Thanks to giga bahamut! Tried to contact you but you left no contact info on this walkthrough :(
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Ragnarok Online Beta 2 Archer/Hunter FAQ    
By:  Giga Bahamut    
Version:  Final    
---------------------------------------------------------------------------------------------------------------    
Table of Contents:    
---------------------------------------------------------------------------------------------------------------    
1.      Update History    
2.      Introduction    
3.      Types of Archers/Hunters    
4.      Becoming an Archer    
5.      Where to Level (Archer)    
6.      Archer Skills    
7.      Becoming a Hunter    
8.      Where to Level (Hunter)    
9.      Hunter Skills    
10.     Archer/Hunter Equipment    
11.     Updated Flee Chart    
12.     End Credits 
---------------------------------------------------------------------------------------------------------------   
1.  Update History 
09/26/02 - First started the faq.  Began with table of contents and intro.   
10/02/02 - Finished sections 2 and 3.  Began on section 4.    
10/09/02 - Finished sections 4 and 5.  Began on section 6.    
10/14/02 - Finished sections 6, 7, and 8.  Began on 9 and 10.    
10/20/02 - Finished the guide finally!  Version 1.1 now up    
10/26/02 - Added Powerhouse build.  Future updates possible...    
11/15/02 - Fixed some stats and level spots.  Equipment section coming soon...    
11/23/02 - Equipment section up!  Fixed some small errors as well.    
12/21/02 - Finally updated again.  A lot of minor updates including a flee chart.    
02/22/03 - Big update mainly with hunter skills and level areas.  Minor typos fixed.    
05/10/03 - Fixed a lot of typos, updated flee chart, updated builds, etc.    
08/11/03 - Added a couple of things here and there, uploaded final version of guide. 
---------------------------------------------------------------------------------------------------------------   
2.  Introduction 
My name is Giga Bahamut or RaginCajun, whatever you want to   
call me is fine by me.  I played Ragnarok Online since the beginning of    
Beta 1 and played all the way through to the pay 2 play days.  I have    
played with every first job character.  I am writing this guide on    
archers/hunters because, well, there aren't any guides on Archers/Hunters    
except for Weggy's.  With that said, I hope my guide helps you with your    
future archer/hunter in any way possible.  Also, if you find anything wrong    
with my guide or if something is missing, please im me on AIM at RaginCajun123    
or e-mail me at ragincajun123@aol.com.  Have a nice day and enjoy Ragnarok Online    
as much as I use to! 
*NOTICE:*  I do not play Ragnarok Online anymore due to problems with Gravity.   
Therefore, I will not be updating this guide any further, so I am sorry to say that this    
is the last of the updates.  I hope you guys continue to use my faq as a guideline, and    
if you cannot find your answer in my guide, on the message boards, or on any site, then    
you may e-mail me with your question.  Thank you and have a good day. 
---------------------------------------------------------------------------------------------------------------   
3.  Types of Archers/Hunters 
So you might want to be an archer eh?  Well, I just want to say that   
archers are one powerful class.  They have great attack power and    
can strike from far distances, and they also have high flee and attack    
speed keeping them safe in times of trouble.  This is why I would    
recommend you making an archer as one of your characters.  I also    
want to point out that there are many different types of builds, these    
are the main and most effective ones that I have come across in my    
playing time. 
The effects of each status category are different for archers just like   
they are different for other classes.  Here is what they do: 
strength  -     increases attack strength (as a novice), raises your maximum   
                  weight carrying capacity. 
agility - increases your flee rate, also increases your attack speed.
vitality -     increases your defense rate, increases healing items   
                  potential, also increases hp regain speed. 
intelligence - increases your maximum amount of sp, increases   
                  your sp regain speed, also increases falcon attack power    
                  and certain traps damage.    
                  (for hunter) 
dexterity -    increases your attack power with arrows, also increases   
                  your hit rate.  Increases min/max damage to a small degree. 
luck -         effects everything in a small way, increases critical attack   
                  rate and perfect dodge rate, increases falcon chance to use    
                  auto-blitz as well. 
Starting as a novice:
No matter what kind of archer/hunter you are planning to make, I would always   
start as a novice with 9 agi, 9 dex, and 9 int.  Archers do not need any str    
or vit, and you can get luk later.  9 int is better than 9 str because of more    
sp, and increased trap/falcon damage. 
AGI&DEX Archer/Hunter:
The agi&dex archer/hunter is pretty good in my opinion.  They have high dex, thus   
allowing for a good hit rate and powerful attacks.  They also have high agi,    
allowing for faster attacks and the ability to flee from monsters without taking    
damage.  The bad thing about AGI archer is low damage to high def monsters, and low    
chance at auto-blitz.  The following starting build for the AGI Archer is: 
10 agi   
40 dex    
30 agi    
50 dex    
40 agi    
70 dex    
60 agi    
99 dex    
99 agi 
Final Stats:
1 str   
99 agi    
1 vit    
9 int    
99 dex    
1 luk 
Crit&Falcon Archer/Hunter:
The Crit&Falcon archer/hunter pumps mainly luk having a good bit of int and agi as well.   
