Thief Guide   
                                   Version  1.02    
                                Ragnarok Online Beta    
                                       node    
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                              >>D I S C L A I M E R<< 
You may distribute this guide if it's remained intact and not modified in any way.   
You must ask permission before posting this guide on your site.  If you decide to    
use this guide on your site please give credit to me.  Do not plagiarize because it    
is bad and will get you sued.  Do not remove or modify this notice.  -Daphne    
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T a b l e  o f  C o n t e n t s:    
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    
I.     Revisions    
II.    Introduction    
III.   Thief Comparisons    
        a)Stat Comparisons    
            i.  AGI Thief    
            ii. Mixed Thief    
            iii.VIt Thief    
        b)Weapon Comparisons    
            i.  Daggers    
            ii. Swords    
            iii.Bows    
IV.    Stats    
        a) Point Distribution Guide    
            i.  Sword\Dagger Thief    
            ii. Bow Thief    
        b) Stats Analysis    
            i.  Strength    
            ii. Agility    
            iii.Vitality    
            iv. Intelligence    
            v.  Dexterity    
            vi. Luck    
V.     Equipment    
        a)Head    
        b)Armor    
        c)R. Hand    
        d)L. Hand    
        e)Robe    
        f)Feet    
        g)Accessories    
VI.    Skills    
VII.   Crowd Control    
VIII.  Miscellaneous    
        a)Monster Data    
        b)Boss Data    
        c)Flee chart    
        d)How to become a Thief    
        e)Leveling Guide    
IX.    End    
X.     Special Thanks    
XI.    Contact 
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I.  R E V I S I O N S 
06/25/02 - Added more Luck info.
05/09/02 - Small spelling errors and such fixed.
05/03/02 - Finally 1.0!  Big update!  Added different type of thief variants.  Added   
           point a distribution guide for each type of thief.  Analyzed the different    
           type of thief variants with PROS and CONS.  Added a leveling guide.  Added    
           more equipment and more comments to the equipment section.  Elaborated on    
           Stats more.  Talked about skills a bit more.  Added a leveling guide.    
           Analyzed the different type of weapons thieves can use.  I think that's    
           all.  If you find any mistakes or don't agree with anything then email me    
           at node_@hotmail.com    
           Also I'm quite aware of my item names not being updated so if you know    
           the names that needs to be changed, email me! 
04/25/02 - Minor minor update.
04/17/02 - Revised Monster chart thanks to Yoan's site.  A much more accurate Flee &   
           Hit Chart is added thanks to Hoochie :)  Plus a small point distribution    
           guide. 
03/30/02 - Added strength chart.
03/28/02 - Added minor stuff.
03/27/02 - Updated infromation due to game updates. Added more info.
02/28/02 - Elaborated on Crowd Control.
02/27/02 - Added Monster/Boss Data. Reformated text also.
02/27/02 - A little revision.
02/27/02 - Little corrections and added stuff.
02/24/02 - First Release.
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II.  I N T R O D U C T I O N 
So you wanna be a Thief, huh? Thieves are currently the most popular class in RO and   
for good reasons. High level Thieves can be devestating. They can dish out high    
amounts of damage to a single enemy with their SP-Free skill, Double slash. As a    
Thief you won't be taking damage but you'll be evading them. You can also be taking    
them too if you want. You can use a bow, dagger or a sword. So why wouldn't you want    
to be a Thief? 
Let's analyze. The dagger has a penalty of 75% against medium monsters (Rocker,   
Zombie, Skeleton), 50% against large (Golem, Isis, Nightmare), and no penalties    
against small (Poring, Hornet, Picky), while 1h swords have a penalty of 75% vs.    
Small, 100% vs.medium and 75% to large, and arrows do 100% damage to all. AGI    
Thieves does not dodge like a mad man right at the start. He/she has to work hard    
to achieve the incredible dodge rate. AGI Thieves will be getting hit a lot in the    
beginning and taking full damage minus armor. Also, because you are investing all or    
most of your points in AGI, your min/max damage will be everywhere. VIT Thieves will    
be getting hit pretty much all of the time until their flee goes up by level but they    
will not be recieving as much damage. Mixed thieves will get the best from both    
worlds.  They will dodge quite a bit and when they do get hit, it won't hurt as much. 
This guide is here to help you understand the class and help guide you in point   
distribution, equipment, skill point distribution, and leveling. The Thief class is    
quite possibly the most fun class I've played in RO and I hope your experience with    
your Thief is as good as mines.    
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III.  T H I E F  C O M P A R I S O N S 
Here I will discuss the PROS and CONS of each type of Thief.
a) Stat Comparisons
i.  AGI Thief - It's all about speed and power.  This type of thief sacrifices   
everything for speed and power.  They will pump DEX to ammounts not even required    
to hit Baphomet with just for higher damage and speed.  This is the most powerful    
melee fighter in the game with a dagger.  When you weild a bow you will even make    
some archers jealous.  This thief can dodge whatever you throw at him and will kill    
fast enough so the flee drop doesn't take into effect for long.  You'll also get    
to spend points on STR a lot earlier than the other Thieves as you can raise AGI    
to a reasonable level, then raise STR to its limits, and then go back to working    
on AGI to maximize your killing potential (for bow thieves, raise DEX instead of    
STR).  But when you do get hit, it will hurt.  You will also find yourself running    
from mobs until you get your agi to a higher degree. 
