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Thursday, December 24, 2009

Ragnarok Taekwon Master Guide

New Character Classes: Taekwon Master

A Taekwon Master is an advanced form of Taekwon Kid who is aligned with the celestial bodies, using the power and knowledge from books to power thier attacks. Taekwon Master continues to use kicks as thier primary form of attack, and can continue to use all Taekwon Kid skills (with the exception of Taekwon Mission). Unlike Taekwon Kid who is restricted to just basic gears, the Taekwon Master can use almost any equipment that is usable by existing second class characters, and equip books as weapons.

Many of the Taekwon Master's skill are tied with the celestial bodies, the sun moon and stars. Each of these give the Taekwon Master thier strength. Many of the Taekwon Master skills are tied to aligned locations, monsters, and calender day. 

The first kind of this type of skill are those restricted based on places aligned to one of the celestial bodies. Once he has learned the skill to do so, a Taekwon Master can align any map he choses. Once this happens, that map becomes permenantly aligned for that player. Certain skills will require you to be on one of these maps to use.

Another type of skill are those which allow you to align a monster of your choice. Like the aligned maps, the choice you make is permenant, and cannot be changed. Certain skills may give you special bonuses against these monsters.

The third type of skill available to the Taekwon Master are those bound by the celestial calendar. These are also strong skills, but similarly restrictive as they can only be used on certain days. The callendar days are as follows:

The Sun shines brighest on even days.
The Moon shines brightest on odd days.
And the Stars shine without fail on every 5th day.

Of course, not all Taekwon Master skills are restricted in this fashion. There are a number of skills which are not based on aligning. If the skills are too confusing or restrictive for you, you can also chose to broaden your range of Taekwon Kid skills, and simply have the advantage of better stats and equipment work for you.

It may seem as though many of Taekwon Master's skills are too restrictive, but when used correctly they can be very powerful tools. And while your choice of aligned map and monsters are supposed to be permenant, it is said that a celestial angel can free your choices if you can learn how to call her.

Taekwon Master, unlike other classes, requires more job exp to level up.

Taekwon Master Job Bonus

1 1 0 0 0 0 0
2 2 0 0 0 0 0
3 3 0 0 0 0 0
4 4 0 0 0 0 0
5 5 0 0 0 0 0
6 6 0 0 0 0 0
7 7 0 0 0 0 0
8 8 0 0 0 0 0
9 9 0 0 0 0 0
10 10 0 0 0 0 0
11 11 0 0 0 0 0
12 12 0 0 0 0 0
13 12 0 0 0 0 0
14 12 0 0 0 0 0
15 12 0 0 0 0 0
16 12 0 0 0 0 0
17 12 0 0 0 0 0
18 12 0 0 0 0 0
19 12 0 0 0 0 0
20 12 0 0 0 1 0
21 12 0 0 0 2 0
22 12 0 0 0 3 0
23 12 0 0 0 4 0
24 12 0 0 0 5 0
25 12 0 0 0 6 0
25 12 0 0 0 6 0
26 12 0 0 0 6 0
27 12 0 0 0 6 0
28 12 0 0 0 6 0
29 12 0 0 0 6 0
30 12 0 0 0 6 0
31 12 0 0 0 6 0
32 12 0 0 0 6 0
33 12 0 0 0 6 0
34 12 0 0 0 6 0
35 12 0 0 0 6 0
36 12 0 0 0 6 0
37 12 0 0 0 6 0
38 12 0 0 0 6 0
39 12 1 0 0 6 0
40 12 2 0 0 6 0
41 12 3 0 0 6 0
42 12 4 0 0 6 0
43 12 5 0 0 6 0
44 12 6 0 0 6 0
45 12 7 0 0 6 0
46 12 8 0 0 6 0
47 12 9 0 0 6 0
48 12 10 0 0 6 0
49 12 11 0 0 6 0
50 12 12 0 0 6 0

Taekwon Master Skill Tree
Taekwon Master Job Experience Chart

Taekwon Master Equipable Armor
The following is a list of armor which the Taekwon Master can equip.
  • Armor
    • Cotton Shirt [0-1]
    • Leather Jacket [0-1]
    • Adventure Suit [0-1]
    • Mantle [0-1]
    • Formal Suit [1]
    • Mink Coat [1]
    • Pantie
    • Wedding Dress
    • Glittering Jacket [1]
  • Shield
    • Guard [0-1]
    • Mirror Shield [0-1]
  • Garment
    • Hood [0-1]
    • Muffler [0-1]
    • Manteau [0-1]
    • Ragmuffin Manteau
    • Ancient Cape
    • Heavenly Maiden Robe [1]
  • Footgear
    • Sandals [0-1]
    • Shoes [0-1]
    • Boots [0-1]
    • Crystal Pumps
    • High Heels
    • Shackles
    • Slepnir

