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Monday, December 21, 2009

Ragnarok AGI monk/ AGI champion guide

=======================================================================
                       AGI monk/champion guide
                       By Nike(matrix dragon)
                         Copyright 2005/11
=======================================================================
Before we begin, this guide is about AGI monk but I will talk about
other types of monk. Now lets begin the guide.

========
Contents
========
I: Introduction/guide version history
II: Pros and cons
III: The AGI monk and the status/other status
IIII: The fist weapons
IX: Where to lvl
X: Change job and reborn
XI: Skills
XXI: Monks and champions in MVP/PVP
XXXI: Monks/champions in pivrate servers(top secret)
IX: The equipments and tips
IXX: Creadits

=====================================
I: Introduction/guide version history
=====================================
Hello, it is me again, ever since the faq is posted, I have try to remake the
champion and monk stats. I have also change some of the things inside this faq,
so please enjoy.

---------------------
Guide version history
---------------------
V 1.0: First and final guide of AGI monk/champion guide complete
V 2.0: Monks and champions in MVP/PVP
V 3.0: Change everything inside here and the stats of other types of monks have
become champion built.
=================
II: Pros and cons
=================
AGI monks do have some pros and cons read on to find out.

----
Pros
----
1: Can attack fast just like assasins.
2: Triple attack come faster when attacking.
3: Have high fee rate than others.

----
Cons
----
1: Need to look on the computer screen very hard, it is almost
impossible to do combo skills when the attack speed is fast.
2: Have low INT
3: Have low STR about 70+, lower than the last two versions due to some
reasons, it will be explan later.

=============================================
III: The AGI monk and the status/other status
=============================================
AGI monks can attack very fast, they even can use bless and increase
AGI to help them attack more faster. AGI monks are very rare as most
of the gamers build VIT/STR build. Now lets look at the AGI status.

--------------
The AGI status
--------------
STR:70-80(depending on the left over stats)
AGI:99
INT:1
VIT:1
DEX:50
LUK:1

This built has been tested and it works very well in both the original servers
and low rated pivrate servers.

------------
After reborn
------------
STR:71
AGI:99
INT:1
VIT:1
DEX:70
LUK:1

This is the reborn stats that an AGI champ must have, although it has low STR
but you can transfer some of the stats from the DEX to STR and end up with DEX
60 and STR 801 instead. There may be left over points, just transfer to VIT.

------------
Other status
------------
DEX type

STR:90
AGI:1
INT:1
VIT:30(random, this built is mean for asura, just put all the extra stats to
VIT after completing those two)
DEX:99
LUK:1

Coments: This new built is mean for PVP and MVP, because of its high DEX, it
can cast asura strike more faster in war.

VIT tanker type

STR:99
AGI:1
INT:1
VIT:99
DEX:25
LUK:1

Coments: This built is also meant for MVP and war but its high VIT makes its
defend very high.

SDV type

STR:91
AGI:1
INT:74
VIT:53
DEX:53
LUK:1

Coments: This is an average built but there is a rumor that says INT increase
asura damage, but this is not comfirm yet.

Average type

STR:81
AGI:75
INT:52
VIT:43
DEX:41
LUK:1

Coments: I copied this built from a book, I found it very interesting and yet
not quite sure welther it will work as all of them have stats almost all go
pass 50.

======================
IIII: The fist weapons
======================
Fist class weapons can be brought from St. Caprina Abbey, they are the
most important weapon that AGI monk can use as you can attack fast
with this kind of weapon.

Waghnakh:
The most basic fist class and it is cheep, 4 slots one can be odtain
from monsters. Does 30 attack power.

Knuckle Duster:
This does 50 attack power, quite cheep also.

Hora:
Does 65 attack power, looks like a ring with sharp spikes in front.
Quite expensive.

Claw:
Who ones to become x-men? This weapon one of the strongest weapon you
can buy from St. Caprina Abbey, does 85 attack power. It even have
effect that increase your STR by 2.

Finger:
Should be able to buy from St. Caprina Abbey, this does 97 attack
power.

Kaiser Knuckle:
The fist that does 100 attack power but I haven seen it before.

Berserk:
Another fist that does 100 attack power, it increase your attack speed
too but I haveen seen it before.

Fist:
The most strongest fist weapon ever had, can be forge by blacksmiths
and obtain from monsters, I heard that somewhere sell this weapon but
I don't know where is it.

