=======================================================================
Ragnarok Online
Archer/Hunter/Sniper/Bard/Dancer/Clown/Minstrel/Gypsy Guide
Version 0.5
Written by: ragnaroknike
Copyright: 2005/03 - 2005/08
All right reserved
=======================================================================
This guide is only for hosting at gamefaqs only. No one is allowed to
copy any information from this guide without my permission. Seek my
permission if you want to host it somewhere else.
-----------------
Table of Contents
-----------------
1. FAQ Version History
2. Archer - never miss a target
3. Characteristic of Archer
4. Job changing
5. Skills
6. Stat build
7. Leveling Guide
8. Dancer's Job Upgrade Questions Answers
9. Contact
10. Credit
-------------------
FAQ Version History
-------------------
V 0.1 : This is my first FAQ, Bard & Dancer Guide (Not there anymore).
V 0.2 : Fix some errors.
V 0.3 : Upgrade the FAQ from Bard & Dancer Guide to Clown & Gypsy
Guide. Not much in there also as I rewrite the whole FAQ.
V 0.45 : I fixed some errors and add some more information.
V 0.451: Fix some errors. There is not much difference anyway.
V 0.452: Fix some errors. There is not much difference anyway.
V 0.5 : Original FAQ. I rewrite the whole FAQ due to the new upgrade
of ERO Einbroch - The Metal City. Also, I decided to add
Hunter and Sniper class inside.
----------------------------
Archer - never miss a target
----------------------------
Built for Accuracy
Don't you think it looks great when you fire an arrow from the bow? The
progress and advancement of Archer class are once again enchanced with
the Sniper. The population of Clown & Gypsy or Minstrel & Gypsy also
increase due to the skill Marionette Control.
So, no matter you hold a bow, whip or musical instruments, let's feel
the sensation brought by this profession after reincarnation.
------------------------
Characteristic of Archer
------------------------
Archer is a character who attacks from a distance. It is considered
weaker than other professions in term of defence as the armor it could
equip does not provide high defence. Although Archer does not have the
advantage in melee combat, Archer is the best amomg the first class
professions for its first strike and range physical attack. By
investing "Vulture's Eye" up to the maximum level, the range attack of
the Archer will be increased and makes it a more deadly range attacker.
Besides that, Archer can utilize the terrain of map by attacking
monster from certain area where monster won't be able to attack the
Archer. This tactic is usually used while attacking high level monsters
that makes the Archer to level up faster. Most of the stat points of
Archer are allocate in DEX and AGI. It is because the damage dealt by
Archer's bow and arrows are affected by DEX instead of STR. Therefore,
the main investment will be in DEX value and the additional stat points
will be invested in AGI in order to increase the attack speed of
Archer.
The attack speed of Archer is slow at the early stage, but it's attack
speed, dodge rate and attack damage will increase once it reaches
higher level. Besides that, there aren't many skills that the Archer
can learn, and all its skills are necessary to learn. Therefore, it
won't be as troublesome as other professions while player plans for the
skill allocation of Archer. The 2-1 job upgrade from Archer is Hunter.
Hunter possesses long range attack and it may rent a Falcon to assist
him in battle. Besides that, Hunter can set up traps to help it while
attacking monsters. Although setting up traps cost a lot of zeny, it
adds in many varieties of hunting. The 2-2 job upgrade from Archer is
Bard or Dancer where the male becomes Bard and the female becomes
Dancer. Both professions use the same category of music and dancing
skills to damage the enemies and support the party member.
------------
Job changing
------------
------------> Hunter ----------> Sniper
/
Novice---> Archer-------------> Bard ------------> Clown/Minstrel
\
------------> Dancer ----------> Gypsy
_______________________________________________________________________
Archer
======
When the Novice reaches Job level 10, go to the Archer Guild in Archer
Village located at the North of Payon Village. Submit your application
for job upgrade then proceed to collect different kind of tree
branches. Each type of branche has different points. You'll be able to
perform job upgrade when the accumulated points exceed 25 points.
_______________________________________________________________________
Hunter
======
When the Archer reaches job level 40, proceed to the higher ground of
the map at the left of Payon where the MVP Eddga roams (Pay_fild10).
Enter the Hunter Guild and talk to Hunter Shelin to apply for job
upgrade to Hunter.
1. Oral Test:
Talk to the NPC Hunter Shelin to take the test. This NPC will ask
you about the live you're going to lead after you've become a
Hunter. If the answer you give is below the average level, you will
fail the test.
2. Test of Willpower:
Talk to the NPC Demon Hunter to take this test. He will randomly ask
player to collect three of the following items.
2 Porcupine Spike
? Claw of Desert Wolf
? White Herb
5 Skel Bone
3 Dokkaebi Horn
9 Worm Peeling
? Bear's Foot
? Wooden Block
3 Bill of Bird
10 Fluff
5 Red Herb
1 Acorn
3 Tooth of Bat
? Chrysails
3 Piece of egg shell
3 Animal's skin
1 Yoyo's tail
? Sticky Mucus
9 Yellow Herb
3 Green Herb
3 Poisonous Canine
3. Look for the Guild Master:
After you have completed the item gathering quest, the Hunter Demon
Hunter will ask you to look for the Guild Master in the castle at
the center of Payon City. The Guild Master can be found in the
building at the left side of the castle. He will instruct player to
find another hunter at the right side of the Archer Guild. He will
tell you about a test and give you 200 Silver Arrow.
4. Mobility and Target Identifying test:
The Hunter will send you to this test arena. There're 2~3 Mummy and
Zombie, 1 Poring and 1 Archer Skeleton here. The NPC at the lower
part will help you to recover your health. Player is given 3 minutes
to look for 4 monsters labeled with [Sample for Job Exchange]. If
you attacked the wrong monster or fall into the trap, you will be
transferred back to the waiting room to start the test all over
again. When you've destroyed the appointed monsters, other monsters
will disappear. Activate the warp and to the entrance.
5. Job Upgrade complete:
After completing the quest, you will receive the quest item
[Penetration] from the NPC. Return to Hunter Shelin with this item
and you will be able to perform job upgrade to hunter. You will
receive a 2 slotted Crossbow as the gift for the job upgrade. If the
Job level is 50, you will receive a Hunter Bow.
_______________________________________________________________________
Bard
====
When the male Archer reaches job level 40, proceed to Comodo Island to
talk to the Wandering Bard - Ayealo to apply for Job Upgrade.