PROS:  Strongest Thief.  Very fast with and high damage.  Versitile with weapons.   
       Best dodger in the game.    
CONS:  When mob is overwhelming, you will die.  Has to be careful when fighting    
       in aggro areas.  Takes high damage. 
Recommended Starting Stats: 9 STR, 9 AGI, 9 DEX
ii.  Mixed Thief - This Thief wants the best of both worlds.  He\she dodges well   
and when he\she does get hit, it won't hurt as much.  This thief also gets the    
benefits of having a higher HP.  Because you are splitting points between AGI and    
VIT, you won't be able to dodge as much monsters as AGI Thieves and won't be able    
to take hits as well as VIT Thieves.  You can build this thief by starting out as    
a AGI thief, then when you get your STR to your desired ammount, raise VIT.  Another    
way to build this thief is to pump AGI and VIT evenly to get the benefits of being a    
Mixed thief right away.  Although you'll spend points on STR later than AGI thieves    
which means you'll be killing slower than your AGI thief companions. 
PROS:  Can dodge and take medium damage.  Also versetile with weapons.  Has good   
       speed also.  Versatile in mob control.  Higher HP than AGI Thief.    
CONS:  Not the best at taking damage OR dodging.  Not the fastest though not the    
       slowest either. 
Recommended Starting Stats:  9 STR, 9AGI, 5 Vit\Dex or 9 Dex if you're starting off   
as a AGI Thief. 
iii.  VIT Thief - A rare breed.  This thief was meant to get hit and like it. This   
thief will pump VIT to high numbers until Isis' slaps feels like taps on the shoulder.    
Even though you will not invest a lot into agi, you will still be dodging a Mummy    
and such later on because you get +1 flee every level and because of level 10 Dodge.    
If a mob is coming you wouldn't care, you'll take them.  Of course because most of    
your points are going into STR and VIT, you'll be hitting slow.  Dodging Nightmares    
and such will be a problem also until you can get your flee high enough.  Because    
you need a redicously high ammount of Vit for it to be effective in later areas of    
Ragnarok, your STR will be lower than both AGI Thieves and Mixed thieves mid level.    
This thief is also slower to level because it doesn't have the benefits of Speed    
or Power early. 
PROS:  Takes little damage.  Highest HP of all the thieves.  A Tank.  Impresses   
       VIT Swordies.    
CONS:  Slowwwwww.  Has to wait longer to really build STR\DEX.  Needs a lot of VIT.    
       Slowest damager out of all the Thieves. 
Recommended Starting Stats: 9 STR, 9AGI, 5 Vit\Dex
b) Weapon Comparisons
i.  Dagger Thief - The only thieves to get the benefits of Double Slash which is a   
huge plus.  They do the most damage out of all the Thieves because of double slash    
and high STR.  They will even do more damage to Nightmares than sword\bow thieves    
dispite the -50% dmg penalty because of double slash!  A dagger weilding AGI Thief    
is the most powerful melee character in the game.  Daggers are good for all types    
of Thieves because of it's speed and because of double slash.  I highly recommend    
VIT thieves to use daggers because of their slower attack speed from the lack of    
AGI. 
ii.  Sword Thief - Never seen one before but it is possible.  This type of thief   
will be more dependent on brute strength doing the killing.  Because there are so    
many medium monsters in the game, this thief can do high damage to them without    
needing double slash.  Swords are noticebly slower on thieves than Swordies which    
is why I recommend if you're going to be a sword thief that you'd be an AGI Thief.    
VIT\Mixed is also possible but it's up to you.  Why be a Sword thief instead of a    
Swordie?  Level 10 Dodge and because you want to.  Imagine a Thief doing better with    
a sword than a Swordsman. 
iii.  Bow Thief - Mainly built for stealing.  These thieves are in some way better   
marksmen than Archers.  Thieves gets Dodge which makes it easier for them to dodge.    
They can hide in signs of trouble and they can steal.  But!  They are slower than    
Archers, don't have Owl's Eye (+Dex) or Vulture's Eye (Range), nor Double Strafe to    
get out of sticky situations.  Compared to otehr thieves, bow thieves gets to attack    
from a range and when the monsters do reach them their dodge will kick in (if agi).    
I recommend being an AGI Thief if you're a bow thief also because you'll shoot    
faster and you'll really benefit from dodge then.  Although VIT\Mixed are definitely    
possible.  It's really up to you.  Also you'll have trouble getting MVP unless you    
had a big head start...    
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IV.  S T A T S 
a) Point Distribution Guide
One of the most important aspect of RO is stat distribution.  Stat distribution can   
make or break a character.  It is very important that you do not waste points and    
pump the right stat in the right situation (ie. if you're missing pump dex) and this    
is especially important and vital in the beginning as it would make building your    
Thief a whole lot easier and smoother. Keep in mind that everytime you level, your    
flee and hit is raised by 1. 
i.  For sword\dagger thieves, I'd raise dex to 15-20 and stop there.  Then I'd pump   
str till it's 20 for the early bonus.  From there I will build according to my style.    