================
IX: Where to lvl
================
Lvl 1-12: Since there is no place for a low VIT charecter to train, I will
there for suggest porings or tank on poporings.

Lvl 12-20: Same thing, I will suggest porings but as time goes by, go to payon
cave to take down skeltons and familars and slowly to poporings. It is best to
have tank at this level on poporings.

Lvl 20-40: After this level, you can go solo on your own by training on
poporings until lvl 30, after that you can try on orc dungen lvl 1 or orc
village. Or you can try anthell, if you have people to tank, tank on orc lady
or allagater.

Lvl 40-job change: Orc ladies or orc dungen.

Lvl 60-70(Normaly is 60 after job change): Toy factory lvl 2 on mistcase, as
for champions, if you have psyhic wave, you can train at GH(glast helm) prison
lvl 1 on rybios.

Lvl 70-80: GH prison on rybios and monster there, kill watever you find there
as possible. It is best to have a high AGI of 70 at this level. FOr a safter
way, you can train on coal mine lvl 3 on mist and hit watever you find there,
hit cramps only if you have a dex of 50.

Lvl 80-90: Almost anywhere, I will suggest turtle island lvl 1 and slowly to
lvl 2, it is best to have AGI of 90+ at this level.

========================
X: Change job and reborn
========================

----------
To acolyte
----------
Change job to acolyte is very easy, you just have to search for the
people that the father told you to do so located at prt_fild03, moc_fild07 and
prt_fild00 if I am right. After that change job to an
acolyte.

-------
To monk
-------
Go to St. Captrina Abbey or prt_monk to change job. This include answer
questions etc, after you change have complete the task, you can change
job to monk after you have complete the above missions.

-----------
To champion
-----------
When you change to champion, it is call reborn. That means you can have
a new life. All you need is lvl99 and you can reborn at juno castle.
For imfo on how to reborn, please check my other faqs.

==========
XI: Skills
==========
I will start from acolyte skills slowly to champion skills

Heal

Pre-Requisites: None
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 13 SP
Level 2 : 16 SP
Level 3 : 19 SP
Level 4 : 22 SP
Level 5 : 25 SP
Level 6 : 28 SP
Level 7 : 31 SP
Level 8 : 34 SP
Level 9 : 37 SP
Level 10: 40 SP

Note: The higher the skill level, the more powerful the heal is.

Comments: The first skill you will have but I don't think you need this.

Divine Protection

Pre-Requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : DEF +3
Level 2 : DEF +6
Level 3 : DEF +9
Level 4 : DEF +12
Level 5 : DEF +15
Level 6 : DEF +18
Level 7 : DEF +21
Level 8 : DEF +24
Level 9 : DEF +28
Level 10: DEF +30

Note: This is VIT DEF, not Armor DEF.  Thus maxed, damage would be reduced by
30, not 30%.

Note 2: This extra defense is only against Undead, obviously.

Comments: You will need this for the monk skills as well as add defence
agasin undead monsters.

DemonsBane

Pre-Requisites: Level 3 Divine Protection
Active or Passive?: Passive
SP Use: None

Level 1 : ATK +3
Level 2 : ATK +6
Level 3 : ATK +9
Level 4 : ATK +12
Level 5 : ATK +15
Level 6 : ATK +18
Level 7 : ATK +21
Level 8 : ATK +24
Level 9 : ATK +28
Level 10: ATK +30

Note: Only works against the Undead

Comments: You will need this too, max it as it increase attack agasin
undead monsters.

Ruwach

Pre-Requisites: None
Active or Passive?: Active
SP Use: 10 SP

Level 1 : Lets you use Ruwach

Comments: You may want to up this skill as it help sometimes.

Signum Crucis

Pre-Requisites: Level 3 Demon Bane
Active or Passive?: Active
SP Use: 35

Level 1 : -12 DEF to every Undead/Dark enemy you see, 27% success chance
Level 2 : -14 DEF to every Undead/Dark enemy you see, 29% success chance
Level 3 : -16 DEF to every Undead/Dark enemy you see, 31% success chance
Level 4 : -18 DEF to every Undead/Dark enemy you see, 33% success chance
Level 5 : -20 DEF to every Undead/Dark enemy you see, 35% success chance
Level 6 : -22 DEF to every Undead/Dark enemy you see, 37% success chance
Level 7 : -24 DEF to every Undead/Dark enemy you see, 39% success chance
Level 8 : -26 DEF to every Undead/Dark enemy you see, 41% success chance
Level 9 : -28 DEF to every Undead/Dark enemy you see, 43% success chance
Level 10: -30 DEF to every Undead/Dark enemy you see, 45% success chance

Comments: The skill drops the defense of all undead enemies on your screen.
Undead already have extremely little defense, its mostly a waste. Get it of you
want.