Job Upgrade Trail:
1. Job Upgrade Application:
Before player goes to Comodo Island, prepare the following items:
Flower (One of the following: Hinalle, Ment, Singing Flower,
Illusion Flower, Aloe, Witherless Rose, Frozen Rose), Chinese Ink
and Sticky Mucus.
2. After that, proceed to Lutie to talk to Debra before you go to talk
with the Snow Man. Talk to the NPC of Lutie according to the
following order and be friend with the Snow Man.
i. Christmas Girl who is in the building at the 1 o'clock direction.
ii. Snow Man at the square at the center of Lutie.
iii. Peterson at the 11 o'clock direction.
iv. Hairy Uncle at the 2 o'clock direction. You'll need Chinese Ink
and Sticky Mucus for this.
v. Generous Old Lady in the building at the upper left direction
from the Christmas Tree. Obtained quest item from this NPC.
vi. Bring the quest item to the Snow Man.
vii. Return to Generous Old Lady.
viii. The Clown near the Christmas Tree at the center of the square.
ix. Talk to the kids at 3 o'clock direction and receive quest items.
x. Talk to the Snow Man and receive items.
3. Test of Skill:
After completing the quest at Lutie, return and talk to Ayealo.
Ayealo will ask you to sing with him. The blue sentence at the first
row shows what he's singing. Player only needs to follow what he's
singing (Key in the same sentence including the symbols).
4. Instrument Making:
After you've passed the test, Ayealo will ask player whether he
wants to perform job upgrade directly or make Instrument first. You
will not receive any instrument if you choose to perform job upgrade
directly. If you choose to make instrument first, you will be able
to receive certain instrument according to the types of branches
you've collected.
Instrument Item Required
3 Slot Violin------> 60 Wooden Block
2 Slot Mandolin ---> 60 Tree of Wisdom or Tree of Nature
2 Slot Lute -------> 60 Tree of Universe
2 Slot Harp -------> 60 Tree of Universe
_______________________________________________________________________
Dancer
======
When a female Archer reaches job level 40, proceed to the theater on
Comodo Island.
Trials of Job Upgrades:
1. Transfer to Test Location:
Look for Bor Roben as he will be responsible for transferring the
candidate to the test location of Dancer.
2. Qualification Application:
Look for Ale to submit the application for job upgrade. Be prepared
for the Job upgrade as he will ask you to collect one of the
following set of items.
Set 1: 20 Sticky Mucus, 3 Red Potion, 3 Jellopy, 1 Shoes and 10,000
zeny
Set 2: 5 Earthworm Peelings, 1 Boots and 10,000 zeny
Set 3: 2 Clam Shell, 5 Yellow Potion, 20 Jellopy, 10 Long Hair,
1 Sandals and 10,000 zeny
3. Test of Common Sense:
Look for Borwaju after you've completed the quest of Ale. Borwaju
will ask you 10 questions where you don't need to answer it
correctly to pass the test.
4. Test of Skills:
After you have passed the test of Common Sense, Borwaju will send
you to the arena to take the test of skills. You will need to step
on the arrow according to the rhythm. If you fail to complete it in
the given time, you're considered fail. During the test, player will
be asked to use Attention Concentrate, Arrow Shower or Double
Starfing skill. However, player will still pass the test if you do
not use it.
5. Job Upgrade Complete:
After you've passed the test, Borwaju will perform the job upgrade
to Dancer.
_______________________________________________________________________
Transcent System
================
In order to change job into a Sniper, Clown, Minstrel or Gypsy, player
will need to go through transcendent system.
Location for Transcendent: Juno Castle
*If you are a Hunter, remember to off your Falcon first.
Find and talk to Metavis Seith (yuno_in02 88 164) and pay 1,285,000
zeny to proceed to read the incantation in the Book of Yimir (yuno_in02
93 205). After you have completed the reading, go downstairs (yuno_in02
86 14) through labyrinth to look for the NPC Heart of Yimir (yuno_in05
49 43). Enter the labyrinth to the Heart of Ymir and proceed to the
Temple of Valkyrie (Hall of the Great Warriors) (valkyrie 48 8). Look
for the Job transfer NPC for Advanced level professions and talk to the
Valkyrie (valkyrie 48 86) at the Temple. The process of Transcendent
will complete after the dialogue (Receive Knife and Cotton Shirt!). All
the status point of the character will also return to 1 and players
will be given 100 status points to assign the new configuration for
their status. Skill learned quest will also disappear.
_______________________________________________________________________
High Archer
===========
When the High Novice reaches Job level 10, go to the Archer Guild in
Archer Village located at the North of Payon Village. You will not need
to collect any branches to pass the test.
_______________________________________________________________________
Sniper/Clown/Minstrel/Gypsy
===========================
When the High Archer reaches Job Level 40, proceed to the Transcendent
Sites for the Book of Ymir in Juno (yuno_in02 93 205). Enter the Hall
of Great Warrior (valkyrie 48 8) to look for the profession player
wants to change
------
Skills
------
Novice's Skills
===============
Basic Skill
-----------
Type: Passive
Max Level: 9
SP: none
Requirement: none
Lv1: Enable player to trade with another player.
Lv2: Enable player to use emotion.
Lv3: Enable player to sei down.
Lv4: Enable player to create a chat room.
Lv5: Enable player to join another party.
Lv6: Enable player to use storage.
Lv7: Enable player to create his/her own party.
Lv8: Enable player to judge other character.
Lv9: Enable player to change to 1st class job.
First Aid
---------
Type: Active
Max Level: 1
SP: 3
Requirement: Novice Job Level 4, 3 Clover, 3 Red Herb, a Sterilized
Bandage
Consumes 3 SP to recover 5 HP.
*You can get this skill in the Novice Training Ground.
When the Novice job level is level 4 or above, go to the inn at the
9 o'clock direction to look for NPC Nami. After you have talk to her
and know the list of required items, look for the NPC Nurse General
who is located at the 2nd floor of Prontera Castle to obtain the
Sterilized Bandage. Return to NPC Nami and give her all the quest items
to learn this skill.
Trick Dead
----------
Type: Active
Max Level: 1
SP: 5
Requirement: Novice Job Level 7 and above, First Aid Skill learnt, a
Novice Nametag
This skill let the character fake his death and trick the aggressive
monsters to leave.