If I'm an agi thief, I'd build AGI to a good 50-60 then work on STR again.  When    
I get my desired STR it's back to AGI and eventually Dex.  If I'm a mixed thief, I'd    
build just like an agi thief but instead of going back to AGI, I'd work on Vit.  For    
VIT thieves, first I'd raise AGI to 20 then I'd just build Vit to around 70+ then    
work on str until it's around  40-50 and then work on Vit again.  When I reach the    
Vit that I want I'd work on STR again.  The early AGI should in dodging a bit in the    
early stage and will help with my attack speed.  That low agi will also help you    
dodge 1v1 against higher level monsters because of the flee bonus per level and lvl    
10 dodge. 
ii.  For Bow thieves, I'd raise dex to 40 then raise agi to 20.  From there I will   
build according to my style.  If I'm an AGI thief, I will keep agi close to dex    
because I want to attack faster and be able to dodge.  AGI thief weilding bows can    
afford to be in front of an enemy because of dodge which is an advantage over archers.    
When my dex reaches 70-80, I will be pumping AGI exclusively for the extra bow speed.    
If I was a mixed thief with a bow, I'd still build like an agi thief but will stop    
building agi at around 50 to work on vit and luck at around 70 dex.  As a Vit thief,    
I would get my agi to 20, then build dex and some Vit.  When I reach my desired dex,    
I will work on Vit until I am satisfied.  Then it's back to Dex and Luck.  The 20    
AGI will help me in speed and allow me to dodge a bit early (around 60%) and will    
allow me to dodge well 1v1 later in the game because of the flee I get from being a    
high level character. 
b) Stat Analysis
There are bonus points which you'll recieve throughout the game until your job level   
reaches level 50, which is the max.  You'll recieve the following points throughout    
the game: 
STR +4, VIT +2, DEX +4, INT +1, LUK +3, AGI +4
i.  STRENGTH   
Believe it or not, this is the most important stat for the Dagger\Sword Thief in the    
end. Pumping STR will supplement your damage with the dagger as it raises Min and Max    
damage. There are a lot of medium  monsters in the game and the 75% penalty hurts.    
Sword thieves without the benefits of double slash will definitely need STR.  Also,    
STR works best in increments of 10 because you get a bonus every 10 STR. 
Strength Damage Bonus Chart:
STR          Min/Max Damage   
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    
10           +1    
20           +4    
30           +5    
40           +8    
50           +10    
60           +12    
70           +13    
80           +15    
90           +17    
100          +19 
Recommended Points: 96 for sword\dagger Thieves, 9 for Bow Thieves.
ii.  AGILITY   
Your FIRST primary stat as an AGI Thief.  Raising this stat will not only raise    
your flee, but it will increase your attack speed.  You'll need a lot of this.    
Mixed thieves will also want quite a bit of this also.  If you're going to be a    
bow thief you'll also need as much of this as possible :).  A vit thief should    
put some point into this so he doesn't swing his dagger like a novice. 
Recommended Points: 90+ for bow thieves, 75+ for agi thieves, 35+ for Vit Thieves,   
and 50+ for Mixed thieves. 
iii.  VITALITY   
The FIRST primary stat for Vit Thieves.  Adding to vit will not only increases    
your defense (for every 2 vit, you take 1 less damage), but your HP as well.  Agi    
Thieves may or may not want this and Mixed Thieves will want vit as well. 
Recommended Points: 90+ for vit Thieves, 50+ for Mixed, 1-22+ for Agi thieves.
iv.  INTELLIGENCE   
Currently there are no monsters in RO that casts magic so the MDEF benefit from INT is    
useless as of now.  The only reason to pump int right now is for magic damage and more    
SP.  You can always raise this stat later on.  Don't put points into this yet. 
Recommended Points: 1-??
v.  DEXTERITY   
Pump this stat up regularly to hit the enemy at aconstant rate.  DEX also increases    
attack speed but not as much as AGI (for every 5 equal 1 AGI) and it also increases    
minimum damage.  Also, after maxing STR, DEX is the only way to raise your min/avg    
damage for a sword\dagger Thief.  Every DEX adds 1 minimum damage, every 5 adds an    
extra max damage for melee weapons.  Dex seems to be a lot weider with Bows. Raising    
dex from 1-16 seems to only raise your max damage.  After that it seems that for    
every dex you get +2 min damage and the max damage bonus of 1.  Although the numbers    
aren't entirely accurate they are close.  There are also a dmg bonus every    
10 dex after your 20 dex base. 
Bow Damage Bonus Dex Chart:
DEX          Min/Max Damage   
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    
20           +3    
30           +4    
40           +5    
50           +6    
60           +8    
70           +10    
80           +12    
90           +13    
100          +14 
Recommended Points: 45+ for AGI\Dagger\Sword Thieves, 90+ for Bow thieves,   
20+ for Mixed\Vit 
vi.  LUCK   
You will get 1 critical per luck.  The first 5 Luck adds 1 to max dmg while the    
next 5 luck adds 1 to min damage and the next 5 luck adds 5 to max again and so    
on.  Critical isn't all that great unless you plan on fighting HIGH def monsters    
(nightmare, bosses).  Otherwise, you will still do more damage with double slash    
and high str than critical which negates double slash. If you must get luck then I    
recommend you raise it to 5(if you plan on wearing Bunny HB)-10 if you're a Dagger    
Thief.  Sword\Bow Thieves will benefit nicely from critical hit however. 
Recommended Points: 1-10 for Dagger thieves, 20+ for sword\bow thieves.