This is my new favorite build, because auto-blitz is so powerful and your falcon will be    
attacking a lot with maxed luk.  Also you will have a high crit rate, dealing deadly hits    
to your enemies.  The cons of crit&falcon is lower flee, slower attack speed, and weaker against    
spiritual enemies because they are immune to falcon attacks.  This build is recommened for the    
more experienced players: 
10 agi   
10 int    
20 dex    
50 agi    
50 luk    
30 int    
99 luk    
??? 
Final Stats:
1 str   
?? agi    
1 vit    
?? int    
?? dex    
99 luk 
After getting the 99 luk, you can finish out your build in many ways.  You can add your   
remaining points to either agi, int, or dex, depending what you like to have more of.  I    
would get maybe 30 dex and then the rest agi since int doesn't increase damage a whole lot. 
Powerhouse Archer/Hunter:
As the name suggests, this build relies on sheer power.  This build relies on maxed dex/luk   
to provide ultimate damage against enemies.  This build is a killing machine and can kill    
monsters quickly.  The cons with this build is really low flee and horrible attack speed.    
This can be a great build if you have a system based around ankle snares, crits, and your falcon.    
This is also the only build where the starting stats as a novice are different: 
1 str   
1 agi    
1 vit    
9 int    
9 dex    
9 luk 
Build your powerhouse with this setup:
50 dex   
70 luk    
70 dex    
99 luk    
99 dex 
Final Stats:
1 str   
1 agi    
1 vit    
9 int    
99 dex    
99 luk 
As you can see, this build only relies on dex/luk.  Of course this build would be very   
hard to level in the earlier stages, that's why I only recommend it for the advanced    
RO players.  Also make sure you get 2 yoyo cards to help improve your perfect dodge    
because your real dodge is going to be bad. 
Now that you have your starting build figured out, it's time to start playing RO!  You   
start out in newbie land, with only a knife and a cotton shirt to aid you.  Go through    
the castle and talk to all of the NPC's there and you will eventually get to the last    
NPC where he will ask you where you want to be teleported to.  Select Payon, and    
you arrive at the home of the archers.  The first thing you should do here is go to the    
weapon shop and buy a sword for 100z.  (Do not worry, you will be given some zeny    
in the newbie castle and also some healing items.)  After you buy a sword, equip it and    
leave the town through the southern portal.  This is where you will spend your training    
days as a newbie.  At first, level up off of porings, fabres, and pupas.  Once you get to    
base level 3, you can start fighting lunatics as well.  And once you reach base level 6,    
start fighting willows.  You should level up here all the way up to job level 10, and you    
will probably be around base level 12 or so.  Once you reach job level 10, its time to    
change into an archer! 
*(Note: You might want to carry around a dagger of some sort to kill weaker monsters or in case   
you run out of arrows for some reason.) 
---------------------------------------------------------------------------------------------------------------   
4.  Becoming an Archer 
Now that your job level 10, its time to go to the archer village.  Go back to Payon,   
and the archer village is the portal in the north-east section of Payon.  Once your    
on the archer village map, go to the north-east side and you will find the archer    
building.  Obviously, this is where you will become an archer at.  Talk to the NPC    
here and he will send you on a quest to find trunks.  Just find 25 trunks of any kind    
dropped by willows.  You have to get up to 25 points to becomean archer.  If you get more    
than 25 pts, you get some free arrows as well as the bow you get.  Not too shabby, I must    
say myself.  Anyways, it shouldn't take too long togather enough trunks and to reach 25+ pts.    
When you finally get enough trunks, return to the Archer NPC.  Talk to him and he will    
transform you.  Congratulations, you are now an archer!  Now it's time to level up your newly    
acquired archer.  But where? 
---------------------------------------------------------------------------------------------------------------   
5.  Where to Level (Archer) 
I am aware that there are new areas in the world of RO, and Gravity will continue to add   
even more areas to level in future updates.  As I am not updating my guide anymore, this    
section may become outdated.  Please use this section only on the basis to guide you, there    
are always more locations for you to level. 
Level (Base) ---> Location:
10-15 condors, pickies, savage babes, small thief bugs
15-20 rockers, hornets, culvert level 1,2(beware of bug mobs)
20-25 mandragoras, big thief bugs, spores, poporings, culvert 3
25-30 ambernites, wolfs, boas, pecos, poporings, wormtails, culvert 3, bibiland 1,2, payon 1
30-35 cocos, horns, stainers, payon 2
35-40 coal mines 1, yoyo forest, elder willow forest, ant hell, payon 2
40-45 orc village, ant hell, golem desert, payon 2, hodes (hit and run)
45-50+ hode desert, payon 2,3, savage map, sandman map (fire arrows), eventually you will get job 40
Cliff Sniping Areas: (For Power Leveling)
20-30 mandragoras, yoyo forest, stainer map
30-40 HT savage rooms, desert wolf map, golem desert, hode map, kobold map, argiope map
40+ mids 3, comodo, glast heim and clock tower snipe spots (If you can make it)
Cliff sniping will allow you to level a lot quicker, but you have to spend a lot of money because   
you usually don't get your loot and you go through arrows quickly.  I would definitely recommend    
cliff sniping if you have a rich friend or another character with lots of zeny.  If not, stick with the    
basic level up areas and that way you actually make money and you also level up at a decent    
speed.  Also, cliff sniping can be dangerous so make sure to watch your back ;). 