When the Novice job level is level 7 or above and had learnt the First
Aid skill, look for Prontera Knight Member (Blma) in the Knight
Chivalry and he will ask you to obtain the Novice Nametag from the
Nurse General located in the Prontera Castle within 10 minutes
duration. After you have talked to him, proceed to talk to the Nurse
General located at the North of Prontera City. Return to Blam as fast
as you can after you have obtained the Novice Nametag. Give the Novice
Nametag to Blma and you will be able to learn the skill.
_______________________________________________________________________
Archer's Skills
===============
Owl's Eye
---------
Type: Passive
Max Level: 10
SP: none
Requirement: none
This skill increases the DEX of the Archer.
Lv1: DEX +1
Lv2: DEX +2
Lv3: DEX +3
Lv4: DEX +4
Lv5: DEX +5
Lv6: DEX +6
Lv7: DEX +7
Lv8: DEX +8
Lv9: DEX +9
Lv10: DEX +10
Vulture's Eye
-------------
Type: Passive
Max Level: 10
SP: none
Requirement: Owl's Eye Lv3
This skill increases the attack range of the Archer. Maximum level of
this skill will enable player to shoot at the monster beyond the
screen.
Lv1: Range and Accuracy of Arrow +1
Lv2: Range and Accuracy of Arrow +2
Lv3: Range and Accuracy of Arrow +3
Lv4: Range and Accuracy of Arrow +4
Lv5: Range and Accuracy of Arrow +5
Lv6: Range and Accuracy of Arrow +6
Lv7: Range and Accuracy of Arrow +7
Lv8: Range and Accuracy of Arrow +8
Lv9: Range and Accuracy of Arrow +9
Lv10: Range and Accuracy of Arrow +10
Attention Concentrate
---------------------
Type: Active
Max Level: 10
SP: ?
Requirement: Vulture's Eye Lv1
Temporarily increases DEX and AGI and uncovers hidden enemies nearby.
Double Strafing
---------------
Type: Active
Max Level: 10
SP: 12
Requirement: none
Shoots two arrows at a time to inflict double damage to enemies but
does not really consume two arrows.
Arrow Shower
------------
Type: Active
Max Level: 10
SP: 15
Requirement: Double Strafing Lv5
Shoots 9 arrows to the 5 cells targeted by the skill. Enemy hit by the
arrow will be knock back two cells. This skill does not consume arrows.
Arrow Making
------------
Type: Active
Max Level: 1
SP: 10
Requirement: Job Level 30 and above, 20 Resin, 1 Red Potion, 13 Wooden
Block, 41 Pointed Scale and 7 Mushroom Spore.
Uses particular items to create arrows.
Location to learn this skill: Bottom left of Morocc fountain.
Charge Arrow
------------
Type: Active
Max Level: 1
SP: 15
Requirements: Job Level 35 and above, 10 Tentacle, 10 Bills of Bird, 3
Yoyo Tail, 2 Azure Jewel and 36 Banana Juice
Shoot an arrow that will knock the enemy back 4 cells distance.
Location to learn this skill: NPC Geho at 9 o'clock direction of Payon
city.
_______________________________________________________________________
Hunter Skills
=============
Ankle Snare
-----------
Type: Active
Max Level: 5
SP: 12
Requirement: Skid Trap Lv1
Ground setup that will immobilize the enemy who step on it. Consumes 1
Booby Trap.
Lv1: Active Time of 50 seconds
Lv2: Active Time of 100 seconds
Lv3: Active Time of 150 seconds
Lv4: Active Time of 200 seconds
Lv5: Active Time of 250 seconds
Beast Bane
----------
Type: Passive
Max Level: 10
SP: none
Reqirements: none
Increase the Hunter's attack when fighting animal class enemies.
Lv1: Damage + 3
Lv2: Damage + 6
Lv3: Damage + 9
Lv4: Damage + 12
Lv5: Damage + 15
Lv6: Damage + 18
Lv7: Damage + 21
Lv8: Damage + 24
Lv9: Damage + 27
Lv10: Damage + 30
Blast Mine
----------
Type: Active
Max Level: 5
SP: 10
Requirements: Sandman Lv1, Freezing Trap Lv1, Land Mine Lv5
Inflicts fire elemental damage to enemies within 3x3 cells radius of
the trap when activated. Consumes 1 Booby Trap.
Lv1: Active Time of 2 seconds
Lv2: Active Time of 4 seconds
Lv3: Active Time of 6 seconds
Lv4: Active Time of 8 seconds
Lv5: Active Time of 10 seconds
Blitz Beat
----------
Type: Active
Max Level: 5
SP: ?
Requirements: Falcon Mastery Lv1
Uses falcon to attack the target and enemies around it. The attack
could pierce through enemy's DEF.
Claymore Trap
-------------
Type: Active
Max Level: 5
SP: 15
Requirements: Shockwave Trap LV1, Blast Mine Lv 1
Inflicts fire damage to enemies within 5x5 cells radius around the trap
when activated. Consumes 2 Booby Trap.
Lv1: Active Time of 20 seconds
Lv2: Active Time of 40 seconds
Lv3: Active Time of 60 seconds
Lv4: Active Time of 80 seconds
Lv5: Active Time of 100 seconds
Detecting
---------
Type: Active
Max Level: 4
SP: 8
Requirements: Attention Concentrate Lv1, Falcon Mastery Lv1
Uses the falcon to find hidden enemies nearby.
Falcon Mastery
--------------
Type: Passive
Max Level: 1
SP: none
Requirements: Beast Bane Lv1
Enables player to rent falcon for 2500z from the Hunter Guild.
Flasher
-------
Type: Active
Max Level: 5
SP: 12
Requirement: Skid Trap Lv1
Activated trap will explode with accompanying a great flash of light
and inflict darkness status to enemies. Consumes 2 Booby Trap.
Lv1: Active Time of 30 seconds
Lv2: Active Time of 60 seconds
Lv3: Active Time of 90 seconds
Lv4: Active Time of 120 seconds
Lv5: Active Time of 150 seconds
Freezing Trap
-------------
Type: Active
Max Level: 5
SP: 10
Requirements: Flasher Lv1
Launches a cold explosion when activated freezing the enemies that
falls victim to it. Consumes 2 Booby Trap.