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V.  E Q U I P M E N T 
The most important thing for any melee class is a powerful weapon.  You'll need a   
strong weapon in order to kill efficiently and effectively which in turns allows    
you to lvl quickly and make money quickly also.  Armor isn't as important as a    
weapon but it is still good to have and will benefit you.  Accessories are just    
extras that will help but aren't required. 
a.  HEAD   
Bunny Hairband (1 def, +5 LUK, 10 weight) - If you have 5 luck or 15 etc., then    
this is probably the best helm to wear for that extra flee. 
Helm (5 def, 50 weight) - For Vit thieves or any other thief if you need the small   
defense. 
Crown\Tiara (4 Def, +2 Int, 30 weight) - A very expensive fashion statement ;).   
Though thief doesn't benefit much with +2 Int. 
Anything else that would make your Thief look pretty will do as well.
b.  ARMOR   
Tights (5 def, +2 dex, 50 weight) - Tights will probably be the first armor for    
your Thief until you can acquire a Ninja Suit.  Some high level thieves switch back    
to tights when they're satisfied with their flee.  No matter what type of thief you    
are, you'll want either tights or... 
Ninja Suit (7 def, +2 agi, 150 weight) - This armor was made for thieves.  After   
getting tights you should work on getting a Ninja Suit.  The +2 agi will help    
emmensly especially when your agi starts to cost a lot to raise. 
c.  R. HAND   
Gladius (102 dmg, 60 weight) - The strongest buyable dagger in the game.  Buyable    
in Morroc. 
Damasacus (115 dmg, 60 weight) - The strongest dagger in the game.  The Boss   
Mistress drops this.  Very difficult to get unless you're either very rich or very    
lucky. 
Fortune Sword (40 dmg, +15 luck, +30% critical (doesn't work yet), 10 weight) - When   
you reach a high STR and DEX, you will do damage very close to the gladius against    
high defense monsters (Nightmare, HunterFlies, Baphomet).  Your max damage will be    
a bit lower than the gladius and damacus' dmg but your min damage will be a bit    
higher.  This is THE weapon to fight HIGH DEF monsters with because of the extra    
luck which means more criticals and +1 flee.  And because it is lighter, it MAY    
BE faster than the gladius and damascus.  When 30% critical works, this weapon    
should help thieves kill nightmares and such even easier. 
Arbalist (bow, 95 dmg, +5 dex, 70 weight) - Bow Thieves' Weapon of choice as it   
seems to have longer range and because of its low weight, MAY BE faster than    
Kakkung.  Bows can be an alternative to daggers in the beginning for Dagger\Sword    
Thieves as it loses its usefulness later.  You may want to hit enemies from ledges    
or cliffs without recieving damage.  In the end daggers\swords will end up doing    
more damage than any bow unless you pumped dex like mad.  Bows still have their    
uses late game just to get non-aggro monsters to come to you instead of chasing    
them. 
Kakkung (bow, 100 dmg, 80 weight) - An alternative to the arbalist.  Does 5 more   
damage than the arbalist but doesn't get the +2 dex bonus. 
Tsurugi (Sword, 130 dmg, 100 weight) - Strongest 1handed sword in the game.   
If you're a sword thief then this is your sword unless... 
Ring Pommel Saber (Sword, 125 dmg, 70 weight) - You have this :)  30 weight lighter   
than the Tsurugi but 5 unnoticeable less damage than the Tsurugi.  Also because it    
is lighter, it MAY BE faster. 
d.  L. HAND   
Buckler (4 def, 60 weight) - Best wearable shield. 
e.  ROBE   
Manteau (3 def, 50 weight) - Best wearable robe. 
f.  FEET   
Boots  (3 def, 30 weight) - Best wearable shoes. 
g.  ACCESSORIES   
Glove (+2 dex, 5 weight) - For the extra Hit and some ASPD and damage.  Bow Thieves'    
accessory of choice. 
Brooch (+2 agi, 5 weight) - Extra flee and more attack speed.  AGI Thieves'   
accessory of choice. 
Safety Ring (5 def, +3 MDEF, 5 weight) - Extra defense and MDef never hurts.  Vit   
thieves' prefered accessory.  Mixed thieves should drool over this too :). 
Eye of Dullahan (5 weight) - Accessory which prevents status ailments.  Will prove   
useful when monsters can poison you and such or PKing Thieves when PK is activated. 
____________________________________________________________________________________   
VI.  S K I L L S 
Thieves do not have a lot of skills.  Dagger Thieves only need to concentrate on   
Double Slash and Avoid.  I'd recommend maxing double slash first to maxmize your    
damage potential then Avoid.  Avoid at early levels isn't going to help much since    
it works in conjunction with flee and a low lvl Thief won't have high flee. Sword\    
Bow Thies will really only need Avoid. Then you will want to get Hide.  After    
that, I'd recommend 10 Steal and Envenom. But it's all personal preferences. 
a.  Double Slash - Chance you will strike an enemy twice.  Also increases your   
damage by 200%.  [Passive] 
Level 1  - 5%   
      2  - 10%    
      3  - 15%    
      4  - 20%    
      5  - 25%    
      6  - 30%    
      7  - 35%    
      8  - 40%    
      9  - 45%    
      10 - 50% 
Recommended Points: 10 for dagger thieves, 0 for all others.
b. Dodge - Increases your flee. [Passive]
Level 1  - 3%   
      2  - 6%    
      3  - 9%    
      4  - 12%    
      5  - 15%    
      6  - 18%    
      7  - 21%    
      8  - 24%    
      9  - 27%    
      10 - 30% 
Recommended Points: 10
c.  Steal - Steal from an enemy without going into battle.  It seems as though   
this skill is based on DEX and maybe LUK.  [20 SP] 
Level 1-10 - No data available.