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6.  Archer Skills 
The best thing I like about archers is that they don't have many skills.  Most people may tend to   
disagree with me, but I think if you have more skills, the more points you have to waste in useless    
skills and the less points you have to put in the useful skills.  With that said, archers have some fine    
skills with a couple of average skills.  Here are the skills for the archer class: 
Owl's Eye   (passive)   
----------------------------------------------------    
Prereq:  None    
----------------------------------------------------    
Level 1   -  Dex + 1    
Level 2   -  Dex + 2    
Level 3   -  Dex + 3    
Level 4   -  Dex + 4    
Level 5   -  Dex + 5    
Level 6   -  Dex + 6    
Level 7   -  Dex + 7    
Level 8   -  Dex + 8    
Level 9   -  Dex + 9    
Level 10  -  Dex + 10 
Owl's Eye is a VERY useful skill.  In fact, it is the only skill in Ragnarok that actually adds to your   
status points.  This skill increases your dexterity.  I would put 3 points in this skill first, then I would    
max out Vulture's Eye. 
Vulture's Eye   (passive)   
----------------------------------------------------    
Prereq:  Owl's Eye level 3    
----------------------------------------------------    
Level 1   -  Range + 1    
Level 2   -  Range + 2    
Level 3   -  Range + 3    
Level 4   -  Range + 4    
Level 5   -  Range + 5    
Level 6   -  Range + 6    
Level 7   -  Range + 7    
Level 8   -  Range + 8    
Level 9   -  Range + 9    
Level 10  -  Range + 10 
Vulture's Eye is just as important as Owl's Eye.  Max this skill out as soon as you can.  It increases   
your attack range and accuracy, which allows you to stay alive longer and also opens the door to allow    
you to cliff snipe.  Once you max this skill out, go back and max out Owl's Eye, then your gonna work    
on Double Strafe.    
*(Note: Only level up vulture's eye so that you can shoot across the screen. This depends on what resolution    
you play on, like window mode you don't have to level it up as much as you would on full screen mode.) 
Double Strafing   (active)   
----------------------------------------------------    
Prereq:  None    
----------------------------------------------------    
Levels 1-10  -  uses 15 sp 
Double Strafing is another cool skill that is quite useful.  It allows you to hit a monster twice very quickly   
with double the attack power, and it only uses one arrow.  I would max this skill out after Owl's Eye, but    
if you want to get Attention Concentrate into the mix early, I would put 5 points into Double Strafe, then    
5 in Attention Concentrate, then max both of them out.  It doesn't really matter which way you do it, as    
you won't use these skills too much anyways. 
Attention Concentrate   (active)   
----------------------------------------------------    
Prereq:  Vulture's Eye level 1    
----------------------------------------------------    
Level 1   -   +12% agi & dex for 35 sec/sp: 25    
Level 2   -   +14% agi & dex for 45 sec/sp: 30    
Level 3   -   +16% agi & dex for 55 sec/sp: 35    
Level 4   -   +18% agi & dex for 65 sec/sp: 40    
Level 5   -   +20% agi & dex for 75 sec/sp: 45    
Level 6   -   +22% agi & dex for 85 sec/sp: 50    
Level 7   -   +24% agi & dex for 95 sec/sp: 55    
Level 8   -   +26% agi & dex for 105 sec/sp: 60    
Level 9   -   +28% agi & dex for 115 sec/sp: 65    
Level 10  -   +30% agi & dex for 125 sec/sp: 70 
Attention Concentrate is the skill that most people look past and do not think it is too useful.  I believe   
at lower levels its not that useful, but a maxed out attention concentrate is very useful.  This skill does    
suck up your sp, but it does temporarily increase your agi and dex and it works by percentages.  I    
would get double strafing maxed first, but if you want this skill early on, by all means get it. 
Arrow Shower   (active)   
----------------------------------------------------    
Prereq:  Double Strafing level 5    
----------------------------------------------------    
Levels 1-10  -  uses 15 sp 
Arrow Shower shoots 9 arrows at one time and spreads within a cell area.  Nice for mobs, consumes a good bit   
of sp and it's not too powerful.  Don't put too much points in this skill. 
---------------------------------------------------------------------------------------------------------------   
7.  Becoming a Hunter 
When you finally reach job level 40, trust me it will take a while, you are finally ready to change into a   
hunter!  Also, there is really no reason to go past job level 40, as all of your skills will be maxed out    
except one will be at 9, (8 if you put 1 point into arrow shower).  The first thing you need to do is to    
return to Payon again.  This time, go through the portal at the bottom right of your screen.  Now go    
through the right portal again, and finally the south portal.  (From Payon, right, right, south.)  Once    
your on this map, go left until you find yourself going up a hill.  Here you should find the hunter NPC.    
