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AGI extreme combo champion guide and faq
Done by ragnaroknike
9/4/2007
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This guide is created for offical servers only, thanks to LordTopak for his
combo monk guide and inspired me to write this.
Legend:
champ: short form of champion
DSC: the skill dangerous soul collect
PS: the skill psycic wave
MSS: the skill manipulate sprit sphere
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Contents
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1: Introduction
2: Combo champs and asura champs
3: Fist weapons, what to use
4: AGI for combo champs, the pros and the cons behind it
5: Stats and equipments
6: Leveling process
7: Skills
8: Tips and questions
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Introduction
============
Firstly, I must say this faq and guide is for those who are intrested in
combo champs only. Ever since champ class appear, they can only be ether asura
types or tanker types, unable to clear bunch of monsters other than PW on
certain monsters to level up. Although a combo champ is just like combo monks
that do only on PVM, they sometimes do help a bit in clearing monsters
especialy in a party full of champs.
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The extreme combo champ's true power
------------------------------------
The true power at the extreme AGI combo champ lies on its speed rather than its
STR. Extreme combo champs goes for max AGI which gives them high flee which
serve in the leveling process and has max STR of 100 which also serve as
leveling process which is good enough for killing high HP monsters with combo
asura
Combo champs have two killer skills, one is the chain crush combo which does up
to more than 1000% of the damage at lvl 10 and the second is the new and
improved powerfull version of combo asura that can deal a max damage of 30k if
certain equipments are used
=============================
Combo champs and asura champs
=============================
Why make a combo champ? The best answer I can give you is combo champ is fun to
play, although it is more hard to master and cannot do much in PVP, it helps in
clearing monsters and spawns of dead branch. Besides you also have the instant
cast asura combo and you won't have to worry much about asura damage get
canceled
Asura champs on the other hand are great killers of PVP and mvp, but then they
did very poorly in PVM especialy when spawns of monsters or dead branch appear,
all they do is teleport and find a safe sport and try to asura each monster one
by one which waste alot of pots and stuffs. But a combo champ can do the same
thing, they can teleport to a save place and start to clear one by one without
wasting much supplys.
==========================
Fist weapons, what to use
==========================
This current version of ragnarok online has a few fist class weapons but some
of them are useless
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Fist class weapons of the current patch
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Waghnakh: This weapon has low attack power, but then the best weapon is usually
the most weakest weapon in terms of cards combinations. The 4 sloted version
can be obtained from bloody butterfly.
Recomanded upgrade: +8 above
Kunckle duster: This weapon has a quite low attack power, the 3 sloted version
is quite good for combo champs, however the 3 sloted version is unknown where
to obtain from it. If combine with the correct cards, it deals a little bit
more damage than the 4 sloted waghnakh.
Recomanded upgrade: +8 above
Hora: This is probely the best weapon for combo champs, if combine with the
correct cards it deals nice damages and even more than the two mentioned above.
How to obtain the 3 sloted version is currenly unknown.
Recomanded upgrade: +8 above
Claw: This weapons gives +2 STR, but based on the stats calculater it shows
more lower damage if combine with cards compairing to the 3 slot hora, I will
not recomand this weapon.
Recomanded upgrade: +7 above
Finger: Since I never try or calculate this weapon with the stats in the stats
calculater before and I don't hav the 2 sloted version to test out the damage,
so I don't know welther the damage is far greater than the first three I
mentioned.
Recomanded upgrade: +7 above
Fist: The elemental fist are much better than the neutral fist. Recomand
veryvery strong element fist for combo champs begining training as you will
have low STR at first.
Recomanded upgrade: +7 above
Kaiser Kunckle: I am not sure where to get this, but it deals 5% damage to
undeads and 10% to fire, water, wind and earth monsters. Probely this will be a
good weapon if the map have many different types of monsters of different
element and size.
Recomanded upgrade: +5 above
Bersek: Other than the increase of speed it does notting else, damage is also
lower than the first three weapons mentioned above even though its weapon
attack is high. Certainly don't recomand this weapon.