Recommended Points: 5+
d.  Hide (Prerequisite: lvl 5 steal) - Hide from enemy or player.  Certain   
type of monsters can still detect you when hidden (insect, demons, boss)    
[10 SP, drains sp while hidden, ammount of sp drained depends on your hide lvl] 
Level 1  - 30 sec   
      2  - 60 sec    
      3  - 90 sec    
      4  - 120 sec    
      5  - 150 sec    
      6  - 180 sec    
      7  - 210 sec    
      8  - 240 sec    
      9  - 270 sec    
      10 - 300 sec 
Recommended Points: 1, hide is almost useless now that certain type of   
monsters can see you.  It's safer to have Wing of Flies hotkeyed (when it works    
again...) 
e. Envenom - Attacks the enemy with a chance of poisoning the enemy [15 SP]
The damage formula is: 100(Skill Level*15)%
Recommended Points: 3-?, you won't have anywhere else to place points into   
other than steal or hide so it's safe to max this in the end. 
f. Detoxify (Prerequisites: lvl 3 Envenom) - Cures poison. [10 SP]
Recommended Points: 1, good to have when poison is implemented.
____________________________________________________________________________________   
VII.  C R O W D  C O N T R O L 
This mostly applies to AGI\Mixed Thieves...
After the agi nerf, AGI\Mixed thieves really need to know how to control the crowd.   
Luckily, controlling the crowd is really easy in RO.  When being chased, just keep    
running until the monsters stop targetting you.  Now you will have to lure out one    
monster at a time.  Do this by taking baby steps.  If there are more than you can    
handle coming, then repeat the first step. 
Of course this will not always work.  There are times when you will be overwhelmed   
and cannot run.  Just use a wing of fly and hope that you don't warp into another    
mob (when it works again...) 
Be cautious when you're trying to get a train off you and be considerate of other   
players.  When you're running from a train, make sure that if you're running past    
someone fighting that you slow down so that the monsters are still targetted on    
you.  When you past the player then you can run as far as possible to get the lock    
off.  Unless the person is targeting the monster you're running from, then you can    
run as far as possible as he'll get that monster to target him/her which is what    
he/she wants or is asking for. 
____________________________________________________________________________________   
VIII.  M I S C E L L A N E O U S 
a)  Monster Data:   
In order of Experience given.  All information except drops acquired from    
Yoan's multi-calculator (homepage2.nifty.com/yoan/ro_multicalc.html?eng). 
*S = Small, M = Medium, L= Large
Monster         Exp.  JExp. Size  ATK  Def HP   Race   Drops   
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    
Poring            1    2     S    10   3   45   Plant  Jellopy, Apple, Red Herb,    
                                                       Empty Bottle, Sticky Mucus,    
                                                       Poring Doll, Poring Card    
Fabre             2    2     S    11   5   68   Insect Fluff, Red Herb, Feather,    
                                                       Green Herb, Clover, Club,    
                                                       Azure Jewel, Fabre Card    
Picky             3    3     S    12   3   90   Animal Feather Of Bird, Fluff,    
                                                       Talon, Red Herb,    
                                                       Milk, Yellow Gemstone,    
                                                       Picky Card    
Lunatic           3    1     S    11   5   80   Animal Fluff, Fetaher, Carrot,    
                                                       Jellopy, Lunatic Card    
Chon Chon         3    3     S    15   15  75   Insect Shell, Jellopy, Wing of Fly,    
                                                       ChonChon Doll, ChonChon Card    
Thief Bug Egg     4    3     S    -    45  350  -      Castoff Skin, Shell, Falchion,    
                                                       Sticky Mucus, Red Gemstone,    
                                                       Black Ladle    
Pupa              4    4     S    -    40  300  -      Shell, Sticky Mucus, Sandals,    
                                                       Hood, Castoff Skin, Pupa Card    
Willow            5    4     M    28   5   120  Plant  Jellopy, Resin, Tree Root,    
                                                       Sweet Potatoe, Apple, Club,    
                                                       Red Herb, Wooden Mail,    
                                                       Branch of a Dead Tree,    
                                                       Old Blue Box, Wooden Mail,    
                                                       Willow Card    
Pecopeco Egg      6    5     S    -    40  345  -      Yellow Gemstone, Red Potion,    
                                                       Shell, Empty Bottle,    
                                                       White Platter    
Roda Frog         11   7     S    20   10  180  Fish   Jellopy, Scell, Spawn, Web,    
                                                       Azure Jewel, Cutter,    
                                                       Roda Frog Card    
Thief Bug         13   8     S    24   20  135  Insect Jellopy, Scell, Castoff Skin,    
                                                       Special Medecine, Red Herb,    
                                                       Leather Jacket, Knife,    
                                                       Worm Shell, Thief Bug Card    
Condor            13   8     S    25   10  180  Animal Arrow, Feather of Bird, Meat,    
                                                       Talon, Bill of Bird,    
                                                       Animal Gore, Sandals,    
                                                       Yellow Gemstone, Condor Card    
Hornet            15   9     S    30   10  170  Insect Bee Sting, Scell, Green Herb,    
                                                       Wing of Fly, Scarlet Jewel,    
                                                       Honey, Hornet Card    
Rocker            15   9     M    27   10  220  Insect Grasshopper Leg, Garlet, Spear,    
