|-----------------------------------------------------------------|   
  |------------------------LordTopak's--------------------------------|    
 |----------------------Combo Monk Guide------------------------------|    
  |------------------------Version 1.1--------------------------------|    
   |--------------------------9/05-----------------------------------|    
_____________________    
Guide Contents:    
------------------    
I.Version History    
II.Introduction    
III.Combo Monk?    
IV.The Acolyte Path    
V.Acolyte Skills    
VI.Acolyte Equipment/Leveling Guide    
VII.Monk Transition    
VIII.Monk Skills    
IX.Monk Equipment/Leveling Guide    
X.Question and Answer Portion    
XI.Codec Frequency    
XII.Staff Roll 
____________________   
I.Version History    
----------------    
Version 1.0    
This is my first guide ever (hoping it won't be the last) so please    
bear with me if you find errors of any sort. 
Version 1.1   
This FAQ can now also be found on www.neoseeker.com and dlh.net.    
Added a few things about skills (Blade Stop)/ equips and corrected the    
Hyper Combo Monk Build.More insight on the execution of Instant Asura/    
Extremity Fist. Also added links to the new FAQ hosts. 
____________________   
II.Introduction    
---------------    
I managed to have time to think up (and type) this guide while    
vending with my Battle Vendor. After playing around with some RO stat    
calculators and experiencing first hand the world of combo monks, I    
thought of sharing what I know so that people would have an easier    
time building up their own combo monks. 
*note*
Other Monk Builds (Asura, Steel Wall Monks,Crit Monks) won't be   
discussed here so I suggest you take a gander at the other monk guides    
found in the Net. 
All info within applies up to the Ayathoya Patch for that is the   
current episode of Philippine Ragnarok Online, the server on which    
I play. 
___________________   
III.Combo Monk?    
---------------    
After that rather crappy introduction, let's move on to explaining what    
a Combo Monk is. First off,I would like to say that Combo Monks are    
purely intended for hunting or PVM. In no way will Combo Monks kick ass    
in PVP rooms(unless you're facing a total noob), WOE Agits, or even    
MVPing.So if ever you get around to making a Combo Monk then decide to    
go PVPing,Sieging,or Boss Hunting and find yourself constantly lying    
unconscious on the floor, don't say I didn't warn you. 
So why make a Combo Monk if their only purpose is PVM? Maybe its   
because they're just plain fun to use.Pressing the function keys in    
a series feels great and those cracking noises the combos make sound    
great. It's as if like you're playing a fighting game,except this    
time you're playing an MMORPG, you have really low health and you're    
wearing an "arinola" on your head. 
*arinola=those porta potties hospitals use
______________________   
IV.The Acolyte Path    
-------------------    
If you're planning on becoming a combo monk,don't go putting each stat    
point you get on INT for you'll probably only need about 10 int at lvl    
40+(which will increase to 20 when you acquire lvl10 Blessing).STR and    
AGI are your friends along with a little DEX (around 30 by lvl 50)to hit    
stuff. 
Recommended skills would be heal,increase agi and blessing. Heal at   
around lvl3-5 is good.Inc Agi and Bless must both be at lvl10 for best    
results.Of course Divine Protection and Demon Bane at lvl10 is    
*required* to unlock the Monk Skill tree. Any less and you'll have no    
new skills to choose when you change job. 
Upon turning into an acolyte, the skills you should get once you level   
up should be heal(up to lvl3),then get divine protection to lvl5,get    
Blessing to lvl10 immediately to make levelling easier.After getting    
Bless to 10,you can go ahead and get Increase Agi or add to Heal.Don't    
forget to max Divine Protection and Demon Bane before you change job    
though. 
Skill List
Heal lvl3-5   
Divine Protection lvl10    
Demon Bane lvl10    
Blessing lvl10    
Increase Agi lvl10    
------------------    
=44-46 skill pts(+1 from Job 1) 
Which means you still get around 6-4 skill pts. left. You can go spend   
it on ruwach,then teleport lvl2,then go full monty up to Warp Portal    
lvl3.Or you can just get ruwach,teleport lvl2 and add a few more lvls    
to heal. You can also opt for Holy Light since its free(with a quest)    
though it is pretty useless for Combo Monks. 
Long and hard is the acolyte path, especially if you're a battle aco   
because people will think you're a stupid aco for not having Lvl10 heal.    