Recomanded upgrade: +5 above
Claw of garm: This is the highest attack fist class weapons anyone can have, it
can be obtained from garm. It also have 1 slot, but I never calculate it on any
stats calculater and I don hav much money to afford one to try the damage out,
so welther to use it use it at your own risk. This weapon also can cause wound
status.
Recomanded upgrade: +5 above
=====================================================
AGI for combo champs, the pros and the cons behind it
=====================================================
AGI is a very important stats for AGI combo champs. There is no limit to how
many AGI you can have, you can pump as high as 99 as what a extreme AGI combp
champ is. However it have one major problem when it reaches above 85 AGI.
----
Pros
----
1: It gives high flee
2: It gives high attack speed which maximum you can reach is 183
3: It reduce the delay of combo skills
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Cons
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1: Too high attack speed and high agi of 85 will find it very hard to combo
especialy after the triple blows and tiger knuckle fist as their delay is
reduce greatly, extreme combo champs probely had the hardest time to combo.
2: When ever there is more than 4 monsters attack you, your flee may drop till
very low and you will have a big problem with it especaily if all four are high
lvl monsters.
3: AGI does not do much in PVP nor does flee rate helps as PVP rooms are filled
with sonic blow assassin cross using mummy jurs, but since it is for PVM, thus
this is not important.
====================
Stats and equipments
====================
Extreme AGI combo champs goes for the maximum AGI of 99 and since it is a PVM
player, thus VIt is not nessary needed
STR: 81(with blessing and job bounus it adds up total of 100)
AGI: 99
INT: 24
DEX: 50(since you won't miss and you have high flee, thus you don't hav to
worry)
Comands: The pure PVM built for a extreme AGI combo champ, with this little bit
of INT it helps in regeration of SP as well as increase damage done by combo
asura. The low dex may be a problem when casting DSC but since you have high
flee you don't have to worry much. 100 STR is also enough since your speed is
fast, it covers your low STR. Besides whats more is a combo champ won miss its
target, so this is also a good point for combo champs.
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Equipments
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Upper head: ghost bandana(recomanded)or power headband or sloted headgears
Middle: any headgear, if you have a sloted sunglass it is the best
Botton: any headgear
Body: sloted silk robes or formal sults
Shield: sloted bunkers or guard
Robe: sloted muffer
Shoes: sloted shoes
Accessorys: sloted borch(recomanded) or rings
for weapons please refer to the fist weapon sections
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Card
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Headgear:
cramp card(only works with tarou card)
carat(+9 above)
Body:
theif bug card(recomanded)
geographer card
status amour cards
peco peco card
element cards
Shield:
size and element reduce cards
theif bug egg(recomanded)
andre egg card
Robe:
nine tail card(+9 above, recomanded)
wisper card(if you cannot afford a nine tail)
raydic card
Shoe:
theif bug male card(recomanded)
maytr card
chonchon card
firelock(+9 above)
EXP increase cards(recomanded for leveling purpose)
Accessorys:
kurle card(recomanded)
mantis card
tarou card(works with cramp only)
Weapons:
size cards and element depending on the situation
injustice cards
sldewider card
status cards
Others:
Acolyte card set: the acolyte card set for combo champs reduces the speed by 1
but instead it has a few specialy effects from it, I don't recomand much but it
is worth to try it.
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Recomanded MVP cards
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PS: for the rich
headgear
Pharoh: Combo champs have low INT compair to asura champs and combos also
requied alot of SP, with this the SP is thus reduce alot(other than the asura
strike)which also helps increasing the asura damage even more.
Orc hero: Some monsters may stun you, since youc annot even afford to get
stuned even once, this settes everything.
amour:
Orc lord: Reflecting damage may be funny but then if you realy wants to bring
your combo champ to PVP, this may be a good choice to reflect sonic blow damage
and asura damage to deal a double KO(only works with alice carded shields) or
use it for reflecting a little damage done by monsters.