Taekwon Master Skills

Solar, Lunar, and Stellar Perception
  Skill Type: Designation
Max Level: 3
SP Cost: 100 Sp
Cast Time: No cast time or delay.
Prerequisites: None

Description: Solar, Lunar, and Stellar Perception allows a Taekwon Master to align the map they are currently on with one of the cosmic bodies. These aligned maps are the basis for many of the Taekwon Master skills, but remember that once a place has been chosen you will not be able to change it.

If you have not chosen a site when you use this still, it will prompt you if you would like to use the current map. If you have already aligned a map, then casting the skill will tell you which map you have aligned.

The skill level determines which place you are declaring, or if you have declared a place already it will let you know where that currently is.
  • Level 1: Designate with Solar Alignment
  • Level 2: Designate with Lunar Alignment
  • Level 3: Designate with Stellar Alignment


Solar, Lunar and Stellar Opposition
  Skill Type: Designation
Max Level: 3
SP Cost: 100 Sp
Cast Time: No cast time or delay.
Prerequisites: None

Description: Solar, Lunar and Stellar Opposition allows a Taekwon Master to declare one type of monster or player class as aligned with one of the celestial bodies. These aligned enemies are a basis for several Taekwon Master skills. Once a monster is declared as an enemy, you will not be able to change it.

When you use Opposition on a monster, that type of monster becomes aligned. If you use it on a player, that players class becomes aligned. Restrictions exist for selecting monsters but you can align any player type as an enemy regardless of size and HP. The level of skill you use determines what kind of enemy you are declaring.
  • Level 1: Designate with Solar Alignment. Only small sized monsters can become solar aligned.
  • Level 2: Designate with Lunar Alignment. Only medium sized monsters with more than 6000 Max HP can become lunar aligned.
  • Level 3: Designate with Stellar Alignment. Only large sized monsters with more than 20,000 Max HP can become stellar aligned.


Solar Heat
  Skill Type: Attack
Max Level: 3
SP Cost: 100 Sp
Cast Time: No cast time or delay.
Prerequisites: Solar, Lunar, and Stellar Perception 1

Description: Solar Heat raises a offensive barrier around your character, surrounding yourself with red energy. Your character will deal 100% damage to players and monsters directly adjascent to you and knock them back 2 cells each time. Each time the barrier strikes an opponent it drains 2sp from you, and if you cannot support the barrier it will fall. If the skill is used to strike a player in pvp or woe, it will also drain a substancial amount of sp from your opponent.

Solar Heat can only used in a map with solar alignment.

Level
Skill Durration
1 10 Sec.
2 20 Sec.
3 60 Sec.


Lunar Heat
  Skill Type: Attack
Max Level: 3
SP Cost: 100 Sp
Cast Time: No cast time or delay.
Prerequisites: Solar, Lunar, and Stellar Perception 2

Description: Lunar Heat raises a offensive barrier around your character, surrounding yourself with red energy. Your character will deal 100% damage to players and monsters directly adjascent to you and knock them back 2 cells each time. Each time the barrier strikes an opponent it drains 2sp from you, and if you cannot support the barrier it will fall. If the skill is used to strike a player in pvp or woe, it will also drain a substancial amount of sp from your opponent.

Lunar Heat can only used in a map with lunar alignment.

Level
Skill Durration
1 10 Sec.
2 20 Sec.
3 60 Sec.


Stellar Heat
  Skill Type: Attack
Max Level: 3
SP Cost: 100 Sp
Cast Time: No cast time or delay.
Prerequisites: Solar, Lunar, and Stellar Perception 3

Description: Stellar Heat raises a offensive barrier around your character, surrounding yourself with red energy. Your character will deal 100% damage to players and monsters directly adjascent to you and knock them back 2 cells each time. Each time the barrier strikes an opponent it drains 2sp from you, and if you cannot support the barrier it will fall. If the skill is used to strike a player in pvp or woe, it will also drain a substancial amount of sp from your opponent.

Stellar Heat can only used in a map with stellar alignment.

Level
Skill Durration
1 10 Sec.
2 20 Sec.
3 60 Sec.