As your former party mates walk away, you scream,"I said I was a battle    
aco dammit!". 
______________________   
V.Acolyte Skills    
----------------    
______________________________________________________________________    
*note*    
I'll only be placing skills needed by Combo Monks so you won't be    
finding info for Angelus,Aqua Benedicta,Decrease Agi,and Signum    
Crucis here.    
---------------------------------------------------------------------- 
__________________   
Heal 
Description:   
Recovers health at the cost of SP. Can damage the undead by holding    
SHIFT while casting on a monster(make sure its undead though or you'll    
just heal the lucky freak).An ACTIVE skill. 
Lvl1 13 sp   
Lvl2 16 sp    
Lvl3 19 sp    
Lvl4 22 sp    
Lvl5 25 sp    
Lvl6 28 sp    
Lvl7 31 sp    
Lvl8 34 sp    
Lvl9 37 sp    
Lvl10 40 sp 
Recommeded Lvl: 5
_________________________   
Increase AGI    
requires: Lvl3 Heal 
Description:   
Temprarily increases AGI at the cost of a little health an SP.    
An ACTIVE skill. 
Lvl1 HP-15,SP18,AGI+3 65 secs   
Lvl2 HP-15,SP21,AGI+4 80 secs    
Lvl3 HP-15,SP24,AGI+5 95 secs    
Lvl4 HP-15,SP27,AGI+6 110 secs    
Lvl5 HP-15,SP30,AGI+7 125 secs    
Lvl6 HP-15,SP33,AGI+8 140 secs    
Lvl7 HP-15,SP36,AGI+9 155 secs    
Lvl8 HP-15,SP39,AGI+10 170 secs    
Lvl9 HP-15,SP42,AGI+11 185 secs    
Lvl10 HP-15,SP45,AGI+12 200 secs 
Recommeded Lvl: 10
______________________   
Divine Protection 
Description:   
Increased DEF against demon and undead attacks.A PASSIVE skill. 
Lvl1 +3 DEF   
Lvl2 +6 DEF    
Lvl3 +9 DEF    
Lvl4 +12 DEF    
Lvl5 +15 DEF    
Lvl6 +18 DEF    
Lvl7 +21 DEF    
Lvl8 +24 DEF    
Lvl9 +27 DEF    
Lvl10 +30 DEF 
Required Lvl: 10
_____________________   
Blessing    
requires: Lvl5 Divine Protection 
Description:   
Temporarily increases STR,INT and DEX.Reduces hit rate of demons by    
holding SHIFT then casting on it.Also heals the curse status(only use    
lvl1 to remedy curse though or you'll just be wasting SP).An ACTIVE    
skill. 
Lvl1 +1 STR,DEX,INT SP28   
Lvl2 +2 STR,DEX,INT SP32    
Lvl3 +3 STR,DEX,INT SP36    
Lvl4 +4 STR,DEX,INT SP40    
Lvl5 +5 STR,DEX,INT SP44    
Lvl6 +6 STR,DEX,INT SP48    
Lvl7 +7 STR,DEX,INT SP52    
Lvl8 +8 STR,DEX,INT SP56    
Lvl9 +9 STR,DEX,INT SP60    
Lvl10 +10 STR,DEX,INT SP64 
Recommended Lvl: 10
__________________   
Demon Bane 
Description:   
Increases Damage against demon and undead types.A PASSIVE skill. 
Lvl1 DMG+3   
Lvl2 DMG+6    
Lvl3 DMG+9    
Lvl4 DMG+12    
Lvl5 DMG+15    
Lvl6 DMG+18    
Lvl7 DMG+21    
Lvl8 DMG+24    
Lvl9 DMG+27    
Lvl10 DMG+30 
Required Lvl: 10
_____________   
Ruwach 
Description:   
Reveals hidden enemies.Handy to expose hidden monsters/KS thieves or    
(if ever you enter PVP) tunnel driving rogues,does damage to victims.    
An ACTIVE skill. 
Lvl1 10 sp
_____________   
Teleport    
requires: Ruwach Lvl1 
Description:   
Whisks you away to a random place,or your save point if lvl2.An ACTIVE    
skill. 