Garm card: Well, when clearing spawns of monsters sometimes you may face a
extra spawn that is attacking you and you may not want to escape, freezing the
monsters may help alot, best combined with garm baby card.
shield:
Golden theif bug: Does anyone need an explanation? with this you can even tank
MVPs with phsiycal imune as long as you pump your pots fast.
robe:
none
Shoes:
none
accessorys:
none
weapons:
Doppleganger: increasing speed by 30% may be a great help, thus you can use
this.
Dracula: the SP of combo skills may be a pain, however of you use this together
with pharoh, you will have unlimited SP.
Lord of death: To those who wans to deal a coma attack or finish off monsters
by low chance, this one settles it, it also hav lots of status functons inside .
Phreooni: Since a combo champ won't miss thus this card is not recomanded but
if you don't want to see the 15 damage by the spheres you can use this.
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Leveling process
================
level 1 to change job: Get a +10 qradraple zipper main guage(for the rich) on
poporings or get a tank for the poor, if you cannot, then lvl at novice
friendly areas
change job to lvl 45: Start at novice friendy areas until you can kill
poporings, after that proceed to anthell and orc villages if your flee reaches
180 above. For the rich you can get a +10 qradraple andre mace(sicne you need
SP also)and go for poporings right away and proceed to anthell and to orc
villages. When lvling at orc village it is best to use a +7 veryvery strong
fire swordmace. If you want a safter way after anthell you can proceed to
comodo on megalodons and thata frogs before proceeding to orc vilages.
lvl 45 to change job: Continute on orc village until job lvl reaches 49 or 50,
if you want a more faster way you can try on sphinx lvl 2 or sandmans
change job to lvl 80: Starting of change job the best is gain job levels, start
at orc villages until you hav sprit spheres and triple blows at least lvl 5 and
iron palm at least lvl 5, then proceed to wild rose(make sure flee rate is
above 200) and use a +7 veryvery strong earth element fist. For more safter way
you can try on sphinx lvl 2 first then proceed to wild rose.
level 80 to lvl 99: Since my combo champ had reaches lvl 90 above stage, and
due to the help of AI or pliots(please note that it is iliegal), I am able to
know the best place for it, there is also two parts for the leveling process
for monks: Use a +7 veryvery strong fire fist on insense soils until lvl
reaches 89 and your STR reaches 50-65 above, by the time you should change
using a mace type weapon and PW on rybios(for exp and using a +10 triple stouff
chain, make sure you hav 220 flee rate above) or sleepers(for money as well as
exp although not as high as rybios, use a +10 double kaho 1 peco egg and 1 skel
worker mace)
for champs: Since a combo champ can hav more stats thus you may have high STR
and high AGI at the early levels of 75 to 80, when level 75 and you have the
requied flee you can proceed to insense soil until lvl 85 and proceed to rybios
for exp but this time you can try your luck on GH prison level 2 on
phendarks(for STR above 70) using your current +10 triple stouff chain. For
money you can proceed to sleepers with that mace provided you hav 79 STR above
as you can one hit KO sleeper with just one PW, that will earn you more exp.
After level 99 changes:
Since you don't have any leviling jobs to do, you can change your weapons to a
more simple one that can replace everything
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Recomanded weapons after level 99
---------------------------------
Try get at least a +8 4 sloted waghnakh and slot in with injustice, slidewider
cards, the other two slots can slot in with anything you like, imagine with
fast speed and you can deal sonic blow and double attack at the same time.
======
skills
======
I copied this from weggy's faq, thanks weggy for the infomation
Iron palm aka iron fist
Pre-Requisites: Level 10 Divine Protection, Level 10 Demons Bane
Active or Passive?: Passive
SP Use: None
Level 1 : +3 ATK
Level 2 : +6 ATK
Level 3 : +9 ATK
Level 4 : +12 ATK
Level 5 : +15 ATK
Level 6 : +18 ATK
Level 7 : +21 ATK
Level 8 : +24 ATK
Level 9 : +27 ATK
Level 10: +30 ATK
Comments: Well I would recomand this to level 10 instead.