                                                       Leaf of Hinalle, Hinalle,    
                                                       Grasshopper Doll, Rocker Card    
Spore             15   9     M    26   7   200  Plant  Mushroom Spore, Red Herb,    
                                                       Blue Herb, Old Blue Box,    
                                                       Spore Doll, Spore Card    
Skeleton          16   11    S    31   5   305  Undead Scell, Jellopy, Skeleton Bone,    
                                                       Mace, Skeleton Card    
Familiar          17   10    S    27   5   200  Animal Tooth of the Bat, Red Herb,    
                                                       Grape, Garlet, Wing of Fly,    
                                                       Ribbon, Familiar Card    
Wolf              17   10    M    30   12  260  Animal Claw of Wolf, Animal Skin, Meat,    
                                                       Monster's Feed, Mantle,    
                                                       Blue Jewel, Wolf Card    
Thief Bug (Big)   20   11    M    38   25  360  Insect Jellopy, Scell, Castoff Skin,    
                                                       Special Medecine, Red Herb,    
                                                       Leather Jacket, Knife,    
                                                       Worm Shell, Horn of Bug,    
                                                       Thief Bug Card    
Peco Peco         23   12    M    36   12  410  Animal Feather of Bird, Talon,    
                                                       Bill of Bird, Red Herb, Shoes,    
                                                       Yellow Herb, Special Medecine,    
                                                       Wand, PecoPeco Card    
Mandragora        23   12    M    35   12  380  Plant  Trunk, Green Herb, Clover,    
                                                       Leek Green Jewel, Ment, Aloe,    
                                                       4 Leaf Clover, Mandragora Card    
Creamy            26   13    S    39   13  410  Insect Moth Dust, Horn of Bug, Honey,    
                                                       Wing of Fly, Fancy Flower,    
                                                       Flower, Creamy Card    
Wormtail          27   13    M    43   13  430  Plant  Scale, Garlet, Yellow Herb,    
                                                       Leaf of Aloe, Aloe, Lance,    
                                                       Green Jewel, Wormtail Card    
Thief Bug Green   32   12    M    41   35  500  Insect Worm Shell, Horn of Bug, Garlet,    
                                                       Yellow Herb, Slayer, Buckler,    
                                                       Red Gemstone    
Poporing          34   18    S    44   10  730  Plant  Jellopy, Sticky Mucus, Grape,    
                                                       Bluish Green Jewel,    
                                                       Rough Elunium, Poporing Card    
Zombie            38   16    M    46   5   800  Undead Decayed Nail, Smasher,    
                                                       Horrendous Mouth, Old Blue Box,    
                                                       Momentos, Cardinal Jewel,    
                                                       Zombie Card    
Snake             39   16    S    45   15  560  Animal Poison Cuspid, Scale of Snake,    
                                                       Green Herb, Special Medicine,    
                                                       Violet Jewel, Anti-painment,    
                                                       Arc Wand, Scale Skin, Snake Card    
Smokie            42   17    S    47   15  680  Animal Raccoon Leaf, Raccoon dog Doll,    
                                                       Animal Skin, Sweet Potatoe,    
                                                       Cat Hairband, Leaf of Yggdrasil,    
                                                       Smokie Card    
Vadon             43   12    S    49   45  690  Fish   Blue Gemstone, Hard Shell, Shell,    
                                                       Garlet, Nipper, Vadon Card    
Steel Chon Chon   43   18    S    46   30  600  Insect Shell, Wing of Fly, Garlet,    
                                                       Padded Armor, Rough Elunium,    
                                                       Steel Chon Chon Card    
Poison Spore      45   16    M    47   5   755  Plant  Mushroom Spore, Garlet,    
                                                       Karvodailnirol, Poison Spore Card    
Yoyo              46   19    S    55   20  790  Animal Banana, Animal Skin, Yoyo's Tail,    
                                                       Mink Coat, Monkey Doll, Yoyo Card    
Elder Willow      48   20    M    55   20  750  Plant  Tree Root, Resin, Sweet Potatoe,    
                                                       Branch of a Dead Tree,    
                                                       Mighty Staff, Leaf of Yggdrasil,    
                                                       Elder Willow Card    
Cornutus          50   20    S    47   60  790  Fish   Conch, Hard Shell, Blue Gemstone    
                                                       Cornutus Card    
Metaller          51   21    M    47   20  820  Insect Grasshopper Leg, Garlet, Aloe,    
                                                       Leaf of Aloe, Singing Plant,    
                                                       Golden Jewel, Metaller Card    
Golem             55   26    L    70   45  950  -      Stone Heart, Rough Elunium,    
                                                       Red Gemstone, Blue Gemstone,    
                                                       Yellow Gemstone, DarkRed Jewel,    
                                                       Golden Jewel, Golem Card    
Orc Warrior       56   25    M    63   20  930  Human  Orcish Cuspid, Orcish Voucher,    
                                                       Orcish Axe, Rough Oridecon,    
                                                       Zargon, War Hammer, Orc Card    