Lvl1  SP8  Random cell   
Lvl2  SP8  Save point 
______________   
Warp Portal    
requires: Lvl2 Teleport, 1 Blue Gemstone 
Description:   
Creates a circular portal on the ground which takes whoever enters it    
to a place of your choosing.To add a memo, type /memo on the chat box.    
If you type /memo a 4th time, the 1st memo will be deleted.Can't be    
casted on yourself(unlike previous episodes).An ACTIVE skill. 
Lvl1 Save point   
Lvl2 Save point,1 memo    
Lvl3 Save point,2 memos    
Lvl4 Save point,3 memos 
_____________   
Pneuma    
requires:lvl4 Warp Portal 
Description:   
Blocks all ranged attacks(not magic).Cast it on a cell,then step on the    
glowing tile you've just created to shield yourself from projectiles.    
Can't be casted on yourself.An ACTIVE Skill. 
Lvl1 SP10
_________________________________________   
VI.Acolyte/Equipment Leveling Guide    
------------------------------------ 
Here's some leveling tips for any would-be Comboers.
Upon changing job to acolyte, go to the Culvert Sewers which can be   
accesed by talking to some guy(forgot the name) at the Knight's Guild    
inside Prontera. He'll give you some free healing items and then warps    
you to the Culverts Entrance outside Prontera. Talk to the guard there    
and he'll finally let you in the dungeon.Once inside, kill a few thief    
bugs and familiars until lvl 20.It will be easier if you bring a few    
red pots to heal yourself for you won't be having much SP to constantly    
use heal. 
Around lvl20 you can go to Payon Dungeon and beat on Zombies,Spores,   
and Familiars. Reaching lvl30, travel to Geffen and mass slaughter    
poison spores in Geffen Dungeon 1 'till lvl40. Just be mindful of any    
hunter flys. 
The Orc Village or Dungeon will be your playground up to lvl50+.Orc   
Village is easier than orc dungeon but slower. Orc Dungeon features    
mobs but if you have a blast clip with you, they'll go down in no time.    
Fire weapons do best against the orcs here. 
If you have an ice swordmace or stunner(required lvl 27), you can go   
toe-to-toe with high orcs on the west side of orc vill. 
*Thanks to FinalFlare for telling me the required lvl for them*
Other good spots would be Byalan lvl3 (with a wind weapon),and GH   
Graveyard (with a fire weapon). 
Recommended Equips:   
+4 wise/willow(+80SP) or adurate/deviruch(+1 STR) biretta    
+4 Hard/Pupa(+700HP) or Champion/Roda(+400HP,+50SP) Saint's Robe    
+6 Ele Chains or +5 Swordmaces/Stunners    
+4 Cranial/Thara(+30% def against Demi-human) Buckler    
Clips of Mustle/Mantis (+3 STR)    
Blast/Marine Sphere Clip (Magnum Break lvl1)    
+4 Mocking/Whisper(+20 FLEE) or Immune/Raydric(30% neutral def) Muffler    
+4 Soul-Enchanted/Sohee Shoes (+18%SP,+3% SP recovery) 
Don't be lazy and change at job 40. The earliest point at which you can   
change would be around job 44 (Lvl3 heal,Lvl10 Divine Protection,    
Lvl10 Demon Bane,Lvl10 Blessing,Lvl10 Agi Up).Me? I wussed out during    
Job 46 because Juno just came out and I wanted to be one of the first    
monks in our server so,uh,bleh. 
So children, don't be a wimp and change early,lest you have a paltry   
lvl7 Agi Up like Topak over there. 
__________________________________   
VII.Monk Transition    
------------------- 
*note*   
Some parts of this section may be wrong or outdated because I'm    
only recalling some of the things I did when I changed jobs. 
So you've finally managed to reach Job Lvl50 for your Acolyte (must be   
feeling mighty proud then).Proceed to the Monk Guild at St.Capitolina    
Abbey.Talk to the old guy at the entrance (Tohobu), he'll send you    
off to Muhae who is located at the south west building.Once inside,    
Muhae will ask you to fetch a few items.After you give him said items,    
he'll point you towards the nun Douha,where you'll be asked to memorize    
a poem(when I did this part back then,the choices were somewhat    
glitched and I had to choose the wrong line to pass,don't know if its    
fixed now).Talk again to Muhae,then go find Puhae to the East.He'll    
make you choose between the Mushroom gathering or Marathon Test. 