Lv1: Active Time of 30 seconds
Lv2: Active Time of 60 seconds
Lv3: Active Time of 90 seconds
Lv4: Active Time of 120 seconds
Lv5: Active Time of 150 seconds
Land Mine
---------
Type: Active
Max Level: 5
SP: 20
Requirement: none
Sets land mine on the ground that will explode when enemies step on it.
The attack of this skill increases the DEX and INT of the character.
Consumes 1 Booby Trap.
Lv1: Damage 50%, active time of 5 seconds
Lv2: Damage 75%, active time of 20 seconds
Lv3: Damage 100%, active time of 35 seconds
Lv4: Damage 120%, active time of 50 seconds
Lv5: Damage 150%, active time of 65 seconds
Remove Trap
-----------
Type: Active
Max Level: 1
SP: 5
Requirements: Land Mine Lv5
Consumes 5 SP to remove the trap placed. Success in removing a trap
will let user gain a Booby Trap.
Talkie Box
----------
Type: Active
Max Level: 1
SP: ?
Requirements: Remove Trap Lv1, Shockwave Trap Lv1
Player can key in a line of words when setting up the trap. Anyone who
steps on the trap will see this sentence. This trap last for 600
seconds and consumes 1 Booby Trap.
Sandman
-------
Type: Active
Max Level: 5
SP: 12
Requirements: Flasher Lv1
Inflicts sleep attack to trap enemy and other enemies around the
target. Consumes 2 Bobby Trap.
Lv1: Active time of 30 seconds
Lv2: Active time of 60 seconds
Lv3: Active time of 90 seconds
Lv4: Active time of 120 seconds
Lv5: Active time of 150 seconds
Shockwave Trap
--------------
Type: Active
Max Level: 5
SP: 45
Requirement: Ankle Snare Lv1
Causes enemy who step into the trap loses SP. The loss rate increase
when skill level gets higher. Enemy will lose 80% of maximum SP when
the skill is at its highest level. Consumes 2 Booby Trap.
Lv1: Consume 20% SP, active time of 40 seconds
Lv2: Consume 35% SP, active time of 80 seconds
Lv3: Consume 50% SP, active time of 120 seconds
Lv4: Consume 65% SP, active time of 160 seconds
Lv5: Consume 80% SP, active time of 200 seconds
Skid Trap
---------
Type: Active
Max Level: 5
SP: 10
Requirements: none
Ground equiped trap that cause the enemy to skid. Consumes 1 Booby
Trap.
Lv1: Slide Distance 1, active time of 60 seconds
Lv2: Slide Distance 2, active time of 120 seconds
Lv3: Slide Distance 3, active time of 180 seconds
Lv4: Slide Distance 4, active time of 240 seconds
Lv5: Slide Distance 5, active time of 300 seconds
Spring Trap
-----------
Type: Active
Max Level: 5
SP: 10
Requirements: Falcon Mastery Lv1, Remove Trap Lv1
Uses falcon to remove a trap from afar.
Steel Crow
----------
Type: Passive
Max Level: 10
SP: none
Requirements: Blitz Beat Lv5
Increases the damage caused by falcon.
Lv1: Damage + 3
Lv2: Damage + 6
Lv3: Damage + 9
Lv4: Damage + 12
Lv5: Damage + 15
Lv6: Damage + 18
Lv7: Damage + 21
Lv8: Damage + 24
Lv9: Damage + 27
Lv10: Damage + 30
_______________________________________________________________________
Bard Skills
===========
Musical Lesson
--------------
Type: Passive
Max Level: 10
SP: none
Requirements: none
Increases the attack of Bard when using an instrument. This skill also
increases the attack power of performance skills.
Level: 1 2 3 4 5 6 7 8 9 10
Attack Increment: 3 6 9 12 15 18 21 24 27 30
Musical Strike
--------------
Type: Active
Max Level: 5
SP: 8
Requirements: Musical Lesson Lv3
Shoots an arrow even when you are equiped with an instrument and using
an instrument skill.
Level: 1 2 3 4 5
Damage: 150% 175% 200% 225% 250%
Dissonance
----------
Type: Active
Max Level: 5
SP: ? + (1 SP every 3 seconds)
Requirements: Musical Lesson LV1, Adaptation to Circumstance Lv1
Inflicts fixed damage to enemy in the targeted area in a period of
time.
Level: 1 2 3 4 5
Damage: 40 50 60 70 80
SP: 18 21 24 27 30
Frost Joker
-----------
Type: Active
Max Level: 5
SP: ?
Requirements: Encore Lv1
Freezes the monsters and players in the screen. The party member of
caster has a lower rate of being frozen.
Level: 1 2 3 4 5
Freezing Chance: 20% 25% 30% 35% 40%
SP: 12 14 16 18 20
A Whistle
---------
Type: Active
Max Level: 10
SP: ? + (1 SP every 5 seconds)
Requirements: Dissonance Lv3
Increases the dodge rate and critical dodge rate of the characters in
the targeted area.
Level: 1 2 3 4 5 6 7 8 9 10
Dodge Rate: 1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
Critical Dodge Rate: 1% 1% 2% 2% 3% 3% 4% 4% 5% 5%
SP: 24 28 32 36 40 44 48 52 56 60
Assassin Cross of Sunset
------------------------
Type: Active
Max Level: 10
SP: ? + (1 SP every 3 seconds)
Requirements: Dissonance Lv3
Increases the attack speed of player in the targeted area. Characters
that is blessed with either Two-Hand Quicken or Increase Agility spell
cannot be affected by this skill.
Level: 1 2 3 4 5 6 7 8 9 10
Attack Speed damages (%): 11 12 13 14 15 16 17 18 19 20
SP: 38 41 44 47 50 53 56 59 62 65
A Poem Of Bragi
---------------
Type: Active
Max Level: 10
SP: ? + (1 SP every 4 seconds)
Requirements: Dissonance Lv3
Reduce the cast time of magic user and delay period after casting
spell in the targeted area.
Level: 1 2 3 4 5 6 7 8 9 10
Cast Time Reduction: 3% 6% 9% 12% 15% 18% 21% 24% 27% 30%
Delay Reduction: 3% 6% 9% 12% 15% 18% 21% 24% 27% 30%
SP: 40 45 50 55 60 65 70 75 80 85
The Apple of Idun
-----------------
Type: Active
Max Level: 10
SP: ? + (1 SP every 6 seconds
Requirements: Dissonance Lv3
Increases the maximum HP of the players in the targeted area.