Megalodan         60   25    S    61   5   960  Undead Rotton Scale, Skeleton Bone,    
                                                       White Herb, Blue Gemstone, Garlet,    
                                                       Violet Jewel, Megalodan Card    
Pirate Skeleton   62   24    M    67   45  880  Undead Skeleton Bone, Falchion,    
                                                       Violet Jewel, Ring Pommel Saber    
                                                       Bandana, Pirate Skeleton Card    
Anacondaq         62   26    S    69   20  820  Animal Poison Cuspid, Scale of Snake,    
                                                       Rough Oridecon, Yellow Herb,    
                                                       Padded Armor, Violet Jewel,    
                                                       Scale Skin, Anacondaq Card    
Big Foot          66   27    L    62   20  1350 Animal Bear Paw, Animal Skin, Sweet    
                                                       Potatoe, Rough Elunium,    
                                                       Stuffed Doll, Tsurugi,    
                                                       Red Gemstone, White Jewel,    
                                                       Big Foot Card    
Scorpion          68   28    S    73   35  880  Insect Scropion Tail, Green Herb, Helm,    
                                                       Hard Shell, Rough Elunium,    
                                                       Scorpion Card    
Thara Frog        75   30    S    68   5   1200 Fish   Spawn, Web, Zargon, DarkRed Jewel,    
                                                       Thara Frog Card    
Skeleton Soldier  81   34    M    76   20  1050 Undead Skeleton Bone, Red Potion,    
                                                       Rough Oridecon, Fortune Sword,    
                                                       Stiletto, Momentos,    
                                                       Skeleton Soldier Card    
Skeleton Archer   85   31    M    79   20  900  Undead Skeleton Bone, Red Potion,    
                                                       Rough Oridecon, Composite Bow,    
                                                       Crossbow, Flame Arrow,    
                                                       Skeleton Archer Card    
Obeaune           85   35    M    75   5   1150 Fish   Web, Fin, Heart of Mermaid, Brooch,    
                                                       Rough Elunium, Obeaune Card    
Munak             87   37    M    81   23  1250 Undead PigTail Ribbon, Zargon, Amulet,    
                                                       Earring, NinjaSuit, Rough Oridecon,    
                                                       Munak Card    
Isis              92   41    L    83   5   1450 Evil   Scale Skin, Shining Scale,    
                                                       Necklace, Rough Oridecon,    
                                                       Crystal Jewel, Isis Card    
Marc              94   36    M    82   35  1380 Fish   Fin, Gill, White Herb, Gold Ring,    
                                                       Rough Elunium, Marc Card    
Mummy             95   37    M    88   5   1600 Undead Rotton Bandage, Momentos,    
                                                       Glove, Green Potion, Silver Ring,    
                                                       Mummy Card    
Verit             95   40    M    87   35  1540 Undead Immortal Heart, Momentos,    
                                                       Flower Hairband, Verit Card    
Ghoul             110  43    M    109  5   1980 Undead Horrendous Mouth, White Herb,    
                                                       Decayed Nail, Momentos,    
                                                       Skull Ring, Green Potion,    
                                                       Ghoul Card    
Hunter Fly        180  55    S    133  50  2500 Insect Hard Shell, Zargon, White Herb,    
                                                       Chain Mail, Hunter Fly Card    
Sidewinder        199  58    S    163  30  2400 Animal Poison Cuspid, Scale Skin,    
                                                       Shining Scale, Arc Wand,    
                                                       Scale of Snake, Sidewinder Card    
Nightmare         249  62    L    223  40  3150 Evil   Horseshoe, Zargon, Blue Herb,    
                                                       Rosary, Rough Oridecon,    
                                                       Rough Elunium, Nightmare Card 
b) Boss Data:
Only MVP drops listed.
Boss              HP    Exp. JExp Size Def ATK Location         MVP Drops   
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    
Mistress          5750  118  59    S   55  152 Geffen Field     Tiara, Damsacus    
Golden Thief Bug  4500  78   39    M   85  70  Sewers 4         Gold, Ora Ora, Gold Ring    
Orc Hero          8500  238  119   L   45  170 Orc Forest       Voucher Of Orcish Hero,    
                                                                Blood Axe, Orcish Sword    
Osiris            14850 250  125   M   15  463 Pyramids 4        Crown    
Doppleganger      8220  216  108   M   65  243 Geffen Dungeon 2 Broad Sword, Safety Ring,    
                                                                Plate Mail    
Baphomet          10350 306  153   L   55  503 Hidden Temple    Holy Robe, Crescent Scythe 
c) FLEE & HIT Chart:
This is a simple chart I have completed to show how much minimum flee is needed to   
dodge a monster 95% of the time in a ONE on ONE battle.  The flee amounts will be    
shown for both Thief class and all other classes as well as a hit column showing    
the minimum hit rate needed to hit that monster 100% of the time (no missing) 
Thief class Flee takes into account that you have level 10 Dodge skill.
Warning: Yoan's calculator seems to have changed and the flee values have become off.   
I do not know if it's due to monsters getting more dex or simply a mishap in his    
formula from updating it, i shall leave the original flee values in since they are    
closer to the flee needed in the RO English Beta. 