Angelus

Pre-Requisites: Level 3 Divine Protection
Active or Passive?: Active
SP Use: 40 SP

Level 1 : 105% VIT defense to you and your party, 30 Second Duration
Level 2 : 110% VIT defense to you and your party, 60 Second Duration
Level 3 : 115% VIT defense to you and your party, 90 Second Duration
Level 4 : 120% VIT defense to you and your party, 120 Second Duration
Level 5 : 125% VIT defense to you and your party, 150 Second Duration
Level 6 : 130% VIT defense to you and your party, 180 Second Duration
Level 7 : 135% VIT defense to you and your party, 210 Second Duration
Level 8 : 140% VIT defense to you and your party, 240 Second Duration
Level 9 : 145% VIT defense to you and your party, 270 Second Duration
Level 10: 150% VIT defense to you and your party, 300 Second Duration

Comments: Handy for a support priest, or anyone else that has high VIT.
But I don't think you will need this as you have no VIT.

Blessing

Pre-Requisites: Level 5 Divine Protection
Active or Passive?: Active
SP Use: Varying SP use

Level 1 : STR, INT, and DEX +1, 28 SP per use, 60 Second Duration
Level 2 : STR, INT, and DEX +2, 32 SP per use, 80 Second Duration
Level 3 : STR, INT, and DEX +3, 36 SP per use, 100 Second Duration
Level 4 : STR, INT, and DEX +4, 40 SP per use, 120 Second Duration
Level 5 : STR, INT, and DEX +5, 44 SP per use, 140 Second Duration
Level 6 : STR, INT, and DEX +6, 48 SP per use, 160 Second Duration
Level 7 : STR, INT, and DEX +7, 52 SP per use, 180 Second Duration
Level 8 : STR, INT, and DEX +8, 56 SP per use, 200 Second Duration
Level 9 : STR, INT, and DEX +9, 60 SP per use, 220 Second Duration
Level 10: STR, INT, and DEX +10, 64 SP per use, 240 Second Duration

Comments: You will need this as it does not need INT but it increase
DEX and STR, thats you will need.

Increase AGI

Pre-Requisites: Level 1 Heal
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : AGI +3, 18 SP per use, 60 Second Duration
Level 2 : AGI +4, 21 SP per use, 80 Second Duration
Level 3 : AGI +5, 24 SP per use, 100 Second Duration
Level 4 : AGI +6, 27 SP per use, 120 Second Duration
Level 5 : AGI +7, 30 SP per use, 140 Second Duration
Level 6 : AGI +8, 33 SP per use, 160 Second Duration
Level 7 : AGI +9, 36 SP per use, 180 Second Duration
Level 8 : AGI +10, 39 SP per use, 200 Second Duration
Level 9 : AGI +11, 42 SP per use, 220 Second Duration
Level 10: AGI +12, 45 SP per use, 240 Second Duration

Note: This skill also increases walking speed.

Comments: You must have this skill as it increase attack speed.

Decrease AGI

Pre-Requisites: Level 1 Increase AGI
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : AGI -3, 15 SP per use, 53% Success Chance, 40 Second Duration
Level 2 : AGI -4, 17 SP per use, 56% Success Chance, 50 Second Duration
Level 3 : AGI -5, 19 SP per use, 59% Success Chance, 60 Second Duration
Level 4 : AGI -6, 21 SP per use, 62% Success Chance, 70 Second Duration
Level 5 : AGI -7, 23 SP per use, 65% Success Chance, 80 Second Duration
Level 6 : AGI -8, 25 SP per use, 68% Success Chance, 90 Second Duration
Level 7 : AGI -9, 27 SP per use, 71% Success Chance, 100 Second Duration
Level 8 : AGI -10, 29 SP per use, 74% Success Chance, 110 Second Duration
Level 9 : AGI -11, 31 SP per use, 77% Success Chance, 120 Second Duration
Level 10: AGI -12, 33 SP per use, 80% Success Chance, 130 Second Duration

Note: This skill also decreases walking speed.

Comments: If you're going to get it, only get level 1.  Decreasing the
movement speed of enemies is handy.

