HP Recovery +25% 
Garment   
-------    
Bapho Jr. - Bonus AGI +3, Critical +1%     
Condor - Bonus Flee +5     
Dustiness - Resist 30% Resistance to Wind     
Hode - Resist 30% Resistance to Earth     
Isis - Resist 30% Resistance to Shadow     
Marionette - Resist 30% Resistance to Ghost     
Mars - Resist 30% Resistance to Water     
Mist - Resist 30% Resistance to Poison     
Orc Zombie - Resist 30% Resistance to Undead     
Raydric - Resist 15% Resistance to Neutral     
Whisper - Bonus Flee +20, 5% more damage from Ghost Property attacks.     
Zakk - Resist 30% Resistance to Fire 
Head Gear   
---------     
Coco - Resist Sleep 50%     
Deviruchi - Bonus STR +1     
Elder Willow - Bonus INT +2     
Giearth - Immune Chaos     
Marduk - Bonus Immune to Silence. Reduce casting time by 5%     
Martin - Resist Dark does 20% less damage     
Stainer - Resist Silence 50%     
Willow - Bonus Maximum SP +30 
Shield   
------     
Ambernite - Bonus DEF +2     
Andre Egg - Bonus Maximum HP +5%     
Argos - Resist Stone Curse 20%     
Bigfoot - Resist Insects do 50% less damage     
Horn - Resist Ranged attacks do 20% less damage     
Megalodon - Resist Frozen 20%     
Munak - Resist Stone Curse 15%     
Orc Warrier - Resist Brutes do 50% less damage     
Petite (Sky) - Resist Dragons do 50% less damage     
Thara Frog - Resist Demi-Humans do 50% less damage     
Thief Bug Egg - Bonus Maximum HP +30 
Weapon   
------     
Anacondaq - Harm 20% more damage vs Poison     
Andre - Bonus ATK +10     
Archer Skeleton - Harm 10% more damage vs Flying monsters    
Boa - Curse 1% chance of Toxication each attack     
Caramel - Harm 20% more damage on Insects     
Desert Wolf - Harm 25% more damage vs Small monsters     
Drainliar - Harm 20% more damage vs Water     
Drops - Bonus DEX +1     
Fabre - Bonus VIT +1     
Farmiliar - Curse 1% chance of Darken each attack     
Female Thief Bug - Bonus AGI +1     
Flora - Harm 25% more damage on Amphibians     
Goblin - Harm 20% more damage on Brutes     
Golem - Bless Makes Weapon Indestructible     
Hunter Fly - Bonus 3% chance of Heal 15% of damage done each attack     
Hydra - Harm 25% more damage on Demi-Humans     
Lunatic - Bonus LUK +1     
Magnolia - Curse 5% chance of Curse each attack     
Mandragora - Harm 25% more damage vs Wind     
Marina - Curse 5% chance of 'Frostbite' each attack     
Metaller - Curse Silence     
Mummy - Bonus Hit +20     
Orc Skeleton - Harm 20% more damage vs Holy     
PecoPeco Egg - Harm 25% more damage on Formless     
Petite (Ground) - Harm 25% more damage on Dragon monsters     
Plankton - Curse 5% chance of Sleep each attack     
Requiem - Curse 5% chance of Chaos each attack    
Santa Poring - Harm 20% more damage vs Shadow     
Savage Bebe - Curse 5% chance of Stun each attack     
Scorpion - Harm 20% more damage on Plants     
Sidewinder - Enchant Double Attack Level 1     
Skel Worker - Bonus 15% more damage vs Medium monsters     
Vadon - Harm 25% more damage vs Fire     
Wolf - Bonus ATK +5     
Zenorc - Curse 5% chance of Poison each attack 
Now with that, you should now ask yourself "What Cards I need?". I'll simply   
list down those that are aren't near impossible or too tiresome to acquire. 
Accessory   
---------    
Smokie - Hide Level 1 - Hide level 1 is a very nice skill to have as us    
Battle Acolyte/Priests aren't made to be inclined with battling monsters nor    
mobs. A good hide skill would make us get away from it. You can start    
leveling with Smokies at around level 35+    
Yoyo - Perfect Dodge +5, AGI +1 - Perfect Dodge on both accessory is already    
a good 10 Perfect Dodge. Though Yoyo are tough since they mob and loot you    
shouldn't find them tough when you've reached level 40+    
Cobold - Critical +5%, STR +1  - As opposed to the perfect dodge, crit would    
be a good alternative, switching from defence to offence. Try them around    
level 45+    
Marine Sphere - Magnum Break Level 1 - Not a very good skill to get since    
a MB1 isn't that strong but with the amount of SP you've got you can easily    
show off around other players specially in mobs ^_^. BTW, Marine Sphere    
are nice way of earning experience, it's just that the place where they are    
has a lot of aggressives ^_^. Any level(around 50 perhaps) just be sure to    
have a strong party to help you go down Byalan ^_^. 