Solar Wrath
  Skill Type: Passive
Max Level: 3
Prerequisites: Solar, Lunar and Stellar Opposition 1

Description: Solar Wrath increases your attack power when fighting against an enemy with solar alignment.

Level
Bonus Damage
1 ( (Lv+Luk+Dex) / 9 )%
2 ( (Lv+Luk+Dex) / 6 )%
3 ( (Lv+Luk+Dex) / 3 )%


Lunar Wrath
  Skill Type: Passive
Max Level: 3
Prerequisites: Solar, Lunar and Stellar Opposition 2

Description: Lunar Wrath increases your attack power when fighting against an enemy with lunar alignment.

Level
Bonus Damage
1 ( (Lv+Luk+Dex) / 9 )%
2 ( (Lv+Luk+Dex) / 6 )%
3 ( (Lv+Luk+Dex) / 3 )%


Stellar Wrath
  Skill Type: Passive
Max Level: 3
Prerequisites: Solar, Lunar and Stellar Opposition 3

Description: Stellar Wrath increases your attack power when fighting against an enemy with stellar alignment. Stellar Wrath differs from other Wrath skills as it factors in your strength to the bonus damage, making it deal even stronger.

Level
Bonus Damage
1 ( (Lv+Str+Luk+Dex) / 9 )%
2 ( (Lv+Str+Luk+Dex) / 6 )%
3 ( (Lv+Str+Luk+Dex) / 3 )%


Solar Protection
  Skill Type: Supportive
Max Level: 4
SP Cost: Depends on skill level.
Cast Time: No cast time or delay.
Prerequisites: Solar, Lunar, and Stellar Perception 1

Description: Solar Protection gives your character a substancial bonus to your armor defence value, calculated as '(Lv+Dex+Luk) / 10'. This skill can only be used in a solar aligned map, durring a solar day (even numbered day).

Level
Skill Durration SP Cost
1 80 Sec. 70 Sp
2 160 Sec. 60 Sp
3 240 Sec. 50 Sp
4 320 Sec. 40 Sp


Lunar Protection
  Skill Type: Supportive
Max Level: 4
SP Cost: Depends on skill level.
Cast Time: No cast time or delay.
Prerequisites: Solar, Lunar, and Stellar Perception 2

Description: Lunar Protection gives your character a substancial bonus to your FLEE rate, calculated as '(Lv+Dex+Luk) / 10'. This skill can only be used in a lunar aligned map, durring a lunar day (odd numbered day).

Level
Skill Durration SP Cost
1 80 Sec. 70 Sp
2 160 Sec. 60 Sp
3 240 Sec. 50 Sp
4 320 Sec. 40 Sp


Stellar Protection
  Skill Type: Supportive
Max Level: 4
SP Cost: Depends on skill level.
Cast Time: No cast time or delay.
Prerequisites: Solar, Lunar, and Stellar Perception 3

Description: Stellar Protection gives your character a substancial bonus to your attack speed, increasing your ASPD rate by '(Lv+Dex+Luk) / 10' percent. This skill can only be used in a stellar aligned map, durring a stellar day (multiple of 5).

Level
Skill Durration SP Cost
1 80 Sec. 70 Sp
2 160 Sec. 60 Sp
3 240 Sec. 50 Sp
4 320 Sec. 40 Sp


Solar Blessings
  Skill Type: Passive
Max Level: 5
Prerequisites: Solar, Lunar and Stellar Opposition 1, Solar, Lunar, and Stellar Perception 1

Description: Increases the experience value of monsters declared as an enemy of the Sun. This skill can be only used durring the day of the Sun.

Level
Experience Bonus
1 +10% Experience
2 +20% Experience
3 +30% Experience
4 +40% Experience
5 +50% Experience


Lunar Blessings
  Skill Type: Passive
Max Level: 5
Prerequisites: Solar, Lunar and Stellar Opposition 2, Solar, Lunar, and Stellar Perception 2

Description: Increases the experience value of monsters declared as an enemy of the Moon. This skill can be only used durring the day of the Moon.

Level
Experience Bonus
1 +10% Experience
2 +20% Experience
3 +30% Experience
4 +40% Experience
5 +50% Experience


Solar Blessings
  Skill Type: Passive
Max Level: 5
Prerequisites: Solar, Lunar and Stellar Opposition 3, Solar, Lunar, and Stellar Perception 3

Description: Increases the experience value of monsters declared as an enemy of the Stars. This skill can be only used durring the day of the Stars.