Summon spirit sphere
Pre-Requisites: Level 2 Iron Fists
Active or Passive?: Active
SP Use: 8
Level 1 : 1 Sphere Maximum
Level 2 : 2 Sphere Maximum
Level 3 : 3 Sphere Maximum
Level 4 : 4 Sphere Maximum
Level 5 : 5 Sphere Maximum
Comments: Each sphere last 10 mins as well as bonus damage of 3 and your
attacks won't miss, you will defenaly need that.
Inhate sprit sphere aka spiritual sphere absorption
Pre-Requisites: Level 5 Summon Spirit Sphere
Active or Passive?: Active
SP Use: 5
Level 1 : Absorbs spirit sphere to restore 10 SP
Comments: Since combo champs need alot of SP and you cannot waste SP items
offen, you can cast this skills on monsters sicne you hav a 20% chance of
absorbing the SP from monsters(SP absorb depends on the level of monsters)
Falling pear pedals aka flee
Pre-Requisites: Level 5 Iron Fists, Level 5 Summon Spirit Sphere
Active or Passive?: Passive
SP Use: None
Level 1 : +1 Flee
Level 2 : +3 Flee
Level 3 : +4 Flee
Level 4 : +6 Flee
Level 5 : +7 Flee
Level 6 : +9 Flee
Level 7 : +10 Flee
Level 8 : +12 Flee
Level 9 : +13 Flee
Level 10: +15 Flee
Comments: I would recomand at level 5 instead since your flee rate is aready
very high.
Ctrical explosion aka fury
Pre-Requisites: Level 1 Spiritual Sphere Absorption
Active or Passive?: Active
SP Use: 15, 5 Spirit Spheres
Level 1 : 10% Increased Chance to Critical, 180 Second Duration
Level 2 : 12.5% Increased Chance to Critical, 180 Second Duration
Level 3 : 15% Increased Chance to Critical, 180 Second Duration
Level 4 : 17.5% Increased Chance to Critical, 180 Second Duration
Level 5 : 20% Increased Chance to Critical, 180 Second Duration
Comments: Ctrical damage of couse it is good, use this only for casting asura
since you cannot recover your SP from it unless you hav the soulinker bluff on
you.
Note: Other than the sprit skil that recovers SP in this stat, the soulinker
bluff also do the same thing to you.
Psycic wave aka occult impaction
Pre-Requisites: Level 5 Summon Spirit Sphere
Active or Passive?: Active
SP Use: Varying SP Use, 1 Spirit Sphere
Level 1 : 175% Damage, 10 SP per use
Level 2 : 250% Damage, 14 SP per use
Level 3 : 325% Damage, 17 SP per use
Level 4 : 400% Damage, 19 SP per use
Level 5 : 475% Damage, 20 SP per use
Comments: At monk stage this skills is defenaly very trouble some as you hav to
summon spheres, but at champ stage it is far more easy, recomanded level 5
since you can depend on this skill to level.
Delima aka root
Pre-Requisites: Level 5 Flee
Active or Passive?: Active
SP Use: 1 Spirit Sphere
Level 1 : 20 Second Duration, 0.5 Second Cast Time
Level 2 : 30 Second Duration, 0.7 Second Cast Time, can use Throw Spirit Sphere
Level 3 : 40 Second Duration, 0.9 Second Cast Time, can use Occult Impaction
Level 4 : 50 Second Duration, 1.1 Second Cast Time, can use Raging Quad Blow
Level 5 : 60 Second Duration, 1.3 Second Cast Time, can use Guillotine Fist if
also using Fury (Only 4 Spheres Required)
Comments: It can be good when stopping enermies half way, recomanded level 5 of
you hav enough skill points.
Spiritual Cadence
Pre-Requisites: Level 2 Root
Active or Passive?: Passive
SP Use: None
Level 1 : +4 HP, +2 SP Every 10 Seconds
Level 2 : +8 HP, +4 SP Every 10 Seconds
Level 3 : +12 HP, +6 SP Every 10 Seconds
Level 4 : +16 HP, +8 SP Every 10 Seconds
Level 5 : +20 HP, +10 SP Every 10 Seconds
Note: When over 50% Weight, the values are cut in half
Comments: If you wants to get certain skills you can have this, but only at the
amount of level requied to unlock the skill, I don't recomand this skill.