Mushroom gathering is hella boring, it took me around 30 mins. to   
get the required amount of mushrooms.The Marathon Test? No idea, but    
people have said that it consists of avoiding traps whilst going    
around this track. 
Talk to Chorip outside the center building.Go inside and talk to   
Bashyu to take the exam you chose from Puhae. After finishing    
the test,venture further inside and talk to Taomoon, the    
bald guy.He'll make you go through an invisible maze infested with    
undead(I didn't know it was a maze at first cause I just went ahead    
and killed all that popped out). 
Maze finished? Go a final time to Muhae and he'll finally change your   
job(!) and give you a 3 slot Waghnak (if you changed before job 50) or    
a 3 slot knuckle duster (if you changed at job 50). Congratulations!    
You are now a True Street Fighter,err,Monk! 
__________________________   
VIII.Monk Skills    
--------------- 
*Note*   
The Monk skill tree requires Lvl10 Divine Protection and Lvl10 Demon    
Bane to be accessed. 
____________________   
Iron Hand    
requires: Lvl10 Divine Protection,Lvl 10 Demon Bane(as stated above^) 
Description:   
Increases ATK when using fist weapons and when bare handed.A PASSIVE    
Skill. 
Lvl1 +3 ATK   
Lvl2 +6 ATK    
Lvl3 +9 ATK    
Lvl4 +12 ATK    
Lvl5 +15 ATK    
Lvl6 +18 ATK    
Lvl7 +21 ATK    
Lvl8 +24 ATK    
Lvl9 +27 ATK    
Lvl10 +30 ATK 
Required Lvl: 5
__________________________________________________   
Vigor Condensation (Call/Summon Spirit Spheres)    
requires: Iron Hand Lvl2 
Description:   
Calls forth balls of energy needed for some skills. Each sphere lasts    
10 minutes.Casting time is affected by DEX. Whenever more than one    
spheres is summoned,you get a sure hit bonus(?) of 3 damage per ball.    
For Example,you summon 3 spheres,then proceed to attack an enemy,when    
you miss,you do 9 damage to the enemy.Maximum of 15 sure damage when    
all 5 spheres are summoned,which makes the use of VVS weapons for Monks    
obsolete.Each sphere must be called out one by one, so at lvl5 you need    
to use the skill 5 times to get 5 spheres.An ACTIVE skill. 
Lvl1 1 sphere   
Lvl2 2 spheres    
Lvl3 3 spheres    
Lvl4 4 spheres    
Lvl5 5 spheres    
       uses 8 SP per cast. 
Required lvl: 5
_________________   
Dodge (Flee)    
requires: Lvl5 Iron Hand, Lvl5 Vigor Condensation 
Description:   
Adds a certain amount of FLEE per level.A PASSIVE skill. 
Lvl1 +1 FLEE   
Lvl2 +3 FLEE    
Lvl3 +4 FLEE    
Lvl4 +6 FLEE    
Lvl5 +7 FLEE    
Lvl6 +9 FLEE    
Lvl7 +10 FLEE    
Lvl8 +12 FLEE    
Lvl9 +13 FLEE    
Lvl10 +15 FLEE 
Recommended Lvl: 5
___________________________   
Triple Attack (Raging Trifecta Blow)    
requires: Dodge Lvl5 
Description:   
Gives a chance to initiate 3 additional attacks when attacking.Higher    
levels grant reduced chances to trigger but does higher damage. The    
basis of Combos.A PASSIVE Skill. 
Lvl1 29%Chance,120%ATK   
Lvl2 28%Chance,140%ATK    
Lvl3 27%Chance,160%ATK    
Lvl4 26%Chance,180%ATK    
Lvl5 25%Chance,200%ATK    
Lvl6 24%Chance,220%ATK    
Lvl7 23%Chance,240%ATK    
Lvl8 22%Chance,260%ATK    
Lvl9 21%Chance,280%ATK    
Lvl10 20%Chance,300%ATK 
Recommended Lvl: 5
__________________________________   
Chain Combo (Quadruple Blow)    
requires: Lvl 5 Triple Attack 
Description:   
Can only be used after triggering a triple attack,use it immediately    
after the triple attack delay.Delivers 4 additional hits to a target.    
May miss,if it does,damage dealt is equal to the number of spheres    
summoned x3 (i.e,with 5 balls, you still do 15dmg). n ACTIVE skill. 