Level: 1 2 3 4 5 6 7 8 9 10
MHP Increment: 7% 7% 11% 13% 15% 17% 19% 21% 23% 25%
HP Recovery: 20 40 60 80 100 120 140 160 180 200
SP: 40 45 50 55 60 65 70 75 80 85
_______________________________________________________________________
Dancer Skills
=============
Dancing Lesson
--------------
Type: Passive
Max Level: 10
SP: none
Requirements: none
Increases the attack of Dancer when equiped with whip. This skill also
increases the effect of other dance skill.
Level: 1 2 3 4 5 6 7 8 9 10
Attack Increment 3 6 9 12 15 18 21 24 27 30
Throw Arrow
-----------
Type: Active
Max Level: 5
SP: 8
Requirements: Dancing Lesson Lv3
Ties arrows on the whip and launch attack to enemy by throwing it. This
skill can be activated when other skill is taking effect.
Level: 1 2 3 4 5
Damage: 150% 175% 200% 225% 250%
Ugly Dance
----------
Type: Active
Max Level: 10
SP: ? + (1 SP every 3 seconds)
Damages enemies' SP in the targeted area of 9x9 cells radius.
Level: 1 2 3 4 5
Damage: 10 15 20 25 30
SP: 23 26 29 32 35
Scream
------
Type: Active
Max Level: 5
SP: ?
Requirements: Encore Lv1
Deals stun attack to monster and players in the targeted area. Party
member has a lower rate of being stun.
Level: 1 2 3 4 5
Chance to stun: 30% 35% 40% 45% 50%
SP: 12 14 16 18 20
Humming
-------
Type: Active
Max Level: 10
SP: ? + (1 SP every 5 seconds)
Requirements: Ugly Dance Lv3
Increases the Hit Rate of the characters in the targeted area of 9x9
cells radius.
Level: 1 2 3 4 5 6 7 8 9 10
Hit Rate Increment: 1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
SP: 22 24 26 28 30 32 34 36 38 40
Forget Me Not
-------------
Type: Active
Max Level: 10
SP: ? + (1 SP every 10 seconds)
Requirements: Ugly Dance Lv3
Lowers the attack and movement speed of enemies in the targeted area of
9x9 cells radius.
Level: 1 2 3 4 5 6 7 8 9 10
Attack Speed Reduction Rate: 3% 6% 9% 12% 15% 18% 21% 24% 27% 30%
Movement Speed Reduction Rate: 2% 4% 6% 8% 10% 12% 14% 16% 18% 20%
SP: 28 31 34 37 40 43 46 49 52 55
Fortune's Kiss
--------------
Type: Active
Max Level: 10
SP: ? + (1 SP every 4 seconds)
Requirements: Ugly Dance Lv3
Increase the Critical Hit Rate of the characters in the targeted area
of 9x9 cells radius.
Level: 1 2 3 4 5 6 7 8 9 10
Critical Attack Rate Increment: 1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
SP: 43 46 49 52 55 58 61 64 67 70
At Your Service
---------------
Type: Active
Max Level: 10
SP: ? + (1 SP every 6 seconds)
Requirements: Ugly Dance Lv3
Increases the maximum SP of the characters and lowers the SP
consumption of character for performing skills in targeted area of 9x9
cells radius.
Level: 1 2 3 4 5 6 7 8 9 10
MSP Increment: 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
Consumption Reduction: 13% 16% 19% 22% 25% 28% 31% 34% 37% 40%
SP: 35 40 45 50 55 60 65 70 75 80
_______________________________________________________________________
The shared skills of Bard and Dancer
====================================
Adaptation to Circumstances
---------------------------
Type: Active
Max Level: 1
SP: 1
Requirements: none
Stops the dance or performance of caster that is still active.
Character will not be able to use Encore skill at this situation.
Encore
------
Type: Active
Max Level: 1
SP: 1
Requirements: Adaptation to Circumstances Lv1
Repeats the dance of performance that had just finished with 1/2 the
amount of SP required for this skill.
_______________________________________________________________________
Combination skills of Bard and Dancer
=====================================
Lullaby
-------
Type: Active
Max Level: 1
SP: 20 + (1 SP every 4 seconds)
Requirements: A Whistle Lv1, Humming Lv1
Inflicts sleep status to the enemies in the targeted area of 9x9 cells
radius. Repeat inflicting sleep attack on the enemy after every 6
seconds for maximum of 11 times.
Mr. Kim A Rich Man
------------------
Type: Active
Max Level: 5
SP: 20 + (1 SP every 3 seconds)
Requirements: Invulnerable Siegfried Lv3
When the monsters in the targeted area of 9x9 cells radius are killed,
the experience received is higher than normal.
Level: 1 2 3 4 5
Experience Increment: 150% 175% 200% 225% 250%
Eternal Chaos
-------------
Type: Active
Max Level: 1
SP: 30 + (1 SP every 4 seconds)
Requirements: Loki's Weil Lv1
Lowers DEF of all creatures in the targeted area of 9x9 cells radius
to 0.
The Sound of A Drum On the Battlefield
--------------------------------------
TYpe: Active
Max Level: 5
SP: ? + (1 SP every 3 seconds)
Requirements: The Apple of Idun Lv3, At your Service Lv3
Increases the ATK and DEF value of the characters in the targeted area
of 9x9 cells radius.
Level: 1 2 3 4 5
ATK Increment: 50 75 100 125 150
DEF Increment: 4 6 8 10 12
SP: 40 45 50 55 60
The Ring of Nibelungen
----------------------
Type: Active
Max Level: 5
SP: ? + (1 SP every 3 seconds)
Requirements: The Sound of A Drum on the Battlefield Lv3
Increases the Atk and Def value of the characters in the targeted area
of 9x9 cells radius.
Level: 1 2 3 4 5
Attack Increment: 150 200 250 300 350
SP: 40 45 50 55 60
Loki's Weil
-----------
Type: Active
Max Level: 1
SP: 15 + (1 SP every 4 seconds)
Requirements: Assassin Cross of Sunset Lv3, Forget Me Not Lv3
All characters in the targeted area of 9x9 cells radius will not be
able to use any skills or spells.
Into The Abyss
--------------
Type: Active
Max Level: 1
SP: 10 + (1 SP every 5 seconds)
Requirements: Lullaby Lv1
Characters in the affected area of 9x9 cells radius can use skills that
consume gemstone or Booby Trap without using any of them.