When you talk to him, he will send you to the hunter guild.  Talk to the NPC here and he will transform    
you.  Congratulations, you are now a hunter!  Take note, that you can buy your falcon from the NPC    
to the right of the guild for 2500z, but you must first get beast bane level 1 and falcon mastery level 1.    
Now that your a hunter, its time to go level up.  And I will tell you some spots that you might want to    
go to. 
Stat Bonuses: (Hunter)
str +4, agi +6, vit +2, int +4, dex +10, luk +4
Note: The hunter bonuses will replace your archer bonuses; they don't add to them.
---------------------------------------------------------------------------------------------------------------   
8.  Where to Level (Hunter) 
Level (Base) ---> Location:
50-60 hode desert, sunken ship, payon 3, kobold map, coal mine 3, toy factory, argiope map
60-70 payon 3,4,5, geffen 2, sphinx 2,3,4, hidden temple, mids basement 1, kobold map
70-80 geffen 3, mids 3, mids basement 2, petit map, hidden temple, glast heim, comodo
80+ petit map, glast heim, clockwork tower, MVP bosses
At levels 50-60, you can snipe at pyramids and GH/CT if you would like, but now you have some   
great trap skills so you don't really need to snipe.  Also once you get 70's+, you might want to get with    
your guild and go MVP some bosses.  All I can say is it is better to travel in numbers, especially in aggr    
dungeons.  Have fun with your hunter, it's a great class! 
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9.  Hunter Skills 
Skid Trap   (visible trap)   
----------------------------------------------------    
Prereq:  None    
----------------------------------------------------    
(Uses 1 trap)    
(Uses 5 sp) 
Level 1  -  slide 1 cell / 300sec lasting time   
Level 2  -  slide 2 cell / 240sec lasting time    
Level 3  -  slide 3 cell / 180sec lasting time    
Level 4  -  slide 4 cell / 120sec lasting time    
Level 5  -  slide 5 cell /  60sec lasting time 
The skid trap creates a trap that slides, or it follows the monster who steps on it.
My take:  Well, this trap sucks.  It's not useful at all and you should only invest 1 point   
in order to get ankle snare. 
Land Mine   (visible trap)   
----------------------------------------------------    
Prereq:  None    
----------------------------------------------------    
(Uses 1 trap)    
(Uses 20 sp) 
Level 1  -  attack str 50% / 65sec lasting time   
Level 2  -  attack str 75% / 50sec lasting time    
Level 3  -  attack str 100% / 35sec lasting time    
Level 4  -  attack str 125% / 20sec lasting time    
Level 5  -  attack str 150% / 5sec lasting time 
The land mine is only detected by you and your party.  It deals splash damage when monsters step   
on the trap.  Deals earth property damage.  Int increases it's damage. 
My take:  Since it deals earth property damage, you can hit those pesky spirit enemies.  Put at least   
one point into this skill to unlock the blastmine trap if you want it.  It's up to you if you prefer    
this trap or blastmine, as I prefer blastmine myself. 
Ankle Snare   (visible trap)   
----------------------------------------------------    
Prereq:  Skid Trap level 1    
----------------------------------------------------    
(Uses 1 trap)    
(Uses 15 sp) 
Level 1  -  250sec lasting time / traps for 5sec   
Level 2  -  200sec lasting time / traps for 10sec    
Level 3  -  150sec lasting time / traps for 15sec    
Level 4  -  100sec lasting time / traps for 20sec    
Level 5  -   50sec lasting time / traps for 25sec 
The ankle snare is one of the best traps a hunter can use.  It slows/stops a monster for a duration on   
time once it is stepped on.  Boss monsters are only effected by 1/5 of the skill. 
My take:  The best trap IMO.  You can kill almost anything with well placed ankle snares.  Definitely   
get this skill to level 5. 
Flasher   (hidden trap)   
----------------------------------------------------    
Prereq:  Skid Trap level 1    
----------------------------------------------------    
(Uses 2 traps)    
(Uses 20 sp) 
Level 1  -  150sec lasting time   
Level 2  -  120sec lasting time    
Level 3  -   90sec lasting time    
Level 4  -   60sec lasting time    
Level 5  -   30sec lasting time 
The flasher releases a bright flash of light that causes blindness when stepped on.  Boss and plant   
monsters are not effected. 
My take:  Ohh what a pretty effect.  Well, that's about all it's good for.  Blindness is not the best   
effect and you should invest your skill points in other traps.  Might be decent in PvP zones. 