(Compiled by Hoochie)
Monster              Flee Required        Hit Required   
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    
Poring                   56                  21    
Fabre                    58                  23    
Lunatic                  58                  23    
Chonchon                 60                  25    
Pupa                     --                  27    
Pecopeco Egg             --                  29    
Willow                   63                  29    
Picky                    64                  31    
Thief Bug Egg            --                  31    
Roda Frog                66                  33    
Condor                   67                  35    
Thief Bug                67                  35    
Hornet                   69                  37    
Rocker                   69                  37    
Spore                    69                  37    
Familiar                 71                  39    
Skeleton                 71                  39    
Wolf                     71                  39    
Mandragora               74                  43    
Pecopeco                 74                  43    
Thief Bug (Big)          74                  43    
Creamy                   75                  46    
Wormtail                 75                  46    
Green Thief Bug          77                  47    
Snake                    79                  51    
Zombie                   79                  51    
Smokie                   80                  53    
Poison Spore             82                  55    
Poporing                 82                  55    
Steel Chonchon           82                  55    
Vadon                    82                  55    
Yoyo                     84                  58    
Elder Willow             85                  59    
Cornutus                 86                  61    
Metaller                 86                  61    
Golem                    88                  63    
Orc Warrior              88                  63    
Anacondaq                91                  65    
Megalodan                91                  65    
Pirate Skeleton          91                  65    
Big Foot                 91                  67    
Scorpion                 91                  67    
Thara Frog               93                  70    
Soldier Skeleton         94                  72    
Munak                    96                  73    
Obeaune                  96                  73    
Archer Skeleton          97                  75    
Marc                     97                  75    
Mummy                    99                  79    
Isis                     100                 91    
Verit                    102                 89    
Ghoul                    105                 87    
Hunter Fly               112                 95    
Sidewinder               115                 99    
Nightmare                124                 105 
Boss                 Flee Required        Hit Required   
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    
Gold Thief Bug           100                 79    
Mistress                 108                 89    
Doppelganger             129                 119    
Orc Hero                 129                 119    
Osiris                   135                 127    
Baphomet                 141                 135    
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    
Thanks to Yoan's multi-calculator (homepage2.nifty.com/yoan/ro_multicalc.html?eng)    
info which I used to gather the information.  A few of the Hit info seems a bit    
inconsistent with info from personal experience such as once you get a hit of 90 you    
will stop missing vs Isis and i know you need over 100 hit for a hunter fly since I    
still miss it, but the flee chart is fairly accurate. Hope this helps all you rag    
players who like to find out info like this. 
-Hoochie   
(http://www.geocities.com/ro_flee/index.html)
d) How to become a Thief
First you must get your Basic Skills level to a whopping 9.  Then goto the Pyrmids   
(NW of Morroc) and head on inside.  The Thieves' guild is directly in the middle of    
the map.  Watch out for bats and follow behind higher lvl chars there training. 
e) Where to level
Level               Recommended Areas   
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    
1-10                Dessert Field, Prontera Field    
11-20               Rockers Field, Mistress Area, Culvert 2-3, Peco Peco Areas    
21-30               Payon Caves 1, Smokie Forest, Culvert 4, Pyramids 1    
31-40               Smokie Forest, Bibalan Dungeon 2, Geffen Dungeon 1    
41-50               Payon Caves 2-3, Pyramids 2, Pirate Ship    
51-70               Pyramids 2-3-4, Bibalan Dungeon 3    
71-99               Pyramids 2-3-4, Geffen Dungeon 2, Forest 
These are just the areas I recommend.  If you feel more comfortable in other areas   
then by all means go there.  If the monsters are too hard then move back to your    
old training ground.  You can easily tell where you should level by looking at the    
exp chart.  Just move up when you find the monsters not rewarding enough.  Some    
people prefer to kill 2 weaker monsters than 1 strong one (ie. 2 zombies instead of    
soldier skeleton).  Although this is fine if you find it faster, but if your    
character is just about ready to face the stronger monster I would recommend it.    
Why?  Because you don't have to find 2 of the same monster when you can just kill    
one.  Although it may be slower to kill 1 stronger monster than 2 weaker ones, it    
will be faster when you take into account that you have to find 2 monsters.  Not to    
mention the killstealing mentality of lower level dungeons.  Also some areas are    
easier depending on what type of thief you are.  Bow thief will find anywhere with    
ledges to be good for them while vit thieves will love the pirate ship because of    
the pirate skeleton's lower damage.  Vit thieves will also love geffen dungeon    
because poison spores give excellent exp and they're easy and do little damage.  AGI    
Thieves can go into harder areas earlier because they can dodge them.  Sword thieves    
will prefer areas with medium monsters (dessert, rocker's field), as opposed to    
dagger thieves who will prefer small monster areas (culvert, pyramids 1).  Basically    
just train in the area you're comfortable with.  I made the chart just to give you    
and idea on where to go.    
____________________________________________________________________________________    
IX.  E N D 
Please remember that the game is still in Beta therefore your uber thief today may   
be obsolete tomorrow. 
Latest version of this guide can always be found at www.gamefaqs.com and ro.rgasm.com   
(htmlized!)    
____________________________________________________________________________________    
X.  S P E C I A L  T H A N K S 
Daphne - Thanks babe for correcting and proof reading my guide :).  And thanks for   
writing the disclaimer too! :D  I love you!^_^ 
Hoochie - For the excellent flee & hit guide :)
Yoan -  For the excellent calculator so I'm able to predict my character's future!   
Also, for the excellent monster info too! 
Tony - Thanks to you, I added Variants!
Stan - Thanks for uhh.. Just thanks foo! Peace!   
____________________________________________________________________________________    
XI.  C O N T A C T 
Comments, suggestions, contributions, corrections can be sent to node_@hotmail.com
____________________________________________________________________________________   
                                                                 copyright 2002 node
 
 
 