Level
Experience Bonus
1 +20% Experience
2 +40% Experience
3 +60% Experience
4 +80% Experience
5 +100% Experience


Solar, Lunar and Stellar Shadow
  Skill Type: Passive
Max Level: 10
Prerequisites: None

Description: When you get the skill Solar, Lunar and Stellar Shadow, you become aligned with the shadow which sacrifices your sight for attack speed. From the moment this skill becomes active, your character will be permenantly blinded. The more points you put into Shadow, the more blind you become.

Solar, Lunar and Stellar Shadow only becomes active when the Taekwon Master hits Job Level 50. Until that time, the skill will not affect your character in any way.

Level
Speed Bonus
1 +3% Attack Speed
2 +6% Attack Speed
3 +9% Attack Speed
4 +12% Attack Speed
5 +15% Attack Speed
6 +18% Attack Speed
7 +21% Attack Speed
8 +24% Attack Speed
9 +27% Attack Speed
10 +30% Attack Speed


Solar, Lunar and Stellar Team-Up
  Skill Type: Passive
Max Level: 3
Prerequisites: None

Description: Solar, Lunar and Stellar Team-Up allows Star Knight characters to better party with the other combo-type martial arts class, the Monk. Any monks in the party with the Taekwon Master with this skill will have their chance to perform Raging Trifecta Blow increased. If a Monk in the party uses Raging Thrust, the chance of the Taekwon Masters counter kick stance activating is increased. 

Level
Increased Activation
1 1.2 times the normal activation rate
2 1.5 times the normal activation rate
3 2.0 times the normal activation rate


Solar, Lunar and Stellar Courier
  Skill Type: Passive
Max Level: 3
Prerequisites: None

Description: When you log in on a map which is either solar, lunar, or stellar aligned, Courier raises the maximum amount of weight you can carry before you become encumbered. If you spend too much time outside an aligned area however, you will lose the bonus. 

Level
Increased Weight
1 +10% weight
2 +20% weight
3 +30% weight
4 +40% weight
5 +50% weight
6 +60% weight
7 +70% weight
8 +80% weight
9 +90% weight
10 +100% weight


Solar, Lunar and Stellar Union
  Skill Type: Awakening
Max Level: 1
SP Cost: 100 Sp
Cast Time: No cast time or delay.
Effect Durration: 10 Minutes.
Prerequisites: Solar, Lunar and Stellar Courier 9

Description: Union is the ultimate state of mind for a Star Knight, using the power of the sun, the moon, and the stars to unlock hidden abilities within you. As a Taekwon Master you are not able to achieve Union on your own however, and are required to be under the effects of Taekwon Master Spirit, a skill cast by a Soul Linker. Using Union instantly removes the Spirit skill from you, but you can continue in Union until it wears off or you manually deactivate it by recasting the skill.

When you active Union, you will float off the ground and move much faster than normal. Your attacks will never miss, and bypass all defence on your target. Union does take a toll on its caster however. Each time you attack while in union, you will lose 2% of his maximum hp. If you attack a player, that ammount increases to 8%. If you attack a player while in Union with less than 20% of your max hp left, you will be killed instantly.


Solar, Lunar and Stellar Miracle
  Skill Type: Extra Skill
Max Level: N/A
Prerequisites: N/A

Description: Solar, Lunar and Stellar Miracle is not a normal skill, as you neither need to put points in it, nor will it show up in your skill list. Its a skill which is always present, and always has a chance to activate for Taekwon Masters.

When your character is moving or walking around, there is a very small chance that Miracle will trigger. When miracle triggers, your vision will go dark as if in Spirit mode. While under the effects of Miracle, all locations will be considered aligned with the cosmic bodies, allowing usage of the Heat skills on any map. All callender bound skills will be usable, allowing activation of all Protection skills. And last but not least, all monsters will be considered Stellar alligned, making them all affected by Stellar Wrath and Stellar Blessings.

When Miracle activates, you will be under its effects for one hour.



Solar, Lunar and Stellar Angel
  Skill Type: Extra Skill
Max Level: N/A
Prerequisites: N/A

Description: Solar, Lunar and Stellar Angel is not a normal skill, as you neither need to put points in it, nor will it show up in your skill list. Its a skill which is always present, and always has a chance to activate for Taekwon Masters should the proper conditions be met.

Little is known about who or what the Angel is, and when she appears before you. The rumors say that your best chance to summon her is to be in happiness state with another taekwon and continue to use /doridori to recover Hp and Sp. Its just a rumor mind you!

When you successfully call the Angel, she will free you of your current Perception and Opposition alignments.