Aqua Benedicta

Pre-Requisites: None
Active or Passive?: Active
SP Use: 10

Level 1 : Can create Holy Water

Note: This skill requires you to stand in water

Comments: Useless, might as well leave it, if you scared of being curse, get
this skill.

Pneuma

Pre-Requisites: Ruwach Level 1
Active or Passive?: Active
SP Use: 10

Level 1 : Activates Pneuma

Comments: Renders all projectiles in the area useless. Useful for avoiding
Archer Skeletons, Hydras, kicking the crap out of Archers PvP, etc. A great
skill that you'll probably want.

Cure

Pre-Requisites: Level 2 Heal
Active or Passive?: Active
SP Use: 15

Level 1 : Cures Silence, Chaos, Blind

Comments: Useless, skip it but a few skill points won't kill you right?

Teleportation

Pre-Requisites: Level 1 Ruwach
Active or Passive?: Active
SP Use: 9 SP

Level 1 : Warps to random position on map
Level 2 : Warps to Save Point

Comments: It'll save you some wings, anyway.  Get it for Warp Portal.

Warp Portal

Pre-Requisites: Level 2 Teleportation
Active or Passive?: Active
SP Use: Varying SP Use, 1 Blue Gem

Level 1 : Creates Warp Portal to Save Point, 35 SP per use
Level 2 : Creates Warp Portal, 1 memo point allowed, 32 SP per use
Level 3 : Creates Warp Portal, 2 memo points allowed, 29 SP per use
Level 4 : Creates Warp Portal, 3 memo points allowed, 26 SP per use

Comments: Use the /memo command to save a memo point to warp there later. Get
this if you want to train at the same place.

Holy Light

Pre-Requisites: Job Level 30
Active or Passive?: Active
SP Use: 15

Level 1 : 125% MATK, Holy Element

Instructions: Acquire an Opal, Crystal Blue, and Rosary.  Go to the Acolyte
NPC in the East Wing of the Prontera Church, the same place you changed jobs.

Comments: A pity you cannot use this skill as it needs INT.

-----------
Monk skills
-----------
Iron Fists

Pre-Requisites: Level 10 Divine Protection, Level 10 Demons Bane
Active or Passive?: Passive
SP Use: None

Level 1 : +3 ATK
Level 2 : +6 ATK
Level 3 : +9 ATK
Level 4 : +12 ATK
Level 5 : +15 ATK
Level 6 : +18 ATK
Level 7 : +21 ATK
Level 8 : +24 ATK
Level 9 : +27 ATK
Level 10: +30 ATK

Comments: Increase damage with Knuckle Weapons or Bare Hands. A great skill to
get, considering Monks are made to use fists.

Summon Spirit Sphere

Pre-Requisites: Level 2 Iron Fists
Active or Passive?: Active
SP Use: 8

Level 1 : 1 Sphere Maximum
Level 2 : 2 Sphere Maximum
Level 3 : 3 Sphere Maximum
Level 4 : 4 Sphere Maximum
Level 5 : 5 Sphere Maximum

Comments: Summons Spheres around you. These Spheres last for 10 minutes, and
are used in various Monk skills. Of course, if you're going to use skills that
need these spheres, you'll want to get this skill.

Spiritual Sphere Absorption

Pre-Requisites: Level 5 Summon Spirit Sphere
Active or Passive?: Active
SP Use: 5

Level 1 : Absorbs spirit sphere to restore 10 SP

Comments: Since you need 5 SP to regain 10, you really only regain 5.  I see no
reason why you would want this skill, unless its a pre-requisite. It also looks
kind of cool.

Flee

Pre-Requisites: Level 5 Iron Fists, Level 5 Summon Spirit Sphere
Active or Passive?: Passive
SP Use: None

Level 1 : +1 Flee
Level 2 : +3 Flee
Level 3 : +4 Flee
Level 4 : +6 Flee
Level 5 : +7 Flee
Level 6 : +9 Flee
Level 7 : +10 Flee
Level 8 : +12 Flee
Level 9 : +13 Flee
Level 10: +15 Flee

Comments: Get this man, it increase flee rate.

Fury

Pre-Requisites: Level 1 Spiritual Sphere Absorption
Active or Passive?: Active
SP Use: 15, 5 Spirit Spheres

Level 1 : 10% Increased Chance to Critical, 180 Second Duration
Level 2 : 12.5% Increased Chance to Critical, 180 Second Duration
Level 3 : 15% Increased Chance to Critical, 180 Second Duration
Level 4 : 17.5% Increased Chance to Critical, 180 Second Duration
Level 5 : 20% Increased Chance to Critical, 180 Second Duration

Note: While this skill is active, SP cannot be restored except via the
Spiritual Cadence skill

Comments: Although you don't have LUK, but you need this for asura strike.