Manipulate sprit sphere(MSS) aka throw spirit sphere
Pre-Requisites: Level 3 Occult Impaction
Active or Passive?: Active
SP Use: 20
Level 1 : 150% Damage, Max 1 Sphere Thrown
Level 2 : 175% Damage, Max 2 Spheres Thrown
Level 3 : 200% Damage, Max 3 Spheres Thrown
Level 4 : 225% Damage, Max 4 Spheres Thrown
Level 5 : 250% Damage, Max 5 Spheres Thrown
Comments: Only max it at level 3 since you need to unlock certain skills with
it.
Asura strike aka guillotine fist
Pre-Requisites: Level 3 Fury and Level 3 Throw Spirit Sphere
Active or Passive?: Active
SP Use: All your SP, 5 Spirit Spheres
Level 1 : +400 ATK, 4 Second Casting Time, 3 Second Casting Delay
Level 2 : +550 ATK, 3.5 Second Casting Time, 2.5 Second Casting Delay
Level 3 : +700 ATK, 3 Second Casting Time, 2 Second Casting Delay
Level 4 : +850 ATK, 2.5 Second Casting Time, 1.5 Second Casting Delay
Level 5 : +1000 ATK, 2 Second Casting Time, 1 Second Casting Delay
Comments: This is the utimate skills of all champs, however casting it manual
will have a slow cast time although damage is higher
Method for manuel: monks must summon sprit spheres 5 times and activate ctrical
explosion and then summon sprit spheres again, champs can just DSC and follow
by ctrical explosion and DSC again.
Method for combo(monks only): Make sure you have the above prepaired, after the
way of dragon skill activate and your monk is doing the punch the gound
animation, you can press asura and it will instant cast it.
Method for combo(champs only): Make sure you have the above prepaired, after
the chain crush combo doing damage and doing the punching animation(or when you
start to see damage coming out from the chain crush combo), press asura, you
must activate it before the chain crush combo finish the hits.
Triple blow aka raging trifecta blow
Pre-Requisites: Level 5 Flee
Active or Passive?: Passive
SP Use: None
Level 1 : 120% Damage, 29% Chance to Combo
Level 2 : 140% Damage, 28% Chance to Combo
Level 3 : 160% Damage, 27% Chance to Combo
Level 4 : 180% Damage, 26% Chance to Combo
Level 5 : 200% Damage, 25% Chance to Combo
Level 6 : 220% Damage, 24% Chance to Combo
Level 7 : 240% Damage, 23% Chance to Combo
Level 8 : 260% Damage, 22% Chance to Combo
Level 9 : 280% Damage, 21% Chance to Combo
Level 10: 300% Damage, 20% Chance to Combo
Comments: I would recomand a level 10 but if you plan to use your skill points
for other purpose, leave it at level 5.
Raging Quadruple Blow
Pre-Requisites: Level 5 Raging Trifecta Blow
Active or Passive?: Active
SP Use:
Level 1 : 200% Damage
Level 2 : 250% Damage
Level 3 : 300% Damage
Level 4 : 350% Damage
Level 5 : 400% Damage
Comments: Well if you want to get this leave it at level 3, since you need
skill points for other skills.
The way of dragon aka raging thrust
Pre-Requisites: Level 3 Quadruple Blow
Active or Passive?: Active
SP Use: 1 Spirit Sphere
Level 1 : 300% Damage
Level 2 : 360% Damage
Level 3 : 420% Damage
Level 4 : 480% Damage
Level 5 : 540% Damage
Comments: Leave it at level 3 to unlock tiger knuckle fist
Note: when you have soul linker bluff, your way of dragon will deal splash
damage of 5X5 jus like magum break, you can spam this skill for 5 times as long
as you want if you face a bunch of mobs.