Armor    
-----    
- Resistance Cards - You can go after those that drops cards that offers    
resistance against something though I won't go for that since there aren't    
any particular element that'll be dominating the game.    
PecoPeco - Maximum HP +150 - The Max HP is just about it. Mid 30's.    
Savage - VIT +3 - A nice boost on your VIT nuff' said. Late 40's. Early 50's. 
Foot Gear   
---------     
Sohee - Maximum SP +20% - start on them around 50+ depending on your build.    
Verit - Maximum HP/SP +8% - Same with sohees or maybe lower.    
Zombie - HP Recovery +25% - A good alternative to your constant healing. 25%    
is so big ^_^. You can handle them like around 25+ already. 
Garment   
-------    
Condor - Flee +5 - You should start with Condors early on. You should be able    
to take care of this monsters at an early level like around 10 and keep up    
once you've job changed.    
Orc Zombie - 30% Resistance to Undead - Hunt for one if you're an undead    
killing type. 30% is already something if you're lucky an emperium might    
pop out. Suggested Level: 40+    
Whisper - Flee +20, 5% more damage from Ghost Property attacks. - The supreme    
Flee card ^_^. I suggest you start hunting for one if you're already a    
priest that can enchant your weapon with holy property ^_^ otherwise you    
should first look for an elemental mace to start on one. 
Head Gear   
---------     
Elder Willow - INT +2 - Suggested Level 35 or 40+    
Willow - Maximum SP +30 - Suggested Level: From Novice Onwards. 
Shield   
------     
Ambernite - DEF +2 - Low Dex monsters so they'll be easy on levels 25+.    
I'm not sure which card to take though it's up to you since most people would    
want to PvP so much so you should just find one that you'll be needing check    
the list for your convinience ^_^. 
Weapon   
------     
Andre - Bonus ATK +10 - Perfect card early in the game. The +10 is already    
something for battle acolytes ^_^. Suggested Level: 30-35+    
Golem - Makes Weapon Indestructible - Simply for making those perfect     
chains. Suggested Level: 40(with high agi), 50+ to most.    
Magnolia - 5% chance of Curse each attack - Nice critical Alternative.    
Marina - 5% chance of 'Frostbite' each attack - Nice critical Alternative.    
Plankton - 5% chance of Sleep each attack - Nice critical Alternative.    
Requiem - 5% chance of Chaos each attack - Nice critical Alternative.    
Savage Bebe - 5% chance of Stun each attack - Nice critical Alternative.    
Sidewinder - Double Attack Level 1 - Double Attack is pretty nice to have    
espcially for us who use maces ^_^.    
Skel Worker - 15% more damage vs Medium monsters - Since most are Medium    
Creatures a 15% damage or more would be great.    
Soldier Skeleton - Critical +9 - A Quad Crit Chain is just about anything    
^_^. Though they may look tough but with high levels like around 50+ for a    
battle acolyte they'll be easy though I suggest you avoid mobs if you'll    
be hunting for one.    
Zenorc - 5% chance of Poison each attack - Nice critical Alternative.    
Suggested Level: 60 or maybe higher 
                               *-*-*-*-*-*   
                               * Credits *    
                               *-*-*-*-*-* 
I would like to thank the following:   
Weggy - I got the list of Fixed Job Bonuses and the skills from his    
guide. What'll I do without him? Thanks aaaaaaaaaaaaaaa lot! Also, the    
flee chart.    
Gravity - For creating the game.    
Mochan's Counterstrike Tactic guide - Itook the liberty to borrow    
the way you created your entertaining guide.    
http://home.no.net/skywise/statcalc.htm - The Stat Point Calculator I used.    
www.rodatazone.com - Where I borrowed the card listings.    
Level-Up - I'm not sure why? but they brought Ragnarok Online to the    
philippines.    
GameFaqs - The best FAQ site in the world nuff' said.    
YOU - This won't be called a guide with out anyone being guided. Thank you. 
If I ever missed someone e-mail me. I'm just tired and desperate to finish   
the guide early enough to get it on the site. THANK YOU!!!!
 
 
 