Invulnerable Siegfried
----------------------
Type: Active
Max Level: 5
SP: 20 + (1 SP every 3 seconds)
Requirements: A Poem of Bragi Lv3, Fortune's Kiss Lv3
Increases the defence against fire and water base attack to the
characters in the targeted area of 9x9 cells radius.
Level: 1 2 3 4 5
ATK Increment: 40 50 60 70 80
_______________________________________________________________________
Sniper Skills
=============
True Sight
----------
Type: Active
Max Level: 10
SP: ?
Requirements: Attention Concentrate Lv10, Vulture Eye Lv10, Owl's Eye
Lv10, Falcon Mastery Lv1
All status value +5, increment of Hit Rate, Attack and Critical.
Level: 1 2 3 4 5 6 7 8 9 10
Hit Rate Increment: 3 6 9 12 15 18 21 24 27 30
Damage Increment: 2 4 6 8 10 12 14 16 18 20
Critical Rate Increment: 1 2 3 4 5 6 7 8 9 10
SP: 20 20 25 25 30 30 35 35 40 40
Duration: 20 20 25 25 30 30 35 35 40 40
Falcon Assault
--------------
Type: Active
Max Level: 5
SP: ?
Requirements: Vulture's Eye Lv5, Falcon Mastery Lv1, Blitz Beat Lv5,
Steel Crow Lv3
Use the Falcon to perform attack on a single enemy.
Level: 1 2 3 4 5
Damage Bonus: 220 290 360 430 500
SP: 30 34 38 42 46
Sharp Shooting
--------------
Type: Active
Max Level: 5
SP: ?
Requirements: Double Strafing Lv5, Attention Concentrate Lv10
Lock on target to deal powerful damage, as the arrow shoots in the
straight line to the target. every enemy in the path will receive
damage.
Level: 1 2 3 4 5
Damage Increment (%): 150 200 250 300 350
SP: 8 10 12 14 16
Wind Walk
---------
Type: Active
Max Level: 10
SP: ?
Requirements: Attention Concentrate Lv9
Increase the movement speed and dodge rate of the character and the
party member.
Level: 1 2 3 4 5 6 7 8 9 10
Movement Speed Increment (%): 2 4 6 8 10 12 14 16 18 20
Damage Increment (%): 1 1 2 2 3 3 4 4 5 5
SP: 23 26 29 32 35 38 41 44 47 50
_______________________________________________________________________
The shared skills of Clown, Minstrel and Gypsy
==============================================
Arrow Vulcan
------------
Type: Active
Max Level: 10
SP: ?
Requirements: Double Strafing Lv5, Arrow Shower Lv5, Musical Strike
Lv1, Throw Arrow Lv1
Shoots a great amount of arrows towards enemies. This skill can be used
when the Clown/Minstrel equips an instrument or a Gypsy equips a whip.
Level: 1 2 3 4 5 6 7 8 9 10
Damage (%): 300 400 500 600 700 800 900 1000 1100 1200
SP: 12 14 16 18 20 22 24 26 28 30
Longing for Freedom
-------------------
Type: Active
Max Level: 5
SP: 15
Requirements: Dissonance Lv3, Musical Lesson Lv10, Ugly Dance Lv3,
Dancing Lesson Lv3
If this skill is used when the Clown/Minstrel and Gypsy are using a
combination skill, the caster will be able to move in the area of
effect for the Combination skill. During the active duration of the
combination skill, if the Clown/Minstrel or Gypsy is KO, get out of the
effectuve area of combination skill or uses Adaptation to Circumstances
skill, this skill is cancelled. When the caster of skill continues to
use the combination skill, he or she will consume 3 SP every 3 seconds.
Caster can use normal attack and normal skills in the effective area of
Combination skill. However, caster will not be able to use perfromance
skills.
Level: 1 2 3 4 5
Attack Speed (%): 60 70 80 90 100
Movement Speed (%): 60 70 80 90 100
Hermode's Wand
--------------
Type: Active
Max Level: 5
SP: ?
Requirements: Attention Concentrate Lv10, Musical Lesson Lv10, Dancing
Lesson Lv10
Can only be used when there is a warp portal nearby during Guild War.
In the area of effect, all support magic except Berserk for everyone
except the caster, will be cancelled. The casting of spells will not be
available. The effect will be cancelled when the caster leave the area
of effect. In this area of effect, all character except the caster
cannot use any skill.
Level: 1 2 3 4 5
Active duration (in seconds): 10 20 30 40 50
SP: 20 30 40 50 60
Tarot Card of Fate
------------------
Type: Active
Max Level: 5
SP: 40
Requirements: Attention Concentrate Lv10, Dissonance Lv3, Ugly Dance
Lv3
When this skill is used on one enemy, the skill will give 1 of the 14
effect towards the enemy. Success rate depends on the skill level.
Level: 1 2 3 4 5
Success Rate (%): 8 16 24 32 40
Explanation of Tarot Cards:
The Fool: Positive Position. Sp of enemy becomes 0.
The Magician: Adverse Position. Magic Attack halved for 30 seconds.
The High Priestess: Adverse Position. Cancels all add on spell effects.
The Chariot: Adverse Position. Deal pierce damage of 1000 and break 1
equipment randomly.
Strength: Adverse Position. Attack halved for 30 seconds.
The Lovers: Adverse Position. Teleport to random location. Recover 2000
HP during the process.
Wheel of Fortune: Adverse Position. Give effect of two randomly picked
Tarot Card.
The Hanged Man: Adverse Position. Randomly gives the effect of sleep,
frozen or petrified.
Death: Positive Position. Add effect of Cursed, Instant Death or
Poisoned.
Temperance: Adverse Position. Add confuse effect for 30 seconds.
The Devil: Positive Position. Deal 6666 damage regardlesss of defence.
Halved attack and magic attack for 30 seconds. Add cursed
status.
The Towwer: Positive Position. Deal 4444 damage regardless of defence.
The Star: Adverse Position. Inflict stun status for 5 seconds.
The Sun: Adverse Position. Attack, magic attack, dodge rate, hit rate
and defence reduces for 20% for the duration of 30 seconds.