Lvl1 200%ATK,SP11   
Lvl2 250%ATK,SP12    
Lvl3 300%ATK,SP13    
Lvl4 350%ATK,SP14    
Lvl5 400%ATK,SP15 
Recommended Lvl: 5
__________________________________   
Combo Finish (Raging Thrust)    
requires: Lvl3 Chain Combo 
Description:   
Use after the Chain Combo delay. Whallops the target with a straight    
punch which pushes it back 5 cells. Eats up 1 spirit sphere.An ACTIVE    
skill. 
Lvl1 300%ATK,SP11   
Lvl2 360%ATK,SP12    
Lvl3 420%ATK,SP13    
Lvl4 480%ATK,SP14    
Lvl5 540%ATK,SP15 
Recommended Lvl: 5
_____________________   
Steel Body    
requires: Lvl3 Combo Finish(Raging Thrust) 
Description:   
Bolsters DEF and MDEF to 90(not sure if armor value adds up).No skills    
can be used during skill duration,also attack and walk speed are cut    
by 25%. Has a 5 second casting time which cannot be interrupted(even    
when frozen).Eats up all 5 spheres and cannot be turned off until skill    
duration ends.An ACTIVE skill. 
Lvl1 lasts 30secs   
Lvl2 lasts 60secs    
Lvl3 lasts 90secs    
Lvl4 lasts 120secs    
Lvl5 lasts 150secs    
     consumes SP200 to cast 
________________________________________   
Infiltration (Occult Impaction)    
requires: lvl5 Vigor Condensation/Call/Summon Spirit Sphere 
Description:   
Deals melee damage to a target according to their DEF.    
Higher DEF=Higher Damage. Consumes a spirit sphere. An ACTIVE skill. 
Lvl1 175%ATK,SP10   
Lvl2 250%ATK,SP14    
Lvl3 325%ATK,SP17    
Lvl4 400%ATK,SP19    
Lvl5 475%ATK,SP20 
Recommended lvl: 3
_____________________________________________   
Finger Offensive (Throw Spirit Sphere)    
requires: Lvl3 Infiltration (Occult Impaction) 
Description:   
Uses summoned spheres to deal ranged damage. Has a long casting time    
but cannot be interrupted.Affected by your hit rate so it can miss    
against High Flee characters.Consumes spirit spheres according to skill    
level. An ACTIVE skill. 
Lvl1 150%ATK,1 Sphere   
Lvl2 175%ATK,2 Spheres    
Lvl3 200%ATK,3 Spheres    
Lvl4 225%ATK,4 Spheres    
Lvl5 250%ATK,5 Spheres    
     consumes 10 SP to cast 
*note*   
Skill lvl affects damage per sphere, so if you have 100 atk and use    
lvl1,it would do 150 damage.At lvl 5 it would do 250 damage times 5    
which equals to 1250 damage.If you miss, each ball will do a paltry    
15 damage. 
Recommended Lvl: 3
______________________   
Vigor Absorption    
requires: Lvl5 Vigor Condensation (Call/Summon Spirit Sphere) 
Description:   
Absorbs summoned spheres,restoring 10 SP per ball. Can also absorb    
enemy monk's spheres in PVP or WOE.An ACTIVE skill. 
Lvl1 SP5 absorbs spirit spheres
Recommended Lvl: 10,erm 1
*note*   
According to what I recently read in the boards,future patches    
will give this skill a 20% chance to steal SP from enemies. 
______________________________________   
Vigor Explosion (Explosion Spirits) (Fury)    
requires: Lvl1 Vigor Absorption 
Description:   
Improves Crit Rate, and allows one to use Extremity/Guillotine Fist if    
there are 5 spirit spheres summoned. No SP regen for skill duration    
except through Vigor Recovery (Spiritual Cadence).Consumes 5 spheres.    
An ACTIVE skill. 
Lvl1 Crit Rate +10%   
Lvl2 Crit Rate +12.5%    
Lvl3 Crit Rate +15%    
Lvl4 Crit Rate +17.5%    
Lvl5 Crit Rate +20%    
     uses SP15 to cast 
Recommended lvl: 3
____________________________________________________   
Extremity/Guillotine Fist (Asura Strike)    
requires: Lvl3 Vigor Explosion (Explosion Spirits)    
          Lvl3 Finger Offensive (Throw Spirit Sphere) 
Description:   
The ultimate weapon of monks.Deals massive amounts of damage in regards    
to remaining SP. Must be in Vigor Explosion (Explosion Spirits) Status    
and have 5 spirit spheres to manual cast,used in adjunction with a    
combo finish or use after initiating Stop Blade lvl5 with atleast 4    
spheres remaining.Cast time lessened by DEX amount.An ACTIVE skill. 