Psyical imune aka mental strength
Pre-Requisites: Level 3 Raging Thrust
Active or Passive?: Active
SP Use: 200, 5 Spirit Spheres
Level 1 : 30 Second Duration
Level 2 : 60 Second Duration
Level 3 : 90 Second Duration
Level 4 : 120 Second Duration
Level 5 : 150 Second Duration
Comments: If you hav enough skill points you can try to get it, at most level
1, never think of using it to level, you can tank as many MVPs as you wans as
long as you can pump your pots faster than lighting.
Dash like a bullet aka snap
Pre-Requisites: Level 2 Spiritual Candence, Level 3 Mental Strength, and Level
3 Guillotine Fist
Active or Passive?: Active
SP Use: 10, 1 Spirit Sphere
Level 1 : Teleport immediatly to a location
Comments: Getting this skill realy have to sacrifice alot, but then, since you
can depend on teleport why would you need this?
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Champ skills
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I copied from clax zinra's champion faq, thanks alot for your info
Palm push strike aka raging palm strike
Use your palm push enemies back 3 cells. Damage will be inflicted after 1.5
seconds. Has a 0.3 second delay time & Only works when under
Fury/Explosion Spirits Status. Does not consume spirit spheres.
Requires: Level 7 Iron Fists/Hand,
Level 5 Call Spirits/Summon Spirit Sphere
[LV][Skill Level Effect][SP]
1 300% ATK (x3 ATK) 22
2 400% ATK (x4 ATK) 24
3 500% ATK (x5 ATK) 26
4 600% ATK (x6 ATK) 28
5 700% ATK (x7 ATK) 30
Comments: Since this skill is use for pvp instead, it is certainly useless for
combo champs.
Tiger knuckle fist aka glacier fist
A combo skill that can be used after using Raging Thrust.
Initiate Tiger Knuckle after Raging Thrust to inflict additional damage.
Afterwards, the enemy will be stopped for a short period of time.
Consumes 1 Spirit Sphere.
Requires: Level 5 Iron Fists/Hand
Level 5 Triple Attack
Level 5 Quadruple Blows/Chain Combo
Level 3 Raging Thrust/Combo Finish
[LV] [Skill Level Effect] [SP]
1 140% ATK, 20% Chance to freeze 4
2 240% ATK, 30% Chance to freeze 6
3 340% ATK, 40% Chance to freeze 8
4 440% ATK, 50% Chance to freeze 10
5 540% ATK, 60% Chance to freeze 12
Comments: After casting the way of dragon then you cast this, leave it at level
2 as you are getting other skills.
Chain Crush Combo
Continue with more attacks and combos. The number of hits and the damage dealt
is affected by the skill level. The skill only works during the delay of
Glacier Fist. It has a delay time that is affected by AGI and DEX.
Extremity Fist can still be used after this skill as long as you have Fury.
Requires: Level 5 Iron Fists/Hand
Level 2 Tiger Knuckle Fist
Level 5 Call Spirits/Summon Spirit Sphere
[LV] [Skill Level Effect][Delay time][SP]
1 500% ATK, 1 Hit, 0.8 Second 4
2 600% ATK, 1 Hit, 0.8 Second 6
3 700% ATK, 2 Hits, 0.8 Second 8
4 800% ATK, 2 Hits, 0.8 Second 10
5 900% ATK, 3 Hits, 0.8 Second 12
6 1000% ATK, 3 Hits, 1.0 Second 14
7 1100% ATK, 4 Hits, 1.0 Second 16
8 1200% ATK, 4 Hits, 1.0 Second 18
9 1300% ATK, 5 Hits, 1.0 Second 20
10 1400% ATK, 5 Hits, 1.0 Second 22
Coments: With the correct weapon it is possible to deal a 1 hit combo KO after
this skill is casted to a certain monster, it is the 2nd killer skill of combo
champs.