Occult Impaction

Pre-Requisites: Level 5 Summon Spirit Sphere
Active or Passive?: Active
SP Use: Varying SP Use, 1 Spirit Sphere

Level 1 : 175% Damage, 10 SP per use
Level 2 : 250% Damage, 14 SP per use
Level 3 : 325% Damage, 17 SP per use
Level 4 : 400% Damage, 19 SP per use
Level 5 : 475% Damage, 20 SP per use

Comments: Nice damage for 1 Spirit Sphere. This is very similiar to Throw
Spirit Sphere, except this gets more use per sphere at the cost of SP and time.

Root

Pre-Requisites: Level 5 Flee
Active or Passive?: Active
SP Use: 1 Spirit Sphere

Level 1 : 20 Second Duration, 0.5 Second Cast Time
Level 2 : 30 Second Duration, 0.7 Second Cast Time, can use Throw Spirit Sphere
Level 3 : 40 Second Duration, 0.9 Second Cast Time, can use Occult Impaction
Level 4 : 50 Second Duration, 1.1 Second Cast Time, can use Raging Quad Blow
Level 5 : 60 Second Duration, 1.3 Second Cast Time, can use Guillotine Fist if
          also using Fury (Only 4 Spheres Required)

Comments: Freezes the Monk and enemy in place. Then you beat the crap out of
each other until the skill time experies or one of you dies. Higher levels lets
you use skills during this time. I don't think
you need this.

Spiritual Cadence

Pre-Requisites: Level 2 Root
Active or Passive?: Passive
SP Use: None

Level 1 : +4 HP, +2 SP Every 10 Seconds
Level 2 : +8 HP, +4 SP Every 10 Seconds
Level 3 : +12 HP, +6 SP Every 10 Seconds
Level 4 : +16 HP, +8 SP Every 10 Seconds
Level 5 : +20 HP, +10 SP Every 10 Seconds

Note: When over 50% Weight, the values are cut in half

Comments: HP Recovery and SP Recovery's love child.  If you have any spare
points over, go ahead and throw them in here, but it's probably not worth
seriously getting.

Throw Spirit Sphere

Pre-Requisites: Level 3 Occult Impaction
Active or Passive?: Active
SP Use: 20

Level 1 : 150% Damage, Max 1 Sphere Thrown
Level 2 : 175% Damage, Max 2 Spheres Thrown
Level 3 : 200% Damage, Max 3 Spheres Thrown
Level 4 : 225% Damage, Max 4 Spheres Thrown
Level 5 : 250% Damage, Max 5 Spheres Thrown

Comments: Throws Spirit Spheres at the enemy. You can throw all 5 for some
pretty good damage at the expense of a lot of SP.

Guillotine Fist (aka Asura Strike)

Pre-Requisites: Level 3 Fury and Level 3 Throw Spirit Sphere
Active or Passive?: Active
SP Use: All your SP, 5 Spirit Spheres

Level 1 : +400 ATK, 4 Second Casting Time, 3 Second Casting Delay
Level 2 : +550 ATK, 3.5 Second Casting Time, 2.5 Second Casting Delay
Level 3 : +700 ATK, 3 Second Casting Time, 2 Second Casting Delay
Level 4 : +850 ATK, 2.5 Second Casting Time, 1.5 Second Casting Delay
Level 5 : +1000 ATK, 2 Second Casting Time, 1 Second Casting Delay

Note: This is only usable after Raging Thrust, or during Fury Status, after
      which Fury Status is cancelled

Note 2: This skill pierces the defense of the target, and always hits

Note 3: After this skill is used, you cannot regen your SP for 5 minutes

Comments: Obviously, this is made for WoE or perhaps MVPing.  Massive damage,
this can really cause some hell. Sometimes this skill can 1 hit
KO mvp monsters if your STR is damm high.