Shockwave Trap   (hidden trap)   
----------------------------------------------------    
Prereq:  Ankle Snare level 1    
----------------------------------------------------    
(Uses 2 traps)    
(Uses 45 sp) 
Level 1  -  20% of enemy sp consumed / 200sec lasting time   
Level 2  -  35% of enemy sp consumed / 160sec lasting time    
Level 3  -  50% of enemy sp consumed / 120sec lasting time    
Level 4  -  65% of enemy sp consumed / 80sec lasting time    
Level 5  -  80% of enemy sp consumed / 40sec lasting time 
The shockwave trap reduces sp level bases depending on the skills' level.
My take:  Cool looking trap but not much use now since monster's don't use magic.  However this trap   
is devastating to mages/wizards in future PvP.  If you like it, get it.  Uses a lot of sp though. 
Sandman   (hidden trap)   
----------------------------------------------------    
Prereq:  Flasher level 1    
----------------------------------------------------    
(Uses 2 traps)    
(Uses 25 sp) 
Level 1  -  150sec lasting time   
Level 2  -  120sec lasting time    
Level 3  -   90sec lasting time    
Level 4  -   60sec lasting time    
Level 5  -   30sec lasting time 
Sandman causes monsters to fall asleep. Boss monsters are not effected. Enemies will awaken when hit.
My take:  The only real use for this trap is to immobilize the mobs that spawn with boss monsters.  If   
you plan on getting this or freezing trap, get sandman. 
Freezing Trap   (hidden trap)   
----------------------------------------------------    
Prereq:  Flasher level 1    
----------------------------------------------------    
(Uses 2 traps)    
(Uses 20 sp) 
Level 1  -  150sec lasting time   
Level 2  -  120sec lasting time    
Level 3  -  90sec lasting time    
Level 4  -  60sec lasting time    
Level 5  -  30sec lasting time 
Freezing trap causes monsters to freeze at a chance and damage is also dealt when stepped on.   
Boss monsters are not effected. 
My take:  You might have fun freezing somebody in a PvP zone, but it's not too useful since the enemy   
will break free once you hit them again. 
Blastmine   (visible trap)   
----------------------------------------------------    
Prereq:  Sandman level 1, Landmine level 1,    
         Freezing trap level 1    
----------------------------------------------------    
(Uses 1 trap)    
(Uses 10 sp) 
Level 1  -  explodes after 10sec   
Level 2  -  explodes after  8sec    
Level 3  -  explodes after  6sec    
Level 4  -  explodes after  4sec    
Level 5  -  explodes after  2sec 
Blastmine is a grenade type of mine, it has a given time period and it explodes when time expires, also   
damages surrounding monsters within 9 cells.  Deals fire property damage. 
My take:  Fire element is one of the better elements and this trap deals a good amount of damage as well.   
I would prefer this trap over landmine because I don't like earth property, but it's your choice. 
Claymore Trap   (visible trap)   
----------------------------------------------------    
Prereq:  Blastmine level 1, Shockwave level 1    
----------------------------------------------------    
(Uses 2 traps)    
(Uses 15 sp) 
Level 1  -  20sec lasting time   
Level 2  -  40sec lasting time    
Level 3  -  60sec lasting time    
Level 4  -  80sec lasting time    
Level 5  -  100sec lasting time 
Deals fire property damage in a blast radius of 25 cells. Int increases it's damage.
My take:  25 cell radius is amazing and it might save you from huge mobs.  Since it deals   
fire damage, it's even more effective against undead monsters and you can also hit spirit    
monsters as well.  With a good bit of int, this trap can deal out a good amount of damage.    
I would recommend getting this trap for sticky situations. 
Remove Trap   (supportive)   
----------------------------------------------------    
Prereq:  Landmine level 1    
----------------------------------------------------    
(Uses 5 sp) 
Level 1 - recieve 1 trap instantly
Remove trap, well, removes traps.
My take:  You don't need this skill because any unused trap will be able to be picked   
up after it's lasting time has depleted.  A waste of a skill point IMO. 
Talkiebox   (hidden trap)   
----------------------------------------------------    
Prereq:  Remove trap level 1, Shockwave level 1    
----------------------------------------------------    
(Uses 1 trap) 
Level 1 - ???
Talkiebox displays a message to any players that step on it. It has a duration of 600 seconds.
My take:  If your bored or like to waste skill points, then put a point into this trap.  Who knows,   
somebody might get a laugh out of it.  Overall, I would say to avoid wasting a skill point on this trap. 
Spring Trap     (supportive)   
----------------------------------------------------    
Prereq:  Falcon Mastery, Remove Trap    
----------------------------------------------------    
(Uses 10 sp) 
Level 1  -  range 4 cells   
Level 2  -  range 5 cells    
Level 3  -  range 6 cells    
Level 4  -  range 7 cells    
Level 5  -  range 8 cells 
Manage your falcon to destroy a trap from a long distance.
My take: Two words: Not good.
Beastbane   (passive)   
----------------------------------------------------    
Prereq:  None    
----------------------------------------------------    
Level 1   -  attack str + 3    
Level 2   -  attack str + 6    
Level 3   -  attack str + 9    
Level 4   -  attack str + 12    
Level 5   -  attack str + 15    
Level 6   -  attack str + 18    
Level 7   -  attack str + 21    
Level 8   -  attack str + 24    
Level 9   -  attack str + 27    
Level 10  -  attack str + 30 
Beastbane increases your attack strength against brute monsters.