Methods:   
First Explosion State then; 
Manual   
Summon 5 spheres, cast on enemy 
Combo (Instant)   
Summon 5 spheres Triple Attack>Chain Combo>Combo Finish(use sphere 4    
left)>Instant Extremity Fist 
Stop Blade Stance   
Summon 5 spheres,counter with Stop Blade,cast on sitting duck.EF can be    
interrupted in this stance. 
Lvl1 +400ATK 4sec Cast   
Lvl2 +550ATK 3.5sec Cast    
Lvl3 +700ATK 3sec Cast    
Lvl4 +850ATK 2.5sec Cast    
Lvl5 +1000ATK 2sec Cast    
      uses SP1 to cast 
Recommended Lvl: 5
__________________________________   
Stop Blade (Blade Stop) (Root)    
requires: Lvl5 Dodge 
Description:   
Stops an incoming attack,doesn't work on magic,not sure on ranged    
attacks.Used like the knight's Counter Attack,you have to move next    
to your opponent and wait for their attack.With the correct timing,    
you'll have both of you frozen in place(both will be tinted black)for    
the whole skill duration.The Flee rate of those involved are still    
present so if people with low hit try to attack you or your target    
(assuming you both have high flee) they'll still miss.If skill level is    
higher than Lvl1,user can use other skills.Can't be used on MVPS.    
Consumes 1 sphere.An ACTIVE skill. 
Lvl1 Cast 0.5secs Duration 20secs No other skill usable   
Lvl2 Cast 0.7secs Duration 30secs Finger Offensive usable    
Lvl3 Cast 0.9secs Duration 40secs Infiltration(Occult Impaction) usable    
Lvl4 Cast 1.1secs Duration 50secs Chain Combo(Quadruple Blow) usable    
Lvl5 Cast 1.3secs Duration 60secs Extremity/Guillotine Fist usable    
     uses SP10 to cast 
*Note: When Extremity used is used while in the Stop Blade stance, it can be   
cancelled but you'll still be in the Stop Blade stance which    
means you can use another skill. 
_________________________________________   
Vigor Recovery (Spiritual Cadence)    
requires: Lvl2 Stop Blade (Blade Stop) 
Description:   
Like a combination of the swordsman's HP recovery and the mage/priest's    
SP recovery. It restores HP and SP every 10secs (even during fury/    
explosion spirits status)while sitting.Amount restored is determined by    
the max HP and SP of the character.A PASSIVE skill. 
Lvl1 HPrec4 SPrec2   
Lvl2 HPrec8 SPrec4    
Lvl3 HPrec12 SPrec6    
Lvl4 HPrec16 SPrec8    
Lvl5 HPrec20 SPrec10 
_________________________________   
Body Relocation (Snap)    
requires: Lvl3 Vigor Recovery,Lvl3 Steel Body,Lvl3 Extremity Fist 
Description:   
Takes caster to the chosen cell if no obstructions are present.Eats up    
a spirit sphere.An ACTIVE skill. 
Lvl1 Relocation SP10
______________________________   
Combo Monk Skill builds 
Here are some of the common monk builds floating around.
_________________   
Pure Combo Monk    
----------------    
Lvl10 Iron Hand    
Lvl5 Vigor Condensation    
Lvl10 Dodge    
Lvl10 Triple Attack    
Lvl5 Chain Combo    
Lvl5 Combo Finish    
Lvl4 Vigor Recovery 
Description:   
The definitive combo monk build.That 8 hit combo will be all you'll    
need to kick ass. 
__________________   
Hyper Combo Monk (Combo>Asura Monk)    
---------------- 
Lvl5 Iron Hand   
Lvl5 Vigor Condensation    
Lvl5 Dodge    
Lvl5 Triple Attack    
Lvl5 Chain Combo    
Lvl5 Combo Finish    
Lvl1 Vigor Absorption    
Lvl3 Infiltration    
Lvl5 Finger Offensive    
Lvl3 Vigor Explosion    
Lvl5 Extremity Fist    
--------------------    
2 skills points left...    