Raging Trifecta Blow

Pre-Requisites: Level 5 Flee
Active or Passive?: Passive
SP Use: None

Level 1 : 120% Damage, 29% Chance to Combo
Level 2 : 140% Damage, 28% Chance to Combo
Level 3 : 160% Damage, 27% Chance to Combo
Level 4 : 180% Damage, 26% Chance to Combo
Level 5 : 200% Damage, 25% Chance to Combo
Level 6 : 220% Damage, 24% Chance to Combo
Level 7 : 240% Damage, 23% Chance to Combo
Level 8 : 260% Damage, 22% Chance to Combo
Level 9 : 280% Damage, 21% Chance to Combo
Level 10: 300% Damage, 20% Chance to Combo

Coments: This is a great skill as well as a combo skill, monk need
to use this as their double attack as well as using combo.

Raging Quadruple Blow

Pre-Requisites: Level 5 Raging Trifecta Blow
Active or Passive?: Active
SP Use:

Level 1 : 200% Damage
Level 2 : 250% Damage
Level 3 : 300% Damage
Level 4 : 350% Damage
Level 5 : 400% Damage

Note: Only usable during the delay after Raging Trifecta Blow

Comments: Part 2 of a combo. Like Trifecta Blow, there is a delay after which
you cannot move. After doing this move, it can be combo'd yet AGAIN with Raging
Thrust. A great move, max this.

Raging Thrust

Pre-Requisites: Level 3 Quadruple Blow
Active or Passive?: Active
SP Use: 1 Spirit Sphere

Level 1 : 300% Damage
Level 2 : 360% Damage
Level 3 : 420% Damage
Level 4 : 480% Damage
Level 5 : 540% Damage

Note: Only usable during the delay after Raging Quadruple Blow

Comments: Part 3 of a combo. Works just like Raging Quadruple Blow, in that it
can only be used during the delay after the previous move.
Get this also can.

Quick Note here: If you will have noticed, it is possible to activate Fury,
do a Raging Trifecta Blow, then Raging Quadruple Blow, Raging Thrust, and
finishing it all off with Guillotine Fist in one massive combo.  This is going
to take ALL your SP though, and you'll have massive downtime.  But hey, if you
wanna kick some ass...

Mental Strength

Pre-Requisites: Level 3 Raging Thrust
Active or Passive?: Active
SP Use: 200, 5 Spirit Spheres

Level 1 : 30 Second Duration
Level 2 : 60 Second Duration
Level 3 : 90 Second Duration
Level 4 : 120 Second Duration
Level 5 : 150 Second Duration

Comments: This skill sets your DEF and MDEF at 90. Active skills cannot be used
during this time, and movement/attack speed is reduced by 25%. Not bad, but it
leaves you too vulnerable IMO.

Snap

Pre-Requisites: Level 2 Spiritual Candence, Level 3 Mental Strength, and Level
3 Guillotine Fist
Active or Passive?: Active
SP Use: 10, 1 Spirit Sphere

Level 1 : Teleport immediatly to a location

Comments: Ever played Diablo II, with the Sorc's Teleport?  Thats what this is.
It consumes a Spirit Sphere though, so you can't just spam it all day. This
could be really handy in WoE though, to teleport behind the tanks and beat up
the more fragile supporting types in the rear.
Get this if you want to kill sages and run away from enermys.

---------------
Champion skills
---------------
- Palm Push Strike (Active Skill), LV 5
Requirement: Iron Palm LV 7, Summon Spirit Sphere LV 5

* Attack an enemy with your palm. The target will receive nasty damage,
and will be pushed back about 3 cells. You can only do this while in
Fury state, and this skill does not take a Spirit Sphere.

LV | Damage | SP Used
1     150%      22
2     250%      24
3     350%      26
4     450%      28
5     550%      30

======================================================================

- Tiger Knuckle Fist (Active Skill), LV 5
Requirement: Iron Palm LV 5, Triple Blows LV 5, Summon Spirit Sphere
             LV 5, The Way of the Dragon LV 3

* This skill can be used as a part of the combination skill of
Triple Blows  Quadruple Blows  The Way of the Dragon, but if you
so desire, you can use it on its own. When you use this skill,
you'll run up to the pushed enemy, and hit them. That enemy will
be stunned for a brief amount of time. This skill takes one
sphere, so if you don't have any left, you can't use this skill.

LV | Damage | Stun Chance | SP Used
1    120%         10%          4
2    140%         15%          6
3    160%         20%          8
4    180%         25%         10
5    200%         30%         12

======================================================================

- Chain Crush Combo (Active Skill), LV 10
Requirement: Iron Palm LV 5, Summon Spirit Sphere LV 5, Tiger Knuckle
             Fist LV 2

* Also part of that combination skill, after usage of Tiger Knuckle
Fist, use this skill to attack an enemy mercilessly. As you level this
skill up, amount of hits you'll do, as well as overall damage, will
increase. It takes 1 sphere.