My take:  I would recommend just getting one skill point here because you should save your   
points for more useful skills as the extra attack is not that much here. 
Steel Crow     (passive)   
----------------------------------------------------    
Prereq:  Blitz Beat level 5    
----------------------------------------------------    
Level 1   -  attack str + 3    
Level 2   -  attack str + 6    
Level 3   -  attack str + 9    
Level 4   -  attack str + 12    
Level 5   -  attack str + 15    
Level 6   -  attack str + 18    
Level 7   -  attack str + 21    
Level 8   -  attack str + 24    
Level 9   -  attack str + 27    
Level 10  -  attack str + 30 
Steel Crow increases the attack strength of your falcon.
My take:  If you plan on using a falcon, then max this skill asap.  One of the better hunter   
skills, your falcon will deal more damage.  Don't forget you can get even more attack power    
with your falcon by pumping some int. 
Falcon Mastery     (passive)   
----------------------------------------------------    
Prereq:  Beastbane level 1    
----------------------------------------------------    
Level 1  -  enables use of a falcon 
Falcon Mastery allows you to buy a falcon from the NPC in the hunter's guild for 2,500 zeny.
My take:  Put the point here and get your falcon already.  Even if you don't want to use a   
falcon, it is cool to look at.  You need this skill to use any of the falcon skills. 
Detecting     (supportive)   
----------------------------------------------------    
Prereq:  Falcon Mastery    
         Improve Concentration level 1    
----------------------------------------------------    
(Uses 8 sp) 
Level 1  -  detects within 3 cells   
Level 2  -  detects within 5 cells    
Level 3  -  detects within 7 cells    
Level 4  -  detects within 9 cells 
Detecting allows your falcon to detect hidden enemies and traps from a distance.
My take:  This has to be another skill that serves you no purpose.  Please don't waste your   
valuable skill points here. 
Blitz Beat     (active)   
----------------------------------------------------    
Prereq:  Falcon Mastery    
----------------------------------------------------    
Level 1 - deals 1 blows - uses 10 sp    
Level 2 - deals 2 blows - uses 13 sp    
Level 3 - deals 3 blows - uses 16 sp    
Level 4 - deals 4 blows - uses 19 sp    
Level 5 - deals 5 blows - uses 22 sp 
Blitz Beat allows you to attack with your falcon upon a selected enemy. It   
also gives + 3 to your vulture's eye range.    
*New Info:  Blitz Beat can be activated for an auto-blitz by the chance of (LUK/1000).    
When this happens, you lose no sp and the falcon's hit rate depends solely on your job level: 
Job levels 01-10 - level 1 blitz beat   
Job levels 11-20 - level 2 blitz beat    
Job levels 21-30 - level 3 blitz beat    
Job levels 31-40 - level 4 blitz beat    
Job levels 41-50 - level 5 blitz beat 
My take:  My second favorite hunter skill next to ankle snare.  The falcon attacks repeatedly for   
nice ignore defense damage.  Not to mention the falcon attacks on its own more and more as your    
job level and luck increases.  Get this skill now.    
---------------------------------------------------------------------------------------------------------------    
10.  Archer/Hunter Equipment 
There are many types of bows and other equipment available for archers and hunters.  Im going to list each   
one and give a personal rating on each one as well.  Here is how my rating system works: 
Rating Levels:
1  -  very bad   
2  -  bad    
3  -  average    
4  -  good    
5  -  very good 
Legend:
RL  -  rating level   
Atk -  attack power    
Wgt -  weight    
Wpl -  weapon level    
Lvl -  required level    
Def -  defense 
----------------------------------------------------   
----------------------------------------------------    
Name | RL | Atk | Wgt | Wpl | Lvl |    
----------------------------------------------------    
----------------------------------------------------    
[Bows] 
Bow | 1 | 15 | 50 | 1 | 4 |
description:  common place bow.   
my comments:  don't waste your money on this bow.    
---------------------------------------------------- 
Comp Bow | 3 | 29 | 60 | 1 | 4 |
description:  average bow, used mostly in hunting small game.   
my comments:  good starting bow, very cheap as well.    
---------------------------------------------------- 
Great Bow | 2 | 50 | 100 | 2 | 18 |
description:  well-balanced bow, simple of use.   
my comments:  not that great, cross bow is better.    
---------------------------------------------------- 
Cross Bow | 5 | 65 | 90 | 2 | 18 |
description:  cross bow gun for big battle.   
my comments:  best bow until level 33.    
---------------------------------------------------- 
Arbalest | 4 | 90 | 100 | 3 | 33 |
description:  exceptional bow gun which allows its owner to   
              be more dexterous.  (Dex +2)    
my comments:  use this bow or gakkung at lvl 33.    