(add to Triple Attack?) 
Description:   
A much streamlined version of the combo monk.Lower lvls of iron hand    
and triple attack may mean less regular damage but the prospect of    
landing Instant Extremity Fist at the end of a combo adds versatility    
to this build. You can even try your hand at PVP with this build (just    
don't expect to take down hunters). 
*Thanks to Myth Maniac of pRO Loki for pointing out that you need Blade Stop at   
lvl2 to get Vigor Recovery(which explains why there are 2 points left).* 
____________________   
My Monk Build    
------------- 
Lvl5 Iron Hand   
Lvl5 Vigor Condensation    
Lvl1 Vigor Absorption    
Lvl5 Dodge    
Lvl5 Blade Stop(!)    
Lvl5 Triple Attack    
Lvl5 Chain Combo    
Lvl5 Combo Finish    
Lvl1 Steel Body(!)    
Lvl3 Infiltration    
Lvl3 Finger Offensive    
Lvl3 Vigor Explosion    
Lvl3 Extremity Fist 
Description:   
A hybrid build I made. Pretty much messed up with the inclusion of a    
Lvl1 Steel Body (since I thought it was cool). Blade Stop has its uses    
though.You can *tank* high level monsters your party can't usually take    
down.I was in a party, I think I was around lvl61. We went to GH    
Chivalry and then proceeded to beat the crap out of Raydrics when all    
of a sudden, an abyssmal knight slides in from the west. Being the total    
cowards my companions were,they all run away as the black monstrosity    
heads for us. As it raised its blade to strike, out of sheer panic or    
luck, I managed to press F2 in which stop blade was bound to. Lo and    
behold! The knight froze in place and my partymates sprouted like    
fungi,Double Strafing(2 hunters),and FireBolting the poor thing.We    
managed to take it down and was revelling in our victory when this    
band of wanderers came out,cleaning the floor with our asses. 
_______________________________________   
IX.Monk Equipment/Leveling Guide    
-------------------------------- 
If you changed at Job 50, you'd mostly be around Base Lvl65. A good   
place to start racking up Job Lvls would be High Orcs in the western    
area of Orc Vill. GH Graveyard is also Good XP so you can still train    
there. 
Around Lvl70+, good areas would be HO in Clock Tower,less bots there   
because of the inclusion of cramps and stem worms. Niffelheim is also    
a great place to go to, the easy enemies there amount to good xp.Just    
watch out for that Dullanghan guy cause he'll bite chunks out of your    
health with his crits (up to 2k!).The Minos in the Pyramid also give    
out pretty decent xp in this stage.Just remember to bring an ice    
weapon.Don't be lazy on avoiding their hammerfall or you'll be down on    
the floor in no time flat. 
Lvl80+? No idea since I haven't reached it yet.My monk's only around   
Base Lvl77 right now. 
Recommended Equips:
Almost the same as the Aco Equips,except this time you can use fists.
+4 wise(SP+80) or adurate(STR+1) Biretta   
+4 Saint's Robe of Champion (HP+400,SP+50)    
+5 Ele Fists    
+5 Compounded (3 slot) Knuckle Dusters    
+4 Cranial (+30% def against Demi-Human) Buckler    
+4 Brutal (+30% def against Brute Monsters) Buckler    
+4 Buckler of Athena (Ambernite,+2 Def)    
+4 Mocking (Flee +20) ,Immune (+20% Def against Neutral Attack) Muffler    
2 clips of mustle (STR+3 each)    
+4 Soul-Enchanted(SP+18%,+3%SP rec),Fledged(HP/SP+8%), or Green (AGI+1,    
   HP+10%) Shoes 
For stats, try to atleast get STR to 100 (get to 76+6(CoM)+8(Bonus)+10   
(Blessing)=STR 100).AGI at 73 and Dex at 36 will net you an Attack    
Speed of 180 when combined with Lvl10 Bless,Agi up and an awakening    
pot(AGI 73+18,DEX 36+14).INT should atleast be around 20 so you can    
keep combos coming. 
__________________________________________   
X.Question and Answer Portion    
------------------------------------- 
Q: Why do you say that Combo Monks do well ONLY in PVM?   