_______________________________________________________________________
Combination skills of Clown/Minstrel and Gypsy
==============================================
A Moonlit Water Mill, A Falling Petal
-------------------------------------
Type: Active
Max Level: 5
SP: ?
Requirements: Attention Concentrate Lv5, Musical Lesson Lv5, Dancing
Lesson Lv5
When this skill is activated, there will be a defence shield of 3x3
cell radius where nobody will be able to enter. However, the character
in the area of effect will still received damage from magic spells and
range attacks. This skill cannot be activated if there is any obstacle
in the area of effect.
Level: 1 2 3 4 5
Duration (in seconds): 20 25 30 35 40
SP: 30 40 50 60 70
SP every 10 seconds: 4 8 12 16 20
Marionette Control
------------------
Type: Active
Max Level: 1
SP: 100
Requirements: Attention Concentrate Lv10, Musical Lesson Lv5, Dancing
Lesson Lv5
This skill can only be used on party member whose level difference
with the caster is within 5 level. When this skill is activated, all
the status points of the caster will be transferred to the party member
and the party member will receive increment of 1/2 the value of the
caster's status value.
_______________________________________________________________________
----------
Stat Build
----------
Hunter
======
AGI/DEX Build
-------------
STR: 1
AGI: 99
VIT: 1
INT: 9
DEX: 99
LUK: 1
To level up fast, you will need to deliver great damage in short time.
Therefore, players are addvised to invest in AGI and DEX to increase
the efficiency of level up. Although you might not have enough SP and
the Falcon might attack less frequently, you are able to deal powerful
attack quicky. This AGI/DEX type of Hunter should be able to push your
level up very fast
AGI/DEX Build
-------------
STR: 1
AGI: 90
VIT: 1
INT: 29
DEX: 90
LUK: 39
Like all hybrid builds, it takes the power of 2 important skills and
cuts each in half to give you a bit of both. In this build, I put in
more AGI/DEX then Falcon.
AGI/DEX Build
-------------
STR: 1
AGI: 90
VIT: 1
INT: 16
DEX: 89
LUK: 45
This build is basically the same as the above, but with more LUK, less
INT, and slightly less DEX. Your falcon will auto blitz alot, but not
as much as a Falconer's. Here we basically exchange Falcon damage for
Falcon auto blitz chance.
DEX/LUK Build
-------------
STR: 1
AGI: 1
VIT: 1
INT: 9
DEX: 99
LUK: 99
This build would be very hard to level in the earlier stages so, don't
try this if you are not an advance player in RO.
_______________________________________________________________________
Sniper
======
AGI/DEX Build
-------------
STR: 1
AGI: 99
VIT: 1
INT: 25
DEX: 99
LUK: 1
AGI/DEX/Int Build
-----------------
STR: 1
AGI: 76
VIT: 1
INT: 65
DEX: 99
LUK: 1
Players who likes to use Attention Concentrate, Windwalk and Sharp
Shooting will need to use a lot of SP. Therefore, some players prefer
the DEX/INT type Sniper which has lots of SP.
AGI/DEX Build
-------------
STR: 1
AGI: 80
VIT: 42
INT: 23
DEX: 99
LUK: 24
This build emphasize on the survival of character in battle. Although
this build won't deal powerful damage to enemies, this build gives you
the feeling of security.
_______________________________________________________________________
Bard/Dancer
===========
AGI/DEX Build
-------------
STR: 1
AGI: 99
VIT: 1
INT: 9
DEX: 99
LUK: 1
AGI and DEX will be the two important attributes as it increases the
power of your normal attack.
AGI/DEX Build
-------------
STR: 1
AGI: 90
VIT: 20
INT: 25
DEX: 99
LUK: 1
This build will give you a very fast, almost instantaneous cast, and
will hit really hard. You will also be able to dodge enemies attack
easily. You will also have good HP and SP for use.
AGI/DEX Build
-------------
STR: 1
AGI: 95
VIT: 1
INT: 25
DEX: 80
LUK: 1
You will have good flee, better attack speed and it work best with a
bow.
VIT/DEX Build
-------------
STR: 1
AGI: 9
VIT: 95
INT: 25
DEX: 80
LUK: 1
You will have large amount of HP and SP which is very helpful in PVP
and Guild War. But, it is hard to hunt monsters as you have bad flee
and slow attack speed.
Average Build
-------------
STR: 53
AGI: 53
VIT: 53
INT: 53
DEX: 53
Luk: 53
This build is for advance players only.
DEX/INT/VIT Build
-----------------
STR: 1
AGI: 9
VIT: 90
INT: 90
DEX: 50
LUK: 1
Although you have low attacking power and speed, you have good SP for
supporting.
DEX/VIT/INT Build
-----------------
STR: 1
AGI: 9
VIT: 99
INT: 30
DEX: 90
LUK: 1
This build is good for War. You have high attack speed and does good
damages too.
AGI/DEX/VIT/INT Build
---------------------
STR: 1
AGI: 75
VIT: 50
INT: 25
DEX: 99
LUK: 1
This build has good attacking speed and does many damages to monsters.
You will level up pretty fast too.
AGI/DEX/LUK Build
-----------------
STR: 1
AGI: 90
VIT: 1
INT: 9
DEX: 90
Luk: 50
This build is probably more suitable for Dancers since they have
Critcal enhancing weapons, and they are better battlers in general.
DEX/INT Build
-------------
STR: 1
AGI: 9
VIT: 1
INT: 99
DEX: 99
LUK: 1
This build is suitable for Bard in the future where there is a new
weapon: Electric Guitar, which is now found in some private server.
_______________________________________________________________________
Clown/Minstrel/Gypsy
====================
AGI/DEX/INT Build
-----------------
STR: 1
AGI: 88
VIT: 1
INT: 57
DEX: 99
LUK: 1
This is a Hunter without the Falcon which is built for level up
quickly. You will attack fast and deals great damage.
AGI/DEX/INT/VIT Build
---------------------
STR: 1
AGI: 86
VIT: 38
INT: 73
DEX: 70
LUK: 1
Although this might not be a powerful attacker, it is great for
supporting. You won't have problem with not enough SP. The effect from
performing skills will be increased as well. You have good HP too.
--------------
Leveling Guide
--------------
Novice Stages:
Kill Eggs, Porings, Drops, Fabre, Pupu, Picky, Super Picky, Lunatic,
Willows or form a Novice Party where all of you got to share EXP.