---------------------------------------------------- 
Gakkung | 4 | 100 | 110 | 3 | 33 |
description:  potent bow used by Goongsoo, the Korean ancient   
              archer, of great strength and able to knock down    
              the greatest enemy.    
my comments:  a lot of power, good choice at lvl 33.    
---------------------------------------------------- 
Hunter Bow | 4 | 100 | 110 | 3 | 33 |
description:  exclusive bow for hunter class.   
my comments:  use this bow once you become hunter.    
----------------------------------------------------    
[Optimal Armor] 
*Tights | armor | 6 def | 50 wgt | 45 lvl |
description:  clothes which fit very tightly and is easy to move   
              around in.  (Dex +1)    
my comments:  nice defense and dex bonus helps.    
---------------------------------------------------- 
*Boots | foot gear | 4 def | 60 wgt | 0 lvl |
description:  covering of leather, for the foot and all part of leg.   
              trimmed a upper parts with white fur from lunatic.    
              quite heavy so only warrior can put on.    
my comments:  expensive but worth the price.    
---------------------------------------------------- 
*Muffler | garment | 2 def | 40 wgt | 0 lvl |
description:  scarf worn around the neck for warmth.   
my comments:  pretty cheap and ok defense.    
---------------------------------------------------- 
Apple o' Archer | head gear | 0 def | 20 wgt | 30 lvl |
description:  apple-like, legendary ornament.  once upon a time, an   
              expert archer hit this apple with only one shot from a    
              long distance.  helps its wearer be more dexterous.  (Dex +3)    
my comments:  0 def, but dex +3 is awesome and also looks cool as well.    
---------------------------------------------------- 
Antlers | head gear | 4 def | 50 wgt | 0 lvl |
description:  stuffed antlers of a deer.   
my comments:  very cool looking, 4 def is among the best for archer/hunter.    
---------------------------------------------------- 
Cap | head gear | 4 def | 40 wgt | 0 lvl |
description:  close-fitting covering for the head, and having no brim.  simple,   
              but exceptional defense.    
my comments:  4 def is good, can buy easily and for a good price.    
---------------------------------------------------- 
*Glove | accessory | 0 def | 10 wgt | 20 lvl |
description:  magical covering of the hand to improve grip.  can make the wearer   
              more dexterous.  (Dex +2)    
my comments:  best accessory for archer/hunter, quite expensive though.    
---------------------------------------------------- 
*Rosary | accessory | 0 def | 10 wgt | 20 lvl |
description:  a string of beads used in counting prayers during their recitation.   
my comments:  good price, nice for critical archer/hunter as it increases luck.    
              (Luk +2, Mdef +5)    
---------------------------------------------------- 
*Brooch | accessory | 0 def | 10 wgt | 20 lvl |
descrption:  magical ornament having a pin at the back for passing through the clothing.   
             increases the wearer's agility.  (Agi +2)    
my comments: more agility is always better.  very high price though.    
---------------------------------------------------- 
Matyr's Leash | accessory | 1 def | 10 wgt | 0 lvl |
description:  leash of matyr.  (Agi +1)   
my comments:  gives more defense and agility.  cool accessory, but expensive and    
              hard to find. 
* These items can be found from certain enemies and contain one slot.  The slot is used   
to put a card into to give added effects/abilities to your archer/hunter.  I highly recommend    
finding slotted items and make sure you check out weggy's faq to see what cards you need or want. 
*NOTICE:*  Please check sites like ragnamart and ro cards for even more in-depth information regarding   
suitable equipment for archers/hunters.  They update quite frequently, and are a good source for all RO    
information. 