LV | Damage | Combo Hits | After-Cast Delay | SP Used
1     120%         1             0.8s           4
2     140%         1             0.8s           6
3     160%         2             0.8s           8
4     180%         2             0.8s          10
5     200%         3             0.8s          12
6     220%         3               1s          14
7     240%         4               1s          16
8     260%         4               1s          18
9     280%         5               1s          20
10    300%         5               1s          22

Note: Overall, Champions will show much better, stylish combo attacks
      than the Monks.

===================================
XXI: Monks and champions in MVP/PVP
===================================
PS: This is a new section. Monks and champions are strong in PVP and
MVP, they can kill people with just one asura strike but rare chance,
lets look at them.

------
In MVP
------
When fighting MVP, you need a party consis of hunters, knights,
crusaders(optional), battlesmiths(optional), priests, wizards(optional)
, assasins and bards(special)

Hunters: They can kill enermy at long range and set traps to kill the
MVp more faster. Get 2 or more, it is your choice.

Knights: The most important class you must have, without it, you can
kill notting. Regardless or types, a STR/VIT knight will be the best
as they can pierece the MVP with high damage or an AGI one of fast
attack speed but low DEX. Find 2 or more, it is your choice.

Crusaders(optional): Same as knights, if you want a crusaders, you can
chose to get STR/VIT, AGI spear or GC types, they will help. If you
want it, get 1 or 2 is enough.

Battlesmiths(optional): Battlesmiths have two types, STR/VIT and AGI.
Currenly the STR/VIT is the strongest but low attack speed, their
mammonite can go to 4000+ per hit. AGI can attack very fast but
mammonite can only go to max 2000+. If you want to get, get 1 will
be enough.

Priests: If a MVP party does not have priest, then it is useless, find
2 or more, the more priest the more support you get.

Wizards(optional): The reason I name it as optional you can kill an
MVP even without a wizard, but if you want to kill more faster, then
you can find 1 more, the max is 3 to 4.

Assasins: This AGI charecter is a complete must to have in an MVP
partty. Find critical types or dagger types, 1 or 2 is enough, you need
to save space for other class too.

Bards(special): This class come in use when there are wizards in your
party, bards can increase the wizards casting time with the poem of
bragi skill and other skills to support the party. In this special case
, find bards only if they are wizards in your party if you can find 1,
because it is very rare to see bards around.

------
In PVP
------
In PVP, monks are the strongest among all charecter but AGI types are
not very strong compare to STR/VIT types, now lets look at them.

VS knights: Very easy if VS AGI types because you can asura them as
they don't have VIT but low chance, but if you see STR/VIT types then
you stand a low chance.

VS crusaders: Same as knights, if you VS AGI spear types, you may stand
a chance but not VIT/STR types. GC types are the worse, run away if
you see GC types because you will not stand a chance agasin them.

VS hunters: Hunters like to play CS with you, if you have pneuma skill
with you, you may stand a chance, just one hit them but watch out for
tarps.

VS bards and dancers: Same as hunters but careful if they are team
together as their skills are very strong.

VS blacksmiths: No matter what type, run away if you see one even the
AGI types, their mannomite can kill you aready but if you can asura
them, you may stand a chance.

VS alchemists: Same aas blacksmiths, their mannomite can go to max 4000+ for
STR/VIT axe types and sword types, even AGI types are dangerous. Somemore they
can summon monsters can backstep you while you are fighting the monsters.

VS assasins: Ther are a few charecter that can kill assasins, they are
too fast and give high damage especialy critical katar types. Only
one charecter can kill them that is the hunters but if you stand a
chance to asura them, then good luck.

VS rouges: Although their speed is quite slow them assasins but they
are also dangerous because they can strip your weapon off very easy.
The bow types are the most dangerous one, they like to play hide and
backstep you just like playing CS. The only way to kill them is to
runwatch and asura strike.

VS priests: It is almost imposbile to kill a priest because most of
them come with party, I suggest don't kill a priest because they give
some help to you.

VS wizards: The only way to kill them is to stop them from casting
spells and asura them even if they uses phem card. But if they come in
parties, then don't kill them.

VS sages: Same as wizards but their spells are not as strong as them
or wide enough. Stop them from casting spells but you have to do a
little bit catching and then you can kill them.