Note: After the chain crush is casted, if you hav at least one sphere left, it
is possble to cast tiger knuckle fist one more time again, I am not sure
welther this is a bug or not, but if the server allow it you can do so as
ERO(english RO) have this tiger knuckle reverse combo thingy.
Dangerous soul collect(DSC) aka zen
Attempts to summon all 5 Spirit Spheres at once. Has a 4 second casting time
that can be cancelled. A penalty will be present if the skill is used
[Not Implemented Yet].
Requires: Level 5 Fury
[LV] [Skill Level Effect] [SP]
1 Enables Dangerous Soul Collect 20
Comments: This skill is a must get since combo skills in total requied 4
spheres and it is trouble some to summon one by one again.
==================
Tips and questions
==================
Tips 1: Whenever clearing deadbranch spawns, teleport to a save point and lure
then 1 by 1 as long as you can handle it and clear them one by one.
Tips 2: Whenever fighting MVPs or tanking it(although not possible), try to say
at the back of the other tankers if you are killing the mvp, atm only the mvp
and start spaming your pots or mastela frults. If you are tanking make sure you
use top 10 tanker slim whites or mastela frults.
Tips 3: Whenever you go PVM hunting, it is recomanded to carry 100 mastelas or
slim whites and 150 royal jellys or 80 blue pots
Tips 4: Try not to use too much SP recovery pots all the time, save it for the
asura strike, use absorb sprit sphere instead, if the map have high level
monsters like sleepers and rybios maps, you can absorb to keep you SP from
finishing)
Tips 5: Don't activate your ctrical explosion skill as anyhow you like unless
you have a soullinker with you
Question 1: Why combo champ perform poorly in PVP even with such high flee
Answer: The reason why is because killer jobs not only involve asura champs
which you can survive asura using ghostring amours but also the new sonic blow
assasin cross which can enchain element and using enchian deadly posion to one
hit KO sonic blow. They also carry mummy carded weapons unless you have a orc
lord card that can deal double KO, whats more ctrical sinX also can kill people
using enchian deadly posion and enchain element. The most you can kill will be
the acid demo creater as you hav low VIT and the can combo asura them, if you
facing a GR amour then you use a freeze weapon to combo asura then follow by a
manuel asura.
Question 2: Can combo asura damage reaches the same amour of the manuel asura
damage?
Answer: The combo asura damage is about half of the manuel asura damage, it is
hard to reach the same amount of damage as the manuel. But think again, you use
chain crush and stuffs that deal damage, the combined damage is almost the same
as the manuel asura damage. But if you realy not confident to take down a high
HP monster(example maya purple) with 1 or 2 combo asuras, try combo 3-4 times
using the chain crush combo and proceed to asura combo as long as you pump your
SP to the max.
Question 3: The guide book of the offical server says tiger knuckle fist cannot
be cast in between way of dragon and chain crush combo, is it true?
Answer: For this I can say it is defenaly not true, probely some offical
servers don allow it or something like that, it is possible to stack in between
those two and do a full asura combo from it, as you have 1 sphere left after
chain crush is casted. It is also possible to revese the combo by adding
another tiger knuckle fist after doing the whole process as long as you have 1
sprit sphere around.
Question 4: Why are auto pliots ilegal, if it is so, then why are you using it?
Answer: This answer probely you have to ask your friends around it, AIs are
ilegal although it can provide good use for us, think again, if you use AI to
play then it is realy wasting your time to play such a fun game, combo champs
played by AI you will not feel the fun with it. I regreated for using this AI
couse I miss the fun inside the game but then again thanks to that I am able to
test out the best place for leveling and I can complete the level 80-99 process
of this faq.
========
creadits
========
Gravity who create the game.
LordTopak on his combo monk guide, I just want to help him update a bit, your
faq is nice, I love it.
Calx Zinra's champ faq on the skills.
weggy100's faq on the monk skills.
all my freinds who sponsered me alot of items and buying my monthly cards for
the money to buy my champ equipments.
my guild for giving me the change to test to asura combo damage.
last but not list, of couse gamefaqs for posting this up and the readers who
read it.