---------------------------------------------------------------------------------------------------------------   
11.  Updated Flee Chart 
Here is the new updated chart showing how much flee you need to dodge the monsters in iRO beta 2.  The chart   
will tell you how much flee you need to dodge monsters 95% of the time.  This chart is not 100% accurate, but    
you won't find a better chart out there.  Thieves and assassins will love this chart, but it's also quite useful    
for all those agi archer/hunters out there:  (Thanks to Prak's Big Bad Flee List) 
95% > Monster Name   
--------------------------------------------------------------------    
87  Poring    
89  Fabre    
91  Lunatic    
93  Picky    
93  Willow    
95  Drops    
95  Roda Frog    
95  Santa Poring    
96  ChonChon    
97  Condor    
97  Eclipse (Miniboss)    
99  Savage Babe    
99  Mastering (Miniboss)    
100 Toada (Miniboss)    
103 Rocker    
103 Spore    
105 Hornet    
105 Plankton    
105 Dragonfly (Miniboss)    
107 Kukre    
110 Desert Wolf Puppy    
110 Zombie    
111 Ambermite    
112 Creamy    
113 Martin    
113 Poporing    
115 Muka    
115 Marin    
115 Tarou    
116 Familiar    
120 Steel Chonchon    
121 Coco    
122 Wolf    
123 Andre    
123 Deniro    
123 Pecopeco    
123 Poison Spore    
124 Smokie    
125 Bigfoot    
125 Golem    
125 Pierre    
126 Stainer    
128 Mandragora    
128 Goblin (Axe)    
128 Orc Zombie    
130 Boa    
130 Megalodon    
130 Pirate Skeleton    
131 Yoyo    
134 Goblin (Mace)    
134 Hydra    
135 Vadon    
136 Eggyra    
136 Thara Frog    
137 Argos    
137 Marina    
138 Elder Willow    
138 Orc Skeleton    
138 Orc Warrior    
139 Anacondaq    
139 Dustiness    
139 Goblin (Hammer)    
140 Vitata    
140 Wormtail    
141 Caramel    
143 Giearth    
143 Goblin (Knife)    
143 Santa Goblin    
143 Savage    
145 Horn    
145 Magnolia    
145 Zerom    
147 Kobold (Hammer)    
148 Kaho    
148 Skeleton Worker    
149 Flora    
149 Soldier Skeleton    
150 Vocal (Miniboss)    
151 Mantis    
151 Metaller    
152 Bongun    
152 Ghoul    
152 Swordfish    
154 Vagabond Wolf (Miniboss)    
155 Hode    
156 Munak    
156 Scorpion    
156 Verit    
160 Cornutus    
160 Cookie    
160 Sasquatch    
161 Sohee    
163 Desert Wolf    
163 Frilldora    
163 Marse    
163 Strouf    
166 Angeling (Miniboss)    
168 Kobold (Axe)    
170 Goblin (Chain)    
170 Myst Case    
170 Ghostring (Miniboss)    
171 Mist    
172 Marc    
173 Horong    
174 Whisper    
175 Matyr    
175 Requiem    
176 Brilight    
177 Argiope    
181 Hunter Fly    
182 Drainliar    
182 Dokkaebi    
185 Obeaune    
185 Golden Thief Bug (MVP)    
188 Choco (Miniboss)    
188 Punk    
189 Deviace    
190 Marionette    
190 Sandman    
192 Mummy    
192 Edgga (MVP)    
193 Jakk    
193 Nightmare    
194 Phen    
194 Skeleton Prisoner    
195 Isis    
195 Zenorc    
196 Reydric    
198 Sky Petit    
198 Marduk    
198 Minorous    
200 Cruiser    
201 Cramp    
203 Earth Petit    
205 Chepet    
205 Zombie Prisoner    
206 Evil Druid    
206 Khalitzburg    
206 Mimic    
206 Moonlight Flower (MVP)    
207 Pasana    
208 Bathory    
208 Iron Fist    
209 Kobold (Mace)    
210 Stemworm    
211 Wraith    
214 Arclouse    
214 High Orc    
215 Maya (MVP)    
220 Ninetails    
221 Dark Priest    
221 Mistress (MVP)    
223 Alarm    
223 Baphomet Jr.    
223 Deviruchi    
225 Orc Hero (MVP)    
230 Anubis    
232 Joker    
234 Sidewinder    
236 Archer Skeleton    
240 Anolian    
250 Executioner    
256 Sting    
263 Baphomet (MVP)    
265 Orc Archer    
270 Drake (MVP)    
270 Osiris (MVP)    
273 Penomena    
283 Wanderman    
284 Rideword    
285 Orc Lord (MVP)    
286 Abyss Knight    
305 Doppleganger (MVP)    
317 Mysteltainn    
322 Phreeoni (MVP) 
---------------------------------------------------------------------------------------------------------------   
12.  End Credits 
Well this is the end to my archer/hunter guide.  I hope my guide helped you in any way on your path to   
becoming an archer/hunter.  Remember, you don't have to go by the ways I have set in this guide, it is    
here for you to use it as reference.  So please, make your archer/hunter by your standards and no one elses.    
Before I go, I would like to thank/recognize the following people and websites for helping me in my guide making: 
Myself     -  because I took the time to actually make it   
Wayne      -  for being my best friend in real life    
Gowcaiza   -  for being...Gow  XD    
Torotora   -  for giving me info and being "the coolest archer"    
Weggy      -  for being the RO faq master and reading my faq    
Killgen    -  for the notion of a powerhouse build    
ZidaneJ    -  for some hunter info    
NeoGil.    -  for the vulture's eye note    
MoonGurl   -  for a reference note    
Prak       -  for the best flee chart around    
Christy    -  for being our main GM    
Gravity    -  for making this addicting game    
CJayC      -  for hosting this great site 
Here are some websites where I got some of my information from:
Pak0    -  http://www.ro.pak0.com (Down)    
Nitro   -  http://ro.nitro7.com    
RO      -  http://www.ragnarokonline.com    
EvO     -  http://www.ro-evolution.com    
Haven   -  http://www.ro-haven.com    
ROCards - http://www.rocards.de
Big thanks to everyone and you can use my guide on your website/forums/PC if you'd like, but PLEASE get   
my permission first.  Thanks for reading my guide. (Copyrighted to Giga Bahamut) 
END OF GUIDE...   
---------------------------------------------------------------------------------------------------------------
 
 
 