A: High Agi characters usually fare badly in things other than PVM.    
   Even though they have high flee,they cannot dodge player attacks    
   with high hit(hunters),not enough MDEF to last magical strikes,    
   and Crit types will negate your flee and kill you in the process.    
   Vit knights with low hit will most likely try to stun bash you with    
   a Very or VeryVeryStrong Weapon, leaving you stunned and open for    
   Pierce,Brandish,or Bowling Bash.Same thing in WOE. 
   You'll also have a hard time dealing with MVPs for your Flee won't   
   be able to handle them for too long.Not much VIT equals to short    
   staying power. 
Q: Combo Monks suck at WOE,PVP,and MVP. Why bother making one?   
A: The only reason you'd make one is because you really want to play    
   your character (not bot it).They're real fun to use. Executing Combo    
   after combo never gets old for me (those sound effects really add    
   oomph to those hits). 
Q: What gives? You're missing Aco Skills and other Monk builds!   
A: Did you even read the title or the introduction? This guide is    
   solely focused on Agi Combo Monks so I left out the unnecessary    
   skills.Go read the other more in depth monk guides for them builds. 
Q: Any recommended skill/control setups?   
A: I set my 1st Skill bar in this order    
   F1: Heal    
   F2: Blessing    
   F3: Agi Up    
   F4: Chain Combo    
   F5: Combo Finish    
   F6: Ele Fists    
   F7: HP pots    
   F8: Vigor Condensation    
   F9: Teleport 
   2nd Bar   
   F1: Finger Offensive    
   F2: Stop Blade    
   F3: Infiltration    
   F4: Chain Combo    
   F5: Combo Finish    
   F6: Extremity Fist    
   F7: HP pots    
   F8: Vigor Condensation    
   F9: Vigor Explosion 
Q: Linking Extremity Fist to Combo Finish is real hard! How do you do   
   it?    
A: Make sure you're in Fury Status and have 5 spirit spheres.    
   Attack your opponent and anticipate triple attack. Once triggered    
   execute Chain Combo, proceed to Combo Finish then go for EF.If you    
   execute EF too early it won't work. Too late and you'll be a sitting    
duck as your slow EF manually casts(unless you have very high dex      along    
wih lvl5 EF). A painfully slow EF gives your opponent the        chance to    
hit(or kill) you, stopping you in midcast or worse they'll    
   just use hide or cloak, making you punch the air,leaving you with no    
   choice but to cowardly run away(or die) because you have no sp. 
   After some more testing, it seems that you have to use EF when your   
monk goes into that "punch the ground animation" during Combo    
Finish.Wait for the actual delay (don't mash the EF button) and your    
   EF will hit the target *without* the targetting cursor appearing.    
   You'll know it worked if you see the EF kanji(letters?) appear    
   immediately in your screen all at once.It works even if you only    
   have a lvl1 EF.The absence of the targetting cursor means that you    
   can't switch targets while doing the Instant EF combo(sucks eh?). 
*Thanks to Watch_Ur_Back03 and ~'rHon'~, both of pRO Chaos for   
letting me test the EF combo on them. 
BTW, for all concerned(poor saps) Watch_Ur_Back03 is a guy!
_________________________   
XI.Codec Frequency    
-------------------- 
You can contact me in game (pRO Chaos only) through the names:
HyperComboFinish 77/48 Combo Monk   
Omega'sDealer 57/?? BlackSmith/BattleVendor    
ShinoBee 60/28 CritSin 
or for any comments,suggestions and complaints (viruses not withstanding):
lordtopak@yahoo.com
__________________________   
XII.Staff Roll    
----------------    
                              ---    
                         --  Writer --    
            -- LordTopak of the GameFAQS message board --    
               ----------------------------------- 
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                          --- Hosts ---    
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                     ----- Server Host -----    
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                   ----- Game Developer -----    
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                     ------ Sponsors ------    
         --- My cousins for letting me type this on their PC ---    
                 ---------------------------------- 
                     _______________________   
                         Special Thanks    
                              to 
                   FinalFlare (GameFAQS mboard)   
                       Myth Maniac (pROLoki)    
                     Watch_Ur_Back03 (pROChaos)    
                       ~'rHon'~ (pROChaos) 
MOMMMMMMMMMMMYYY!!!
and...
YOU
 
 
 