===================================================
XXI: Monks/champions in pivrate servers(top secret)
===================================================
Monks and champions are the strongest charecter ever in RO pivrate
server(KDRO). Infact, in mostof the pivrate servers, monks and champions are
the strongest charecter. Pivrate servers are the best place to build AGI
charecter as the speed can go very fast, now I will
tell you wher to lvl.

-----------------------------
Where to lvl(pivrate servers)
-----------------------------
LV 1 to lv 10:
1 poring will do after that, find the jobchanger at prontera city to change job.

Lv 10 to change job at job lv 50:
Kill 1 poring to get enough skill then go to rockers, remember to get
the holy light skill from the prentum skill NPC once you change job.

After you change job:
You can try orc dungen lv 1 and then to lv 2

Lv 80 to 99:
Try GH or orcdungen lvl 2 till you lvl 90+ then to GH also can.
After that, go to portera city to reborn using the jobchanger NPC.

After reborn:
Lv 1 to lv 10:
Same as above, 1 poring will do after that, you should know what to do.

Lv 10 to change job at job lv 50:
Same as above, follow the steps above till you change job at lvl 50.

After you change job:
Samething, follow the steps above.

Lv 80 to 99:
Samething follow the steps as above but for a different case now, your
adventure doesn't end here.

LV 99 to 110:
Samething, lvl at gh till lvl 110

LV 110 to 255:
At this lvl, you can try turtle dungen or magma dungen, if you want a
faster want, try ancient mummy with your asura strike. One anicent
mummy can up a lot of lvls, continute doing this until lvl 200. After
that you can try turtle dungen lvl 4 or guild dungen by using the
warp code to get there, both will help.

Note: By lvl 250, if you are confident to take on MVPs, you can go to
the MVP arena(battle arena) to take on MVPs on your own using asura
strike. Remember to bring a lot of yggsarri berry for SP and don't
worry if anyone wants to steal your monster, if they do just kill them
with asura strike.

=============================
XXXI: The equipments, skills and tips
=============================
The AGI monk and champion equipments are almost similar to other AGI charecters.

Head(upper): Ghost bandana
Head(middle): Any equipments
Head(lower): Any equipments

Body: +4 Saint robe(1) with theif bug card
Weapon: Claw or fist or chain(3) with cards or size and element all +5 or 7
Robe: +4 muffer(1) with wisper card
Shoes: +4 shoes(1) with theif bug male card
Accessory: Brooch(1) with kurle card X2

------
Skills
------
A champion have insuffident skills even with 69 skill points so this is the
best skill plan.

Acolye stage:

Demonbane lvl 10
Divine protection lvl 10
Heal lvl 3
Increase AGI lvl 10
Blessing lvl 10
Teleport lvl 2
Warp portal lvl 3

Monk stage:

Iron palm lvl 5
Falling pear petals lvl 10
Triple blows lvl 5
Quadruple blows lvl 5
The way of dragon lvl 5
Sprit sphere lvl 5
Inhale sphere sphere lvl 1
Ctrical explostion lvl 5

You can put the other skill points anywhere you want I recomand asura strike.

High acolyte stage:

Same as above

Champion stage:
Iron palm lvl 5
Falling pear petals lvl 5
Triple blows lvl 5
Quadruple blows lvl 5
The way of dragon lvl 5
Sprit sphere lvl 5
Inhale sphere sphere lvl 1
Ctrical explostion lvl 5
Tigar kunckle fist lvl 2
Chain crush combo lvl 10
Dangerous soul collect lvl 1
Psychic wave lvl 3
Manipulate sprit sphere lvl 3
Asura strike lvl 5
Weggy's faq on monk skills

This is the complete skill plan of the AGI chamption.

----
Tips
----

New combo fomula: Triple blows>>>>>>Quadruple blows>>>>>>The way of
dragon>>>>>>Chain crush combo>>>>>>>Asura strike.

This combo can kill almost anything, it deals alot to monsters, you can try
this on maya purple for testing, it works very well.

Guild war tips: An AGI combo chamption does not do much help in war but the
combo skills can kill a VIT Lord knight, the combo and fast attack speed plus
your flee rate should be able to take down enermies easy. Besides, if you
decided to use a combo champion in war, it will surprise everyone.

I have come to the end of the faq, hope you all enjoy.
========
Credits
========
Luna_'s faq on champion skills

rocards.de on infomanation on weapons

Gravity for creating the game

rezocloud for creating the pivrate server

Iplay game book on some of the imformation on the champion stats

and gamefaqs for posting this faq