After changing to level 20:
Kill Eggs, Porings, Drops, Fabre, Pupu, Picky, Super Picky, Lunatic,
Willows and Condors. At about level 18, you can start to hunt Poporing,
Thief Bug, Spore, Rocker and Savage Babe.
Level 20 to 30:
Zombie Tunnel level 1 with silver arrows. Remember to bring some red
potion and form a small party with EXP share. You can also try
Pecopeco, Wolf and Snake.
Level 30 to 40:
Try hunting Smokie, Coco, Horn, Marin or elder willow if you can.
Level 40 to change job:
You can try byalan island level 1 and 2, Orc Dungeon level 1, Prontera
Sewer Level 3 or outside Assassin Guild.
After changing job to Level 70:
You can try byalan island level 1 and 2, Orc Dungeon level 1, Prontera
Sewer Level 3 or outside Assassin Guild. If you want harder monsters,
go to comodo east, pyramid level 2, or else hunt geographer. Make sure
you have Creamy Card with you.
Level 70 to 85:
You can hunt aligator, fur seal, galapagos, sea otter, sting, anolian,
mountain goat, grand peco or Amatsu map. I train at Glash Heim Prison.
Level 85 to 99:
Glast Heim (don't train at Underground cave and knight guild). Turtle
Island is a good choice too.
--------------------------------------
Dancer's Job Upgrade Questions Answers
--------------------------------------
Question about Dancing
======================
Question: What will increases when using the Fortune's Kiss of Dancer?
Choice: "INT", " DEX", " VIT", "Deathblow rate"
Answer: "Deathblow rate"
Question: Which of the followings does not fit the characteristics of
Comodo?
Choice: "Sea City where Dancer Guild is located.", "The region is
always enveloped in darkness.", "There are 3 dungeons around
the city.", "With a lot of Thieves"
Answer: "With a lot of Thieves"
Question: What is the name of the east north beach that located on the
Fallas Lighthouse Island before entering Comodo?
Choice: "Emos Proto", "Comoco Beach", "Cocomo Beach", "Wraith"
Answer: "Cocomo Beach"
Question: Who is the prettiest Dancer in the world?
Choice: "Name of player", " Ms.Borwaju ", "Ale", "Bentler"
Answer: "Ms. Borwaju"
Question: Which card has the most effectiveness against Undead?
Choice: "Verserk Potion", "Clam Shell", "Crab Shell", "Shining Stone"
Answer: "Shining Stone"
Question: Who is the in charged person of Casino Comodo?
Choice: "Ju", "Moo", "Ba", "Role"
Answer: "Moo"
Question: Who is in charged for the entry form of Dancer?
Choice: "Borwaju", "Ale", "Ashna", "Snodra"
Answer: "Ale"
Question about Dancing Manners
==============================
Question: What will be the bad manner against dancing partner after
completed the performance on the stage?
Choice: "Expressed thanks to the opposite side", "Praised the opposite
side definitely", "Suggested for the other dancing", "Rejected
the opposite side as they were not deserved to become your
dancing partner."
Answer: "Rejected the opposite side as they were not deserved to become
your dancing partner"
Question: When someone made a mistake in the dancing, we shouldn't
Choice: "Smile to each other and continuing with the dancing", "Arguing
for the mistake made by the opposite side", "Treat as nothing
was happened if the opposite side didn't realize of it",
"Smile a bit"
Answer: "Arguing for the mistake made by the opposite side"
Question: How many dungeons are directly linked to Comodo?
Choice: "1", "2", "3 ", "4 "
Answer: "3"
Question: Which of the Dancer can perform the most graceful dancing?
Choice: "name of player", " Ms.Borwaju ", "Isis ", "Mercy Bokku"
Answer: "Ms. Borwaju"
Question: Which of the followings is the official name for Kapra in
Comodo?
Choice: "Kapra Head Office", "Kapra West Region Office", "Kapra Service
Center", "Kapra West Branch Office"
Answer: "Kapra West Region Office"
Question: What's my name?
Choice: "Paul Gees", "Paul Joay", "Borwaju", "Piro Piro"
Answer: "Borwaju"
Question: What's the effect of Lullaby?
Choice: "Cause the Dark effect", "Cause the Sleep effect", "Cause the
Night effect", "Cause the Frozen effect"
Answer: "Cause the Sleep effect"
Question about Magician
=======================
Question: What is the special effect of the 'Dancing Lesson' of Dancer?
Choice: "Increases INT", "Increases dancing skill", " Causes extra
damage by using whip", "Causes Coma within a certain area"
Answer: "Increases dancing skill" or "Causes extra damage by using
whip"
Question: What is the dance that a dancer is rhythmically beats the
floor with his heels? The dancer has to wear special shoes
where the sole of the shoes can make a clear sound.
Choice: "Tap-dance", "Attention Concentrate", "Tango", "Double
Strafing"
Answer: "Tap-dance"
Question: Please choose one of the characteristic below that has
nothing to do with a Dancer?
Choice: "Casts with dancing", "Attacks from far distance", "Uses Whip",
"Uses Two Hand Sword"
Answer: "Uses Two Hand Sword"
Question: Which of the Dancer can perform the most beautiful dancing?
Choice: "name of player", " Ms.Borwaju", "Isis", "Guten tag"
Answer: "Ms. Borwaju"
Question: Who is the in charged person of Casino Comodo?
Choice: "Ju", "Moo", "Bing", "Ross"
Answer: "Moo"
Question: What item is not available for Dancer?
Choice: "Cat Hairband", "Two Hand Sword", "Sandals", "Earring"
Answer: "Two Hand Sword"
Question: Which of the followings is not the musician of Jazz?
Choice: "Art Blakey ", "Billie Holiday", "Louis Armstrong", "Bud
Powell", "Elder Willow"
Answer: "Elder Willow"
--------
Contacts
--------
Any questions, or you spot an error in this FAQ, please email them to
me at ragnaroknike@msn.com.
------
Credit
------
I want to thanks the following:
- Gravity for making RO.
- Rezocloud for making KDRO.
- Conan for making DoppelRO.
- Jath's Bard FAQ.
- Dikiwinky's Ensembler Support Bard/Dancer Guide.
- aldoteng's Bard/Dancer/Clown/Gypsy Guide
- My parthner: r0maNce... (iris 1 server, ERO).
- All of you for reading this FAQ.
- Gamefaqs for posting this FAQ.